Tales From The Loop - Player Overview PDF
Tales From The Loop - Player Overview PDF
Tales From The Loop - Player Overview PDF
Trouble
Kid vs Kid
Dice Roll Roll your dice as normal, kid with highest # of 6 wins.
Make a plan
Kids discuss: who uses which skill, how will they do it?
Iconic Item
Stays, use when appropriate Play each scene
1 per kid
+2 dice
Can roll Lead before starting, instead of rolling towards
trouble
Pride Outcome
Refills each mystery
Final sum of successes decides outcome.
+1 success
Luck
Refill each session Sixes Outcome
Spend after failed roll, reroll non-success dice. < half needed Complete fail
(after fail, before or after push)
Describe how luck helped (or ask GM) > half needed Check conditions to add successes
(describe how!), part success
Show off
Tinker (Tech) - Build
Build mechanical items
You need items, tools, time and/or extra skills / help to
Calculate (Tech)
Know how tech. obj. Work and how to use them.
build
Success: Ask two questions
More durable (+1 bonus, up to 3x)
+1 question (up to +3)
Can do more (+1 bonus, up to 3x)
Tales From The Loop - Overview
Frightened, confused or impressed
Infatuated