8-BIT KIDS Ebook PDF
8-BIT KIDS Ebook PDF
8-BIT KIDS Ebook PDF
The right of Koen De Brabander to be identified as the Author of this book has been asserted by him in
accordance with the Copyright, Designs and Patent Act 1988.
The author and publisher gratefully acknowledge the permission granted to reproduce the copyright
material in this book.
Every effort has been made to trace copyright holders and to obtain their permission for the use of
copyright material. The publisher apologizes for any errors or omissions in the above list and would be
grateful if notified of any corrections that should be incorporated in future reprints or editions of this book.
Note from the author: ‘I have tried to recreate events, locales and conversations from my memories of them.
In order to maintain their anonymity in some instances I have changed the names of individuals.’
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or
transmitted, in any form or by any means, without the prior written permission of the publisher.
Koen De Brabander
Author
To this day, I’m convinced that the internet wouldn’t be anywhere near as large, exciting
and powerful as it is (and to be frank, work at all!) were it not for the generation of kids
that grew up with the micros of the 70’s and 80’s. As I’m often heard saying, those were
the times when you unpacked the computer, turned it on, it went ‘BEEP BEEP’ and you
were presented with a screen that simply said ‘READY’. In order to make anything else
happen, other than (if you were lucky) being able to play the handful of games packaged
with it, you actually had to program the thing. Even if this just meant typing in listings
from magazines, that was enough to show you that in order to get output, you needed
structured input, but for those who decided to go further, it was the start of a journey that
continues to this day.
What the early micros gave you was a base understanding of how computers actually
work. You could even take the top of the case off and identify the chips (based on the
circuit diagram in the back of the manual - how many smartphones come with that these
days?) … “There’s the CPU - that’s the sound chip - those silver lines must be the bus” and
so on.
It speaks to the popularity of these machines that even today, nearly 40 years later,
there are still new games and demos being written, new techniques being discovered,
and ‘retro’ conventions being held all over the world. I don’t think this is purely due to
nostalgia - often, the best ideas come from the creative use of limitations, and I sincerely
believe that today’s games industry could learn a lot by looking more at the vast wealth
of ideas generated off by the ‘bedroom programmers’ of the past. This book is a tribute to
that spirit, and I hope you enjoy it as much as I did.
Ben
Moon
© Jason
8-bit kids 7
The Commodore 64: Those Were the Days
‘8-BIT KIDS - Growing Up with the Commodore 64’ is the story I have wanted to share for
years. Finally, here it is …
With the Commodore 64, my childhood and almost of all my teens were magical. I
experienced a very interesting and intense time and befriended my soulmates Peter and
Kristof: a life-long brotherhood was born. It has been an intense friendship that is still
going strong.
My Commodore 64 era barely lasted four or five years but are among the most beautiful
years in my life. Not a day goes by that I don’t remember a story of this exciting time …
It was the discovery of a new world, an adolescent era brimming with revelations and
experiences.
Therefore, it is with pride, and my deepest appreciation of our friendship, that I dedicate
this ‘book of memories’ to my ‘brothers’ Peter Cleenwerck and Kristof Clevers.
Boys, this one is for you. Thank you for the fantastic years I experienced with both of you,
in childhood and since.
#nostalgiaforever
Koen
8-bit kids 9
GROWING UP ...
1976
Hottest year of the century
This story begins on Tuesday May 25th, 1976, a blistering sunny day, in a spring season
that felt like a heat wave during a tropical summer. Here I was, according to my very
pregnant mom, playing a game of European Cup soccer in the comfort of her womb. ‘He’
or ‘She’ will be a sporty child, probably a soccer player. Two more weeks to go ...
Not a day too soon in these soring temperatures. Not the ideal circumstances to carry
around a highly active unborn infant.
Little did she know that her, already then, highly inquisitive son decided that the present
day was going to be the day to discover greener pastures. There I was, 8 pm local time
ready to take on the world. No doctor or soring temperatures would stop my burning
desire to start exploring my new surroundings. Inquisitiveness, a trait I still have,
wanting to learn and see the other side of things. Authority has little influence on me,
always wanting to go to the bottom of things, proving to myself that it is indeed right. This
attitude has brought me over time in interesting places and confronted me with odd and
fascinating realities. It is unfortunately not the easy way of life but then nobody ever said
that life is a walk in the park!
8-bit kids 13
BITS IN 1976 ...
1976
This year probably sounds like prehistoric Research and Microsoft were approached by
when we talk about the IT and computer IBM about providing an operating system for
world but a lot of exciting progress was made its PC. Microsoft won the competition with its
in this field in this year. Herewith a couple of own operating system, called MS-DOS.
important events happening in that year.
Queen’s First Email
Steve Wozniak completes the Apple-1 Queen Elizabeth II of the United Kingdom
Designed by Sunnyvale, California native sends out an e-mail on March 26 from the
Steve Wozniak, and marketed by his friend Royal Signals and Radar Establishment (RSRE)
Steve Jobs, the Apple-1 is a single-board in Malvern as a part of a demonstration of
computer for hobbyists. With an order for networking technology.
50 assembled systems from Mountain View,
California computer store The Byte Shop
in hand, the pair started a new company,
naming it Apple Computer, Inc. In all, about
200 of the boards were sold before Apple
announced the follow-on Apple II a year later
as a ready-to-use computer for consumers,
a model which sold in the millions for nearly
two decades.
CP/M is developed
Gary Kildall develops the first commercially New microprocessors
successful operating system for microcomput- Intel and Zilog introduced new microproces-
ers, CP/M. He and his wife established sors. Five times faster than its predecessor,
Intergalactic Digital Research (modestly drop- the 8008, the Intel 8080 could address four
ping “Intergalactic” later) to market it. CP/M times as many bytes for a total of 64 kilo-
made it possible for one version of a program bytes. The Zilog Z-80 could run any program
to run on a variety of computers built around written for the 8080 and included twice as
eight-bit microprocessors. At one point Digital many built-in machine instructions.
14 8-bit kids
BITS FROM 1977-1979
1977
Apple II introduced the 1980s. The VCS used the 8-bit MOS
Sold complete with 6507 microprocessor and was designed
a main logic to be connected to a home television set.
board, switching It was one of the first successful consoles
power supply, that used interchangeable cartridges with
keyboard, factory programmed ROM chips to store the
case, manual, software. At first, designers planned to use
game paddles, an internal ROM chip that contained several
and cassette pre-programmed games. This method was
tape contain- used in many predecessor consoles, but
ing the game Atari’s choice on using cartridges in part led
Breakout, the the VCS to becoming one of the most popular
Apple II finds popularity video gaming systems of all time. When the
far beyond the hobbyist community which last of Atari’s 8-bit game consoles were made
made up Apple’s user community until then. in 1990, more than 900 game titles had been
When connected to a colour television set, released.
the Apple II produced brilliant colour graphics
for the time. Millions of Apple IIs were sold
between 1977 and 1993, making it one of
the longest-lived lines of personal computers.
Apple gave away thousands of Apple IIs to
schools, giving a new generation their
first access to personal computers.
16 8-bit kids
Tandy Radio Shack introduces its TRS-80
Performing far better than the company
projections of 3,000 units for the first year, in
Commodore PET & 1530 Datasette introduced the first month after its release Tandy Radio
The first of several personal computers Shack´s first desktop computer — the TRS-80
released in 1977, the PET comes fully — sells 10,000 units. The TRS-80 was priced
assembled with either 4 or 8 KB of memory, a at $599.95, included a Z80 microprocessor,
built-in cassette tape drive, and a membrane video display, 4 KB of memory, a built-in
keyboard. The PET was popular with schools BASIC programming language interpreter,
and for use as a home computer. It used a cassette storage, and easy-to-understand
MOS Technologies 6502 microprocessor run- manuals that assumed no prior knowledge
ning at 1 MHz. After the success of the PET, on the part of the user. The TRS-80 proved
Commodore remained a major player in the popular with schools, as well as for home use.
personal computer market into the 1990s. The TRS-80 line of computers later included
The built-in Commodore 1530 Datasette colour, portable, and handheld versions
(data+cassette) is the primary storage device before being discontinued in the early 1990s.
for the newly released PET. The device con-
verted digital information from the computer
into analog sound signals which were stored
on compact cassettes. The method was
cost-effective and reliable, but also very slow.
8-bit kids 17
BITS FROM 1977-1979
1978
Shugart 5 ¼-inch flexible disk drive
The 5 ¼-inch flexible disk drive and diskette
are introduced by Shugart Associates in 1976.
This was the result of a request by Wang
Laboratories to produce a disk drive small
enough to use with a desktop computer, since
8-inch floppy drives were considered too
large for that purpose. By 1978, more than
First computers installed in the White House 10 manufacturers were producing 5 ¼-inch
While the US government had funded many floppy drives.
computing projects dating back to the 1940s,
it wasn’t until the Carter administration that LaserDisc
a computer actually was installed in the Laserdisc is introduced as ‘Discovision’ by
White House. Staffers were given terminals MCA and Philips. The first Laserdisc sold
to access a shared Hewlett-Packard HP3000 in North America was the film Jaws. It
computer, and the technology department ac- offered better audio and video quality than
quired a Xerox Alto for the Oval Office. Later, its competitors, but Laserdisc players were
an IBM laser printer was installed, though prohibitively expensive for many consumers.
President Reagan had the Alto removed from That fact, in conjunction with the availability
the Oval Office when he was elected. of only a limited Laserdisc library, helped it
gain significant popularity only in parts
of Asia. Now obsolete, it was the
direct forerunner of the CD
and DVD.
8-bit kids 19
BITS FROM 1977-1979
1979
Trubshaw, two students at the University
of Essex, write a program that allows many
people to play against each other on-line.
MUDs become popular with college students
as a means of adventure gaming and for
socializing. By 1984, there will be more than
100 active MUDs and variants around the
world.
Computing for One: Personal computers vs. Motorola introduces the 68000 microprocessor
Networks The Motorola 68000 microprocessor
Until the late 1970s the momentum in exhibited a processing speed far greater than
computing has been all about togetherness its contemporaries. This high performance
– users first sharing computers, then linking processor found its place in powerful work
over networks and soon networks of net- stations intended for graphics-intensive
works. But the rise of the personal computer programs common in engineering.
from the mid-1970s makes something once
unthinkable an everyday reality: a standalone North America: Rise of Online Services and BBSs
computer for just one person. While the new Personal computers have started to slowly
machines can be connected to networks and take off in North America by the end of the
to each other, a lot of users both at home 1970s, a decade earlier than most other parts
and work don’t bother. They run their own of the world. Connecting them to remote
programs off floppy disks. The ‘personal servers can be a nightmare of endless settings
computer revolution’ begins to push back and false starts, accompanied by the squawks
against the centralized control of network and squeals of an expensive, finicky modem.
system administrators, a trend that won’t fully Most computer owners don’t bother, but by
reverse until the 2000s and the emergence of 1979 a subset of brave or stubborn ones
the ‘cloud.’ are subscribing to early online services like
Micro Net (later CompuServe Information
MUDs Service) and The Source, or connecting to
The first Multi-User Domain (or Dungeon), Bulletin Board Services (BBSs) hosted on
MUD1, goes on-line. Richard Bartle and Roy somebody else’s minicomputer or PC. By
20 8-bit kids
1990 more than two million North Americans
will be online for discussion groups, shopping,
news, chat, e-mail, and more; the early online
services have been joined by AOL, Prodigy,
and others. This dial-up world pioneers much
of what we do on the Web, though in a more
communal setting.
Worms
John Shoch and Jon Hupp at the Xerox Palo
Alto Research Center create the computer
‘worm’, a short program that searches a
network for idle processors. Initially
designed to provide more efficient use of
computers and for testing, the worm has the
unintended effect of invading networked
computers, creating a security threat. Shoch
took the term ‘worm’ from the 1976 book
The Shockwave Rider, by John Brunner, in
which an omnipotent ‘tapeworm’ program
runs loose through a network of computers.
8-bit kids 21
PLAYING ...
... AND LISTENING
TO MUSIC
BITS FROM the eighties
1980
Commodore introduces the VIC-20 / VIC-1001 conversation between Alan Shugart and
Commodore releases the VIC-20 home com- Finis Conner, who had worked together at
puter as the successor to the Commodore Memorex. The two men decided to found the
PET personal computer. Intended to be a less company after developing the idea of scaling
expensive alternative to the PET, the VIC-20 down a hard disk drive to the same size as
was highly successful, becoming the first the then-standard 5 ¼-inch floppies. Upon
computer to sell more than a million units. releasing its first product, Seagate quickly
Commodore even used Star Trek television drew such big-name customers as Apple
star William Shatner in advertisements. Computer and IBM. Within a few years, it sold
4 million units.
Seagate ST506 hard disk drive
Seagate Technology creates the first hard disk The Sinclair ZX80 introduced
drive for microcomputers, the ST506. The This very small home computer is available in
disk held 5 megabytes of data, five times as the UK as a kit for £79 or pre-assembled for
much as a standard floppy disk, and fit in the £99. Inside was a Z80 microprocessor and a
space of a floppy disk drive. The hard disk built-in BASIC language interpreter. Output
drive itself was a rigid metallic platter coated was displayed on the user’s home TV screen
on both sides with a thin layer of magnetic through use of an adapter. About 50,000
material that stores digital data. were sold in Britain, primarily to hobbyists.
Seagate Technology grew out of a 1979 A popular computer indeed!
28 8-bit kids
BITS FROM the eighties
1981
3 ½-inch floppy disk drive
Sony introduces the first 3 ½-inch floppy
drives and diskettes in 1981. The first signifi-
cant company to adopt the 3 ½-inch floppy
for general use was Hewlett-Packard in 1982,
an event which was critical in establishing
momentum for the format and which helped
it prevail over the other contenders for the
microfloppy standard, including 3-inch, 3
¼-inch, and 3.9-inch formats.
8-bit kids 29
BITS FROM the eighties
1982
30 8-bit kids
Commodore introduces the Commodore 64
The C64, as it is better known, sells for $595, comes with 64 KB of RAM and features impres-
sive graphics. Thousands of software titles were released over the lifespan of the C64 and by
the time it was discontinued in 1993, it had sold more than 22 million units. It is recognized by
the Guinness Book of World Records as the greatest selling single computer of all time.
8-bit kids 31
BITS FROM the eighties
1983
Apple introduces the Lisa computer the CD-ROM format in 1984 was Grolier´s
Lisa is the first commercial personal computer Electronic Encyclopedia, which came out in
with a graphical user interface (GUI). It was 1985. The 9 million words in the encyclopedia
thus an important milestone in computing only took up 12 percent of the available
as soon Microsoft Windows and the Apple space. The same year, computer and electron-
Macintosh would adopt the GUI as their ics companies worked together to set a
user interface, making it the new paradigm standard for the disks so any computer would
for personal computing. The Lisa ran on a be able to access the information.
Motorola 68000 microprocessor and came
equipped with 1 MB of RAM, a 12-inch Lucasfilm produces The Road to Point Reyes
black-and-white monitor, dual 5.25-inch One of the most significant static images in
floppy disk drives and a 5 MB ‘Profile’ hard the history of computer graphics, The Road
drive. Lisa itself, and especially its GUI, were to Point Reyes is one of Lucasfilm’s most
inspired by earlier work at the Xerox Palo Alto important early projects. Begun in 1983, Rob
Research Center. Cook directed the image and conceived the
scene, while Alvy Ray Smith, Loren Carpenter,
CD-ROM Tom Porter, Bill Reeves, and David Salesin
Able to hold 550 megabytes of pre-recorded provided various elements including shading,
data, CD-ROMs grew out of music Compact hidden surface routines, and fractals. The
Disks (CDs). The CD was developed by Sony single image, which Smith has described
and Philips in 1982 for distributing music. as a ‘one-frame Movie,’ took a month to
The first general-interest CD-ROM product render, and was eventually displayed at The
released after Philips and Sony announced Computer Museum in Boston.
32 8-bit kids
The Skywalker Ranch where Lucasfilm Games were developed
MIDI and The Age of Intelligent Machines will continue to be used, most music will use
The Musical Instrument Digital Interface sounds with no direct acoustic counterpart
(MIDI) is introduced at the first North … There will not be a sharp division between
American Music Manufacturers (NAMM) the musician and non-musician.”
show in Los Angeles. MIDI is an industry-stan-
dard electronic interface that links computers Microsoft introduces Word
with electronic musical instruments. Microsoft announces Word, originally
Raymond Kurzweil, a pioneer in developing called Multi-Tool Word. In a marketing blitz,
electronic keyboards, predicts MIDI and Microsoft distributed 450,000 disks
other advances will make traditional musical containing a demonstration version of its
instruments obsolete in the future. In the Word program in the November issue of PC
21st century, he writes in his book, The Age World magazine, giving readers a chance to
of Intelligent Machines, “There will still be try the program for free. It competed with
acoustic instruments around, but they will WordPerfect for market share as a word
be primarily of historical interest, much like processing program, and it was not until
harpsichords are today ... While the histori- Microsoft Word for Windows was introduced
cally desirable sounds of pianos and violins in 1989 that it became a global standard.
8-bit kids 33
34 8-bit kids
BITS FROM the eighties
1984
Apple Computer launches the Macintosh IBM releases its PC Jr. and PC/AT
Apple introduces the Macintosh with a The PC Jr. is marketed as a home computer
television commercial during the 1984 Super but is too expensive and limited in perfor-
Bowl, which plays on the theme of totalitari- mance to compete with many of the other
anism in George Orwell´s book 1984. The ad machines in that market. It’s ‘chiclet’ keyboard
featured the destruction of ‘Big Brother’ – a was also criticized for poor ergonomics. While
veiled reference to IBM -- through the power the PC Jr. sold poorly, the PC/AT sold in the
of personal computing found in a Macintosh. millions. It offered increased performance and
The Macintosh was the first successful storage capacity over the original IBM PC and
mouse-driven computer with a graphical user sold for about $4,000. It also included more
interface and was based on the Motorola memory and accommodated high-density
68000 microprocessor. Its price was $2,500. 1.2-megabyte 5 1/4-inch floppy disks.
Applications that came as part of the package
included MacPaint, which made use of the Term ‘cyberspace’ coined
mouse, and MacWrite, which demonstrated In his novel Neuromancer, William Gibson
WYSIWYG (What You See Is What You Get) coins the term ‘cyberspace’. Gibson also
word processing. spawned a genre of fiction known as
‘cyberpunk’ in his book, which described a
dark, complex future filled with intelligent
machines, computer viruses, and paranoia.
8-bit kids 35
36 8-bit kids
BITS FROM the eighties
1985
8-bit kids 37
38 8-bit kids
BITS FROM the eighties
1986
Pixar is founded IBM releases the first commercial RISC-based
Pixar was originally called the Special Effects workstation
Computer Group at Lucasfilm (launched in Reduced instruction set computers (RISC)
1979). The group created the computer- grow out of the observation that the simplest
animated segments of films such as Star Trek 20 percent of a computer´s instruction
II: The Wrath of Khan and Young Sherlock set does 80 percent of the work. The IBM
Holmes. In 1986, Apple Computer co-founder PC-RT had 1 MB of RAM, a 1.2-megabyte
Steve Jobs paid 10 million dollars to Lucasfilm floppy disk drive, and a 40 MB hard drive. It
to purchase the Group and renamed it Pixar. performed 2 million instructions per second,
Over the next decade, Pixar made highly but other RISC-based computers worked
successful (and Oscar-winning) animated significantly faster.
films. It was bought by Disney in 2006.
SCSI-1 standard
The SCSI-1 standard is adopted, and formal-
izes the interface that had its roots in SASI,
which was introduced by Shugart Associates
several years earlier. Before SCSI, external
devices such as hard drives had specific and
non-standardized interfaces for connecting to
computers. SCSI introduced a common, single
adapter for all of these devices. Commonly
used in tape drives and hard disks, the SCSI
interface allowed for multi-tasking when
processing commands at a high speed.
8-bit kids 39
BITS FROM the eighties
1987
Nokia 1011, first common GSM phone IBM introduces its Personal System/2 (PS/2)
GSM standard formally agreed machines
Digital mobile networks had been pioneered The first IBM system to include Intel´s
by ARPA from the early 1970s for military use, 80386 chip, the company ships more than 1
but early cell phone networks for consumers million units by the end of the first year. IBM
are analog. They use traditional telephone released a new operating system, OS/2, at
circuit-switching, where there is a connection the same time, allowing the use of a mouse
(circuit) between caller and recipient for the with IBM PCs for the first time. Many credit
duration of the call. The connection seam- the PS/2 for making the 3.5-inch floppy disk
lessly switches from cell to cell as the phone drive and video graphics array (VGA) standard
moves. In 1987, the European Community for IBM computers. The system was IBM’s
formally agrees on the GSM (‘Groupe Spécial response to losing control of the PC market
Mobile’ in French) standard for digital mobile with the rise of widespread copying of the
telephony, including text messaging (SMS). original IBM PC design by ‘clone’ makers.
Development work had begun five years
earlier with major input from Ericsson, Movemaster RM-501 Gripper
Deutsche Telekom, France Telecom and a The Mitsubishi Movemaster RM-501 Gripper
number of others. GSM will reach customers is introduced. This robot gripper and arm
in the early 1990s. was a small, commercially available industrial
robot. It was used for tasks such as assem-
Acorn Archimedes is released bling products or handling chemicals.
Acorn’s ARM RISC microprocessor is first The arm, including the gripper, had six
used in the company’s Archimedes computer degrees of freedom and was driven by electric
system. One of Britain’s leading computer motors connected to the joints by belts. The
companies, Acorn, continued the Archimedes arm could move fifteen inches per second,
line, which grew to nearly twenty different could lift 2.7 pounds, and was accurate within
models, into the 1990s. Acorn spun off ARM .02 of an inch.
as its own company to license microprocessor The man-machine battle was introduced in
designs, which in turn has transformed mobile the reality of factory workers.
computing with ARM’s low power, high-
performance processors and systems-on-chip William Atkinson designs HyperCard
(SoC). Apple engineer William Atkinson designs
40 8-bit kids
HyperCard, a software tool that simplifies to create his own stacks, linked together as a
development of in-house applications. In sort of slide show.
HyperCard, programmers built ‘stacks’ of Apple distributed the program free with
information with the concept of hypertext Macintosh computers until 1992. Hypercard
links between stacks of pages. As a stack influenced the creation on the Internet
author, a programmer employed various tools protocol HTTP and JavaScript.
8-bit kids 41
BITS FROM the eighties
1988
Apple co-founder Steve Jobs unveils the NeXT The Morris Worm
Cube 23 year old Robert T. Morris, the son of a
Steve Jobs, forced out of Apple in 1985, computer security expert for the National
founds a new company – NeXT. Security Agency, sends a nondestructive
The computer he created, an all-black cube worm through the Internet causing major
was an important innovation. The NeXT had problems for days for about 6,000 of the
three Motorola microprocessors and 8 MB of 60,000 hosts linked to the network. The
RAM. Its base price was $6,500. result is widespread outages. This is the first
Some of its other innovations were the worm to have a major effect on real-world
inclusion of a magneto-optical (MO) disk computer systems, and publicizes the impor-
drive, a digital signal processor and the tance of network security. Morris will be the
NeXTSTEP programming environment (later first person convicted under the ‘Computer
released as OPENSTEP). Fraud and Abuse Act.’ He will apologize in
This object-oriented multitasking operating 2008, saying he’d sought to estimate the
system was groundbreaking in its ability to Internet’s size, not cause harm.
foster rapid development of software applica-
tions. OPENSTEP was used as one of the Tin Toy wins Oscar
foundations for the new Mac OS operating Pixar´s Tin Toy becomes the first computer-
system soon after NeXT was acquired by animated film to win an Academy Award,
Apple in 1996. taking the Oscar for Best Animated Short
Film. In it, a wind-up toy first encountered
Sound Blaster 1.0 a boisterous baby and then deals with the
Creative Arts releases the first SoundBlaster. consequences. To illustrate the baby´s facial
The demand for improved graphics and sound expressions, programmers defined more than
for personal computer games encourages 40 facial muscles on the computer controlled
companies to build add-on sound cards for by the animator.
the IBM PC, with the SoundBlaster family of One of Pixar´s primary projects involved a
sound cards becoming the industry standard. rendering program called Renderman, which
Many of these competing cards were similar, became a universal standard for describing
but since the SoundBlaster had an additional 3D scenes. Renderman describes objects,
game port, within a year it had become the light sources, cameras, and atmospheric
best-selling expansion card for the IBM PC. effects such as fog or clouds.
42 8-bit kids
BITS FROM the eighties
1989
Nintendo releases the Game Boy handheld game
console
Handheld electronic games had been popular
for more than a decade by the time Nintendo
introduces the Game Boy. The system used
removable game cartridges to play on its
2.9-inch black and white screen. Game Boy’s
popularity was helped by its major release
title, the puzzle game Tetris. Computer defeats master chess player
Over nearly twenty years, more than one David Levy is the first master chess player
hundred million Game Boys were sold, to be defeated by a computer. The program
making it one of the all-time, top-selling game Deep Thought defeats Levy who had beaten
systems. all other previous computer counterparts
since 1968.
Intel introduces the 80486 microprocessor
Intel released the 80486 microprocessor James Cameron’s The Abyss is released
and the i860 RISC/coprocessor chip, each of Director James Cameron’s films The
which contained more than 1 million transis- Terminator and Aliens were major science fic-
tors. The RISC microprocessor had a 32-bit tion successes. His follow-up film, The Abyss,
integer arithmetic and logic unit (the part of stands as one of the most significant science
the CPU that performs operations such as fiction films of the 1980s. Telling the story
addition and subtraction), a 64-bit floating- of an oil rig team and their encounter with
point unit, and a clock rate of 33 MHz. aliens, The Abyss featured impressive graphics
The 486 chips remained similar in structure for the time, but also introduced a new tool to
to their predecessors, the 386 chips. the effects supervisor’s tool chest, Photoshop.
What set the 486 apart was its optimized Industrial Light & Magic (ILM) used Photoshop
instruction set, with an on-chip unified extensively while doing the post-production
instruction and data cache and an optional work on The Abyss, including being used
on-chip floating-point unit. Combined with an in the creation of the film’s most famous
enhanced bus interface unit, the microproces- effect – the Alien Pseudopod. The Abyss won
sor doubled the performance of the 386 the Academy Award for Best Special Effects
without increasing the clock rate. in 1990.
8-bit kids 43
...WITH THE
Sebastien Hehn
COMMODORE 64
SKOOL DAZE
1. The wonderful 80s
First day of high school, unknown terrain, no allies except a
school case filled with sharp pencils and virgin white exercise
books … and exciting times ahead.
8-bit kids 49
After the first few lessons that day, it became clear that I had
a lot in common with one fellow classmate: Kristof, nickname
‘KC’. We both agreed that we had landed in the most boring
environment and that we would have to provide our own fun.
Our sense of humor, along with our passion for bits and bytes
drew us together. Very fast, we were inseparable. In the early
80s, IT and computer sciences were unknown subjects. There
wasn’t anything comparable to a microchip in sight.
8-bit kids 51
52 8-bit kids
8-bit kids 53
2. Enter The Commodore 64
On one these Wednesday afternoons in the Library, we dis-
covered a fantastic article that praised the ‘Commodore 64
Home Computer’ to the moon and back. The pictures didn’t
leave anything to our imagination. The screenshots, although
in black and white, showed us a completely new, exciting
world that we didn’t know existed. To put some oil on the fire,
the magazine named it “the most affordable home computer
for all”.
We went berserk!
The words ‘affordable’ and ‘for everybody’
echoed through our heads.
PLAY GAMES!
8-bit kids 55
To my dismay, the definition of ‘affordable’ was not the same
for my dad as for Commodore. He listened patiently to my ar-
guments but assured me that we didn’t need one of these home
computers and that our family life was fun enough without
this machine. Mainly, he didn’t see what this computer could
do for us as more than what we already had.
That was it - case closed!
56 8-bit kids
8-bit kids 57
58 8-bit kids
8-bit kids 59
60 8-bit kids
3. Dreaming…
8-bit kids 61
repayments of a loan. To me it looked like Chinese and I felt
none the wiser. One thing I knew was that he couldn’t test his
program because we had no Commodore!
62 8-bit kids
4. Hands-on… for KC
The weeks flew by, and still the only keyboard in
sight was one of the miserable typewriters. But
something had changed. We had entered the won-
derful world of BASIC programming. Every single
article, magazine and paper we could lay our hands on that
mentioned the word BASIC passed through our hands. We
absorbed the knowledge like sponges.
It was soon very clear that Kristof had the brain of a program-
mer. There I was, stuck on the basic level. He just flew through
the levels. I was still at the stage of using, with great difficulty,
‘IF’ and ‘THEN’. Meanwhile he was using ‘PEEK’ and ‘POKE’
with ease. He secretly even dreamt of programming directly
in Assembly language.
8-bit kids 67
68 ZZAP! 64 October 1985 THE/HC
0
o
0
Not only did I lose my close friend, but I was also assigned to
a different table at school. There I was, listless at a table full of
new faces. All were boys of other classes: full of themselves,
Top Gun and how cool Tom Cruise was. I found it all childish
and immature.
8-bit kids 71
72 8-bit kids
Weeks passed and our friendship grew. We had good conver-
sations and enjoyed our Wednesday afternoons.
8-bit kids 73
I couldn’t believe my luck!
Life, all of sudden, looked
much prettier and rosier.
78 8-bit kids
6. … AND HIS Commodore 64
A little after the revelation, I saw Kristof and told him about
Peter’s treasure! He was also very surprised because they had
biked often, to and from school, and had never discovered
their mutual interest in the Commodore 64.
8-bit kids 79
The Wednesday afternoons and soon the
Saturday afternoons became the highlight
of my universe. In hindsight, they are the
moments I remember now with the greatest
nostalgia. We were young, carefree and our
innocent friendship grew through our common
interests.
8-bit kids 81
7. THE HUNT FOR NEW gaMES
We explored every way and fashion to get our hands on new
games. We obviously didn’t want to miss any opportunity to
obtain a new game and adventure. Because the digital era
stood in its baby shoes, we had to look in every nook and
cranny to get new games.
Not only the games caught our young and innocent eyes in
Sluis, which was well known for its sex shops. I don’t think
any cartoon is needed here to explain that in detail.
8-bit kids 85
loading ... loading ... loading ...
loading ... still loading ... ERROR
8. Tape to disk
Thanks to his home computer and the growing popularity
of gaming, Peter became the hero of the neighbour-
hood. Nearly every new movie now also had a
game version; a game in which we would
become our heroes!
8-bit kids 89
I can clearly remember the day Peter showed me the local
supermarket advertisement selling an improved disk drive
for the Commodore 64 at half the price. We were both very
excited because this meant that we could play more sophis-
ticated games on floppies. It also meant that the copy process
would take less time and effort.
8-bit kids 91
We inspected the new device from all sides and angles. All
old cassettes were replaced with a series of new, shining
diskettes. News spread like wildfire and in no time Peter had
copied about ten brilliant, new games on a floppy.
Then, a new source of supply came into our lives. Now this
was another ball game. The new exchange of games would not
be, as before, a walk in the park.
8-bit kids 93
9. SWAPPING FLOPPIES …
OR NOT
The new source had a name: Mike.
He wasn’t exactly the sweetest new kid on the block. He was a
short tempered, no-nonsense type of guy; full of himself and
acting like the king of the jungle. It was bad news indeed.
The ‘jungle’ was the area where Peter and Kristof grew up, on
the outskirts of Brugge. This area had been converted to ac-
commodate dockworkers and their families when the harbor
became a sea and inland harbor.
With the restructuring came two big soccer fields where
the kids could play and hang out: a meeting place for the
youngsters.
The leader, somewhat baffled, tried to fight him. Mike was not
afraid of anything, and instead made buddies with all of the
leader’s friends by bribing them with sweets and game cards.
Soon, Mike was THE man - the newly chosen ‘king’. Before the
leader could wipe out his eyes, he was old news! He had to
make space for Mike.
8-bit kids 95
“Look who’s there!
The Commodore boys!”
96 8-bit kids
One Saturday afternoon, Peter and I were doing
our usual bit trying to finish the The Last Ninja 2
game, when the doorbell rang.
Fangio, Mike’s messenger, ordained Peter to go
and see Mike on the soccer field. Peter wasn’t re-
ally keen to belong to their gang and tried to deny
the request.
8-bit kids 97
- hundreds! Peter and I just needed one glance at each other to
understand that we hit the jackpot! Mike’s uncle lived in the
UK and worked in the IT sector. Nearly every day he received
brand new games through his BBS.
A BBS (bulletin board system) in our country was pure sci-
ence fiction. We were light years behind compared to the UK
and US.
Peter needed to think this over. Our young and innocent minds
didn’t worry yet about the illegal side of copying. That problem
would come many moons later. For now, the main concern was
the extra cost of five disks each time we wanted a game. Peter
asked for some time to make up his mind. Fangio was going to
deliver a list of all games the next day and by Saturday Mike
wanted an answer.
8-bit kids 99
AMSTRAD CBM 6 4 128
Gremlin Graphks Software Limited, Alpha House, 10 Carver Street, Sheffield SI 4FS T e l : 0742 753423
10. mike’s list
Peter wasn’t exactly one who follows the crowd. Always ‘on
the one hand yes but on the other hand no’, in most cases a
master in hesitation.
Mike of course had found our weak spot, having access to
each and every game we were dreaming of. Although being
a nice offer we fully realized that we would only do him a big
favor by accepting the deal.
The spoiled brat got the games thrown in his lap, we would
copy them for free for him so he could buy lots of sweets and
get even more power over his peers in the neighborhood.
It wasn’t really the ideal situation, not much to our liking …
^
HI KIDS! NO TIME TO
LOSE. C I A . SAY
. THERE'S AN
UNIDENTIFIED MISSILE
LOCATED IN AN
UNDERGROUND SILO IN
THE MIDDLE OF THE
CALIFORNIA^ DESERT.
MUST BE THE ONE!
CLIMB ABOARD THE SKY
CYCLE. TOGETHER WE
n
,
CAN SAVE THE FREE
WORLD. GOD SAVE
'AMERICA! m
CBM 64/128
' £ 9 9 9 £1199
a
J
TAPE DISK
j
AMSTRAD
. £9 99 £14-99
• TAPE DISK
SPECTRUM £8 99
ATARI ST £19 99
- r v ^ v ^ v v i * ^ b b b
“Friends, this seems all very nice and cool but my gut feeling
is to stay away from it: it is spelled B.A.D. N.E.W.S.! Another
problem, Peter, would be where would you all of a sudden get
those extra diskettes to copy the games for Mike? He isn’t to
be trusted, walk away from it all …”
MA
M AN
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ACC M
MAAN
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a asignificant
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sion'soutcome.
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bers. thehousehouseis isapproached.
approached.
Activision,£14.99
Activision, £14.99disk,
disk,joystick
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only The Theadventurers
adventurers are are controlled
controlled
one oneatata atime, time,with withthe thefunctions
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• • Lucasfilm's
Lucasfilm'sinnovative
innovativearcade
arcadeadventure
adventurepacks
packsananeerie
eerieatmosphere
atmosphere keyskeysused usedtotochangechangebetween betweenthe the
three members.
three members. This individual This individual
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allows the partytoto
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split inin traditional
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ition
ition and and explorethe
explore themansion.
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hehe inhabitants
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playertakes takesthe theroleroleofof visitthe
visit theMansion
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started toto Thehorizontally
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Dave, a a typical
Dave, typical AmericanAmerican kid kid rescuehishissweetheart
rescue sweetheartbeforebeforeshe
she displayshows showsa aside-on side-onview viewofof
behave very strangely
behave very strangely fol- fol- whosecosycosylifelifeis issuddenly
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whose gets sucked senseless.
gets sucked senseless. the thecurrently
currentlyselectedselectedadventurer.
adventurer.
lowing the
lowing the crash-landing
crash-landing ofof a a rupted when his pretty
rupted when his pretty girlfriend. girlfriend.
meteorinin theirback
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adventure begins,
begins, Belowis isa amessage
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meteor their Sandy,is iskidnapped
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verbs and all the items in the the items in the
vile experiments, first Sixchums
Six chumsare arepresented,
presented,each each character'sinventory.
character's inventory.
cies and vowed to take
cies and vowed to take over the over the is istotosuck
suckherherbrains
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Dave,
world
world - -one
oneteenager
teenageratata atime.
time. withdifferent
with differentabilities
abilitiesandandweak-
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Commands are enteredusing
entered usinga a
beinga agoodly
being goodlysort, sort,decides
decidestoto
nesses which are only discovered
nesses which are only discovered joystick controlled
joystick controlled cursor, cursor, and and
involvesplacing
involves placingthe thecursor
cursorononthe the
verbverbrequired,
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moving it onto the required object required object
ononthe themain maindisplay
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prompts'unlock
prompts 'unlockdoor doorwith withkey",key",
and and thethe action
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positionsforforappropriate
positions appropriateverbs. verbs.
The character often
The character often offers advice, offers advice,
the the message
message screen
screen displayinghishis
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ororher herreactions.
reactions.
Occasionallythe
Occasionally theaction
actioncuts
cutstoto
showa acameo
show cameoscenescenehappening
happening
elsewhere around the house - -
elsewhere around the house
sometimes the
sometimes the DrDr muttering
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guided toto safety,
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and the evil machinery in the base-in the base-
mentdisabled.
ment disabled.CanCan it be
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eallygood
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is very
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adventureshave
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scenario is very reminiscent of the Rocky Horror Show, and
shortsupply
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packsa asimilar
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sortofofspooky
spookyand andzany
zanyatmosphere.
atmosphere.Through-
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outthe
out theadventure
adventuretherethereareareboth
bothvisual
visualandandaural
auralclues
cluest ot ohelp
help
you
you along- -but
along butthe
thereal
realway
waytotoprogress
progressis isthrough
throughexperimen-
experimen-
tation.There's
tation. There'splenty
plentyofofinteraction,
interaction,with withloads
loadsofofdifferent
different
thingstotopick
things pickupupandandexplore.
explore.TheThecontrol
controlmethod
methodis isa adoddle
doddle
totouse,
use,andandmakes
makesthe theaction
actionincredibly
incrediblyeasyeasytotoget
getinto.
into.If If
you'reananarcade
you're arcadeadventurer
adventurerwith witha a diskdrive
disk drivelooking
looking forenter-
for enter-
tainment, stop off at Maniac Mansion and
tainment, stop off at Maniac Mansion and look around. look around.
1212 ZZAP!
ZZAP!6464December
December1987
1987
T he packaging on Lucasfilm's iatest is drab t o say the least,
but the game is far f r o m that. After a suitably spooky intro-
ductory sequence, the action quickly gets into full swing. Man-
iac Mansion feels very m u c h like an interactive Scooby-Doo type
cartoon, and I particularly like the way that the game 'cuts*
from scene to scene to show the evil plotting of the mad Doctor.
The humour works well - read the notice on the nuclear reactor
in the basement and it says 'Made in Chernobyl'! The charac-
ters are pleasantly animated and all the locations are neatly
presented, with plenty of clever touches and sound effects -
especially the scratchy old record on the gramophone. The
unusual menu system is easy to use and progress is initially
easy, but Maniac Mansion will certainly take a fair amount of
solving - anyone with adventuring tendencies and a disk drive
should go straight out and get it.
PRESENTATION 95%
Brilliantly constructed and sup-
erbly implemented.
GRAPHICS 80%
Large, cartoon-style spntes and
nicely drawn backdrops.
SOUND 79%
Not outstanding, but the effects
help to create a wonderful
atmosphere.
HOOKABILITY 93%
The excellent control method
makes the adventure easy to get
into, and the action is addictive
from the start.
INSTABILITY 86%
When the adventure is solved,
return to the mansion with a new
gang.
OVERALL 93%
An innovative and polished
arcade adventure which
shouldn't be missed.
Peter’s mother told me that Peter was out on his bike but would
be back by the time I would arrive. As usual I was welcome to
wait, sat down, was offered a glass of coke and a chocolate and
watch an Arnold Schwarzenegger movie with Peter’s parents
and younger brother.
Two o’clock came and went and Peter’s mom started to get
worried seen the fact her son was always on time. And espe-
cially knowing one of his best friends would be coming.
Obviously, when the boy came home without bike, the parents
wasted no time to go and look for Mike.
They wanted their son’s bike back!
They were seemingly not the only parents there who wanted
to reclaim goods from their children.
This was the last we saw of Mike, he was kept on the leash
inside ...
Background: Cover of the first AMICOM magazine with the orginal hand drawn AMICOM logo
12. The rise and fall of
AMICOM
We now had access to a gigantic collection of more than a
hundred of the most fantastic games!
Warre off-roading
Kristof with his kids Ine and Robbe Warre with ‘his’ C64
LOAD''8-BIT KIDS'',8
Me and my dad took a BASIC course in 1985, but for most part, I
had to figure things out myself. I didn’t use the disk drive for
over a year because the games I had were on tape and I at that
time didn’t own any disks that I could save my BASIC experi-
ments on. My cousin got a job at Digital and he gave me 10 disks
which I then handed over to a guy I got to know at summer camp.
He filled five of the disks with various copied games. Through
friends of friends, I got to know about turbo tapes and that
was a real eye-opener. I’m not proud of the fact that I copied
games back in those days, but I was young and it was very in-
nocent and very accessable. It wasn’t even illegal in Sweden at
the time. I bought games though, and especially the Epyx
titles.
TREASURED COMMODORE 64
MEMORIES
Discovering the ‘other side’
of the C64 probably is my
greatest memory. The demo
scene totally blew me away.
I loved everything about it.
The friendships of talented indi-
vidual 64 owners that collected together to
form ‘groups’ that worked together to create
musical & graphical pieces of ‘coded’ machine.
Coded magic that let imagination show you
exactly what the Commodore 64 could do.
“The PC is a tool.
The Commodore 64 is a friend!”
**** 8-BIT KID V4: MATTHIJS ****
FIRST TIME I SAW A COMMODORE 64
One of my neighbours, David, was a good friend and a few years
older. He owned a Commodore 64. I was amazed the first time I
saw it.
When I was eight, my whole life was sent into a new direction!
A beige-brown breadbox adorned with a clunky chocolate-coloured
keyboard appeared and soon earned itself the spotlight in my
room. I never would have guessed the influence that friendly
little machine proved to have. Not only did it become an in-
tegral part of my youth, focal point and facilitator of many
relaxed-yet-exciting afternoons with friends joined in a quest
to vanquish an evil wizard, a sword fight in a secret samurai
temple, or competing in the Olympics ... What was more, it set
me on a track that would lead me through fun and business in
technology and publishing all through my later school years and
up to the millennium and beyond.
**** 8-BIT KID V6: DAG ****
MY FIRST COMMODORE 64
I first saw a Commodore 64 when my parents bought one. It must
have been somewhere in 1983 (I was 7 years old). They acquired
one for doing stock-management and bookkeeping, but was never
really used for it. My parents had a few books about program-
ming in BASIC and I remember that we did have tapes with some
software on it for ‘professional’ use (like bookkeeping) but I
never saw it being used for it.
GOODBYE ...
1993 … I finished my B.S. in Special Education. Up to that time,
I was using my C64 ‘Bankstreet Writer’ program as a spreadsheet
to keep my students’ grades. I moved to the ‘big city’ (Chicago)
and discovered the GEOS operating system – an actual GUI
(graphical user interface) - my life changed. I had never seen
‘Windows’, or ‘a mouse.’ What the hell?!