Tinyzine Issue 15: Sample File
Tinyzine Issue 15: Sample File
Tinyzine Issue 15: Sample File
e
Written by Alan Bahr & Steffie de Vaan
fil
Editor: Alan Bahr
e
Interior Art: Krasimir Sarov
Graphic Design & Layout: Robert Denton III
pl
TinyD6 Line Manager : Alan Bahr
Based on the game Tiny Dungeon by Brandon McFadden
Second Edition
m
1
Letter from
the Editor
Hail Loyal Gallants!
Welcome to the fifteenth issue of TinyZine!
e
We’ve been terribly behind but we’re frantically working to get
up to speed!
fil
Steffie returns with our monthly Roll-and-Play, this time
tackling Tiny Dungeons and their setups so you can quickly
facility dungeon crawling adventures!
Yours truly provides some new Heritages for TinyD6 games, the
noble giantkin, the heaven-touched, and hell-touched, and two
e
new enemies: The Death Knight and the Nature’s Champion!
All of these options are previews of the upcoming Tiny Dungeon
pl
2e Bestiary, which will be on Kickstarter next year!
- Alan Bahr, 11/10/2019
PS: As always, we’d also be remiss if we didn’t inform you of
m
our Gallant Knight Games Patreon, where you can get access to
previews, TinyZines, and free GKG RPGs! Please, feel free to
check it out.
www.patreon.com/gallantknightgames.
Sa
2
Roll-and-Play:
Tiny Dungeons
Roll-And-Play
Steffie de Vaan
Roll-and-Play is a monthly article by Steffie de Vaan which lets
GMs create readymade content for their game. The concept is
e
simple: grab a d6, and roll once on each tables below, or mix and
match as fits your game.
fil
There comes a time in every campaign where the group enters a
dungeon, so from start to finish: here is your dungeon crawl! This
one covers 4 rooms, but you can supplement with encounters of
your own (or pick multiple encounters from one table).
e
pl
m
Sa
3
D6 Name and Fame
Roll-And-Play
e
3 This planet has twin moons, and the Mirror Dungeon lies
on the smaller one. It’s only accessible once a year, when
fil
the moon is in low orbit, by pterodactyl or airship. You have
three nights before the moon moves to a higher orbit again!
4 In the vast ocean floats the body of the Leviathan, eternally
frozen at the moment of its death. Explorers make their
way through massive veins and fleshy membranes to
e
retrieve the treasures the creature swallowed over its long
existence. The Leviathan is an organic dungeon, so adjust
dangers accordingly - a collapsed tunnel is a ruptured
pl
vein, attacking creatures are antibodies, and so on.
5 A volcanic eruption covered the rich city of Hatuur
ages ago. Now, explorers and scavengers excavate homes,
m
4
D6 Room 1: The Entrance
Roll-And-Play
e
for you to enter the dungeon - ‘after you’, she smiles.
3 This all-dwarf team clearly came prepared! There’s 6 of
fil
them, and going on their equipment they’re a geological
expert, navigator, warrior, trap springer, magician, and
merchant. They’re not very talkative, but from what little
conversation you coax from them, they’re searching for an
artifact to cure an illness sweeping their city.
e
4 The old Karhu winces as she dons her armor and sword.
She’s clearly experienced, but seems to suffer from arthritis
pl
or some other joint pain. Why did she come here? Whatever
her motives, you expect she won’t survive long on her own.
5 This turned out to be a bit of a rat race. You count twelve
other teams, of varying skill levels and dispositions. Three
m
5
D6 Room 2: A Challenge
1 This tunnel has collapsed. Given the size of the tunnel they
Roll-And-Play
e
swinging blade rigged to tripwire, or a nest of carnivorous
insects. Adventurers make a Save test to dodge, run away,
or otherwise escape, or take 1 HP damage.
fil
3 This room is completely devoid of oxygen. It’s also the only
way through. Crossing inflicts 1 HP damage. Alternately,
a search of the room (which inflicts 2 HP dmg but can be
done by one person) reveals a crystal amulet sucking in all
air. Destroying the crystal restores oxygen to the room.
e
4 How is this hallway on fire? Truth is - it’s not, but your brain
can still self-inflict damage on your body. Save to disbelieve
pl
this illusion, or take 1 HP damage crossing through the fire.
5 This hallway is flooded. The Dungeoneering or Trackmaster
traits let the group find a way around, otherwise they must
swim to the other end of the hall - Save test to hold their
m
D6 Room 3: Attacked!
1 A swarm of smaller creatures.
10 HP, Rise Again (When reduced to 0 HP, the swarm
immediately makes a Save Test. If successful, it reforms with
half its former HP).
2 A lich (use stats for a Necromancer, Tiny Dungeon 2E p. 54,
but give her the Rise Again ability above) and 1-4 skeleton
minions (TD2E p,56).