User Interface Design
User Interface Design
User Interface Design
interfaces
for software systems
To suggest some general design principles
for user interface design
To explain different interaction styles
To introduce styles of information
presentation
To describe the user support which should be
built-in to user interfaces
To introduce usability attributes and system
approaches to system evaluation
User interface design principles
User interaction
Information presentation
User support
Interface evaluation
System users often judge a system by its
interface rather than its functionality
A poorly designed interface can cause a user
to
make catastrophic errors
Poor user interface design is the reason why
so
many software systems are never used
Most users of business systems interact with
these systems through graphical interfaces
although, in some cases, legacy text-based
interfaces are still used
Characteristic Description
Windows Multiple windows allow different information to be
displayed simultaneously on the user’s screen.
Icons Icons different types of information. On some systems,
icons represent files; on others, icons represent
processes.
Menus Commands are selected from a menu rather than typed
in a command language.
Pointing A pointing device such as a mouse is used for selecting
choices from a menu or indicating items of interest in a
window.
Graphics Graphical elements can be mixed with text on the same
display.
They are easy to learn and use.
◦ Users without experience can learn to use the
system
quickly.
The user may switch quickly from one task to
another and can interact with several
different applications.
◦ Information remains visible in its own window when
attention is switched.
Fast, full-screen interaction is possible with
immediate access to anywhere on the screen
User-centred design is an approach to UI
design where the needs of the user are
paramount and where the user is involved in
the design process
UI design always involves the development of
prototype interfaces
Analyse and Produce paper- Evaluate design
understand user based design with end-users
activities prototype
Produce
Design Evaluate design
dynamic design
prototype with end-users
prototype
Executable Implement
prototype final user
interface
UI design must take account of the needs,
experience and capabilities of the system
users
Designers should be aware of people‟s
physical and mental limitations (e.g. limited
short-term memory) and should recognise
that people make mistakes
UI design principles underlie interface
designs although not all principles are
applicable to all designs
Principle Description
User familiarity The interfa ce should us e terms and concepts which are
drawn from the experience of th e people who will
make most use of th e system.
Consistency The interfa ce should be consistent in that, wherever
possible, comparable operations should be activated in
the same way.
Minimal surprise Users should never be surprised by the behaviou r of a
system.
Recoverability The interfa ce should in clude mechanisms to allow
users to recover from errors.
User guidance The interfa ce should provid e meaningful f eedback
when errors occur and provid e context-sensitive user
help facilities.
User diversity The interfa ce should provid e appropri ate interaction
facilities for di fferent types of system user.
User familiarity
◦ The interface should be based on user-oriented
terms and concepts rather than computer concepts.
For example, an office system should use concepts
such as letters, documents, folders etc. rather than
directories, file identifiers, etc.
Consistency
◦ The system should display an appropriate level
of consistency. Commands and menus should have
the same format, command punctuation should be
similar, etc.
Minimal surprise
◦ If a command operates in a known way, the user
should be
Recoverability
◦ The system should provide some resilience to
user errors and allow the user to recover from
errors. This might include an undo facility,
confirmation of destructive actions, 'soft' deletes,
etc.
User guidance
◦ Some user guidance such as help systems, on-line
manuals, etc. should be supplied
User diversity
◦ Interaction facilities for different types of user
should be supported. For example, some users
have seeing difficulties and so larger text should be
available
Two problems must be addressed in
interactive systems design
◦ How should information from the user be provided
to the computer system?
◦ How should information from the computer system
be presented to the user?
User interaction and information presentation
may be integrated through a coherent
framework such as a user interface metaphor
Direct manipulation
Menu selection
Form fill-in
Command language
Natural language
Interaction Main Main Application
style advantages disadva ntages examples
Direct Fast and intuitive May be hard to Video g ames
manipulatio interaction implement CAD systems
n Easy to learn Only suitable where
there is a visual
metaphor for tasks
and ob jects
Menu Avoid s user Slow for Most gene ral-
selection error exp erienced u sers purpose systems
Little typing Can b ecome
required complex if many
menu options
Form fill-in Simple data Takes up a lot of Stock control,
entry screen space Personal loan
Easy to learn processing
Command Powerful and Hard to learn Operating systems,
language flexibl e Poor error Library
manage ment information
retrieval systems
Natural Accessible to Requ ires more Timetable systems
language casual users typing WWW
Easily extended Natural language information
understanding retrieval systems
systems are
unreliable
Users feel in control of the computer and are
less likely to be intimidated by it
User learning time is relatively short
Users get immediate feedback on their
actions
so mistakes can be quickly detected and
corrected
The derivation of an appropriate information
space model can be very difficult
Given that users have a large information
space, what facilities for navigating around
that
space should be provided?
Direct manipulation interfaces can be
complex to program and make heavy
demands on the computer system
Title JSD. example Grid Busy
Method JSD
OUIT
Type Network Units cm
Title ISBN
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Publication
Publisher date
Number of
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Classification Loan
status
Date of
Order
purchase
status
User types commands to give instructions to
the system e.g. UNIX
May be implemented using cheap terminals.
Easy to process using compiler techniques
Commands of arbitrary complexity can be
created by command combination
Concise interfaces requiring minimal typing
can
be created
Users have to learn and remember a
command
language. Command interfaces are therefore
unsuitable for occasional users
Users make errors in command. An error
detection and recovery system is required
System interaction is through a keyboard so
typing ability is required
Often preferred by experienced users because
they allow for faster interaction with the
system
Not suitable for casual or inexperienced users
May be provided as an alternative to menu
commands (keyboard shortcuts). In some
cases, a command language interface and a
menu-based interface are supported at the
same time
The user types a command in a natural
language. Generally, the vocabulary is limited
and these systems are confined to specific
application domains (e.g. timetable enquiries)
NL processing technology is now good
enough to make these interfaces effective for
casual users but experienced users find that
they require too much typing
Command
Gr aphical user
language
interface
interface
Command
GUI
language
manager
interpreter
Operating system
Information presentation is concerned with
presenting system information to system
users
The information may be presented directly
(e.g. text in a word processor) or may be
transformed in some way for presentation
(e.g. in some graphical form)
The Model-View-Controller approach is a way
of supporting multiple presentations of data
Information to Presentation
be displayed software
Display
View state view modification Controller state
messages User inputs
View methods Controller methods
Model queries
and updates Model edits
Model state
Model methods
Static information
◦ Initialised at the beginning of a session. It does not
change
during the session
◦ May be either numeric or textual
Dynamic information
◦ Changes during a session and the changes must be
communicated to the system user
◦ May be either numeric or textual
Is the user interested in precise information
or data relationships?
How quickly do information values change?
Must the change be indicated immediately?
Must the user take some action in response
to a change?
Is there a direct manipulation interface?
Is the information textual or numeric? Are
relative values important?
Jan Feb Mar April May June
2842 2851 3164 2789 1273 2835
4000
3000
2000
1000
0
Jan Feb Mar April May June
Digital presentation
◦ Compact - takes up little screen space
◦ Precise values can be communicated
Analogue presentation
◦ Easier to get an 'at a glance' impression of a value
◦ Possible to show relative values
◦ Easier to see exceptional data values
1
0 10 20
4 2
OK Cancel
Concerned with techniques for displaying
large amounts of information
Visualisation can reveal relationships between
entities and trends in the data
Possible data visualisations are:
◦ Weather information collected from a number of
sources
◦ The state of a telephone network as a linked set of
nodes
◦ Chemical plant visualised by showing pressures and
temperatures in a linked set of tanks and pipes
◦ A model of a molecule displayed in 3 dimensions
◦ Web pages displayed as a hyperbolic tree
Colour adds an extra dimension to an
interface
and can help the user understand complex
information structures
Can be used to highlight exceptional events
Common mistakes in the use of colour in
interface design include:
◦ The use of colour to communicate meaning
◦ Over-use of colour in the display
Don't use too many colours
Use colour coding to support use tasks
Allow users to control colour coding
Design for monochrome then add colour
Use colour coding consistently
Avoid colour pairings which clash
Use colour change to show status change
Be aware that colour displays are usually
lower
resolution
User guidance covers all system facilities to
support users including on-line help, error
messages, manuals etc.
The user guidance system should be
integrated with the user interface to help
users when they need information about the
system or when they make some kind of error
The help and message system should, if
possible, be integrated
Application
Message
presentation
system
Bates ,J .
OK Cancel
User-oriented error message
System-oriented error message
Error #27
?
Patient J . Bates is not registered
Invalid patient id entered Clic konP atientsf or alistofregisteredpatients
Click on Retr y to re-input a patient name
Click on Help f or more inf ormation
OK Cancel
Patients Help Retry Cancel
Help? means „help I want information”
Help! means “HELP. I'm in trouble”
Both of these requirements have to be taken
into account in help system design
Different facilities in the help system may be
required
Should not simply be an on-line manual
Screens or windows don't map well onto
paper
pages.
The dynamic characteristics of the display can
improve information presentation.
People are not so good at reading screen as
they are text.
Multiple entry points should be provided so
that
the user can get into the help system from
different places.
Some indication of where the user is
positioned
in the help system is valuable.
Facilities should be provided to allow the user
to navigate and traverse the help system.
Top-level
entry
Entry from
application
Help history
1. Mail
2. Send mail
3. Read mail
4. Redirection
As well as on-line information, paper
documentation should be supplied with a
system
Documentation should be designed for a
range of users from inexperienced to
experienced
As well as manuals, other easy-to-use
documentation such as a quick reference card
may be provided
System System Novice Experienced System
evaluators administrators users users administrators