The Fanes of Barovia: Additional Artifacts For The Tarokka Reading
The Fanes of Barovia: Additional Artifacts For The Tarokka Reading
The Fanes of Barovia: Additional Artifacts For The Tarokka Reading
T
he Fanes are ancient sacred sites dedicated to Additional Artifacts for the
three goddess that predate Strahd or even the Tarokka Reading
Zarovich line. The goddesses, though now
absent, left behind their sacred sites with If you wish to add the Fanes to your Curse of Strahd game,
remnants of their magic. Over the years, the best way to introduce them is to make the runestones be
Strahd desecrated these sites, removing artifacts whose location is drawn for using the tarokka
sacred runestones and tying the power of the reading. This can be done by Madam Eva or Esmeralda. See
sites to himself. He scattered the runestones throughout Introducing the Fanes Late in Optional Ideas for more
Barovia and allowed evil creatures to move in to desecrate information on introducing the Fanes.
the Fanes further. The Fanes empower Strahd, and if your The cards should be arranged as shown below, with cards
party wishes to defeat him, they'll have to purify the Fanes. 1-3 being the Fane cards, and cards 4-8 being the ones from
the base module. The Fane cards should be drawn from the
lower tarokka deck.
Strahd's Powers
Strahd is empowered by the Fanes. Over the course of a year,
he desecrated each Fane, removing the stones and allowing
the guardians to take hold. The power bestowed to him by
each Fane is specific.
The Forest Fane gives Strahd the gift of both stealth and
knowledge. While benefitting from the Forest Fane, Strahd is
under the benefits of a nondetection spell. Additionally,
whenever someone says his name, he can cast scry on that
person without expending a spell slot and without material
components. Depending on your game, this may lead to a
great deal of superstition in Barovia, where all NPCs refuse
to call Strahd anything but "The Devil." The benefits of the
Forest Fane add 1 to Strahd's CR.
The Swamp Fane gives Strahd the strength of the swamp.
While he is connected to the Swamp Fane, Strahd gains
resistance to fire, cold, lightning, thunder, and acid damage.
This makes Strahd very powerful, and adds 1 to his CR.
The Mountain Fane gives Strahd protection of the
mountain. While he is connected to the Mountain Fane, Have your tarokka reader say, before flipping any of the Fane
Strahd has an armor of force on him at all times. It provides cards:
+6 to his AC, and protects against incorporeal attacks as well
as while he is in mist form. This adds +1 to his CR. The Devil is powered by three corrupted sacred sites of
ancient Barovia. Their runestones were taken, and must be
returned with offerings if He is to be defeated. They were lost
centuries ago. These three cards will guide you to them.
This smooth stone is about the size of your palm. One side is
Swamp Fane Runestone
covered in runes, while the other is blank. When not held, the Swamp Runestone looks like this:
This smooth stone is about the size of your palm. One side is
When held: covered in runes, while the other is blank.
The runes begin to glow green, and glowing green words
appear on the blank side: When held:
The Huntress no longer here stalks prey.
The runes begin to glow blue, and glowing blue words appear
To return her power from the fiend,
on the blank side:
A mighty predator you must slay,
Upon her Fane, skinned and cleaned. The Weaver of fate spins no more.
To steal power from your adversary,
Present the payment of yore:
This suggests the purification ritual, as noted below.
Additionally, the runestone is a magic item that does not Honey and milk, fruit and berry.
require attunement.
This suggests the purification ritual, as noted below.
Forest Runestone Additionally, the runestone is a magic item that does not
Wondrous item, unique require attunement.
When held, the user can cast druidcraft at will, and plant
growth once per day. Wisdom is the spellcasting ability for Swamp Runestone
these spells. Wondrous item, unique
When held, the user can cast druidcraft at will, and tidal
Forest Fane Guardian wave once per day. Wisdom is the spellcasting ability for
Morgantha is the guardian of the Forest Fane. She has been these spells.
dumping children remains in the Fane, desecrating it further
with each body. To purify the Forest Fane properly, she must
be killed.
Credits:
The benefits the Fanes provide Strahd were taken from the
CR 27 Real Devil Strahd statblock available on DMs' Guild
(though I recommend buying it, there's a lot more than a few
Fane benefits in that pdf). Ideas about the goddesses and
purification rituals were taken from this reddit post on adding
the Fanes to Barovia. Obviously, Curse of Strahd belongs to
the Wizards of the Coast. If I have violated any copyrights or
intellectual property, please tell me and I will remove or
change the parts that are in violation.