Lee Lean Hua SGSM007413
Lee Lean Hua SGSM007413
Lee Lean Hua SGSM007413
By
Research report in partial fulfilment of the requirements for the degree of Master of
Business Administration
2015
I
ACKNOWLEDGEMET
Hereby, I would like to take this opportunity to express my deepest gratitude and
appreciation towards people who have helped me throughout these periods to complete
First of all, I am very grateful to have Associate Professor Dr. Nabsiah Abdul
supervisors for her patients, endeavours supports and good suggestions to guide me
throughout the course of completing this MBA thesis. Her spirits and experiences gave
Besides that, I would like to thanks the office staffs and lecturers of the
Graduate School of Business from University Sains Malaysia for their dedication and
support. The research will not completed without their great assistance.
family who is always being so supportive and encouraging all the time. Without their
I
TABLE OF CONTENTS
AKNOWLEDGEMENT ............................................................................................I
TABLE OF CONTENTS ......................................................................................... II
LIST OF TABLES .................................................................................................. VI
LIST OF FIGURES .............................................................................................. VII
LIST OF ABBREVIATIONS .............................................................................VIII
ABSTRACK (MALAY) .......................................................................................... IX
ABSTRACK ............................................................................................................. X
II
2.8.1 Informativeness and Consumers’ Attitudes ............................................... 32
2.8.2 Entertainment and Consumers’ Attitudes .................................................. 32
2.8.3 Irritation and Consumers’ Attitudes .......................................................... 33
2.8.4 Credibility and Consumers’ Attitudes ....................................................... 33
2.8.5 Informativeness and Consumer Behavioural Intention ............................. 33
2.8.6 Entertainment and Consumer Behavioural Intention................................. 34
2.8.7 Irritation and Consumer Behavioural Intention ......................................... 34
2.8.8 Content Credibility and Consumer Behavioural Intention ........................ 35
2.8.9 Consumers attitudes and Consumer Behavioural Intention ....................... 35
2.8.10 Mediation Effect of Consumers’ attitudes on Informativeness,
Entertainment, Irritation and content credibility, and consumer behavioural
intention ………………………………………………………………………...35
2.9 Summary .............................................................................................................. 37
CHAPTER 3: RESEARCH METHODOLOGY .................................................. 38
3.1 Introduction .......................................................................................................... 38
3.2 Research Design ................................................................................................... 38
3.3 Variables and Measurement ................................................................................. 39
3.4 Unit of Analysis ................................................................................................... 39
3.5 Population ............................................................................................................ 39
3.6 Sampling Technique............................................................................................. 40
3.6.1 Sampling Frame ......................................................................................... 41
3.6.2 Sample size ................................................................................................ 41
3.7 Procedure of Data Collection ............................................................................... 42
3.8 Survey Instrument ................................................................................................ 43
3.8.1 Questionnaire Construction ....................................................................... 43
3.9 Scale of Measures ................................................................................................ 44
3.10 Data Analysis ..................................................................................................... 46
3.10.1 Descriptive Analysis ................................................................................ 47
3.10.2 Factor Analysis ........................................................................................ 47
3.10.3 Construct Validity .................................................................................... 48
3.10.4 Convergent Validity................................................................................. 48
3.10.5 Discriminant Validity .............................................................................. 48
3.10.6 Reliability Analysis ................................................................................. 49
3.10.7 Goodness-of-fit Measures ........................................................................ 50
III
3.10.8 Q2 Assessment ......................................................................................... 50
3.10.9 Mediation effect Assessment ................................................................... 50
3.10.10 Regression Analysis ............................................................................... 52
3.11 Summary ............................................................................................................ 53
CHAPTER 4: RESULTS......................................................................................... 54
4.1 Introduction .......................................................................................................... 54
4.2 Response Rate ...................................................................................................... 54
4.3 Respondents Qualifying Profile ........................................................................... 55
4.4 Respondents’ Background/ Profile ...................................................................... 56
4.5 Goodness of Measures ......................................................................................... 58
4.5.1 Construct Validity ...................................................................................... 60
4.5.2 Convergent Validity ................................................................................... 62
4.5.3 Discriminant Validity ................................................................................ 63
4.5.4 Reliability Test ........................................................................................... 64
4.5.5 Goodness-of-Fit Measures ......................................................................... 66
4.5.6 Q2 Measures (PLS Blindfolding Procedures) ............................................ 67
4.6 Descriptive Statistic Analysis .............................................................................. 71
4.6.1 Mean and Standard Deviation for All Scale Items .................................... 71
4.7 Hypothesis Testing ............................................................................................... 73
4.7.1 Mediation Testing Using Bootstrapping Procedure................................... 79
4.8 Summary of Findings ........................................................................................... 82
CHAPTER 5: DISCUSSION AND CONCLUSION............................................. 84
5.1 Introduction .......................................................................................................... 84
5.2 Recapitulation of the Study .................................................................................. 84
5.3 Discussion of the Major Findings ........................................................................ 86
5.3.1Informativeness and Consumers’ attitudes (Hypothesis: H1a) .................. 87
5.3.2 Entertainment and Consumers’ attitudes (Hypothesis: H1b) .................... 88
5.3.3 Irritation and Consumers’ attitudes (Hypothesis: H1c) ............................. 89
5.3.4 Content Credibility and Consumers’ attitudes (Hypothesis: H1d) ............ 90
5.3.5 Informativeness and Consumer behavioural intention (Hypothesis: H2a) 90
5.3.6 Entertainment and Consumer behavioural intention (Hypothesis: H2b) ... 91
5.3.7 Irritation and Consumer behavioural intention (Hypothesis: H2c) ........... 92
5.3.8 Content Credibility and Consumer behavioural intention (Hypothesis:
H2d)…… ............................................................................................................ 93
IV
5.3.9 Consumers attitudes and Consumer Behavioural intention (Hypothesis:
H3)……… .......................................................................................................... 93
5.3.10 Mediation Effect of Consumers’ attitudes on Informativeness,
Entertainment, Irritation, content credibility and consumer behavioural intention
(Hypothesis: H4a, H4b, H4c and H4d) ............................................................... 95
5.4 Implications of Study ........................................................................................... 96
5.5 Limitations of Study............................................................................................. 98
5.6 Recommendations for Future Research ............................................................... 99
5.7 Conclusion ......................................................................................................... 100
REFERENCES ....................................................................................................... 102
APPENDIX A: QUESTIONNAIRE ..................................................................... 110
APPENDIX AII: ONLINE QUESTIONNAIRE ................................................. 115
Appendix B: Descriptive Analysis – Respondents Qualifying Profile ............... 124
Appendix CII: Descriptive Analysis – Mean and Standard Deviation (SPSS
output) ..................................................................................................................... 128
Appendix D: Main Loading and Cross Loadings (Smart PLS Output) ........... 130
Appendix E: Convergent Validity, Discriminant Validity and Reliability Test
(Smart PLS output) ................................................................................................ 132
Appendix F: Hypotheses Results (PLS Output) .................................................. 133
V
LIST OF TABLES
Page
VI
LIST OF FIGURES
Page
Advertising
VII
LIST OF ABBREVIATION
Β Beta
C Content Credibility
CA Consumers’ Attitudes
CR Composite Reliability
DV Dependent Variable
E Entertainment
GoF Goodness-of-fit
H Hypothesis
IN Informativeness
IR Irritation
VIII
ABSTRAK (MALAY)
Kajian ini menyelidik sama ada informasi, hiburan, kerengsaan and kredibility
kandungan akan menpengaruhi niat dan tingkah laku pengguna untuk membeli
perkhidmatan kandungan mudah alih di Malaysia. Rangka kerja untuk kajian ini
Statistical Package for Social Sciences (SPSS) telah digunakan untuk menganalisis
data. Data dikumpul melalui soal selidik di mana terdapat 300 responden mengambil
bahagian dalam kajian ini. Penemuan menunjukkan bahawa informasi, hiburan dan
mempunyai positif pengaruh kepada sikap dan tingkah laku pengguna. Selain itu, sikap
alih pengiklanan dan tingkah laku pengguna untuk membeli perkhidmatan kandungan
mudah alih. Niat Pengguna juga bukan kesan pengantara untuk kerengsaan. Hasil
kajian ini menunjukkan bahawa pengiklan dan agensi pengiklan perlu menggunakan
pasaran.
IX
ABSTRACT
underlying theory in this study. Out of 274 data from survey questionnaires analysed
using Partial Least Square (PLS) and Statistical Package for Social Science (SPSS),
the findings showed that Informativeness, Entertainment and content credibility were
advertising and their behavioural intention to purchase the mobile content service.
mobile content services. Consumers’ attitudes towards mobile content services was
not the mediator for irritation. The findings of this study imply that advertisers and
X
CHAPTER 1: INTRODUCTION
adoption and higher speed of mobile broadband networks are provided. This situation
has proven by the statistic indicated in GSMA mobile economy 2015 report where it
reported that there is a total of 3.6 billion unique mobile subscribers that have been
subscribed to mobile plan globally in 2014. This phenomenon will grow continuously
and has been anticipated that approximately one billion subscribers to be added by
2020 where the mobile phone penetration rate will be achieved approximately 60%
globally. Whereas, in Malaysia, Statistic has shown that mobile penetration has
achieved 40% where 47% Malaysians own at least 1 mobile phone. Besides that,
subscriptions plan where allow them to access to the internet at anytime and anywhere.
Additionally, it was reported that more than 15million Malaysian are using 3G
subscription (MCMC, 2015). There is 65% of Malaysians are still using the feature
prediction (eCommerceMILO, 2014), feature phone will no longer ruling the Malaysia
Currently, there are 4 main phone operators offering mobile phone services to the
For the past few years, Maxis had been leading in the top position (Goh Thean Eu,
2015) of mobile operators market where it has the highest total mobile subscriber base.
1
Recently, the total mobile subscribers of Maxis have been dropped dramatically due
to aggressive competition from Celcom and Digi. Celcom has overtaken the top
position in Q4 2014 with 34.8% of market share with 0.02% slightly higher compare
In fact, these operators play an important role in mobile content services as relevant
service provider will collaborate with them to promote their mobile subscription
services. The service content provider is unable to launch their services if these
operators are not providing the short code. Furthermore, there is positive relationship
between the mobile subscribers and mobile adnetwork. It’s difficult for the marketers
to penetrate the mobile subscription market if low mobile phone subscribers or mobile
phone users available in that country. Mobile adnetwork could not supply the traffic
inventories if low population growth rate and mobile users rate in that country.
Meanwhile, Malaysia is considered as one of the top mobile subscription market in the
Southeast Asia. According to Buzz City (2015), Malaysia is one of the top traffic
inventories countries. There is 853.1M ad will be served where 46.69% is from Maxis,
23.84% from Celcom, 23.86% from Digi and 5.91% from Umobile. There is positive
In the fast changing and growing technology environment, Internet advertising has
now established itself as essential part of marketing mix. In United States, business
owners have spent on internet from $4.6 billion in 1999 increased to $16.9 billion in
2006 (IAB, 2014) and the trend are forecasted to grow strongly in future. Today, the
evolution of technology and increasing of internet usage has enable the users could
2
access the internet via mobile phone at anytime and anywhere. Moreover, the risen of
internet and mobile usage has bring huge revenue potential in mobile advertising
where it play an important role in promoting the mobile content services. In 2013,
there was $19.4bilion revenue gained in mobile advertising and it indicates the 92%
of growth rate compare to 2012. For instance, the clash of clans is one of the top games
of mobile content services. It is developed by Supercell in 2012 and is one of the top
promoted mobile apps in mobile application store nowadays. It’s ranked #2 of top
grossing game in the world while estimate of 61,000 users install the game in daily
basis (Think Game, 2015). It is initially advertised via Facebook channel, however, it
has started to expand its advertising method by airing the mobile games though US
television and Youtube. Although the advertising spending has costed the company
approximately $4.5M USD, however, Supercell is still willing to invest the money as
Internet has been evolving rapidly and becoming an increasingly important tool for
marketing success. It helps the companies to conduct their business and obtain several
competitive advantages over its competition. Many companies have been observed to
apply integrated marketing strategies on which they have adopted both online and
offline business to strike a balance to meet their customers’ needs (Peter Yannopoulos,
2011). In addition to the Internet, the mobile phone has recently considered by
customers as significant and has since redefine the consumers’ experiences in many
aspects of their daily life. It also has created a range of new business opportunities and
services to business owners. While this provides the companies with opportunities,
they, for instance the mobile content services providers have to align their promotion
3
strategies with advertising agencies. Mainly, this is due to the fact that the digital
ecosystem has been evolving continuously. Any gap within the digital ecosystem
will disrupt the mobile content services advertising, and consequently, will affect
mobile users. It allows them to stay informed about every happenings in their daily
life. Most of the consumers will use their mobile phone to access to the service or
information pertaining to life important events. In 2014, the global statistic has shown
that 62% of use mobile phones to follow up the health information, 57% use mobile
phone to complete online banking transaction, 44% of them access to the information
about real-estate listing or searching appropriate housing place to live, 43% for career
to educational content and lastly 18% for job application. Hence, good mobile content
services able to allow mobile users to connect with important live event and thus
channels. The key point of content marketing is valuable (Josh Steimle, 2014) where
mobile content services provided should give values to the consumers. It is pointless
to deliver the content that is not consumers sought out and want to consume it. In this
study, the mobile content services might be supplied in many forms such as
wallpapers, logos and games. Currently, mobile content services are available in three
services (MMS) and wireless application protocol (WAP). For example, service
4
provider could offer their content services in terms of mobile phone personalisation
(ringtones, java games, wallpapers and etc.), infotainment (sports news, gaming result,
updates, gossips and etc.), Communication (chat, share joke and etc.) and more. For
instance, clash of titans is developed by Supercell in 2012 and is one of the top
promoted mobile apps in mobile application store nowadays. It’s ranked #2 of top
grossing game in the world while estimate of 61,000 users install the game in daily
basis (Thinking game websites, 2015). According to Chris Chapman (ACMA, 2015),
mobile premium services have become famous methods of procuring information and
entertainment nowadays. These mobile content services have started to evolve and
could have wider range of purchase methods via accessing to their mobile phones. The
ultimate purpose of companies is to generate sales and profit. To ensure the business
sustainability, the service providers need to ensure there is strong connection between
customers and its products or services. Nowadays, marketing is one of the important
strategies that have been adopted in every company to promote the products or services
advertisement is one of the effective marketing method or tool to create the product or
services knowledge and awareness (Morden, 1991). To instil the brand image about
mobile content services in consumers’ mind, service providers must know what are
the potential products or services are sought by, thus, right contents or products can be
delivered to right audience (Latif et al, 2011). Nowadays, many advertisers are using
the “free to download” wording to attract the mobile users to download the application.
be used in advertising as the mobile content might consist the unexpected costs from
in-app purchases. The terms of “free to download” might consist the misleading
5
elements to encourage the mobile users to download the content. Therefore, this study
irritation and content credibility to measure the consumers’ attitudes towards mobile
the mobile content services. Consequently, consumers could be protected from the
financial harm from downloading unwanted mobile content services whereby it also
helps to protect the credibility of the stakeholders in mobile content services market
The study has through the literature review chapter identifies many studies that
investigate the determinant factors that influence the consumer attitudes and
behaviours towards mobile advertising (refer to table 2.1). Although some studies are
(refer to table 2.1), however, there is no study found investigating factors that can
advertising. Noting this gap, this study aims to examine selected determinant factors
content services advertising and test their influence over consumers’ attitudes and
This research aims to understand the consumer behavioural intention towards mobile
advertising.
6
b) To investigate whether informativeness, entertainment, irritation and content
content services.
advertising?
services?
7
1.5 Significance of study
Theoretically, this study contributes to the mobile users about the ideas and importance
about promotion of mobile content services via mobile marketing. Many mobile users
do not understand the purpose of mobile content services where it aim to supply the
information to ensure the consumers could access it at anytime and anywhere. The
mobile content services normally will be charged through their mobile bills. However,
these mobile users are not aware and understand mobile content services are in terms
will be made either through postpaid bills or credit deduction from prepaid services.
Users who are not aware might misperceived the mobile content services is a scam.
providers could not offered the same level of security and fraud protection guarantees.
Adding payments to mobile bills is similar to unlimited payment via credit card.
Through this study, mobile users could have better understanding the promotions
methods of mobile content services and able to decide whether they want to purchase
the services.
advertising will provide the different perspectives to user and marketers. This study
will explain the mobile advertising attributes that will be used by advertisers to create
consumer awareness about mobile content services. Different determinant factors will
lead to different consumers’ attitudes. Advertisers could avoid to use the determinant
factors that could negatively affect consumer attitudes and behavioural intention.
Through this study, we aim that both parties could have better insights and standpoints
about each other. The outcome of this study enable the advertisers to use the favourable
8
different mobile interactive advertising could lead to different users’ perspective.
Marketers or advertisers could refer it and shed out some light to improve the mobile
advertising strategies in order to generate more business opportunities and drive the
users and mobile marketers as it helps the users to have deep understanding of mobile
In addition, through this study, it aims to drive better consumer satisfaction and
content services via mobile interactive advertising. Meanwhile, for users, they could
understand how the mobile content services will be promoted. Positive attitudes that
where decide to subscribe the mobile content services under their wish. As a result,
the advertisers could reduce and improve their mobile content services brand image
2015).
9
Short Messaging Service (SMS)
SMS is the abbreviation term of Short Messaging Service and is widely used
by the people around the world. It’s a store-and-forward communication system for
mobile phone (Bamba and Barnes, 2007, p. 815) where it allows users to send
Similar to SMS, MMS is one of the method to send a message from one people
to another via mobile phone. However, SMS only allows users to send alphanumeric
message to others while MMS able to send alphanumeric message, videos, images or
sounds to others.
devices such as mobile phones or personal digital assistant (PDA) to access to the
internet (Matskin and Tveir, 2001). The users could check their email, send instant
purpose of ACMA was formed is to ensure the Australians media and legislation,
10
Mobile Premium Services
Mobile Premium Services are the payment and interactivity tools for digital
and transparent models of mobile payment services where consumers could purchase
CAB Model
the cognition can be defined as the beliefs or thoughts a people has about an attitude
has about an attitude object. Lastly, behavioural intention refer to intention of the
persons to react with regard to an attitude object. These 3 elements are interrelated and
emphasize consumers’ attitude of knowing, feeling and doing has about to certain
objects or situations.
might available in terms of information, news update, data, quizzes, joke, greetings,
messages, ringtones, wallpapers, logos and games where users may be offered free,
by the relevant service provider to consume the content services (MCMC, 2015).
11
Mobile Advertising
the relevant product or services message to their target audience. The key point of
mobile advertising is connecting people via the mobile phones (Tri Dinh Le and Bao-
Informativeness
(Sevtap Ünal, Aysel Ercis, and Ercan Keser, 2011) useful information or beneficial
information (Wanmo Koo, B.S., 2010) to the users. Apart from that, the content shall
also be able provide good source of information, up-to-date information and supplies
Entertainment
delivered to the target audiences in the forms of entertaining, pleasing, exciting and
fun to receive (Sevtap Ünal, Aysel Ercis, and Ercan Keser, 2011). On the other hand,
it helps the consumers to release or escape from emotional situation (Wanmo Koo,
B.S., 2010).
Irritation
that convey annoying and confusing message (Wanmo Koo, B.S., 2010). Moreover,
12
the users or consumers might perceive the contents, products or services are deceptive
(Wanmo Koo, B.S., 2010), manipulated and insulting to people’s intelligence (Sevtap
Content Credibility
channels. The contents such as game, wallpaper, music, etc, can be delivered by using
users. In this study, content credibility can be defined as truthful content delivered will
create correct consumers’ perception (Sevtap Ünal, Aysel Ercis, and Ercan Keser,
2011) and believability (Tri Dinh Le and Bao-Tran Ho Nguyen, 2014) about the
Consumers’ Attitude
ideas, objects or people which might include oneself. Normally, attitude is lasting and
(Solomon, 2013).
towards a specific products or services and it might be caused by the results of the
attitudes that consumers has on specific product and services (Solomon, 2013).
13
1.7 Structure of chapters
There is five chapters will be included in this study. In Chapter one, discussion about
and key terms of definitions were presented. Followed by chapter two, literature
and hypotheses proposed that related to factors that determine consumer behavioural
intention to purchase mobile content services were presented. Next, in chapter three,
data collection methods and data analysis were discussed. In chapter four, research
mediating effects analysis were presented. Lastly, the research findings, implications
14
CHAPTER 2: LITERATURE REVIEW
2.1 Introduction
In this chapter, it will review the past studies about theoretical foundation there the
researchers have adopted to form the hypotheses. This chapter begin with the
attitudes towards mobile content services advertising. Besides that, determinant factors
of mobile content advertising will be discussed after that. Lastly, research framework
will be highlighted and research hypotheses will be developed according to past studies.
Content can be defined as product or services that expressed through some channels.
On the other hand, content marketing is also defined as the marketing techniques that
have been adopted to create, distribute the value to specific product or services. The
contents of the products or services must be relevant and consistent where it able to
indulge the targeted audience and thus driving profitable customer action (Josh Steimle,
2014). Furthermore, the key point of content marketing is valuable (Josh Steimle, 2014)
where mobile content services provided should give values to the consumers. It is
pointless to deliver the content that is not consumers sought out and want to consume
it.
mobile content services. Users may be charged according to or above the standard
network charges by the relevant service provider if they have subscribed to the mobile
15
content service. The mobile subscription contents might be supplied in the forms of
wallpapers, logos and games. Currently, mobile content services are available in three
services (MMS) and wireless application protocol (WAP). For example, service
provider could offer their content services in terms of mobile phone personalisation
(ringtones, java games, wallpapers and etc.), infotainment (sports news, gaming result,
updates, gossips and etc.), Communication (chat, share joke and etc.) and more.
To deliver their content, service providers need to obtain the short code from
operators in order to launch their content. Normally, there are 3 types of short code
will be available. First type of short code will be the 2-series short code. It is applied
for cellular network operator’s own services. Second type of short code will be 3 series
short code for premium services assigned by cellular network operators such as Maxis,
Digi, Celcom and Umobile to mobile content service providers. Lastly will be the 6-
series short code that is applied to corporate and bulk services. Once users have
subscribed the content services, they will either offered free to use the content or
otherwise will get charged via deduction from prepaid credit or charged to their
postpaid bill. The payment term is relied on the method of mobile service provider has
offered. The charges will be either charged at one time or continuously billed until
mobile content services has started to evolve and become transparent models of mobile
methods via accessing to their mobile phones. The ultimate purpose of companies is
16
to generate sales and profit. To ensure the business sustainability, the service providers
need to ensure there is strong connection between customers and its products or
services. Nowadays, marketing is one of the important strategies that have been
Taiw Alimi and Mattew Ayanbimipe, 2005). Whereby, advertisements is one of the
effective marketing method or tool to create the product or services knowledge and
awareness (Morden, 1991). To instil the brand image about mobile content services in
consumers’ mind, service providers must know what are the potential products or
services are sought by, thus, right contents or products can be delivered to right
audience (Latif et al, 2011). In previous studies, many researchers have proven that
Therefore, what make this study difference is aim to determine the factors of
advertising.
products or services and will help to deliver the product message to people with
cheaper cost (Etzel et al., 1997). The evolution of mobile phones and rapid
development in technology has enable the advertisers to begin promoting their product
via mobile phone which known as mobile advertising at nowadays. Actually, the key
advertising is the intention of sellers to bring the attention from buyers to have
17
controlling and implementing processes. On the other hand, Altuna and Konuk (2009)
In Southeast Asia, display advertising and search advertising are the popular
mail brochures, magazine and newspaper ads which can be shown on any page
throughout a publication (Rick Suttle, 2009). However, online display advertising was
referred as banner ads which is a “basic image or flashy display ads” (Appnexus, 2015)
that is used to promote the online content in order to attract customers. Next, search
shown when sponsored ads tailored with users search result. It’s very crucial for the
advertisers to write a good targeted text ads in order to attract potential customers
(Arifa Raufi, Bijoux Niwemutoni, Chiara Derksen and Wiebke Kasper, 2015). The
mobile advertising is very helpful tool to communicate with customers which able to
2005b)
advertising agencies, affiliate networks, publishers and users (Bauer et al., 2005;
Barnes & Scornavacca, 2008; Wilska, 2003) who will play the responsibility role as
distributors who help to design the advertising campaigns and promote the campaigns
through mobile web or mobile app. These agencies need the help from mobile web or
app publishers to place the advertisements to reach out their mobile users who will be
the potential customers of their brands (Bauer et al., 2005; Wilska, 2003).
18
2.4 Consumer Attitudes
belief about, feelings about and behavioural intention toward some object within in the
context of marketing. These 3 components are highly interdependent and will become
the representing forces to affect the consumer to react to the object when these
components are combined together. Firstly, author (Lars Perner, 2010) explained that
beliefs is really important to define consumer attitudes. Consumer could have negative
may hold many beliefs where it could be vary across different consumers. It may be
consumers might hold different feelings to certain objects or situations. Those feelings
might be affected by their feelings at sometimes. Lastly, consumers may have certain
behavioural intention where they have made their plan or decision to do with. As a
other circumstances.
On the other hand, Solomon (2013) has also defined that attitudes is a general
According to Solomon (2013), it has indicated that many researchers has agreed that
an attitude is formed by three components which consist of Affect (A), Behaviour (B)
and Cognition (C). According to them, attitude “refers to the way a consumer feels
something with regard to an attitude” and lastly cognition “refers to beliefs a consumer
has about an attitude object”. These three components are interrelated where it
revealed what are consumer knowing, feeling and doing. Different hierarchies of these
components will lead to different effects. There are three hierarchies model which
19
known as CAB, CBA and ABC. The CAB model refers to Attitude based on cognitive
process and lastly ABC model refers to attitude based on hedonic consumption.
In this study, we will be focusing at CAB model where consumer’ beliefs has
about an object will affect their thinking or feeling and thus will lead to consumer
Pratyush Tripathi and Satish Kr. Singh (2012) had defined the consumer behaviour as
consuming actions of good and services by individuals. Consumer behaviour has been
considered as the consumer decision making process where consumer able to decide
to purchase the goods and services at anytime and anywhere. Besides that, according
to Malhotra & McCort (2001), consumer behaviour is formed together with intention.
The beliefs of individuals will have impact on consumer mental plan or attitudes to act
specific behaviour is highly relied on the result of individual attitudes (Fishbein &
attitude towards a product. This model has been revised and is known as theory of
reasoned action. There are three modifications in this model. The purpose of theory of
recognize the uncontrollable factors that restrain the prediction of actual behaviour.
Furthermore, it does consider the power of people which able to influence people
20
behaviour. Many of people might doubted on their preferences. They might think that
what others would like to do is more relevant than their individual preferences
(Solomon, 2013). In previous studies, the determinants factors that are significantly
influence the behavioural intention as well (Wanmo Koo, B.S., 2010). Consequently,
Solomon (2013) have defined that advertising play an important role to influence the
consumers’ over and above feeling about a product, evaluation of a product and
reaction to a product. Meanwhile, the authors has also explained that “the attitudes
viewer towards the advertiser, evaluations of the ad execution itself, the mood evoked
by an ad and the degree to which the ad affects viewers’ arousal levels. Eventually,
these determinants can generate different consumers feeling which can have a direct
factors that will impact on consumer attitudes as consumers have started to create the
content and share their opinions about brands through social media. Furthermore, Cox
(2010) also defined that consumers were more favourable to the positive attributes of
online advertising format. Whereby, in Tri Dinh Le and Bao-Tran Ho Nguyen (2014)
21
study, the researchers found that most of the mobile users hold moderate and show
positive attitudes in mobile advertising. Despite of this, most of the mobile users
perceived that mobile advertising has helped to gain the information and awareness
about the product. In addition, another study which conducted by Wanmo Koo, B.S.
(2010) also found out that determinants factors below had significantly affect the
intention as well.
Table 2.1 displayed the review of previous studies. In previous studies, the
researchers have highlighted different factors forms of advertising attributes and other
various factors that could lead to different consumer attitudes and behaviours. In this
study, determinant factors will adapt the conceptual theory as indicated in figure 2.1.
This study has applied the similar advertising attributes concept to examine consumer
the difference and purpose of in this study is to examine the determinant factors of
22
Figure 2.1: Conceptual model adapted from Generation Y Attitudes towards Mobile
2.7.1 Informativeness
information and owning the ability to provide relevant and up-to-date information.
Generally, researchers found that informative advertising will drive the positive
influence on consumers’ attitudes (Tsang et al., 2004). Furthermore, Siau and Shen
(2003) found that quality features of mobile advertising content which consist of
Besides that, Okazaki (2005a) found that positive attributes toward web advertising
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will be generated if web providers able supply certain degree of supportive and
practical information to the users. The quality of companies’ web-pages will be the
major determinant factors that influence the consumers’ mindset or perceived value
about the companies and their goods and services, and mobile advertising (Haghirian
et al., 2005)
2.7.2 Entertainment
entertainment which consist of fun and joy elements will lead to positive feelings or
emotions influences on consumer attitudes (Hoffman & Novak, 1996). Life is not a
bed of roses. Many people is living in a high stressful life nowadays. Entertainment
that built on many foundations such as sense of humour, sympathy or love could
become certain contribution to consumers to help them relieve their stressful life (Tri
Dinh Le and Bao-Tran Ho Nguyen, 2014). In addition, Ozaki (2005a) defined the
consumers pleasant and amusement perception could be generated through the use of
lead to positive feelings from consumers whereby overall of consumers’ attitudes will
2.7.3 Irritation
or upset (Ducoff, 1996). According to Asker & Bruzzone (1985), the researchers
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