Vampire Rules PDF
Vampire Rules PDF
Vampire Rules PDF
GAME OVERVIEW
Vampire: The Masquerade - Vendetta is a competitive card game of
strategy, bluff, and deduction. You take control of a scheming vampire
and fight to win the support of influential allies and ultimately challenge
the throne of Chicago.
You choose a clan at the beginning of the game and you will
progressively build your hand of cards over three rounds, to craft
your strategy... and to react to those of your opponents. During
each round, you will play cards and blood at one of the locations
available, to increase your strength during the upcoming fights.
Cards can be player either face up or face down, with plenty of
possibilities for bluffing and deception.
Conflicts at each locations will be resolved, one at a time, at
the end of each round by revealing all cards and applying their
effects. The player with the highest power wins control of the
Ally at that location, earning a new source of blood income,
new skills to exploit, and precious influence points. But
beware: even if you win a conflict, the losers may still damage
you, and if you run out of blood, you will go into a frenzy and
be forced to drain of your hard-earned allies!
At the end of the third round, the player with the most
influence will be the winner... and the new Prince of
Chicago!
.2 SETUP .3
COMPONENTS SETUP
1.
Place the Location tiles for this
3 PLAYERS LOCATIONS 1, 2, AND Prince’s Haven
game in the middle of the table.
The number of Locations in play
depends on the number of players: 4 PLAYERS LOCATIONS 1, 2, AND Prince’s Haven
Bloody
6
Fury
Locations must be placed next to each
other in a straight line, in increasing
-1 Card
Power
BR01
PRINCE’S HAVEN
3-4 PLAYERS
+3
+3
Fiorenza Savona
New Money Entrepreneur
A victim
from among the kine
1
AL08
IN01
0 1
3 1
You win all ties.
“Her Machiavellian mind is perfectly suited for the Camarilla.” - Prince Jackson
Flavor text place holder.
5 PLAYERS
+3
A victim
from among the kine
AND BREAKING TIES
Influence tokens in the middle of the Players collect Blood from their Alliance.
0
table, in reach of all players. This will be The turn order is determined by the position
the Bank. of the Ambition token: during a round, players If you have any Allies or Victims that will
make you Gain Blood in this phase (see 2
IN01
Victim card
ALLY/VICTIM CARDS
4
+3
1- Ally Name + Description.
Betty Fuller
Young Manager
2- Amount of Blood you gain from the card during
1
PLAYER’S AREA the Feed phase.
3- Amount of Influence you gain from the card at the
end of the game.
2
AL14
Clan Deck 4- Amount of Blood you gain from the card when you 1
Drain it (see page XX). 1
3 3
Starting Victim 5- Effect of the card (if any).
5
“Embrace change, and learn to market your new ideas.” - Betty Fuller
+3
+3
Fiorenza Savona
New Money Entrepreneur
Alliance, but if you are forced to Drain them, you commit
1
Diablerie, the most heinous crime a vampire can commit
1
Flavor text place holder. in the society of the Camarilla (see page XX).
2
AL08
0
Pool 1
3 3
You win all ties.
5
“Her Machiavellian mind is perfectly suited for the Camarilla.” - Prince Jackson
2. LOCATION SETUP
MOVING BLOOD
New Allies are added to all Locations.
The effect of many Clan cards will cause you or LOSE - discard the indicated amount of Blood
Place 1 Ally card randomly drawn from the your opponents to “move” Blood to/from your from your Pool to the Bank, as a result of an effect
Pools in different ways. These different kinds applied on you. Note: If you Lose all of your Blood
deck, face up, on each Location.
of “Blood movement” have specific names, as , you enter Frenzy (see page XX).
Note: The Allies are one described below:
of the main reasons STEAL - take the indicated amount of Blood
when choosing at which GAIN - take the indicated amount of Blood from the target player’s Pool and move it to your
Locations you want to from the Bank and add it to your Pool. Pool. Note: It is possible to Steal the last Blood
play your cards during the token from a player Pool. If this happens, that
SPEND - discard the indicated amount of Blood
round: you may want one player enters Frenzy (see page XX).
from your Pool to the Bank, as a cost to use an
because it grants more
effect. Note: You may never Spend the very last PLAY - when you play a Clan card at a Location,
Influence than the others,
r
na
ager
neur
y Fulle
epre
g Man
a Savo
or you may prefer an Ally Blood in your pool. you may take up to 3 Blood from your Pool and
+3
Entr
+3
Youn
Money
Bett
1
nz
move it to your Position at the current Location
New
with a special ability over
Fiore and turn it into Blood Power [BP] (see page XX).
0
1
one who doesn’t. Make
AL14 AL08
You win
all ties
.
3 3
“Emb “Her Mach
race chan iavellian
ge, and mind
+3
these cards and add it to your hand, then • you MUST play a card at one of the
1
put the other card at the bottom of your
mat
Location (see page XX)
Kind i
ing Diplo
Clan deck.
• you MAY play up to 3 Blood at the
Al-
Disquiet
In the first round, the hand of each player
AL03
Khadija
(Hunt and Ready to Fight), plus 1 other card • at any point during your turn, you MAY
from their deck (which will be different Drain one or more cards from your 3
for each player). For a more detailed look Alliance (see page XX) ur Clan
deck.
1 card from yo
Ally, draw
at the different kinds of Clan cards you You keep playing in turns until you only When yo
u get this
the Ashir
ra. ” - Kh
adija Al-K
indi
terests of
may find in your deck, see page XX. have 1 card left in your hand (you don’t play “I’m here
to repres
ent the ins
Note: You will be adding 1 new card from your all the cards you have in your hand each
deck to your hand at the beginning of each round, Even if the effect of a card allows you to increase
round). Note: Some cards may increase your hand to 6 cards in the final round, you can
progressively expanding your options and building
your game strategy. After the first round, you will be
the amount of cards in your hand during still only play exactly 4 cards in that round (even
replaying your starting cards over and over, giving a Turn; this won’t increase the number of if you will have 2 cards left in your hand at the
your opponents a chance to learn your possible cards you can play: all players should play end of the Deployment phase, instead of 1).
strategies, but you will also gain a new “surprise” card
the same amount of cards each round.
every round and still be unpredictable and take your
opponents off guard.
.8 GAME ROUND .9
PLAYING CARDS
ACTIVE CLAN CARDS PLAYING BLOOD
During your turn, you must play 1 Clan Cards with a black layout. Whenever you play a Clan card, you may
card from your hand at your position at also Play up to 3 Blood from your Pool
one of the Locations. You can play your to your Position at the current Location.
cards either face up or face down. Playing You can do this for each card you play (so,
na
neur
a card face up carries no extra cost; to up to 3 Blood each time you play a card).
epre
New a Savo
Entr
+3
Money
1
nz
play a card face down, you must Spend 1 Blood played at a Location becomes
Fiore
0
AL08
Blood from your Pool. Blood Power, which will add to your Total
You win
all ties
.
3
“Her Mach
iavellian
mind
is perfe
ctly suite
d for
the Cam
+3
A victim
from among the kine
indicated there (instead of the original
0
value granted by the card before Draining 1
IN01
row
the p rd at Finally, if you Drain a Vampire card, you
On ent pla
ys a C
oppon from the Ba
lan ca play
nk and
also commit Diablerie, the most heinous
1
When
eve r a n
1
, take is Location.
4
this Lo
cation
it at th GA06
Challenge crime a vampire can commit in the
When an opponent plays a Clan card at another society of the Camarilla (see page XX).
Location, they Lose 1 .
BR03
IN01
Claudia decides to play her card for the turn face
The effect of the Gangrel card “On the Prowl”
+3 0
1
1
down, which costs her 1 . She would also like to Play
is applied whenever an opponent plays a card These cards have effects that are triggered by
at the same Location during the Deployment specific conditions, but only if they are face up
3 Blood at the Location to increase her Blood Power, 3
phase. If you play it face down, this effect won’t when that condition occurs. If you play them but she only has 2 left in her Pool (1). She decides
be applied. When On the Prowl will be revealed face down, they will only be revealed in the to Drain a Victim card from her Alliance, immediately
gaining 3 (2) that she can now play at the location
add to your Total Power at the Location, but the effect–but you can still use them to bluff or to win a much more valuable Ally (3). On the other
effect will be ignored at that point of the round. confuse your opponents. hand, this card was worth 1 before Draining it, but
it’s now worth 0 .
.10 Game round .11
5. RESOLUTION
DIABLERIE Resolve the conflicts over Allies at every Location, one at a time.
Diablerie is a term used by vampires to describe
the act of drinking another vampire’s blood and
Each Diablerie token counts as -1 at the end of The Resolution phase is divided into 5 steps:
the game, and if you get a third Diablerie token,
drawing their soul into one’s own, to absorb their you are instantly out of the game. • Withdraw
strength. The process causes the “final death”,
i.e., the permanent destruction, of the victim of Despite this, Diablerie tokens can also be used to • Revelation
this foul deed. As such, most vampires consider it your advantage. During the Deployment phase, • Preparation
one if not the most heinous crime a vampire can when you play a Clan card at a Location, you may • Conflict
commit, akin to cannibalism. Still, the practice flip 1 or more of your Diablerie tokens face down.
holds a great deal of allure for some, because For each Diablerie token that you flip this way, you • Aftermath
absorbing another vampire’s soul can grant can play 1 from the Bank and play it at the same
greater power to the “diablerist”.
All steps must be resolved separately, in order, for each Location—so, you will play
Location, in addition to any other you already
played this turn. Withdraw, Revelation, Preparation, Conflict and Aftermath for Location #1, then again for
In this game, you commit Diablerie whenever you
Location #2, and so on. The Prince’s Haven is always resolved last. After all Locations are
Drain (either willingly or during Frenzy, see page Face down Diablerie tokens will be flipped back
XX) a Vampire from your Alliance. You will get 1 face up at the end of the round (see page XX).
resolved, the round is over.
Diablerie token for each vampire that you Drain. Note: Whenever an effect asks you to halve something (Card Power, Blood, etc.) during the Resolution phase, the
end result must always be rounded down, if needed.
too dangerous.
S ney
za
Mo
y Entre ona
ur
n New
prene
+3
re
za Sav
+3
Fio
Mone
1
Fioren
New
All players who played Clan cards at the
You
win
“Her all
tie
Ma
chiav s.
0 0
AL08
ellian
AL0
mind 8 You win
is pe all ties.
3
rfe “Her Machi
ctly
matio eka
r
n Broke
Waun
Pool. Then, reveal the Clan cards you have
+3
Infor
1
played at the current Location and move 0
AL04
When
you get
this Ally,
3
“Half
of what draw
you think 1 card
you know from
is bullsh the Victi
it.” - Waune ms Deck
Force
l of each
this Location. opponent at
2
Starting with the player with the Ambition
token and proceeding clockwise, apply
the effects of each Conflict card. If you 2
Wolf Com
Wolf Com
have more than one card at this Location panion
that triggers during this step, you may
panion
The Card Pow
er
location is red of your opponents at
uced by hal thi
f (rounded dow s
decide in which order you activate the n).
na
na
eneur
eneur
Savo
Savo
Entrepr
Entrepr
+3
+3
Location. Calculate your Total Power,
Money
Money
Fiorenza
Fiorenza
1
1
New
New
BR07 BR01 BR04 0 0
AL08 AL08
3 3
“Her Machiavel “Her Machiavel
A B
is perfectly is perfectly
suited suited
for the for the
Camarilla Camarilla
.” - Prince .” - Prince
Jackson Jackson
3
that triggers during this step, you may
decide in which order you activate the
different cards. Each card must be entirely
3
Cauldron
resolved before activating the next. Cauldron
After the Conflict step has been resolved of Blood You may Spe
nd
of Blood
(rounded up) half of the from you
to make you r Pool
for a Y
Location,
ou may leave any Cards and Blood Location Los r opponents
at this
Spenatdthat
e 4 from
their Pool.
akthe
e yoend
u r o pponents at
Location Lo
whole round. this Aftermath Clan Card
s e4 from their P
ool.
.16
CONTRADICTING RULES?
This is a game about rule-breaking. As
such, there will be times where cards
seem to contradict each other, or this
rulebook! Here’s how to resolve these
inevitable disputes:
• The text on the cards always prevails over
the rulebook.
• In case of timing issues between cards
(i.e., two cards have the same symbol),
they are resolved in turn order, starting
with the player holding the Ambition
token and proceeding clockwise (i.e.,
card(s) played by the player holding the
Ambition token take effect first, then
cards by the next player in turn order
take effect, etc.)
•
If you have multiple cards that trigger
at the same time, you may choose the
order.
• If an effect cannot be fully applied to
its target, apply it as much as possible.
For example, if a card says you to steal
3 Blood from a player that has only 2
Blood left, you will steal 2 .
• If an effect can’t be applied, ignore that
effect.