Apple'S Opposition To Epic'S Motion For A Tro/Pi Case No. 3:20-cv-05740-YGR
Apple'S Opposition To Epic'S Motion For A Tro/Pi Case No. 3:20-cv-05740-YGR
Apple'S Opposition To Epic'S Motion For A Tro/Pi Case No. 3:20-cv-05740-YGR
1 THEODORE J. BOUTROUS JR., SBN 132099 CYNTHIA E. RICHMAN (D.C. Bar No.
[email protected] 492089; pro hac vice)
2 RICHARD J. DOREN, SBN 124666 [email protected]
[email protected] GIBSON, DUNN & CRUTCHER LLP
3 DANIEL G. SWANSON, SBN 116556 1050 Connecticut Avenue, N.W.
[email protected] Washington, DC 20036-5306
4 JAY P. SRINIVASAN, SBN 181471 Telephone: 202.955.8500
[email protected] Facsimile: 202.467.0539
5 GIBSON, DUNN & CRUTCHER LLP
333 South Grand Avenue
6 Los Angeles, CA 90071-3197
Telephone: 213.229.7000
7 Facsimile: 213.229.7520
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1 TABLE OF CONTENTS
2 Page
3
I. INTRODUCTION ............................................................................................................... 1
4
II. STATEMENT OF FACTS .................................................................................................. 3
5
A. The App Store .......................................................................................................... 3
6 B. App Store Guidelines and the Developer License Agreement................................. 5
7 C. Epic, Fortnite, and Agreements with Apple ............................................................ 6
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1 TABLE OF AUTHORITIES
2 Page(s)
CASES
3
27 CSNK Working Capital Fin. Corp. v. Baxter, Bailey & Assoc., Inc.,
2016 WL 9176328 (N.D. Cal. Aug. 19, 2016) ..........................................................................15
28
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6 Home Comfort Heating & Air Conditioning, Inc. v. Ken Starr, Inc.,
2018 WL 3816745 (C.D. Cal. July 24, 2018) ...........................................................................16
7
Intergraph Corp. v. Intel Corp.,
8 195 F.3d 1346 (Fed. Cir. 1999) .................................................................................................21
9
Interplay Entm’t Corp. v. TopWare Interactive, Inc.,
10 751 F. Supp. 2d 1132 (C.D. Cal. 2010).....................................................................................25
16 Smith v. Fredrico,
2013 WL 122954 (E.D.N.Y. Jan. 8, 2013) ...............................................................................15
17
Stanley v. Univ. of S. California,
18 13 F.3d 1313 (9th Cir. 1994)...............................................................................................11, 12
19 Stormans, Inc. v. Selecky,
20 586 F.3d 1109 (9th Cir. 2009)...................................................................................................24
6 STATUTES
7 15 U.S.C. § 6a .................................................................................................................................25
8 OTHER AUTHORITIES
9 Analysis Group, Apple’s App Store and Other Digital Marketplaces: A
10 Comparison of Commission Rates (July 22, 2020) ...........................................................4, 5, 23
16 Chris Smith, Epic Invented a Crisis so Fortnite Fans Would Support its Lawsuits
Against Apple and Google (Aug. 14, 2020),
17 https://bgr.com/2020/08/14/fortnite-ban-iphone-android-apple-google-right-vs-
epic/ .............................................................................................................................................7
18
David S. Evans & Richard Schmalensee, Matchmakers: The New Economics of
19 Multisided Platforms 117 (2016) ..............................................................................................19
20
End User License Agreement for Unreal Engine,
21 https://www.unrealengine.com/en-US/eula/publishing ..............................................................9
22 Epic Games, FAQs: Where Can I Download Battle Royale? (last visited Aug. 20,
2020), https://www.epicgames.com/fortnite/en-US/faq ...........................................................11
23
Epic Games, Join the Battle and Play in the #FreeFortniteCup on August 23,
24 https://www.epicgames.com/fortnite/en-US/news/freefortnite-cup-on-august-
23-2020 .....................................................................................................................................10
25
5 Statement of Tim Cook, Apple Inc., before the U.S. House of Representatives
Judiciary Committee Subcommittee on Antitrust, Commercial and
6 Administrative Law (July 29, 2020),
https://docs.house.gov/meetings/JU/JU05/20200729/110883/HHRG-116-
7 JU05-Wstate-CookT-20200729.pdf (last accessed August 20, 2020) ................................3, 4, 6
8
Stijn Wernars, Newzoo’s Battle Royale Sentiment Study: Understanding the
9 Phenomena and What Draws Players to Particular Franchises (July 11, 2019),
https://newzoo.com/insights/articles/newzoos-battle-royale-sentiment-study-
10 understanding-the-phenomena-and-what-draws-players-to-particular-
franchises...................................................................................................................................18
11
Verge, App Store 2.0 (June 8, 2016),
12 https://www.theverge.com/2016/6/8/11880730/apple-app-store-subscription-
13 update-phil-schiller-interview .....................................................................................................4
14 Verge, Apple fires back at Epic: ‘We won’t make an exception’ (Aug. 15, 2020),
https://www.theverge.com/2020/8/17/21373108/apple-response-epic-app-
15 store-fortnite-lawsuit ...................................................................................................................9
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1 I. INTRODUCTION
2 For years, Epic took advantage of everything Apple’s App Store has to offer. It availed itself
3 of the tools, technology, software, marketing opportunities, and worldwide customer reach that
4 Apple provided so that it could bring its creativity to iOS and games like Infinity Blade and Fortnite
5 to the App Store. It enjoyed the tremendous resources that Apple pours into the App Store to
6 constantly innovate to create new opportunities for developers and experiences for customers, as
7 well as to review and approve every app, keeping the App Store safe and secure for customers and
8 developers alike. Over time, in part because of the opportunities Apple made available, Epic grew
9 to a multi-billion dollar enterprise with large investors like the Chinese tech giant Tencent pouring
10 hundreds of millions of dollars into the company. Now, having decided that it would rather enjoy
11 the benefits of the App Store without paying for them, Epic has breached its contracts with Apple,
13 In the wake of its own voluntary actions, Epic now seeks emergency relief. But the
14 “emergency” is entirely of Epic’s own making. Epic’s agreements with Apple expressly spell out
15 that if an app developer violates the rules of the App Store or the license for development tools—
16 both of which apply and are enforced equally to all developers large and small—Apple will stop
17 working with that developer. Developers who work to deceive Apple, as Epic has done here, are
18 terminated. So when Epic willfully and knowingly breached its agreements by secretly installing a
19 “hotfix” into its app to bypass Apple’s payment system and App Review Process, it knew full well
20 what would happen and, in so doing, has knowingly and purposefully created the harm to game
21 players and developers it now asks the Court to step in and remedy. Relief in these circumstances
22 is not available under the law. And the injunction Epic seeks would threaten for everyone the
23 benefits that Epic, developers and App Store customers have long enjoyed.
24 First, TROs exist to remedy irreparable harm, not easily reparable self-inflicted wounds,
25 particularly under the Ninth Circuit’s exacting standard for a mandatory injunction. Here, Epic
27 merchandise, hashtag, belligerent tweets and now a pre-packaged TRO. All of the injury Epic
28 claims to itself, game players, and developers could have been avoided if Epic filed its lawsuit
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1 without breaching its agreements. All of that alleged injury for which Epic improperly seeks
2 emergency relief could disappear tomorrow if Epic cured its breach. Apple has offered Epic the
3 opportunity to cure, to go back to the status quo before Epic installed its “hotfix” that turned into
4 its hot mess, and to be welcomed back into the App Store. All of this can happen without any
5 intervention of the Court or expenditure of judicial resources. And Epic would be free to pursue its
6 primary lawsuit. But Epic does not want to remedy the harm that it contends requires immediate
7 relief because it has a different goal in mind: it wants the Court to allow it to free ride on Apple’s
9 Second, Epic has not and cannot show that it is likely to succeed on the merits of its novel
10 antitrust claims. The App Store has exponentially increased output, reduced prices, and
11 dramatically improved consumer choice. As the Ninth Circuit declared just last week, novel
13 be unreasonable and therefore illegal without elaborate inquiry as to the precise harm they have
14 caused or the business excuse for their use.” United States v. Microsoft Corp., 253 F.3d 34, 91
15 (D.C. Cir. 2001) (quoted in Federal Trade Comm’n v. Qualcomm Inc., 2020 WL 4591476, at *9,
16 __ F.3d at __ (9th Cir. Aug. 11, 2020)). Epic, however, does not undertake any “elaborate inquiry”
17 in its motion. For example, it fails to enlist any economist to support its contrived market definitions
18 and “tying” theories. It conveniently ignores that Fortnite can be played on numerous platforms
19 with or without support from Apple, even as Epic touts that fact in its advertising and
21 on-august-23-2020 (“Just because you can’t play on iOS doesn’t mean there aren’t other awesome
22 places to play Fortnite.”). And it fails to contend with the fact that its logic would make monopolies
23 of Microsoft, Sony and Nintendo, just to name a few. The lack of factual, economic, and legal
24 support is unsurprising because Epic’s antitrust theories, like its orchestrated campaign, are a
25 transparent veneer for its effort to co-opt for itself the benefits of the App Store without paying or
26 complying with important requirements that are critical to protect user safety, security, and privacy.
27 Third, the public interest and the balance of hardships do not and could not weigh in favor
28 of Epic’s decision to breach its contract because it no longer wanted to play by Apple’s long-
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1 standing rules. Injunctions do not exist to give parties the contracts they wish they had. And an
2 injunction would set off a flood of additional requests for “emergency” relief and threaten the entire
3 App Store ecosystem as developers see they can breach their agreements, jeopardize the security
4 of the App Store, and circumvent payments to Apple, all without consequence. The public would
5 not benefit, and Apple’s users would be the ultimate victims by losing the privacy, security, and
7 Apple wants Epic on iOS. Apple wants customers to have access to the games they love
8 from Epic and every other developer. What’s more, the success of Epic and so many other
9 developers is exactly what Apple hoped for more than ten years ago when it opened the doors of
10 the App Store. But Epic’s success does not entitle it to have this Court step in and remedy the harm
11 it knowingly created, nor is there any legal basis for that. If Epic is looking for immediate relief for
12 its customers, it can remove its “hotfix,” continue to comply with the contracts it signed and that
13 apply to everyone else, and go on to pursue its legal challenge in this Court.
25
1
Apple, App Store: Principles and Practices, https://www.apple.com/ios/app-store/principles-
26 practices/ (last accessed Aug. 20, 2020).
2
Statement of Tim Cook, Apple Inc., before the U.S. House of Representatives Judiciary
27 Committee, Subcommittee on Antitrust, Commercial and Administrative Law (July 29, 2020),
https://docs.house.gov/meetings/JU/JU05/20200729/110883/HHRG-116-JU05-Wstate-CookT-
28 20200729.pdf (last accessed Aug. 20, 2020) (“Cook July 2020 Statement”).
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1 in the app ecosystem, and created $138 billion in value to developers in the United States last year
2 alone. Id. at 3.
3 Apple launched the App Store to give consumers more choices. Id. Apple has worked hard
4 to convince developers to create great iOS apps. Apple has invested a massive amount in tools,
5 software, and technology to make it as easy as possible for developers to bring their ideas to life on
6 iOS. Schiller Decl. ¶¶ 20, 22-23, Ex. E at 5. Apple has long recognized that a secure and easy to
7 use App Store makes Apple devices more attractive to its millions of users.
8 The App Store is also a business. Apple charges a $99-a-year fee for the Developer Program
9 and then charges a commission on the sale of apps and in-app sales of digital goods and services. 3
10 Apple has never increased its commission.4 It has introduced programs and options that reduce the
11 effective commission for developers. For example, in 2016, Apple lowered its commission from
13 Apple does not earn any money through the App Store on its substantial investment in these
14 tools, software and technology until developers bill and collect funds from users who engage in
15 digital transactions with consumers on the store. More than 80% of the apps in the App Store pay
16 no commission to Apple. Schiller Decl. ¶ 4. If an app is available for free, then Apple makes
17 nothing. Id. Apple’s commission reflects the value of Apple’s technology, tools and software for
18 the development, testing and distribution of developers’ apps and digital content. Id.
19 Apple’s in-app purchase system (“IAP”), which Epic tried to bypass in violation of its
20 contractual commitments, provides a digital checkout for in-app sales and is the means by which
21 Apple collects its commission on eligible transactions. Schiller Decl. ¶ 3, Ex. E at 4. Without IAP,
22 Apple would be unable from a technical perspective to charge app developers a commission on in-
23 app sales. If developers can avoid the digital checkout, it is the same as if a customer leaves an
24 Apple retail store without paying for shoplifted products: Apple does not get paid.
25
26 3
Apple, App Store: Principles and Practices, available at https://www.apple.com/ios/app-
store/principles-practices/ (last accessed Aug. 20, 2020).
27 4
Cook July 2020 Statement at 3.
5
The Verge, App Store 2.0 (June 8, 2016), https://www.theverge.com/2016/6/8/11880730/apple-
28 app-store-subscription-update-phil-schiller-interview.
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1 Apple’s commission is hardly unique; Google’s Play Store, the Amazon Appstore, and the
2 Microsoft Store, and many video game digital marketplaces, such as Xbox, PlayStation, Nintendo,
3 and Steam, all have similar fees and requirements to use the marketplace’s official in-app purchase
4 functionality. 6
25
26 6
Analysis Group, Apple’s App Store and Other Digital Marketplaces: A Comparison of
Commission Rates (July 22, 2020), at 5. Epic itself employs a royalty model on revenue
27 generated by use of the Unreal Engine. Sweeney Decl. ¶ 18.
7
Apple, App Store: Principles and Practices, https://www.apple.com/ios/app-store/principles-
28 practices/.
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1 manipulate ratings or App Store discovery) your apps will be removed from the store and you will
2 be expelled from the Developer Program.” Schiller Decl., Ex. C at 2 (emphasis added).
3 Apple has invested in an extensive array of tools, software, and Apple support services
4 available to app developers. Schiller Decl. ¶¶ 20, 22-23. For example, Apple now makes 150,000
5 Application Programming Interfaces (“APIs”) (which provide developers with immediate access
6 to technical tools that simplify and accelerate the development process) available to all developers. 8
7 This is an exponential increase over the number of APIs available to developers in the beginning.
8 As a condition of using these tools, Apple requires developers to sign the License Agreement.
9 Schiller Decl., Ex. B. This agreement prohibits developers, like Epic, from using Apple’s software
10 to “disable, hack, or otherwise interfere” with security or any other “Apple software or technology,
11 or enable others to do so,” id. ¶ 3.2(e), and prohibits developers from distributing applications to
12 Apple’s products that have circumvented its review process. Id. ¶ 3.2(g). It forbids developers like
13 Epic from making changes to Fortnite without again submitting the revised app for review to ensure
14 they have not made changes to the payment system, provided a “store or storefront for other code
15 or applications,” or bypassed security features of the iOS or privacy protections. Id. ¶¶ 3.3.2, 3.3.3.
16 And it expressly says that violations will result in termination of “all rights and licenses granted by
19 Epic has been developing iOS games for many years. Schiller Decl. ¶ 6. It has used Apple’s
20 proprietary tools, software and services to bring its portfolio of games to iOS and it has taken
21 advantage of the App Store to market and distribute those games to hundreds of millions of iOS
22 customers. Schiller Decl. ¶ 14. For example, for years, Epic has used Apple’s groundbreaking
23 graphics technology, Metal, which Epic has explained “revolutionized graphic design” and
24 “enable[d] developers like us to create richer 3D worlds.” Id. ¶ 23. It launched Fortnite on the App
25 Store in iOS in April 2018. Sweeney Decl. ¶ 3. Fortnite is a billion-dollar franchise that has become
26 a global phenomenon.
27
28 8
Cook July 2020 Statement at 2.
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1 Epic admits that, in order to gain access to Apple’s customers, it agreed to and was bound
2 by the contractual provisions in the Developer Agreement and the Guidelines. Compl. ¶ 210
3 (“Apple forces developers . . . to comply with Apple’s App Store Review Guidelines,” describing
4 the Guidelines and the License Agreement as “contractual provision” [sic]); ¶ 32 (“Apple is party
5 to an Apple Developer Program License Agreement . . . with Epic.”); ¶ 81 (“Apple has enforced
6 these restrictions against Epic.”). It knew that the consequence of cheating the system and blatantly
7 violating Apple’s contracts was that its “apps will be removed from the store” and that Epic would
8 be “expelled from the Developer Program,” not only as to Fortnite but to other projects with Apple,
10 The experience of Fortnite outside of the iOS environment illustrates the importance of
11 Apple’s approach to app review and security. In 2018, Fortnite announced that Android versions
12 of the game would be available on the web, and immediately sites appeared that not only advertised
13 Android Fortnite but also distributed malware in the game. 9 As one commentator noted,
15 following the Android launch, which is what malicious individuals would do with any popular app
16 that’s available from outside the app store.” 10 By 2019, Epic acknowledged security vulnerabilities
17 in non-iOS versions of Fortnite that exposed hundreds of millions of players to being hacked. 11
24 9
Brian Barrett, Imposter Fortnite Android Apps Are Already Spreading Malware, Wired (Aug.
16, 2018), https://www.wired.com/story/imposter-fortnite-android-apps-already-spreading-
25 malware/.
10
Chris Smith, Epic Invented a Crisis So Fortnite Fans Would Support Its Lawsuits Against
26 Apple and Google (Aug. 14, 2020), https://bgr.com/2020/08/14/fortnite-ban-iphone-android-
apple-google-right-vs-epic/.
27 11
Jason Silverstein, Fortnite Security Flaw Exposed Millions of Users to Being Hacked (Jan. 16,
2019), https://www.cbsnews.com/news/fortnite-security-flaw-exposed-millions-of-users-to-
28 being-hacked/.
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1 this . . . we strongly believe these rules are vital to the health of the Apple platform and carry
2 enormous benefits for both consumers and developers.” Schiller Decl. ¶ 9, Ex. E at 4.
3 Despite this warning, on August 13, 2020, Epic made a deliberate choice to cheat Apple.
4 See Epic’s Motion for a Temporary Restraining Order, Dkt. 17 (“TRO Br.”) at 8-9. Around 2am
5 on August 13, Mr. Sweeney of Epic wrote to Apple stating its intent to breach Epic’s agreements:
6 “Epic will no longer adhere to Apple’s payment processing restrictions.” Schiller Decl. ¶ 11. Hours
7 later, Epic activated a secretly planted payment mechanism in Fortnite to slide a non-approved
8 change into the app that blatantly evaded App Review. TRO Br. at 9; Schiller Decl. ¶¶ 11-12. In
9 order to deliberately conceal the change from Apple, Epic changed the option on its own servers to
10 enable the approved version of Fortnite to offer a non-compliant in-app purchase option. TRO Br.
11 at 9.
12 Epic’s breach was flagrant. Epic willfully “direct[ed] customers to purchasing mechanisms
13 other than in-app purchase” and created a new “storefront” in contravention of the Guidelines.
14 Schiller Decl., Ex. C ¶¶ 3.1.1, 3.2.1. 12 This is “egregious behavior” prohibited under the agreements
15 that “can lead to removal from the Apple Developer Program.” Schiller Decl., Ex. H. Epic
16 breached the License Agreement, Ex. F, by making changes without resubmission to Apple (¶ 6.1),
17 installing a store or storefront (¶ 3.3.2), enabling purchases without using the In-App Purchase API
19 Epic knew full well that, in circumventing Apple’s processes and breaching its contracts, it
20 was putting its entire relationship with Apple—including its Unreal Engine and other projects—at
21 serious risk. Epic made the calculated decision to breach anyway, and then run to this Court to
22 argue that its customers were being damaged. All of this was avoidable if Epic had brought its
23 antitrust case without breaching its agreements. It is hard to think of a case less worthy of the
25
12
Without accepting Epic’s self-serving statements about the regularity of “hotfixes” as true,
26 these arguments are a sideshow; Epic cannot seriously claim that the specific change it made
did not constitute a flagrant and intentional violation of Apple’s policies and contracts by
27 directing in-app purchases to be made outside the App Store. TRO Br. at 8-9 (admitting that the
Developer Agreement and Guidelines prohibit in-app content from being sold or provided
28 outside of Apple’s in-app purchasing mechanism).
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1 E. Apple’s Response
2 On August 13, Apple notified Epic that “your app is in violation of the App Store Review
3 Guidelines” and identified the specific guidelines that were violated, including the use of external
4 purchase mechanisms, “egregious” hidden features designed to evade Apple’s review, and other
5 changes in features and functionalities. Schiller Decl., Ex. H. The email notified Epic that “your
6 app has been removed from the App Store until we receive an update that is compliant with the
7 App Store Review Guidelines,” inviting Epic to submit an updated version of Fortnite for review
8 “which addresses all these issues.” Id. Epic does not dispute that this notice is correct and that it
10 On August 14, Apple gave Epic notice that it also was in violation of the License
11 Agreement, specifying each breach. Schiller Decl., Ex. I. The breaches included the introduction
12 of new payment functionality with submission for App Review, downloading code to an app to add
13 an unauthorized payment system, and allowing users to purchase items without using IAP. Id.
14 Epic now argues that Apple has somehow stretched a dispute over Fortnite to include the
15 Developer Program, but Epic does not dispute that Apple’s notice was correct and that Epic is
16 blatantly violating the License Agreement, which put its participation in the Developer Program at
17 risk. Apple’s notice is also consistent with how it treats other developers who violate this License
19 Apple then allowed Epic an opportunity to cure its breaches, which Epic has thus far
20 refused. Schiller Decl. ¶¶ 15-16, Ex. I. Apple notified Epic that, if Epic did not cease its violations
21 of Apple’s contractual terms and cure its breaches by August 28, Apple would exercise its right to
22 terminate Epic’s Developer Program membership. Id. Epic has the right to appeal the decision to
24 The offer to cure remains open. If Epic returns to compliance with Apple’s contracts and
25 policies, Fortnite would be available, within days, on the App Store, and Epic would remain in the
26
27 13
Epic’s End User License Agreement contains similar provisions. End User License Agreement
for Unreal Engine: https://www.unrealengine.com/en-US/eula/publishing at § 17 (providing for
28 termination by Epic if the licensee “materially breach[es] any provision of this Agreement”).
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1 Developer Program to continue its work with Unreal Engine. 14 As Apple explained to Epic: “We
2 hope that you are able to cure your breaches of the Apple Program License Agreement and continue
3 to participate in the program. We value our developers and we want to see them all achieve success
22
14
Epic quotes Apple’s willingness to let Epic back in on the terms that applied to it previously
23 and that apply to everyone else. (TRO Br. at 9.) As Apple stated: “We very much want to keep
the company as part of the Apple Developer Program and their apps on the Store. The problem
24 Epic has created for itself is one that can easily be remedied if they submit an update of their
app that reverts it to comply with the guidelines they agreed to and which apply to all
25 developers.” The Verge, Apple fires back at Epic: ‘We won’t make an exception’ (Aug. 15,
2020), https://www.theverge.com/2020/8/17/21373108/apple-response-epic-app-store-fortnite-
26 lawsuit.
15
Epic Games, Join the Battle and Play in the #FreeFortniteCup on August 23,
27 https://www.epicgames.com/fortnite/en-US/news/freefortnite-cup-on-august-23-2020
(emphasis added).
28 16
Epic Games v. Google LLC, et. Al., 5:20-cv-05671-NC (complaint filed Aug. 13, 2020).
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1 Epic’s action in forcing its own termination from the App Store has not deprived its
2 customers of Fortnite. Tens of millions of iOS Fortnite players who have previously downloaded
3 the video game “will continue to have access to it on their devices and will have access to any
4 available in-app purchase products.” Schiller Decl. ¶ 17, Ex. H. And Fortnite remains “available
5 on Microsoft Windows, macOS, [Sony’s] PlayStation4, [Microsoft’s] Xbox One and Nintendo
6 Switch.” Sweeney Decl. ¶ 3. 17 Despite Epic’s claims of an App Store monopoly, Mr. Sweeney is
9 “The standard for a TRO is the same as for a preliminary injunction.” Rovio Entertainment
10 Ltd. v. Royal Plush Toys, Inc., 907 F. Supp. 2d 1086, 1092 (N.D. Cal. 2012) (citation omitted). A
11 preliminary injunction is “an extraordinary remedy never awarded as of right.” Benisek v. Lamone,
12 138 S. Ct. 1942, 1943 (2018). In general, a “plaintiff seeking a preliminary injunction must
13 establish” (1) “that he is likely to succeed on the merits,” (2) “that he is likely to suffer irreparable
14 harm in the absence of preliminary relief,” (3) “that the balance of equities tips in his favor,” and
15 (4) “that an injunction is in the public interest.” Winter v. Natural Res. Def. Council, Inc., 555 U.S.
16 7, 20 (2008). Epic bears the burden of meeting all of the Winter prongs and can meet none of them.
17 There are two types of preliminary injunctions: prohibitory injunctions, which preserve the
18 status quo, and mandatory injunctions, which mandate a party to alter the status quo. Marlyn
19 Nutraceuticals, Inc. v. Mucos Pharma GmbH & Co., 571 F.3d 873, 878-79 (9th Cir. 2009). The
20 status quo is measured as the “last uncontested status” between the parties (Garcia v. Google, 786
21 F.3d 733, 740 & n.4 (9th Cir. 2015) (en banc)), which “is not measured from the time at which the
22 first dispute at issue in a case arose, but from the time the complaint was filed.” Animal Legal
23 Defense Fund v. United States Dep’t of Agriculture, 2017 WL 2352009, at *3 (N.D. Cal. May 31,
24 2017). “A mandatory injunction ‘goes well beyond simply maintaining the status quo pendente lite
25
17
Epic Games, FAQs: Where Can I Download Battle Royale? (last visited Aug. 20, 2020),
26 https://www.epicgames.com/fortnite/en-US/faq.
18
Tim Sweeney (@TimSweeneyEpic), Twitter (Aug. 14, 2020, 7:44PM),
27 https://twitter.com/SamsungMobileUS/status/1294419706389045248 (retweeting
@SamsungMobileUS statement that “You know what’s epic? You can still download
28 @FortniteGame Mobile”).
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1 [and] is particularly disfavored.’” Stanley v. Univ. of S. California, 13 F.3d 1313, 1320 (9th Cir.
2 1994) (quoting Anderson v. United States, 612 F.2d 1112, 1114 (9th Cir. 1979)). As a result, Epic’s
3 burden is “doubly demanding.” Garcia, 786 F.3d at 740. A court must deny a mandatory injunction
4 “unless the facts and law clearly favor the moving party.” Garcia, 786 F.3d at 740 (quoting
6 Epic seeks a mandatory injunction by asking the Court to compel Apple to take affirmative
7 action to reinstate Fortnite to the App Store, to do so on unique terms, and also require Apple to
8 support Epic’s compatibility with the App Store going forward and make available Fortnite
9 updates. See Stanley, 13 F.3d 1320 (preliminary injunction to reinstate head coach was “mandatory”
10 because on “the date th[e] action was filed in state court, Coach Stanley was no longer a USC
11 employee”); Heineke v. Santa Clara University, 2018 WL 3368455, at *24-25 (N.D. Cal. July 10,
12 2018) (rev’d in part on other grounds) (plaintiff seeks a prohibitory injunction when it moves to
13 prevent a termination and a mandatory injunction when it moves for reinstatement). Providing
14 ongoing support development tools and other technology and technical support is also mandatory
15 because it requires specific support and technology. Dahl v. HEM Pharm. Corp., 7 F.3d 1399, 1403
16 (9th Cir. 1993) (requiring defendants to comply with contract constituted “mandatory preliminary
17 relief”).
18 Epic’s definition of the status quo underscores the point. It wants Fortnite back in the App
19 Store, but it wants that privilege under a set of new terms and conditions that were never a product
20 of the parties’ negotiations and that have never been provided to other developers. It wants to be
21 reinstated and not removed on the “basis that Fortnite offers in-app payment processing through
22 means other than Apple’s In-App Purchase (‘IAP’).” TRO Br. at i (identifying relief sought). This
23 was never the uncontested status quo; it was a breach that began on August 13, 2020. Compl. ¶¶
24 19-20; Grant Decl. ¶¶ 13-14; Schiller Decl., Ex. H. Apple has offered a return to the status quo that
25 existed before Epic smuggled in its unauthorized payment structure—it has offered that Epic submit
26 a version of Fortnite that conforms to the Guidelines. Epic has not taken Apple’s offer.
27
28
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1 IV. ARGUMENT
1 triggering the contractually defined consequences. And all of the harms it claims to itself or its
2 customers are curable by once again following the contract Epic had previously agreed to. See Dish
3 Network LLC v. Cox Media Grp., LLC, 2020 U.S. Dist. LEXIS 126850, at *21-22 (N.D. Ill. 2020)
4 (losses from decision to black out stations rather than to pay higher rates is not irreparable harm:
7 irreparable injury cannot result from termination. E.g., Hall’s IV and Inst. Pharmacy, Inc. v. Prime
8 Therapeutics LLC, 2016 WL 462054, at *5 (N.D. Tex. Jan. 29, 2016). That is because any harm
9 “results from the express terms of [the] contract.” Salt Lake Tribune Publishing Co. LLC v. AT&T
10 Corp., 320 F.3d 1081, 1106 (10th Cir. 2003); accord Dotster, Inc. v. Internet Corp., 296 F. Supp.
11 2d 1159, 1163-64 (C.D. Cal. 2003) (no irreparable injury from exercise of contract provision).
12 Epic does not contest that it made its promises. The contract language of the Developer’s
13 License is crystal clear in prohibiting Epic from downloading and distributing, without Apple
14 approval, functionality such as an unauthorized payment system. Schiller Decl., Ex. B ¶¶ 6.1, 3.2,
15 3.3.2, 3.3.3. The App Store Review Guidelines likewise state: “Apps and their metadata may not
16 include buttons, external links, or other calls to action that direct customers to purchasing
18 Epic acknowledges that it violates these agreements. The screenshot at page 2 of its TRO
19 brief shows Epic offering users a button by which Epic would direct users to purchasing
20 mechanisms other than in-app purchase. Epic acknowledges that it promised to “use IAP
21 exclusively for all in-app purchases of in-app content (and pay a 30% commission on those
22 transactions).” TRO Br. at 3-4. Epic admits that it offered an app with code that was a “hotfix”
23 which made “updated content accessible to users through interaction with a developer’s server.”
24 Epic’s “hotfix” code was the mechanism by which it suddenly allowed users to make in-app
25 payments directly to Epic. This is a clear breach of the contractual promise to “use IAP exclusively
27
28
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23 19
Accord Am. Passage Media Corp. v. Cass Commc’ns, Inc., 750 F.2d 1470, 1473 (9th Cir.
1985) (“Without a sufficient showing that these contracts threatened AP’s existence, any loss in
24 revenue due to an antitrust violation is compensable in damages”); Oakland Tribune, Inc. v.
Chronicle Publ’g. Co., Inc., 762 F.2d 1374, 1377 (9th Cir. 1985) (“No evidence shows that the
25 Tribune verges on bankruptcy”); Los Angeles Memorial Coliseum Commission v. NFL, 634
F.2d 1197, 1202 (9th Cir. 1980) (“Other than the threat of lost revenues, the plaintiff did not
26 demonstrate any threat of harm that would have supported a finding of irreparable injury”).
20
The fact that Epic has not requested monetary damages yet and is only seeking equitable relief
27 does not change the analysis of whether any harm is reparable by money damages. Doe v.
Texaco, Inc., No. C 06-02820 WHA, 2006 WL 2053504, at *3 (N.D. Cal. July 21, 2006); Smith
28 v. Fredrico, No. 12-CV-04408 ADS ETB, 2013 WL 122954, at *4 (E.D.N.Y. Jan. 8, 2013).
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1 Epic claims that it would lose customer goodwill, because of “players on Apple mobile
2 devices . . . [whose] friends and family . . . cannot join them.” TRO Br. at 12. But Epic provides no
3 evidentiary support that these customers will actually lose the ability to play with friends and
4 family. Instead, Mr. Sweeney’s declaration makes clear, Fortnite is available on numerous
5 platforms, including “Microsoft Windows, macOS, Playstation 4, Xbox One and Nintendo
6 Switch.” Sweeney Decl. ¶¶ 3, 7. It was only in April 2018 that an iOS version was released,
8 The allegations of loss of customer goodwill also stem from Epic’s own decisions about the
10 “cannot play with those whose games have been updated.” TRO Br. at 12. Absent this technological
11 decision by Epic, all its users on iOS with older versions of Fortnite could play with players with
12 updated games.
13 Nor has Epic provided evidence showing that the Unreal Engine business will be
14 significantly harmed. Epic vaguely refers to “harms to . . . ongoing vitality of Epic’s Unreal Engine
15 business,” Epic’s assertions of harm are speculative, and “Speculative injury does not constitute
16 irreparable injury.” Goldie’s Bookstore, Inc. v. Superior Court of State of Cal., 739 F.2d 466, 472
17 (9th Cir. 1984) (rejecting injury from loss of “untold” customers). Epic relies on mere possibilities
18 which do not establish irreparable injury. Am. Passage Media Corp., 750 F.2d at 1473 (discounting
20 None of the cases Epic cites hold otherwise. TRO Br. at 13-14. All of its cases concern
21 consumer confusion in trademark and copyright disputes to show irreparable harm from continued
22 intellectual-property infringement. E.g., Life Alert Emergency Response, Inc. v. LifeWatch, Inc.,
23 601 F. App’x 469, 473-74 (9th Cir. 2015) (evidence that customers were confused by a trademark
24 infringer’s robo-calls). 21
25
21
See also Go Daddy Operating Co. v. Ghaznavi, No. 17-CV-06545-PJH, 2018 WL 1091257, at
26 *14 (N.D. Cal. Feb. 28, 2018) (infringer used GoDaddy’s trademarks); Home Comfort Heating
& Air Conditioning, Inc. v. Ken Starr, Inc., No. 8:18-CV-00469-JLS-DFM, 2018 WL 3816745,
27 at *9 (C.D. Cal. July 24, 2018) ( “evidence of actual confusion” with respect to trademark
infringement); Mitchell v. 3PL Sys., Inc., No. SACV11-0534 AG (ANX), 2013 WL 12129617,
28 at *4 (C.D. Cal. Apr. 8, 2013) (harm to a brand from a copyright infringer).
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1 brand markets are, at a minimum, extremely rare”). For this reason, the Psystar court held that a
2 relevant market limited to the Mac OS was an improper, single-brand market, and dismissed tying
3 claims based on Apple requiring only the Mac OS to be used on Apple computers. Id. at 1193,
4 1197-98. The only authority Epic offers in support of its single-brand iOS Mobile App Distribution
5 and iOS In-App Payment Processing markets is an administrative decision of the European
8 the same purposes,” United States v. E.I. du Pont de Nemours & Co., 351 U.S. 377, 395 (1956)—
9 here, getting their games in front of millions. Fortnite has achieved success by taking advantage of
10 the multiple distribution channels available to gamers, including other mobile app marketplaces,
11 video game consoles, and personal and laptop computers. See Hicks v. PGA Tour, Inc., 897 F.3d
12 1109, 1111, 1120 (9th Cir. 2018) (dismissing antitrust claim when relevant market ignored multiple
13 ways that advertisers reached consumers, including through television, radio, podcasts, and
14 magazines); Psystar, 586 F. Supp. 2d at 1199 (rejecting tying claim because “Mac OS performs the
15 same functions as other operating systems”). Epic claims to exclude these competitors because they
16 “are not compatible with iOS and do not offer iOS-compatible apps.” Compl. ¶ 54. But, while that
17 may be factually true, it says nothing about whether the iOS platform is interchangeable for other
18 outlets in the eyes of developers and consumers. See Queen City Pizza, Inc. v. Domino’s Pizza,
19 Inc., 124 F.3d 430, 437 (3d Cir. 1997) (“interchangeability” means that “one product is roughly
22 Fortnite achieved enormous popularity and attracted tens of millions of users before it launched on
23 iOS. 22 Fortnite was among the first games to offer “cross-platform” play; and still today, consumers
24 have ready access to Fortnite through “Sony’s PlayStation 4, Microsoft’s Xbox One and the
25 Nintendo Switch, personal computers and Macs [and] certain Android mobile devices.” TRO Br.
26 at 5. Under Epic’s theory, each of these platforms with millions of users based on their own
27
22
The Rise and Rise (and Rise) of ‘Fortnite,’ Engadget (Mar. 17, 2018),
28 https://www.engadget.com/2018-03-17-fortnite-battle-royale-record-breaker.html.
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1 technology would be a monopoly. Epic’s position on market definition is particularly startling given
2 Epic’s own admission that most people play Fortnite through platforms other than iOS, see
3 Sweeney Decl. ¶ 12 (iOS “will be unable to play Fortnite with most other players” (emphasis
4 added)), not to mention the fact that, of the more than $1.8 billion earned by Fortnite in 2019, less
28 23
Shannon Liao, Fortnite Made $1.8 Billion in 2019, CNN (Jan. 3, 2020).
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1 Airways, Inc. v. Sabre Holdings Corp., 938 F.3d 43, 57 (2d Cir. 2019) (“In cases involving two-
2 sided transaction platforms, the relevant market must, as a matter of law, include both sides of the
3 platform”); United States v. Sabre Corp., No. 19-1548, 2020 WL 1855433, at *36 n.17 (D. Del.
4 Apr. 7, 2020) (“booking services” not a separate product from two-sided travel booking platform). 24
5 Even setting aside the dispositive law on two-sided platforms, Epic’s factual allegations
6 provide no support for defining IAP as a separate single-sided product market. Where the alleged
7 tied product is an essential ingredient of the overall “method of business” that is sold to customers,
8 courts view them as one product. Rick-Mik Enters., Inc. v. Equilon Enters. LLC, 532 F.3d 963, 974
9 (9th Cir. 2008). Epic’s allegations make it clear that payment processing is an integral part of the
10 broader business method that Apple offers to app developers. Compl. ¶¶ 112-13 (seamless and
11 nearly instantaneous processing of payments provides “immense benefits for app users and
12 developers”). Furthermore, where the alleged tied and tying products have always been integrated,
13 “they are a single product.” Rick-Mik Enters., Inc., 532 F.3d at 975 (quoting Microsoft, 253 F.3d at
14 86); see also Kaufman v. Time Warner, 836 F.3d 137, 144-45 (2d Cir. 2016) (two services were
15 not separate products for purposes of tying when they had never been sold separately in the U.S.).
16 IAP also fails the Ninth Circuit’s “purchaser demand” test for finding distinct products—
17 i.e., whether sufficient demand exists for the tied product separate from the tying product. Rick-
18 Mik Enters., Inc., 532 F.3d at 975. Epic does not allege that there exists demand for IAP that is
19 separate from the App Store. In fact, Apple does not charge developers any money for using IAP
21 While Epic points to the availability of third-party payment methods for the sale of physical
22 goods as evidence that the App Store and IAP do not always have to be provided together, there
23 are material differences between the two types of transactions. See Kaufman, 836 F.3d at 145
24 (evidence that the products at issue were sold separately in a different market was not probative
26
24
Although the court’s opinion in United States v. Sabre Corp. was later vacated as moot, the Third
27 Circuit expressly noted that its order “should not be construed as detracting from the persuasive
force of the District Court’s decision, should courts and litigants find its reasoning persuasive.”
28 Order at 1-2, United States v. Sabre Corp., No. 20-1767 (3d Cir. July 20, 2020).
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2 Removing Epic from the App Store and, absent a cure of its breach, the Developer Program
3 due to the breach of its agreements with Apple is legal conduct: “businesses are free to choose the
4 parties with whom they will deal, as well as the prices, terms, and conditions of that dealing.” Pac.
5 Bell Tel. Co. v. Linkline Commc’ns, Inc., 555 U.S. 438, 448 (2009) (citation omitted); see also
6 Qualcomm, 2020 WL 4591476, at *11 (same). If the App Store were a brick-and-mortar store, it
7 would be obvious that Apple could choose which products to distribute, which customers to sell to,
8 and on what terms. The antitrust laws cannot condemn Apple for following the terms and conditions
9 in place since 2008 upon which it made its App Store available to Epic and other developers. Cyber
10 Promotions, Inc. v. Am. Online, Inc., 948 F. Supp. 456, 461-62 (E.D. Pa. 1996) (denying TRO;
11 “the federal antitrust laws simply do not forbid AOL from excluding from its system advertisers
13 Epic’s claim also depends on holding that Apple’s App Store requirements—which ensure
14 security, privacy and a quality user experience—are a “tie,” monopoly maintenance and a violation
15 of the rule of reason. Product and technology choices such as how Apple structures the App Store
16 and its Guidelines do not constitute anticompetitive conduct. In re Apple iPod iTunes
17 Antitrust Litig., 2014 U.S. Dist. LEXIS 165276, at *7 (N.D. Cal. 2014); Allied Orthopedic
18 Appliances, Inc. v. Tyco Health Care Group L.P., 2008 U.S. Dist. LEXIS 112002, at *55-56 (C.D.
19 Cal. 2008); Berkey Photo, Inc. v. Eastman Kodak Co., 603 F.2d 263, 286 (2d Cir. 1979) (“any firm,
20 even a monopolist, may generally bring its products to market whenever and however it chooses.”).
21 The evidence that the App Store and its requirements are genuine innovations cannot seriously be
22 disputed.
24 Epic’s claims that iOS is a “paradigmatic essential facility” are factually and legally
25 untenable. TRO Mot. at 22. As a threshold matter, the Supreme Court has never adopted the
26 essential facilities doctrine and the theory has been heavily criticized. 3A Areeda &
27 Hovenkamp, ANTITRUST LAW ¶ 771c, at 173 (4th ed. 2015) (“t]he essential facility doctrine is both
28 harmful and unnecessary and should be abandoned.”); Intergraph Corp. v. Intel Corp., 195 F.3d
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1 1346, 1356-59 (Fed. Cir. 1999); see also id. at 1357 (“The courts have well understood that the
2 essential facility theory is not an invitation to demand access to the property or privileges of another,
3 on pain of antitrust penalties”). Epic claims that Apple has denied it access to “iOS,” but that is
4 simply false. Apple offers Epic and every other app developer access to iOS through the License
5 Agreement. Schiller Decl., Ex. B. And as Mr. Sweeney explains, even after Apple removed
6 Fortnite from the App Store, Epic is still making Fortnite sales via the iOS app and through IAP.
7 Sweeney Decl. ¶ 11. That alone is fatal to Epic’s essential facility claim, regardless of whether iOS
8 can be deemed an essential facility. Verizon Commc’ns Inc. v. Law Offices of Curtis V. Trinko LLP,
9 540 U.S. 398, 411 (2004) (“where access exists, the [essential facilities] doctrine serves no
10 purpose.”); MetroNet Servs. Corp. v. Qwest Corp., 383 F.3d 1124, 1130 (9th Cir. 2004) (rejecting
11 essential facilities claim because “reasonable access to the essential facility exists”).
12 Epic’s essential facility claim is nothing more than a refashioned refusal to deal claim. And
13 here, Epic’s claim is dead on arrival because it cannot sidestep the reality that there was no actual
14 refusal to deal, as discussed above. Aerotec, 836 F.3d at 1183. Moreover, “the doctrine does not
15 guarantee competitors access to the essential facility in the most profitable manner.” MetroNet
16 Servs. Corp., 383 F.3d at 1130. There is no antitrust obligation for Apple “to deal under terms and
17 conditions favorable to its competitors.” Linkline, 555 U.S. at 450-51. The Supreme Court has twice
18 ordered dismissal of such claims as a matter of law. See id.; Trinko, 540 U.S. at 410-11.
19 It is equally well settled in the Ninth Circuit that Apple owes Epic no duty to deal in light
20 of Epic’s breach of its contractual obligations and its threats to bring a lawsuit which culminated
21 filing this case. Zoslaw v. MCA Distrib. Corp., 693 F.2d 870, 889-90 (9th Cir. 1982); Optronic
22 Tech. Inc. v. Ningbo Sunny Elec. Co., 414 F. Supp. 3d 1256, 1269 (N.D. Cal. 2019) (“a company
23 may refuse to deal with an entity that sues the company without contravening antitrust laws.”).
25 Lastly, Epic’s claims will fail because it is black letter law that an “antitrust defendant’s
27 Schwendler Corp., 914 F.2d 1256, 1258 (9th Cir. 1990); see also, e.g., Trans Sport, Inc. v. Starter
28 Sportswear, Inc., 964 F.2d 186, 189 (2d Cir. 1992) (“legitimate business justifications . . . prevent
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1 a rational trier of fact from finding ¶ 2 liability”) (Marshall, J.). Apple needs a way of ensuring that
2 it actually gets paid. IAP is the fundamental mechanism by which Apple, like many other
3 transaction platforms, implements its business model and recoups its substantial investment in the
4 platform. See Analysis Group, Apple’s App Store and Digital Marketplaces, Appendix A1, A4 (July
5 22, 2020) (all major app marketplaces, all major online retail platforms, all major digital booking
6 platforms, and both major ridesharing companies implement rules to prevent circumvention of
7 commissions).
9 In balancing equities between the parties, the Court must weigh the effect of different harms
10 to both parties, at its own discretion. Earth Island Inst. v. Carlton, 626 F.3d 462, 475 (9th Cir.
11 2010). Here, the harm to Apple and the App Store from an injunction would be substantial. Epic,
12 by virtue of its media campaign, has made no secret that this is the entire point.
13 At the outset, equity does not favor Epic because it has unclean hands. Epic has undeniably
14 breached its agreement with Apple, and a party breaching a contract, as Epic here, has no standing
15 to seek equitable relief. See, e.g., Silvas v. G.E. Money Bank, 2011 WL 3916073, at *2 (9th Cir.
16 2011) (affirming denial of preliminary injunction based on unclean hands); see also G. Neil Corp.
17 v. Cameron, 2003 U.S. Dist. LEXIS 19509, at *4 (E.D. Pa. 2003) (doctrine of unclean hands
19 Epic also does not seek a return to the status quo. As its own correspondence with Apple
20 makes clear, it seeks an exception to Apple’s policies, and a brand-new contractual relationship
21 that Apple did not negotiate for and that no developer has ever had. As the Supreme Court has
22 noted, “Courts are ill suited ‘to act as central planners, identifying the proper price, quantity, and
24 While in public Epic is candid about its desire to harm Apple, in legal filings Epic claims
25 that the harm to Apple is minimal because Apple will only lose “some commissions,” and suggests
26 that Apple could recover “damages” to replace those losses. TRO Br. at 23. The same can be said
27 of Epic: Epic can return to the App Store and only pay “some commissions.”
28 If Epic’s scheme succeeds, 1.7 million other developers will be eligible to make the same
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1 argument and the user experience in the App Store will evaporate. A “Court-imposed injunction
2 would also encourage a flood of similar applications by other companies” who wish to evade the
3 policies of Apple and others and prevent them from recovering any revenue in exchange for its
4 significant investments. Zango, Inc. v. PC Tools Pty Ltd., 494 F. Supp. 2d 1189, 1196 (W.D. Wash.
5 2007). If Epic’s conduct is successful, it would demonstrate to all developers that they can simply
7 The Court should also again consider that Epic created the circumstances about which it
8 now complains. See Johnston v. Citimortgage, Inc., No. 5:11-CV-00567-JF, 2011 WL 941282, at
9 *3 (N.D. Cal. Mar. 18, 2011) (Plaintiff did not prove that balance of equities tipped in its favor
10 when “any emergency caused by the pendency of the foreclosure sale is of the Johnstons’ own
11 making.”). The only harm Epic would suffer from adhering to Apple’s uniform policies during this
14 “The plaintiffs bear the initial burden of showing that the injunction is in the public
15 interest.” Stormans, Inc. v. Selecky, 586 F.3d 1109, 1139 (9th Cir. 2009). Epic has not met that
16 burden here. The opposite is true: an injunction would harm the public interest.
17 First, the public interest disfavors this Court endorsing Epic’s breach of its agreements. S.
18 Glazer’s Distributors of Ohio, LLC v. Great Lakes Brewing Co., 860 F.3d 844, 853 (6th Cir. 2017)
19 (declining to enjoin termination of contract according to its terms, because the “public has a strong
20 interest in holding private parties to their agreements.”). And forcing Apple into a brand-new
21 agreement on Epic’s terms would be contrary to the public interest, which “does not favor forcing
22 parties to [an] agreement to conduct themselves in a manner directly contrary to the express terms
23 of the agreement.” Frank B. Hall & Co., Inc. v. Alexander & Alexander, Inc., 974 F.2d 1020, 1025-
24 26 (8th Cir. 1992); see also Goldberg v. Barreca, No. 2:17-CV-2106 JCM (VCF), 2017 WL
25 3671292, at *8 (D. Nev. Aug. 24, 2017), aff’d, 720 F. App’x 877 (9th Cir. 2018).
26 Second, the public interest disfavors enjoining App Store rules that have created the most
27 trusted marketplace for apps. Epic’s unilateral breach of its agreements threatens Apple’s entire
28 App Store ecosystem as a safe, secure, reliable and trusted place for consumers. Schiller Decl. ¶
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1 18. Apple’s right to review each App is central to those objectives. Id. The entire ecosystem is at
2 risk if developers breach their agreements as Epic has done. Id. ¶ 21. If developers can circumvent
3 IAP to avoid paying Apple the commissions it is contractually due, Apple will be unable to continue
4 its on-going investment in the App Store. Id. Epic’s actions are putting the entire App Store model
5 at risk. Other app stores whose agreements can be ignored will face this same risk of destruction.
6 Third, selling a video game is not the type of “public interest” that warrants emergency
7 injunctive relief. Interplay Entm’t Corp. v. TopWare Interactive, Inc., 751 F. Supp. 2d 1132, 1138
8 (C.D. Cal. 2010) (there is “minimal public interest” in seeing a video game released). Moreover,
9 Epic’s games remain available on other popular gaming platforms. Sweeney Decl. ¶¶ 3, 7.
10 Fourth, Apple’s business interest in enforcing its contracts has security and safety
11 repercussions, and jeopardizes Apple’s own reputation for providing access only to apps that meet
12 its standards. 25 Epic has revealed that it is willing to and can circumvent Apple’s procedures in
13 Fortnite by smuggling a hidden feature into its last update. Depriving Apple of the ability to
14 terminate its business relationship with those who circumvent its review process is not in the public
15 interest. Zango, 494 F. Supp. 2d at 1196 (“it is in the public interest to allow companies similar to
16 Defendant to be able to exercise their judgment and block potential malware applications”). 26
17 V. CONCLUSION
18 A “business relationship gone sour—even where plaintiffs risk losing money or risk loss of
19 partnership rights in the short term—without more, does not constitute” an “emergency” that
20 “justifies this court setting aside the court’s hundreds of other important, earlier-filed matters to
21 immediately address this matter.” Goldberg, 2017 WL 3671292, at *5. For the reasons set forth
22 above, Defendant Apple respectfully requests that the motion for a TRO be denied.
23
25
Epic’s reliance on hiQ Labs, Inc. v. LinkedIn Corp., 938 F.3d 985, 1005 (9th Cir. 2019) is self-
24 defeating. There, the conduct at issue was access to publicly available data that neither
company owned. The “district court made clear that the injunction does not preclude LinkedIn
25 from continuing to engage in ‘technological self-help’ against bad actors—for example, by
employing ‘anti-bot measures to prevent, e.g., harmful intrusions or attacks on its server.’”
26 26
Epic has not even attempted to satisfy its burden of showing that it has suffered actionable
extraterritorial injury under the FTAIA, and its requested worldwide injunction that would seek
27 to avoid non-actionable claims of foreign injuries must be denied. 15 U.S.C. § 6a; Biocad JSC
v. F. Hoffmann-La Roche, 942 F.3d 88, 101 (2d Cir. 2019); In re TFT-LCD (Flat Panel)
28 Antitrust Litig., No. M 07-1827 SI, 2008 WL 2219837, at *1 (N.D. Cal. May 27, 2008).
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APPLE’S OPPOSITION TO EPIC’S MOTION FOR A TRO/PI
Case No. 3:20-cv-05640-YGR
Case 4:20-cv-05640-YGR Document 36 Filed 08/21/20 Page 34 of 34
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By: /s/ Daniel G. Swanson
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Theodore J. Boutrous, Jr.
4 Richard J. Doren
Daniel G. Swanson
5 Veronica S. Lewis
Cynthia E. Richman
6 Jay P. Srinivasan
7 Attorneys for Defendant Apple Inc.
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APPLE’S OPPOSITION TO EPIC’S MOTION FOR A TRO/PI
Case No. 3:20-cv-05640-YGR