IT Tools and Business System - Module 2 PDF
IT Tools and Business System - Module 2 PDF
IT Tools and Business System - Module 2 PDF
Storyboard Document
TABLE OF CONTENT
UNIT NUMBER 2/8
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Syllabus
2.1 Objectives
2.4 Memory
2.6.1 Keyboard
2.6.2 Mouse
2.6.3 Joystick
2.6.4 Scanner
2.7.1 Monitors
2.7.2 Printers
2.8 Multimedia
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2.9 Multimedia Applications
2.13 Compiler
2.13.1 Compiler
2.16 Summary
Assessment 1
Assessment 2
Reference
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Objectives
At the end of the course the user will be able to
understand the processing unit
know different types of memory
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What is CPU?
CPU stands for Central Processing Unit.
The Central Processing Unit (CPU) is the brain of the computer, it is a part of
computer which interprets and executes instruction.
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The task of performing operations like arithmetic and logical operations is called
processing.
The CPU takes data and instructions from the storage unit and makes all sorts of
calculations based on the instructions given and the type of data provided. It is
then sent back to the storage unit.
It processes the instructions that it collects by decoding the code in programs.
The CPU chip is usually in the shape of a square or rectangle and has one
notched corner to help place the chip into the motherboard properly.
The main functions of CPU are to Fetch, Decode, Execute and Write back.
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Logic Unit performs following operations such as AND, OR, NOT, XOR, NOR,
NAND, etc.
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Control Unit
A Control Unit (CU) handles all processor control signals.
It generates timing signals such that the coordination among devices take
place.
Control unit is designed in two ways such as
Hardwired control
Micro-program control
Hardwired control
The CU is made up of flip-flops, logic gates, digital circuits and encoder &
decoder.
Micro-programs
It directs all input and output flow, fetches code for instructions from micro
programs and directs other units and models by providing control and
timing signals.
And also Central Processing Unit includes Arithmetic logic unit and control
unit. It has five major operations such as
o It accepts data as input.
o It stores data and instruction.
o It processes data as per instruction.
o It controls all operations inside a computer.
o It gives result in the form of output.
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Processor Speed
A microprocessor (processor or CPU) is where the instructions of a program are
processed. (show image)
The high level language that the programmer uses is transformed into a binary
code that the CPU understands and creates an executable file that will launch
the program when double-clicked.
A hertz is one cycle per second, 1 MHz is 1 million cycles per second and 1000
MHz is 1 GHz( one billion cycles per second). (refer video)
If user have a CPU at 2 GHz(animation: that is 2000 MHz), it can do 2 billion
program instructions per second.
Steps to find the CPU speed in different operating system
To find the CPU speed in Windows XP “click the START button, then scroll go to
my computer and right click on that and select Properties”.
User can also find the CPU speed by Help and Support Center.
To find the CPU speed in Vista and Windows 7 “click the START button and
scroll to Control Panel then select the System and Security, in that click on the
System”.
For checking CPU speed in Macs “ click on the apple menu and select About this
Mac".
For advanced Windows users of Windows XP “click the START button and select
RUN “.
Booting
Booting is the initialization of the computerized system.
The booting process can be “hard” when electrical power to the CPU is switched
from off to on.
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Boot sector refers to a single sector (normally the first in the active partition) that
contains the code to boot the operating system.
A sector of a hard disk, floppy disk or similar data storage device that contains
code for booting programs (usually, but not necessarily, operating systems)
stored in other parts of the disk.
Before the boot sector is read, the computer’s BIOS will call a small program
called an MBR (Master Boot Record), which normally resides in the first record of
the first disk.
The small program stored in the boot sector is then executed and the operating
system will begin to load.
To be a valid boot sector, the two-byte hex word 0xAA55, called the boot sector
signature, must exist at the end of the sector.
Otherwise, either the BIOS or MBR code will report an error message and halt
any OS bootstrapping process.
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Memory
The Memory Unit is the part of the computer that holds data and instructions for
processing.
It stores program results or any kind of information.
Memory stores binary information i.e. 0's and 1's.
Memory is measured in bytes.
Types of Memory
The computer memory is divided into two types, they are
Primary or Main memory
Secondary memory (Secondary Storage Device)
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Primary memory
Primary Memory is used for immediate access of data by the processor.
Most computer systems around the world use primary memory.
Primary memory can be divided into two types.
RAM (Random Access Memory)
ROM (Read Only Memory)
The information stored in the RAM is typically loaded from the computer's
hard disk, and includes data related to the operating system and certain
applications.
In SRAM, a bit of data is stored using the state of a flip-flop. This is most
expensive among other forms of RAMs, but is generally faster and
requires less power than DRAM and, in modern computers, is often used
as cache memory for the CPU.
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Types of ROM
PROM
PROM chips have several different applications, including cell phones, video
game consoles, medical devices, and other electronics.
They provide a simple means of programming electronic devices.
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While PROM cannot be erased, two other versions of PROM have been
developed that can be erased and reprogrammed.
EPROM
EEPROM
Optical disk
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Floppy disk
These are small removable disks that are plastic coated with magnetic
recording material.
A hard disk consists of one or more rigid metal plates coated with a metal
oxide material that allows data to be magnetically recorded on the surface of
the platters.
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Optical disk
An Optical disk is any storage media that hold content in digital format and is
read using a laser assembly is considered as optical media.
The most common types of optical media are Blu-ray, CDs, and DVDs.
CDs can store up to 700 megabytes (MB) of data.
Blu-ray discs, which are the newest type of optical media, can store up to 50
GB of data.
Blu-ray CD DVD
CD-ROM are stands for CD-Read Only Memory and they function in the
same way as Read Only Memory does.
CD-RW Stands for CD-Rewritable, these disks can be erased and rewritten at
any time.
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DVD
The DVD supports disks with capacities of 4.7 GB to 17 GB and access rates
of 600 KBps to 1.3 MBps.
A standard DVD disc store up to 4.7 GB of data.
There are two types of DVD's
DVD-ROM
DVD-RW
DVD-ROM
DVD-ROM stands for DVD-Read Only Memory and they function in the
same way as Read Only Memory does.
DVD-RW
A USB flash drive is a data storage device that includes flash memory with an
integrated Universal Serial Bus (USB) interface.
USB flash drives are typically removable and rewritable, physically much
smaller than an optical disc.
USB drives that are often used for floppy disks were used, i.e., for storage,
back-up and transfer of computer files.
They are smaller, faster and have thousands of times more capacity,
durable and reliable.
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Cache Memory
A CPU cache is a cache used to reduce the average time to access memory.
The cache is a smaller, faster memory which stores the copies of the data from
frequently used main memory locations.
Most CPUs have different independent caches, including instruction and data
caches, where the data cache is usually organized as a hierarchy of more cache
levels (L1, L2 etc.).
When the processor needs to read from or write to a location in main memory, it
first checks whether a copy of that data is in the cache or not.
If so, the processor immediately reads from or writes to the cache, which is much
faster than reading from or writing to main memory.
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Cache Memory Entries
Data is transferred between memory and cache in blocks of fixed size, called
cache lines.
When a cache line is copied from memory into the cache, a cache entry is
created.
A cache entry will include the copied data as well as the requested memory
location that is called tag.
When a processor needs to read or write a location in main memory, it first
checks the corresponding entry in the cache.
The cache checks for the contents of the requested memory location in any
cache lines that contain address.
Cache Hit
If the processor finds that the memory location is in the cache, a cache hit has
occurred.
If cache hit, the processor immediately reads or writes the data in the cache
line.
Cache Miss
If the processor does not find the memory location in the cache, a cache miss
has occurred.
In cache miss, the cache allocates a new entry, copies data from main
memory.
Then the request is fulfilled from the contents of the cache.
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The data block (cache line) contains the actual data fetched from the main
memory.
The tag contains (part of) the address of the actual data fetched from the main
memory.
For each cache row entry an instruction cache requires only one flag bit that is a
valid bit.
The valid bit indicates whether a cache block has been loaded with valid data or
not.
Cache performance
The proportion of accesses that result in a cache hit is known as the hit rate.
And it can be a measure of the effectiveness of the cache for a given program or
algorithm.
Read misses delay execution because they require data to be transferred from
memory much more slowly than the cache itself.
Write misses may occur without such penalty, since the processor can continue
execution while data is copied to main memory in the background.
Replacement policies
The cache may have to evict one of the existing entries, for the new entry on
cache miss in order to make room.
The fundamental problem with any replacement policy is that it must predict
which existing cache entry is least likely to be used in the future.
Predicting the future is difficult, so there is no perfect way to choose among the
variety of replacement policies available.
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Write Policies
If data is written to the cache, at some point it must also be written to main
memory.
In a write-through cache, every write to the cache causes a write to main memory
Instead, the cache tracks which locations have been written over (these locations
are marked dirty).
The data in these locations are written back to the main memory only when that
data is evicted from the cache.
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By replacing one of the four primary partitions with an extended partition, user
can then make an additional 24 logical partitions within the extended one.
The table below illustrates the partitions.
Primary Partition #1
Primary Partition #2
Primary Partition #3
Primary Partition #4
(Extended Partition)
Logical Partition #1
Logical Partition #1
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Keyboard
The keyboard looks like a typewriter. Most common and very popular input
device is keyboard.
Control keys
Cursor keys
The typing keys include the letters of the alphabet, generally laid out in the
same pattern used for typewriters.
These include same letter, number, punctuation, and symbol keys.
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Function keys
Keys that act as shortcuts for performing certain functions such as saving files
or printing data.
Function keys usually are lined along the top of the keyboard labeled F1
through F12.
Control keys
Control keys are used alone or in combination with other keys to perform
certain actions.
The most using control keys are Insert, Home Pageup, Pagedown, Delete,
End, Ctrl, Windows logo.
Some of the frequently used key combinations are
Ctrl+F4 - Exit
Ctrl+A - Select all
Ctrl+C - Copy
Ctrl+V - Paste
Ctrl+B - Bold
Ctrl+S - Save
Cursor keys
Cursor keys include a variety of keys which moves the cursor to different
positions on the screen. Arrow keys are programmed to move the cursor in a
specified direction.
Page Up and Page Down keys, scroll the page up and down. The Home key
is used to return the cursor to the beginning of the line where the cursor is
located; the End key puts the cursor at the end of the line.
Keyboard Types
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Mouse
Mouse is a pointing device which contains an optical in its base.
The mouse is an input device (control station) for computers.
The mouse is a device that allows you to control the movement of the insertion
point on the screen.
The movement of the mouse, run with the hand on the table or a suitable base
(flat surface) such as the mouse pad is received via a sensor in the mouse,
digitized and transmitted via an interface to the connected computer.
The most conventional mouse has two buttons, the left one is used most
frequently for clicking.
The left click lets the user click once to send a "Select" indication that provides
the user with feedback that a particular position has been selected for further
action.
The next click on a selected position or two quick clicks on it causes a particular
action to take place on the selected object.
The right click, usually provides some less-frequently needed capability.
Use of right click.
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Right-clicking an item, usually displays a list of things user can do with the
item.
For example, when user right-clicks the Recycle Bin on the desktop, user
will see a menu with options to open it, empty it, delete it, or see its properties.
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Joystick
Joysticks are often used to control video games, and usually have one or more
push-buttons whose state can also be read by the computer.
Types of Joystick
Digital joystick
Paddle joystick
Analog joystick
PC Analog joystick
Joy pads
Digital joysticks
It is used for PCs, employing simple left, right, up and down, firing commands.
They are also called “Atari-style” digital joysticks.
Paddle joysticks
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It consists of one knob used to control the game and one firing button.
Analog joysticks
It combines both digital and paddle joysticks.
They control the game by digital joysticks, but also use potentiometers to
measure the movements like paddle joysticks.
PC Analog joysticks
Joy pads are joysticks without the sticks. Instead, they employ a directional
pad (D-pad) to control the game.
Joy pads are considered a bit primitive, but they are still feature among the
current video game controllers.
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Scanner
A scanner is an input device that scans any documents such as photographs and
pages of text.
Scanners are used to import a picture or document into the computer for sending
or printing.
Drum scanner
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Flatbed scanner
A flatbed scanner is a type of scanner or copier that uses a flat, glass surface
for scanning documents or other objects.
A sheet fed scanner is a type of scanner that scans only one piece of paper at
a time and it has no room for bulky objects like books and other material.
Handheld scanners use the same basic technology as a flatbed scanner, but
rely on the user to move them instead of a motorized belt.
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Drum scanner
Miscellaneous
Photo CD
Digital Cameras
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Web Cam
A webcam is a video camera that feeds its image to the computer.
When the image is captured by the computer, the video stream may be saved or
viewed or sent to other network via system such as the internet and email as an
attachment.
A webcam is connected by a USB Cable, FireWire cable or built into the
computer hardware such as laptop.
Webcams are known for their low manufacturing cost and flexibility, making them
the lowest cost form of video telephony.
Uses of Web Cam
Video links
Permitting computers to act as videophones.
Security surveillance
Computer vision
Video broadcasting and
Recording for social videos.
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Monitors
A monitor or display (sometimes called a visual display unit) is an electronic
visual display for computers.
The monitor comprises the display device, circuitry, and an enclosure. The
display device in modern monitors is typically a thin film transistor liquid crystal
display (TFT-LCD) thin panel, while older monitors use a cathode ray tube about
as deep as the screen size.
Monitors available in 14", 15", 17" and even 21 to 30" in size.
It is used to get the data in the form of soft copy. Their functioning is exactly
similar to the television.
It contains a Cathode-Ray Tube (CRT) which emits the electrons to trace a
regular pattern of horizontal lines on the screen.
There are two kinds of viewing screen used for monitors such as
CRT Monitor
Flat-Panel Display
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Features of Monitor
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Printers
Laser printer
Dot Matrix Printer is a popular computer printer that prints text and graphics
on the paper by using tiny dots to form the desired shapes.
It is a 2D matrix of dots that can represent images, symbols, or characters.
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They are used for electronic displays, such as computer monitors and LED
screens, as well as printed output.
In a dot matrix display, the images are estimated using a discrete set of dots
instead of lines and shapes.
If enough dots are used, the image will appear as a contiguous display rather
than a group of dots.
Inkjet printer
The inkjet technology works by spraying very fine drops of ink on a sheet
of paper.
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As the paper is fed through the printer, the print head moves back and forth,
spraying thousands of these small droplets on the page.
Laser printer
A laser printer is a printer that uses a focused beam or light to transfer text
and images onto paper.
Instead, as paper passes through the printer, the laser beam fires at the
surface of a cylindrical drum called a photoreceptor.
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What is multimedia?
A media which combines different content forms of text, audio, video, animation,
interactive features, still images to get a finished product is defined as multimedia.
Multimedia is the integration of multiple forms of media.
Multimedia is used for display, play and record or accessed by information
content processing devices, such as computerized and electronic devices, but
can also be part of a live performance.
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Text
Graphics
Animation
Audio
Images
Video
Text
Text is most widely used and flexible means of presenting information on screen
and conveying ideas.
The designer should not necessarily try to replace textual elements with pictures
or sound, but they should consider how to present text in an acceptable way and
supplementing it with other media.
Users also be put off by the display of large amounts of text and will find it hard to
scan.
To present tourist information about a hotel, for example, information should be
presented concisely under clear separate headings such as location, services
available, prices, contact details etc.
An explanation of the abbreviations used in the system should be readily
available to the user through on-line help facilities or at least through written
documentation.
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All upper case can be used if a text item has to attract attention as in warnings
and alarm messages.
The length of text lines should be no longer than around 60 characters to
achieve optimal reading speed.
Only one third of a display should be filled with text.
Graphics
Graphics are visual images or designs on some surface, such as a wall, canvas,
screen, paper.
Images that are generated by a computer are called computer graphics.
Graphics often combine text, illustration, and color. Graphic design may consist
of the deliberate selection, creation, or arrangement of typography alone, as in a
brochure, flyer, poster, web site, or book without any other element.
Graphics can be functional or artistic.
The latter can be a recorded version, such as a photograph, or an interpretation
by a scientist to highlight essential features, or an artist, in which case the
distinction with imaginary graphics may become blurred.
Types of graphics
Computer graphics
Web graphics
Uses
Business
Advertising
Political
Education
Film and animation
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Usage of Animation
To attract attention
To inform about the state of process
Demonstrations
Interactive simulations
Audio
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Musical Instrument Digital Interface (MIDI)
The data contains descriptions of the instrument, pitch, timing of each note
and its duration.
Combination of multiple instruments is possible.
These signals are not suitable for a computer, as they are in analogue form
(consists of changing frequencies and volumes).
Image
Image file can be divided into two categories
Vector-based image
Bitmap image
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Vector-based images
These images are made of individual dots called pixels that are arranged and
colored differently to form a pattern.
The individual squares that make up the total image can be seen when
zoomed in.
However, from a greater distance the color and shape of a bitmap image
appear continuous.
Since each pixel is colored individually, user can easily work with
photographs with so many colors and can create photo-realistic effects such
as shadowing and increasing color by manipulating select areas, one pixel at
a time.
Video
Analog Video is usually captured by a video camera and then digitized.
There are a variety of video (analog and digital) formats.
Video is composed of different story units such as shots, scenes and sequences
arranged according to some logical structure.
Frames recorded sequentially from a shot, one or several related shots are
combined in a scene, and a series of related scenes forms a sequence.
Multimedia video files can come in different formats. The most popular types of
multimedia video formats are
Online streaming services – Flash Video (FLV), Windows Media Video (WMV)
and 3rd Generation Partnership Project (3GP).
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Multimedia Applications
Multimedia can be used in a variety of ways and fields.
It is being used to create interactive websites.
It makes online user more interesting, because it uses different building to make
a web page.
Some of the multimedia applications are
Multimedia in Education
Multimedia in Entertainment
Multimedia in Marketing
Multimedia in Education
Multimedia is any combination of text, graphics, art, audio, animation, and video
with links and tools.
When the user can able to control what and when these elements are delivered,
it is interactive multimedia.
When a structure of linked elements through which the learner can navigate,
interactive multimedia becomes hypermedia.
Multimedia educational computing is one of the fastest growing markets in
today's world.
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Fueling this growth are advance in technology and price wars that have
dramatically lowered the cost of multimedia computers.
The new tools are enabling educators to become developers.
Nothing how multimedia is used to enable individuals to create course material,
that once required teams of specialists, individuals can now produce multimedia
desktop video productions.
Commercial and educational available generic courseware to support
commercial products are emerging.
For these reasons, it is important to share information about what goes into the
development of multimedia and the appropriate use of multimedia.
Multimedia in Entertainment
Reading books
Listening to music
Enjoying videos
Playing game
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Reading Books
User can read novels and any kind of books just like real books, then able to
click on links throughout the text.
Take a note and type directly on documents.
Listening to Music
People use music as form of entertainment.
Enjoying videos
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Devices used to watch videos are monitor, Tabs, Laptops, etc.
VLC, Flash movie player, etc. are software used to play videos.
Playing Games
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Multimedia in Marketing
Many companies today use multimedia in their marketing communication, given
that is a more interactive way to promote their new products to the consumers.
Real Estate Agents
Agents realized they could do more than just show pictures of a home.
They created virtual tours and copied them with CD and DVD duplicators.
Interior Decorators
Decorators use software that creates virtual rooms and make many copies
with DVD duplicating technologies.
Shopping Software
Financial analysis aren't the most interesting reading, but they can be jazzed
up with a full multimedia presentation and copied with CD and DVD
duplicators.
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Interactive Manuals
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Computer Software
Computer software is also known as computer programs, is the non-tangible
component of computers.
Computer software contrasts with computer hardware, which is the physical
component of computers.
The information technology stands firmly on two legs, such as
Hardware
Software
Computer hardware and software require each other and neither can be
realistically used without the other.
Hardware
Hardware is formed as the physical components of computer system
All of the hardware parts may do different tasks.
Software
Types of Software
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The software is widely available and there may be vast and a variety of software.
Software are categorized into,
System Software
Application Software
System Software
Systems software is a set of instructions that serves primarily as an intermediary
between computer hardware and application programs, and may also be directly
manipulated by knowledgeable users.
It makes the operation of a computer system more effective and efficient.
Systems software provides important self-regulatory functions for computer
systems, such as
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Providing commonly used sets of instructions for all applications to use.
Without using the system software, there may be no computer program that can
run on a computer system.
So the system software is an important or indispensable part of the computer
system.
Operating System
Operating System is an important system software found almost in all computers.
Operating is defined as the program, that instructs the computer how to work with
its various components.
It helps to manage files and checks the various peripheral devices such as
printers, monitors, etc.
The operating system itself is a collection of programs, these programs translate
our instructions to the computer's language.
And then translate the computer's response from computer's language to the
user understandable form.
Utility Programs
Utility software should not be confused with application software, which allows
users to do things like creating text documents, playing games, listening to music
or surfing the web.
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Due to this focus, utilities are often rather technical and targeted at people with
an advanced level of computer knowledge.
File managers - to add, delete, rename and move files and folders.
Application Software
Macromedia Freehand
Adobe Photoshop
CorelDraw
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Application suite
Enterprise software
Educational software
Simulation software
Application suite
It consists of multiple applications bundled together.
They usually have related functions, features and user interfaces, and may be
able to interact with each other.
Enterprise software
Enterprise software addresses the needs of an entire organization's
processes and data flow, across most all departments, often in a large
distributed environment.
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Enterprise infrastructure software
Users can create and manage information, often for individual project within a
department, in contrast to enterprise management.
Content access software
It is used primarily to access content without editing, but may include software
that allows for content editing.
Educational software
It is related to content access software, but has the content and features
adapted for use in by educators or students.
Simulation software
It simulates physical systems for either research, training purposes.
Media development software
It generates print and electronic media for others to consume, most often in a
commercial setting.
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Compiler
Compiler is a program that translates one language (source program) as input
and translates into an equivalent another language (target program).
During this process of translation if some errors are encountered then compiler
displays them as error messages.
The basic model of complier can be represented as follows
In analysis part the source program is read and broken down into constituent
pieces.
The syntax and the meaning of the source string is determined and then an
intermediate code is created from the input source program.
In synthesis part, this intermediate form of the source language is taken and
converted into an equivalent target program.
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During this process, if certain code has to be optimized for efficient execution
then the required code is optimized.
Lexical Analysis
In this step the source program is read and then it is broken into a stream of
strings.
Such strings are called tokens.
Hence tokens are nothing but the collection of characters having some
meaning.
Syntax Analysis
In this step the tokens are arranged in hierarchical structure that ultimately
helps in finding the syntax of the source string.
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Semantic Analysis
In this step the meaning of the source string is determined.
In all these analysis steps the meaning of the every source string should be
unique.
Hence actions in lexical, syntax and semantic analysis are uniquely defined
for a given language.
After carrying out the synthesis phase the program gets executed.
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Some of the features of a program written in high-level language are as follows
A line of code in high-level program may correspond to more than one line of
machine code.
PASCAL
C&C++
PROLOG
JAVA
PERL
PHP
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Free Domain Software is software that comes with permission for anyone to use,
copy and distribute either original or with modifications either without charge or
for fee.
In particular that the source code must be available.
Free domain software can be freely used, modified and redistributed but with one
restriction that is, the redistributed software must be distributed with original
terms of free of use, modification and distribution. This is known as 'copyleft'.
Free software may be packaged and distributed for a fee.
The 'Free' here refers to the ability of reusing it modified or unmodified, as a part
of another software package.
The best known example of free software is Linux, an operating system that is
proposed as an alternative to Windows or other proprietary operating system.
Free software should therefore not be confused with freeware, which is term
used for describing software that can be freely downloaded and used but which
may contain restriction for modification and reuse.
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Topic : Summary
In this class, we have learnt about
Process of Central Processing Unit
Input, Output and Storage Devices
Concept of Multimedia
Computer Software
Compiler.
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What is CPU?
Explain Storage devices.
Describe Multimedia.
Explain the types of software.
What is compiler?
What is the usage of 'free domain software'?
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Assessment 1
The information stored in the RAM is typically loaded from the computer's
______________.
RAM
Cache
Hard disk
BIOS
An electronic path, that sends signals from one part of computer to another is?
Logic gate
Bus
Modem
Serial port
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2.c
3.b
4.d
5.d
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Assessment 2
Answers:
1.a
2.a
3.a
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Books Referred
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