Core - Media and Information Literacy CG - Word
Core - Media and Information Literacy CG - Word
Core - Media and Information Literacy CG - Word
Grade: 11/12
Core Subject Title: Media and Information Literacy No. of Hours/ Semester: 80 hours/ semester
Pre-requisite (if needed):
PERFORMANCE
CONTENT CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
1. Introduction to Media and The learner demonstrates The learner organizes a The learner…
Information Literacy understanding of media and creative and interactive
a. Media Literacy information literacy (MIL) symposium for the community 1. describes how communication is affected by MIL11/12IMIL-IIIa-1
b. Information Literacy and MIL related concepts. focusing on being a media media and information
c. Technology Literacy and information literate
individual.
2. identifies the similarities and differences of
media literacy, information literacy, and MIL11/12IMIL-IIIa-2
technology literacy
Core Subject Description: The course introduces the learners to basic understanding of media and information as channels of communication and tools for the development of individuals and
societies. It also aims to develop students to be creative and critical thinkers as well as responsible users and competent producers of media and information.
K to 12 Senior High School Core Curriculum – Media and Information Literacy December 2013 Page 1 of 17
K to 12 BASIC EDUCATION CURRICULUM SENIOR
HIGH SCHOOL – CORE SUBJECT
PERFORMANCE STANDARD
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODE
3.
searches latest theory on information and MIL11/12EMIL-IIIb-
media 7
PERFORMANCE STANDARD
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODE
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K to 12 BASIC EDUCATION CURRICULUM SENIOR
HIGH SCHOOL – CORE SUBJECT
3.
discusses to class on how a particular
individual/ or society is portrayed in public MIL11/12TYM-IIId12
using different type of media
MILI11/12MILA-IIIf16
7. Legal, Ethical, and Societal 1. puts into practice their understanding of the
Issues in Media and Information intellectual property, copy right, and fair use
a. Copy Right/Fair Use/ guidelines MIL11/12LESI-IIIg17
Plagiarism
b. Netiquette
PERFORMANCE
CONTENT CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
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K to 12 BASIC EDUCATION CURRICULUM SENIOR
HIGH SCHOOL – CORE SUBJECT
PERFORMANCE
CONTENT CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
PERFORMANCE STANDARD
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODE
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K to 12 BASIC EDUCATION CURRICULUM SENIOR
HIGH SCHOOL – CORE SUBJECT
11. People Media The learner demonstrates The learner produces a living 1. Cites studies showing proofs of positive and
a. People as Media and People in understanding of different museum or electronic negative effects of media
Media 1. Definition resources of media and portfolio or any other creative ,information on individual and society.
forms of MIL11/12PM-IVa-1
2. Characteristics information, their design
principle and elements, and multimedia showcasing their / describes the different dimensions of people
3. Format and Types 2.
selection criteria. his/her understanding, media
4. Advantages and
insights, and perceptions of
Limitations
the different resources of
5. Value 3. categorizes different examples of people and
media and information. MIL11/12PM-IVa-2
6. Others state reasons for such categorization
4.
produces and evaluates a creative textbased
presentation using design principle and MIL11/12TIM-IVb-6
elements
PERFORMANCE STANDARD
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODE
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K to 12 BASIC EDUCATION CURRICULUM SENIOR
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13. Visual Information and Media 1. describes the different dimensions of visual
a. Definition, characteristics, information and media
format and types, sources,
advantages and limitations, MIL11/12VIM-IVc-7
and value
b. Visual Message Design
c. Selection Criteria 2.
d. Design principle and
comprehends how visual information and
Elements MIL11/12VIM-IVc-8
media is/are formally and informally
produced, organized, and disseminated
4.
produces and evaluates a creative visualbased
presentation using design principle and MIL11/12VIM-IVc-10
elements
14. Audio Information and Media 1. describes the different dimensions of audio
a. Definition, characteristics, information and media
format and types, sources,
advantages and limitations, and MIL11/12AIM-IVd-11
value
b. Hearing vs. Listening,
Learning Out Loud
c. Selection Criteria 2.
d. Design principle and comprehends how audio information and
Elements media is/are formally and informally MIL11/12AIM-IVd-12
produced, organized, and disseminated
PERFORMANCE
CONTENT CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
K to 12 Senior High School Core Curriculum – Media and Information Literacy December 2013 Page 7 of 17
K to 12 BASIC EDUCATION CURRICULUM SENIOR
HIGH SCHOOL – CORE SUBJECT
PERFORMANCE STANDARD
CONTENT CONTENT STANDARD LEARNING COMPETENCIES CODE
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K to 12 BASIC EDUCATION CURRICULUM SENIOR
HIGH SCHOOL – CORE SUBJECT
4.
produces and evaluates a creative
manipulative-based presentation using design MIL11/12MPIMIVgh-22
principle and elements
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K to 12 BASIC EDUCATION CURRICULUM
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PERFORMANCE
CONTENT CONTENT STANDARD STANDARD LEARNING COMPETENCIES CODE
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K to 12 BASIC EDUCATION CURRICULUM
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Glossary
Terms Definitions
Refers to the group of consumers for whom a media text was constructed as well
as anyone else who is exposed to the text.
Refers to materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the
Audio Information and Media use, analysis, evaluation and production of sound.
A set of rights granted to the author or creator of a work, to restrict others’ ability
to copy, redistribute and reshape the content. Rights are frequently owned by the
companies who sponsor the work rather than the creators themselves and can be
Copyright bought and sold on the market. (UNESCO MIL Curriculum for Teachers)
In this course, it refers to digital (refer to multimedia information and media) or traditional types like portfolio, flip charts, etc.
Creative Forms of Multimedia
Refers to the use of information technology to harm or harass other people in a deliberate, repeated, and hostile manner. (Wikipedia)
Cyber Bullying
Refers to the set of rules and criteria for the production of new media and information.
Design Principle and Elements
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K to 12 BASIC EDUCATION CURRICULUM
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Refers to the gap between groups, broadly construed, in terms of access to, use of, or knowledge, skills and even attitude in information and
Digital Divide communication technologies. (Wikipedia)
Refers to a collection of electronic evidence assembled and managed by a user, usually on the Web. Such electronic evidence may include inputted
Electronic portfolio text, electronic files, images, multimedia, blog entries, and hyperlinks. (Wikipedia)
Terms Definitions
Refers to the limitation and to the exclusive right granted by copyright law to the author of a creative work. Examples of fair use include
commentary, search engines, criticism, news reporting, research, teaching, library archiving and scholarship. (UNESCO MIL
Fair Use Curriculum for Teachers)
Any form of media that is created and controlled by a community, either a geographic community or a community of identity or interest. Community
media are separate from either private (commercial) media, state-run media, or public broadcast media.
Indigenous media Community media are increasingly recognized as a crucial element in a vibrant and democratic media system. (Wikipedia)
A broad term that can cover data, knowledge derived from study, experience, or instruction, signals or symbols. In the media world, information
is often used to describe knowledge of specific events or situations that has been gathered or received by communication, intelligence or news.
(UNESCO MIL Curriculum for Teachers)
Information
A broad term that can cover data, knowledge derived from study, experience, or instruction, signals or symbols. In the media world, information
is often used to describe knowledge of specific events or situations that has been gathered or received by communication, intelligence or news.
Information (UNESCO MIL Curriculum for Teachers)
Refers to the abilities to recognize when information is needed and to locate, evaluate, effectively use, and communicate information in its various
Information Literacy formats. (UNESCO MIL Curriculum for Teachers)
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Refers to an excessive or poorly controlled preoccupations, urges or behaviors regarding computer use and internet access that lead to impairment
Internet Addiction or distress. (US National Library of Medicine, National Institute of Health)
A process of sharing or producing contents that exemplifies a newfound knowledge. Current examples are producing and uploading videos,
Learning Out Loud blogging, etc.
Terms Definitions
Refers to materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the
Manipulative Information and Media use, analysis, evaluation and production of interactive and hands-on media.
Refers to a model for delivering free learning content online to any person who wants to take the course. (Educause)
Massive Open Online Course
Refers to the combination of physical objects used to communicate or mass communication through physical objects such as radio, television,
computers, or film, etc. It also refers to any physical object used to communicate media messages. Media are a source of credible information in
which contents are provided through an editorial process determined by journalistic values and therefore editorial accountability can be attributed
Media to an organization or a legal person. (UNESCO MIL Curriculum for Teachers)
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K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CORE SUBJECT
MIL stands for media and information literacy, and refers to the essential competencies and skills that allow citizens to engage with media and
other information providers effectively and develop critical thinking and life-long learning skills to socialize and become active citizens. (UNESCO MIL
Media and Information Literacy Curriculum for Teachers)
Refers to the conventions, formats, symbols and narrative structures which indicate to an audience the meaning of media messages. Symbolically,
Media Codes, Conventions, the language of electronic media work in much the same way as grammar works in print media. (UNESCO MIL
Languages and Messages Curriculum for Teachers)
Refers to the ability to transform different kinds media into digital code, which is then accessible by a range of devices, from the personal computer
Media Convergence to the mobile phone, thus creating a digital communication environment. (UNESCO MIL Curriculum for Teachers)
Understanding and using mass media in either an assertive or non-assertive way, including an informed and critical understanding of media,
what techniques they employ and their effects. Also the ability to read, analyze, evaluate and produce communication in a variety of media
forms, e.g. television, print, radio, computers etc. Another understanding of the term is the ability to decode, analyze, evaluate and produce
Media Literacy communication in a variety of forms. (UNESCO MIL Curriculum for Teachers)
Refers to materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the
Motion Information and Media use, analysis, evaluation and production of moving text and images.
Terms Definitions
Refers to materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the
Multimedia Information and Media use, analysis, evaluation and production of a combination of different types of media.
Refers to a set of rules that governs what conduct is socially acceptable in an online or digital situation. It is a social code of network
Netiquette communication. (Wikipedia)
An idea that the current age is characterized by creating a knowledge-based society surrounded by a high-tech computerization. It is also known
New (Information) Age as the Computer Age, Digital Age, or New Media Age. (Wikipedia)
New Media Refers to content organized and distributed on digital platforms. (UNESCO MIL Curriculum for Teachers)
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Refers to persons that are involved in the use, analysis, evaluation and production of media and information. The best example is a teacher inside
People Media the classroom.
The act of taking another person's ideas, writings, inventions, and similar intellectual products as one's own without knowledge, consent and/or
accreditation. (University of the Philippines’ Code of Student Conduct)
Plagiarism
Refers to the set of standards for the analysis, design, development, implementation and evaluation of media and information for effective and
Selection Criteria efficient integration to the learning process.
The ability to use digital technology, communication tools or networks to locate, evaluate, use and create information. It also refers to the
ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers and to a person’s
ability to perform tasks effectively in a digital environment. Digital literacy includes the ability to read and interpret media, to reproduce data
Technology (Digital) Literacy and images through digital manipulation, and to evaluate and apply new knowledge gained from digital environments. (University of Illinois)
Refers to materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the
Text Information and Media use, analysis, evaluation and production of alphanumeric characters and symbols.
Three Dimensional Technology Refers to virtual reality or interactive 3D and have a figurative appearance. Current examples range from 3D printer, 3D films,
Terms Definitions
holograms, etc.
Refers to the traditional means of communication and expression that have existed since before the advent of the Internet.
Traditional Media Examples are television, radio, movies, music studio, books, newspapers, magazines,and other print publications. (Wikipedia)
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K to 12 BASIC EDUCATION CURRICULUM
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An educational paradigm made possible in part by the omnipresence of digital media, supporting new modes of knowledge creation,
Ubiquitous Learning communication, and access. (University of Illinois Press)
Refers to materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the
Visual Information and Media use, analysis, evaluation and production of visual images.
Refers to design principles and elements in the production of visual media and information that take into consideration the visual perception of the
Visual Message Design audience in regards with their prior knowledge, culture, etc.
Refers to accessories incorporating computer and advanced electronic technologies. Current examples are Google glass, iPhone watch, etc.
Wearable Technology (Wikipedia)
LEGEND
SAMPLE DOMAIN/ COMPONENT CODE
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K to 12 BASIC EDUCATION CURRICULUM
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First Entry
Uppercase Letter/s Domain/Content/ Introduction to Media and Legal, Ethical, and Societal Issues in Media and Information LESI
IMIL
Component/ Topic Information Literacy Opportunities, Challenges, and Power of Media and Information
OCP
-
Current and Future Trends of Media and Information CFT
Lowercase Letter/s
*Put a hyphen ( -) in between Text Information and Media TIM
letters to indicate more than Week Week one a
a specific week Visual Information and Media VIM
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