System Reference Document V1.0: SRD Written by Matt Sanders in Consultation With Chris Bissette
System Reference Document V1.0: SRD Written by Matt Sanders in Consultation With Chris Bissette
System Reference Document V1.0: SRD Written by Matt Sanders in Consultation With Chris Bissette
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SRD WRITTEN BY MATT SANDERS IN CONSULTATION WITH CHRIS BISSETTE
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Licensing
You are free to create Wretched and Alone games. All
we ask for is credit using the Attribution Text below.
The contents of the SRD are available for use under the
Creative Commons Attribution (CC-BY) license.
Attribution Text
Wherever you put your copyright notice, add the
following text:
You are free to colour and resize the W&A logo to suit
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your project, but the logo should not be materially
altered in any other way.
All the text should be the same size as the rest of your
copyright section, and not redacted or obscured in any
way.
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Limitations
You can’t imply that Chris Bissette or Loot The Room
is endorsing you or sponsoring you unless special
arrangement has been made with you. Don’t use the
Loot The Room logo or the The Wretched logo without
obtaining permission. There is a Wretched and Alone
logo you can use very easily under the terms of this
license.
You may not use any material from The Wretched that
is not included in this SRD, including but not limited
to specific prompts and artwork. You must create your
own original material using the Wretched and Alone
system as a base.
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Theme
retched and Alone games generally place their
W
protagonist in hopeless and bleak situations where they
must do their best to survive or escape.
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Rules as an Unreliable Narrator
Part of the desired play experience is the pursuit of
victory or escape, even though this is almost impossible.
Bear in mind, some of humanity’s greatest achievements
have come from the seemingly impossible. The rules
should encourage the idea that the player can “win” the
game even when this is highly unlikely.
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Core Mechanics
The Die
This determines how many tasks you must face each
day. It also used for tests to see if you are successful on
the salvation mechanism tied to the Ace of Hearts
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The Block Tower
The block tower is one of your countdowns to losing.
Some of your tasks from the deck will make you pull
from the tower. It represents the fragility of your path
to completing your task. When the tower falls, you fail.
Most likely in permanent and irreversible ways.
Tokens
The tokens are used to track the progress of the
salvation mechanism on the Ace of Hearts. Tokens can
be anything physical that players can easily keep track
of, but it is recommended that you suggest something
fitting to the theme of your game. For example, The
Wretched tasks the player with trying to repair their
ship, and the suggested tokens are screws, nuts, and
bolts.
The Journal
Wretched and Alone games are best recorded and
documented. Depending on the theme and topic of the
game, this might be video/audio logs, a handwritten
diary, a typed document or something else entirely. Find
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what works best with the theme and give guidance on
how to do it. Encourage roleplay and creating something
evocative.
Win Conditions
Winning Wretched and Alone games is rare, and it is
supposed to be. The salvation mechanism from the
Ace of Hearts offers a <1% win rate. In the original The
Wretched, the other win condition is impossible; he
player’s own hope creates delusion that is embodied as
an unreliable narrator in the game setup text. Whether
you wish to make the second win condition achievable
or atler the chances of winning is up to you.
Special Thanks
We’ve received really useful feedback on the Wretched
& Alone SRD from a number of sources. If you are one
of these people, we’d like to say a special thanks to you
for helping make this better.
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