Operator's Manual: Warning
Operator's Manual: Warning
Operator's Manual: Warning
Operator’s Manual
WARNING!!
To prevent fire or shock hazard, do not expose this appliance to rain or moisture.
1-En
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK
DO NOT REMOVE COVER (OR BACK).
NO USER-SERVICEABLE PARTS INSIDE.
REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
The exclamation point within an equilateral triangle is intented to alert the user
to the presence of important operating and maintenance (servicing) instruc-
tions in the literature accompanying the appliance.
5B-En
Warning
WARNING
The MPC2000 is designed to be used in a standard household environment.
Power requirements for electrical equipment vary from area to area. Please ensure that
your MPC2000 meets the power requirements in your area. If in doubt, consult a qualified
electrician or Akai Professional dealer.
Page i
Warning
WARNING
THIS APPARATUS MUST BE EARTHED
IMPORTANT
This equipment is fitted with an approved non-rewireable UK mains plug.
To change the fuse in this type of plug proceed as follows:
1) Remove the fuse cover and old fuse.
2) Fit a new fuse which should be a BS1362 5 Amp A.S.T.A or BSI approved type.
3) Refit the fuse cover.
If the AC mains plug fitted to the lead supplied with this equipment is not suitable for your type of
AC outlet sockets, it should be changed to an AC mains lead, complete with moulded plug, to the
appropriate type. If this is not possible, the plug should be cut off and a correct one fitted to suit
the AC outlet. This should be fused at 5 Amps.
If a plug without a fuse is used, the fuse at the distribution board should NOT BE GREATER than 5
Amp.
PLEASE NOTE: THE SEVERED PLUG MUST BE DESTROYED TO AVOID A POSSIBLE
SHOCK HAZARD SHOULD IT BE INSERTED INTO A 13 AMP SOCKET
ELSEWHERE.
The wires in this mains lead are coloured in accordance with the following code:
GREEN and YELLOW —EARTH
BLUE —NEUTRAL
BROWN —LIVE
As the colours of the wires in the mains lead of this apparatus may not correspond with the
coloured markings identifying the terminals in your plug, please proceed as follows:
The wire which is coloured GREEN and YELLOW must be connected to the terminal which is
marked with the letter E or with the safety earth symbol or coloured GREEN or coloured
GREEN and YELLOW.
The wire which is coloured BLUE must be connected to the terminal which is marked with the
letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with
the letter L or coloured RED.
THIS APPARATUS MUST BE EARTHED
Ensure that all the terminals are securely tightened and no loose strands of wire exist.
Before replacing the plug cover, make certain the cord grip is clamped over the outer sheath of
the lead and not simply over the wires.
6D-En
Page ii
Warning
VENTILATION
Do not prevent the unit's ventilation, especially by placing the unit on the soft carpet, in a narrow space,
or by placing objects on the unit's chassis—top, side, or rear panels. Always keep the unit's chassis
at least 10 centimeters from any other objects.
31C-En
FCC WARNING
This equipment has been tested and found to comply with the limits for a Class B digital device pursuant
to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses, and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur
in a particular installation. If this equipment does cause harmful interference to radio or television
reception, which can be determined by turning the equipment off and on, the user is encouraged to try
to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
• Consult the dealer or an experienced radio/TV technician for help.
21B-En
This digital apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus
set out in the Radio Interference Regulations of the Canadian Department of Communications.
27-En
COPYRIGHT NOTICE
The AKAI MPC2000 is a computer-based device, and as such contains and uses software
in DISKs and ROMs. This software, and all related documentation, including this Operator’s
Manual, contain proprietary information which is protected by copyright laws. All rights are
reserved. No part of the software or its documentation may be copied, transferred or
modified. You may not modify, adapt, translate, lease, distribute, resell for profit or create
derivative works based on the software and its related documentation or any part there of
without prior written consent from AKAI Electric Co. Ltd, Tokyo, Japan.
Page iii
Warranty
WARRANTY
AKAI Electric Co. Ltd. warrants its products, when purchased from an authorized “AKAI
professional” dealer, to be free from defects in materials and workmanship for a period of
12 (twelve) months from the date of purchase. Warranty service is effective and available
to the original purchase only, and only on completion and return of the AKAI Warranty
Registration Card within 14 days of purchase.
Warranty coverage is valid for factory-authorized updates to AKAI instruments and their
software, when their installation is performed by an authorized AKAI Service Center, and
a properly completed Warranty Registration has been returned to your “AKAI professional”
dealer.
To obtain service under this warranty, the product must, on discovery of the detect, be properly
packed and shipped to the nearest AKAI Service Center. The party requesting warranty service
must provide proof of original ownership and date of purchase of the product.
If the warranty is valid, AKAI will, without charge for parts or labor, either repair or replace
the defective part(s). Without a valid warranty, the entire cost of the repair (parts and labor)
is the responsibility of the product's owner.
AKAI warrants that it will make all necessary adjustments, repairs and replacements at no
cost to the original owner within 12 (twelve) months of the purchase date if:
1) The product fails to perform its specified functions due to failure of one or more of its
components.
2) The product fails to perform its specified functions due to defects in workmanship.
3) The product has been maintained and operated by the owner in strict accordance with the
written instructions for proper maintenance and use as specified in this Operator's Manual.
Before purchase and use, owners should determine the suitability of the product for their
intended use, and owner assumes all risk and liability whatsoever in connection therewith.
AKAI shall not be liable for any injury, loss or damage, direct or consequential, arising out
of use, or inability to use the product.
The warranty provides only those benefits specified, and does not cover defects or repairs
needed as a result of acts beyond the control of AKAI, including but not limited to:
1) Damage caused by abuse, accident, negligence. AKAI will not cover under warranty any
original factory disk damaged or destroyed as a result of the owner's mishandling.
2) Damage caused by any tampering, alteration or modification of the product: operating
software, mechanical or electronic components.
3) Damage caused by failure to maintain and operate the product in strict accordance with the
written instructions for proper maintenance and use as specified in this Operator's Manual.
4) Damage caused by repairs or attempted repairs by unauthorized persons.
5) Damage caused by fire, smoke, falling objects, water or other liquids, or natural events
such as rain, floods, earthquakes, lightning, tornadoes, storms, etc.
6) Damage caused by operation on improper voltages.
IMPORTANT NOTE: This warranty becomes void if the product or its software is
electronically modified, altered or tampered with in any way.
AKAI shall not be liable for costs involved in packing or preparing the product for shipping, with
regard to time, labor, or materials, shipping or freight costs, or time or expense involved in
transporting the product to and from AKAI Authorized Service Center or Authorized Dealer.
AKAI will not cover under warranty an apparent malfunction that is determined to be user
error, or owner's inability to use the product.
THE DURATION OF ANY OTHER WARRANTIES, WHETHER IMPLIED OR EXPRESS,
INCLUDING BUT NOT LIMITED TO THE IMPLIED CONDITION OF MERCHANTABILITY,
IS LIMITED TO THE DURATION OF THE EXPRESS WARRANTY HEREIN.
AKAI hereby excludes incidental or consequential damages, including but not limited to:
1) Loss of time.
2) Inconvenience
3) Delay in performance of the Warranty.
4) The loss of use of the product.
5) Commercial loss.
6) Breach of any express or implied warranty, including the Implied Warranty of Merchant-
ability, applicable to this product.
Page iv
Contents
Table of Contents
Chapter 1: Introduction ............................................................................................... 1
Features .............................................................................................................. 2
Panel Descriptions ............................................................................................. 4
Front Panel ............................................................................................ 4
Rear Panel .............................................................................................. 7
Handling Floppy Disks ...................................................................................... 8
The Disk Drive ....................................................................................... 8
Taking care of your Disks ...................................................................... 9
Page v
Contents
Page vi
Contents
Page vii
Contents
Page viii
Contents
Page ix
Chapter 1
Introduction
Chapter 1: Introduction
Features
The following is a summary of some of the advanced features of the
MPC2000.
General
• Large 248 x 60 dot LCD display with graphics.
• 6 function keys under the LCD display provide various functions on
each page.
• Built-in 1.44 megabyte floppy disk drive to store both sequence and
sound data.
• By pressing the OPEN WINDOW key at the parameter you want to
edit, you are allowed to make more detailed parameter settings. It
is not necessary to switch between different modes as in the case of
conventional devices to make detail settings.
• Built-in SCSI interface for storing data to external hard disk.
Sampler
• 16-bit, 44.1kHz stereo sampling.
• High capacity sound memory: 2 megabytes standard (22 seconds
mono or 11 seconds stereo), expandable to 32 megabytes with SIMM
memory.
• Digital sampling input for direct recording from digital sources with
IB-M208P (optional) board.
• 128 sounds (samples) may be held in memory at one time.
• 32 simultaneous playback voices.
• The envelope or filter can be set for each sound.
• Optional multi-effects generator EB16* for versatile effects.
• Sample files may be loaded from Akai S1000 and S3000 disks.
• IB-M208P (optional) enables you to mix and output internal sam-
pler sounds from 8 individual outputs.
• A maximum of 24 programs (sound assignments and sound param-
eter settings) can be created.
• A selection between polyphonic (multiple sounds are overlaid when
the same sound is played continuously) or mono (the second sound
silences the first).
• It is possible to stop the playing of a sound with another sound. This
is used to simulate the open close effect of the hi hat.
• It is possible to copy a part of a sound as a separate sound or paste a
sound to a section of a sound. It is also possible to mute or reverse
part of a sound.
• One MIDI note can play three sounds. The sounds can be played
simultaneously, switched by velocity, or with the NOTE VARIA-
TION slider.
• Loop settings can be made to a sound.
• The velocity can change the playback pitch..
• When phrase sampling, it is possible to calculate the tempo of the
phrase from the length of the sound loop.
• Since the sound wave patterns are displayed, it is possible to edit
the sound while watching the wave pattern. It is also possible to
zoom the wave pattern.
Page 2
Chapter 1: Introduction
Sequencer
• Loop recording function enables quick recording by looping short
phrases.
• 10,000 note sequencer memory capacity. (1NOTE VARIATION =
2NOTE)
• 99 sequences may be held in memory at once. Each sequence con-
tains 64 individual tracks,
• 2 independent MIDI output ports permit 32 simultaneous MIDI
output channels.
• 2 mergeable MIDI inputs.
• The optional SMPTE boards* enable synchronization with SMPTE
time codes.
• MTC (MIDI time code), MMC (MIDI machine control) compatible.
• Data can be exported to or imported from standard MIDI files.
• Step edit function enables you to edit individual events.
• The velocity of each track can easily be modified.
• It is possible to record to 16 MIDI channels at one time.
• Tap Tempo feature allows the playback tempo to be set by tapping a
key in the time of 1/4-notes.
• Programmable tempo changes in mid-sequence or mid-song are
supported.
• Auto Punch feature enables you to punch in or punch out automati-
cally in the designated sequence.
• Swing feature enables you to add a swing-feel to the rhythm.
• 16 velocity- and pressure-sensitive front panel drum pads and 4 pad
banks provide a total of 64 pad/bank combinations.
• The NOTE VARIATION slider controls the decay or filter value of
the sound in real time.
• Since it is possible to convert MIDI sustain pedal data to note dura-
tion data, you can place sustain effects independently from the note
data within a track.
• The note repeat function and the after touch function pads enable
you to easily enter drum rolls and hi-hat beats.
• The UNDO SEQ key enables you to undo sequence recordings or
edits.
Page 3
Chapter 1: Introduction
Panel Descriptions
Front Panel
MAIN VOLUME
1 3
MIN MAX
REC GAIN F1 F2 F3 F4 F5 F6
2 F1 F2 F3 F4 F5 F6
MIN MAX
4 MIDI PRODUCTION CENTER
MAIN SCREEN OPEN WINDOW
7 8 9 6 7 Q
DRUMS
DATA DIGIT
MIXER OTHER MIDI/SYNC
5 1 2 3
NOTE
VARIATION TAP TEMPO
CURSOR
NOTE REPEAT
AFTER
0 B
ASSIGN
E A B
PAD 5 IJ PAD 6 KL PAD 7 MN PAD 8 OP
UNDO SEQ ERASE
C D
C D PAD BANK
LOCATE N A/a
STEP GO TO BAR
FULL LEVEL
F G H PAD 1 AB PAD 2 CD PAD 3 EF PAD 4 GH
P
A SPACE
I J K L M
3 LCD
This 248 x 60 dot display enable graphical dis-
play.
Page 4
Chapter 1: Introduction
Page 5
Chapter 1: Introduction
Page 6
Chapter 1: Introduction
Rear Panel
WARNING : SHOCK HAZARD-DO NOT OPEN! V FOLLOWING TWO CONDITIONS :(1) THIS DEVICE
MAY NOT CAUSE HARMFUL INTERFERENCE,
AND (2) THIS DEVICE MUST ACCEPT ANY
MADE IN CHINA
ON OFF
OUT
CAUTION
T RISK OF ELECTRIC SHOCK
DO NOT OPEN
MIDI IN MIDI OUT
X
U 1 2 A B RECORD IN STEREO OUT
SCSI LEFT RIGHT LEFT RIGHT PHONES
Y Z [ \ ]
S POWER Y MIDI IN
This is the ON/OFF power switch. This receives MIDI signals. It is possible to
merge 1 and 2.
T AC in
This is used to connect to a power source. Z MIDI OUT
This sends MIDI signals. Since A and B are inde-
U SCSI pendent, it is possible to handle a total of 32
This is a 25-pin SCSI interface. This connects a MIDI channels.
hard disk drive to load or save data.
[ RECORD IN
V SMPTE IN/OUT (option) This is the input jack used for sampling. This
This is the SMPTE TIME CODE IN/OUT jack stereo phone jack enables you to change the bal-
used to play in sync with a tape. ance of the input.
Page 7
Chapter 1: Introduction
To eject the disk, simply press the DISK EJECT button. When a disk
is loading, saving or formatting, the DISK ACTIVITY LED will be lit.
As a result, it is vital that you save your work to disk before turning
the power off otherwise you will lose your work and, unless previously
saved or backed up, it will be gone for ever. In fact, it is a good idea to
regularly save your work as you are working. All good computer users
do this and it prevents the accidental loss of data should power be
accidentally removed from the instrument. This also serves as a form
of ‘undo’ - if you make some kind of mistake in your programming and
editing and can’t fix it, you can load the last level of editing back into
the sampler. It may be a bit tedious to keep stopping every now and
then to save your work but it is better than losing some valuable
sounds.
Page 8
Chapter 1: Introduction
1. Never slide the metal cover back and touch the disk. Finger marks
may render the disk unreadable.
2. Don’t leave the disk in the drive wherever possible. When the disk
is in the drive, the metal protective cover slides back exposing the
actual disk inside and this makes the disk susceptible to picking
up dust which may cause read errors.
5. Do not leave your disks around when drinking liquids - one acci-
dental spillage could ruin a lot of work!
6. Always use high quality disks. Whilst cheap ones may be appeal-
ing, they are prone to errors more than good ones.
7. Try to ensure that the write protect tab is switched on (i.e. the tab
does not block the hole). This will prevent accidental erasure, for-
matting and loss of data. It may be a nuisance to try to write to the
disk and find it write protected but it is less of a nuisance than
accidentally over-writing a set of your favourite samples and pro-
grams!
8. Try to get into the habit of labelling your disks - it will pay divi-
dends in the end when you are searching for something.
10.Even if you are using a hard disk of any sort, please make sure you
have backed up your work to floppy disks. It can be time consum-
ing but it will be worth it if you ever have a problem with your hard
disk!
Page 9
Chapter 2
The Basics
Chapter 2: The Basics
TO AUDIO CONSOLE
MPC2000
SMPTE
POWER
IN
ASSIGNABLE MIX OUT DIGITAL
1 2 3 4 5 6 7 8 IN OUT
ON OFF
OUT
MIDI IN
MIDI IN
MIDI IN
If you only want to use the MPC2000 as a drum machine for now, don’t
connect the MIDI keyboard, the sound modules, or make any MIDI con-
nections. If you choose to connect an external MIDI device, connect the
MIDI Output of the MIDI keyboard to MIDI Input of the MPC2000, and
the MIDI Input of the MIDI sound source to MIDI Output of the
MPC2000. MIDI Output provides an A or B Output. Normally use
Output A when there is only one sound source. If you want to use a
sound source from the connected MIDI keyboard, connect the MIDI
keyboard MIDI Input to the MPC2000 MIDI Output. (In this case, it is
necessary to turn the Soft thru function on the MPC2000 off. For de-
tails, refer to “Setting the Track’s MIDI Channel” on page 49.) To con-
nect multiple sound sources, use the MIDI THRU jacks of the MIDI
device. Connect the MIDI Output of the MPC2000 to the MIDI Input of
the first MIDI sound source. Connect the MIDI THRU of the first MIDI
sound source to the second MIDI sound source, and so on. MIDI can
handle up to 16 data channels, the MPC2000 has MIDI Output A and B
each with 16 channels enabling you to handle 32 channels of data.
Page 12
Chapter 2: The Basics
Sequence
A sequence is the most basic unit in creating data on the MPC2000.
The performance data from a MIDI keyboard or pad is recorded on
each track within a sequence. Each sequence has 64 tracks, each to
which performance data can be recorded. It is possible to create up to
99 sequences.
Sequence
Track01 Piano
Track02 Bass
Track03 Organ
Track64 (Unused)
There are two main ways to create music data on the MPC2000. One
way is to create a long sequence as a whole piece, the other way is to
create short sequences for each part of the piece and play them se-
quentially using the Song feature. Therefore, a sequence can be a
long piece of more than 100 bars, a two-bar drum loop, etc.
Track
There are 64 tracks in a sequence to which individual performances
can be recorded. For example, track 1 could be the piano, track 2
could be the bass, and track 3 the organ. Normally, each track is
recorded one at a time. It is also possible to record a new track while
playing the recorded tracks. Each track can be turn on or off individu-
ally. It is possible to record different piano solos to track 1 and track
2 and compare the combination with the other tracks. It is possible to
selected either a Drum track or MIDI track. It is possible to play the
internal sampler from a drum pad and record it to the Drum track. If
you are recording a piano or bass line from an external MIDI key-
board, set the track to MIDI.
Page 13
Chapter 2: The Basics
Song
This function sequentially plays the data of a sequence. You can set
the order or number of times to play the sequence. This is used to play
multiple pieces consecutively, or to complete a song by arranging the
sequence data for each part. In the MPC2000 there are 20 songs, each
having up to 250 steps. A sequence is assigned to each step to create
a song. In doing so, it is also possible to set each step to repeat a
number of times.
Song
Step Seq Repeats
1 1 2
2 10 1
3 1 2
4 23 3
250
Sound
Each individually sampled recording in the MPC2000 is called a
sound. A sound can be recorded on the SMPLE page or loaded from a
floppy disk. The start of end of a sound can be changed or the looping
of a sound can be set on the TRIM page. The sound is assigned to a
note number and it is possible to set the envelope, filter, or pitch.
Assign a note number to each pad to play the sound from the
MPC2000 pad.
Drum Pads
Sounds are played by assigning them to a drum pad. It is possible to
assign up to 64 sounds by combining the pads with the pad bank
keys(16 pads x 4 pad banks). To play a sound from a pad, assign a
sound to a note number then assign the note number to a pad. Details
are described in the “Creating and Editing Programs” chapter. By
playing a pad, it is also possible to send the MIDI note of the note
number assigned to that pad from the MIDI output.
Note Number
This refers to the position (note) of the MIDI note event on the key-
board. For example, the note number for Middle C on the piano is 60.
The lowest key on the piano is A-1 which is note number 21. On a
MIDI track, the MIDI keyboard performance data is recorded as a
note number. On a Drum track, the note number is used to play back
the sound in the internal sample. If you play the pads and record to a
drum track, the note numbers assigned to the pad will be recorded on
the track. When you play back this track, the sound assigned to the
note number is played back.
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Chapter 2: The Basics
Program
A program is a collection of sounds assigned to 64 note numbers. It is
possible to set the envelope or filter on each note number individually.
It is possible to create 24 programs on the MPC2000.
The sound is played back by a pad or MIDI note only when it is as-
signed to a note number in a program. By assigning a note number to
a pad, the sound assigned to that note number can be played from a
pad. When a sequence is played back, the sound is played with the
note data recorded on the track. (When the snare drum is assigned to
note number 50, the snare drum is reproduced with the timing re-
corded on the note.)
You can instantly switch the program by selecting it in PROGRAM
mode. It is also possible to use the MIDI program change feature to
switch the program.
Page 15
Chapter 2: The Basics
Insert the system disk and turn the power on. After about half a
minute, the LCD screen will display the following text:
It is the main operating state of the MPC2000 and most playing and
recording of sequences is done when this screen is in view. It will be
discussed further in the chapter entitled “Recording Sequences.” If at
any time while operating the MPC2000 you are confused and want to
return to this screen, press the MAIN SCREEN key.
Notice that a part of the screen is displayed with black and white
reversed. This is called the cursor. It is possible to move the cursor
around the screen using the four gray direction keys located in the
Cursor section of the panel. These four keys are referred to as the
CURSOR LEFT, CURSOR RIGHT, CURSOR UP and CURSOR
DOWN keys. Try moving the cursor around the LCD, then move it to
the upper left corner.
Notice that the cursor does not move from letter to letter, but landing
only in certain locations, usually to the right of a colon (:). These areas
are called data fields and each one controls a specific parameter. For
example, the upper left-most data field is called Sq (Sequence), an
abbreviation for sequence. To the right of this field is another field
containing the name for the selected sequence.
To change the data in a data field, move the cursor to the field and use
the DATA wheel. By rotating the DATA wheel one click to the right
when the cursor is in the data field, the number on the screen will
increase. By rotating the DATA wheel one click to the left, the num-
ber on the screen will decrease. If you continuously rotate the DATA
wheel, the numbers will continuously increase or decrease.
Page 16
Chapter 2: The Basics
There are fields in the data field where you can enter the numbers
directly from a numeric keypad. Move the cursor to the field, enter a
new number from the numeric keypad, and press the ENTER key.
For example, to change the tempo to 100.0, follow the steps below:
Immediately below the LCD screen are six keys labeled F1, F2, F3,
F4, F5 and F6. The functions of these keys change from one screen to
another; these functions are always displayed on the lowest line of the
screen. For example, while the Main screen is showing, the lowest line
appears as:
Page 17
Chapter 2: The Basics
Basic Functions
Loading the Operating System
To operate the MPC2000, it is necessary to load the operating system
from the system disk. To load the operating system, insert the en-
closed operation disk into the disk drive of the MPC2000 and turn the
power on. When the power is turned on, the version number of the
operating system will be displayed for several seconds and the main
screen will appear.
2. Press the DISK key (3 on the numeric keypad) while holding down
the SHIFT key.
Page 18
Chapter 2: The Basics
All the files are now loaded. Press the MAIN SCREEN key to return
to the main screen.
Playing the Drum Pads, the PAD BANK, & FULL LEVEL Keys
Each recorded sample in the MPC2000 is called a sound. To hear
some of the drum sounds you have loaded, play the 16 drum pads on
the front panel. To hear other sounds, press the PAD BANK key once
so that the [B] light above the key is lit, then play the pads again. The
MPC2000 has four pad banks (A, B, C and D). To hear the sounds
assigned to pad bank C, press the PAD BANK key again and play the
pads, and do the same to hear bank D. Each time you press the PAD
BANK key you change to the next pad bank, and with each bank the
16 pads play different sounds.
The 16 drum pads are dynamic—the harder you play them, the louder
the sound will play. Press the FULL LEVEL key (the light goes on),
and no matter how hard you play the pads, the sound will play at its
maximum dynamic level. Press the FULL LEVEL key again to return
to normal dynamic operation.
Page 19
Chapter 2: The Basics
Selecting Programs
A program is an edited set with note number and sounds assigned to
it. The MPC2000 can hold up to 24 programs. Each program has 64
sound assignments. If you change from one program to another, play-
ing the four banks of pads will produce entirely different sounds.
When you just played the drum pads and heard the sounds, you were
hearing the sounds assigned in Program 1. To change to Program 2:
1. Press the PROGRAM key (or 6 on the numeric pad) while holding
the SHIFT key . The following screen will appear:
2. Move the cursor to the Prg: field. Select program 2 using the
DATA wheel.
3. Play the sounds in program 2: Select Pad Bank A and play the
sounds, then select Pad Bank B and play the sounds, then play
bank C, then bank D.
4. Repeat step 3, except select program 3 and play the sounds. Repeat
this procedure to hear the other programs.
5. To return to the Main screen, press the MAIN SCREEN key.
1. The slider can control decay for a hi-hat sound. This would simu-
late the action of a drummer’s hi-hat pedal, changing the hi-hat
decay time each time the pad is played. By using the decay switch
feature in the program and setting the sound so it switches accord-
ing to the decay value, it is possible to simulate a closed hi-hat
gradually opening by moving the slider.
2. The slider can be assigned to tuning for a tom tom sound. By mov-
ing the slider when playing the drum pad assigned to a tom tom
sound, it is possible to change to tom tunings.
3. The slider can control filter value for a sound containing a filter
setting. This will change the sound of each time the note is played,
to play analog synthesizer sample and hold filter effects.
Page 20
Chapter 2: The Basics
1. Press the drum pad you want to assign (the note number, pad num-
ber and sound name of the pad you pressed will appear in the As-
sign note: field). It is also possible to select the sound by se-
lecting the Assign note: field with the cursor and using the
DATA wheel.
2. Move the cursor to the Parameter: field and select the desired
parameter (TUNING, DECAY, ATTACK or FILTER) using the
DATA wheel.
3. Press the MAIN SCREEN key to return to the Main screen.
4. Play the selected pad while moving the NOTE VARIATION slider.
Each time the pad is played, the selected parameter (tuning, at-
tack, decay or filter) will change according to the slider position.
5. To turn the NOTE VARIATION slider off, press the ASSIGN (AF-
TER) key while holding down the SHIFT key to display the assign
screen, move the cursor to the Assign note: field and turn the
DATA wheel to the left until “OFF” appears.
• Assign note:
This field contains the note number to which the slider is assigned
(35-98). To change the assignment, press a drum pad. The pad num-
ber of the pad you pressed in the Assign note: field and the
name of the sound currently assigned to the note number will ap-
pear. Alternately, you can change it by moving the cursor directly to
the field and rotating the DATA wheel.
• Parameter:
This field determines which of the four possible parameters the
slider will control. The four choices are:
TUNING This slider changes the tuning of the sound. The
tuning you get is based on the tuning that is set
in the Tune: parameter of the program.
DECAY This enables you to change the decay time with
the slider. This changes regardless of the value
set in the Decay: parameter of the program.
ATTACK This enables you to change the attack time with
the slider. This changes regardless of the value
set in the Attack: parameter of the program.
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Chapter 2: The Basics
To return to normal operation, press the AFTER key again and the
light will go off.
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Chapter 2: The Basics
To use the 16 LEVELS function, press the 16 LEVELS key and dis-
play the following screen.
• Note:
Use the 16 level feature to select the pads you are playing to 16
levels. Select the sound by directly playing the drum pad. It is also
possible to move the cursor to the field and select the level with the
DATA wheel.
• Param:
When VELOCITY is selected, it is possible to apply 16 levels of
velocity to the sound set in Note: The velocity is played the weak-
est on PAD1 and strongest on PAD16.
When NOTE VAR is selected, set the parameter with the following
Type:.
• Type:
This allows you to select the next parameter.
TUNING This allows you to play the sound set in Note:
at 16 levels of tuning. The original tuning is as-
signed to the pad set in the Original key
pad: field and the tuning changes by half note.
DECAY This allows you to play the sound set in Note:
at 16 levels of decay time. The range of decay
time is set on the assign screen of the note varia-
tion by pressing the ASSIGN (AFTER) key while
holding down the SHIFT key.
ATTACK This allows you to set the attack time of a sound
set in Note: at 16 levels and play them. The
range of attack time is set on the assign screen of
the note variation by pressing the ASSIGN (AF-
TER) key while holding down the SHIFT key.
FILTER This allows you to set the cut off frequency of the
filter of a sound set in Note: at 16 levels and
play them. The range of cut off frequency is set
on the assign screen of the note variation by
pressing the ASSIGN (AFTER) key while hold-
ing down the SHIFT key.
After you have set the parameter, press TurnON[F5]. The 16 LEVELS
LED will light up and allow you to play using the 16 levels function.
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Chapter 2: The Basics
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Chapter 3
Recording Sequences
Chapter 3: Recording Sequences
Sequence
Track01 Piano
Track02 Bass
Track03 Organ
Track64 (Unused)
There are two main ways to create music data on the MPC2000. One
way is to create a long sequence as a whole piece, the other way is to
create short sequences for each part of the piece and play them se-
quentially using the Song feature. Therefore, a sequence can be a
long piece of more than 100 bars, a two-bar drum loop, etc.
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Chapter 3: Recording Sequences
Bar.Beat.Tick
The sequencer of the MPC2000 divides the quarter note into 96 parts.
Each one of these divisions is called a tick.
001.01.00
Bar Beat Tick
To specify the range of edit, select bar, beat, or tick with the cursor
and set the value with the DATA wheel. The edit range set in the
time field starts at the time entered on the right and continues to one
tick before the time entered on the right. Therefore, if the settings
were 001.01.00-003.01.00 then you cannot edit an event entered be-
fore 003.01.00. Also when you are editing each bar, the First bar: filed
is the first bar and the Last bar: field will be the last bar edited. In
this case, the bar set in the Last bar: field is included in the edit
range. When the First bar: is set to one and the Last bar: to two, the
data of the first and second bars will be edited.
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Chapter 3: Recording Sequences
1. Turn the MPC2000 on and load the drum sounds from the enclosed
sound disk. (Refer to the chapter “Disk Operation” for details on
how to load the sounds.) When you have finished, check to see if
the drum sounds can be played back by playing the drum pads.
2. Press the MAIN SCREEN key and display the main screen. The
recording and play back of a sequence will always be operated
here.
3. Select the Sq: field with the CURSOR key, rotate the DATA
wheel until it displays and select an unused sequence labeled
(Unused).
4. Select the track type field with the CURSOR key and rotate the
DATA wheel to the right to select Drum.
5. Select the Bars: field with the CURSOR key and set the number
of bars (length) you want to record with the DATA wheel.
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Chapter 3: Recording Sequences
6. Select the Loop: field with the CURSOR key and rotate the
DATA wheel to the left to set it OFF.
7. Select the Count: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
8. Select the Count: field and press the OPEN WINDOW key to
open the Count/Metronome window.
9. Select the Count in: field with the CURSOR key and select
REC ONLY with the DATA WHEEL. Furthermore, select the In
rec: field and rotate the DATA wheel to the right and set it to
YES.
11.Press the PLAY START key while holding down the REC key to
start recording. After one bar count, the bar.beat.tick numbers in
the Now: field will start to increase. Play the drum pads to the
click.
12.The recording will automatically stop when the number of bars set
in step 5 have been recorded. To stop in the middle of a recording,
press the STOP key. It is possible to play back the recorded se-
quence by pressing the PLAY START key.
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Chapter 3: Recording Sequences
13.To record again, press the PLAY START key while holding down
the REC key again and start recording.
1. Turn the MPC2000 on and load the drum sounds from the enclosed
sound disk. (Refer to the chapter “Disk Operation” for details on
how to load the sounds.) When you have finished, check to see if
the drum sounds can be played back by playing the drum pads.
2. Press the MAIN SCREEN key and display the main screen. The
recording and play back of a sequence will always be operated
here.
3. Select the Sq: field with the CURSOR key, rotate the DATA
wheel until it displays and select an unused sequence labeled
(Unused).
4. Select the track type field with the CURSOR key and rotate the
DATA wheel to the right to select Drum.
5. Select the BARS: field with the CURSOR key and set the number
of bars to record with the DATA wheel. In this example, we will
create a two-bar loop. Select “2” with the DATA wheel.
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Chapter 3: Recording Sequences
6. Select the Loop: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
7. When the Loop: field is selected, press the OPEN WINDOW key
to open the Loop window.
8. Select the First bar: field with the CURSOR key and set the
field to 1 with the DATA wheel.
9. Select the Last bar: field with the CURSOR key and set the
field to END with the DATA wheel and close the Loop window by
pressing CLOSE[F4].
10.Select the Count: field with the CURSOR key and rotate the
DATA wheel to the right to turn it ON.
12.Select the Count in: field with the CURSOR key and select
REC ONLY with the DATA wheel. Furthermore select the In
rec: field and set the function to YES by rotating the DATA
wheel to the right.
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Chapter 3: Recording Sequences
15.To finish recording, press the STOP key. You can play back the
sequence loop by pressing the PLAY START key.
2. Use the drum pads to record the drum sound in the same manner
as in Example 1.
3. Select the Tr: field with the cursor and select a track which is not
used by rotating the DATA wheel to the right.
4. Select the Track Type field with the cursor and select the MIDI by
rotating the DATA wheel to the left.
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Chapter 3: Recording Sequences
5. Select the MIDI Channel field with the cursor and set the MIDI
channel of the MIDI device with the DATA wheel.
7. When the number of bars set have been recorded, the recording
automatically stops. To stop in the middle of a recording, press the
STOP key. You can play back the prerecorded sequence by press-
ing the PLAY START key.
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Chapter 3: Recording Sequences
This is called the Main screen. It is the main operating screen of the
MPC2000 and most playing and recording of sequences is done while
this screen is showing. To return to this screen, press the MAIN
SCREEN key. The following is an explanation of each of the data
fields and function keys contained in this screen:
Selecting a Sequence
Move the cursor to the Sq: field and turn the DATA wheel to select
the sequence. The sequence number and sequence name will appear.
(Unused) will appear when there is no data recorded to the se-
quence.
Select the sequence with the DATA wheel. In the above illustra-
tion, 02-Sequence02 is played back after 01-Sequence01 is played
to the end. It is possible to play sequences consecutively in this
manner. When you want to stop the next sequence function, select
the number originally selected (the currently playing sequence in
the Next sequence: field.
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Chapter 3: Recording Sequences
Renaming a Sequence
To open a Sequence window select the Sq: field and press OPEN
WINDOW.
• Sequence name:
Change the name of the sequence.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
• Default name:
When you are recording a new sequence, the name set here will au-
tomatically be used. When a name is actually used for a sequence,
the sequence number will be added after the name. For example, if
the default name is set to “Sequence”, the name will be “Se-
quence01” (01 is the sequence number).
The way to enter a name is the same as for Sequence name.
Deleting a Sequence
To open a Sequence window select the Sq: field and press OPEN WIN-
DOW.
The Delete Sequence window will open when you press DELETE[F2].
The selected sequence data will be erased if you press DO IT[F5] and
the sequence name will change to (Unused).
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Chapter 3: Recording Sequences
The following warning will appear if you press ALL SQ[F3] and all of
the sequence data will be erased when you press DO IT[F5].
Copying a Sequence
Sq: To open a sequence window select a field and press the OPEN
WINDOW key.
The Copy Sequence window will open when you press COPY[F5].
Select the copy source (top level) by pressing CURSOR UP and select
the sequence you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing CURSOR
DOWN and select the sequence you want to copy the data to with the
DATA wheel.
CAUTION:
CAUTION:If there is data in the sequence you have selected as
the destination, the data will be erased if you write
over the data. Be careful when you are copying to
a sequence with a name other than “Unused.”
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Chapter 3: Recording Sequences
: Move the cursor to a field and set the tempo by rotating the DATA
wheel.
Enter 4 digits if you are using the numeric pad to enter. For example,
to set the value to 120.5, enter “1205.” In this case, the tempo is con-
firmed when the fourth digit is entered. To set the value to 88.5, enter
“885” and press the ENTER key to confirm the entry.
Note: If you do not press the ENTER key and move to other fields
or pages, the entered data will be ignored and the tempo
will not change.
• Tempo Change:
Set the tempo change ON or OFF.
• bar.beat.tick
This is the point where the bar.beat.tick tempo change event is in-
serted.
• %:
Set the tempo change event to the ratio of the original sequence
tempo set in the main screen.
• :
Set the tempo change event using an absolute value.
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Chapter 3: Recording Sequences
When a tempo change is not set, the following screen will appear:
Select the bar.beat.tick field and set the tempo change event point
and set the tempo with %: or :.
The %: and : work together, so if you change the value of one, the
other will change correspondingly.
Note: When you are changing the tempo change event by select-
ing the bar.beat.tick field where multiple tempo change
events are entered, you cannot set an event time beyond the
area directly before or after the data you are trying to
change. For example, if there is a tempo change event on
points 002.01.00 003.01.00 and 004.01.00, it is not pos-
sible to change the data before 002.01.00 or after 004.01.00
when you are changing 003.01.00.
To delete the tempo change event, select the tempo change event you
want to delete with the CURSOR UP or DOWN key and press
DELETE[F2].
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Chapter 3: Recording Sequences
Move the cursor to the Tempo Source Field as shown above and set
the tempo source with the DATA wheel.
• (SEQ)
Within each sequence is a unique tempo setting. When (SEQ) is
selected, the sequence’s unique tempo is displayed in the Tempo
field. It is possible to set this tempo to each sequence individually.
When playing sequences, this is useful if you want each sequence to
play at its preset tempo. The sequence’s tempo is saved to disk along
with sequence data when a sequence is saved.
• (MAS)
The master tempo is a single tempo setting that applies to all se-
quences and songs. When playing sequences this is useful if you
always want each selected sequence to play at the same tempo. This
tempo setting is not saved in the sequence file.
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Chapter 3: Recording Sequences
Select the Timing: field with the CURSOR and set the quantize
rate by rotating the DATA wheel. The options are as follows:
OFF No timing correction. Moves the point by one
tick each time the STEP < / > key is pressed.
1/8 All notes are moved to the nearest 1/8-note (48
tick).
1/8(3) All notes are moved to the nearest 1/8-note trip-
let (32 tick).
1/16 All notes are moved to the nearest 1/16-note (24
tick).
1/16(3) All notes are moved to the nearest 1/16-note
triplet (16 tick).
1/32 All notes are moved to the nearest 1/32-note (12
tick).
1/32(3) All notes are moved to the nearest 1/32-note
triplet (8 tick).
CAUTION:
CAUTION:Timing Correct is only valid for note events. Control
Change or Pitch Bend will not be time corrected.
To time correct recorded data, set the following fields and press DO
IT[F5]. Only the track selected on the main screen will be time cor-
rected.
• Note Value:
This is the same as the Timing: field on the Main screen.
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Chapter 3: Recording Sequences
• Swing %:
This appears only when Note Value: is set to 1/8 or 1/16. Shift
the note events of the even beats at the ratio set here to swing the
rhythm.
• Shift Timing:
This shifts the note event back or forth the number of ticks set in the
amount: field below.
EARLIER shifts back
LATER shifts forth
• amount:
This sets the volume of the shift timing. The maximum value varies
depending on the Note Value settings. For example, if the Note
Value is set at 1/16, the maximum amount is 12 which corresponds
to half of the time correction value (24 ticks).
• Time:
This sets the data range of the recorded data when the timing is
corrected. The timing of any data not specified within this range
will not be corrected.
• Notes:
This sets the note range of the recorded data when the timing is
corrected. The timing of the note not specified within this range will
not be corrected.
Select the Tisg: field with the CURSOR and rotate the DATA
wheel to display the Change Tsig window.
Use the CURSOR key and the DATA wheel to set the bar of which
beat you want to change in the Bar: field and select the new beat
you want to set in the New Tsig: field.
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Chapter 3: Recording Sequences
If the beat is set in the New Tsig: field to extend the bar (i.e. 5/4),
a blank space will appear at the end of each bar. Press DO IT[F5] to
execute the beat.
If the bar is shortened (i.e. 4/4 shortened to 3/4), the end of each bar is
cut. Press DO IT[F5] to execute the beat.
You can also display the Change Tsig window by pressing the OPEN
WINDOW key when you are in the Tsig: field.
To display the Change Bars window select the Bars: field with the
CURSOR and rotate the DATA wheel.
When the number of bars is increased, the message “The end of the
sequence will have blank bars,” will appear. Press DO IT[F5] to
execute the sequence.
When the number of bars is decreased, the warning, “The end of each
sequence will be cut,” will appear. Press DO IT[F5] to execute the
sequence.
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Chapter 3: Recording Sequences
To insert or delete bars in the middle of the sequence, press the IN/
DEL[F3] key.
This window is divided into two function. The left is the insertion and
the right is the deletion settings.
Both fields function independently. To insert, set the left side and
press INSERT[F2]. A blank bar(s) is inserted in the sequence. To
delete, set the right side and press DELETE[F5]. A bar(s) in the se-
quence is deleted.
• After bar:
Specify where to insert a bar. The new blank bar is inserted after
the specified bar.
• Number of bars:
Set the number of bars to insert.
• Tsig:
Set the beat of the bar to insert.
To insert a bar, press INSERT[F2] after completing the above set-
tings.
• First bar:
Specify the beginning of the bar(s) to delete.
• Last bar:
Specify the end of the bar(s) to delete.
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Chapter 3: Recording Sequences
To repeatedly play the specified range until STOP is pressed, turn the
loop ON and play the sequence. When the loop function is on, after
the last bar has been recorded, the REC mode automatically changes
to OVERDUB mode allowing you to play a sequence in a loop while
over-dubbing.
To set the loop ON or OFF, select the Loop: field with the CURSOR
key and rotate the DATA wheel.
To set the range of the loop, press the OPEN WINDOW key.
• First bar:
Specify the first bar of the loop.
• Last bar:
Specify the last bar of the loop. In this field, in addition to setting
the bar number of a sequence, you can set the END. When END is
set, the last bar of the sequence is simply set as the Last bar: even if
you change the number of bars in a sequence in the Bars: field.
• Number of bars:
This sets the range of the loop in number of bars. The number of
bars to loop will be from the bar set in Fist bar: to the bar set
here.
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Chapter 3: Recording Sequences
Select the Count: field with the CURSOR key and set the count ON
or OFF by rotating the DATA wheel. TO finely adjust the count, press
the OPEN WINDOW key and open the Count/Metronome window.
• Count IN:
This sets the count down before the beginning of a sequence.
OFF Will not count down.
REC+PLAY Counts down before both recording and playing.
REC ONLY Counts down only before recording.
• In play:
This turns the metronome click ON or OFF while you are playing a
sequence.
• In rec:
This sets the metronome to click during a recording.
• Rate:
This sets the note value of the metronome. For example, to play at
quarter notes, set is to 1/4 and for eight notes to 1/8.
• Volume:
This sets the volume of the metronome.
• Output:
This sets the output of the metronome to either STEREO OUT or
INDIVIDUAL OUT. INDIVIDUAL OUT is only valid when the op-
tional IB-M208P is installed.
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Chapter 3: Recording Sequences
Selecting a Track
Move the cursor to the Tr: field and select the track by rotating the
DATA wheel. The name and number of each track will appear.
Renaming a Track
To open the Track window, select the Tr: field and press the OPEN
WINDOW key.
• Track name:
This changes the name of the track.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
• Default:
This sets the default name of the track. It is possible to set a default
track name to each track.
Enter the name in the same way as Track name.
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Chapter 3: Recording Sequences
Deleting a Track
In the main screen, open Track window, select the Tr: field and
press the OPEN WINDOW key.
When you press ALL Tr[F3], the following warning will appear and
will erase all track data when DO IT[F5] is pressed.
Copying a Track
In the main screen, open Track window, select the Tr: field and
press the OPEN WINDOW key.
Select the copy source (top level) by pressing CURSOR UP and select
the track you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing CURSOR
DOWN key and select the track you want to copy the data to with the
DATA wheel.
CAUTION:
CAUTION:If there is data in the track you have selected as the
destination, the data will be erased if you write
over the data.
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Chapter 3: Recording Sequences
Select the On: field with the CURSOR key and rotate the DATA
wheel to select YES or NO. YES will turn the track ON and play the
track. NO will not play the track.
Select the field as shown below with the CURSOR key and select be-
tween MIDI and Drum by rotating the DATA wheel.
MIDI Allows data input from devices such as MIDI key-
boards and uses the track to play the sound source of
external MIDI devices.
Drum Allows data input from DRUMS PAD and uses the
track to play the internal sound source.
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Chapter 3: Recording Sequences
Select the field as shown below with the CURSOR key and rotate the
DATA wheel to select the MIDI channel.
For example, in the setting shown above, the data of track 01 which is
currently selected sends data from MIDI OUT A as MIDI channel 1
data.
Set the MIDI channel to the connected MIDI sound source. For ex-
ample, if the MIDI channel of the external MIDI sound source you
want to play is set to five, you can use track data to play the MIDI
sound source by setting the MIDI channel of the track to five. The
drum tracks are normally used to play the internal sampler, but if a
MIDI channel is set will output MIDI data from this channel. If you
do not want to output the drum track data in MIDI format, set the
MIDI channel off.
• Soft thru:
Set the MIDI data received by MIDI IN to be sent out through MIDI
OUT.
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Chapter 3: Recording Sequences
• Receive ch:
Set the receiving MIDI channel. All the other data that has not
been set to a MIDI channel is ignored. Set this to ALL to receive all
MIDI channel data.
In this case, by turning this field off, you can record a sustain pedal
message (control number 64).
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Chapter 3: Recording Sequences
• MIDI filter:
This is the on or off setting for the entire MIDI filter function. When
this is off, all MIDI events will be received regardless of the settings
in the Type: and Pass?: fields.
• Type:
Set the type of MIDI event. The following MIDI events can be fil-
tered. For details on MIDI events, read a MIDI guide book.
NOTES, PITCH BEND, PROG(ram) CHANGE, CH(annel)
PRESSURE, POLY PRESS(ure), EXCLUSIVE,
CONTROL:ALL (Change all of the controls), Control Change
#000 ~ #127
• Pass?:
This sets the reception of a MIDI event selected in Type:. Set this
to YES to receive MIDI events set in Type: and NO to ignore the
events.
To display the MIDI Input window, select a MIDI channel field and
press the OPEN WINDOW key.
By pressing PANIC[F5], the “All note off” or “All reset control” MIDI
event will be sent through MIDI OUT.
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Chapter 3: Recording Sequences
To display the MIDI Input window, select the MIDI channel field and
press the OPEN WINDOW key.
• Sq:
Selects the sequence to record the data.
• :
Sets the tempo of the sequence.
• Tsig:
Sets the beat of the sequence.
In order to record at a more precise timing when you are receiving and
using data from another sequencer, it is necessary to synchronize the
MIDI signals. For details, refer to the chapter “MIDI/SYNC Mode”.
After each setting, press PROCED[F5]. The data of the selected se-
quence will be erased and the 16 channel real-time recording window
will appear.
To start recording, press the PLAY key while holding the REC key. If
you are recording in sync to the MIDI clock of an external sequencer,
start it while holding the REC key on the MPC2000.
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Chapter 3: Recording Sequences
Select the Velo%: field with the CURSOR key and set the incre-
mental or decremental ratio of the velocity with the DATA wheel.
CAUTION:
CAUTION:This setting will not directly edit the recorded
data. The velocity will increase or decrease to the
ratio set here only during the play back. Also, the
data with maximum (127) velocity will no be af-
fected by values set over 100%.
To edit the velocity of prerecorded data, use the Edit Velocity window.
To display the Edit Velocity window, select the Velo%: field and
press the OPEN WINDOW key.
• Edit type:
Select the method of changing the velocity.
ADD VALUE Adds the set Value: to the current veloc-
ity.
SUB VALUE Subtracts the set Value: from the cur-
rent velocity.
MULT VAL% Increases or decreases the set Value: ra-
tio (percentage) against the current velocity.
SET TO VAL Sets all of the velocity values uniformly to
the set Value:.
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Chapter 3: Recording Sequences
• Value:
Sets the value of the edit method selected in Edit type:.
• Time:
Specifies the data range to be edited when the velocity of recorded
data is edited. Any data not specified within this range will not be
edited.
• Notes:
Specifies the note range to be edited when the velocity of recorded
data is edited. Any note not specified within this range will not be
edited.
Select the Pgm: field with the CURSOR key and set the program
number you want to set with the data wheel. The program change
will not be sent if it is set OFF.
To display the following window, select the Pgm: field and press the
OPEN WINDOW key.
Set the field to enable or disable the transfer of program change re-
corded on the selected track. When this is set OFF, the program
change will not be sent even if there is a program change on the track.
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Chapter 3: Recording Sequences
To locate, select the Now: field with the CURSOR key and increase
or decrease the number with the DATA wheel. The other increments
or decrements in the Beat.tick field are determined by the settings in
the Timing: field on the main screen.
Select the Now: field and press the OPEN WINDOW key.
• Display style:
Select BAR,BEAT,CLOCK to display the bar, beat, and clock.
Select HOUR,MIN,SEC to display the hour, minute, and second.
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Chapter 3: Recording Sequences
•
This displays the step edit page which allows you to edit on se-
quence data at a time.
•
This edits or sets other elements of a sequence.
•
This enables you to play only the currently selected track. The
SOLO display blinks when you press the key and enables solo play-
ing. Press it again to turn it OFF, enabling all tracks to play.
•
Select the track with this function key. It is not necessary to move
the cursor to the Tr: field.
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Chapter 3: Recording Sequences
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Chapter 3: Recording Sequences
Press the number on the numeric pad when the Store Locate Point
window is displayed.
CAUTION:
CAUTION:The Store Locate Point window cannot be opened
during playback, even if you press the GO TO key.
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Chapter 3: Recording Sequences
While holding the SHIFT key, press the PUNCH key (2 on the nu-
meric pad) and set the auto punch.
• Auto punch:
There are three auto punch modes:
PUNCH IN ONLY This allows you to automatically
punch in only. To stop the recording,
press the STOP key.
PUNCH OUT ONLY This allows you to automatically
punch out only. To start recording,
press the PLAY or PLAY START key
while holding down the REC or
OVER DUB key.
PUNCH IN OUT Both the punch-in and the punch-out
is executed automatically.
• IN / OUT
Sets the auto punch in or out points.
To cancel auto punch, press OFF[F6] and return to the Main screen.
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Chapter 3: Recording Sequences
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Chapter 4
Editing Sequences
Chapter 4: Editing Sequences
Overview
There are three ways to edit a sequence. The first is to erase unneces-
sary note data using the ERASE key. The second is to display and
edit each note or event. The third is to specify the bar or note range
and edit the data together.
1. Select the track with the data you want to erase on the MAIN
screen.
2. Either press the PLAY or PLAY START key while holding the
OVER DUB key or press the OVERDUB key during playback to
switch to Overdub mode.
3. Locate the data you want to erase, and while holding the ERASE
key, press the DRUMS PAD assigned to the sound.
Besides erasing the drum track you can erase notes by continuously
pressing the note on the MIDI keyboard while holding this key.
• Track:
This specifies the track you want to erase. If you set this to 0, it will
mean that all tracks are selected.
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Chapter 4: Editing Sequences
• Time:
This sets the range you want to erase.
• Erase:
Select from the following three event types to erase:
ALL EVENTS This erases all the events within the range
selected in the Time: field. For note
events, only the notes set in the Note:
field below are erased.
ALLEXCEPT This erases the events except the selected
events. When ALL EXCEPT is selected,
the field on the right enables you to select
the event. The events selected here will not
be erased. For note events, the notes set in
the Note: field below are erased. When
notes are selected in the field where events
are selected, the Note: field will not ap-
pear and all the data except the notes will
be erased.
ONLY ERACE This erases only the selected events. When
ONLY ERASE is selected, the field on the
right enables you to select an event. Only
the event selected here will be erased. The
N o t e : field will appear only when
NOTES is selected in the event selection
field. When NOTES is selected, only the
notes set here are erased.
• Notes:
This field sets the notes you want to erase.
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Chapter 4: Editing Sequences
Step Editing
On the Step Edit screen, you can finely edit MIDI data on a track or
enter data one at a time from the DRUMS PAD or MIDI keyboard.
• View:
This specifies the type of listed events.
ALL EVENT Displays all of the events recorded on a
track.
NOTES: Displays only the notes. By selecting
NOTES, the note range setting field will
also appear. The notes of the range
specified here will be displayed.
PITCH BEND Displays only the pitch bend data.
CTRL: Displays only the control change data.
By selecting CTRL, the field to select
the control change number will also ap-
pear. This field will only display the
control change event selected in this
field. When ALL is selected, all of the
control change events will be displayed.
PROG CHANGE Displays only the program change data.
CH PRESSURE Displays only the channel pressure
data.
POLY PRESS Displays only the poly pressure data.
TEMPO CHANGE Displays only the tempo change data.
EXCLUSIVE Displays only the exclusive data.
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Chapter 4: Editing Sequences
View: Open the Step Edit Option window by selecting a field and
pressing the OPEN WINDOW key.
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Chapter 4: Editing Sequences
Drum track
MIDI Track
Bend
Control Change
Program Change
Channel Pressure
Polyphonic Pressure
Exclusive Data
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Chapter 4: Editing Sequences
all the selected notes are changed to note number set here. Select
the note number with the DATA wheel and press DO IT[F5] to
execute.
• Edit type:
Edit the selected parameters according to the following settings.
ADD VALUE This adds the value set in Value: to
the current value.
SUB VALUE This subtracts the value set in Value:
from the current value.
MULT VAL% This increases or decreases the current
value by the percentage set in Value:.
SET TO VAL This unifies all the parameters to the
value set in Value:.
• Value:
This sets the edit method selected in Edit type:.
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Chapter 4: Editing Sequences
Copying an Event
To temporarily save the data on the clip board, select an event and
execute Copy.
To execute Copy, press COPY[F2] after selecting the event.
Deleting an Event
To execute Delete, press DELETE[F3] after selecting the event.
Pasting an Event
To paste data which was copied to the clip board, specify the point to
paste it in the Now: field and press PASTE[F5].
If multiple data with time ranges are saved on the clip board, the
following screen will appear when you press PASTE[F5].
Press RPLACE[F4] to erase the data in the specified point and over
write the contents of the clip board.
Inserting an Event
To insert an event, specify the point of insertion in the Now: field
and press INSERT[F4].
Select the type of event you want to insert from the following:
NOTE, NOTE+VARIATION, PITCH BEND, CONTROL
CHANGE, PROGRAM CHANGE, CH PRESSURE, POLY
PRESSURE, TEMPO CHANGE, EXCLUSIVE
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Chapter 4: Editing Sequences
By pressing DO IT[F5], you can return to the step edit screen. Since
the event set in the Insert Event window will be inserted, set the pa-
rameter with the CURSOR key and the DATA wheel.
Step Recording
Set the point where you want to enter a note in the Now: field and
enter the note with a drum pad or a MIDI keyboard connected to the
MIDI IN of the MPC2000. In doing so, the velocity (the strength of
the note on) or the duration (length of the note) is affected by the
entered data.
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Chapter 4: Editing Sequences
Copying an Event
First the event copy screen is displayed on the editing screen.
Set the range of the event copy source in the left window and set the
copy destination in the right window.
Here it is possible to copy all of the events recorded in a sequence, but
necessary to set a random pad for the drum track and a note range for
the MIDI track.
◆Left Window
• Sq:
Select the copy source sequence. Here, only the sequence number
will appear.
• Tr:
Select the copy destination track. Here, only the track number will
appear.
• Time:
Set the range of the event you want to copy.
• Note:
Set the note of the copy destination. A pad number will appear if
the track is set to a drum track, and a note range will appear if the
track is set to a MIDI track. It is possible to directly set the desti-
nation from a drum pad or MIDI keyboard.
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Chapter 4: Editing Sequences
◆Right Window
• Sq:
This selects the copy source sequence. Here, only the sequence
number will appear.
• Tr:
This selects the track of the copy destination. Here, only the track
number will appear.
• Mode:
This selects whether you will be writing over the copied data (RE-
PLACE) or mixing the data (MERGE). When REPLACE is se-
lected, the event in the copy destination is erased and is replaced
with the copy source data. When MERGE is selected, the copy
destination data and the copy source data is mixed.
• Start:
This specifies the point where you want to start copying. The copy
source data will be copied at the point set here the number of times
set in Copies: below.
• Copies:
This specifies the number of copies. From the point set in
Start:, the data will be repeated the number of times set here.
The track of the copy source and copy destination can be set at the
same time in the Copy Events window.
When the Sq: or Tr: field is selected with the cursor, press the
OPEN WINDOW key.
Select the sequence and track of the copy source at the top and select
the copy destination at the bottom. Here, it is possible to check and
select the sequence name and the track name.
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Chapter 4: Editing Sequences
Copying by Bar
It is possible to bundle the data on all of the tracks in a sequence and
copy them by bar measures.
Press EDIT[F2] in the main screen and display the event copy screen
and press BARS[F2].
Set the range of bars to be the copy source in the left window and set
the insert destination in the right window.
Here, all of the tracks in a sequence will be copied and inserted to the
point set in the right window.
◆Left window
• Sq:
This selects the sequence of the copy source. Here only the se-
quence number is displayed.
• First bar:
This specifies the first bar of the copy source sequence.
• Last bar:
This specifies the last bar of the sequence of the copy source.
◆Right Window
• Sq:
This selects the sequence of the copy destination. Here only the
sequence number is displayed.
• After bar:
Behind the bar set here, the data set in the left window is inserted
the number of times set in Copies:. Here, the data will not be
over written, but the inserted data will push back the initial data.
• Copies:
This specifies the number of copies. The copy source data is re-
peated the number of times set here.
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Chapter 4: Editing Sequences
The sequence of the copy source and the copy destination can be set at
the same time in the Copy Bars window.
When the Sq: field is selected with the cursor, press the OPEN WIN-
DOW key.
Select the sequence of the copy source on the top and select the copy
destination on the bottom. Here it is possible to view and select the
sequence name.
CAUTION:
CAUTION:When you copy by bar, the data among corre-
sponding tracks will be copied. For example, the
data on track 1 will be copied to track 1 and track
2 to track 2 and so on.
Select the sequence in the Sq: field and move the cursor to the field
where the track is displayed using the CURSOR DOWN key. In doing
so, the cursor will select the track which displays a list in the middle
as shown below. Scroll the list with the DATA wheel, select the track
you want to rearrange, and press SELECT[F6].
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Chapter 4: Editing Sequences
The selected track moves to the left. Here, if you rotate the DATA
wheel again, the list on the right will scroll.
The track name remains the same and new track numbers are set in
order.
Transposing a Track
This allows you to set the transposition of the data for each track.
In the main screen, press EDIT[F2] , display the Event Copy screen,
and press TRANS[F4].
• Tr:
This selects the track you want to transpose. When this is set to 00,
all the tracks will be transposed. The Drum tracks however, will
not be affected by the transposition.
• Transpose amount:
This sets the value of the transposition. It is possible to set a plus-
minus twelve for each half tone. Plus twelve is one octave up and
minus twelve is one octave down. The settings here do not directly
change the data but only transpose the data when they are played
back.
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Chapter 4: Editing Sequences
Sequence Preferences
This sets the preferences of the main screen when a sequence is newly
created.
In the main screen, press EDIT[F2] and display the Event Copy
screen and press USER[F5].
Select the field with the CURSOR key and set the parameter with the
DATA wheel. The fields which are not displayed here cannot be
changed.
For details regarding the parameter, refer to the item “Main Screen.”
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Chapter 4: Editing Sequences
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Chapter 5
Song Mode
Chapter 5: Song Mode
Overview
When you are creating music data on the MPC2000, there are two
main ways to create music data on the MPC2000. One way is to cre-
ate a long sequence as a whole piece, the other way is to create short
sequences for each part of the piece and play them sequentially using
the Song feature.
The Song function sequentially plays the data of a sequence. You can
set the order or number of times to play the sequence. This is used to
play multiple pieces consecutively, or to complete a song by arranging
the sequence data for each part. The following are the advantages to
align the sequence data created for each part and complete a music
piece:
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Chapter 5: Song Mode
Song Mode
To display the Song mode screen, press the SONG key (or 1 on the
numeric pad) while holding the SHIFT key. The Song Mode screen
will appear:
All of the Play/Record keys except RECORD and OVERDUB keys op-
erate on the active song. PLAY START plays the active song from the
start; PLAY plays the active song from the current location in the
Now: field; the REWIND, FAST FORWARD, and LOCATE keys
change the position within the song.
Selecting a Song
Move the cursor to the Song: field and select a song by rotating the
DATA wheel. The song number and song name will appear. If you
have not created any data for the song, (Unused) will appear.
Renaming a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
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Chapter 5: Song Mode
• Song name:
Changes the name of the song.
Move the cursor with the CURSOR LEFT or RIGHT key, or the
DIGIT wheel and enter the name with the DATA wheel. It is also
possible to directly enter the name from the DRUMS PAD. The
letter on the top right of the pad will be entered each time the PAD
is pressed. For example, A is entered when PAD1 is pressed once
and B when pressed again. It is possible to enter a space with the 16
LEVELS key. To switch between the upper and lower case keys,
press the PAD BANK key.
Press the ENTER key after you have entered the name.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
• Default name:
This sets the name that will automatically be used when data is
entered into a new song (titled “Unused” Enter the name in the
same way as for the Song name.
Deleting a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
To open the Delete Song window, press DELETE[F2].
If you press ALL SG[F3] the following warning will appear and all of
the song data will be erased if you press DO IT[F5] here.
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Chapter 5: Song Mode
Copying a Song
To open the Song window, select the Song: field and press the
OPEN WINDOW key.
To open the Copy Song window, press COPY[F5].
Select the copy source (top level) by pressing the CURSOR UP key
and select the song you want to copy with the DATA wheel.
Select the copy destination (bottom level) by pressing the CURSOR
DOWN key and select the song you want to copy the data to with the
DATA wheel.
CAUTION:
CAUTION:If there is data in the song you have selected as the
destination, the data will be erased if you write
over the data. Be careful when you are copying to
a song with a name other than “Unused.”
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Chapter 5: Song Mode
• TEMPO:
This sets the sequence to either be played in the specified tempo or
the Master tempo.
Move the cursor to the TEMPO: field and set the tempo source by
rotating the DATA wheel.
SEQ The song will be played at the tempo specified in the
sequence. In this case it is not necessary to change
the tempo in the : field.
MAS: The song will be played at the Master tempo specified
in the : field.
• :
Set the tempo of the song if MAS: is selected in the TEMPO: field.
Move the cursor to the : field and set the tempo by rotating the
DATA wheel.
Enter 4 digits if you are using the numeric pad to enter. For ex-
ample, to set the value to 120.5, enter “1205.” In this case, the
tempo is confirmed when the fourth digit is entered. To set the
value to 88.5, enter “885” and press the ENTER key to confirm the
entry.
When SEQ: is selected in the TEMPO: field, you can not change
the tempo. The current tempo specified to the sequence is displayed
in this field.
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Chapter 5: Song Mode
To set the loop ON or OFF, select the Loop: field with the CURSOR
key and rotate the DATA wheel.
To set the range of the loop, press the OPEN WINDOW key.
• First step:
Specify the first step of the loop.
• Last step:
Specify the last step of the loop.
• Number of steps:
This sets the range of the loop in number of steps. The song will loop
from the step set in First step: for the number of set bars.
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Chapter 5: Song Mode
Creating a Song
To newly create a song, select an (Unused) song in the Song: field.
Select (end of song) in the Sequence with the CURSOR
key.
Select the sequence by rotating the DATA wheel. The sequence will
be assigned to the first step of the song.
In the same way, assign sequences and increase the number of steps.
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Chapter 5: Song Mode
When you are changing a sequence assigned to a step, first select the
Sequence with the CURSOR key. Select the sequence of the step
you want to change with the CURSOR UP or DOWN key. If there are
many steps, press the CURSOR UP or DOWN key many times to
scroll the screen.
Repeating a Sequence
The sequence assigned to the song can be repeated the number of
specified times.
Select the Reps field of the sequence you want to repeat with the
CURSOR key.
CAUTION:
CAUTION:If the number of repeats is set to 0, the sequences
after the step will not be played.
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Chapter 5: Song Mode
Deleting a Step
Select the step number or sequence of the step you want to delete with
the CURSOR key and press DELETE[F5].
When the delete is executed, the steps after the specified point will be
moved up.
Inserting a Step
Select the step number or sequence of the step you want to insert with
the CURSOR key and press INSERT[F6].
The steps after the selected will move one step back and sequence 01
will be inserted.
Select the Sequence of the inserted sequence and select a sequence
by rotating the DATA wheel.
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Chapter 5: Song Mode
Select the Now: field with the CURSOR key and increase or decrease
the number with the DATA wheel to locate.
The Now: field allows you to switch and display the bar/beat/clock
and hour/minute/second.
Select the Now: field and press the OPEN WINDOW key.
• Display style:
Select BAR,BEAT,CLOCK to display the bar, beat, and clock.
Select HOUR,MIN,SEC to display the hour, minute, and second.
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Chapter 5: Song Mode
• From song:
This selects the song to convert.
• To sequence:
This selects the storage destination of the data converted to a se-
quence.
CAUTION:
CAUTION:If there is data in the sequence you have selected as
the destination, the data will be erased if you ex-
ecute the convert. Be careful when you are convert-
ing to a sequence with a name other than “Un-
used.”
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Chapter 6
The sound is played back by a pad or MIDI note only when it is as-
signed to a note number in a program. For example, when note num-
ber 36 is assigned to pad A02, it is possible to play the snare drum by
playing pad A02 by assigning the snare drum sound to note number
36.
Pad Program
Pad Note MIDI
A01 35 Note Data Note Number Sound
A02 36
35 Envelope, tune, filter... BASS DRUM
MIDI keyboard
Maximum 128 sounds
To play the pad like a rhythm machine and record the drum pattern,
it is possible to record the timing of the pad being played as sequence
by changing to sequence record mode and playing the pad. Here, the
note number assigned to the pad will be played as a sequence instead
of the original pad data. When the sequence is played back, the sound
corresponding to the note data recorded on the track will play. (If a
snare drum sound is assigned to note number 36, the snare drum
sound will play back to the timing of the recording of the notes of note
number 36 when the sequence is played.)
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Chapter 6: Creating and Editing Programs
Program 24: Acoustic drum set 128 Sounds (for all programs)
Data for each note number: Sounds params
Program 3: Jazz drum set Name: Tune: . . . Soft end:
SNARE15 +32 . . . 002.017.42
Program 2: Brushes drum set BIG_TOM 0 . . . 001.429.03
Program 1: Rock drum set 22"_RIDE -11 . . . 003.239.42
AMB_KICK -103 . . . 000.872.09
Data for each note number: HAT_OPN +3 . . . 001.290.31
Pad: Note#: Attack: . . . Mix vol Sound used: .
A01 35 20 . . . 100 HAT_OPN .
A02 36 0 . . . 98 HI_SNARE .
A03 37 311 . . . 45 HI_SNARE .
A04 38 23 . . . 91 AMB_KICK .
A05 39 0 . . . 76 22"_RIDE .
. .
. .
. .
D16 98 20 . . . 34 BIG_TOM .
.
Used by all 64 note numbers: .
Effects data, Note Variation slider assignment HI_SNARE 120 -11 001.02.12
There are three screens in program edit mode and the following are
the functions:
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Chapter 6: Creating and Editing Programs
Creating a program
When the system disk is inserted into the MPC2000 and the power is
turned on, the main screen appears in a few seconds. At this stage, if
you press PROGRAM (6 on the numeric keypad) while holding down
the SHIFT key, the Assign screen in Program Edit appears. The
Pgm: field on the top displays 1-NEW PROGRAM 01. This means
“The name of the first program selected is NEW PROGRAM 01.” If
many programs are loaded on the MPC2000, it is possible to select the
program by moving the cursor to this field and rotateing the DATA
wheel. To create an entirely new program, use the NEW PRO-
GRAM01 and assign sounds to this program and edit it in various
ways. The actual procedure is as follows:
1. Load in from disk the sounds you intend to use in the program.
(Refer to chapters “Creating and Editing Sounds” and “Disk Opera-
tion.”)
2. Press the PROGRAM key (6 on the numeric pad) while holding
down the SHIFT key to display the Program Edit screen.
3. Assign a note number to the drum pad. If you are not playing the
MPC2000 from devices such as the MIDI keyboard, the default set-
tings can be used.
4. Assign a sound to a note number. This assigns the sound to the
drum pad.
5. Press PARAMS[F2] and display the parameter screen and set the
parameter of the sound.
6. Press the MIXER key (7 on the numeric pad) while holding down
the SHIFT key to display the Mixer screen and set the volume or
pan of the sound. If you have installed the optional 8 parallel out
boards or effecter boards, set these here also.
7. Save the completed program to a disk.
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Chapter 6: Creating and Editing Programs
First the screen which assigns the sound to the program is displayed
when you press PROGRAM (or 6 on the numeric pad) while holding
SHIFT.
Selecting Programs
Move the cursor to the Pgm: field and select a program by rotating
the DATA wheel. The program number and program name is dis-
played.
CAUTION:
CAUTION:There is only one default for this program. When a
new program is not being loaded from a disk or
newly created, you cannot select other programs
by rotating the DATA wheel.
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Chapter 6: Creating and Editing Programs
Renaming Programs
To open the Program window, select the Pgm: field and press the
OPEN WINDOW key.
• Program name:
This changes the name of the program.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
Deleting a Program
To open the Program window, select the Pgm: field and press the
OPEN WINDOW key.
Select the program you want to delete in the Pgm: field and press DO
IT[F5] to delete the selected program.
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Chapter 6: Creating and Editing Programs
The Create New Program window will open if you press NEW[F3].
• New name:
This sets the name of the program. Refer to “Renaming a Program”
on how to enter characters.
Copying Programs
To open the Program window, select the Pgm: field and press the
OPEN WINDOW key.
Select the program you want to copy the data to with the DATA
wheel.
CAUTION:
CAUTION:If there is data in the program you have selected as
the destination, the data will be erased if you ex-
ecute the copy. Be careful when you are copying to
a program with a name other than “no program.”
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Chapter 6: Creating and Editing Programs
Note numbers are assigned to all pads by the initial settings on the
MPC2000. Unless there is a special requirement, it is not necessary
to change the note assignments.
Select the Pad: field with the CURSOR key and select the DRUMS
PAD you want to assign by rotating the DATA wheel. You can also hit
the DRUMS PAD and directly select the pad.
Select the Note: on the right side by pressing CURSOR RIGHT key
and set the note number you want to assign by rotating the DATA
wheel.
You can change this field by playing a drum pad even when the cursor
is on the Note: field. This way, you are able to assign notes continu-
ously without moving the cursor.
To assign a note, select the DRUMS PAD with the CURSOR key or by
hitting the DRUMS PAD. The sound assigned to the selected note is
displayed in Assignment View.
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Chapter 6: Creating and Editing Programs
CAUTION:
CAUTION:The master pad assign can be changed from any
program when MASTER is displayed in the Pad
assign: field, but note that the change will ef-
fect all the programs selected by MASTER.
To initialize a pad assign, select the Pad assign: field and press
the OPEN WINDOW key.
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Chapter 6: Creating and Editing Programs
Select the Note: field in the middle left with the CURSOR key and
select the note number you want to assign by rotating the DATA
wheel.
Select the Snd: field by pressing CURSOR RIGHT key and select
the sound you want to assign by rotating the DATA wheel.
When the value in Pad: field in Note: field is changed, the note
number assigned to that pad will automatically appear.
Even when the cursor is in the Snd: field, it is possible to change the
Pad: field by playing the pad. When the Pad: field is changed, the
Note: field will also automatically be changed. In this way, it is
possible to continuously set the sound assignments without moving
the cursor.
Select the Mode: field with the CURSOR key and select from the
following four modes with the DATA wheel.
NORMAL
Only the sound in the Snd: field plays when the selected
MIDI note number is received.
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Chapter 6: Creating and Editing Programs
SIMULT
This plays up to three sounds together each time the note
number specified in the Note: field is received. When this
option is selected, two Mode: fields appear to the right of the
Also play note: field. Select the notes you want to
generate together with the DATA wheel. If you only want to
add one sound, select either field and rotate the DATA wheel
to the left until --/OFF is displayed. The following example
generates a sound assigned to 36/A02 and 53/A16 over a sound
assigned to MIDI note number 65.
VEL SW
The sound assigned to the program and the two sounds set
here can be switched with strong or weak velocity. When this
option is selected, two If over: fields appear to the right of
the Mode: field. When the velocity of the drum pads or the
MIDI note on exceed these settings, the generated sound will
switch. To switch between only two sounds, select either field
and rotate the DATA wheel to the left until --/OFF is dis-
played. The following example generates MIDI note number
65 up to velocity 44 and 36/A02 between velocity 45 and 100,
and 53/A16 over velocity 101.
DCY SW
This switches between the sound assigned to the program and
the two sounds set here using the value set in the Decay
field. When this option is selected, two If over: fields
appear to the right of the Mode: field. Set the decay value
and note here. In the following example, the sound assigned
to the selected note number generates MIDI note number 65
up to decay 44, 36/A02 between decay values 45 to 88, and 53/
A16 for velocity over 89.
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Chapter 6: Creating and Editing Programs
Selecting Programs
Move the cursor to the Pgm: field and select a program by rotating
the DATA wheel.
Selecting Notes
This allows you to select the sound of the tone you want to edit.
Select the Note: field with the CURSOR key and select the note you
want to edit with the DATA wheel. The assigned sound name appears
on the right of the note number. It is also possible to directly select
the note by hitting the DRUMS PAD.
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Chapter 6: Creating and Editing Programs
To open the Copy Note Parameters window, select the Note: field
and press the OPEN WINDOW key.
Select the top line with the CURSOR key and select the program with
the note number and the sound of the copy source with the DATA
wheel.
Select the bottom line with the CURSOR key and select the program
with the note number and the sound of the copy destination with the
DATA wheel.
The envelope has the following three parameters. Select the param-
eter field you want to edit with the CURSOR key and set the number
with the DATA wheel.
• Attack:
This sets the attack time of the envelope. This is usually set to 0 for
drum sound sources. The higher the value, the slower the sound
envelopes.
• Decay:
This sets the decay time of the envelope. The larger the value the
milder the sound decays.
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Chapter 6: Creating and Editing Programs
• Dcy md:
This sets the type of decay.
END The decay ends at the end of the sample. The de-
cay ends at the end of the sample. The starting
point of the decay is determined by the settings
in the D e c a y : field. This is convenient in
smoothly fading out the end of a sound.
Also, when a sample is looped, the sample will de-
cay according to the settings in the Decay: field
after NOTE OFF. (Here, the settings in the
Voice overlap: field is overridden by NOTE
OFF regardless of the display. See page 105)
START The decay starts at the beginning of the attack
time.
CAUTION:
CAUTION:When the sample is short, the decay time will have
higher priority than the attack time.
To display the following window, select the envelope field and press
the OPEN WINDOW key.
• Velo>Attack:
This allows the velocity to control the attack time. The larger the
value, the shorter the attack time becomes with the impact of the
velocity. When this is set to 0, the attack is the same regardless of
the velocity.
• Velo>Start:
This allows the velocity to control the starting point of the sample.
The larger the value, the slower the start of the sample becomes as
the velocity is weaker. When this is set to 0, the start is the same
regardless of the velocity.
• Velo>Level:
This allows the velocity to control the volume. The larger the value,
the louder the sample becomes with the impact of the velocity.
When this is set to 0, the volume is the same regardless of the veloc-
ity.
• Velo:
This field displays the velocity in real-time when the DRUMS PAD
is hit.
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Chapter 6: Creating and Editing Programs
The filter has the following two parameters. Select the parameter
field you want to edit with the CURSOR key and set the value with
the DATA wheel.
• Freq:
This sets the cut off frequency of the filter. The smaller the value,
the more oblique the sound becomes.
• Reso:
This sets the resonance of the filter. The larger the value, the more
emphasized the boarder of the cut off frequency is, creating a
unique sound.
To display the following window, select the filter field and press the
OPEN WINDOW key.
To set the ration in which the filter changes according to the settings
of the filter envelope and velocity.
• Attack:
This sets the attack time of the filter envelope. The larger the
value, the more time it takes for the sound to clarify.
• Decay:
This sets the decay time of the filter envelope. The larger the value,
the softer the decay of the cut off frequency becomes.
• Amount:
This sets the depth of the filter envelope. The larger the value, the
larger the effect of the filter envelope becomes. The envelope is dis-
abled when it is set to 0.
• Velo>Freq:
This allows the velocity to control the filter. The larger the value, the
clearer the sound becomes when with the impact of the velocity. When
this is set to 0, the tone is the same regardless of the velocity impact.
• Velo:
This displays the velocity in real time when the DRUMS PAD is hit.
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Select the Tune: field with the CURSOR key and enter the number
with the DATA wheel. It is also possible to enter directly with the
numeric pad. In this case press ENTER after you have entered the
number.
To display the following window, select the Tune: field and press
the OPEN WINDOW key.
• Tune:
This is the same as the Tune: field on the previous screen.
• Prog tempo:
This displays the change in tempo between the sample set in Trim
mode and the Tune set here. It is not possible to change the value.
This is convenient in matching the tempo of phrase samples such as
the drum loop.
• Velo>Pitch:
This allows the velocity to control the pitch. The larger the value,
the higher the pitch becomes with the velocity impact. When this is
set to a negative value, the pitch becomes lower as the velocity im-
pact increases. When this is set to 0, the pitch does not change
regardless of the velocity impact.
• Velo:
This displays the velocity value in real-time by hitting the DRUMS
PAD.
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Chapter 6: Creating and Editing Programs
Select the Voice Overlap: field with the CURSOR key and se-
lect one of the following three modes with the DATA wheel.
POLY Multiple plays of the sound are assigned to ad-
ditional voices, allowing polyphonic overlap.
This is useful for sounds like ride cymbals, for
which you don’t want new notes to cut off old
ones.
MONO Multiple plays of the sound use the same voice,
terminating and restarting playback of the
sound (no polyphonic overlap). This is useful
for producing stuttering effects.
NOTE OFF When the pad is released (or a MIDI Note Off
message is received), the sound is terminated.
When the Dcymd: field is set to END, the
loop on sound is set to this mode.
When either note set in the Note: field on the bottom line is gener-
ated, the lower note is muted when a note displayed on the top line is
generated. This is convenient when you want to stop the sound of an
open hi-hat with a closed hi-hat.
To turn this function off, select the bottom field and select --/OFF
by rotating the DATA wheel to the left.
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• MIDI Volume:
This sets whether or not to receive MIDI volume data. When
RECIEVE is selected, it will receive the data and when IGNORE is
selected, will not receive the data.
• Now vol:
This is the MIDI volume data value which the internal sampler last
received. When the MIDI Volume: is set to RECIEVE, the
voluem of the internal sampler is controlled by the MIDI volume
data. If the MPC2000 recieves MIDI volume 0, the sampler will not
generate any sound until a larger MIDI volume is received. (The
level stays at 0.) Check this field when all the other settings are
correct and the sampler does not generate a sound. If the MIDI
volume data received is 0 or a small value, change the value in this
field to a larger value.
• Program change:
This sets whether or not to switch the program using the MIDI pro-
gram change. When RECEIVE is selected, it will switch, and when
IGNORE is selected, it will not switch.
• Local mode:
This separates the connection between the internal sampler and the
drum pads. Set this OFF when you are not using the sequence func-
tion of the MPC2000 and using the pad and sampler with another
sequencer. This way the drum pad data will not go to the sampler
and will be output from the MIDI Output. The sampler will gener-
ate a sound from the data coming in from the MIDI Input.
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Chapter 7
Mixer Functions
Chapter 7: Mixer Functions
Set the stereo mixer on the Mixer screen which appears when MIXER
(7 on the numeric pad) is pressed while holding down the SHIFT key.
Set the volume with the DATA wheel. The graphical volume slider
displayed on the screen will move up or down in correspondence to the
value.
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Chapter 7: Mixer Functions
Set the pan with the DATA wheel. The graphical pan knob displayed
on the screen rotates according to the value.
Press ALL CH[F6] and select all the volume or pan settings in the
displayed bank. The volume and pan can be switched with the CUR-
SOR UP or DOWN key.
The value of the channels displayed will change at the same ration by
rotating the DATA wheel.
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Chapter 7: Mixer Functions
CAUTION:
CAUTION:If 8 Para Out Board (IB-M208P) or effect board
(EB16) is not installed, nothing will change with
the settings here. Furthermore, the effect board
(EB16) does not comply with MPC2000 version 1.0
Press MIXER (7 on the numeric pad) while holding down the SHIFT
key to display the Mixer screen and press INDIV[F2] to display the
Individual Out screen.
Set the output jack for the sound the top of the screen. Set the send
level on the bottom of the screen.
In the same way as in the stereo mixer screen, you can switch the
banks with the PAD BANK key.
Select the output with the DATA wheel. The numbers one through
eight correspond to each para out number. When the sound is in ste-
reo, it is possible to select two digit numbers such as 12 or 34. The
left sound will be output from one and three, and the right sound from
two and four respectively. E will send effects.
CAUTION:
CAUTION:If 8 Para Out Board (IB-M208P) or effect board
(EB16) is not installed, nothing will change with
the settings here. Furthermore, the effect board
(EB16) does not comply with MPC2000 version 1.0
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Chapter 7: Mixer Functions
Set the level with the DATA wheel. Set the output level or the effect
send level of the output set on the top of the screen. The graphical
volume slider will move up or down according to the value.
Press ALL CH[F6] and select all the para out or level settings in the
displayed bank. The para out assignment and the level selection can
be switched with the CURSOR UP or DOWN key.
Rotate the DATA wheel to change the value of the displayed channel
at the same ration.
Press ALL CH[F6] again to cancel the selection of all the channels.
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Chapter 7: Mixer Functions
Press MIXER (7 on the numeric pad) while holding down the SHIFT
key to display the Mixer screen and press CHANEL[F3] to display the
Channel screen.
Select the Note: field with the CURSOR key and select the note you
want to edit with the DATA wheel. The assigned sound name appears
to the right of the note number. It is also possible to directly select by
hitting the drum pad.
• Stereo out
In the Volume: field and Pan: field, set the volume and pan of
STEREO OUT. These settings are synchronized with the Stereo
Mixer screen settings.
• Individual out
In the Select: field set the para out or the effect send output and
set the volume in the Volume: field. These settings are synchro-
nized with the Individual Out screen settings.
In the Follow stereo: field, set whether the volume set in
Stereo out affects the volume of Individual out. When this is set to
NO, the Individual out volume will not be affected when the Stereo
out volume is changed.
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Chapter 7: Mixer Functions
In the Mixer source select on the left, select whether you will set the
mixer by program, by sequence, or master setting.
In the Stereo mix: field set the Stereo Out mixer and in the
Indiv out: field the Para Out mixer. The following parameters
that can be selected are the same for either one.
PROGRAM This records the mixer or para out settings for
each program. When you select this mode, the
mixer or para out settings change to the set-
tings recorded to each program.
MASTER This records the mixer or para out settings
within ALL PROGRAM (the data extension
when saved is .APS) which applies to all pro-
grams and sequences. When you select this
mode, the mixer or para out settings will not
change when the program or sequence is modi-
fied and the MASTER settings will always be
applied.
In Master level on the right, adjust the output level of the MPC2000.
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Chapter 7: Mixer Functions
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Chapter 8
CAUTION:
CAUTION:As with all samplers, all sounds are lost when the
power is removed. This means that you must load
in sounds from a sounds disk every time the
MPC2000 is turned on, and you must save any
edited or newly sampled sounds to disk, or the
changes will be lost!
To sample sounds, press the SAMPLE (or 4 on the numeric pad) while
holding SHIFT and display the sampling screen.
• Input:
You can choose from the following two sound sources.
ANALOG The recording source enters the rear panel ana-
log RECORD IN jacks.
DIGITAL The recording source enters DIGITAL on the
rear panel. This input can be connected to any
44.1kHz digital SP/DIF source such as a CD or
DAT tapes recorded at 44.1kHz, but 48 kHz
sources are not supported.
• Mode:
Set the mode to STEREO or MONO input.
MONO L Sampling is done in mono, using only the left
RECORD IN (or the LEFT signal of DIGITAL
IN). The mono signal is monitored at both the left
and right sides of the stereo outputs, but the the
level meter will only show the LEFT.
MONO R Sampling is done in mono, using only the right
RECORD IN (or the RIGHT signal of DIGITAL
IN). The mono signal is monitored at both the left
and right sides of the stereo outputs, but the the
level meter will only show the RIGHT.
STEREO Sampling is done in stereo, using both the LEFT
and RIGHT RECORD IN (or the LEFT and
RIGHT signals of DIGITAL IN).
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• Monitor:
This choice field has two options: ON and OFF. If ON, the signal
from the sampling input is heard in the stereo mix outputs. If OFF,
it is not. If you are sampling with a microphone in the same room as
the speakers, select OFF to avoid audio feedback. Otherwise, select
ON to hear the incoming signal in the stereo mix.
• Threshold:
This sets the threshold value at the beginning of the sampling.
Once RECORD[F6] is pressed, the sampling starts when the enter
signal exceeds the value set here. The threshold value is also dis-
played on the meter with a .
If the value set here is too large, the sampling will not start even if
you enter a sound. If it is too small, a noise may cause the sampling
to start. If this is set OFF at a set range between 0 and 63, the
sampling will start the moment RECORD[F6] is pressed regardless
of the input level.
• Time:
This field is used to specify the sample time to be allocated to the
sample, in seconds (and 0.1 seconds). Any number can be entered
here up to the maximum available sampling time. In a non-ex-
panded MPC2000, the maximum sampling time is 21.9 seconds
mono or 10.9 seconds stereo. In a fully expanded MPC2000 (total 32
megabytes) the maximum sampling time is 356.4 seconds mono or
198.2 seconds stereo.
CAUTION:
CAUTION:Although the maximum sampling time is limited
only by memory capacity, the maximum sound file
size that can be saved on a floppy disk is 16.4 sec-
onds mono or 8.2 seconds stereo. If a sound is
larger than this, it won’t fit on a single floppy and
the MPC2000 cannot split single sound files over
two or more floppies. If you need to create longer
sounds and save them to disk, it is necessary to use
an external hard disk connected to the SCSI port.
• Pre-rec:
When sampling, it is possible to record sounds before the level
threshold is exceeded. In this field, set that prerecord time, in mil-
liseconds. For example, to record 10 milliseconds before the thresh-
old is exceeded, enter 10 here. The default value here is 1 millisec-
ond, which is an adequate value for sharp attack sounds like drums.
LEVEL
Threshold
TIME
Pre-rec Rec start
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• LEVEL METER
While this screen is displayed, the meter will constantly display the
level of the signal input. The threshold setting is graphically repre-
sented by a within the meter’s range. In addition, a shows the
highest peak level received since the last time the R E S E T
PEAK[F1] was pressed.
If the recorded level is too large, the sampled sound will be dis-
torted. On the other hand if it is too small, the white noise will
stand out. When you are recording set the level to the maximum
within the range where the meter does not entirely hit the limit.
Set the level using the REC GAIN knob. It is not possible to change
the level with the REC GAIN knob if you are recording digital input
and DIGITAL is selected in the Input: field.
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The sampling will end when the time set in Time: field is up. The
sampling will also end when STOP[F6] is pressed during a sampling.
The sampling will be interrupted when CANCEL[F5] is pressed and
will return to the original display.
Move the cursor with CURSOR LEFT or RIGHT key, or the DIGIT
wheel and enter the name with the DATA wheel. It is also possible
to directly enter the name from the DRUMS PAD. The letter shown
on the top right of the pad will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch be-
tween lower and upper case keys, press the PAD BANK key.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
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Chapter 8: Creating and Editing Sounds
• Assign to note:
This assigns a sampled sound to DRUMS PAD. When the sampling
is complete, it is possible to play the sound which has just been re-
corded with the pad. Select a field with the CURSOR key and select
the note number of the DRUMS PAD you want to assign with the
DATA wheel. It is also possible to select the field with the CURSOR
key and directly assign the sound by hitting the DRUMS PAD. The
note number of the DRUMS PAD will appear and the currently as-
signed sound will play. When you do not want to assign a sound to
a pad, select --/OFF with the DATA wheel.
By pressing the OPEN WINDOW key when the sample mode screen
is displayed, the Sound memory window will appear regardless of the
cursor position.
CAUTION:
CAUTION:The RECORD IN jack on the rear panel are bal-
anced inputs having a hot, cold and ground con-
nection using a standard stereo phone jack:
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Chapter 8: Creating and Editing Sounds
Editing a Sound
This allows you to edit a sound loaded from a disk or sampled and
loaded from the memory.
By pressing TRIM (or 5 on the numeric pad), the TRIM mode screen
appears.
Selecting a Sound
Move the cursor to the Snd: field and select the sound by rotating
the DATA wheel. In the case of stereo sampling, (ST) will appear
after the sample name.
• Sound name:
This changes the name of the sound.
Move the cursor with CURSOR LEFT or RIGHT key , or the DIGIT
wheel and enter the name with the DATA wheel. It is also possible
to directly enter the name from the DRUMS PAD. The letter shown
on the top right of the pad will be entered when PAD is pressed. For
example, A will be entered if you press PAD1 once and B if you press
it again. Use the 16 LEVELS key to enter a space. To switch be-
tween lower and upper case keys, press the PAD BANK key.
Note: If you do not press the ENTER key and move the Default
Name: field or other pages with the CURSOR DOWN
key, the entered name will be ignored and the name will
not change.
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Chapter 8: Creating and Editing Sounds
• <Sound spec.>
This displays the specifications of the currently selected sound. You
cannot change the value here.
Type: Displays the stereo or monaural mode.
Rate: Displays the frequency of the sample.
Size: Displays the data size of the sound.
Deleting a Sound
To open the Sound window, select the Snd: field and press the
OPEN WINDOW key.
The selected sound will be erased from the memory if you select the
sound you want to delete in the Snd: field and press DO IT[F5].
When you press ALL[F3], the following warning will appear and all
the sounds will be erased from the memory when DO IT[F5] is
pressed.
Copying a Sound
To open the Sound window, select the Snd: field and press the
OPEN WINDOW key.
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Chapter 8: Creating and Editing Sounds
TRIM Mode
To play only the necessary parts of the sound, set the starting point
and end point of the sound. The wave pattern of the entire sound is
displayed. The area between the start and end points will be dis-
played in reversed black and white.
• St:
Set the start point where you want to actually start generating the
sample when you play back. Select the St: field with the cursor
and change the value with the DATA wheel. It is possible to change
the value to an extremely large number by selecting the digit with
the DIGIT wheel. It is also possible to directly enter a number with
the numeric pad and confirm it by pressing the ENTER key.
• End:
Set the end point where you want to actually end generating the
sample when you play back. Select the End: field with the cursor
and change the value with the DATA wheel. It is possible to change
the value to an extremely large number by selecting the digit with
the DIGIT wheel. It is also possible to directly enter a number with
the numeric pad and confirm it by pressing the ENTER key.
• View:
If the sound is in stereo, select whether to display on LEFT or
RIGHT.
It is possible to adjust the start and end points while checking them.
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Chapter 8: Creating and Editing Sounds
In the TRIM mode screen, press CUT[F5] to display the CUT window.
• Start:
Set the start point. Change the value with the DATA wheel. It is
possible to change the value to an extremely large number by select-
ing the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• Lngth=
The length of the sample (from the start point to the end point) is
displayed. You cannot change the value of this field.
• Smpl lngth:
This sets a fixed point from the start point to the end point or from
the start point for the length of the sample.
VARI When the start point is changed, the end point re-
mains fixed and the length of the sample changes.
FIX When the start point is changed, the length of the
sample remains fixed and the end point moves.
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Chapter 8: Creating and Editing Sounds
• End:
Set the end point. Change the value with the DATA wheel. It is
possible to change the value to an extremely large number by select-
ing the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• Lngth=
The length of the sample (from the start point to the end point) is
displayed. You cannot change the value of this field.
• Smpl lngth:
This sets a fixed point from the end point to the start point or from
the end point for the length of the sample.
VARI When the end point is changed, the start point re-
mains fixed and the length of the sample changes.
FIX When the end point is changed, the length of the
sample remains fixed and the start point moves.
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Chapter 8: Creating and Editing Sounds
LOOP Mode
Set the loop of the sound. Set this mode to play loops such as a phrase
sample.
Press TRIM (or 5 on the numeric pad) while holding SHIFT and dis-
play the LOOP mode screen by pressing LOOP[F2].
• To:
This sets the turn of the loop. Select the To: field with the cursor
and change the value with the DATA wheel. It is possible to change
the value to an extremely large number by selecting the digit with
the DIGIT wheel. It is also possible to directly enter a number with
the numeric pad and confirm it by pressing the ENTER key.
• Lngth:
This sets the length of the loop. Select the Lngth: field with the
cursor and change the value with the DATA wheel. It is possible to
change the value to an extremely large number by selecting the
digit with the DIGIT wheel. It is also possible to directly enter a
number with the numeric pad and confirm it by pressing the EN-
TER key.
• Loop:
This turns the loop ON or OFF.
By pressing PLAY X[F6], the currently selected sound will play back
at full velocity according to the settings in the PLAY X: field. For
details refer to “TRIM Mode.”
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Chapter 8: Creating and Editing Sounds
• To:
This sets the point where the loop folds. Change the value with the
DATA wheel. It is possible to change the value to an extremely large
number by selecting the digit with the DIGIT wheel. It is also pos-
sible to directly enter a number with the numeric pad and confirm it
by pressing the ENTER key.
• Lngth:
This sets the length of the loop. Change the value with the DATA
wheel. It is possible to change the value to an extremely large num-
ber by selecting the digit with the DIGIT wheel. It is also possible to
directly enter a number with the numeric pad and confirm it by
pressing the ENTER key.
• Loop lngth:
This fixes the point (To point) where the loop folds at the end point
or to the length of the loop.
VARI When the point where the loop folds is changed, the
end point remains fixed and the length of the loop
changes.
FIX When the point where the loop folds is changed, the
length of the loop remains fixed and the end point
moves.
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Chapter 8: Creating and Editing Sounds
znEDIT Mode
This allows you to select and edit the sample zone.
• St:
This sets the first point in the zone to edit. Select the St: field with
the cursor and change the value with the DATA wheel. It is possible
to change the value to an extremely large number by selecting the
digit with the DIGIT wheel. It is also possible to directly enter a
number with the numeric pad and confirm it by pressing the EN-
TER key.
• End:
This sets the last point in the zone to edit. Select the End: field
with the cursor and change the value with the DATA wheel. It is
possible to change the value to an extremely large number by select-
ing the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• View:
This allows you to select between LEFT and RIGHT when the sound
is stereo.
It is possible to adjust the start and end points while checking them.
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Chapter 8: Creating and Editing Sounds
This edits the range selected on the ZONE mode screen according to
the settings in the Edit: field.
◆ ZONE->NEW SAMPLE
◆ DELETE ZONE
This deletes the range selected as a zone and moves the data
after the end point towards the start point.
Press DO IT[F5] to execute the DELETE ZONE command.
◆ SILENCE ZONE
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Chapter 8: Creating and Editing Sounds
◆ REVERSE ZONE
• Zn st:
Set the start point of a zone. Change the value with the DATA
wheel. It is possible to change the value to an extremely large num-
ber by selecting the digit with the DIGIT wheel. It is also possible to
directly enter a number with the numeric pad and confirm it by
pressing the ENTER key.
• Lngth=
The length of the zone (from the start point to the end point) is dis-
played. You cannot change the value of this field.
• Zone lngth:
This sets a fixed point from the start point to the end point or from
the start point for the length of the zone.
VARI When the start point is changed, the end point re-
mains fixed and the length of the zone changes.
FIX When the start point is changed, the length of the
zone remains fixed and the end point moves.
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Chapter 8: Creating and Editing Sounds
• End:
Set the end point. Change the value with the DATA wheel. It is
possible to change the value to an extremely large number by select-
ing the digit with the DIGIT wheel. It is also possible to directly
enter a number with the numeric pad and confirm it by pressing the
ENTER key.
• Lngth=
The length of the zone (from the start point to the end point) is dis-
played. You cannot change the value of this field.
• Zone lngth:
This sets a fixed point from the end point to the start point or from
the end point for the length of the zone.
VARI When the end point is changed, the start point re-
mains fixed and the length of the zone changes.
FIX When the end point is changed, the length of the zone
remains fixed and the start point moves.
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Chapter 8: Creating and Editing Sounds
Press TRIM (or 5 on the numeric pad) while holding SHIFT and dis-
play the sound parameter screen by pressing PARAMS[F4].
• Snd:
Use the DATA wheel to select the sound of which the parameters
you want to set.
• Level:
Sets the volume of the sound. Set the value with the DATA wheel or
use the numeric pad to directly enter the number and confirm it by
pressing the ENTER key.
• Tune:
Sets the pitch of the sound. Changes made here will also change the
length of the sound.
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Chapter 8: Creating and Editing Sounds
• Beat:
This sets the beat of the phrase sample playing in a loop. For ex-
ample, in a four beat sample piece, if the length is four beats (to a
bar), enter 4.
• Sample tempo:
This synchronizes with the length of the loop. When the loop of the
phrase sample is played to a precise beat, the original tempo of the
sound is displayed.
• New tempo:
The tempo of the sound is determined by the tune settings on the
left. To synchronize the tempo with other sounds, refer to this field
as you set the Tune: field on the left. To match the tempo of the
two phrases, set New tempo: in the Tune: field to the same
value.
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Chapter 8: Creating and Editing Sounds
Page 134
Chapter 9
Disk Operation
Chapter 9: Disk Operation
Overview
When the power of the MPC2000 is turned off, all of the data will be
erased. If you have any necessary data, make sure you save the data
to a disk before the power is turned off.
The MPC2000 data will be saved on the disk as a file and it is possible
to name the file using up to 16 characters. There are mainly two types
of disks that can be used for the MPC2000. One is the floppy disk
using the internal floppy disk drive, and the other is a hard disk or
other SCSI devices connected by SCSI jacks, including CD-ROM
drives or MO disk drives.
Floppy
When Floppy is selected, the floppy icon appears. The display also
indicates whether the disk is 2DD or 2HD.
Note: If the disk is not formatted, the MPC2000 will not be able
to make an indication.
SCSI
There are various types of SCSI devices. The MPC2000 will display
the icon according to the type of device connected to the MPC2000.
Hard disk
CD-ROM drive
MO drive
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Chapter 9: Disk Operation
MPC2000
Delete
Delete. This appears when you are deleting a file or data.
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Chapter 9: Disk Operation
Formatting a Disk
In order to load or save a file to a floppy disk or an external SCSI
drive, it is necessary to format the disk in order to use it with the
MPC2000.
CAUTION:
CAUTION:Once the disk is formatted, all the data within the
disk will be erased.
3. Select the type of disk in the Type: field. the MPC2000 can use
both 2DD and 2HD floppy disks, but cannot differentiate between
the two if the disk is not formatted. Make sure the correct type is
selected in the Type: field.
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Chapter 9: Disk Operation
4. Set the partitioning. When you are using a large disk such as a
hard disk, it is easier to manage the files by dividing the disk space.
The divided parts are called partitions and are named in alphabeti-
cal order. The Partition size= field will display each parti-
tion set in the Parts: field.
When A-A is selected in the Parts: field, the disk will not be
partitioned. When A-D is selected in the Parts: field, the disk
will be divided into four partitions: A, B, C, and D. The disk space
will be equally divided. In the above illustration, the total disk
space is 400 Mega, and therefore, each partition space is 100Mega.
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Chapter 9: Disk Operation
There are various types of files on the MPC2000 and are labeled by
different extensions depending on the type of file.
2. Select the disk to which you will be saving the data in the Device:
field. If you are saving to a floppy disk, select Floppy. If you are
saving the data to an external SCSI drive, select the appropriate
SCSI ID.
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Chapter 9: Disk Operation
3. Select the type of data you want to save in the Type: field. The
operation will differ slightly depending on the selected type.
It is possible to change the file name you are saving in the File
name: field.
Press the CURSOR LEFT or RIGHT key or use the DIGIT wheel
to move the cursor and enter the characters using the DATA
wheel. It is also possible to enter directly from a drum pad. When
the pad is pressed, the letter displayed on the top right of the pad
will be entered. For example, to enter A, press PAD1 once and to
enter B, press PAD1 twice. It is possible to enter a space with the
16 LEVELS key. To switch between lower and upper case, press
the PAD BANK key.
Press DO IT[F6].
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Chapter 9: Disk Operation
Select the type of standard MIDI file in the Save as: field.
MIDI FILE TYPE 0
The sequence data will be saved together on one track. The
MPC2000 proprietary track data such as the track name will
be erased.
MIDI FILE TYPE 1
In contrast to MIDI FILE TYPE 0, the data saved in this for-
mat will reproduce the conditions of the data. Normally select
TYPE 1.
Select whether or not to also save the sound in the Save: field.
When WITH SOUND is selected, the sound will also be saved.
If you select YES in the Replace same sound: field, the
sound data saved will erase the file in the disk and save a new file
if a sound file saved from the disk of the same name is found. If
you select NO, and a sound file saved from the disk has the same
name, it will not be loaded.
It is possible to change the file name you are saving in the File
name: field.
Select whether or not to also save the sound in the Save: field.
When WITH SOUND is selected, the sound will also be saved.
If you select YES in the Replace same sound: field, the
sound data saved will erase the file in the disk and save a new file
if a sound file saved from the disk of the same name is found. If
you select NO, and a sound file saved from the disk has the same
name, it will not be loaded.
The file name of the program being saved will appear in the
File: field.
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Chapter 9: Disk Operation
The file name of the sound being saved will appear in the File:
field.
Press DO IT[F5] to erase all the data on the disk and save.
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Chapter 9: Disk Operation
Insert a new floppy disk here. If it is possible to erase all the data on
the newly inserted disk, press WIPE[F3]. The Wipe Disk window will
appear, and by press DO IT[F5] the contents of the disk will be
erased and the rest of the data will be saved. If you do not want to
erase the contents of the newly inserted disk, press SAVE[F5] on the
Disk is full!! window to save the data to the remaining disk space.
When the Disk is full!! window is displayed, the Change disk to
continue!! message will appear if you do not change the disk
and press WIPE[F3] or SAVE[F5]. In this case, insert a new disk and
press WIPE[F3] or SAVE[F5].
Note: If you are saving data to a SCSI drive, the disk must be
MPC2000 formatted in order to save data from the
MPC2000. You also cannot execute save if the disk se-
lected in the Device: field is a disk that cannot be writ-
ten to such as the CD-ROM.
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Chapter 9: Disk Operation
CAUTION:
CAUTION:Always copy the operating system from the floppy
disk. It is not possible to copy the operating system
copied to devices such as the hard disk using the
MPC2000.
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Chapter 9: Disk Operation
3. Once the operating system file is loaded, the following window will
appear.
The left side of the window will display the data of the loaded oper-
ating system file.
Select the copy destination disk in the Device: field.
Select Floppy in the Device: field and press DO IT[F5] to
display the following window.
Remove the system disk and insert the copy destination disk into
the MPC2000 disk drive.
Press DO IT[F5] to copy.
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Chapter 9: Disk Operation
Loading Files
The following files can be loaded from a disk on the MPC2000:
2. Select the disk you want to load to in the Device: field. If you
are saving to a floppy disk, select Floppy. If you are saving data
to an external SCSI drive, select the appropriate SCSI ID.
• Type:
Displays the data of the drive selected in Device:.
MPC2000 A MPC2000 formatted disk.
MPC3000 A MPC3000 disk.
S3000 An S3000 disk.
S1000 An S1000 disk
PC An MS-DOS formatted disk.
???? An unformatted disk or an incompatibly for-
matted disk.
• Size:
Displays the data size of the file selected in the File: field.
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Chapter 9: Disk Operation
If you are loading CD-ROM data used for S1000 or S3000, the
Vol: field will appear on the right of the View: field.
3. Select the file you want to load in the File: field. The procedures
differ slightly depending on the type of file selected.
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Chapter 9: Disk Operation
The file name of the loaded sound will appear in the File:
field.
Press PLAY[F3] to listen to the loaded sound.
Select the note number or drum pad you want to assign the
loaded sound to in the Assign to note: field. It is possible
to rotate the DATA wheel or select directly by playing the pad.
Select --/OFF by rotating the DATA wheel if you do not want to
assign the sound to a note number.
Press KEEP[F5] to assign the loaded sound to a drum pad.
The file name of the loaded file will appear in the File: field.
Press PLAY[F3] to listen to the loaded file.
Select the sequence number to which you want to assign the se-
quence data to in the Load into: field.
Press KEEP[F5] to assign the loaded file to the sequence number.
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Chapter 9: Disk Operation
CAUTION:
CAUTION:The following window will appear when you are
loading a program and a sound file assigned to
that program cannot be found.
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Chapter 9: Disk Operation
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Chapter 9: Disk Operation
2. Select the disk in which the file you want to delete is in the
Device: field. If you are deleting a file on the floppy disk,
select Floppy. If you are deleting a file on an external SCSI
drive, select the appropriate SCSI ID.
• Type:
Displays the data of the drive selected in Device:.
MPC2000 A MPC2000 formatted disk.
MPC3000 A MPC3000 disk.
S3000 An S3000 disk.
S1000 An S1000 disk
PC An MS-DOS formatted disk.
???? An unformatted disk or an incompatibly for-
matted disk.
Note: If you are saving data to a SCSI drive, the disk must be
MPC2000 formatted in order to save data from the
MPC2000. You also cannot execute save if the disk se-
lected in the Device: field is a disk that cannot be writ-
ten to such as the CD-ROM.
• Size:
Displays the file size of the file selected in the File: field.
It is possible to select the file type you want to display in the File:
field of View: field. It is possible to select a specific extension in the
View: field. This enables you to display only the files with the ex-
tension selected in the View: field in the File: field. This is con-
venient to find a file when there are many files on a disk.
File: Select the file you want to delete in the field and press DO
IT[F6] to display the confirmation window. Press DO IT[F5] to
delete.
Page 152
Chapter 10
MIDI/SYNC Mode
OTHER Mode
Chapter 10: MIDI/SYNC Mode, OTHER Mode
MIDI/SYNC Mode
The MPC2000 complies to MIDI CLOCKÅAMIDI TIME CODE
ÅAMIDI MACHINE CONTROL synchronous messages. This enables
you to synchronize with other sequencers and also by using a MIDI
MACHINE CONTROL compliant MTR (Multi Track Recorder) con-
trol the MTR from the MPC2000.
Sequencer MPC2000
F1 F2 F3 F4 F5 F6
F1 F2 F3 F4 F5 F6
DRUMS
MIXER OTHER MIDI/SYNC
ASSIGN
Master Slave
To set the MPC2000 as the slave device and receive MIDI synchro-
nous signals, set the Sync In window on the left.
In the In: field, select the MIDI Input which you will be receiving
sync-in data.
In the Mode: field, select the type of synchronous signal you will be
using: the MIDI CLOCK or MIDI TIME CODE.
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Chapter 10: MIDI/SYNC Mode, OTHER Mode
◆ MIDI CLOCK
MIDI CLOCK is a general synchronization signal which corre-
sponds to most sequencers. When the MIDI CLOCK is used, the
tempo of the piece is determined by the settings of the master se-
quencer.
Shift early(ms):
When you are playing synchronously, set the offset which slides the
timing against the master. Set it normally to 0.
◆ OFF
The MIDI synchronous signal is ignored when this is set to Mode:
OFF.
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Chapter 10: MIDI/SYNC Mode, OTHER Mode
MPC2000 Sequencer
MIN MAX
F1 F2 F3 F4 F5 F6
MIDI OUT MIDI IN
F1 F2 F3 F4 F5 F6
DRUMS
MIXER OTHER MIDI/SYNC
ASSIGN
MIDI IN
Slave
CAUTION:
CAUTION:It is necessary to use an MTR (Multi Track Re-
corder) compliant to MIDI MACHINE CONTROL
in order to synchronize it with the MPC2000.
First, in the Out: field, select the MIDI Output channel to which you
will output the synchronization data.
In the Mode: field, select the type of synchronous signal you will be
using the MIDI CLOCK or MIDI TIME CODE.
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Chapter 10: MIDI/SYNC Mode, OTHER Mode
◆ MIDI CLOCK
MIDI CLOCK is a general synchronization signal which corre-
sponds to most sequencers. When the MIDI CLOCK is used, the
tempo in the MPC2000 will control another sequencer.
Send MMC:
This allows you to send MIDI Machine Control.
◆ OFF
The MIDI synchronous signal is ignored when this is set to Mode:
OFF.
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Chapter 10: MIDI/SYNC Mode, OTHER Mode
OTHER Mode
Set the tempo with the TAP TEMPO key and initialize the data. It is
also possible to check the version of the MPC2000 operating system.
OTHERS Screen
Press the OTHER (8 on the numeric pad) while holding down the
SHIFT key to display the OTHER mode.
• Tap averaging:
Hit the TAP TEMPO to set the tempo. The MPC2000 sets the
tempo to the average of the tempo tapped.
When you determine the tempo with the TAP TEMPO key, set the
number of taps used to calculate.
When this is set to a large value, it is possible to get an exact tempo.
However, this does not respond to rapid changes in the tempo.
When this is set to a small value, the function will be able to cope
with rapid changes in the tempo, but the unevenness of the dis-
played tempo will increase.
Rotate the DATA wheel while holding down the SHIFT key to set the
contrast of the LCD. It is possible to change this regardless of the
displayed mode.
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Chapter 10: MIDI/SYNC Mode, OTHER Mode
INIT Screen
Press OTHER (8 on the numeric pad) while holding down the SHIFT
key to display the OTHER mode screen and press INIT[F2] to dis-
play the INIT screen.
Erase the data on the MPC2000 memory and initialize the param-
eters.
VER. Screen
Press OTHER (8 on the numeric pad) while holding down the SHIFT
key to display the OTHER mode screen and press VER.[F3] to dis-
play the Version screen.
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Chapter 10: MIDI/SYNC Mode, OTHER Mode
Page 160
Appendix
Appendix
SCSI CABLE
CAUTION:
CAUTION:Although many types of SCSI drives such as hard
disks are available, not all can be connected to the
MPC2000. Consult the dealer about the types that
can be used.
SCSI Cables
Always use high quality SCSI cables. Using cheaper SCSI cables may
seem an attractive proposition, especially if you have a tight budget
but low quality cables can give rise to data errors.
Some moulded cables only have a single ground for all the connections
and so can be unreliable. They are probably fine when used with a
computer for loading small documents such as word processor files,
etc., but with the large amounts of sample data used on the MPC2000,
we have had reports of them causing problems.
The flat ribbon cables, however, have individual grounding for each
connection and so are generally more reliable but, because they are
intended for use inside devices (where they are separately screened),
they sometimes have insufficient screening which may cause data
noises to appear in your audio signal path when any disk activity is
going on, especially if your audio connections run parallel with the
SCSI lead. However, if this is not a problem for you (and in a studio it
may not be), these cables are usually very good and usually perform
much more reliably. In a live situation, however, they are probably
not ideal.
Page 162
Appendix
SCSI ID
Make sure the SCSI ID of a SCSI device connected to a SCSI bus is
unique. For example, the ID of the MPC2000 is 6 and the ID of the
other devices connected should not be set to 6. To set the ID of exter-
nal SCSI devices connected, check the manual of that device.
Termination
A chain of SCSI devices must be terminated at either end and termi-
nating resistors are fitted to most SCSI devices when you buy them.
The MPC2000’s SCSI interface is terminated. It is most likely that
the MPC2000 will be at one end of the chain and so must be left termi-
nated. Any disks in between the MPC2000 and the last SCSI device in
the chain must be un-terminated (this can be done by physically re-
moving the resistors or sometimes via a DIP switch on the back of the
unit - please check the unit’s documentation). The last device in the
chain must be terminated.
MPC2000 Terminated
MO drive Unterminated
CD-ROM Terminated
Incorrect termination may give rise to data errors and possibly cor-
rupted data so please ensure it is done correctly. If you have any
doubts, please contact your dealer who will be able to help.
Cable Length
The SCSI specification states that the total length of the SCSI chain
must not exceed 6 metres. “Total length” means the length of the
whole chain between the first and the last device and not the length of
the cable between each of devices. SCSI chains that are longer than the
specified length may cause data errors and possibly corruption of data.
MPC2000
Hard disk
6 metres total
MO drive
CD-ROM
Page 163
Appendix
The MPC2000 can accommodate several options. These are the IB-
M208P 8 individual outputs digital I/O, the SMPTE I/O, the EB16
multi-effects processor and memory expansion.
Important Note:
Consult your AKAI Professional dealer on installation of
any options (including memory) to the MPC2000. Self-ser-
vicing may cause malfunction of components or the instru-
ment itself. Akai does not guarantee against the unit's mal-
function, damage or any loss caused by self-servicing or im-
proper operation.
PC AD/DA IB-M20T
EB16
PC CPU
DANGER!!
Power
Supply
FMX008M
Page 164
Appendix
Top Panel
No.2
No.1
No.1
Front Panel
No.1
Bottom
Top steel metal Front screw
1. Remove the four screws on the MPC2000, the four front screws and
pull off the top steel metal leaving the foundation on.
2. Do not forget to remove the line connected to the CPU from the foun-
dation of the operation when you are pulling the top steel metal.
Page 165
Appendix
SIMMs also come in various sizes. Please note the following memory
configurations that are possible in the MPC2000.
Page 166
Appendix
Technical Specifications
General
• Display : 248 x 60 dot graphic LCD
• Disk drive : 3.5 inch 2HD/2DD
• Dimensions : 405(W) x 126(H) x 328(D) mm
• Weight : 6.3 kg
• Power requirements : 100-120 / 220-240 VAC, 50/60Hz, 23W
(13W without option)
• Memory expansion slot : 2 / 72-pin SIMM (70ns)
Sound Generator
• Sampling rate : 44.1kHz (frequency response:
20Hz-20kHz)
• Sampling capacity : 2MB standard (21.9 seconds
mono or 10.9 seconds stereo), ex-
pandable to 32MB.
• Data format : 16-bit linear
• Dynamic filtering : 12dB/Octave dynamic resonant
lowpass filter per voice
• Maximum sounds in memory : 128
• Number of sound programs : 24
• Sound assignments per program : 64
• Simultaneous voices : 32
Sequencer
• Maximum events : 100,000 notes
(notes equivalent)
• Resolution : 96 parts per 1/4-note (ppq)
• Sequences : 99
• Tracks per sequence : 64
• MIDI output channels : 32 (16 channels x 2 output ports)
• Song mode : 20 songs, 250 steps per song
• Drum pads : 16 (velocity and pressure sensitive)
• Drum pad banks :4
• Sync modes : MIDI clock and SMPTE* (optional).
SMPTE frame rates supported are 24, 25,
29.97 drop and 30.
Page 167
Appendix
Options
• EB16 : Multi-effect processor board*
• FMX008M : 8Mb Flash ROM board*
• IB-M208P : 8 parallel output and digital In/Out board
• IB-M20T : SMPTE board*
Standard accessory
• Power cable :1
• Floppy disk : 4 / OS disk x 1, Sound library disk x 3
• Operator’s manual : 1
0dBu = 0.775Vrms
Page 168
Appendix
Basic Default 16 16
Channel Changed 1 - 16 1 - 16
Default 3 3
Mode Messages X X
Altered X X
Note 35 - 98 35 - 98
Number True Voice 35 - 98 35 - 98
Velocity Note ON O O
Note OFF O (Always = 64) X
Pitch Bender X X
Prog X 0 - 127
Change
System Exclusive X X
System : Clock X X
Real Time : Commands X X
Page 169
Appendix
sequencer section)
Model: MPC2000 (sequencer MIDI Implementation Chart Version: 1.0
Basic Default 1 - 16 1 - 16
Channel Changed 1 - 16 1 - 16
Default 3 1
Mode Messages X X
Altered X X
Velocity Note ON O O
Note OFF O O
After Key’s O O
Touch Ch’s O O
Pitch Bender O O
Prog O O
Change True# 0 - 127 0 - 127
System Exclusive O O
System : Clock O O
Real Time : Commands O O
Note : If the Convert Sustain Pedal To Duration field (accessed by pressing the MIDI key and selecting option 2) is set to
ON, then incoming controller 64 messages (sustain pedal) will not be recorded into sequences. Instead, any notes
that are currently pressed when a Sustain On message is received are internally held on, even after they are
released, until a Sustain Off message is received. The result is that the individual durations of notes are length-
ened. This is explained further in the “MIDI Receive Channel, Local Mode, Soft Thru, Note Variation Controller
Assign and Sustain Pedal Processing” section of the manual, earlier in this chapter.
Page 170