Course Work - Visual Communication Coursework
Course Work - Visual Communication Coursework
Course Work - Visual Communication Coursework
Course 202 | Visualization Drawing Indian Institute of Technology Bombay January 2010
EòÉäºÉÇ 202
202 | Three-dimensional drawing for
Product & Communication Designers
Designed coursework
for graduate programs
in Visual Communication.
Contents
Auspicious beginnings
Assignments
---------------------------------------
|| Shree Gajanan Prasanna ||
Course 202 02
Visualization Drawing
A methodical approach to teach
drawing of three-dimensional
objects for novices. A basic
course for product designers as
well as communication designers.
--------------------------------------- 2
18
Course 106
Visual Order
This course deals with
rationalizing sensitive issues
realted to graphic design.
---------------------------------------
25
Course 316
Design Analysis & Critics
A sequel to the course ‘Visual
Order’ concerned with practical
application of typographic vari-
ables. Distance, Value & Scale.
---------------------------------------
32
Course 312
Corporate Identity Program
A set of eight assignments
providing a systematic guide,
traversing across the basics
of figure & ground, as well as
typography, to train a student
to design effective logos
or symbols. Fig. 1. Featured Content: Indian Auto Rickshaw - a three wheeler passenger vehicle. The cover/ roof of the vehicle is missing
revealing the inner structure of the Auto Rickshaw. Location: Faculty gate, outside IIT Guwahati Campus, Assam, India.
---------------------------------------
Visualization Drawing -
Course 204 41 With the increase in number of computer they begin to consider the skill as an inborn talent,
Graphic Design modeling solutions, the reason to learn sketch- which cannot be attained through practice. With
--------------------------------------- ing as a skill leads to a debate between novice lear- exposure of computers as a new tool for designers,
ners and traditional instructors; whether this skill such students display reluctance to sketch and term
44 is necessary to acquire. The term sketching in the it as an artistic ability rather than comprehending it as
Course 121
Computer Graphics course refers to the activity of drawing (represent- a tool to enhance visual thinking. (Bradshaw, 2002) 8.
--------------------------------------- ing) three dimensional objects located centrally,
surrounded by students along the periphery of To be an efficient product or communication
46 a circle. designer, a student must master his skills of repre-
Course 102
Elements of Design I senting thoughts in a visual form (2d and 3d) by the
--------------------------------------- The art of sketching in design schools is means of sketching. The ability of a student to sketch
currently acquired through perseverance and or draw a three dimensional form with precision lies
48
Course 105 can be considered liberal to invite a methodical in going beyond the external appearances, to inter-
Elements of Design II approach. Growth of impatience and the need nalize the underlying structure and geometry of the
--------------------------------------- for instant results in novices are in contrast with form. In real world, the underlying structure (fig.1.)
respect to the representation skills which are is never revealed unless the object needs a repair
50 generally achieved by extensive practice and or a new structure has to be built.
Course 303
Design Project II A patience. Given the context, this course is a
collection of students work conducted over two In comprehension to the problem of three
two years of teaching drawing of three dimensional dimensional drawing the course presents new
objects at the Department of Design, Indian methods to teach transition from two dimensional
Institute of Technology Guwahati, Assam, India. to three-dimensional drawing in successive stages.
All Courses & It further guides the students towards visualizing
Assignments taught Sketching should be understood as skill, which additional forms over the artifacts presented to them.
over a period of
requires a certain kind of dedication and sustained Moreover the argument, why should novices learn
7 years documented
in a single book. enthusiasm. Students with lesser aptitude or weak to draw/ sketch three-dimensional forms as hidden
in drawing encounter repeated failures in early structures, (i.e., as opaque objects) is put forward in
stages of sketching. This imbibes a fear in them and the form of course work, ‘Visualization Drawing’.
3
Visualization Drawing 4
Assignment
Task 01:
Drawing a cube with closed eyes. This act will help
us understand that how one visualizes the structure in
his mind, when given the task to draw a three dimensional
form. “This technique gives oneself good practice in visualizing
a shape in a very concentrated way as well as make positive
lines in the right place”, (Robin Capon, 1993) 4.
Task 02:
In a given rectangle, draw three lines which converge at a
single point. It is mandatory that the three lines should touch
three different sides of the rectangle and form approximately
Fig. 1.2 equal angle amongst themselves i.e., 120° each. Create alterna-
tives with orienting those three lines at different positions of the
Stationery: given format, to perceive them as three different planes with
Pencils: 4B, 6B, or Steadler Lumograph 6B varied area proportions. Shade each plane with an ascending
(you need more control over your hand while
degree of gradations increasing the percentage of grey
handling Steadler Lumograph 6B. The pencil is
from 20° to 40° to 70° with a pencil.
very smooth and quickly creates dark tones).
Visualization Drawing 5
Task 03:
1. Create a point or a dot in the given
square format, at the place of your choice.
Line a/d* was modified along the plane and e/f, f/g and g/h were
Fig. 2.1 created. Take care e/f and g/h are parallel to side a/b, and f/g parallel
to a/d, as it is mandatory to create a shape which forms an angle of
either 90° or 45°.
*Choose the longest line for modification rather than the shortest amongst the three.
Task 04:
Complete the rendered version of your
d g line creation to reveal the faces of the form. See fig 2.3
90° f
45° b Task 05:
h
e Extend the three lines which had diverged from the point,
beyond the boundaries of the square outline to result in a cube.
a
Task 06:
Rotate the cube mentally on an axis, so that the modified
Fig. 2.2 c
side has a different orientation in comparison to what it had
earlier. Draw this new picture of the cube visualizing in its modi-
fied orientation on a new A4 sheet. Create a cube with the altered
edge in POP.
Note:
Please add your Name and Roll No. on the sheets.
Keep your sheets clean and tidy while submitting.
Fig. 2.3
6
Student: Dinesh Nagar. Sketches and three dimensional cube in POP (Plaster of Paris).
1. Pencil shading, incremental tonal gradations. 2. Longest edge modification. 3. Extending lines further to complete the cube. 4. Changing viewpoint mentally. 5. Creation of the cube in POP.
translations
Students work: POP Blocks 7
Visualization Drawing 8
Task 07:
In this exercise, some sample artifacts* will be provided to you.
We will draw these artifacts (cubes of various sizes), in different
configurations. We would also shift our viewpoints (physically)
while drawing them. We may encounter configurations where
these opaque cubes would overlap each other and make our
task difficult, at times, forcing us to visualize the hidden side.
Visualization Drawing 10
Task 09:
See Fig 4.1 and read the terms explained below the picture.
Your task begins with shooting a picture (black and white) as
The picture plane is always 90°
shown in Fig. 4.1; either in one point or two point perspective.
perpendicular to the observer’s
central line of sight.
Once the picture is shot with a digital camera at a
P.P The Object finer quality to which your digital camera supports, take
a print of the same on an A4 sheet. Cover this print with a
Picture plane (P.P.): tracing sheet of A4 size and trace the picture (not exactly)
When we draw a perspective, we transfer onto a drawing surface but to get a general idea of what the picture is about, by creation
what we see through an imaginary transparent picture plane; the drawing of contours. No need to shade the picture. It should be a line
surface becomes the equivalent of a picture plane.
drawing. Be conscious while tracing the lines from the A4 sheet
onto the tracing. Complete the picture by depiction of the
Ground plane (G.P.):
The ground plane is a horizontal plane of reference from which heights in
imaginary horizontal line shown in Fig. 4.1.
perspective can be measured. For example in the picture above the ground
plane is the floor of the passageway. Task 10:
Take a new tracing sheet. Keep it above the previous tracing
Horizontal line (H.L.): The horizon line runs horizontally across the sheet. Now trace out some structures/ buildings on this tracing
picture plane and corresponds to the viewer’s eye-level above the ground sheet and then visualize new structures within the same solution
plane. For a normal eye-level perspective, horizon line is at the standing height with modifications. Use horizontal line as a reference to create your
of the observer’s eyes. It moves down if we sit down on a chair or moves up
new visualized picture. You are expected to alter the picture to
if we look from a second storey window. Even if actually not seen, the hori-
create new buildings or add trees or imaginary cubes.
zon line should be drawn lightly across the drawing surface to serve as
a level line of reference for the entire composition. (Francis D.K. Ching)1
Feel free to visualize new and interesting solutions (apart
from the mentionted above). In all you submit three A4 sheets,
one paper (printout of the picture you shot) and two tracings.
11
Student starts with an initial reference (picture below), to guide oneself into the sketch of a new visualized picture (above). Student: Divya Gupta
Evaluation Criteria: Mandar Rane
Accuracy and neatness in execution Industrial Design Centre
Devotion and diligence towards the work Indian Institute of Technology Bombay
Regularity and punctuality in attendance Powai, Mumbai - 76 India
Frequency in interaction with teachers
Presentation and documentation Course Details:
Time management and punctuality in submission Visualization Drawing | 202
Credits: 10
Visualization Drawing 12
Fig. 5.1
The figure above shows a Task 11:
display of artifacts which will be We continue our efforts to practice new structures,
provided in this exercise. A bottle through these provided artifacts. Your knowledge of ground
depicting the inner structure of the
plane, picture plane, and horizontal plane will be put to practice
form and a jug (without a handle)
in an indoor setting, where in, the object will be kept very close
tilted over the bottle representing
the various ellipses to be practiced
to you. The horizontal line or your eye level, will affect the
while sketching, (usually it is difficult way an ellipse is perceived, (above or below) especially with
to draw objects when objects are cylindrical objects, which are usually inscribed inside cuboids.
opaque, because one has to visualize All cylindrical objects are a result of subtraction from rectangular
the invisible hidden structure (form). solids, so always begin by imagining rectangular solids
around cylinders, to deduce the original form.
14
Student: Shaiz K.
15
Understanding Structures: Seeing through. Creating see-through (transperant) artifacts for opaque objects. Student: Kirti Meera Goel
Visualization Drawing 16
Task 12:
Place the given artifact in adequate light to see it
comfortably. Then using a digital camera take a photograph
of this object. Take the photograph exactly from the same point
of view and distance, with reference to which you’d represent
this object in your three dimensional sketch.
17
Employing a methodical approach towards drawing of three dimensional objects. Student: Sumit Nair
Rationalizing Design Sensitivity
18
Picture from workshop on Visual Order at Symbiosis Institute of Design, Pune, India. Students: Saibal and Sharad
Abstract:
The advent of digital technology has created a radical shift in execution tools within
the realm of graphic design. This has turned out to be a blessing and a problem in relation
to the context and the user. Working with traditional tools, like the brush, ink, paper or pencils,
which were simple to use, fortunately allowed errors while executing a task and indirectly
promoted learning and sensitivity. More was understood by doing, sharing and observing each
other, in comparison to computers, which nowadays, only permit individual participation from
the user. Today’s new tools and software offer error-free execution, making a task easier
for an individual to create a layout, use a typeface, choose a color or an image with ‘utmost
insensitivity,’ particularly among novice learners of the discipline. Apparently, it leads them to
demand more rational approaches to understand macro and micro issues related to graphic design.
© Visible Language, 39.2 Rationalizing Design Sensitivity, Special issue, Rane M. 2005. 147-167
Download PDF at http://www.mrane.com/visorder01.htm
It’s a simple exercise, which provides an analogy to an obvious visual hierarchy, when made to stand together.
'Visual Order' in graphic design, as well as a rationale (See right-hand corner, top). Remaining students of the
to understand macro and micro issues in graphic design class shoot/ photograph these subjects in black and
realted to sensitivity. For this assignment we need three white (stills) with a digital camera, within a predefined
subjects (i.e., in this case students). It is necessary that frame (Horizontal). This frame or the space, remains con-
the subjects have an incremental difference in relation stant through out the exercise. The illustration below
to their physical features, as well as they should form will guide us through each task one has to perform.
19
Task 01 Task 02 Task 03 Task 04
Interest here means: The power of attracting or holding picture is shot with the subject. The dots below the
one’s (user) interest (because it is unusual or exciting) human figure, symbolize ‘interest levels’ that students
or to be precise, we can say to create “emphasis”. To should try to create in each frame, in relation to the latter,
begin with, some students shoot and execute the task i.e. beginning from task 02. So, one should try to achieve
01, with a (single) subject and he acts out a gesture to incremental progress in each gesture with the help of
create an interesting frame. Students are free to choose a single subject. Find new ways to shoot the frame, to
or direct the subject for the required gesture. The aim is make it more and more interesting than the previous.
to create interest/ emphasis in the frame, when the Similar process continues till we reach task 04.
In the next task, one has to choose the first and the last ould be equal to both the subjects. None of them should
subject from the three subjects we discussed in the get prominence/ precede over the other, in relation to the
beginning (or see top right hand corner of this page). It visual preference of the user. In task 06, according to the
means, skip the middle subject and choose the other order described above, (i.e. no.1 & no.2); students should
two. So in physical features, we would have one subject shoot subjects with this pre-defined order, i.e., shoot the
as very strong and the other comparatively weaker than subjects in a manner, where the resulting solution would
the first. Students should shoot the subjects in task 05 be tested with an user to find whether the desired result
with equal importance, i.e., when the frame (that was was achieved. The task 07 follows the same procedure
shot), is shown to a user, attention or the attraction sh- only with the reversed order.
20
(Picture and typography). Comparisons, understanding the meaning of life in a font. Student: Siddharth, Task 01: Typographic Translations
Single subject, composition.
A single subject in an enclosed space. The subject
occupies a position in an empty space. The designer decides the
alternative locations for the subject to be placed in an given empty space.
21
22
single subject
create interest
A point of focus.
A single element in an enclosed space. The element stands alone in
an empty space at a location, in a particular position. The element in
that position interacts with the empty space. The position in which it is
placed divides the space symmetrically or asymmetrically.
The material and practical nature of the world makes us vertical rather
than lateral thinkers. Therefore, assignments in Basic Graphic Design1
are compartmentalized into right and wrong by vertical thinkers and if
a functional reason is not found to act upon, then they are labeled as
irrational. In such cases, it becomes critical for the instructor to design
courses, which can address audiences comfortable to think with both
the hemispheres (left & right), instead of creating dominance of one
kind of thinking over the other.
1
Basic Graphic Design:
It includes teaching of elements and principles of Design. These courses
are exploratory in nature and the objective is of learning by doing/ experiencing.
2
Metaphor:
A metaphor is a figure of speech in which a word or phrase is substituted for a
dissimilar subject to suggest a likeness or link between them. The original word
or phrase then takes on qualities of the linked subject, increasing understanding.
3
Analogy:
Analogy is the term for a description derived from a process of reasoning
from parallel or similar cases explaining what unlike things share in common.
2,3
(Elizabeth Resnick, 2003) 5
Evaluation Criteria: Mandar Rane
Accuracy and neatness in execution Industrial Design Centre
Devotion and diligence towards the work Indian Institute of Technology Bombay
Regularity and punctuality in attendance Powai, Mumbai - 76, India
Frequency in interaction with teachers
Presentation and documentation Course Details:
Time management and punctuality in submission Design Analysis and Critics | 316
Innovativeness in solutions Credits: 04
Task 02:
We are already familiar with the questions asked in the
previous assignment. The same questions (as in task 1) are
supposed to be addressed in this assignment also. Here you
are supposed to replace far and close in relation to the 'Value'
Value Scale of the achromatic colour 'Black'. Lighter the value of black more
is the distance; darker the value of black, more is the closeness.
Comprehending this simple relationship for far and close to
Value Scale the given variable 'Value', you are expected to design task 2.
You should not think of the variable 'Distance', rather you are
only working with the variable 'Value'. Please note, your solution
Value Scale will be judged on the basis of 'Value' and not the 'Distance'.
Value Scale
Task 03:
This task will tackle the third variable. 'Scale' will act as
the third independent variable with the same questions to
Value Scale be answered. Something smaller in its scale will be termed as
far and bigger in its scale will be considered as near. The variable
of 'Distance' and 'Value', will not be considered while judging
Demonstrating meanings of the two variables ‘Value’ and ‘Scale’ your solutions. Complete the task by altering the scale of the
words adhering to the logic of the questions asked.
Value is the relative lightness or darkness of an area or object.
Value adds dimension by creating the illusion of depth in a design.
Task 04:
a. Employ line (an element of design) in the background
of your solution, in high key, to emphasize your name.
Use the line to enhance 'maximum' perception of distance.
Your use of line should not disturb readability of the solution.
Clue - Attempt to alter the topology of white space to visualize depth.
Task 07:
As instructed in advance, you all should have clear,
black and white pictures of minimum 150 ppi (postcard size)
01. Your name* of you and your parents. In task07, you will be replacing words
02. Birthdate with images, i.e., replace the words, your name, mother and
03. Death father with their respective photographs.
04. Birthday After these three changes, draw upon your solutions to
05. Dumb the preceding task to maintain the same numerical order and
06. Intellectual perception of the same four groups of elements. Please note
that even after the introduction of strong visual elements as
07. Mother* photographs, the user’s perception of your predefined numer-
08. Friends ical order and the hierarchy of groups should not change.
09. Marriage
Please note: All solutions are to be rendered in grayscale.
No Color/ Sepia tone photographs should be used, only black and white
10. Ambition photographs are allowed.
11. Money
12. God
13. Father*
Letterform:
Evaluation Criteria: Mandar Rane
Accuracy and neatness in execution Industrial Design Centre
Devotion and diligence towards the work Indian Institute of Technology Bombay
Regularity and punctuality in attendance Powai, Mumbai - 76, India
Frequency in interaction with teachers
Presentation and documentation Course Details:
Time management and punctuality in submission Corporate Identity Program | 312
Innovativeness in solutions Credits: 10
Task 02:
This exercise tries to formulate a balance between the
letterform and added meaning, in other words, you don’t lose
the visual appearance of the letterform (i.e., to be able to recognize
the letterform when visually perceived) and at the same time it
should also express a metaphor (added meaning). It explores the
designers ability to represent dual meanings in a single letterform.
Fig. 3.5
Task 03:
Till now, we have understood negative and positive space and
creation of depth in the last exercise. While creation of symbols
one often has to deal with combination of visual metaphors as well
as written text (either the name of the company or initials), fuse
together to form a unit as a whole. Communication designers face
these challenges while creating symbols. The example shown
above is picture of a kid and the shop name “toykid” which has
been cleverly transformed to form a single group. The designer has
changed the font to (smooth, rounded edges), conscious to the fact
of it being a Kid’s store, and substituting the letter “O” with the kid’s
face in a circle.
Task 04:
You have to create a small symbol for identification of your
hostel rooms. Your creation should be combination of numericals
and letterforms (i.e., your Hostel Room No. and your 'Name' or
'Surname'). Combination of these two script elements should
emerge as your solution. For example (See Fig. 4.1). You can scale,
Fig. 4.1 rotate, or shrink, (but cannot distort or skew) to create a unique
identity, which would be reminiscent of your personality (dynamic,
imaginative, or extraordinary). This act of designating your identity
visually can form doorplates of your hostel rooms or stickers (labels)
to personalize your belongings.
Introduction:
If we extend the edges of the letterforms
along the axis we are able to perceive dimen-
sions and depth. Carefully observe the people
White space gives Addition of two
in (Fig 5.1). Some of them appear hiding behind
perception of the white stripes gives
Fig. 5.1 an invisible vertical face of the form “ “ which is face or side of a birth to another
white. One can use this principle as an advantage three dimensional letter form “E”.
to explore other letterforms in that space. plane.
Sticker/ Image Mapped on each face The base (ground) of one of the Perceived dimension after
of the cube in a 3D software face of the cube was deleted. deletion of the remaining base.
Task 05:
We have seen explorations of the symbols on different faces.
In this exercise you will have to study the mapping of your sym-
bol (which you created in the last assignment) not on only cubes
(Fig 5.2) but on varied 3D forms (may be cylinders or spheres).
Once you have mapped them delete the 3D form in an
image editing software. See (Fig 5.3) for reference.
Fig. 6.1
Task 06:
The illustration in Fig 6.1 describes how a pixel can create difference in recognition of the letterforms
made with pixels. Display of these letterforms becomes a critical issue when displayed on small mobile
phone screens. We will try to explore various possibilities of curves transforming into pixels and their
aspects of legibility and readability for electronic displays. Choose any one pair of letterforms in the
circles given below and work in (1x1inch) file of 16 ppi to convert them into pixelated letterforms.
Task 07:
This assignment is simple as well as complex!. You have
to begin with two words. Key and Fire, use the negative space
of these two words in an interesting manner, so that it enhances
the meaning of the word. One student sample work is provided.
You are free to choose a fontface of your choice for both the words.
A cohesive integration of the word and the visual element would
be a challenge. Your solutions will somewhat resemble Fig 7.1
in principle.
Fig. 7.1 Student: Kirti Meera Goel (sample for reference)
1. Key 2. Fire
Evaluation Criteria: Mandar Rane
Accuracy and neatness in execution Industrial Design Centre
Devotion and diligence towards the work Indian Institute of Technology Bombay
Regularity and punctuality in attendance Powai, Mumbai - 76, India
Frequency in interaction with teachers
Presentation and documentation Course Details:
Time management and punctuality in submission Corporate Identity Program | 312
Innovativeness in solutions Credits: 10
Assignment:
Creating a book cover design and inside pages for the
given topic. Text for the inside pages will be provided to you.
Brief:
Title of the book “Cognitive Psychology”.
Cognitive psychology refers to cognition as higher mental
processes. The origin of knowledge and its representation in
the mind is the fundamental question that cognitive psychology
deals with. In a wider context, however, it refers to knowledge
or act of knowing and in socio-cultural context it refers to
emergent development of knowledge and concepts
within a group.
The graphic should be created in an area of 180 (W) x 240 (H) mm (portrait).
You are free to work in a vector program of your choice.
Course : Graphic Design DD 204
Student : Vamshi Reddy
Details : Perfect Binding, 180 x 240mm (portrait)
42
Course : Graphic Design DD 204
Student : Aditya Bhandhari & Vikas Vaishnav
Content : Grid Systems. Book Design Basics
43
Evaluation Criteria: Mandar Rane
Accuracy and neatness in execution Industrial Design Centre
Devotion and diligence towards the work Indian Institute of Technology Bombay
Regularity and punctuality in attendance Powai, Mumbai - 76, India
Frequency in interaction with teachers
Presentation and documentation Course Details:
Time management and punctuality in submission Introduction to Computer Graphics | 121
Innovativeness in solutions Credits: 08
Computer Graphics 44
Example:
While designing a label for a Honey bottle, attempts to display
a realistic representation or a photograph of the honey bee would
appear weird and ugly. Whereas, a simplified graphic representation
Sample of a detailed picture which has been of the honey bee, semantically cute, accentuates the product
simplified in the examples shown below. communication and persuasion.
Reducing complex information by use of elements
of design to assign it new attributes of outlined Assignment:
(curves), Filled (curves), Robotic (solid or geometric). Aim of the exercise will be to work with draw/ vector programs
as well as be efficient/ creative in simplifying of a complex form.
The challenge lies with the graphic designer as, how can he make
a form interesting as well as keep it simple. Your task here will
be to simplify your chosen picture and find solutions similar
to figure a, b and c.
a. b. c.
Black & white artworks: Student - Siddharth Gupta
1. 3.
2. 4.
Fill (curves)
Elements of Design I 46
Assignment:
Line:
Today we will experiment semantic expressions with one
of the element (line). In a given format we will try to depict meanings
with lines. We will use lines as the syntax for
our assignment.
Task 01:
To begin with you are given a list of words. You will work
in a predefined format. The format will be provided to you
in the begining of the assignment. You should work within
the predefined area with help of lines to represent semantic
expressions of the following words:
47
Jump
high
fly
skip
basket ball
spring
Grow
increase
progression
develop
larger
expand
Elements of Design II 48
A smile in mind:
"Thank goodness the brain is designed to be uncreative.
With eleven items of clothing to put on there would be
39,916800 ways of getting dressed. The brain is designed to
make patterns, to use them and to stick to them. That is why
we can get dressed, eat breakfast, cross the road and do more
less useful work when we get to office. Creativity, concept
formation and all wonderfull aspects of the brain are nothing
to do with these established patterns; they arise from the
brain's defect as an information system". (Foreword by
Edward de Bono)7.
Task 03:
Draw a blank square of 140 x 140 mm with a stroke width of
0.25pt. centered in an document size of A4, (orientation potrait).
With the elements shown in (Figure 3.1) create a face with an
expression. Try to orient the elements in different configurations
to achieve interesting facial expressions. Keep on generating
alternatives and encourage your mind to search for new possibi-
lities. Find new ways of organizing the same elements. Under-
stand creativity and constraints as an integral part of the design
process.
49
Design Project II A 50
Course Content:
System design project to be undertaken from the domain of
Communication system/ Product system. Exhibition Design project
students are exposed to different parameters of exhibition design/
Information design. It involves development of theme, categorization
of information, application of reproduction mediums, designing
of physical structures, space planning, costing and new
techniques of production and presentation.
Topics:
Redesign of the Mumbai City Bus Route Guide - Siddharth Mohan
Redesign of IIT Bombay Bus Timetable - Tanuj Shah
Course : Design Project 303
Student : Siddharth Mohan
Project : Mumbai Bus route Guide Redesign
51
Course : Design Project 303
Student : Tanuj Shah
Project : IIT Guwahati Bus Time-table Redesign
48 52
Evaluation Criteria: Industrial Design Centre
Accuracy and neatness in execution Indian Institute of Technology Bombay
Devotion and diligence towards the work Powai, Mumbai - 76, India
Regularity and punctuality in attendance
Frequency in interaction with teachers Course Details:
Presentation and documentation Graphic Design - Book Design | 204
Time management and punctuality in submission Credits: 10
Innovativeness in solutions
A A A B B B B C C C C D D D
35 - 32 31 - 28 27 - 24 23 - 20 19 - 16 15 - 12 11 - 08
Roll No.
3 - Satisfying
5 - Excellent
2 - Average
4 - Good
1 - Poor
Attendance
54
Course: 313
55
Êb÷ÊVÉ]õ±É ¢òÉä]õÉäOÉÉ¢òÒ
Course: 313
Course: 313
56
Horror with hands (¦ÉªÉÉxÉEò ½þÉlÉú) Inhale exhale (ºÉÉÄºÉ ±ÉäxÉÉ +Éè®ú UôÉäc÷xÉÉ)
57
Everybody smokes (ºÉ¦ÉÒ vÉÚ©É{ÉÉxÉ Eò®úiÉä ½éþú) Mental hair (¨ÉÉxÉʺÉEò Eòɱ{ÉÊxÉEòiÉÉ)
rth.
ea
ye ur
m
arth
. Save yo
58
1. D.K. Ching Francis, Drawing - A creative process, Earlier publications of A5 My sincere thanks to
Van Nostrand Reinhold, Newyork 1990, 108. size were too small to be read. all my colleagues at the
ISBN- 0 442 31818 9 Therefore a new format was Department of Design, Indian
designed, so each assignment Institute of Technology Guwahati,
2. Josef Müller-Brockmann, Grid systems in graphic design, can be read, shared, referred I enjoyed working there and
A visual communication manual for graphic designers, typographers and argued upon. this is an sincere attempt to
and three dimensional designers, Verlag Niggli AG, 1996. document those memories.
ISBN- 3 72 120 145 0 Your comments on design
of the book or assignments is Thanks to my students:
3. Philip B. Meggs, Type and Image, welcome. Your feedback would --------------------------------------
The language of graphic design, John Wiley & Sons, Inc. 1989. be valuable. Ashish Singhal, pp. 1
ISBN- 0 471 28492 0
Kirti Meera Goel, pp. 39,15
Greetings Siddharth Gupta, pp. 33,44,45
4. Robin Capon - Drawing, Mandar Rane Jaini Shiva Rama krishna
Teach yourself books, U.K., 1993.
Kshitij Gupta 59
ISBN- 0 340 58306 6
Satyendra Nainwal
Satyajit Das
5. Elizabeth Resnick,
Vinay Mohanty
Design for Communication, Conceptual Graphic Design Basics,
Tanuj Shah, pp. 52
John Wiley & Sons, Inc. 24, 2003.
ISBN- O 471 41829 3
--------------------------------------
Abhishek Dhal
Amit Bharti
6. Moritz Zwimper, 2D Visual perception,
Manshu Aneja
Elementary Phenomena of two-dimensional perception.
Dinesh Nagar
A handbook for artists and designers,
Divya Gupta
Verlag Niggli AG, Chapter 07, Figure-Ground, 2001.
Kartikeya Shandilya
ISBN- 3 7212 0277 5
Nishant Mungali, pp. 9,14,15
Vedant Mheta
7. Beryl McAlhone & David Stuart, A Smile in the Mind,
Lakshyajeet Gogoi
Witty thinking in graphic design, Phaidon Press Limited, 1998.
Monil Khare, pp. 14
ISBN- 07148 3812 8
Prashant Dixit
Vikram Batra
8. Bradshaw Mike, Research study drawing from visual thinking,
Shaiz Kunhimohammed, pp. 14
School for graphic design, London college of printing, The London Institute
Siddharth Mohan, pp. 20,51
U.K. Cltda conference 2002
Sumit Nair, pp. 17
Further Reading: Saurabh Srivastava
--------------------------------------
9. Indian Symbology - Trilokesh Mukherjee, Shanuj Sharma, pp. 49
(In search of a symbol for India - A problem), Vineet Chaudhary, pp. 49
Industrial Design Centre, IIT, Mumbai, 155. Jan, 1987. Jaya Chandra, pp. 49
--------------------------------------
10. Manu Desai, Indian Graphic Symbols, A study by Manu Desai, Soumitra Bhatt
Published In India, 1985, Ashutosh Prakashan, 58/ 486, Unnat Nagar 2, Rahul Bhatt
Swami Vivekanand Road, Goregoan (West), Bombay - 400602. Navendu Tripathi
Kshitij Anand
11. Alan Pipes, Third Edition, Production for Graphic Designers, --------------------------------------
Lawrence king Publishing, 1992, 1997, 2001. Symbiosis Institute of Design
ISBN- 1 85669 268 X Pune, Maharashtra, India
12. Harm J. G. Zwaga, Theo Boersema, Henriëtte C. M. Hoonhout, Tanvi Dalal, pp. 54
Visual information for everyday use, Design and research perspectives Saibal Datta, pp. 47
Taylor & Francis Group, 1999. --------------------------------------
ISBN- 0 7484 0670 0
Mumbai, India
13. Rob Carter, Ben Day, Philip Meggs,
Typographic Design: Form and Communication, Second Edition,
John Wiley & Sons, Inc. 1993.
ISBN- 0-471-28430-0
14. Deana Mc Donagh, Paul Hekkert, Jeroen Van Erp and Diane Gyi,
Design and Emotion: The experience of everyday things,
Taylor & Francis Group, London and Newyork, 2004.
ISBN- 0-415-30363-X