Adapt-Modeler 2010: User Manual
Adapt-Modeler 2010: User Manual
Adapt-Modeler 2010: User Manual
ADAPT-MODELER 2010
USER MANUAL
Copyright 2010
[email protected] www.adaptsoft.com
ADAPT Corporation, Redwood City, California, USA, Tel: +1 (650) 306-2400 Fax: +1 (650) 306-2401
ADAPT International Pvt. Ltd, Kolkata, India Tel: +91-33-302 86580 Fax: +91-33-224 67281
LIST OF CONTENTS Content
LIST OF CONTENTS
1. GETTING STARTED...............................................................................1
2. QUICK REFERENCE GUIDE ................................................................5
2.1 GENERATE STRUCTURAL MODEL ..................................................................7
2.2 ANALYSIS USING ADAPT-PT OR ADAPT-RC .................................................7
2.3 ANALYSIS USING ADAPT-FLOOR PRO ...........................................................8
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Content LIST OF CONTENTS
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Chapter 1
GETTING STARTED
GETTING STARTED Chapter 1
This manual describes the user interface of the Builder software platform, along
with the tools you will use, if you want to generate data for ADAPT-PT and
ADAPT-RC. Becoming familiar with the program interface and its various tools
will serve you well in your modeling and design work. If you have experience
with the program and want to refresh your memory before starting a new project,
go to Chapter 2 – Quick Reference Guide. As a new user to the program, review
the following. Then, refer to the step-by-step procedures outlined in the Technical
Notes for the different scenarios of the program application. At the end of this
Chapter there is a list of such Technical Notes.
• Chapter 2 is a quick reference guide for those who have used the
program, and simply intend to refresh your experience, before starting a
new project
• Chapter 3 describes the basic operations and main menus of the program
• Chapter 4 walks you through the basic operations tools of the program.
You will use these tools in all modeling, analysis and design work. You
will find the tools offer an extensive drafting capability, allowing you to
faithfully replicate complex structures
• Chapter 5 shows you how to build a structural model in three dimensions.
It also covers the common situation in which you would use an architect’s
drawing as the basis of your structural model
• Chapter 6 targets only those of you who will be generating your structural
models in Builder platform to create design strips for export to ADAPT-
PT
• Chapter 7 covers the basic Finite Elements Modeling (FEM) Tools. This
chapter gives an introduction to FEM and illustrates basic operations of
meshing and FEM analysis
For your next step, depending on the way you want to use the program, it is best
to go through one or more of the program tutorials1.
1
The tutorials are in the Tutorial folder of your program CD-ROM. You also can down load them from the
ADAPT website, www.adaptsoft.com.
3
Chapter 2
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QUICK REFERENCE GUIDE Chapter 2
If you want to use the structural model in connection with ADAPT-PT or RC1
• Enter loads (dead and live load cases only)2. Skipping of live load, live-
load reduction and other load-related issues are either handled in the
Criteria pull-down menu, which will be covered later, or directly in
ADAPT-PT or RC.
• Go to the Materials pull-down menu, and review/edit the contents of the
following sub-menus;
o Concrete – Strip Method
o Mild Steel – Strip Method
o Prestressing – Strip Method
• Go to the Criteria pull-down menu and select Strip Method of Analysis
and Design. Review/edit all the input screens, as these will be used as
default values for your entire project. You will have the option to modify
these individually, once data is exported to ADAPT-PT or RC.
1
The input screens that are specific to ADAPT-PT and ADAPT-RC are marked with a brown background.
The input screens that apply to both ADAPT-PT and RC and Floor Pro are identified with a neutral
background color.
2
PT version 7.xx and RC version 4.xx can accept only dead and live loads, plus the optional inclusion of
selfweight. Later versions of these programs can handle more load cases.
You need not go to the load case and load combinations, since these are handled in ADAPT-PT and RC.
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Chapter 2 QUICK REFERENCE GUIDE
If you want to use the structural model in connection with ADAPT Floor-Pro
3
If a support line rests on another support line, or is resting on a beam along its length, you must enter a
point support at the location where the design strip you are creating is intended to be supported.
4
You have the option to use the Strips pull-down menu to generate the input data for the entire set of
design strips at one time. But if you are not familiar with the program, it is best to do them one by one, as
suggested herein.
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QUICK REFERENCE GUIDE Chapter 2
5
Once you add new loads, the selfweight load case is likely to become part of other load combinations.
That is why you need to create a selfweight load combination. Also, if you plan to have skipping of live
load, leave this option to the last, after you have made sure that the model you have created works well.
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Chapter 2 QUICK REFERENCE GUIDE
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QUICK REFERENCE GUIDE Chapter 2
o From the File pull-down menu, select print preview to examine the
features of the drawing you are going to print.
o Print the drawing or export it to AutoCad, using the Export
DXF/DWG tool of the program that is accessible from the File
pull-down menu.
o In the same way, generate other rebar drawings such as top bars on
one drawing and bottom bars on another.
• Generate tendon layout drawings: On engineering drawings, most
engineers group tendons into tendons in one-direction (such as banded
tendons) and tendons in other direction (distributed tendons).6 If you plan
to show the tendons in two drawings, you must first group them, following
the instructions below. If this is not the case, go to the next step.
• Group tendons:
o From the Settings pull-down menu, select Grouping. This opens
the group library. Add two group names, such as “banded
tendons,” and “distributed tendons.”
o Using Select/Set View Items, turn off everything except tendons
and the other basic information you need to identify the tendons. In
most cases, it is adequate to retain the tendons, slab outline and
column supports.
o Select as many tendons of one group as practical.
o From the Modify pull-down menu, select Modify Item Properties.
o Once the Modify Item Properties dialog windows open, select the
Tendon tab.
o In the Tendon tab, select the group to add the selected tendons.
Press OK to close the Modify Properties dialog window.
o Repeat the above steps, until all tendons are assigned to their
respective groups.
o Go to the Grouping Dialog Window and make only one group of
tendons visible, such as distributed tendons. Once you have printed
the drawing for this group, hide this group and make the next
group visible.
• Generate single report:
o From the Reports pull-down menu, select Single Default
Reports/Graphical/Tendon Plan.
o In the dialog window that opens, select the following, and then
click OK.
6
For generating fabrication drawings, tendons are grouped more extensively, assigning unique group
identification to tendons of same length and profile.
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Chapter 2 QUICK REFERENCE GUIDE
Tendon ID
Control point heights
Number of strands
Elongation (if you selected the option in data
generation)
Stressing/dead end (if you selected the option in data
generation)
• Generate compiled report: From the Reports pull-down menu, click on
Compiled Reports. Select the items of your choice and send to printer.
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BASIC OPERATIONS AND MAIN MENU Chapter 3
Fig. 3.1-1 shows the full-screen display of the ADAPT-Modeler program, with
typical features labeled for easy identification.
Floating Toolbar
Status Bar
FIGURE 3.1-1
The User Information Bar displays tool-specific information prompted to the user
and any coordinate values that may be typed by the user for specific program
procedures.
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Chapter 3 BASIC OPERATIONS AND MAIN MENU
The Status Bar displays such information as the mouse cursor coordinates, current
unit system, snapping status, and gridline spacing and status. A short description
of each specific tool also appears in this area when the mouse cursor is placed
over the corresponding tool button.
The primary function of the mouse is through its left-click. Depending on the
mode of the program, as outlined in the next section, the left-click will result in
selecting the entity below the cursor, inserting an entity or performing an
operation at the location of the cursor.
The right-click of the mouse with cursor on the display portion of the screen will
display the window shown in Fig. 3.2-1.
If you right-click the mouse while the cursor is outside the display screen, a list of
all available toolbars appears. From this list, you can select the toolbars you want
to display.
Depending on the cursor mode, the program responds differently. Before starting
an operation, it is important to make sure that the cursor is in the appropriate
mode.
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BASIC OPERATIONS AND MAIN MENU Chapter 3
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Chapter 3 BASIC OPERATIONS AND MAIN MENU
A special function assigned to the Return key is to repeat the last operation
performed – when the duplication of such operation is practical. For example, if
you use Copy command to copy an entity, pressing the Return key, will invoke
the Copy command again.
In addition to its normal function, the Tab key can help you select an individual
item in a group of similar items that overlap. When you attempt to select items
that overlap, such as several beams intersecting at the same location, the mouse
click on its own is not adequate to identify the beam of your choice. The program
will select one and change its color. If the program’s selection is not the one you
intended, click the Tab key. The program will select and display the next item.
Continue clicking the Tab key, until the item of your choice is selected.
To end or close an operation, such as closing a polygon, press the End or C key
The items appearing on the Main Menu depend on the configuration of the
program. The common menu items to all programs are as follows:
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BASIC OPERATIONS AND MAIN MENU Chapter 3
• File
• Edit
• View
• User Interface
• Settings
• Tools
• Draw
• Modify
• Build
• Material
• Criteria
• Help
Many of the items in the above pull-down menus are standard Windows
commands, such as Open, and Copy. These will not be explained here. There are
also items that appear both in the pull-down menus and the toolbars. These will be
explained only once under the associated toolbars. The remainder of the items is
explained below:
• Save As Default Values. Once you save data using this option, the
program will open all the future new projects using the values in
the data you saved. To change the default values, open a new file,
modify the parameters of your choice, and re-save it using Save As
Default Values.
• Automatically Save Option. As a safeguard against lost data, the
program automatically saves your file at the intervals stated in the
dialog window of Fig. 3.8-1. The data is saved using the original
name preceded by a ~ character. In the event of data loss, erase the
~ character from the name of the saved data before attempting to
open it.
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Chapter 3 BASIC OPERATIONS AND MAIN MENU
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
This toolbar is used to set up the Universal Coordinate System, line types, colors
and layers in the program. The settings are also accessed from the Settings menu.
Layer Setting. The color and line settings for each layer can also be
modified in this window.
Line Style Setting. Click on this tool to open a list of the available line
styles and descriptions. Select the line style of your choice.
Colors Setting. This tool opens a color palette, from which you can select
background of the modeling window.
Display WCS. This toggle tool displays or hides the World Coordinate
System icon at its real position in (0, 0, and 0).
This toolbar contains all tools related to selecting specific elements, objects and
structural components in the model. Each tool is described below.
Hint Mode. When activated, the arrow displays the identification of the
entities to which it points. In this mode you cannot select an entity by
clicking on it.
Lasso Selection. This tool allows you to draw an arbitrary polygon around
a series of entities. When the lasso is closed, all entities located within or
along the lasso perimeter are selected. To use this tool, do the following:
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TOOLBARS AND DIALOG WINDOWS Chapter 4
• Press C to close the lasso. The entities inside the lasso are selected
automatically.
Path Selection. With this tool you can select entities by drawing a
polyline through them. To use this tool, do the following:
Select by Layer. This tool enables you to select all the entities on a
specific layer of the drawing. To use the tool, do the following:
• Click on the Select by Layer tool. The dialog box shown in Fig.
4.3-1 will open.
• Select a layer from the list. If more than one layer is to be
selected, hold down the Ctrl key while selecting from the list.
• Choose the selection type from the check boxes at the bottom of
the dialog box and press OK. The items on the layers chosen from
the list will be selected, or removed from selection, depending on
the option chosen.
Select by Type. This button is used to open a dialog box (Fig. 4.3-2) in
which one or more component types can be selected as a group. For
example, all columns or all support lines can be selected at once. To use
the tool, do the following:
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
• Click on the Select by Type tool. The dialog box below will open.
• Select an entity type from the list. If more than one type is to be
selected, hold down the Ctrl key while selecting from the list.
• Choose the selection criteria from the check boxes at the bottom of
the dialog box and press OK. Entities of the type chosen in the list
will be selected, or removed from selection, depending on the
option chosen.
Select All. This tool selects all the entities visible on the screen.
Move Selection. This tool enables you to move the entire group of entities
that are currently selected. Pick a vertex of one of the entities in the
selection and drag the entire group to the new location
Move Selected Point. With this tool you can move only the vertex of an
entity to a new location, while the positions of the remainder of the
entity’s vertices remain unchanged. Select the entity first. Then pick the
vertex you wish to move. Drag it to the new location. The selected vertex
will move independently; all other vertices will remain in their original
location.
Delete Point. This tool deletes the currently selected vertex of an entity.
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TOOLBARS AND DIALOG WINDOWS Chapter 4
Insert Vertex. This tool is used to insert an additional vertex into an entity
that contains multiple insertion points. The new vertex is placed between
the selected vertex and the previous vertex. If the first vertex is chosen,
then the new vertex is added at this end. To add a vertex, do the following:
Item’s Properties (Alt + Enter). This tool opens up the Properties dialog
box for the selected entity. The properties may then be edited, as specified
in other parts of this manual.
Group Selection. This tool creates a block containing all entities currently
selected. The block may then be dragged as one unit across the screen.
Explode Block. This tool breaks down a previously created block into its
component. It also works with blocks of imported DWG or DXF files.
This toolbar contains tools selecting the entities that you want to be visible on the
screen, as well as for creating rendered or shaded views of the structural model.
Select/Set View Items (Fig. 4.4-1). This button is used to set the display
of the project items on the screen. Depending on which boxes you select,
you can display additional information about each entity. The size of the
symbols representing each entity, and the font that expresses the
information is controlled by the Symbol Size and Font Size data fields. The
font size for each entity can be controlled individually. If the information
displayed on the screen overlaps, you can pick each text and move it
around to increase the clarity of display.
The checkmarks under column on Display control the view of your project
in the modeling screen of the program, whereas those in the column
Render refer to the 3D Viewer, controlled by the third tool described next.
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
Group Library. Use this button to open Group Library and change group
visibility, add or delete groups.
View Model. This button opens the ADAPT Solid Modeling (3D Viewer),
where a three-dimensional, color view of the model is displayed. The
view also may be captured as a bitmap and exported to other documents.
An example of the 3D Viewer is shown in Fig. 4.4-2. Specific controls in
the window are described in the chapter on ADAPT Viewers.
Render Design Strip. This button is used to render the Design Strips for
easier viewing and verification. It toggles between showing the Design
Strips with their outline or solid color
Wire Frame. This tool sets the model view to a wire frame model.
Hidden Lines. This tool creates a model view in which hidden lines are
invisible.
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TOOLBARS AND DIALOG WINDOWS Chapter 4
FIGURE 4.4-2
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
Modify Item Properties. This tool opens the Modify Item Properties
dialog box in which you can change the properties of a group of similar
items, such as columns, at one time. To modify a set of items at one time,
such as size of a number of columns do the following:
Display All. This tool displays all the items that were visible on the screen
prior to having used the Display Selection tool.
Display Selection. This tool displays on the screen only the items that
you have selected.
Hide Selection. This tool hides the items you selected and displays the
remainder of the items.
Create a Cut at Specified Location. With this tool you can create a
display of the cross-sectional geometry of any part of your structural
model. Click on the tool and follow the instructions on the screen to draw
a cut across the structural model and display its geometry at the location of
your choice.
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TOOLBARS AND DIALOG WINDOWS Chapter 4
This toolbar is used to display different views of the model, zoom in or out, pan
and show multiple port views of the structure. The tools on the toolbar are self-
explanatory. The hint text associated with each tool provides additional
information. The following describes several of the less commonly used tools.
Redraw. This button clears and then re-draws the entire display.
Top View
Left View
Front View
Top-Front-Right View
Zoom Window
Zoom Extents
Zoom In
Zoom Out
Dynamic Zoom
Dynamic Pan
Single Viewport
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
Display Items by Type. This tool allows you to select specific items for
viewing on the screen. Simply click on the tool. It opens a list of items
that exist in your project. Select the items you want to be visible and press
OK.
Display All Items. This tool makes all the items in your project visible.
Display Labels on Selection. This tool displays labels of the items you
select on the list it displays.
Display All Labels. This tool displays the labels of all items currently
visible on the screen.
This toolbar contains all the snapping tools of the program. To snap to an entity,
the mouse must be in Select/Pick mode, and you must bring the cursor close to the
location where you will snap the entity. Left-click the mouse to snap. The options
are:
Snap to Endpoint
Snap to Midpoint
Snap to Center
Snap to Intersection
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TOOLBARS AND DIALOG WINDOWS Chapter 4
Snap to Nearest
Snap to Grid. This tool forces the mouse cursor to snap to the nearest grid
point.
Grid Settings (Fig. 4.8-1). This tool opens the Grid Settings dialog box
where grid spacing, angle and other parameters can be set.
Snap Settings (Fig. 4.8-2). This tool opens the Snap Settings dialog box,
where all snapping features may be selected or deselected.
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
The tools remain active for multiple-entity generation until you press the Esc key
or right-click on the mouse. To edit an existing drawing entity, double-click on it
to open its property box.
Continue Mode. This tool allows you to create linked entities without
having to draw the entities separately. For example, if you want to create
a series of beams that are connected at each support location, you can
invoke this mode, and each new beam in the series will be connected to
the last insertion point of the last created beam.
• Click on the Create Point tool, and insert the point at the
location you choose with the mouse.
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TOOLBARS AND DIALOG WINDOWS Chapter 4
Create Line
Create Polyline
Create Polygon
Circle: Diameter
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
Write Text, Select Position. This tool creates text by specifying the text
content, starting point, font height and direction. To create text with this
tool, do the following:
Select Position, Write Text. This tool creates text by specifying the start
point, specifying font height, choosing a direction and entering the text.
To create text with this tool, do the following:
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TOOLBARS AND DIALOG WINDOWS Chapter 4
• Write the text by clicking on the start point, entering the font
height of the text, choosing the direction, and finally typing the
text.
To edit previously written text, follow the same procedure as for the
preceding text creation option.
You can change the size and font of the text on the dimension lines by
modifying the default values in the Text dialog box. You can access this
dialog box from the Settings pull-down menu under Environment menu
items.
• Double-click on the dimension line. Its dialog box will open (Fig.
4.9-3).
• Edit as necessary.
• Click on the button to accept the new input values.
• Alternatively, just drag the insertion points to their new locations.
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
Draw user defined gridlines. To draw the gridline, click on the tool and
follow the instruction at the bottom of the screen. Once the gridline is
created you have the ability to edit it. Double click on gridline to open its
property box (Fig.4.10-2) and change the default settings.
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TOOLBARS AND DIALOG WINDOWS Chapter 4
This toolbar enables you to create single or multiple copies of the entities that are
currently selected, either as a linear or circular array of identical entities. You can
replicate the selected entities with the mouse (graphical) or by coordinates.
Graphical Rotation. This tool rotates an entity in the X-Y plane around a
point specified by you. Select one or more entities you wish to rotate and
follow the instructions on the screen.
Layer Translation. This tool copies or moves the selected item(s) from
one drawing layer to another. Select the items you wish to copy/move,
click on the tool and follow the instructions on the screen.
Note: Moving an item from one layer to another may affect how
other display tools perform. For example, if a column is moved
from its original layer to a different layer, then that column no
longer will be controlled by the Display Column tool.
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Chapter 4 TOOLBARS AND DIALOG WINDOWS
This toolbar provides you with the option of distorting the dimension of the model
in one or more direction, in order to obtain a better view of its details, such as
magnifying the profile of a tendon within a slab thickness. Select any of the three
coordinate axes, X, Y or Z. Then click on the button of your choice, such as
Increase Scale Factor. With each click, the program reduces or increases the scale
of the entire display along the selected axis. The function of the tools is as
follows:
Reset Scale Factor. This tool resets the scale factor to 1 for the chosen
coordinate direction.
The User Coordinate System toolbar offers the following choices for specifying
the position of items on the screen by coordinates.
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TOOLBARS AND DIALOG WINDOWS Chapter 4
UCS at Last Point. The UCS positions the origin of the coordinate
system at the last point entered. But, the direction of the X-axis and Y-axis
remain parallel to the global axis (WCS).
UCS: 5 Points. The UCS is defined by: Origin, X Start, X End, Y Start,
and Y End.
UCS: 3 Points. The UCS is defined by: Origin, X End, and Y End.
Viewport tools create one or more independent viewing ports on the screen. Each
icon shows the orientation on the screen of viewports created by that tool. To
create one of the views, just click on its tool. These viewports may also be
printed.
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Chapter 5
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STRUCTURAL MODELING TOOLS Chapter 5
5.1 OVERVIEW
This chapter describes in detail how to generate a structural model. You will use
the structural model for your analysis and design, either via ADAPT-PT or using
the ADAPT-Floor Pro option. Your structural model will be the same, regardless
of which method you use. The creation of a structural model is your first step in
using the BUILDER platform for your design and drafting, regardless of whether
the structure is conventionally reinforced or prestressed. The previous chapters
described the environment of the program and the general purpose tools of
drafting, editing and viewing. The focus of this chapter is on components that
form your structure, such as columns and slabs. These are called Structural
Components.
You can view the structural model in solid and other formats too. This is
explained in the sections dealing with the viewers of the program.
In addition to the geometry, you also will define boundary conditions for the
model. That is to say, the manner in which the structure is supported or the way
parts of the structure are connected. For example, you may wish the connection
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Chapter 5 STRUCTURAL MODELING TOOLS
between a slab region and its supporting column to be hinged. This is described in
the section on Release/Restraints.
Presence of loads, such as selfweight, live load or other loads also is considered to
be part of the structural model, and will be discussed in this chapter. How the
loads should be factored and combined to meet the requirements of various
building codes, however, is covered later, in the sections dealing with analysis
and design options. Similarly, selection of design codes and design criteria are
handled in the chapters covering analysis and design.
• Slab regions
• Columns
• Openings
• Beams
• Drop cap/drop panel
• Springs (point spring, line spring or area springs)
• Supports (point support or line support)
• Prestressing tendons
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STRUCTURAL MODELING TOOLS Chapter 5
There are three ways you can open the property box of an entity. These
are:
• Double-click on it.
• Select the entity, then click on the Item’s Properties tool on the
main toolbar.
• Place the cursor over it, right-click and select Properties from the
list that opens.
Label. In this field, the program assigns a name to each entity. For
example, for the third column you generate, it will assign “Column_3.”
The important difference between this field and the one above is that in
this field you can enter a name that you assign to the entity, such as
“Rose.” In its reports, the program will list the name you have assigned to
the entity along with the number it selected in the previous field.
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Chapter 5 STRUCTURAL MODELING TOOLS
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STRUCTURAL MODELING TOOLS Chapter 5
Material. This field identifies the material selected for the structural
component. You can change the material of the structural model by
selecting a different one listed in the combo box. If the material you intend
to use is not listed, you must go to the Material pull-down menu and first
define it. Once you do so, the new material will appear on the list of the
combo box for you to select.
Other Properties. Depending on the type of the entity at hand, there will
be other properties, such as dimensions, that will be listed for view and
editing.
Offset. The value given as offset defines the location of the entity with
respect to the reference plane to which it is associated. For example, an
offset for slab will describe the distance of the top of slab to the current
plane. An offset for the top of an upper column gives the distance of the
column top end from the top reference line.
Layer. This field shows where the graphical display information of the
entity is saved. You can change the layer to another one from the list in
combo box.
Line Thickness. This field is used to edit the width of the lines used to
display the entity. It applied to display on the screen and in printed
hardcopies.
Color. This field is used to edit the color of the object on the screen.
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Chapter 5 STRUCTURAL MODELING TOOLS
Filling. This field is used to choose and display a fill pattern for the
display of an entity, if it covers an area such as a slab.
In this version of the program, you model one floor level along with the supports
immediately below and above it. You will be using three horizontal planes to
describe the structure. The first is the level you have selected to design. It is
referred to as the current plane. All the features of the floor system, such as the
position of the slab regions, beams and steps on the slab will be expressed with
respect to this plane (Fig 5.3-1). The walls and columns below the slab are
assumed to extend from the current plane to the plane below it (bottom plane).
Likewise, the walls and columns above the slab extend from the current plane to
the next plane above (top plane). These are the default length assignments of the
program. Obviously, you can modify the length of a support above or below to a
value different from the distance between the two respective planes. This will be
explained along with the modeling of walls and columns.
Note that in Fig. 5.3-1 one of the columns does not extend to the top plane. The
top of that column is said to have an offset with respect to its natural position (top
plane). Similarly, a section of the slab is stepped down below the current plane.
Again, this slab region is viewed to have an offset with respect to its natural
(default) position.
Unless you specify otherwise, the program initially inserts each structural
component with respect of the reference planes as shown in Fig. 5.3-2.
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STRUCTURAL MODELING TOOLS Chapter 5
FIGURE 5.3-2
You can adjust the program’s initial positioning of the structural components, by
using the Offset feature of each component (Fig. 5.3-3). This is described later.
FIGURE 5.3-3
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Chapter 5 STRUCTURAL MODELING TOOLS
FIGURE 5.3-4
The program comes with default values for the distance between the
current plane and the top and bottom planes. You may need to change this,
however, to match the details of your project. This is explained next.
This specifies the distance between the top of the typical region of the floor slab
you are designing to the top of the slab above (top plane) and the top of the slab
below (bottom plane). When you create a column or wall, it will initially assume
the distances you specify here, until you change it.
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There are two principal options for modeling real-life projects. One is to start with
an available architect’s drawing (DWG or DXF file). The other is to draft the
model entirely within the environment of the BUILDER platform, using the
Modeler’s drafting capability. In the first case, you may need to use some of the
Modeler’s drafting capability along with the information obtained from a
DWG/DXF file.
When you use a DWG/DXF file to generate a model, most of your work will be in
the transformation or conversion of the drawing items into Structural
Components. You are likely to start with the Transform to Structural Component
toolbar. On the other hand, when you plan to draft your model from scratch, you
will use the Build toolbar.
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You will use this tool if you start with a DWG or DXF file, and plan to
convert the items shown on the drawing to Structural Components for
your model. In other words, if you are not importing a drawing for
conversion to your model, you are not likely to use the tools on this
toolbar. You will use the Build toolbar.
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For a major real-life structural model, you are likely to start by setting out
some gridlines, and/or use a grid on the background to help you in your
drafting. For this purpose, you use the Gridline Toolbar described earlier
in this manual.
Create Slab Region. This tool creates a new slab region with the
corresponding properties input in the dialog box shown in Fig.5.2-
1. To create a slab region, use the following procedure:
1
The property dialog box window will automatically open if you selected option “Open Items Property
Dialog Box Automatically” in the Settings pull-down menu, item General Settings (Fig. 3.8-3)
2
To have the parameters, such as thickness, material and offset, of the slab region you have created to be
used for the subsequent slabs you create, you should use the option of “Use Last Properties as Default.”
This option can be turned on from the pull-down menu Settings, item General Settings.
3
You are likely to make mistakes as you trace a slab boundary. Continue until done. When finished, correct
your mistakes by stretching the slab boundary to where it should be and using the tools Move Selected
Vertex, Delete Vertex and Insert Vertex.
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