FORTE9Documentation PDF
FORTE9Documentation PDF
FORTE9Documentation PDF
Copyright © 2017 by Lugert Verlag GmbH & Co. KG. All Rights Reserved.
FORTE 9 Documentation
Inhaltsverzeichnis
Welcome ......................................................................................................... 13
About the Documentation ................................................................................. 13
What's new in FORTE 9 .................................................................................... 14
Introduction video ........................................................................................... 20
Overview ........................................................................................................ 20
The Main Tabs ............................................................................................. 21
FORTE Button ......................................................................................... 22
Home ..................................................................................................... 23
Edit ........................................................................................................ 24
Notes ..................................................................................................... 24
Score ...................................................................................................... 25
View ....................................................................................................... 25
Playback ................................................................................................. 26
Record .................................................................................................... 27
Export .................................................................................................... 27
Import .................................................................................................... 28
Options .................................................................................................. 29
Help ....................................................................................................... 29
Elements Palette Introduction ........................................................................ 30
Properties Window Introduction .................................................................... 30
Mixer Introduction ....................................................................................... 31
The Status Bar ............................................................................................. 32
Views ......................................................................................................... 32
Views ..................................................................................................... 32
Music Score Introduction .......................................................................... 33
Audio Sequencer Introduction ................................................................... 34
Piano Roll Introduction ............................................................................. 35
MIDI Events Introduction .......................................................................... 36
Technical Support ........................................................................................ 36
Technical Support .................................................................................... 36
Soundcard Info ........................................................................................ 37
Getting Started ................................................................................................ 38
Getting Started ............................................................................................ 38
The Launch Assistant ................................................................................... 39
Create a New Document ............................................................................... 39
The Score Wizard ......................................................................................... 41
Open a Document ............................................................................................ 43
Open a Document ........................................................................................ 43
Open Library of Scores ................................................................................. 44
Add Music to a Document ................................................................................. 44
Add Music to a Document ............................................................................. 44
Select a Music Symbol .................................................................................. 45
Playing Music .................................................................................................. 46
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Welcome
Welcome and many thanks for your trust in FORTE, the most varied and most intelligent
notation program worldwide. This program contains all necessary tools to create your scores,
to edit and to replay them quickly and easily.
FORTE is available in several editions that differ with regards to functions and cost. There is
something for everyone.
Our publisher Lugert Verlag endeavors to offer you everything you need to create, edit and
administrate music on your computer. We always appreciate feedback and suggestions from
our customers. Tell us what you think, email [email protected]. You can also
download a PDF version of the documentation.
Please notice that some of the features described here are not available in all editions
of FORTE. For more information on which features are available in your edition, please
visit www.fortenotation.com.
The following topics are primarily useful when first installing the application:
Overview
Provides an overview of the tools and views you will use to create and edit music. This road
map of the program gives you a basic idea of the sorts of things that are possible to help you
use the product better.
Getting Started
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This section familiarizes you with the basics of using the program. Basic steps on creating,
editing, recording, playing and printing are covered. More detailed treatments are covered in
later chapters.
Technical Support
How to contact the Technical Support Team in case of problems or questions. Drop us an
email and let us know how we're doing!
[email protected]
Views
This section describes the different views you can use to edit your document. Detailed
instructions are provided for entering and editing music symbols in each view.
Actions
Actions are plug-in music effects used for editing music. This section describes the available
actions and how to use them.
Tutorials
This section contains tutorials on how to perform common tasks in FORTE.
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2. Simple Mode
Activate “Simple Mode” to focus on just entering notes. Other icons are not displayed.
On the right side of the simple mode menu, hit the icon “Expert Mode” to change back to the full menu and
have all options available.
3. Select Zoom
Draw a box around a couple of notes you‘d like to zoom in on and click “Selection”.
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Youʼll find this button in the main menu “View” in the field “Zoom”
The selected area is automatically magnified. You can edit notes or elements more easily. By clicking
“Whole page”, you return to your original view.
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Click on the palette and move it to the lower area of your screen, keep the mouse button clicked while
moving.
Draw the palette towards the small blue icon and release the mouse button. Un-dock the palette by double-
clicking it.
You can also display the names of the notes on the keys of the virtual keyboard! Various styles for the note
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names are available. And you can combine the different styles.
6. Search Library
1. Draw a box around your desired selection, and press the space bar to start playback.
2. If you want playback to start at a certain position, click the control key and keep it pressed down. Click
the desired measure, and playback starts.
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a) Mark the notes "ctrl+a", select properties, go to the tab “General” and select black as color and confirm.
OR
b) Mark the notes, go to main tab “Edit” and select black from the color palette.
9. Tablet-Ready
FORTE 9 runs on Windows 10 tablets, like the Microsoft Surface. The usual finger gestures are supported.
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Introduction video
Introduction video
In order to make getting started with FORTE as easy as possible for you, we have created a video tutorial
explaining all basic functions of the program. If this video is not displayed correctly, please click the
following link to start the tutorial.
Overview
Overview
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The following topics provide summaries of each area. Click on one of the links for detailed
information about each component.
Main Tabs
The main tabs are organized in groups. They consist of different buttons that contains
controls for accessing commonly-used features.
Here you will find more information.
Views
The main view displayed above is the Music Score, which is one of several different views
available for creating and editing a document. The views are the central work area for your
music. Other view you can use are the Piano Roll. Each document has its own set of views.
Palettes
There are three palettes that you use during the course of creating your compositions. The
Input Palette contains all the music symbols that you can add to your score, the Mixer can
be used to adjust tempo, volume and other performance properties, and the Properties
Palette provides a single location to edit hundreds of music symbol properties.
Many of these features can be accessed through menu commands as well, but the palettes
provide a convenient way to access the features you use most often. Use the buttons in the
main tab "Home" to activate or deactivate the different palettes.
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- Home
- Edit
- Notes
- Score
- View
- Playback
- Record
- Export
- Import
- Options
- Help
FORTE Button
FORTE Button
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Home
Home
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Edit
Edit
Selection
Notes
Notes
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Score
Score
Drums Here you can define the drum notation and its
sound.
View
View
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Screen View:
Displays your score by using the whole screen
resolution.
Track View:
Displays your score horizontally.
Playback
Playback
Plugins
Load VST Plugins & Instruments (FORTE Player)
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Edit Instruments
Configurate the VST Instruments (FORTE Player)
Edit Effects
Edit the VST Effect Plugins
Record
Record
Quantization Input
Define the quantization of your MIDI-Input device
during recording.
Quantize
Quantizes your score after you did a recording.
Export
Export
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Import
Import
Score Import
From the FORTE Mobile App
MusicXML, MIDI, CapX, Karaoke files.
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Options
Options
Help
Help
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About FORTE Here you will find the credits of the program.
The Input Palette is quite literally a palette of music elements that you can add to your
document. Whenever you want to add a music symbol you should go to the Input Palette
first.
The music symbols are organized into different pages according to element type. All the
notes are in one page, all the dynamic markings are in another page, all the ornaments are in
yet another page, and so on. Once a music symbol is selected in the Input Palette, it's a
simple matter of clicking the mouse in the music to add the symbol.
Depending on which view you use, it may not always be possible to enter every symbol in
every view. For example, the Piano Roll does not display slurs or ties so it is not possible to
enter them there - you must use the Music Score.
The Properties Palette displays a list of property pages for the current selection and is one of
the most commonly-used tool windows in the entire application. The Properties Palette is
used to edit and modify elements after you have inserted them into your music document.
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As the current selection changes, so too does the list of property pages displayed in the
Properties Palette. The Properties Palette can be hidden or displayed as needed. You can
even select different types of elements and the Properties Palette displays property pages
that are common to the entire selection.
One of the most powerful features of the Properties Palette is its ability to modify many
different elements at once. You can select several notes, for example, and with a single
operation change all their durations to 8th notes, or all the stem directions. As you begin to
edit different music symbols you will appreciate how the Properties Palette simplifies your
work.
Mixer Introduction
The Mixer is used to control the interaction of different tracks in your music document. If you
want one part to sound louder than another does, for example, you use the mixer to adjust
the volumes to get the mix sounding just right. The Mixer is also used to select tracks and
set characteristics such as Mute, Solo and Record states.
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Each track indicator displays the track name, volume, and status. The master area contains
master controls that affect the performance of all tracks. Tempo, for example, is controlled in
the master area.
The Mixer can be docked/undocked to the main application window, just like a toolbar. When
the Mixer is undocked you can resize it horizontally to take up less screen space.
The status bar is a small area at the bottom of the main application window where various
status messages and other feedback are displayed.
The status message changes as you highlight different menu commands to display a more
detailed description of the selected command. The message also updates when tool tips are
displayed above toolbar buttons.
The performance state area is green during playback, red during recording and inactive
otherwise.
The text in the entry mode display is red when the program is in Insert Mode, or blue when
the program is in Select Mode. When in Insert Mode, the entry mode describes the current
type of symbol selected from the Input Palette.
Views
Views
Views
A view is the primary work area that you use to create and edit music. There are several
different views available. The Music Score, for example, is used when one is interested in
creating music notation; the Audio Sequencer, on the other hand, is used only when setting
up digital audio tracks to play along with the MIDI data. Different people have different
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preferences, so try out each view to see which one works best for you.
If you want to display a different view, select the desired view from the Tools menu. You can
change your user preferences so that the program automatically loads a particular view -
such as the Piano Roll - when a document is first opened. By default, the Music Score is the
main view that is first displayed when you open a document.
Select one of the following topics for more information about each view:
Music Score This view displays music as standard music notation. The
notes are organized into measures and systems along staff
lines that represent the pitch of the notes.
Audio This view displays the digital audio files which are to be
Sequencer played along with the MIDI information. The view displays
wave files as bars along a timeline and provides basic
controls for adjusting wave performance parameters.
Piano Roll This view represents music much as the scrolls on a player
piano -- the notes are represented as bars along a grid that
represents the underlying measures. The width of each bar
represents the duration of the note.
MIDI Events This view is a simple table of events such as notes, dynamic
markings and tempos. Different underlying properties such as
note pitch, duration, etc. can be edited directly in the table.
The Music Score represents a music document as standard music notation. Notes, text,
dynamic markings, clefs, meters and dozens of other symbols are added directly to the music
simply by choosing a symbol from the Input Palette and clicking the mouse at the location in
the music where the symbol should be added.
The Music Score further operates in two different view modes: Page View and Track View.
Both views display standard music notation - the difference is how staves and measures are
displayed.
Page View
Page View represents music as it will be printed on a piece of paper. Symbols are
automatically spaced and aligned on staff lines to conform to the rules of music notation,
staves and measures are divided into systems on a page, and so on. In Page View the
number of tracks you can display at once is limited by what can fit on a printed page.
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Formatting preferences are defined in what is known as a layout, which is essentially a style
sheet that describes how the music looks on a piece of paper. You can edit and create new
layouts to suit your needs. Each layout defines the page size, fonts, margins, tiling options
and so forth.
Track View
Track View displays all tracks in one long scrolling view. A margin on the left side displays
basic characteristics of each staff (clef, key, name, etc.). In Track View there is no limit to
the number of tracks that can be displayed at once.
Entering notes and other symbols in Track View can be more convenient than working
between systems in Page View (it is unnecessary to scroll the music left or right to get to
the next system on a page). Later, when you're ready to print out the music you can switch
to Page View to do any formatting and fine tuning adjustments.
The Audio Sequencer is used to add and position digital audio files in your music document.
If you want to add sound effects or singing to your music, for example, you can record or
insert new WAV files into the Audio Sequencer, then position them at the desired measure or
time position. The Audio Sequencer also has several controls for managing the volume and
balance of each wave file.
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The Piano Roll view displays notes as bars along a timeline, much like an old player piano. The
up and down direction represents pitch, and the left and right direction represents measures
(time). Since the piano roll is able to display the data more accurately with respect to how it
is performed than standard music notation, it is a preferred method of editing MIDI for many
people.
The Envelope View is another important view that is displayed in the same window as the
Piano Roll. The Envelope View and the Piano Roll are aligned along the horizontal (e.g. time)
axis. The Envelope View displays how various musical parameters -- such as volume, pan,
reverb and tempo -- change with time. You can create and add new "envelopes" to describe
how a chosen musical parameter behaves. The alignment of the two views allows you to
synchronize the envelope with individual notes -- this is crucial when working with
parameters such as pitch bend or modulation.
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The Event List displays a list of musical events in a table. The left portion of the window is
used to select the portion of the document you wish to inspect. Different columns in the
table describe important event parameters, such as the start time, duration and MIDI data
values.
You can sort the list of events in different ways - by time, duration, channel and so on. This
makes it easy to find all the notes of a particular duration, or all the dynamic markings that
occur within a specific time region, for example.
Technical Support
Technical Support
Technical Support
Contact the Technical Support Team if you have questions concerning any of our software
applications.
Contact Information
Email: [email protected]
Internet: http://www.fortenotation.com
Product and version number. Click Help About in the software to obtain this
information.
Sound card manufacturer and model. If possible, also include your sound card
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driver information. See Obtaining Information about your Sound Card for
instructions.
Soundcard Info
The driver version number indicates when the driver software was written. Sound card
manufacturers often release newer versions of their drivers for free, and usually there is a
web site where you can download a full upgrade.
Resource Information
The resource information affects how your sound card interfaces with your computer. There
are three parameters to determine: the Input/Output Range, Interrupt Request (IRQ) and
Direct Memory Access (DMA) setting. These terms may sound scary, but you can relax with
the knowledge that they are simply ways to characterize how the sound card is sending and
receiving signals from your computer. Sometimes conflicts with other devices may cause your
sound card to malfunction or lead to unexpected symptoms.
The steps below describe how to obtain specific details about your sound card. Before calling
technical support about issues that seem related to your computer hardware, obtain this
information so we can better resolve your problem.
· Click on the Windows Start button and select Settings Control Panel.
· Double-click on System, and select the Device Manager tab when the System Properties
dialog appears.
· In the Device Manager tab, locate the category named Sound, video & game controllers
and double click to display your sound devices.
· Select the device you want to obtain driver information for, then click the Properties
button to display properties for the device.
· Within the Device Properties dialog, select the Driver tab and record the value listed in
the Version text field.
Note: If the field does not contain any actual version numbers, select the Driver File
Details... button and record the value in the File Version text field.
· Display the device properties dialog, steps 1-4 in the instructions to obtain driver
information.
· Within the Device Properties dialog, select the Resources tab.
·
The Resource Settings area displays different resource types and their corresponding values.
Record the values of the Input/Output Range, the Interrupt Request, and the Direct Memory
Access -- there may be more than one value in the list, so be sure to get everything.
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Getting Started
Getting Started
Getting Started
Before you begin, please take a few moments to familiarize yourself with the User interface.
Click here for an overview of the various tools, windows and views you can use for creating
music.
As you use the program you will discover that there are often several different ways to
perform a command. Shortcuts, pop-up menus, toolbars and mouse actions can all be used
to apply commands. Which method should you use? Of course, the one you like the most!
Some people prefer to Use menus, some like toolbars and still others prefer shortcut keys.
At any time in the program you can bring up a context sensitive help topic by selecting
Shift+F1 from the keyboard and then clicking on a button, control or window. You can also
move the mouse pointer over a button or control to display a tool tip describing what the
control isUsed for.
Shortcuts Keys or "keyboard accelerators" save you the hassle of moving the mouse,
selecting a menu and then selecting an appropriate command from the menu. For example,
Pressing CTRL+N on the keyboard performs the same action as selecting the File menu with
the mouse and choosing the New… command.
If you prefer toUse shortcut keys, please notice the key combinations given at the right of
some menu items. If there is not a set of shortcut keys given, that function does not work
using shortcut keys.
Click on one of the topics below to learn more about working with music documents.
Perform Music
Edit Music
Save a Document
Print a Document
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The Launch Assistant is displayed when you start the program or when no documents are
opened. It helps you to quickly start a new work or open existing FORTE documents or other
files.
You begin a new composition by creating a new document to store your music and
formatting. You can create a new document in different ways, A blank sheet of music will
appear on the screen with a clef, time and key signatures, and part labels. If you would like a
different instrumentation, you can try some of the other templates or create your own.
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Templates are essentially blank documents with some basic structure already set up for you.
Each template contains a default number of tracks, voicing and so on. You can choose from
a number of different templates including percussion, choral, orchestral, piano, and
ensembles. For example, if you want to write a four-part choral piece you can open the SATB
template, which already has the soprano, alto, tenor and bass parts. Without the template
you would need to set up four staves, add key signatures, clefs, and labels. While this is not
difficult, the template saves you the time and effort of doing this each time you want to
write a choral piece. Always remember that you can save any document as a template with
the command File Save as Template from the menu.
You can also create a new document by clicking on the FORTE-Button. Select from the menu
"NEW..."
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The Score Wizard guides you and helps you define the essential elements of your score in
just three steps as you can see in the pictures below.
Step 1:
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Step 2:
Step 3:
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Open a Document
Open a Document
Open a Document
You can open any music document that was created as either a FORTE Notation File (.FNF),
MusicXML (.XML) or a Standard MIDI (.MID) files.
If the program is not already open, you can double-click on a file from Windows Explorer to
open the program with the selected file displayed.
You can also click on a file in the Explorer and drag it into the main application window to
open that file.
Note: A list of the most recent documents you have opened or saved is shown in the File
menu. Click on any of these file names to open that file without displaying the Open dialog.
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-OR-
Type CTRL+O
1. Click on the file(s) you want to open. If the file you want does not appear in the list
shown, use the Look In dropdown list to find the folder where the file is stored.
2. Click the Open button. It may take a few seconds to open the file.
Note: You can alwaysUse the normal open command to open any file, including a score
from the library.
You can also click on a file in the Explorer and drag it into the main application window to
open that file.
1. Select "Open Library…" from the menu to display the Open Library dialog
-OR-
Type CTRL+H
1. Click on the score you want to open.Use the controls in the Search For area to
display only scores matching specific search criteria.
2. Click the Open button. It may take a few seconds to open the file.
If you prefer you can also record music directly into your document from a MIDI instrument.
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To Select a Symbol
· Select the page in the Input Palette containing the desired type of symbol (e.g. Note,
Dynamic, Text).
· Move the mouse over the symbol you wish to select.
The button displaying the symbol becomes "active" when the mouse is over the button
· Click the mouse on the desired symbol to select it.
Click one of the tabs in the Input Palette. The two arrows in the upper right hand corner
are Used to scroll through all of the tabs.
You can right-click the mouse in the Input Palette to display a popup menu containing a
list of all the tabs -- simply select an item to display the page.
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This method makes it much easier for you to navigate between the tabs.
Playing Music
Playing Music
Playing Music
After you have inserted or created music, you can play your composition to hear what is
sounds like. There are many ways to control how the performance sounds.
Click on one of the topics below for more information:
Manage a Performance
Managing a Performance
Managing a Performance
The Transport Controls are Used to control playback and recording of a performance. You can
play, stop, pause, record, skip between sections, fast forward and rewind within the
document and configure looping options -- all from the Transport Controls.
To Begin Playing
To Pause
Click the pause button during playback to pause the music. Click the button
again to resume the performance.
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Click the fast forward to double the tempo and fast forward through the music.
Click the rewind button to play from the last starting point.
Loop Playback
Loop Playback
Loop playback allows you to continually play a section of music over and over. It is purely a
sequencer playback feature (there is no notational symbol). For notation based repeats, see
Repeats.
Loop Playback is a great way to practice in the privacy of your own home. Lay down some
changes, set the tempo really slow, setup a loop, and shed. Slowly increase the tempo (no
need to stop the loop) or transpose to a different key (again, no need to stop the loop).
Now go and impress your friends.
· Check the Enable Loop Mode box in the main tab "Playback".
· Check the Loop Region check box and specify the measures to loop over
(You can still set the range even if the Loop Region check box is grayed
out). For example, if you are looping over 32 bars, set the Start to
001:01:000 and the End to 033:01:000.
· Uncheck the Enable Loop Mode box in the main tab "Playback"
Step Playback
Step Playback
Step Playback allows you to play back the piece in non-real time. Often this is a good way to
hunt for wrong notes in dense passages.
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Sometimes you'll record a passage, and with the exception of one bungled section, it's
flawless. Instead of re-recording the entire passage, you can Punch In Punch Out and just
re-record over the offending section.
The program will only record between the Start and End points (Punch In point and Punch
Out point) so you can play along with the part to help you get into the flow.
· Check the Record Region check box and specify the measure, beat and tick where the
recording will Start and End.
· Set the Play Region Start to a couple of measures before the Record Region Start, and
set the End to a couple of measures after the Record Region End.
· Select the Replace existing radio button under the option When recording into a track
containing data.
· Now click on the rec button.
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The Mixer has several controls which allow you to control various characteristics of each
track, including volume. Each track is represented as a group of controls in the mixer.
Within each group of track controls the vertical slider to the left of the display meter can be
used to control the relative volume of each track.
Click the Mixer button in the main tab "Home" "Playback or "Record":
or
Change the position of the volume slider on the desired track in the Mixer.
All tracks are affected by the master volume, which is controlled in the Master
Area for the Mixer.
Change Tempo
Change Tempo
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The Mixer has several controls that allow you to control various characteristics of the
performance, including the tempo.
The right portion of the Mixer contains a set of controls for changing the master volume and
tempo. A horizontal slider in this "Master Area" represents the relative tempo for the
performance.
Click the Mixer button in the main tab "Home", "Playback" or "Record"
Change the position of the tempo slider in the Master Area of the Mixer.
Notice that the beats per minute are displayed to the right of the tempo slider
and changes as you change the tempo.
Click on the text displaying the current tempo - it becomes active so you can
type a new tempo.
Use the buttons below the tempo slider to easily set the tempo to twice or half
normal speed.
OR
The Mixer has several controls which allow you to control various characteristics of each
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track, including volume. Each track is represented as a group of controls in the mixer.
Click the Mixer button in the main tab "Home", "Playback" or "Record"
To Mute a Track
Click on the Mute button for the desired track controls in the Mixer. The Mute button will
light up when Mute is enabled.
To Solo a Track
Click on the Solo button for the desired track controls in the Mixer. The Solo button will light
up when Solo is enabled.
At the bottom of each group is a small box that displays 3 icons -- these are buttons you
use to set the mute, solo and record states for each track:
Click on the Record/Play button and toggle the button into it's record (red) state.
Click on the Record/Play button and toggle the button into it's play (green) state.
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The Mixer has several controls which allow you to control various characteristics of each
track, including effects such as reverb, pan and chorus. Each track is represented as a group
of controls in the mixer.
Note: These effects are implemented as MIDI controllers. Since some sound synthesizers do
not implement all MIDI controllers you may not hear any change.
Click the Mixer button in the main tab "Home", "Playback" or "Record"
The 3 icons in the upper left-hand corner of the Mixer are buttons you use to
change the Mixer's display mode:
When the Mixer is displayed in Full Mode, additional controller knobs appear which
you can use to change the overall values for reverb, pan, chorus and modulation.
To Use the knobs, click the mouse and drag either up/down or left/right to
increase/decrease the displayed value. You can double-click a knob to reset it to
its default position.
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Changing an Instrument
Changing an Instrument
The Properties Palette can be used for inspecting numerous music symbols in
your document.
The Properties Palette is also used to inspect and edit tracks. Each track has
numerous properties, including the staff name, type and instrument.
The instrument characterizes the sound made by notes on each track -- one
track can play as a harmonica and another as a whistle.
To Change an Instrument
OR
Performance Options
Performance Options
The Performance Options are located in the main tabs "Playback" "Record" and "Options".
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Editing Music
Editing Music
Editing Music
Once you've added music to your document you can edit it to change how the music sounds
or how it looks when printed.
There are hundreds of different ways you can edit your music; luckily, they can all be
grouped into one of the following basic operations:
Cut, Copy, Paste & Delete Use familiar edit commands to cut and
splice portions of your music together
in different ways.
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Basic Operations
Cut, copy and paste is a common in many software programs. The idea is that you have a
temporary storage area (the clipboard) that you can use to shuffle, reorder, copy and
otherwise edit your document.
Here's how it works: you first copy elements into the clipboard. You then paste the elements
from the clipboard into some location in your document. The cut command is just like copy,
except it also removes the selection from the document. You can paste as many times as
you want -- each time a copy of the clipboard contents is added to your music.
· Be sure the current mode is Select Mode, then select the elements you want
to cut/copy.
· Select the main tab "Edit" Copy from the menu to copy the notes to the
clipboard.
-OR-
Hold down the Ctrl key and press the letter "C" from the keyboard.
You can choose Cut (Ctrl+X) instead if you want to remove the selection from
the document.
Elements are copied into the clipboard. The contents of the clipboard are
replaced whenever you copy/cut other elements.
To Paste Elements
Note: If you click the mouse inside the staff lines you will select the system
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· Click the mouse on the beat of the ruler where you want the elements to be
pasted.
· Select the main tab "Edit" Paste from the menu to paste the objects from the
clipboard into the measure.
-OR-
Hold down the Ctrl key and press the letter "V" from the keyboard.
Deleting Objects
Deleting Objects
You can delete most objects in your music simply by selecting them and hitting
the Delete key.
The Delete command is similar to Cut, except it does not copy the selected
elements into the clipboard.
If you make a mistake you can usually undo your last action to recover the
deleted elements.
To Delete Objects
(See Selecting.)
· Be sure the current mode is Select Mode, then select the elements you want to
copy/move.
· Place the mouse cursor over one of the selected objects.
· Click -- but do not release -- the mouse button.
· Drag the elements to their new location. As you move the mouse, the view provides the
same visual feedback as when adding new elements from the Input Palette.
· Release the mouse button to place the objects in their new location.
Undo/Redo
Undo/Redo
Sometimes you realize the changes you made were not what you really wanted to do. The
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Undo command lets you undo the things you have done. You can also redo an operation if
you like the changes you made after all.
For example, if you transpose your entire piece up a half-step and realize that you really liked
it better in it's original position, you can undo the transpose. This will return the score to the
condition it was in before you transposed it.
A multiple-layer undo/redo allows you to undo and redo thousands of actions. The Undo
History feature displays all previous changes, making it easy to quickly revert to an earlier
version of the file.
To Undo an Operation
-OR-
To Redo an Operation
-OR-
You can easily access "Undo & Redo" over the quick access toolbar.
Select the objects you want to edit, then select from the main tab "Home" the Properties
Palette.
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-OR-
-OR-
Right-click one of the selected objects to display a context menu, then select Properties
Palette…
Save a Document
Save a Document
Save a Document
When you save a music document for the first time, you will be prompted to give your
document a file name.
When you save a previously saved document, you can use the Save As command to save it
to a new name.
You can save your music documents in one of three file formats.
· Select Save
-OR-
-OR-
Press CTRL+S.
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If you have not yet saved the file, the Save dialog box will automatically open. If you have
previously saved the file, it will save to that file name.
This is a proprietary file format that stores all notational and performance
information for a file. Files stored in this format can only be exchanged
between FORTE products.
Use this format when it is important to store both performance and notation
for your music. All symbols and performance settings are preserved
completely with the FNF format.
This format is essentially the same as the FORTE Notation File except it
resides in a special Templates directory and isUsed as a starting point for
new documents.
If you find yourself continually working with keyboard, bass, and drums, for
example, you can create your own template with those instruments. You
can also define any page layout information such as staff size, measures
per system, and fonts, and those will be saved with the template as well.
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if you have more that 16 MIDI channels split across multiple output
devices, you shouldUse the .fnf format instead.
Use this format when you are concerned only with playback and/or would
like other people with other sequencers to read the file.
Auto Save
Auto Save
The AutoSave feature can be set to save your work at regular intervals and
create backup copies of the file.
The backup file is stored in the same directory and has the same name as the
original file except its name is prepended with a "~" character.
When autosave happens, changes to all documents are saved into the backup
file. The original file remains unaffected until you specifically save it.
To use AutoSave
· Select the main tab "Options" and choose "General" from the Tools menu.
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AutoSave Choices
Always create backup file: Creates a backup copy of a file when you first open
it.
Apply to new files: Applies these preferences to all new files you create.
Prompt to save as FNF file: Asks whether you would like to save as a
FORTENotation File in order to retain all music notation (a MIDI file will not retain
the music notation).
Print a Document
Print a Document
Print a Document
When you are ready to see your music on paper, use the following instructions to print your
music.
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Click on the FORTE Button and select from the drop down menu "Print"
-OR-
Press "CTRL+P"
Print Parts
Print Parts
This new feature allows you to print as many copies you want of all available layouts of a
document.
Click on the FORTE Button and select from the drop down menu "Print Parts"
Print Preview
Print Preview
You might want to see a preview of the music you are about to print. This will give you a
better idea of how your score will look on the printed page.
Click on the FORTE Button and select from the drop down menu "Print.../Print
Preview"
· Using the buttons at the top of the preview window, you can page through your score.
You can also zoom in/out, look at one or two pages, or print.
Print Setup
Print Setup
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Use the Print Setup dialog to configure basic characteristics of your page, such as the paper
size, source and orientation.
Click on the FORTE Button and select from the drop down menu "Print.../Print
Setup..."
Despite all the comfort FORTE provides, you may want to occasionally write your music score
by hand. For these moments, you can now use FORTE to print as many copies you want of
empty sheets in five different sizes.
Click on the FORTE Button and select from the menu: "Print Blank Sheet"
Templates
Templates
Templates
A template is a starting point for another document. Templates normally define a frequently-
used track and instrument configuration, but a template could contain a complete drum and
bass line if desired. There is no real difference between a template and a normal file saved
with a different extension -- in fact, you can even use MIDI files as templates. Normally,
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however, templates are stored as FORTE Template Files (*.ftf) since they contain notation
options and other information above and beyond what a MIDI file can store.
When you create a new document you select one of the templates displayed in the New
dialog as a starting point for your document. The program then copies the selected template,
initializes it, then opens the copy. The initialization step adjusts certain characteristics of the
file according to current user preferences. For example, even though the individual tracks
and instruments already exist in the template, the MIDI devices must be updated to reflect
the current default MIDI device settings.
Creating a Template
Create a Template
Create a Template
The template list in the New dialog contains the names of template files that are
stored in a special Templates folder. This folder is located in the same directory
as the program.
New templates should be saved to this folder so that they appear as choices in
the template list. You can do this manually, or by using the Save As Template
command.
To Create a Template
· Create a new document which will become your template. Add all necessary
staves, measures and instrument settings required to define your template.
· Click on the FORTE Button and select from the drop down menu "Save
as.../Save as template..."
· In the Template dialog box, type a descriptive name for the new template.
Menus
Context-Sensitive Menus
Context-Sensitive Menus
There are several different types of menus available for changing different
aspects of the music.
Context-Sensitive Menus
When an element is selected in a view, you can often right-click the mouse in the
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Often, this popup menu contains items that are also found in the Properties
Palette, but certain features are available only in the context menu.
When a note is selected in the Music Score, for example, the context menu
contains items for changing stem direction, enharmonic equivalents, slurs, beams
and so on. When the selected item is an accidental the context menu contains
items to place the symbol above or in front of a note.
Shortcut Menus
Shortcut Menus
Shortcut menus are convenient ways to perform commands that you use often. When a
specific item is selected in the music, or when the mouse is positioned over certain tools or
buttons, you can right-click the mouse to display a popup menu containing relevant
commands.
For example, if you right-click over the Input Palette, a popup menu appears that allows you
to quickly move to another tab of the Input Palette. This is often easier than using the tabs
and buttons in the Input Palette, especially if you want to move from the Notes Tab to the
Repeats tab.
Entry Modes
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When you write a piece of music by hand, you might Use a pencil to create notes and other
symbols on a piece of manuscript paper. When you want to change something you choose
what notes to erase and then rewrite them. In other words, depending on what you're doing,
you use a pencil, eraser or maybe even a new sheet of paper.
On a computer the mouse and keyboard take the place of a pencil and eraser, and the virtual
surface in each view serves as your paper. There is only one mouse available for pointing and
clicking in the views, so the program Uses the notion of entry modes to further inform the
computer of your intentions.
In some cases, when you click the mouse you really want to select a note so that you can
move, edit or delete it, In other cases, you really want to add new notes to the music when
you click the mouse.
Entry modes inform the computer what you are doing so it knows when to add new notes
and when to select notes for editing or deletion.
Two main entry modes are Used: Select Mode, Insert Mode. Whether you know it or not,
the program is always "in" one of these two modes.
You will find another mode Camera Mode which is located in the main tab "Export". In this
mode you can export your score as a High Resolution Graphic.
To Change Modes
- OR -
Press CTRL+1, CTRL+2, or CTRL+4 on the keyboard to switch to Select, Insert or Camera,
respectively.
- OR -
As you use the mouse in different locations in the program, the entry mode might change
according to what you select.
When you select a symbol in the Input Palette, for example, the program changes to Insert
Mode under the assumption that you are now about to insert the selected symbol in the
music.
Select Mode
Select mode
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Should the "Properties window" not be open by default, click the "Properties"
icon in the "Palettes" group to open it with a few clicks.
Insert Mode
Insert mode
The program contains two main modes, "Select mode" and "Insert mode". Insert mode
enables parallel use of three different input methods.
You can select notes from the input palette and insert them into your score using the mouse.
You can also enter notes via the virtual keyboard after selecting the note value.
Furthermore you can insert notes using simple keyboard input. We will show you all three
options in the following video.
If you already have entered notes with the mouse and would now like to add further notes
using the keyboard, move the cursor off the score displayed on screen. This activates
keyboard input and the cursor will move to the last input position automatically
Letters = Pitch
c defgab
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Touch Typing
A Keyboard Mode Schema is a combination of keys that are used on the Keyboard Mode to
insert and edit notes.
This schema allows you to write your score as you write a single text. Use this schema to
avoid using the mouse when inserting notes and accidentals.
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Camera Mode
Camera Mode
Camera Mode isUsed when you want to export a section of the Music Score view.
Camera Mode allows you to copy it to the Windows Clipboard to paste to any other
application or exported as a graphics file.
During Camera Mode, Edit Mode and Select Mode are disabled.
Switch to the main tab "Export" and choose an option from the graphics group:
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- OR -
As you create and edit your music it is important to know when you are in Insert Mode and
when you are in Select Mode. There are many different ways to determine what mode the
program is in.
The buttons on the left side of this toolbar areUsed to indicate and set the current mode.
The highlighted button tells you which mode the application is in.
When the software is in Select mode the text is displayed in blue -- in Camera Mode the
text is displayed in green -- in Insert Mode the text appears in red and describes which
symbol in the Input Palette is selected.
The different modes are listed along with a mark by the current mode.
Most views provide some sort of feedback about the current entry mode by changing the
display cursor. The Music Score, for example, displays a line that snaps to the ruler positions
when a note is selected in the Input Palette and the software is in Insert Mode, but displays
a simple arrow cursor when in Select Mode.
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Selection
In order to edit your composition, you need to be able to select the items you want to edit.
Just as if you were telling someone what you wanted changed in the music, you must tell the
computer what symbols to change by selecting them.
One often refers to a document's current selection. This refers to the collection of music
elements that have been selected and are currently highlighted in the views. You can change
the current selection by selecting other symbols.
Once music symbols are selected, you can copy, cut, delete, edit and apply actions on them.
Select Events
Select Elements
Sometimes you may want to select several elements at once, yet selecting each element
individually is too tedious and troublesome. With the Select Elements dialog you can quickly
select all sorts of combinations. Once the elements are selected, you can use the Properties
Palette to edit all the elements at once.
Click on areas of the image below for more information:
Use any of the following methods to display the Select Elements dialog:
To Select Elements
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of the window.
Press the All or None buttons to quickly check or uncheck all element types in the list.
Pressing the Advanced button in the Select Elements dialog expands the dialog to show
additional controls for selecting elements by track, time or voice. Simply check one of the
boxes to enable one of the select filters, then enter appropriate values.
The mouse is the most common way you use to select music symbols. Before using the
mouse to select elements, make sure the application is in Select Mode, then follow the
steps below:
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Selecting symbols in one view will select that same symbol in all other views (that can
display the symbol). This means that you could sort the elements in some special way in the
MIDI Events view, select them, and then edit them visually in the Music Score.
With the Ctrl key held down, click any other symbols to add them to the selection.
Notice that the objects you already selected remain selected (highlighted).
Click the object to be unselected. The object turns its original color.
Click - but do not release - the mouse. As you drag the mouse a selection rectangle is
displayed. Symbols which fall within this rectangle become selected.
Note: By default, the selection rectangle selects notes only. You can change this behavior so
that other element types are also selected during drag-selection.
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Some symbols are selected using a slightly different approach. Click on a topic below for
more information:
Selecting Staves
Selecting Measures
Non-selectable
There are times, however, when you want to drag-select other symbols, too. For example,
you could drag-select only accents, or only rests to make it easier to do editing on large
groups of symbols in your music.
You can always choose to select specific elements using the Select Elements dialog. The
mouse drag settings merely provides another convenient way to select the symbols you want
and nothing else.
To Select Elements
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Press the All or None buttons to quickly check or uncheck all element types in the list.
· Press the OK button. The next time you drag-select with the mouse, only the specified
element types will get selected.
The Select All command selects all visible elements in a view. Depending on the view, this
may be all notes on a given track or all elements in the entire score.
The Select None command clears the selection. You can also clear the selection by clicking
the mouse in an unused portion of a view.
When elements are selected they are displayed in the current selection color (default is red).
Choose Edit Select All from the menu, or simply press CTRL+A.
Choose Edit Select None from the menu, or simply press CTRL+D.
Selecting Measures
Selecting Measures
Select measures using the following views:
Measures cannot be selected individually in the Music Score. Instead the system that
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-OR-
Selecting Staves
Selecting Staves
A staff may be selected with the mouse using any of the following views:
-OR-
-OR-
Select all staves by right mouse clicking on the module and selecting Select All from the
context menu.
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Non-selectable Symbols
Non-selectable Symbols
Nearly all symbols that you see in a view are selectable by the mouse. However, some
symbols are selectable only from certain views. For example, you cannot select a beam or
slur from within the List View or the Piano Roll View. Likewise, you cannot select a Wave from
within the Music Score. Some notable symbols that cannot be selected in the Music Score
are Measures Numbers and Page Numbers. To control the display of these symbols, see the
topics on Layout Options and Layout Fonts .
Getting Around
Getting Around
Getting Around
Each document has a current time position.You will find it in the main tab "Home"
or under "Playback" or "Record".
As the music plays the timer counts out bars and beats. When you stop a
performance the program normally rewinds back to the last place you started
playing from.
As you work with your document you will want to move around from place to
place within the music easily. Several different ways to get to a particular spot in
the music are available.
Click one of the links below for detailed information about each topic:
Next/Previous
Next/Previous
You can use the Next and Previous commands to skip between markers and other section
specifiers.
In addition to text markers, rehearsal letters and numbers, the Next/Previous command also
obeys repeat endings.
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Note: The Next/Previous buttons in the Transport Controls change to display FF/RW buttons
during a performance.
-OR-
Jump to Marker
Jump to Marker
To display the Goto Dialog, click on Goto...
If you have defined markers, you can use the Goto Dialog to quickly jump to
one of those markers.
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Jump to a Time
Jump to a Time
To display the Goto Dialog, click on Goto...
-OR-
Drag the slider beneath the time field left or right - the time changes as you
move the slider.
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-OR-
Drag the slider beneath the time field all the way to the left or right to move
to the beginning or end of the document, respectively. Notice that the time
changes as you move the slider.
This allows you to quickly start playback from anywhere within a measure, or to set the time
for your next recorded note during step record.
You can now transfer the scores you created with FORTE to your Android tablet and display,
orchestrate and replay them using the app.
Select the "Export" tab, then click "Mobile app" to access export options. A Dropbox account
is required for transferring the files.
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Install the FORTE Reader app from the App Store and open your files in by double-clicking
"Dropbox".
Export to PDF
Export as PDF file
This function allows you to save your scores and parts as PDF files. This format allows
lossless transfer of your scores and ensures excellent printing quality on any computer. This
function is particularly useful to send scores to friends and other members of your choir or
orchestra for playing the music together.
You will find this feature under "PDF" in the "Export" tab, then select a target directory for
your file and confirm by clicking "Save".
You can then display your score in a PDF reader. If no PDF reader is installed on your PC, you
can download one, e.g. Adobe Acrobat Reader free of charge.
MusicXML is a universal translator for common Western musical notation from the 17th
century onwards. It is designed as an interchange format for notation, analysis, retrieval,
and performance applications. The MusicXML format is supported by over 50 applications.
Audio Files
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Audio Files
Wave File (.WAV)
WAVE form audio format, is a Microsoft and IBM audio file format standard for storing audio
on PCs. Though a WAV file can hold audio compressed with any codec, by far the most
common format is pulse-code modulation (PCM) audio data. Since PCMUses an
uncompressed, lossless storage method, which keeps all the samples of an audio track,
professionalUsers or audio experts mayUse the WAV format for maximum audio quality. WAV
audio can also be edited and manipulated with relative ease using software.
MPEG Audio Layer-3, or more commonly referred to as MP3, is a popular digital audio
encoding and lossy compression format. It was designed to greatly reduce the amount of
data required to represent audio, yet still sound like a faithful reproduction of the original
uncompressed audio to most listeners.
Export part or the full score to a Graphics File. FORTE gives you two ways to export part or
the full score to a graphics file.
· Select main tab "Export" and click on "Picture" and Select What to Export.
· Select one of the File Format: JPEG, TGA, TIFF, Bitmap, EPS.
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Graphics File
Graphics File
JPEG, TGA, TIFF, DIB/BMP Files (.jpg, .tga, .tif, .dib, bmp)
PostScript (PS) is a page description language and programming languageUsed primarily in the
electronic and desktop publishing areas.
Recording Music
Recording Music
Recording Music
When recording music you typically have some sort of MIDI instrument connected to the
soundcard installed in your computer. The software records what you play on the keyboard
and stores it with the document.
During normal recording you must keep time with the music. If you've added tempo markings
you'll need to play along with the changing tempo, for example. The metronome sounds out
beats to help you play at the correct tempo -- you can also disable the metronome if you
wish. You can use lead-in measures to count out a few bars of introduction before the actual
recording begins so you can get a feel for what the beat is.
There are two additional special recording modes you can use to assist you in creating your
music. Step recording isUsed when you don't want to have to play in time with the music (or
metronome). Loop recording isUsed when you want to try out different "takes" of a section of
your music.
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Click on one of the topics below for details about each aspect of recording:
Preparing to Record
Normal Recording
Step Recording
Loop Recording
Preparing To Record
Preparing To Record
Before recording it is important to configure the software so that incoming notes and other
information are placed on the correct track. You can also specify a particular voice for a
recording, which isUsed for notating the music.
For example, if you are working on a brass trio you need to specify which of the three
instruments you are recording. If you do not tell the program where you want notes to be
placed it will try to do the best job it can -- sometimes this is what you want, but often it
may not be. By default, the program looks for the first empty track andUses it for the
recording.
You should also check that your MIDI keyboard is properly connected.
Specify the desired record track by pressing the track mode control.
In this example the Horn track has been selected as the track for recording
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2. In the notation bar at the top of the view, select the desired voice from the Voice
dropdown list.
If you leave the voice set to "All Voices" the notation engine will try to determine the proper
voice for the recording.
2. Play a few test notes on your MIDI instrument. You should see the small IN light in the
lower right-hand corner of the Mixer light up momentarily.
If your MIDI Thru options are enabled, you will hear any notes that you play.
When recording many different MIDI channels simultaneously, you can use the Sequencer
Options dialog to change how the channels are split and routed to different tracks and
voices.
Use the Performance Options dialog to specify the behavior when you record into tracks
that already contain music.
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To Start Recording
Be sure you have followed the steps to prepare for the recording.
Click the Record button on the Performance toolbar which is located in the main tab
"Record":
If lead-in measures are enabled, the clock will count off the lead-in measures. During this
time, nothing will be recorded, so feel free to practice or test the instrument sound.
Play the part on the MIDI instrument. As you record, note heads will appear on the score.
To Stop Recording
Step Recording
Step Recording
Step recording is similar to "normal" recording from a MIDI keyboard except that you do not
play along with a specific tempo. The note pitches and velocities are recorded from your
MIDI keyboard - just as for normal recording - but the note values (durations) are selected
from the Input Palette. There is no metronome and no lead-in measures during step
recording.
The advantage of step recording is that you can be absolutely sure that notes are placed at
the correct time and have exactly the desired duration. Often recording "live" results in notes
that occur slightly too early or have a different duration than the "exact" value. This, in turn,
complicates the notation since a given note may be played like an 8th note - even though
you might want it notated as a quarter note.
To Start Step-Recording
1. Be sure you have followed the steps to prepare for the recording.
2. Click the Step button in the transport control (main tab "Record"), then click
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1. Select a note value from the Notes tab of the Input Palette.
2. Play a note on the MIDI instrument. The appropriate note will appear in the score, and
the clock will automatically advance to the next position.
To Stop Step-Recording
To Step-Record Rests
1. Select the value of the rest from the Notes tab of the Input Palette.
-OR-
A rest with the desired duration will be entered in the music, the clock will advance and the
next note recorded will cause the rest to be entered.
To Step-Record Chords
1. Press - but do not release - the key on the MIDI keyboard corresponding to the first
pitch in the chord
2. Press - but do not release - the keys corresponding to other notes in the chord
3. Release all notes at once. The chord for all notes will be added to the music score as
a chord.
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The most accurate transcription can be achieved when you play at a slow tempo and most accurate as
possible to the metronome. Before you start recording, select the "Record" tab, set a slow and comfortable
tempo and one or two lead-in measures.
Click on the button below to prepare recording notes with your acoustic instrument via microphone:
Figure 1
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Recording Options:
1. Instrument – select an instrument you are going to play. Available options:
a. Guitar
b. Flute
c. Piano
d. Voice
e. Other
Microphone Level:
Before recording, input microphone sound level shall be adjusted to avoid sound clipping, yet to enable
decent level of incoming signal.
Figure 2.1 – Elements Figure 2.2 Good lev el Figure 2.3 – Sound too loud
Elements:
a) Clip LED, indicate that incoming sound is too loud, and that slider (c) shall be adjusted to lower
positions
b) LED METER, indicates incoming Microphone sound level
c) Microphone Level Slider – adjust microphone sound level
1. Connect your microphone, adjust 2/3 of Microphone Level Slider (c) and play something with your
instrument, like you are going to record it
2. Look at the LED METER (b), to verify you have decent sound level while you are playing
3. Good setting will show green, yellow and red led, but Clip LED shall not be activated (Figure 2.2)
4. If Clip LED turn red (Figure 2.3), user should reduce Microphone Level Slider to lower positions, and
to repeat the procedure, until Clip LED is not activated again
5. To reset Clip LED, left click on it.
Advanced Options:
Before recording we need to adjust a few more parameters, to achieve best recording results. These
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Figure 3
Latency Compensation:
Sound latency is unwanted recording delay, introduced by sound hardware and operating system audio
drivers. To eliminate this effect, we need to measure and compensate latency.
1. Connect your microphone and place it near your speakers, close as possible
2. Press “Measure Latency” button
3. Following dialogue will appear
Figure 4
Figure 5
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Figure 6
If you are not satisfied with automatically measured latency, you can correct this value by entering new one
into “Latency Compensation” text box.
Recognition Sensitivity:
This setting will adjust the NOTE ON and note OFF thresholds:
The trick with this slider is to improve recording reliability. Silent tones may be silent enough to be polluted
with noise, thus leading to unreliable results. Sometimes you may play one note and it will appear as 2 or 3
consecutive notes. Then it make sense to move slider to the left and to resolve this issue.
Certain instruments may exhibit unreliable results for tones in lower octave range. Sometimes Piano and
Guitar tones will appear as one octave higher, although we played lower octave notes. The background
explanation is that these sounds contains more than one frequency, sometimes higher frequency content
may be dominant. To solve this behaviour use Boost Lower Octaves slider.
1) Place slider to the Left position (Less) and perform recording. This way you will record note without
any corrections
2) If you notice that some tones appear one octave higher than you actually played it, then move slider
to the right, for example to the middle position
3) Continue to move slider to the right until this unwanted behaviour stops
4) Sometimes, for low piano and guitar notes, values very close to “More” will correct your recording
Once all the required parameters are set, you can start recording, by clicking “Start Recording” button.
Useful tips:
1) Supported recording range is form G2 ( MIDI Pitch = 43, f = 98Hz) to B8 (MIDI Pitch = 119, f=7.902
KHz)
2) You should play as exactly as possible in accordance with the metronome and the required
notation. It is not yet possible to analyze a dynamic play and convert it into notes.
3) If you experience latency delays, after proper Latency compensation, you can correct Latency
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Loop Recording
Loop Recording
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Loop recording is a powerful variation of "normal" recording from a MIDI keyboard that allows
you to lay down tracks, try alternate takes and otherwise piece together your music with
fewer internediate steps.
To begin loop recording, you must enable loop mode and configure other performance options
depending on how you want the loops to behave.
· Check the Enable Loop Mode box. Notice how certain other controls are now enabled.
· Configure other controls according to how you want to loop-record (details below).
· Press OK.
· Uncheck the Enable Loop Mode box. Notice how certain controls become disabled.
· Make sure that the Play Region and Record Region check boxes are unchecked.
· Press OK.
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Overdubbing
Recording onto the same track for each loop. The new material is merged with the existing
material.
This method is excellent for laying down drum grooves. You can record the bass drum on the
first pass, the snare on the second, the hi hat on the third...
Alternate Takes
Recording onto different tracks for each loop. Each previously recorded track is muted.
Use this method to lay down a couple of takes for a difficult passage, or try different ideas
over a section of music. Then using the loop play feature, mute and solo each track to
choose which one sounds best.
Multiple Takes
Like the Alternate Takes method except that each loop records onto the same track, and
previously recorded material is deleted.
This method is good for recording difficult passages - once you get it right, stop recording
and there's your perfect take.
Layering
Like the Overdubbing method except that each loop records onto a new track.
For the more experimentally inclined…
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The Device Wizard is an easy way to configure common device settings while using the
program It appears when you run the application for the first time, but can be used anytime
as an alternative to the Sequencer Options dialog.
To Use the Device Wizard you complete different forms that describe the properties and
settings for your MIDI and digital audio devices.
Simply complete each form, and then click Next to proceed to the next form. When you have
reached the end the Next button changes to read, "Finish" - click the Finish button to
complete the wizard.
Under the main tab "Options" you will find the Device Wizard to re-adjust settings you did
before.
You can move between the different pages using the Back and Next buttons.
MIDI Playback
MIDI Playback
This page in the Device Wizard is Used to select the default deviceUsed to play back your
music files.
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Click the Device Properties... button to specify the instrument definition files to be
associated with the default MIDI device.
Setting Options
Click the Test button to send a test note to the selected device. If you do not hear
anything, check your MIDI connections, volume and power settings.
MIDI Thru
MIDI Thru
This page in the Device Wizard isUsed to select the MIDI device and channel that you want
toUse for MIDI Thru.
Incoming MIDI data is sent back out through the MIDI Thru device. This type of setup allows
you to play on one instrument yet hear the notes on several different instruments.
Click the Test button to send a test note to the selected device. If you do not hear
anything, check your MIDI connections, volume and power settings.
Setting Options
In Automatic mode, the MIDI thru device is configured to the same device and channelUsed
for the track currently being recorded
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In Manual mode, you specify the device and MIDI channel toUse for MIDI output. In the
Channel combo box you can select a specific channel number or "No change" to send the
data out on the same channel that it came in on.
This page in the Device Wizard is Used to select the device Used for playing
digital audio (.WAV) files.
Click the Test button to send a test sound to the selected device. If you do
not hear anything, check your speaker connections, volume and power settings.
Select the device you want to Use as the default audio playback device
Use the Format combo box to select the format Used for playback
MIDI files may contain single instrument or multiple instrument parts. Tracks and staves are
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Staves
The staff is displayed in the Score View as a standard music staff with five horizontal lines
and intermediate spaces on which music can be written (Grand Staff combines 2 individual
staves with a bracket. Each instrument part will have its own designated and labeled staff,
matching the order of tracks in the Mixer.
Tracks
The track provides controls for the part much like that found on a studio mixing board. Each
individual track is displayed in the Mixer with it's own volume control and effects knobs. When
a track is selected in the Mixer, the Properties Palette displays property pages for adjusting
the part's instrument, MIDI channel and device.
Staff Name
Staff Name
You can change the name of a selected track in the Mixer View.
Note: This function will also affect how the Staff name appears in the Music Score.
-OR-
Staff Type
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Staff Type
Four different staff types may be used to suite the instrument part.
For example, drum notation may be displayed on a drum staff or piano notation may be
displayed on a grand staff (including left and right hand parts).
Voices
Voices
A voice is the termUsed to describe a unique melodic line or part. Most of the time each staff
contains only one voice, but occasionally the need arises to put more than one melodic line
on a single staff. One example is two part vocal writing, where the soprano and alto share
the same staff. Other examples include keyboard notation, drum notation, and barbershop
quartets.
Support of Voices
You can use up to 8 voices for each staff. To notate several different musical lines, as for
choral parts, you would enter notes for each part as a separate voice. The notation
engineUses the voice designation to determine things like stem direction, beaming patterns,
and note groupings. This technique for handling notes and voices keeps each part visually
distinct, even though 2 notes might occur at the same time. The default voice when adding
notes is All. By default, odd-numbered voices (1, 3, 5, ...) are displayed with stems up and
even-numbered voices (2, 4, 6, ...) are displayed with stems down. In a Grand Staff, voices
1-4 areUsed for the treble clef and voices 5-8 (1 L.H. - 4 L.H.) areUsed for the bass clef. If
you merge or split staves you will want to do so with these default rules in mind since they
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You can select the voice you want to enter in the main tab "Home" in the group "Voices":
Voices are primarilyUsed for notational purposes, but even so it is sometimes desirable to
manipulate the sound of each voice independently. The most common example is when all
parts are to be notated in a Grand Staff, but are to be played through different instruments
(a piano playing an alto part and a saxophone playing the tenor part). Using the Staff
Properties Palette you can specify completely independent MIDI channels and/or devices for
each voice on each track. Although unorthodox, you could have voices 1-3 playing as a
harmonica on the internal synth, voices 4-6 as an organ on an external keyboard, and voice
7-8 as percussion sounds on a drum machine. Keep in mind that ultimately you are still
constrained by the number of independent MIDI channels you actually have. The ability to
control the output of each voice makes it easier to manage routing but it does not increase
the available MIDI output.
One can imagine a single staff of music displayed as one long horizontal row of measures.
Two staves could be represented as two rows of measures, and so on.
In this way, all the measures and staves in the document can be thought of as a large
rectangular "music grid", upon which the notes and other elements are placed.
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The Music Score has two different view modes for representing music: Page View and Track
View. In Track View, the music is displayed as a music grid, with all the tracks and measures
displayed in one long scrolling view.
It is important to understand that as you change the number of measures and staves (even
indirectly) the grid is resized as well.
To learn more about adding measures and staves, click one of the topics below.
Adding Instruments
Deleting Instruments
Adding Measures
Deleting Measures
When you add staves and measures, you are in fact adding rows and columns to the music
grid. When you add a staff, a new row is inserted and filled with the same number of
measures as other staves. When you add a measure, a new column is added -- this
corresponds to a new measure for each staff.
For notational and organizational purposes, it is desirable -- and often necessary -- to keep
the number of columns in the music grid consistent from row to row. In other words, every
staff must have the same number of measures.
Usually you won't even notice what's going on behind the scenes when you add measures or
staves. If you are viewing the Music Score in Page View, however, it may not be possible to
display all the music on a page with the current display options. If this is the case, you are
prompted with a "too-many-staves" dialog for you to adjust the display properties (using a
layout) so that all of the music fits.
Note: If you are in the early stages of your composition, it may beUseful to work in Track
View until you're ready to print your music. This is because you may be adding and removing
staves and measures frequently - you can avoid the "too-many-staves" dialog by working in
Track View.
Add Instrument
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Add Instrument
Use the Add Instrument dialog to add any number of new staves to your music. Each staff is
of a particular type (e.g. drum staff, grand staff), it has a clef, a key, an instrument and a
name. Collectively, these are all referred to as a part. The Add Instrument dialog is really
used to add parts to your music.
Select the main tab "Score" "Add Instrument..." to display the Add Instrument dialog. Click on
the image below for details on each control. When you are ready to add the staves, press
the OK button; or, press the Cancel button to abort the operation.
Remove Instrument
Remove Instrument
Use the Remove Instrument dialog to remove one or more staves from your music document.
Note: Removal of staves is one of the few things that cannot be undone -- you are
prompted with a dialog to warn you.
To Delete an Instrument
· Select main tab "Score" "Remove Instrument..." to display the Remove Instrument dialog.
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· In the Remove Instrument dialog box, select the checkbox next to the instrument you
wish to remove.
Use the Select buttons at the bottom of the list to quickly check or uncheck all boxes.
Click OK to remove the instruments.
Add Measures
Add Measures
A measure groups a specific number of beats together according to the time signature
indicated at the beginning of the staff.
When adding measures, the new measures will contain the same staff information, layout,
time signature changes and other score markings as found in the music document.
To Add a Measure
· Select the main tab "Score" then click on "Add Measures..." to display the Add Measures
dialog.
· In the Add Measures dialog box, type the number of measures you want to add.
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· Specify where to place the measure(s) - Before or After the specified measure or at the
End of the score.
· Click the OK button to add the measures.
Remove Measures
Remove Measures
You may remove measures from your music score so that it no longer appears in the music
document.
Note: To delete the contents of a measure without removing the actual measure, select the
notes, text or other symbols, then use the Cut or Delete command.
To Remove a Measure
· Select the main tab "Score" and click on "Remove Measures..." to display the Remove
Measures dialog.
· In the Remove Measure dialog, type the number of measures you want to delete.
· In the Remove Measures area, specify the range of measures to remove by entering
measure numbers in the From and To controls.
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The first such standard was called General MIDI (GM), a set of definitions for MIDI program
changes. Under this standard, for example, program change 0 is always a piano, program
change 23 is always a harmonica, and so on. Other extensions to General MIDI were later
created by Roland Corporation (GS) and Yamaha International (XG). In all cases, the goal is
the same: to agree on a numbering scheme so that compositions sound more-or-less the
same as they are performed on different instruments.
These standards are only half the story, however. Many instruments support standards such
as GM, GS and XG, but also offer additional sounds or features that are unique to each
instrument. The precise manner in which each instrument responds to the computer's
instructions may differ from instrument to instrument. To solve this problem a special text file
isUsed to describe the mapping between certain MIDI messages and the desired outcome for
a specific device.
There are actually 2 different instrument map files required to describe an instrument
completely - one to describe melodic sounds and one to describe percussive sounds. This is
because many percussive instruments do not have anything that could be described as a
"pitch" (what is the pitch of a hand clap?) -- most instruments instead utilize each pitch
value to represent a different percussive sound. These "drum maps" are also quite specific to
each instrument and are usually displayed with a specific symbol or notehead type. You can
edit the drum map to automatically associate display styles with percussive values -- see the
Notation Options for more details.
Nearly every instrument you find these days supports General MIDI, so the map files for
General MIDI instruments is the default. If you are using, say, a Roland SC-88 Pro or a
Yamaha synth, it makes sense toUse appropriate map files so that you have access to all the
features and sounds for your device. To change the map files for a device, select Options
Sequencer… command from the menu, display the MIDI Out tab, and then select the
Properties button for the selected device.
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Note that the terms instrument and device have beenUsed interchangeably in these
discussions. For the most part a device is the piece of hardware through which MIDI
instructions are sent, whereas an instrument is the actual equipment that translates MIDI
messages into sounds. The MPU-401 device on your sound card, for example, may be
connected with a MIDI cable to your K-2000 keyboard, which creates the actual sounds.
When viewing routing connections with the Track Properties Palette you can view the
connections by device name or by instrument.
-OR-
Select a staff on the Mixer and select the Properties Palette from the main tab "Home" or
press "ALT+2"
· Go to the Instrument tab and select the List >> button. Additional controls will become
visible on the Instrument tab.
· To enable the time control, click the New Patch button.
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· Select the new patch from the list of patched and hit the Apply button. The new patch
will appear in the patch list box.
-OR-
Select a staff on the Mixer and select the Properties Palette from the main tab "Home" or
press "ALT+2"
· Go to the Instrument tab and select the List >> button. Additional controls will become
visible on the Instrument tab.
· Select the patch in the patch list by clicking the piano icon or the Measure:Beat:Tick
area.
· To remove the patch, click the Delete Patch button.
One special note about the Yamaha XG files: the file "Yamaha XG.ini" contains a list of the
complete set of what Yamaha terms "basic voices." The file "Yamaha XG Ext.ini" includes all
the voices in the basic set, plus the voices which Yamaha terms "extended voices." Please
note, however, that not all XG instruments support the complete basic set. If you have a
Yamaha XG instrument which supports less than the full set, you may want to make a copy
of the basic XG file, and then simply remove those voices which your instrument does not
support.
The IFF file is a standard Windows INI file which is organized according to sections, keys and
values, like so:
[Section1]
Key1=Value1
Key2=Value2
[Section2]
Key1=Value1
Key2=Value2
Note that there cannot be any spaces around the equality ("=") sign.
There are several required sections: [Info], [Groups], and [Banks]. In addition, each value in
the [Groups] section corresponds to an additional section that describes voices in that
group. Each of these sections is detailed in the following paragraphs.
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Info Section
The [Info] section contains basic header information about the instrument, such as its name
and how it handles bank selection.
[Info]
Name=Filename
Type=BankMSB
Name
The value for this key is the actual filename of the INI file (without the INI extension). If
your instrument file is called "My Instrument File.INI", for example, the entry should read:
Type
This key indicates the type of device and isUsed to indicate the bank selection protocol
followed by the instrument. Some instruments ignore all bank change messages. Some
instruments recognize only bank change MSB (controller 0), and some recognize both bank
change MSB and LSB (controller 32). The key must be one of the following:
NoBank
BankMSB
BankMSBLSB
Groups Section
This section isUsed to group voices with similar characteristics together. For example, all
piano variations can be placed under a single group called "Piano". The General MIDI (GM)
specification breaks the 128 different program changes down into 8 different groups. Other
grouping categories can be defined as needed to best organize the different voices on a
particular instrument. It should be noted, however, that the GM specification is a widely
adopted standard and should be used whenever possible for grouping different voices. For a
listing of specific groups in the GM specification, see the "General Midi.ini" file located in the
Instruments directory.
[Groups]
1=Pianos
2=Basses
3=Strings
…etc.
The key for each entry in this section (e.g. 1, 2, 3 above) is ignored but must be unique.
Banks Sections
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This section lists bank names, which areUseful if you view the instrument file organized by
banks.
[Banks]
0=General Midi
1=MyBank
2=TheirBank 1
3=TheirBank 2
… etc.
Unlike the [Groups] section, the key for each entry is NOT ignored and represents the MIDI
bank number (from 0-127). In this example, bank 0 would be labeled "General Midi" in the
instrument view.
A file of type NoBank has one bank entry (yes, w e know it doesnʼt make sense, but, you
know, computers…). Examples of this type are "General Midi.ini" and "Korg M-1 Native.ini".
A file of type BankMSB may have several bank entries. An example of this type is "Alesis QS-
8.ini".
A file of type BankMSBLSB will probably have many bank entries. The key value in this type is
the decimal equivalent of the bank MSB and LSB represented as a 14-bit number. To
calculate this number, multiply the bank MSB by 128 and add to it the bank LSB. The result is
the key value. Some examples to illustrate this:
0 12 (0 * 128) + 12 12
Other Sections
For each value in the [Groups] section there must be a corresponding section containing
voices for that group. Using the values above we must therefore have sections entitled
[Pianos], [Basses], [Strings], and so on.
Each voice entry represents the name of the voice, the bank number and the program
change number, in that order. Note that bank numbers are zero-based (0-127) whereas
program changes are one-based (1-128). The preferred method is to separate each value by
a comma, as follows:
[Pianos]
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etc.
If an entry does not have a bank and program number, bank zero is assumed, and the
program number is taken from the key (the number of the left side of the "=" sign). In this
case the key number is significant and should be 1-based rather than 0-based:
[Pianos]
etc.
If an entry has a bank value but does not have a program change value, the key isUsed as
the program change. For example:
[Native Drums]
etc.
[Pianos]
1=Piano
3=Bass
Note:
EnterprisingUsers who manage to create a well-behaved IFF file and who wish to share it
with other owners of the same instrument are encouraged to e-mail the fruits of their labor
to [email protected]. We will include it with future releases of our products.
System Exckusive Messages
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of normal musical elements. They are intended to set performance parameters on specific
hardware devices, exclusive of other devices in your set-up. Sys/Ex messages may be
edited, added and deleted from your music in the Sys/Ex dialog.
Four of the most common messages (General MIDI On/Off, Yamaha XG On, and Roland GS On)
are provided as conveniences. You may also create your own custom messages. Ordinarily,
Sys/Ex messages are added "in-line," that is, you give them a timestamp like any other
element in music, and they will be performed at that time. In many cases, however, it is
desirable to have a short sequence of Sys/Ex messages (for example, General MIDI On
followed by XG On) which will be transmitted before the beginning of the song. We call this
the Pre-Start sequence. The purpose of a Pre-Start sequence is to perform important
initialization and set-up procedures in your playback devices before the music begins. The
reason these messages should be transmitted before the piece, and not right at the
beginning, is that synthesizers typically require from 300 to 500 milliseconds after reception
of a system configuration message before they are ready to begin performing "normal" data
such as notes and controllers.
Messages in the Pre-Start list are automatically spaced 500 milliseconds apart. Thus, for
example, if you have four messages in the Pre-Start list, there will be a delay of 2 seconds
after you hit the "Play" transport control button before your music actually starts.
1. Display the System Exclusive dialog by selecting SysEx… from the main tab "Playback".
2. Click the New… button to bring up the System Exclusive Editor dialog.
3. Select the Pre-Start Message check box to the right of the time control field.
4. Click the Add button and select from among pre-defined sysex messages or New to
define your own.
-OR-
1. When defining your own custom message, give it a descriptive name in the Name field
and enter the data directly into the Message Data box.
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1. Display the System Exclusive dialog by selecting SysEx… from the main tab "Playback".
2. Click the New button to bring up the System Exclusive Editor dialog.
4. Click the Add button and select from among pre-defined sysex messages or New to
define your own.
-OR-
3. When defining your own custom message, give it a descriptive name in the Name field
and enter the data directly into the Message Data box.
You can export any SysEx message to a binary file forUse in other files.
1. Display the System Exclusive dialog by selecting SysEx… from the main tab "Playback".
3. Click the Edit… button to bring up the System Exclusive Editor dialog.
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1. Display the System Exclusive dialog by selecting SysEx… from the main tab "Playback".
2. Select the message you would like to move in the Pre-Start Messages list.
To Edit Messages
1. Display the System Exclusive dialog by selecting SysEx… from the main tab "Playback".
2. Select the message you would like to edit in either the Pre-Start Messages list or the
Normal Messages list.
3. Click the Edit… button to bring up the Edit System Exclusive dialog.
To Remove Messages
1. Display the System Exclusive dialog by selecting SysEx… from the main tab "Playback".
2. Select the message you would like to remove in either the Pre-Start Messages list or
the Normal Messages list.
Note: if you have messages in the Pre-Start list and you save your music as a MIDI file, then
an extra measure (or more if required) will be created at the beginning of the MIDI file to
contain your Pre-Start messages. The reason for this is that the standard MIDI file format
does not have a concept of Pre-Start, or "negative" time, and must therefore delay the
entire song in order to accommodate the messages in the Pre-Start list.
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1. Display the Channel Mode dialog by selecting "Channel Mode" from the main tab
"Playback".
2. Click the New… button to bring up the Channel Mode Editor dialog.
3. Select the message type, the insertion time, the MIDI channel for the message, and
the device to receive the message.
4. Click OK to insert the message. Click OK again to close the Channel Message dialog.
5. Display the Channel Mode dialog by selecting "Channel Mode" from the main tab
"Playback".
6. Select the message you would like to remove by clicking on the message name.
1. Display the Channel Mode dialog by selecting "Channel Mode" from the main tab
"Playback".
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2. Select the message you would like to edit and click the Edit… button
-OR-
3. From the Channel Mode Editor edit the message type, change the time, change the
channel, or change the receiving device.
Views
Views
Views are the primary work area that you use to create and edit music. There are several
different views available. If you want to display a different view, click on the main tab "View"
and select the desired view from the ribbon.
Each view is very different from the rest and emphasizes a different aspect of the music. The
Music Score, for example, is Used when one is interested in creating music notation; the
Audio Sequencer, on the other hand, is Used only when setting up digital audio tracks to play
along with the MIDI data. Different people have different preferences, so try out each view
to see which one works best for you.
Click one of the following topics for more information about each view:
Music Score
This view displays music as standard music notation. The notes are organized
into measures and systems along staff lines which represent the pitch of the
notes.
Audio Sequencer
This view displays the digital audio files which are to be played along with the
MIDI information. The view displays wave files as bars along a timeline and
provides basic controls for adjusting wave performance parameters.
Piano Roll
This view represents music much as the scrolls on a player piano -- the notes
are represented as bars along a grid which represents the underlying
measures. The width of each bar represents the duration of the note.
MIDI Events
This view is a simple table of events such as notes, dynamic markings and
tempos. Different underlying properties such as note pitch, duration, etc. can
be edited directly in the table.
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Page View
Page View
In Page View, the music is displayed as it would be on a piece of paper. Measures are
arranged horizontally across the page and begin a new line when they reach the right margin.
If there is more than one staff, the staves are grouped into systems. Systems are arranged
vertically on the page and begin a new page when they reach the bottom margin. On rare
cases a measure may split a line break, but a system may never split a page break.
There are dozens of ways to control how the music looks on a piece of paper. Sometimes
you may want smaller notes in order to fit music with many staves on a page, other times
you may want larger notes when printing out a part extraction.
All of these formatting preferences are defined in what is known as a layout. A layout is
essentially a style sheet that describes how the music looks on a piece of paper - it defines
the page size, margins, fonts, tiling options and so forth. You can edit and create new
layouts to suit your needs.
Keep in mind that the layouts define global settings for the score. You can always edit
spacing and layout settings independently for each system on the page. For example, you
could specify 3 measures on the first system and 7 measures on the next system. Simply
select a system and use the Properties Palette to edit its appearance. Every symbol in the
music can be edited using the Properties Palette to get your music looking crisp and
professional.
You can choose from a variet y of page view s for t he score youʼre w orking on.
Within the main tab “View”, please select “page”.
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Horizontally
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Screen View
Screen View
The new Screen View automatically adjusts your score to the size of your screen and makes
it easier
to enter, revise, read and play the score.
Please note that you cannot print from this view. Printing is only possible from the Page View.
Track View
Track View
In Track View, the measures are displayed horizontally in one long scrolling view. There are
no line breaks or page breaks in Track View and there is no limit to the number of tracks that
can be displayed. You can display all tracks or any combination of tracks using the Track
drop list found in the Notation Bar above the score.
A margin on the left side displays basic characteristics of each staff (clef, key, name, etc.).
Move the mouse to the edge of the margin to resize or hide the margin.
Track View is often an easier way to enter notes into the score since you do not need to
continually scroll the page left/right as you must when working with systems in Page View.
Later, when you're ready to print the music you can switch to Page View for any fine-tuning
adjustment to the appearance or location of musical symbols.
Layouts
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Layouts
Layouts
Layouts are style sheets that control page layout, sizing and positioning options. Each layout
stores allUser overrides in the score, making it possible to adjust measure spacing, notes and
other symbols independently of other layouts. Properties Palette pages for controlling the
appearance of measures and systems can be used in conjunction with a layout to get the
music looking just right.
Each music document contains its own set of layouts - you can add as many layouts as you
wish. A common scenario is to create a full score layout for the conductor, and individual
part layouts for each performer.
Layouts control only the visual appearance of your music - they do not affect the music
itself. This makes it very easy for you to work on compositions and create printed parts
without the hassle of creating different documents for each part.
As an example, suppose you have written a string quartet and you'd like to try it out with
your musician friends. You would create a layout for each part and print out the 4 parts so
your friends could try it out. After hearing the result and feedback from the performers, you
might decide to add or rearrange some sections of the composition. You could do this in the
main "Full Score" layout where you can see all the parts and how they interact - then, you
couldUse the same layouts you originally created to print out revised parts for each
performer. The music you added would appear in all the different layouts, saving you the time
and effort of entering the new portions for each part.
Click on a topic below to learn more about using Layouts with your music document.
Create a Layout
Layout Properties
Edit a Layout
Remove a Layout
When displaying music on a piece of paper it becomes necessary to break the measures
apart into lines, just like words in a book. A "system" is a horizontal block of staves on a
piece of paper. Depending on how many staves are in the music, a system can be large or
small. Measures in each staff are displayed within the system.
The illustration below depicts a composition that contains 3 staves as it might be displayed
on a piece of paper:
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The number of systems that fit onto a page depends on many factors, including the page
and staff size, spacing around each system, and the number of staves that are in the music.
A composition containing 6 staves, for example, takes more vertical space on the page than
does a single-staff piece.
The number of measures that can be reasonably displayed within a given system depends
entirely on the music - lots of 32nd notes, for example, takes more horizontal space to
display, whereas a single whole note doesn't take much room at all.
Note in the illustration that the second system contains more measures than does the first
system. By changing the number of measures in each system to fit your music you can
create professional-looking printouts that are clean and easy-to-read.
After the parts have been created you can view them via the drop-down menu under the "score"
or "start" tab.
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- OR -
Layout Dialog
Layout Dialog
Layout Dialog
The Layout Dialog isUsed to specify overall properties of new layouts or to change the
properties of an existing layout. In addition to the Layout Dialog, you can change the
position and spacing of your music using the Properties Palette - these changes are stored
along with the layout.
The layout dialog is organized into the following tabs (click on the name of the tab in the
table below for details):
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and fonts.
The Layout Sample window is a crude representation of how staves and system will fit onto a
piece of paper. As you change the staff size, tiling options and so on the layout sample
window changes to give a general idea of how things will look on the page.
Layout Setup
Layout Setup
Click on areas of the image below for more information:
This tab contains settings for the layout name, which staves to display, title page style,
staff size, and fonts.
Layout Margins
Layout Margins
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This tab contains settings for left page and right page margins, and first system indent.
Layout Spacing
Layout Spacing
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This tab contains settings for measures per system, systems per page, spacing above and
below the staves, and spacing of lyrics and other symbols. These are defaults only - you can
alwaysUse the Properties Palette to change values for a specific system or page.
Layout Options
Layout Options
This tab contains various settings for page numbering, measure numbering and multiple
measure rests.
Edit a Layout
Edit a Layout
You can edit any existing layout. The Edit Layout dialog is exactly the same as the
dialogUsed to create new layouts.
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Click the Apply button to see how the music looks using the current settings. Click the OK
button to save the changes and close the dialog.
Rarely does a score contain the same number of measures per system throughout. For
general readability, four measures per system is usually recommended.
However, dense musical passages, measures containing only footballs, page turn
considerations, and what looks good may require that some systems contain more measures
than others. Spacing between staves may also vary from system to system.
The Properties Palette provides a way to quickly modify these parameters at a per-system
and per-page level.
Remove a Layout
Remove a Layout
Sometimes you may wish to delete layouts that you are no longer using.
You can delete any layout except the default layout -- you can edit the default
layout, however.
To Delete a Layout
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Note that you cannot remove the original "Full Score" layout from a document
Track Layout
Track Layout
The Edit Track Layout Dialog controls the appearance of track view. Like the layouts for page
view, this layout contains settings for staff spacing, symbols spacing, measure options, and
fonts. It differs from the page view layouts in that there is only one track layout. There is no
concept of systems, pages, and part extractions in track view. To view only specific staves,
see the Layout/Track discussion in the topic The Notation Bar .
When working with large orchestral scores or MIDI files with many staves, the layout may
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If this is the case, you will be prompted to edit the layout before Music Score is first
displayed. If you do not edit the layout such that all systems can properly fit, you should
switch to Track View to do your editing.
There are many ways to modify the layout so that everything to fits. The most common
approach is to select a smaller staff size (Giant is the largest, Pearl is the smallest). This
reduces the size of the font and allows for more music to fit on a page. Another approach is
to create a larger virtual page by tiling 2 or 4 pages together. For an 8 ½ X 11 piece of
paper, selecting a tiling value of 2 X 1 with landscape mode creates a virtual page of size 11
X 17, for example.
The Music Score further operates in two different view modes: Page View and Track View.
Both views display standard music notation - the difference is how staves and measures are
displayed. (You can switch between the two views in the main tab "View")
If you select a note in the Input Palette and move the mouse to enter a note in the score,
for example, a light frame appears around each measure as the mouse moves through it.
Above the measure is a Music Ruler which displays the beat marks in the measure. In
addition to the measure feedback, the "note cursor" displays a dotted line and a small
indicator box at an appropriate pitch value in the staff. These help you locate a precise time
location and pitch where the note is to be added.
Cursors for other elements provide different feedback to help you place music symbols more
easily. The table below gives a brief description of the different cursors and their behavior.
Symbol Description
Note, Gracenote When the mouse enters a measure, a light frame is drawn
around the measure along with a Music Ruler indicating
the beats and subdivisions in the measure.
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Rest Same as for notes, except the pitch indicator box does not
appear (since rests do not have a pitch).
Dots You can click and drag out a selection rectangle to select
notes. When you release the mouse, new elements are
Ornaments added to the selected notes.
Slurs The mouse pointer appears as a cross. You click and drag
a selection frame to select 2 or more adjacent notes. The
Ties selected notes are tied/slurred together when you release
the mouse
Clicking the cursor above the staff will add the text above
the staff, below the staff will add the text below the staff.
Clicking the cursor between the upper and lower staff of a
grand staff will add the text between the upper and lower
staff.
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Entering music begins with selecting a symbol from the Input Palette. This places the
application into Insert Mode (if it was not already), and changes the cursor to the
appropriate type for the element that is selected in the Input Palette.
In order to control where elements are added, the Music ScoreUses several different music
cursors to guide the process. Essentially, the music cursor ensures that you place symbols
in meaningful locations. For example, you cannot place a key signature on a dynamic marking
-- after all, what would that mean?
When appropriate, the music cursors provide additional visual feedback so it is clear
exactly where the music symbol will end up. For example, as you move the mouse, the note
cursor displays a small rectangle where the note will be placed so you can see exactly what
the pitch will be for the note.
Inserting the selected music symbol is normally as simple as clicking the mouse in the
music at the location currently displayed by the music cursor. In some cases, additional input
is required before the symbol is added. For example, when entering lyrics you still need to
type in the actual text.
Click on one of the following topics to learn how to add the symbol to your music:
Accents Octavas
Accidentals Ornaments
Clefs Repeats
Images Tempos
Lyrics Ties
Meters Tuplets
Accents
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There are several types of accents displayed in the Input Palette such as articulations,
breath marks and bowing symbols.
All accents are associated with particular notes and are added to the music in the same
manner. When you add an accent to a note it is automatically positioned either above or
below the note, depending on a variety of factors such as the stem direction of the note,
voicing and staff type.
Accents affect the playback of the note that they have added to. However, they do not
change the performance data of the note. To return the note to it's original state, simple
delete the accent.
Once an accent is added to your music you can edit its position, appearance and
performance properties.
1. Select the Accents tab in the Input Palette, then select one of the accents.
2. Move the cursor over the note to which you want to add the accent. Notice that the
cursor changes into a bullseye and the note highlights when the cursor is over the
note.
To Remove Accents
Select the accents with the mouse and press the Delete key.
1. Select the Accents tab in the Input Palette, then select one of the accents.
2. Click - but do not release - the mouse in an empty area that is not over a note.
3. Drag the mouse to sweep out a rectangular area. Notice that notes that are
included in the selection area are highlighted.
Release the mouse to add accents of the specified type to all the selected notes.
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Be sure the application is in Select Mode, then select the accents you want to edit.
You can select several different accents and change all of their properties at once.
· Select the accents you want to edit, then display the Properties Palette .
· To change how the accent appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change how the accent sounds during a performance, select the Performance tab in
the Properties Palette and adjust the performance properties.
· Click the Apply button when you are done making changes.
If an accent is selected you can right-click the mouse to display a special shortcut menu.
The menu contains commands for changing accent properties. For simple operations this
method can be faster and easier than using the Properties Palette.
· Be sure the current mode is Select Mode, then select the accents you want to edit.
· Right-click the mouse to display the shortcut menu.
· Select an item from the context menu to perform the command.
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Reminder Accidentals are accidentals placed in front of notes where the accidental is already
implied from the rules of notation. For example, if a C sharp is in a previous measure, and a C
natural is in the following measure, a natural is not needed in front of the C since the sharp
only carries through the previous measure. However, to make things absolutely clear to the
player, you may want to put a natural in front of the C as a reminder. Click here for some
more examples of where reminder accidentals areUsed.
When you tie two notes together that have accidentals, the second accidental is hidden. If
the tie is over a system break, you may want to unhide the second accidental to turn it into
a reminder.
· From the Voice drop list in the Notation Bar , select Hidden.
· The second accidental will appear in a grayed state. Select it, and with the Properties
Palette, uncheck the Hidden box.
Accidentals
Accidentals (sharps, flats, etc.) areUsed to represent notes whose pitches do not
correspond to the normal staff lines or spaces.
Depending on the clef and key signature, a given pitch may need to be displayed with sharps
or flats. Likewise, adding an accidental to a note effectively changes the note's pitch. As
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you add or remove accidentals to notes, keep in mind that you are really changing the pitch
of notes, and the accidentals you originally added may or may not be displayed in the score
(depending on the clef and key).
You can add an accidental to an existing note, or you can attach an accidental to new notes
as they are added. Once an accidental is added to your music you can edit its position and
appearance properties.
Select the Notes tab in the Input Palette, then select one of the accidentals.
Move the cursor over the note to which you want to add the accidental. Notice that the
cursor changes into a bullseye and the note highlights when the cursor is over the note.
See Reminder Accidentals to add an accidental that is already in the key or an accidental
that already appears in the measure.
Select the Notes tab in the Input Palette and choose a new note to add.
Choose an accidental to go along with the note.
Release the mouse to add accidentals of the specified type to all the selected notes.
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To Remove Accidentals
Select the accidentals with the mouse and press the Delete key.
Note that removing an accidental effectively changes the pitch other accidentals may be re-
added to properly represent the note in the current clef and key.
· Select the accidentals you want to edit, then display the Properties Palette .
· To change how the accidental appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change general properties of the accidental, such as its position, visibility and color,
select the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
If an accidental is selected you can right-click the mouse to display a special shortcut menu.
The menu contains commands for changing accidental properties. For simple operations this
method can be faster and easier than using the Properties Palette.
· Be sure the current mode is Select Mode, then select the accidentals you want to edit.
· Right-click the mouse to display the shortcut menu.
· Select an item from the context menu to perform the command.
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Chord Symbols
Chord grids and chord names are two commonly-used ways to represent the overall harmonic
structure of the music.
Chord symbols are displayed above measures - much like tempo markings. Once a chord
symbol is added to your music you can edit its position and appearance properties.
Chord grids depict the underlying chords as finger patterns on a 6-string guitar. There is one
vertical line for each string on the guitar.
The horizontal lines give the guitarist a guide for which fret to play. An "x" above a string
means it's not played and an "o" above a string means it's played open. You will most often
find these symbols in popular music.
There are hundreds of different sorts of chords that areUsed by guitarists, each a different
combination of fingers, strings, tunings and patterns. 256 of the most common chords are
supported.
· Select the Text/Chords tab in the Input Palette, then select the chord grid symbol.
· Move the cursor over the measure to which you want to add the symbol. Notice that the
cursor changes into a chord grid and a red dotted line is displayed at the current location
in the Music Score.
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· Align the dashed red line with the beat on the Music Ruler where you want the chord
symbol.
· Click the mouse to display the Insert Chord dialog.
· In the Insert Chord dialog, specify the properties of the chord, then click the Insert
button to add the chord at the specified location in the measure.
Chord names can be used in addition to, or in place of chord grids. Many performers prefer
chord names since they take up less space than grids. They also allow the performer some
flexibility as to a specific fingering or voicing required to play the chord.
If you want to enter a chord that does not have a corresponding chord grid, you can always
enter it as a chord name.
You can use special formatting characters to create chord names using a variety of
shorthand styles. For example, you may prefer "-7" instead of "minor7", "min7", or "m7" to
represent a minor 7th chord.
To remove a clef, simply select it with the mouse and press the Delete Key.
Be sure the application is in Select Mode, then select the chord symbol you want to edit.
You can select several different chord symbols and change all of their properties at once.
Note: If you are finding that you need to move all of the chord symbols higher to clear some
notes, consider adjusting the Symbol Spacing Above setting for the system instead of
adjusting their position.
· Select the chord symbols you want to edit, then display the Properties Palette .
· To change the type of chord symbol select the Appearance tab in the Properties Palette
and adjust the appearance properties.
· To change general properties of the clef, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· To perform an action, such as transpose or move, select the Actions tab in the
Properties Palette.
· Click the Apply button when you are done making changes.
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The Insert Chord dialog is displayed immediately when you are just about to insert a chord
into the music. The dialog isUsed to specify the type of chord you wish to insert.
Although you can certainly achieve the same results by adding a new symbol and deleting
the old one, it may be easier to simply move the symbol.
Move an Symbol
· Click - but do not release - the mouse on the symbol that you wish to move.
· As you drag the mouse, the music cursor changes to the sameUsed when entering a new
symbol from the Input Palette.
· Align the dashed line with the beat where you want the symbol moved to.
· Release the mouse to move the symbol to the specified location.
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Chord Suffix
Chord Suffix
In addition to root (and possible bass) pitches, every chord also has a suffix that further
characterizes the chord. You can select from many common chord suffixes using the list, or
you can "roll your own" if the desired chord does not appear among the list of choices.
The text field directly below the chord list provides a place for you to edit the name of the
chord. As you select different options from the list the text updates to reflect the new
selection.
The text field displays a special, unformatted version of the chord name. For many chords
this value is exactly the same as the chord name displayed in the list. However, some chords
(augmented, diminished, 7 flat 9, etc.) can be displayed using a special shorthand notation.
For example, rather than writing out "dim" or "diminished" you can use the special symbol that
takes less space on the page.
Special format characters (e.g. ^N, ^A, etc.) areUsed in the unformatted text field to
indicate shorthand symbols in the chord. Click the small button next to the text field to
display a popup menu. Select an item from the menu to add the appropriate formatting code.
The chord example updates to show how the chord will actually appear in the music.
^M major
^N minor
^A augmented
^D diminished
^R minor-major
^S Sharp or raised
^F Flat or lowered
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maj7[^S4]
^M7
m7[^F5]
Clefs
There are nine standard types of clefs in the Input Palette that you can add to your music
at any location. The clef defines what pitch each line in the staff represents. In a treble clef,
for example, the lowest line in the staff is an E; in a bass clef, however, the lowest line
represents a G that is nearly 2 octaves lower.
Clefs are added at a particular location in a measure. When you view the music in Page View
(vs. Track View) the clef is drawn at the left edge of each system - just as it should be
when printed. The notation engine automatically handles correct display of clefs on each
system as well as "reminder clefs" at the end of a system when a clef begins at the start of
the next system.
Once a clef is added to your music you can edit its type, position and appearance.
To Add a Clef
1. Select the Clef tab in the Input Palette, then select one of the clefs.
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1. Align the dashed line with the beat on the Music Ruler where you want the clef.
2. Click the mouse to add the clef at the specified location in the measure.
To Remove a Clef
Note: You cannot remove the first clef and you cannot remove the clefs that appear at the
start of each system. To make it such that clefs do not appear at the start of each system,
see Lead Sheet options in the Edit Layout topic.
The Properties Palette is a useful tool for changing the properties of any symbol, including
clefs.
Be sure the application is in Select Mode, then select the clef you want to edit.
You can select several different clefs and change all of their properties at once.
Edit a Clef
· Select the clefs you want to edit, then display the Properties Palette .
· To change the type of clef or its location in the music, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change general properties of the clef, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
-OR-
Move Clefs
Move Clefs
Although you can certainly achieve the same results by adding a new clef and removing the
old clef, or by editing the start time of the selected clef, it may be easier to simply move the
clef.
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Move a Clef
· Click - but do not release - the mouse on the clef you wish to move.
· As you drag the mouse, the music cursor changes to the sameUsed when entering a new
clef from the Input Palette.
· Align the dashed line with the beat where you want the clef moved to.
· Release the mouse to move the clef to the specified location.
Dynamic Markings
Dynamic markings effectively vary the volume of each track during a performance, and can
be divided into 2 distinct groups: dynamic expressions areUsed to set a particular volume,
and changing dynamic markings - such as crescendos and hairpins - are instructions to
slowly change from one volume level to another.
Dynamic markings are generally associated with a particular staff. During a performance, MIDI
volume controller messages added to the performance correspond to the various dynamic
markings.
Once a dynamic marking is added to your music you can edit its appearance and performance
properties.
1. Select the Dynamics tab in the Input Palette, then select one of the dynamic
expressions. This includes all the symbols from pppp to ffff.
2. Move the cursor to the location in a staff where you wish to add the dynamic. Notice that
the cursor changes into a pencil and a dotted line is displayed at the current location in the
Music Score.
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1. Align the dashed line with the beat on the Music Ruler where you want the dynamic
expression.
2. Click the mouse to add the dynamic at the specified location in the staff.
To Remove a Dynamic
To remove a dynamic, simply select it with the mouse and select Edit Delete from the menu.
-OR-
1. Select the Dynamics tab in the Input Palette, then select one of the changing
dynamics. This includes all symbols except the expressions from pppp to ffff.
2. Move the cursor to the location in a staff where you wish to add the dynamic. Notice
that the cursor changes into a pencil and a dotted line is displayed at the current
location in the Music Score.
3. Align the dashed line with the beat Music Ruler where you want the dynamic to
begin, then click the mouse.
This is the "anchor position" for the dynamic and typically represents the start point for a
changing dynamic such as a crescendo.
As you move the mouse a solid line remains at the anchor position, while a second dotted
line tracks your mouse movements.
Click the mouse again to define the end point of the dynamic.
Note: You can also click and drag the mouse to define both the start and stop positions.
The Properties Palette is a useful tool for changing the properties of any symbol, including
dynamic markings.
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Be sure the application is in Select Mode, then select the dynamic you want to edit.
You can select several different dynamics and change all of their properties at once.
Note: If you are finding that you need to move all of the dynamics lower to clear some
notes, consider adjusting the Symbol Spacing Below setting for the system instead of
adjusting their position.
· Select the dynamics you want to edit, then display the Properties Palette .
· To change how the dynamic appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change how the dynamic sounds during a performance, select the Performance tab
in the Properties Palette and adjust the performance properties.
· To perform an action, such as move, select the Actions tab in the Properties Palette.
· Click the Apply button when you are done making changes.
If a symbol is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing symbol properties. For simple operations this method
can be faster and easier than using the Properties Palette.
· Be sure the current mode is Select Mode, then select the symbols you want to edit.
· Right-click the mouse to display the shortcut menu.
· Select an item from the context menu to perform the command.
Move a Dynamic
Move a Dynamic
Sometimes you may wish to move an existing dynamic marking to a different location.
Although you can certainly achieve the same results by adding a new dynamic and deleting
the old one, or by editing the start time of the selected dynamic, it may be easier to simply
move the dynamic marking.
The move operation changes only the start time of the dynamic. Markings such as
crescendos and hairpins still retain their original durations.
Move a Dynamic
· Click - but do not release - the mouse on the dynamic marking you wish to move.
· As you drag the mouse, the music cursor changes to the sameUsed when entering a new
dynamic from the Input Palette.
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· Align the dashed line with the beat where you want the dynamic moved to.
· Release the mouse to move the marking to the specified location.
-OR-
Grace Notes
Grace notes are ornaments that are placed prior to the note that they embellish. They
appear as smaller notes in the music, normally slurred to the note they embellish. You can
add multiple grace notes to a single note to create more sophisticated embellishments.
Multiple grace notes are beamed together just like normal notes.
Grace notes are always added to an existing "normal" note. Once a grace note is added to
your music you can edit its position, appearance, and performance properties.
Select the Notes tab in the Input Palette, then select the grace note symbol (next to the
parentheses).
Move the cursor just to the left of an existing "normal" note in the music. Notice that this
note is highlighted to indicate where the grace note will be attached, and that a small red
dot appears to indicate the pitch of the grace note.
Align the red dot on the pitch you would like for the grace note.
Click the mouse to add the grace note to the highlighted note at the specified pitch.
Follow the same steps for adding a single grace note. You can place new grace notes before,
after or between existing grace notes.
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Note: If you remove a note that has a grace note attached, the grace note is discarded as
well.
The Properties Palette is a useful tool for changing the properties of any symbol, including
grace notes.
Be sure the application is in Select Mode, then select the grace notes you want to edit.
You can select several different grace notes and change all of their properties at once.
· Select the grace notes you want to edit, then display the Properties Palette.
· To change how the grace note appears in the notation, select the Appearance tab in
the Properties Palette and adjust the appearance properties.
· To change how the grace note sounds during a performance, select the Performance
tab in the Properties Palette and adjust the performance properties.
· Click the Apply button when you are done making changes.
Images
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The server application does the work of actually displaying a given image, but it does so
inside of the Music Score instead of in a separate window. Normally, the Microsoft
application, MSPAINT, is included with every Windows operating system which satisfies these
requirements for Windows bitmap (BMP) files.
If you insert images that are not bitmap files (Adobe Photoshop images, for example) or have
installed other software which is associated with BMP files, it is crucial that the application
be able to render the image as an OLE server. If this is not the case, the image will not
display in the Music Score.
To add an image
Drag a selection of an image from the other application into your score.
To remove an image
Edit an Image
Edit an Image
Images that you add to the Music Score can later be edited, if desired.
The program does not perform the actual editing of images - instead, it is up to the server
application associated with the image to do the editing.
You can double-click the mouse on the image to perform the default command listed in the
menu.
Make appropriate changes to the file in the associated application.
Once an image has been added to your music score, you can move or resize it.
Be sure the application is in Select Mode.
To Move an Image
· Click - but do not release - the mouse in the center if the image you wish to
move.
· As you drag the mouse, a rectangular frame is displayed, indicating where the
image will be moved to.
· Release the mouse to move the image to the specified location, or press the
Escape key to cancel the operation.
Note: If you hold down the Control key when you release the mouse, the image is
copied to the new location instead of moved.
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To Resize an Image
· Select the image you wish to resize. Notice that the 8 "handles" are displayed
around the border of the image:
· Place the mouse cursor over one of the handles. Notice how the cursor
changes into a double-headed arrow, indicating the resizing
· Click - but do not release - the mouse on one of the handles. As you drag the
mouse, a thin border is displayed to show the new size of the image.
· Release the mouse button to perform the resize, or press the Escape key to
cancel the operation.
Key Signatures
There are 15 standard types of keys in the Input Palette that you can add to your music.
The key displays the accidentals (sharps and flats) normally required to define the pitches on
the staff. For example, in the key of G Major the sharp on the F indicates that all F notes
that do not have an explicit accidental (such as a natural) are to be played as F-sharp.
Keys are always added to the beginning of a measure. When you view the music in Page
View (vs. Track View) the key is drawn at the left edge of each system - just as it should be
when printed. The notation engine automatically handles correct display of keys on each
system as well as "reminder keys" at the end of a system when a key begins at the start of
the next system.
Adding key does not change or transpose the playback of the music. Instead itUsed to
makes the notation less cluttered by removing accidentals.
To Add a Key
Select the Key tab tab in the Input Palette, then select a key to insert.
Move the cursor over the measure to which you want to add the key. Notice that the cursor
changes into a pointing finger and that each measure highlights as you move the cursor over
it.
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Click the mouse to add the key at the beginning of the highlighted measure.
Once a key is added to your music you can edit its type, position and appearance.
To Remove a Key
Note: You cannot remove the first key and you cannot remove the keys that appear at the
start of each system. To make it such that keys do not appear at the start of each system,
see Lead Sheet options in the Edit Layout topic..
Be sure the application is in Select Mode, then select the key you want to edit.
You can select several different keys and change all of their properties at once.
Note that changing the key does not change or transpose the playback of the music.
Edit a Key
· Select the keys you want to edit, then display the Properties Palette .
· To change the type of key or its location in the music, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change general properties of the key, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
Move Keys
Move Keys
Sometimes you may wish to move an existing symbol to a different location.
Although you can certainly achieve the same results by adding a new symbol and deleting
the old one, it may be easier to simply move the symbol.
First, be sure the application is in Select Mode.
Move an Symbol
· Click - but do not release - the mouse on the symbol that you wish to move.
· As you drag the mouse, the music cursor changes to the sameUsed when entering a new
symbol from the Input Palette.
· Align the dashed line with the beat where you want the symbol moved to.
· Release the mouse to move the symbol to the specified location.
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Lyrics
You can enter up to 16 separate lyric verses (FORTE Premium) into your music document
either beneath a staff, above a staff, or as block text at the end of the piece. You can also
enter any number of single or double line chorus (refrain) sections throughout the piece. The
program automatically justifies lyrics under notes, spaces hyphens between syllables, and
extends extenders over multiple notes. Although you can enter lyrics on staves of any type,
using a Vocal Staff will automatically position articulations, dynamics, and other symbols
using established rules of vocal notation.
Once lyrics are added to your music you can edit their text and appearance.
To Add Lyrics
· Select the Text/Chords tab in the Input Palette, then select the button labeled "Lyric".
Notice how the Input Palette resizes to display additional controls. See the topics on
adding verses and choruses for an explanation the additional controls.
· Move the cursor over the note to which you want to add the lyric. Notice that the cursor
changes into a standard text insert cursor and a red dotted line is displayed at the
current location in the Music Score.
· Click the mouse either in the staff or below the staff to display a text edit box, then type
in text for the new lyric:
· Press the space bar or the Tab key to add the lyric and advance the text box to the next
note. You can also press Shift-Tab to move the lyric box to the previous note.
· Press the Return or Escape keys on the keyboard to cancel adding lyrics.
Type a dash ("-") to add a hyphen to the word and advance the text box to the next note.
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If there are one or more notes between the two syllables, continue adding dashes to
advance the text box.
One-syllable words sung over more than one note or the last syllable of a word sung over
more than one note should have an extender line.
Type an underscore ("_") to add an extender to the word and advance the text box to the
next note. Continue adding underscores to continue the extender line over many notes.
To Remove Lyrics
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Often a section is repeated, or the entire form is repeated, and each time through different
text is sung over the same music. To display lyrics in a multi-line fashion, the lyric must be of
type Verse.
· From the Input Palette , select Verse from the Lyric Type drop list and either Below Staff
or Between Staves from the Lyric Position drop list.
· Below Staff will position the lyrics using the symbol spacing settings from the system.
Between Staves will center the lyrics between the staff that the lyrics are in, and the
staff directly below. If you are entering lyrics into a Grand Staff, or a four voice
arrangement (such as a hymn or a barbershop quartet), we recommend using the
Between Staves setting.
· Add lyrics as discussed in the Add Remove Lyric topic. Verse Numbers will
automatically be added when a new verse is added to the staff.
· When all the notes on a track have lyrics, pressing the space bar or the Tab key
advances the lyric cursor to the next verse.
· You can continue to fill up all 16 verses simply by typing from the keyboard.
· You can also click the lyric cursor below existing lyrics (or in an area that is not currently
occupied by a lyric) to add a new verse.
· If the lyrics are too high or too low in the score and they were entered using the Below
Staff or the Above Staff setting, you can adjust them by inspecting the system and
editing the symbol spacing or you can edit the entire layout.
To Add a Verse Above the Staff and a Verse Below the Staff
Some vocal styles have two independent lines of music on one staff, each singing different
text. The line sung by the upper voice should go above the staff, and the line sung by lower
voice should go below the staff.
· To add the upper line, from the Input Palette, select Verse from the Lyric Type drop list
and select Above Staff from the Lyric Position drop list.
· Enter the lyrics in the staff.
· To add the lower line, from the Input Palette, select Verse form the Lyric Type drop list
and select Below Staff from the Lyric Position drop list.
· Enter the lyrics in the staff.
· If the lyrics are too high or too low in the score and they were entered using the Below
Staff or the Above Staff setting, you can adjust them by inspecting the system and
editing the symbol spacing or you can edit the entire layout
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To Remove a Verse
Selecting and deleting all of the lyrics in a verse including the verse number will remove the
verse. Subsequent verses will replace the deleted verse. To redo a verse without moving
subsequent verses, do not remove the verse number.
Be sure the application is in Insert Mode, then select the Lyric button in the Input Palette
(just as if you are entering a new lyric). Select Verse from the Lyric Type drop list.
Move the lyric cursor over a word in the verse you want to edit, and then click and release
the mouse. A text box should appear with the old verse selected.
Type a new verse to replace the old one and hit the Return key. Press the space bar to
proceed to the next lyric (as usual).
The Properties Palette is a useful tool for changing the properties of any symbol, including
lyrics.
Be sure the application is in Select Mode, then select the lyrics you want to edit.
Note: If you are finding that you need to move all of the lyrics lower to clear some notes,
consider adjusting the Symbol Spacing Lyrics Below setting for the system instead of
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· Select the lyrics you want to edit, then display the Properties Palette.
· To edit the lyrics as a text block, select the Text tab in the Properties Palette.
· To change how the lyrics appear in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change general properties of the lyrics, such as their position, visibility and color,
select the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
If a lyric is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing lyric properties. For simple operations this method can
be faster and easier than using the Properties Palette.
· Be sure the current mode is Select Mode, then select the lyrics you want to edit.
· Right-click the mouse to display the shortcut menu.
· Select an item from the context menu to perform the command.
Be sure the current mode is Select Mode, then select the first lyric in the verse where the
verse number should appear.
Select the item Display Verse Numbers from the context menu to perform the command.
Be sure the current mode is Select Mode, then select the Verse Number and hit the Delete
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key.
Verse Numbers can be edited just as lyrics are using the Lyric Properties Palette .
To Add a Chorus
1. From the Input Palette , select Chorus from the Lyric Type drop list and either Below
Staff or Between Staves from the Lyric Position drop list.
2. Below Staff will position the lyrics using the symbol spacing settings from the
system. Between Staves will center the lyrics between the staff that the lyrics are in,
and the staff directly below. If you are entering lyrics into a Grand Staff, or a four
voice arrangement (such as a hymn or a barbershop quartet), we recommend using
the Between Staves setting.
Some vocal styles contain multi-line choruses or refrains. Typically one line is sung by the
upper two voices and the other line is sung by the lower two voices (call and response).
Other times the additional chorus line may be an alternate chorus.
1. To add the upper line, from the Input Palette, select Chorus from the Lyric Type drop
list and select Below Staff from the Lyric Position drop list.
3. To add the lower line, from the Input Palette, select Chorus form the Lyric Type drop
list and select Above Staff from the Lyric Position drop list.
5. If the lyrics are too high or too low in the score and they were entered using the
Below Staff or the Above Staff setting, you can adjust them by inspecting the system
and editing the symbol spacing or you can edit the entire layout
To Edit a Chorus
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1. Be sure the application is in Insert Mode, then select the Lyric button in the Input
Palette (just as if you are entering a new lyric). Select Chorus from the Lyric Type
drop list.
2. Move the lyric cursor over a word in the chorus you want to edit, and then click and
release the mouse. A text box should appear with the old verse selected.
Type a new chorus to replace the old one and hit the Return key. Press the space bar to
proceed to the next lyric (as usual).
Block Lyrics
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Block lyrics are normallyUsed when there are far too many verses to display beneath the
notes.
In cases where there are many verses the first few verses are typically displayed beneath
the notes, and the last few verses are displayed as block text at the end of the score.
· Select the Text/Chords tab in the Input Palette, then select the button labeled "Lyric".
Notice how the Input Palette resizes to display additional controls.
· Check the Block text box to display a large text entry field.
· Enter text for the verse into the field exactly how you want it to appear in the block.
· Press the Insert button in the Input Palette to insert the block text at the end of the
score.
Note: Additional lyric blocks always appears after existing text blocks.
To remove block lyrics, simply select it with the mouse and press the Delete Key.
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Be sure the application is in Select Mode, then select the lyrics you want to edit.
Inspecting lyric block is mainlyUsed for controlling how many blocks appear per line.
· Select the lyric block you want to edit, then display the Properties Palette .
· To change the text in the block lyric, alignment, or number of blocks per line, select the
Appearance tab in the Properties Palette and adjust the appearance properties.
· To change general properties of the block lyric, such as its position, visibility and color,
select the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
Meters
Meters define how many beats there are in each measure (the top number) and which note
value gets the beat (the bottom number). For example, 4/4 means there are 4 beats to a
measure and the quarter note gets the beat. When you add or remove meters, all measures
on all staves are effected by the new meter.
Meters are always added to the beginning of a measure. When you view the music in Page
View (vs. Track View) the meter is drawn at the left edge of each system - just as it should
be when printed. The notation engine automatically handles correct display of meters on
each system as well as "reminder meters" at the end of a system when a meter begins at the
start of the next system.
Once a meter is added to your music you can edit its type, position and appearance.
To Add a Meter
Select the Meter tab in the Input Palette, then select one of the meters.
Move the cursor over the measure to which you want to add the meter. Notice that the
cursor changes into a pointing finger and that each measure highlights as you move the
cursor over it.
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Click the mouse to add the meter at the beginning of the highlighted measure.
If a meter already exists in the measure, it will change to the one you have selected.
To Remove a Meter
Note: You cannot remove the first meter, you can only edit it.
The Properties Palette is a useful tool for changing the properties of any symbol, including
meters.
Be sure the application is in Select Mode, then select the meter you want to edit.
You can select several different meters and change all of their properties at once.
Edit a Meter
· Select the meters you want to edit, then display the Properties Palette .
· To change the type of meter or its location in the music, select the Appearance tab in
the Properties Palette and adjust the appearance properties.
· To change general properties of the key, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
Octavas
Octavas have a start time as well as a duration during which they are active. During a
performance, octavas cause the performed music to transpose (just as a real player would
do) so you can hear how the music is supposed to sound.
To Add an Octava
Select the Clef tab in the Input Palette, then select one of the octavas.
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Move the cursor to the location in a staff where you wish to add the octava. Notice that the
cursor changes into a pencil and a dotted line is displayed at the current location in the
Music Score.
Align the dashed line with the beat on the Music Ruler where you want the octava to begin,
then click the mouse.
This is the "anchor position" for the octava and typically represents the start point for the
octava.
As you move the mouse a solid line remains at the anchor position, while a second dotted line
tracks your mouse movements.
Click the mouse again to define the end point of the octava.
Note: You can also click and drag the mouse to define both the start and stop positions.
Types of Octavas
To Remove an Octava
If a symbol is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing symbol properties. For simple operations this method
can be faster and easier than using the Properties Palette.
1. Be sure the current mode is Select Mode, then select the symbols you want to edit.
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Move Octavas
Move Octavas
Sometimes you may wish to move an existing octava marking to a different location.
Although you can certainly achieve the same results by adding a new octava and deleting
the old one, it may be easier to simply move the octava.
The move operation changes only the start time of the octava. The octava still retains its
original duration.
Move an Octava
· Click - but do not release - the mouse on the octava that you wish to move.
· As you drag the mouse, the music cursor changes to the sameUsed when entering a new
octava from the Input Palette.
· Align the dashed line with the beat where you want the octava moved to.
· Release the mouse to move the symbol to the specified location.
Ornaments
Ornaments are symbols which embellish notes. There are all sorts of ornaments which
instruct the player to trill, twist and vary the main note in different ways.
There are essentially 3 classes of ornaments (listed below) - all ornaments within each group
are added to the music in the same way:
Single-Note Ornaments
Glissando
Arpeggio
Once an ornament is added to your music you can edit its position and appearance
properties.
Select the Ornaments tab in the Input Palette, then select one of the single-note
ornaments (e.g. trill).
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Move the cursor over the note to which you want to add the ornament. Notice that the
cursor changes into a bullseye and the note highlights when the cursor is over the note.
To Add an Arpeggio
Select the Ornaments tab in the Input Palette, then select one of the arpeggios.
Move the cursor over a chord to which you want to add the arpeggio. Notice that the cursor
changes into a bullseye and the chord highlights when the cursor is over the note.
To Remove Ornaments
To remove ornaments, simply select them with the mouse and select Edit Delete from the
menu.
-OR-
Note that removing an accidental effectively changes the pitch other accidentals may be re-
added to properly represent the note in the current clef and key.
Select the Ornaments tab in the Input Palette, then select one of the single-note
ornaments (e.g. trill).
Click - but do not release - the mouse in an empty area that is not over a note.
Drag the mouse to sweep out a rectangular area. Notice that notes that are included in
the selection area are highlighted.
Release the mouse to add ornaments of the specified type to all the selected notes.
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To Add an Glissando
Select the Ornaments tab in the Input Palette, then select the glissando symbol.
Click - but do not release - the mouse in an empty area that is not over a note.
Drag the mouse to sweep out a rectangular area. Notice that notes that are included in the
selection area are highlighted.
Using the selection rectangle, select two adjacent notes that you want the glissando to go
between.
Release the mouse to add a glissando between the two selected notes.
-OR-
If a symbol is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing symbol properties. For simple operations this method
can be faster and easier than using the Properties Palette.
1. Be sure the current mode is Select Mode, then select the symbols you want to edit.
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Pedal Marks
Pedal markings are instructions to the performer to press and release the sustain pedal. On a
piano, for example, this allows notes to continue to sound, even after the note has finished
playing.
Pedal markings are generally associated with a particular staff. During a performance, MIDI
pedal controller messages added to the performance correspond to the various pedal
markings.
Once a pedal marking is added to your music you can edit its appearance and performance
properties.
Select the Text/Chords tab in the Input Palette, then select the pedal marking symbol.
Notice how the Input Palette resizes to display additional controls.
Select a pedal marking style from the Pedal Style drop-down list.
Move the cursor to the location in a staff where you wish to add the pedal marking. Notice
that the cursor changes into a pencil and a dotted line is displayed at the current location in
the Music Score.
Align the dashed line with the beat on the Music Ruler where you want the pedal to begin,
then click the mouse - this is the "anchor position" for the pedal.
As you move the mouse a solid line remains at the anchor position, while a second dotted line
tracks your mouse movements.
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Click the mouse again to define the end point of the pedal.
Note: You can also click and drag the mouse to define both the start and stop positions.
The Properties Palette is a useful tool for changing the properties of any symbol, including
pedals.
Be sure the application is in Select Mode, then select the pedal you want to edit.
You can select several different pedals and change all of their properties at once.
Note: If you are finding that you need to move all of the pedal markings lower to clear some
notes, consider adjusting the Symbol Spacing Below setting for the system instead of
adjusting their position.
Edit a Pedal
1. Select the pedals you want to edit, then display the Properties Palette .
2. To change the start time or its MIDI data, select the Performance tab in the
Properties Palette and adjust the performance properties.
3. To change general properties of the pedal, such as its position, visibility and color,
select the General tab in the Properties Palette and adjust the general properties.
4. To perform an action on the pedal, such as moving it, select the Actions tab in the
Properties Palette.
5. Click the Apply button when you are done making changes.
If a symbol is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing symbol properties. For simple operations this method
can be faster and easier than using the Properties Palette.
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1. Be sure the current mode is Select Mode, then select the symbols you want to edit.
Sometimes you may wish to move an existing pedal marking to a different location.
Although you can certainly achieve the same results by adding a new pedal and deleting the
old one, or by editing the start time of the selected pedal, it may be easier to simply move
the pedal marking.
The move operation changes only the start time of the pedal - the marking still retains its
original durations.
Move an Symbol
· Click - but do not release - the mouse on the symbol that you wish to move.
· As you drag the mouse, the music cursor changes to the sameUsed when entering a new
symbol from the Input Palette.
· Align the dashed line with the beat where you want the symbol moved to.
· Release the mouse to move the symbol to the specified location.
· Click - but do not release - the mouse on the pedal marking you wish to move.
· As you drag the mouse, the music cursor changes to the sameUsed when entering a new
pedal from the Input Palette.
· Align the dashed line with the beat where you want the pedal moved to.
· Release the mouse to move the marking to the specified location.
Repeats
Repeats areUsed to control the flow of your music. The repeat bars, endings and
expressions direct the performer to repeat certain sections of your music and/or jump to
other specially marked sections during a performance. Often, repeats areUsed to reduce the
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Repeats are added to particular staff, although they affect the performance of the entire
piece of music. During a performance, the sequencer determines where to repeat and where
to jump to based on the types of repeat expressions that are in the music.
Once a repeat is added to your music you can edit its position and appearance properties.
Select the Repeats tab in the Input Palette, then select one of the repeat signs.
Move the cursor over the staff where you wish to add the repeat. Notice that the cursor
changes into a pencil and a dotted line is displayed at the current location in the Music
Score.
Align the dashed line with the beat on the Music Ruler where you want the repeat.
Click the mouse to add the repeat at the specified location in the staff.
Note: To add a repeat end bracket at the very end of the piece, insert the repeat on the
last div mark of the Music Ruler. This is a special way to give the repeat a time that is
outside the measure. If you really want a repeat bracket with a time of the last div, see the
Repeat Properties Palette topic to change the time of the repeat.
To Remove Repeats
Select the Repeats tab in the Input Palette, then select the repeat ending symbol.
Move the cursor over the staff where you wish to add the ending. Notice that the cursor
changes into a pencil and a dotted line is displayed at the current location in the Music
Score.
Align the dashed line with the beat where you want the repeat. You should normally place a
repeat ending at the start of the measure.
Click the mouse to insert the repeat ending at the specified location in the staff. Notice that
the ending is automatically positioned to cover the entire measure.
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Note: In general, the repeat is automatically sized so that it continues until the next end
repeat sign. If no such repeat can be found, a duration of one measure isUsed.
The Properties Palette is a useful tool for changing the properties of any symbol, including
repeats.
Be sure the application is in Select Mode, then select the repeats you want to edit.
You can select several different repeat markings and change all of their properties at once.
Edit Repeats
1. Select the repeats you want to edit, then display the Properties Palette .
2. To change how the repeat appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
3. To change performance properties of the repeat, such as time location, and how
many times to repeat, select the Performance tab in the Properties Palette and
adjust the performance properties.
4. To change general properties of the repeat, such as its position, visibility and color,
select the General tab in the Properties Palette and adjust the general properties.
5. Click the Apply button when you are done making changes.
Move a Repeat
Move a Repeat
Sometimes you may wish to move an existing repeat to a different location.
Although you can certainly achieve the same results by adding a new repeat and deleting the
old one, it may be easier to simply move the repeat marking.
First, be sure the application is in Select Mode.
· Click - but do not release - the mouse on the repeat marking you wish to move.
· Use As you drag the mouse, the music cursor changes to the sameUsed when entering a
new repeat from the Input Palette.
· Align the dashed line with the beat where you want the repeat moved to.
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Notes
There are several different ways to add notes to your music. The most straightforward
approach is toUse the mouse to add notes from the Input Palette (you can also record
pitches directly into your score).
Notes are always added to measures in a particular staff. When you enter a new note, the
notation engine automatically determines stem direction, spacing, and so forth. If necessary,
the measure is widened to accommodate the new note. If you add a note that will not
musically fit into the time span of a measure, the note is tied to a complementary note in the
next measure.
There are dozens of other parameters that affect how a given note is displayed: key
signature, measure width, layout properties, part, and so on. Once a note is added to your
music you can edit its appearance and performance properties, slur and beam notes together
and perform dozens of other actions on groups of notes to get the music looking just right.
To Add a Note
Select the Notes tab in the Input Palette, then select one of the notes.
Select the voice for the note from the Voice drop list on the Notation Bar if you are going to
be notating more than two lines of music on a single staff .
Move the cursor over the measure to which you want to add the note. Notice the feedback
provided by the note cursor:
The Music Ruler is drawn around the measure to indicate the beats and subdivisions
within the measure.
The dotted red line shows the time location where the note is to be added.
The small highlighted dot shows the pitch for the new note.
1. Align the dashed line with the beat on the Music Ruler where you want the note, then
align the dot with the desired pitch.
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To Remove a Note
Be sure the application is in Select Mode, then select the notes you want to edit.
You can select several different notes and change all of their properties at once.
Edit Notes
1. Select the notes you want to edit, then display the Properties Palette .
2. To change how the note appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
3. To change how the note sounds during a performance, select the Performance tab
in the Properties Palette and adjust the performance properties.
4. Click the Apply button when you are done making changes.
If a note is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing note properties. For simple operations this method
can be faster and easier than using the Properties Palette.
1. Be sure the current mode is Select Mode, then select the notes you want to edit.
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However, when notating indefinite pitched instruments, a special staff, the Drum Staff,
should be used instead of a regular staff. The Drum Staff allows you to assign any staff
space to any indefinite pitched instrument. Below is the same percussion example notated on
a Drum Staff:
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When you add notes onto a drum staff using the mouse, the percussion instrument is
determined by two things; where in the staff the note is dropped, and the note shape
selected in the Input Palette. You may want to set the status bar to update using drum
names instead of note names when entering onto a drum staff. You can do this by
inspecting the performance of a note and right clicking on the Pitch control. Below are some
common note shape/staff locations and their default mappings for percussion instruments:
For example, to add a Crash Cymbal you would select the notehead style X from the Input
Palette and enter the note on the first line above the top line of the drum staff. To add a
Kick Drum you would select the notehead style Normal form the Input Palette and enter the
note on the first space above the bottom line of the drum staff.
Many special notational elements may be achieved by combining percussion notes with
various articulation symbols. Click on an area of the score below to see what symbols are
involved in notating flams, ruffs, and rolls.
When specifying a voice from the Notation Bar , voices 1-4 will be placed in the upper staff,
and 5-8 in the lower staff. A very common scenario is to have two independent voices on
each part of the staff. To do this, use voices 1 and 2 for the upper staff, and voices 5 and 6
for the lower staff.
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When only part of the measure has independent voices, you can either hide or delete
unwanted rests.
Move Notes
Move Notes
This technique is especiallyUseful when you want to move large groups of notes while
preserving their time and pitch locations relative to one another.
Move Notes
When you move a group of notes, the first note serves as the "guide note" - all other notes
are placed relative to the guide note, just as they were originally.
Note: If you hold the Control key down when you release the mouse, the notes are copied to
the new location instead of moved.
Rests
The application automatically adds rests around notes that are added to the score. Usually
the default rests are what you want, but sometimes it is desirable to change the rests. You
can enter rests in the Music Score similarly as you enter notes.
You can also think of rests as "anti-notes" - when a rest is inserted in the Music Score the
notation automatically fills the remaining time of the measure with rests of the required value
(just like a note) but a rest is entered instead of a note.
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You can edit the position and appearance of rests using the Properties Palette.
To Add a Rest
Select the Notes tab in the Input Palette, then select one of the notes. Notice how the
Input Palette resizes to display additional controls.
In the Input Palette, check the box labeled Display Rests. Notice how all the notes in the
Input Palette change to their rest equivalents. Select a different rest if desired.
Move the cursor over the measure to which you want to add the rest. Notice the feedback
provided by the rest cursor:
The Music Ruler is drawn around the measure to indicate the beats and subdivisions
within the measure.
The dotted red line shows the time location where the rest is to be added.
Align the dashed line with the beat on the Music Ruler where you want the rest, then click
the mouse to add the rest.
To Remove a Rest
Note: Whenever you add notes or rests to a measure, the notation engine fills in the space
from the insert point to the end of the measure with appropriate rests.
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If a symbol is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing symbol properties. For simple operations this method
can be faster and easier than using the Properties Palette.
· Be sure the current mode is Select Mode, then select the symbols you want to edit.
· Right-click the mouse to display the shortcut menu.
· Select an item from the context menu to perform the command.
Slurs
Slurs are markings that instruct the performer to play the specified notes smoother. Slurs are
always displayed above or below the notes they affect.
Once a slur is added to your music you can edit its position and appearance properties.
To Add a Slur
Select the Notes tab in the Input Palette, then select the slur symbol.
Click - but do not release - the mouse in an empty area that is not over a note.
Drag the mouse to sweep out a rectangular area. Notice that notes that are included in the
selection area are highlighted.
Select adjacent notes that you wish to slur together, then release the mouse to add the
slur.
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-OR-
Select the notes that you want to slur together - the notes must be adjacent.
To Remove a Slur
The Properties Palette is a useful tool for changing the properties of any symbol, including
slurs.
Be sure the application is in Select Mode, then select the slurs you want to edit.
You can select several different slurs and change all of their properties at once.
Edit Slurs
· Select the slurs you want to edit, then display the Properties Palette .
· To change how the slur appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change general properties of the slur, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
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Tempos
Tempo markings vary the tempo of a performance, and can be divided into 3 distinct groups:
tempo expressions areUsed to set a particular tempo, changing tempo markings - such as
accelerandos and ritardandos - are instructions to slowly change from one tempo to another,
and pauses are instructions to pause the performance briefly before continuing.
Although tempo markings are displayed above a particular staff, they affect the performance
of the entire piece. During a performance, the tempo is automatically changed according to
the various tempo markings.
Once a tempo marking is added to your music you can edit its appearance and performance
properties.
Select the Tempo tab in the Input Palette, then select one of the tempo expressions. Notice
how the Input Palette resizes to display additional controls.
In the Input Palette, type in text for the tempo expression if desired (e.g. "Not too fast").
You can also select the small button next to the text field to display a list of standard tempo
expressions such as Andante, Adagio and so on.
Move the cursor to the location in a staff where you wish to add the tempo. Notice that the
cursor changes into a pencil and a dotted line is displayed at the current location in the
Music Score.
Align the dashed line with the beat where you want the tempo expression.
To Remove a Tempo
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Select the Tempo tab in the Input Palette, then select one of the changing tempos or a
pause.
Move the cursor to the location in a staff where you wish to add the tempo. Notice that the
cursor changes into a pencil and a dotted line is displayed at the current location in the
Music Score.
Align the dashed line with the beat where you want the tempo to begin, then click the
mouse.
This is the "anchor position" for the tempo and typically represents the start point for a
changing tempo such as an accelerando.
As you move the mouse a solid line remains at the anchor position, while a second dotted
line tracks your mouse movements.
Click the mouse again to define the end point of the tempo.
Note: You can also click and drag the mouse to define both the start and stop positions.
Select the Tempo tab in the Input Palette for the Fermata, or the Accents tab for the
Comma.
Move the cursor over the note or rest to which you want to add the fermata or comma.
Notice that the cursor changes into a bullseye and the note highlights when the cursor is
over the note.
The Properties Palette is a useful tool for changing the properties of any symbol, including
tempos.
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Be sure the application is in Select Mode, then select the tempo you want to edit.
You can select several different dynamics and change all of their properties at once.
Note: If you are finding that you need to move all of the tempos higher to clear some notes,
consider adjusting the Symbol Spacing Above setting for the system instead of adjusting
their position.
Edit a Tempo
· Select the tempos you want to edit, then display the Properties Palette .
· To change how the tempo appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change how the dynamic sounds during a performance, select the Performance tab
in the Properties Palette and adjust the performance properties.
· To perform an action, such as move, select the Actions tab in the Properties Palette.
· Click the Apply button when you are done making changes.
Move a Tempo
Move a Tempo
Sometimes you may wish to move an existing tempo to a different location.
Although you can certainly achieve the same results by adding a new tempo and removing
the old, or by editing the start time of the selected tempo, it may be easier to simply move
the tempo.
First, be sure the application is in Select Mode.
Move a Tempo
· Click - but do not release - the mouse on the key you wish to move.
· Use As you drag the mouse, the music cursor changes to the sameUsed when entering a
new tempo from the Input Palette.
· Position the cursor over the measure where you want the tempo moved to, then release
the mouse to move the tempo.
Note: If you hold the Control key down when you release the mouse, the tempo is copied to
the new location instead of moved.
Text
You can add text expressions anywhere in your music. In general, text expressions are simple
messages to a performer for reminders about how a given section should be played. You can
also add special title page text that isUsed for the song title, composer and so forth - for
details, click here.
Although text symbols have no performance value, rehearsal markings and text act as
reference points within a document. When you press the Previous/Next buttons in the
transport controls, the document jumps to the previous/next marker in the music.
Text is always added to a particular staff. Once text is added to your music you can edit its
appearance.
To Add Text
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Select the Text/Chords tab in the Input Palette, then select one of the text symbols. This
includes the Text and Marker symbols as well as the two rehearsal markings.
Move the cursor over the staff where you want to add the text. Notice that the cursor
changes into a standard text insert cursor and a red dotted line is displayed at the current
location in the Music Score.
Click the mouse to display a text edit box, then type in text:
Clicking above the staff will add the text above the staff. Clicking below the staff will add the
text below the staff. On a Grand Staff, clicking between the staves will add the text
between the staves. Note that Markers and Rehearsal Markings are always above the top
most staff.
Press the Return key to add the text, or the Escape key to abort the operation.
To Remove Text
Rehearsal Markings
Rehearsal numbers and letters are commonly Used by performers to mark certain sections of
the music for rehearsals ("Let's start at letter D").
Typically, rehearsal markings are single letters or numbers (A, B, C, S1, S2, etc.)
When you add rehearsal markings a box is automatically displayed around the text.
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Title page text is displayed on the first page (the title page) and includes the song title,
subtitle, composer, arranger, text author, a dedication and copyright information.
All title page text is automatically formatted and positioned according to what title page
style is selected in the layout . For example, with the "classic" style selected, the song title
is displayed in a larger font and centered at the top of the page, the copyright information is
centered in small type along the bottom edge of the first page, and so forth.
Once you've added title page text, you can edit its position and appearance properties - just
like normal text.
1. Select the Text/Chords tab in the Input Palette, then select the button labeled
"Text". Notice how the Input Palette resizes to display additional controls.
2.
2. Check the Title page text box to display additional controls, including a drop-down list
and a large text entry field.
3.
3. Select the type of title text you wish to add from the drop-down list, then enter text
for the symbol into the text entry field.
4.
4. Press the Insert button in the Input Palette to insert the text at the end of the score.
The Properties Palette is a useful tool for changing the properties of any symbol, including
text.
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Be sure the application is in Select Mode, then select the text you want to edit.
You can select several different text symbols and change all of their properties at once.
Note: If you are finding that you need to move all of the text higher to clear some notes,
consider adjusting the Symbol Spacing Above setting for the system instead of adjusting
their position.
Edit Text
· Select the text you want to edit, then display the Properties Palette .
· To change the text formatting and size, select the Appearance tab in the Properties
Palette and adjust the appearance properties.
· To change general properties of the text, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· To perform an action, such as move, select the Actions tab in the Properties Palette.
· Click the Apply button when you are done making changes.
If text is selected you can right-click the mouse to display a special shortcut menu. The
menu contains commands for changing text properties. For simple operations this method can
be faster and easier than using the Properties Palette.
· Be sure the current mode is Select Mode, then select the lyrics you want to edit.
· Right-click the mouse to display the shortcut menu.
· Select an item from the context menu to perform the command.
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Move Text
Move Text
Sometimes you may wish to move an existing text symbol to a different location.
Although you can certainly achieve the same results by adding new text and removing the
old, it may be easier to simply move the text.
First, be sure the application is in Select Mode.
Move Text
· Click - but do not release - the mouse on the text you wish to move.
· Use As you drag the mouse, the music cursor changes to the sameUsed when entering
new text from the Input Palette.
· Align the dashed line with the beat where you want the text moved to.
· Release the mouse to move the text to the specified location.
Multi-Line Text
Multi-Line Text
Often, copyrights and other text symbols have multiple lines. You can achieve this by editing
the text symbol with the Properties Palette. Below is an example of a multiple line copyright
text symbol and some multiple line general text symbolsUsed as figured bass.
· Select the text you want to edit, then display the Properties Palette.
· Select the Appearance tab in the Properties Palette.
· Place your cursor at the end of the text in the edit box and hit the Enter key. The cursor
will now be at a new line.
· Type in the new line of text. Repeat steps 3 and 4 for each new line.
· Click the Apply button when you are done making changes.
Note: You can select a copyright symbol © from inside the text edit box, right click, and
select Copy. Then you can right click Paste it on a new line or in a different text edit box.
Ties
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Ties are notational markings which visually break a single note into two or more notes
without affecting the performance. The tied notes are grouped together within the tie
marking and have a total duration equal to the original note. Tied notes are typicallyUsed
when notes do not logically fit within a measure.
When you tie notes together they appear as several different notes, but they are performed
as a single note with a longer duration. Ties are always displayed above or below the notes
they affect.
Once a tie is added to your music you can edit its position and appearance properties.
To Add a Tie
Select the Notes tab in the Input Palette, then select the tie symbol.
Click - but do not release - the mouse in an empty area that is not over a note.
Drag the mouse to sweep out a rectangular area. Notice that notes that are included in the
selection area are highlighted.
Select adjacent notes with the same pitch that you wish to tie together, then release the
mouse to add the tie.
-OR-
Select the notes that you want to tie together - the notes must be adjacent and have the
same pitch.
To Remove a Tie
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Be sure the application is in Select Mode, then select the ties you want to edit.
You can select several different ties and change all of their properties at once.
Edit Ties
· Select the ties you want to edit, then display the Properties Palette .
· To change how the slur appears in the notation, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change general properties of the tie, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
Tuplets
A tuplet is a group of notes that form an irregular subdivision of the beat. Triplets (the most
common being 3 8ths in a beat), quintuplet (5 divisions of a beat), and sextuplet (6 divisions
of a beat) are some examples.
Adding tuplets is the same as adding notes, but you must also specify the type of tuplet you
are creating. The notation engineUses this information to properly notate the notes in the
tuplet. The tuplet type is defined by 3 values: a note value, the number of these values that
make up the "beat", and the number of irregular divisions against the "beat".
Once a tuplet is added to your music you can edit its position and appearance properties.
You can also edit the notes contained within the tuplet just like any other note.
To Add a Tuplet
Select the Notes tab in the Input Palette, then select both a note and the tuplet symbol.
Notice how the Input Palette resizes to display additional controls.
Enter appropriate values for the tuplet using the controls in the Tuplet controls of the
Input Palette.
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Move the cursor over the measure to which you want to add the tuplet. Notice the feedback
provided by the note cursor:
The Music Ruler is drawn around the measure to indicate the beats and tuplet
subdivisions within the measure.
The dotted red line shows the time location where the note is to be added.
The small highlighted dot shows the pitch for the new note.
1.
1. Align the dashed line with the beat where you want the note, then align the dot with
the desired pitch.
2.
2. Click the mouse to add the note. The tuplet is automatically positioned above or
below the note you added.
3.
3. Continue adding other notes to the tuplet following the same steps. You can select
any other enabled note in the Input Palette.
To Remove a Tuplet
Select the notes in the tuplet and press the Delete key.
Edit a Tuplet
· Select the tuplets you want to edit, then display the Properties Palette .
· To change the appearance or placement of the tuplet, select the Appearance tab in the
Properties Palette and adjust the appearance properties.
· To change general properties of the tuplet, such as its position, visibility and color, select
the General tab in the Properties Palette and adjust the general properties.
· Click the Apply button when you are done making changes.
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· Be sure the current mode is Select Mode, then select the symbols you want to edit.
· Right-click the mouse to display the shortcut menu.
· Select an item from the context menu to perform the command.
One of the difficulties of notating a tuplet is determining what note values toUse. Even in
published music, there are many examples of incorrectly notated tuplets, such as 7 32nds
against 4 16ths (it should be 7 16ths against 4 16ths).
The notation engine automatically calculates the correct tuplet note values for you - when
you set up a tuplet all that is needed is a representation of the beat that the tuplet is set
against.
1. Note the duration that the tuplet will occupy in normal beats. For example, you might
say something like, "I want five notes equally spaced in two beats". So the duration
would be two beats.
2. Find a note value that can represent that duration. In the above example, two
quarters would work, or 4 8ths, or 8 16ths. However, if your duration was a dotted
quarter, then a quarter note value would not work, but 3 8ths or 6 16ths would.
3. Take the note value that can represent the duration, and the number of values
needed to represent the duration. Set the note value in the Tuplet drop list, and set
the number in the Against field. The above example wouldUse Quarter Note for the
value and 2 for the Against.
4. Now set the tuplet number in the Number of notes field. A note value will update to
the right of the field. That is the value to select in the palette if you want the notes
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at equally spaced intervals. The above example wouldUse 5, and 8th notes would be
the value to choose to get 5 equally spaced notes in the span of 2 quarter notes.
Below are some tuplet examples with their corresponding palette settings.
About Tuplets
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About Tuplets
A tuplet is a group of notes that form an irregular subdivision of the beat. In an 8th note
triplet, for example, 3 8th notes (which normally take 1½ beats in a 4/4 meter) are played in
the time normally occupied by 2 8th notes (only 1 beat). As a result, each note of the tuplet
is slightly shorter so that the notes take the same amount of time to play.
There are many types of tuplets (duplet, triplet, sextuplet, quintuplet, etc.) that can be
added to your score. For example, a 16th quintuplet is a group of 5 16th notes played in the
time that is usually taken up by only 4 16th notes. Another description of this tuplet is "5
against 4" - 5 represents the "irregular" divisions of the beat and the 4 represents the
"regular" divisions. The 16th note specifies the size of each regular division.
Notice how the ruler changes to display divisions for the quintuplet. The ruler always displays
the correct subdivisions of the beat for the type of tuplet you are entering.
You do not have to confine yourself to the "regular" notes that define the duration of the
tuplet. You can place any note in the tuplet, as long as it fits within the total duration of the
tuplet. Contrast the quintuplets above with those in the following example:
Depending on the tuplet and the note type, there are specific tuplet types that can be
created. For example, in the time that 2 8th notes normally take, you can create a triplet
that consists of 3 8th notes, a quintuplet that consists of 5 16th notes, a nonuplet that
consists of 9 32nd notes, and so on. Some tuplets are neverUsed in certain meters. For
example, you cannot have a half-note triplet in a 3/4 bar since the triplet spans 4 beats and
there are only 3 beats in the measure.
Nudging Symbols
Nudge
Nudge
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The arrow keys can be used to "nudge" elements and symbols in the view.
To Nudge an Element
· Select the element(s) you want to nudge. You can select multiple elements and types
and nudge an entire group of symbols together.
· Hold down the CTRL key and press an arrow key to nudge the element up, down, left or
right.
Nudging Beams
Nudging Beams
Nudge using Shortcut Keys
· Hold down the Ctrl key, then use the arrow keys to move the beam up or down. The
beam will retain its beam angle (all stems will lengthen or shorten equally). To change the
beam angle, use the Properties Palette or edit an individual stem length .
· The left and right arrow keys have no effect.
Nudging Barlines
Nudging Barlines
Nudge using Shortcut Keys
· Hold down the Ctrl key, then use the arrow keys to move the barline left or right. The
measure will lengthen or shorten accordingly, and notes in the measure will reposition
themselves. To move the barline without affecting the measure, use the Properties
Palette instead.
· Once a barline has been moved, the measure will remain at that width (even if notes are
added or removed). If a meter is added, or if measures per system are changed, then the
measure will lose its barline override.
· The up and down arrow keys have no effect.
Nudging Notes
Nudging Notes
Nudge using Shortcut Keys
· Hold down the Ctrl key, then use the arrow keys to nudge the note right or left. The
actual performed start time of the note does not change, just how it appears in the
score. To change the performed start time, use the Properties Palette instead.
· Hold down the Ctrl key, then use the arrow keys up and down to chromatically change
the pitch up or down. To just change the position of the note, use the Properties
Palette instead.
Nudging Symbols
Nudging Symbols
When music symbols are added to the music, the notation engine automatically places and
positions them. Sometimes you may wish to make adjustments to the default positions - this
is what nudging is for.
For example, if a dynamic marking is overlapping a note you can move the dynamic marking
up, down, left, or right. You can nudge the symbols using the Properties Palette or by using
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shortcut keys.
When using shortcut keys to nudge, the symbols will move as you press the arrow keys. This
is nice because you immediately see what your changes look like.
Note: There is a difference in slightly adjusting the position of something, and moving it's
performed location. For example, you may want to nudge a note head to the right to avoid
an interval of a second collision, or you may want to move a note head to another beat. See
the Move topics for discussions on moving performed locations.
Some symbols have slightly different behavior when using the shortcut keys for nudging. See
the following topics for more information:
Nudging Barlines
Nudging Beams
Nudging Notes
Nudging Systems
Nudging Systems
Nudging Systems
Nudge using Shortcut Keys
Many symbols are capable of splitting the system break, that is, they span across the last
measure on a line and the first measure on the next line. You can nudge these independently.
· Select the segment of the symbol you would like to nudge. For segment that are just
lines, you may find it easier to set your Mouse Drag Options and drag select the line.
· Hold down the Ctrl key, then use the arrow keys to move the symbol up, down, right, or
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left. The symbol will move independently from it's other segments. To move all of the
splits simultaneously, use the Properties Palette instead
Music Ruler
Music Ruler
Symbols that need precise musical start times such as notes, tuplets, and clefs, use the ruler
when they are entered in the score. The ruler provides a way of specifying which beat or
sub-beat in the measure the symbol is to be entered. The ruler is divided into a series of
different sized marks that correspond to strong beats (the longest), weak beats (slightly
shorter), and sub-beats (the shortest). Below are some examples different rulers over
different meters.
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The music ruler allows you to enter notes anywhere in the measure without first having to
enter rests. By default, the ruler is at a resolution of 16th notes allowing you to enter a note
on the "1", "e", "and", or "a" of the beat. You can globally change the resolution of all of
the measures, or you can just change the current measure's resolution by entering a note
with a value less than a 16th note.
As you move the cursor across a measure, a dotted vertical line (in the selection color)
snaps to the beats and sub-beats of the measure, and the current beat and tick is displayed
in the status bar. Clicking the mouse will enter the symbol on the beat or sub-beat where
the vertical line is. If the measure is without notes, and you are entering notes, you can
enter on any beat or sub-beat of the measure. However, if there are notes in the measure,
the cursor will not allow you to enter a note that starts within the duration of a previous
note. See below for some examples:
Advanced Techniques
Advanced Techniques
Advanced Techniques
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Once you've mastered the ins and outs of entering and editing notes, you may find itUseful
to try out some advanced techniques.
Each staff can support up to 8 different voices(parts) for notating several melodic lines
together on the same staff. Quite often in keyboard, instrumental, and vocal music, two
distinct lines of music occupy the same staff. If the two lines differ rhythmically, they should
be notated using separate voices so that their independent rhythms are preserved. If the
two lines share the same rhymic pattern, they may be notated using a single voice.
The example below illustrates how multivoicing looks in the Music Score:
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The notation engine automatically handles many of the nuances of multivoicing music. For
example, there are different rules for stem direction and length, and for how slurs, ties and
accents are displayed. Note that the notation engine automatically fills each voice with it's
own set of rests. In keyboard music, one may want to hide rests for improved readability.
You can use multivoicing in your score by selecting the desired voice before you start to
write down your music.
Select the voice you want to enter in the main tab "Home" in the group voice:
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Beaming
Beaming
Beaming
A beam is a connecting line that joins 2 or more notes that are subdivisions of a beat in a
measure.
Beaming decisions are based on the metric divisions within a measure. In general, the notes
are beamed so that the note groups match the intended rhythmic beat as specified in the
current meter.
Certain phrasing considerations, hemiolas, old vocal notation, and emphasizing different beats
are all reasons to override the default beaming patterns.
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The most direct way to override a beaming decision is to break or join beams.
To Break a Beam
To Join a Beam
Often an easier way to achieve desired beaming patterns is to redefine the metric division of
the meter.
Since the underlying beaming patterns are based on divisions of the beat, changing those
divisions (or the beat itself) results in different beaming patterns.
This method is far more efficient than individually breaking/joining beams (which can be
tedious for a long piece) when changing beaming patterns throughout the score.
In 5/8 meter, the default metric division is 2 8th notes + 3 8th notes, so it will beam 8th
notes in groups of 2 + 3.
But another common metric division of 5/8 is 3 + 2. If the underlying meter is changed from a
5/8 to a (3+2)/8 meter the 8th notes will be beamed in groups of 3 + 2 instead of the default
2 + 3.
1. Select the appropriate meter for the section you want to affect.
2. Display the Properties Palette for the meter. Select the Appearance tab.
3. Change the meter type to an equivalent custom meter to get the desired beaming
pattern. In our 5/8 example, we would change the 5/8 meter into a (3+2)/8 meter.
4. Check the Display As box at the bottom of the Properties Palette and type in the
meter you want displayed in the score. In our example we would type in 5/8.
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5. Click the Apply button. The beaming patterns should now match the underlying meter,
as it really is (i.e. not the "displayed" version).
Example A really is a genuine 4/4 meter, where the default is to beam 8th notes into 2 groups
of 4.
In Example B, the meter is really a (1+1+1+1)/4 meter, which causes the 8th notes to be
beamed with each beat. This changes the beaming patterns in every measure that is
affected by the meter.
Example C shows the effects of a (1+2+1)/4 meter, with the first and last beats in each
measure separate from the middle two beats.
Example D shows how a (1+4+2+1)/8 meter affects the beaming decisions. Note that we've
actually changed the underlying beat in this sample -- it's now an 8th note instead of a
quarter note.
The actual value of the meter is what ultimately affects how many notes can be added to a
measure, but the displayed value can be anything. WhenUsed in combination with hidden
symbols, this feature makes it possible to create pickup measures and measures which cross
systems, among other things.
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You can hide any symbol in the Music Score. This becomes an extremely powerful tool
whenUsed in conjunction with different meters.
Use the General page of the Properties Palette to hide or unhide any symbol in the Music
Score.
· Select the "Voice" combo box in the main tab "Home" and choose from list "Hidden"
· All symbols that have been defined as hidden are now displayed in light gray.
To Hide a Symbol
· Select the symbols you want to hide and display the Properties Palette.
· Select the General tab in the Properties Palette and click the "Hidden" checkbox
· Click the Apply button to apply the changes.
To Unhide a Symbol
· Display hidden symbols in the view and select the symbols you want to unhide.
· Display the General tab in the Properties Palette, and uncheck the "Hidden" checkbox.
· Click the Apply button.
Pickup Measures
Pickup Measures
Pickup measures (also known as an Anacrusis or Upbeats) are used for phrases that start
before the initial barline.
A pickup measure can be created, edited or removed by clicking on the menu "Document" and
selecting "Pickup Measure...".
· Duration
The duration of the pickup measure consists of the total duration of the selected note
values. The information about which note values are selected is irrelevant, only the total
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· Options
a) "Insert new bar at the beginning" – If this option is not selected, the first bar of the
music piece will be reduced to a pickup measure. Any content that exceeds the duration of
the pickup measure will be removed. This option is only available while creating a pickup
measure.
b) "Donʼt change end measure" – If this option is not selected, the last bar of the music
piece will be reduced to an incomplete end measure. And any content that exceeds the new
duration of the end measure will be removed.
You can also use custom meters and hidden symbols to display pickup measures. This is
necessary if you have a repeat sign and the measures must be incomplete.
Note: We recommend that you create a pickup measure before you really start working in a
piece. This is because changing meters after there are lots of notes in the score can result in
loss of any user formatting or other customizations you may have done.
You may want to break a measure across a system break to denote phrasing that starts on
an upbeat.
Like pickup measures, splitting measures involves custom meters and hidden symbols.
Note: Before splitting measures, make sure that you are finished adding and removing
measures and staves. Where the measure is split depends on its relationship to the systems
in Page View. Adding measures and Staves will change these relationships. Also, like pickup
measures, it is recommended to split measures before adding any notes.
· Insert a redundant meter two measures after the measure that you want to split.
· Insert a meter at the measure you want to split. Set the meter to correspond with the
number of beats that the end of the phrase will go over the barline.
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· Insert a meter at the beginning of the next measure. Set the meter to correspond to the
number of beats needed for the upbeat.
· Hide all 3 meters that you added in the previous 3 steps.
· Hide the barline at the end of the measure in the first system
As an example, let's say that you are working on a song which is in 4/4 time. You would like
to change the meter in measures 10-19 to 3/4, leaving subsequent measures in the original
4/4 meter. The first step is to define the endpoint of your new 3/4 section by inserting
another 4/4 meter at measure 20. A dialog box appears, warning you that the new 4/4 meter
is redundant (strictly speaking, it is, but the notation engine doesn't know what you intend
to do - hence the warning). Click on the OK button; the 4/4 time signature at measure 20
appears. Now you can insert your 3/4 meter at measure 10, and only measures 10 through
19 will be affected.
One word of warning, though. If you are changing the meter such that there are fewer beats
per measure in the new meter than in the old, and you've got notes throughout the entire
section that you are changing, you run the risk of some of these notes getting displaced into
the following section. This is because the length (in beats) of your original section may be
longer than the new section will allow, given the same number of measures.
The Audio Sequencer displays digital audio files as horizontal bars positioned along a timeline.
By arranging the bars along the time ruler you can specify precisely when a digital audio file
will begin playing. After creating your music score, for example, you could try singing along
with it and have both the music and the singing playing together.
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On the left side of the window, each track contains a set of controls that affect the volume,
pan and frequency of the sounds on that track. Other controls for each track are identical
to those in the Mixer and are used to set mute, solo or record/play status of a wave track.
Wave files which occur at the same time are mixed together in realtime so that the end result
is a single left/right channel combination. By adjusting the relative volumes and pans of each
track, you can change the composition.
The Piano Roll view displays notes as bars along a timeline, much like an old player piano. The
piano roll is the preferred method of editing MIDI for many people, either because they do not
know how to read notated music or because they find it more intuitive andUseful.
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The controls at the top of the window areUsed to specify which track and voice is currently
displayed in the Piano Roll and Envelope View.
The Vertical Scale Controls in the lower right-hand corner of the piano roll areUsed to control
the height of the bars in the Piano Roll, which affects how many pitches are visible. Vertical
scaling also changes the height of the piano keys on the left side of the window.
The Envelope View and Controls at the bottom of the window areUsed to create and edit
envelopes. An envelope is a representation of how a musical parameter, such as tempo,
volume or balance, varies over time.
Envelope View
Envelope View
Envelope View
The Envelope View is included in the same window with the Piano Roll, and graphically
illustrates how different musical parameters change with time. The Envelope View is
integrated with the Piano Roll view in a single window, aligned along the horizontal (time)
axis.
What is an Envelope?
What is an Envelope?
An envelope is a representation of how a particular musical parameter changes with time. An
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envelope itself is a graph with the horizontal axis (x) representing time and the vertical axis
(y) representing the value of the parameter. By changing the shape of an envelope you can
change how different parameters (such as volume, pan, reverb and so on) change with time.
The continuous line displayed in the Envelope View represents the envelope. Sometimes the
envelope fades continually from one point to the next, other times it seems to change
abruptly. The shape of the envelope (and the musical parameter it represents) is controlled
entirely by the envelope points.
Envelopes allow you to shape different parts of your music for richer compositions. Rather
than specify each individual controller for, say, master volume, you can create a master
volume envelope that describes how the master volume changes with time. You can always
reshape the envelope simply by moving around displayed points on the envelope.
It's also fun to loop perform a particular area and adjust various envelopes while the music is
playing until you get the sound you want.
Envelope Types
Envelope Types
The following types of envelopes may be added to your document. Click on an envelope type
to learn more about the envelope.
Poly Pressure
Channel Pressure
Displaying Envelopes
Displaying Envelopes
There can be literally dozens of different envelopes that are applied to a piece of music. For
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each track there might be volume and balance, possibly reverb and chorus effects. For 8
tracks this totals 32 different envelopes, not including tempo or master volume. The controls
at the bottom of the Envelope View areUsed to divide envelopes into specific categories and
types. In addition, the controls at the top of the window may affect which envelope is
displayed in the Envelope View.
The Envelope Category box displays several categories. Depending on which category is
selected the Envelope Type box may or may not be activated.
Controller When this is selected the Envelope Type box is filled with
the names of all MIDI controller envelopes defined for the
currently selected track/voice combination. The
displayed envelope will be whatever is selected in the
Type box. If there are no controller envelopes defined
the envelope view indicates this.
Pitch Bend The Envelope View displays the MIDI pitch bend
envelope for the currently selected track/voice
combination. The Envelope Type box is deactivated since
there is only one pitch bend envelope available for each
track/voice.
Poly Pressure The Envelope View displays the polyphonic key pressure
envelope for the currently selected track/voice
combination. The Envelope Type box is deactivated since
there is only one poly pressure envelope available for
each track/voice.
RPN When this is selected the Envelope Type box is filled with
the names of all RPN (Registered Parameter Number)
envelopes defined for the currently selected track/voice
combination. The displayed envelope will be whatever is
selected in the Type box. If there are no RPN envelopes
defined the envelope view indicates this.
NRPN When this is selected the Envelope Type box is filled with
the names of all NRPN (Non-Registered Parameter
Number) envelopes defined for the currently selected
track/voice combination. The displayed envelope will be
whatever is selected in the Type box. If there are no
NRPN envelopes defined the envelope view indicates this.
Tempo The Envelope View displays the tempo envelope for the
document. The Envelope Type box is deactivated since
there is only one tempo envelope for the entire piece.
You can add and remove MIDI controller, RPN and NRPN envelopes. When one of these
categories is selected in the Envelope Category box the buttons next to the Envelope Type
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box are enabled. These buttons areUsed to add and remove envelopes.
1. Select the appropriate envelope category. Only MIDI controller, RPN and NRPN
envelopes can be added or removed.
2. Click the Add Envelope button next to the Envelope Type box or select Add
Envelope… from the View menu.
A dialog appears for you to select or define an appropriate envelope. When adding a MIDI
controller envelope, for example, the dialog contains a list of all available MIDI controllers
along with their familiar association (e.g. Volume for controller 7).
To Remove an Envelope
2. Click the Remove Envelope button next to the Envelope Type box or select Remove
Envelope from the View menu.
Envelope Points
Envelope Points
Envelope points are the backbone of an envelope. By adding, removing and adjusting
envelope points you can dramatically change the way the envelope looks as well as how the
music sounds.
You should understand the visual appearance of the various envelope points displayed in the
Envelope View. The figure below describes the different types of points you may see in an
envelope.
Some symbols in the Music Score actually correspond to 2 envelope points since they have
both a start time and a duration - crescendos and accelerandos, for example. For these
symbols there is one point representing the start time of the element and another point
representing the stop time. Adjusting the second point effectively changes the duration of
the element as it is notated in the score.
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Envelope Transitions
Envelope Transitions
Envelope points have another property called its flavor, which describes how the shape of
the envelope behaves around that point. The shape of an envelope depends entirely on the
position and flavor of each envelope point.
You can always change a point's flavor simply by selecting it and clicking the right mouse
button to display a popup menu. Currently we have two flavors, Constant and Dynamic.
It can be helpful to loop over a region and experiment with different envelope points,
positions and flavors to see how things change.
· Click and release the mouse to select the point beneath the cursor.
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· Click and drag the mouse to sweep out a rectangular region. As points are included in this
rectangle they are selected, as they fall outside the rectangle they are unselected.
You can control the shape of the envelope by adding, removing and positioning envelope
points. Once added, you can edit the location and value of any envelope point.
Move the cursor over the envelope until the cursor turns into a pointing finger:
Click (but do not release) the mouse. A new point is created directly beneath the cursor:
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As you drag the cursor the new point moves along with it:
Some envelope points may represent parameters that are also notated in the Music Score.
For example, a crescendo marking in the score actually sends a MIDI volume controller to
implement the crescendo. If you move the crescendo the underlying envelope points must
also move. Likewise, if you delete an envelope point in the Envelope View that corresponds
to a crescendo, the symbol in the Music Score should be deleted.
As a general rule, symbols entered into the Music Score will create corresponding envelope
points in the Envelope View, whereas symbols entered directly into the Envelope View will not
create corresponding symbols in the Music Score.
The appropriate Properties Palette for the envelope point depends on the type of envelope it
is part of.
For example, the volume controller envelope corresponds to dynamic markings in the Music
Score, so the dynamic markings Properties Palette isUsed. Similarly, when editing points in
the tempo envelope, the Properties Palette for tempo markings isUsed. For all other points,
the Properties Palette shows generic performance properties.
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Be sure the application is in Select Mode, then select the envelope point you want to edit.
You can select several different points and change all of their properties at once.
1. Select the point you want to edit, then display the Properties Palette.
2. Select the Performance page in the Properties Palette to change the time and value
for the selected envelope points.
3. If you have selected a symbol which also has notational equivalents, select the
appropriate Appearance tab and adjust the appearance properties, if desired.
4. Click the Apply button when you are done making changes.
Sometimes you may wish to move existing envelope points to a different location.
This technique is especiallyUseful when you want to move several envelope points together
because they define a certain "shape" to the envelope.
Vertical changes correspond to larger or smaller envelope values and horizontal changes
correspond to time.
Certain symbols in the Music Score have 2 envelope points in the Envelope View. Changing
the horizontal position on the second point corresponds to editing the duration of the
element.
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To Remove Notes
To Select a Note
-OR-
Click and drag the mouse to sweep out a rectangular region. As you drag the cursor the
notes which intersect the rectangle are selected.
To Move Notes
You can sort the MIDI events in different ways - by time, by duration, by channel - making it
easy to find all the notes of a particular duration, or all the dynamic markings which occur
within a specific time region, for example.
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List Area
List Area
The List Area is a table containing a display of events. The rows in the table represent
individual events, the columns represent specific bits of information about the event.
As you make different selections in the Overview Area, the items in the list change to reflect
the new selection. If you select an item which contains a very large number of events, a
dialog warns you - this is because displaying a large number of items (more than 5000) can
consume a lot of your computer's memory and resources. You can always select a smaller
portion of the document.
The items in the list can be sorted in a variety of ways - by name, event type, start time,
duration and so on. Select one of the column headers in the list to sort alphabetically or
numerically by that column. As the list updates, different items are automatically added to
the end of the list. If you check the Sort box at the top of the Event List window, the list
will remain sorted at all times.
The following table describes each column displayed in the list:
Description
A general description of the event, such as "Note" or "Tempo". An icon for the event is also
displayed in this column.
Chan
The current MIDI channel that the event is performed on. You cannot edit this value here -
you must change the routing of a track in the Track Properties.
Start
The start time - in bars, beats and ticks - of the event
Duration
The duration if the event. This field is blank for events that do not have a duration
Pitch
This field is used only for notes - it provides a more "user-friendly" way to view the pitch of
the note (rather than MIDI numbers)
Data1, Data 2
These are the MIDI data byte fields. Depending on the event, these values may represent
completely different parameters.
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Info
A description of what the numbers in Data1 and Data2 really mean for the event.
Overview Area
Overview Area
The Overview Area contains a hierarchical list containing the document, the staves in the
document, and the measures in each staff. As you select different items in the Overview
Area, the List Area updates to reflect the appropriate events for the selected items. You
can select multiple items, make discontinuous selections and so on so that you can display
as much or as little in the Event List as you want.
Filtering Events
Filtering Events
The buttons at the top of the Event List window are used to select the types of events that
you want to display in the list.
Depending on the situation, you may be interested only in notes, for example, or only
program changes or controllers of a particular type. When a button is depressed (on) the
event type is displayed; otherwise, it is not.
As you change the filter settings, the list updates to reflect the new choices. Usually there
is a slight delay to allow you to select many different choices.
Actions
Actions
Actions
Actions are plug-in effects for changing music. Sometimes you might want toUse an action to
transpose and move notes, or perhaps you'd like to merge 2 staves into a single Grand Staff.
Other times, however, you might simply want to experiment with the music. Actions are good
way to accomplish both tasks.
Actions are always applied to the current selection. As the selection changes, so does the
set of possible actions that can be applied. The Actions tab in the Properties Palette displays
all actions possible for the current selection. Just as the Properties Palette changes as the
selection changes, so too do the contents of the Actions tab.
Whenever there are any actions available for the current selection an Actions menu appears
next to the Music menu. When you select an item from the Actions menu the appropriate
form in the Properties Palette is displayed.
For more information about actions, click on one of the topics below.
Using Actions
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Document Actions
Dynamic Actions
Note Actions
Octava Actions
Pedal Actions
Staff Actions
Tempo Actions
Text Actions
Using Actions
Using Actions
Once you've got something selected it's a simple matter of seeing what actions are available.
These actions are highlighted in the different tabs of the ribbon.
Applying an Action
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Simply click on one action in the ribbon menu to take effect on your selected element or your
score. F.e.: You will find the "Transpose by key" action in the main tab "Home" in the group
"Transpose". If you have selected only one note there will be only the action "transpose by
interval" available. To select a whole track just double click on the staff. Then you will be
able to define a key only for that selected track (transposed instruments). If you don't select
anything you can change the transposition of the whole score.
-OR-
You can use the dropdown list in the Properties Palette as an alternative to selecting an item
from the Actions. In either case, the appropriate controls are displayed in the Properties
Palette for the chosen action.
Once you have configured the controls for an action, simply press the Apply button to apply
the action to the current selection.
One of the easiest ways to try out an action is to select a loop region and play it while
applying different actions. Most actions can be undone, so you can change your mind later.
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Note: Chord Symbol actions are also available when you select a staff, and apply to all chord
symbols on the selected staff.
Click on one of the topics below for more information about each action:
Move
Transpose
Identify Chords
Identify Chord
Identify Chord
The Identify Chord action analyzes selected notes and adds a chord symbol that reflects the
basic chord structure of the selected notes.
For example, if you've selected an F, E-flat, A and C, the analysis would conclude that the 4
notes are part of an F7 chord.
Note that this action treats all of the notes selected as one chord for analysis. This allows
you to analyze notes that dont share the same start time, which can be important for
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To analyze chords, simply draw an rectangle around the notes and click on "Identify" in the
main tab "Notes":
-OR-
You double click on your selected notes and choose the action from the drop down menu of
the Properties Pallet.
Identify Chords
Identify Chords
The Identify Chord action analyzes selected notes and adds a chord symbol that reflects the
basic chord structure of the selected notes.
For example, if you've selected an F, E-flat, A and C, the analysis would conclude that the 4
notes are part of an F7 chord.
Note that this action treats all of the notes selected as one chord for analysis. This allows
you to analyze notes that dont share the same start time, which can be important for
compensating for chord anticipations, suspensions, or appoggiaturas.
To analyze chords, simply draw an rectangle around the notes and click on "Identify" in the
main tab "Notes":
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-OR-
You double click on your selected notes and choose the action from the drop down menu of
the Properties Pallet.
The Chord Analysis dialog is used to specify different analysis choices that areUsed by the
Analyze Chords action. Chord analysis is a theory rather than a science, and these options
allow you to more precisely control the behavior of the algorithm.
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To display the Chord Analysis settings dialog select one of the Identify Chords actions and
press the Settings… button in the Properties Palette.
Document Actions
Document Actions
Many actions that normally apply to individual notes or staves can also be applied to the
document as a whole. When nothing else is selected the Properties Palette displays the
properties for the active document. The available "document actions" are displayed in the
ribbon menu (most of them in the tab "Score") as well as the Actions tab of the Properties
Palette.
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For example, suppose you want to transpose (Tab: "Home") or quantize (Tab: "Record") the
entire document. One way would be to select each staff individually, then apply the action
on the selected staves. An easier way, however, is to clear the selection and apply an
action to all staves at once.
Staff Actions
The actions listed below can be applied to the document as a whole, or to individual staves:
Copy
Group
Identify Chords
Merge
Order
Split
Note Actions
The actions listed below can be applied to the document as a whole, or to individual notes:
Quantize
Retrograde
Transpose
Velocity
Voice
Note Actions
Note Actions
Once you have notes selected it's a simple matter of seeing what actions are available. You
can use the tabs of the ribbon or look at the Properties Palette.
Note Actions
Click on one of the topics below for more information about each action:
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Duration
Identify Chord
Inversion
Move
Quantize
Retrograde
Transpose
Velocity
Voice
Dynamic Actions
Dynamic Actions
Once you have dynamics selected it's a simple matter of seeing what actions are available.
You can use the tabs of the ribbon or look at the Properties Palette.
Dynamic Actions
Click on one of the topics below for more information about each action:
Move
Octava Actions
Octava Actions
Once you have octavas selected it's a simple matter of seeing what actions are available.
You can use the ribbon menu or look at the Properties Palette.
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Octava Actions
Click on one of the topics below for more information about each action:
Move
Staff Actions
Staff Actions
Once you have a staff selected it's a simple matter of seeing what actions are available. You
can use the ribbon menu or look at the Properties Palette.
Many actions that normally apply to individual notes can be applied to the staff as a whole.
When a staff is selected the available actions includes those that also apply to notes.
Staff Actions
Click on one of the topics below for more information about each action:
Copy
Group
Identify Chords
Merge
Order
Split
Note Actions
The actions listed below can be applied to the staff as a whole, or to individual notes:
Duration
Inversion
Move
Quantize
Retrograde
Transpose
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Velocity
Voice
Pedal Actions
Pedal Actions
Once you have pedals selected it's a simple matter of seeing what actions are available. You
can use the ribbon menu or look at the Properties Palette.
Pedal Actions
Click on one of the topics below for more information about each action:
Move
Tempo Actions
Tempo Actions
Once you have tempos selected it's a simple matter of seeing what actions are available. You
can use the ribbon menu or look at the Properties Palette.
Tempo Actions
Click on one of the topics below for more information about each action:
Move
Text Actions
Text Actions
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Once you have text selected it's a simple matter of seeing what actions are available. You
can use the ribbon menu or look at the Properties Palette.
Text Actions
Click on one of the topics below for more information about each action:
Move
Transposition
Transposition
Transposition
Transposition is moving pitches up or down by some interval. All pitches are raised or
lowered the same number of half-steps, so melodic contour is preserved and all that has
really changed is the "key" or pitch.
There are several transposition options that allow you to do such things as transpose entire
scores into a new keys, transpose individual parts for part extractions, work in transposed
scores, and transpose sections of music.
You can change the transposition by clicking on one of the three transposition items in the
main tab "Home":
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Some instruments, such as B-flat clarinet, do not sound as written. For example, when a
clarinet reads a C off of a sheet of music, what is actually heard is a B-flat. Instruments
which do not sound as written are known as transposing instruments.
When working with scores containing transposing instruments, it is common practice to work
with what is known as a transposed score as well as a C score.
A transposed score contains all of the parts as written. That is, a B-flat clarinet part on the
score is transposed such that when played by a clarinet, it will sound correctly. Many older
scores are transposed scores (one way to tell is that many staves will be in different key
signatures). One benefit of using transposed scores is that when it comes time to print out
the individual parts, the parts are already transposed.
- OR -
Select Transpose by Instrument from the ribbon menu in the main tab "Home".
· In the From drop list, choose Concert C (assuming that the part was entered as sounds).
In the To drop list, select the instrument for which you are transposing into (for example,
Alto Saxophone).
· Uncheck the Performance box in the Transposition Affects section. This is so that the
actual playback will not be altered.
· Check the Notation box.
· Check the Change Key box.
· Click the Apply button to transpose the music.
· Determine the key of the piece. You can do this by finding the key signature that a non-
transposing instrument is in (such as Flute, Piano, or Violin).
· Transpose the entire piece into that key.
· Following the steps for changing from a C score to a transposed score, setting each staff
to the instrument that it is scored for.
· Now you can enter the music, as it appears written on the score, and it will playback as
it is supposed to sound.
Some instruments, such as B-flat clarinet, do not sound as written. For example, when a
clarinet reads a C off of a sheet of music, what is actually heard is a B-flat. Instruments
which do not sound as written are known as transposing instruments.
When working with scores containing transposing instruments, it is common practice to work
with what is known as a transposed score as well as a C score.
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A C Score contains all of the parts written as they sound. So a B-flat clarinet playing in
unison with a flute on the score would appear identical. However, if a flute player and a
clarinet player were to play that same unison part, it would sound a major 2nd off. The
benefit of working in a C Score is that you work with all parts as they sound, and it is easier
to "see" the harmonic and melodic relationships between instruments.
Working in a C Score involves no transposition until it comes time to extract and print out
individual parts.
Since FORTE 6 Premium it is much easier to work with transposing instruments. With just a
few clicks you can now insert these instruments and choose between the transposing and
sounding view. You can find this function in the tab called "Home" inside the "Transposition"
group.
Furthermore, a vast number of transposing instruments was added to the score wizard to
allow for a quick score creation.
-OR-
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Select Transpose by Instrument from the ribbon menu in the "Home" tab.
· In the From drop list, choose Concert C. In the To drop list, select the instrument for
which you are transposing into (for example, Alto Saxophone).
· Uncheck the Performance box in the Transposition Affects section. This is so that the
actual playback will not be altered.
· Check the Notation box.
· Check the Change Key box.
· Click the Apply button to transpose the music.
There are many reasons to transpose an entire score up or down. You may need a new key
to accommodate the range of a vocalist, or perhaps after transposing a part for extraction,
you realize that the part goes out or the range of the instrument.
Transposing to a new key transposes both the Performance (sound) and Notation (display) of
the music.
· Select the staff/track you want to change. You can transpose all of the staves at once
by running this action on the selected document.
· Select Transpose from the list of Actions in the Properties Palette
- OR -
· In the Interval section, select the interval of transposition from the drop list. Predefined
intervals range from Prime (no transposition) to Augmented 13th (1 octave + 10 half
steps).
- OR -
Set the octave and number of half steps in the Octave and Half Steps fields.
Often you may just want to transpose just a small section of music. Perhaps you are
experimenting and want to try the "bridge" in a different key relative to the rest of the song,
or for compositional purposes, you are transposing a theme or motive.
You can also select notes and/or chord symbols and transpose them individually.
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-OR-
· In the Interval section, select the interval of transposition from the drop list. Predefined
intervals range from Prime (no transposition) to Augmented 13th (1 octave + 10 half
steps).
-OR-
Set the octave and number of half steps in the Octave and Half Steps fields.
Transposing By Intervals
Transposing By Intervals
This actions shifts pitches up or down by some interval. All pitches are raised or lowered the
same number of half-steps, so the melodic contour is preserved.
Transposing by Instrument
Transposing by Instrument
This action is similar to the Transpose action, except that the interval settings are pre-set
for creating transposed part extractions. This is so that you're not saddled with questions
like "what is the transposition for an English Horn" or "do I transpose a B-flat Tenor up or
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To use this action just select where you're transposing from (usually Concert C) and what
you're transposing for (for my B-flat clarinet playing friend).
Move
Move
The Move action applies to several different types of elements, including notes, dynamics,
pedal markings and tempos. This action will move elements forward or backward in time in
your music.
You can move elements using other methods (drag and drop, for example) but the Move
action can be used to move by specific time values or when you want to move many
elements at once.
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Duration
Duration
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Note: Changing the duration from this page changes the performed duration, but may not
change the notated duration. If the note carries into another note of the same voice, the
following note will not be moved and it's possible that the note will be displayed in the score
unchanged. If you want the following notes to "make room" for the new duration, see the
topics on changing the duration using the Performance tab or on Moving elements using the
actions tab.
Inversion
Inversion
This action flips a melodic line about a horizontal axis (pivot point) in such a way that the
melodic intervals between any two notes merely changes direction. For example, if the first
interval was an ascending Perfect 4th, after inversion the interval would be a descending
Perfect 4th.
Velocity
Velocity
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The velocity is the intensity of a sound, such as whether you pluck a guitar string or press a
piano key hard or softly. Pressing the key softly creates a low-intensity, high-velocity sound;
plucking a string hard creates a high-intensity, high-velocity sound. You can use velocity
scaling to "fade out" at the end of a song.
The Velocity action allows you to scale velocity for all notes between specified points for a
selected track.
Retrograde
Retrograde
Retrograde reverses the order of the notes, yet retains each notes duration. The effect is
that of rotating the notes around a fixed vertical line in the middle of the selection.
There are no User settings for retrograde. Just click the Apply button.
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Group Staves
Group Staves
This action allows you to group multiple staves with either a bracket or a brace.
Order Staves
Order Staves
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The Order Staves action lets you to rearrange the order of the staves on the Music Score.
You can change the order of staves as often as you'd like.
Quantize
Quantize
Quantize is a feature that adjusts the start times and durations of elements as a way to fix
up a performance in which notes were played too soon or too late (relative to the exact
beats). A quantized performance sounds more rhythmically "perfect".
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Split Staff
Split Staff
This action splits notes on a staff into other staves. This can be useful, for example, when
you have a Grand Staff and you'd like to turn it into two separate staves. The Merge Staves
action, in contrast, performs the reverse operation by mergin a range of staves into a new
track.
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Copy Staff
Copy Staff
This action copies an existing staff (track) and inserts the new copy at a specific location in
your music.
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Voice
Voice
This action quickly changes voices for all selected notes (or all notes in the selected
staff/document).
Click on the image below for details about each control:
There are often many voices (or parts) in a piece of music. In choral music, soprano and alto
share the upper staff, and tenor and bass share the lower staff. In keyboard scores (grand
staff), the voices may not be quite as clear cut, but there still is typically more than one. A
great example of multivoicing occurs in Bach's Preludes and Fugues. There are often as
many as four voices occurring at any one time in the piece.
Each staff can have up to 8 different voices. The piano grand staff, however, has a total of
eight voices. Four voices in treble clef and four voices in bass clef. You can move your
melodies to a different voice line using the voice action.
Merge Staves
Merge Staves
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Use the Merge Staves action to combine two or more staves together. This can beUseful, for
example, when you have two separate staves that you'd like to combine into a single Grand
Staff. The Split Staves action, in contrast, performs the reverse operation by splitting a
given staff into several new tracks.
Input Palette
Input Palette
Input Palette
The Input Palette contains notes, accents, dynamics, meters and dozens ofOther music
symbols grouped into different music "tabs" or "pages". Similar symbols are grouped together
on the same tab. For example, notes, accidentals, slurs, ties, tuplets and dots are all
grouped in the Notes tab, since they all have to do with notes.
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Switch to the main tab "Home" and choose "Elements" from the group Palettes from the
menu.
-OR-
Press "ALT+1"
To view a set of notation elements, click a tab to bring it to the front of the palette. If a
tab is not visible, use the small arrow keys to move the tabs left and right.
Right-click the mouse anywhere in the Input Palette to display a shortcut menu:
Select an item from the menu to display the corresponding music page.
Notes Tab
Notes Tab
The Notes tab contains the tools for adding notes with durations ranging from double whole
notes to 128th notes. The Notes tab also containsOther symbols generally associated with
notes, such as accidentals, tuplets, slurs, ties and grace notes.
Accents Tab
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Accents Tab
The Accents tab contains symbols for accent marks, string and wind instrument marks, and
abbreviated accent terms.
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Dynamics Tab
Dynamics Tab
The Dynamics tab contains dynamic markings, divided into two basic groups. The upper
portion of the window contains symbols that set a particular dynamic value; those in the
lower portion contain markings that change from one value to another.
Tempo Tab
Tempo Tab
The Tempo tab contains symbols for tempo marks and expressions, tempo changes, and
pause marks.
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If you would like to write a fermata, please open the input palette (“crtl+1”) and select the
tab “Tempo”. Select the fermata.
If you write a score with several staves per system, the fermata is usually applied to all
staves.
To edit the fermata, double-click on it.
A properties window opens. Confirm your choice by clicking on “apply”.
Text/Chords Tab
Text/Chords Tab
The Text/Chords tab contains a variety of text and graphics symbols, including simple text,
rehearsal markings, lyrics, chords and pedal markings.
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FORTE 8 has improved options for writing the title information. Select the tab “Text / Chords”
from the input palette (ctrl+1) and click on “Title Text”.
You can also add header and footer information to be displayed on each single page of your
score.
Key Tab
Key Tab
The Key tab contains options for selecting or creating key signatures. All keys, including
those with up to seven sharps or seven flats, are available.
Meter Tab
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Meter Tab
The Meter tab contains symbols you can use to enter meters, also known as time signatures.
The left portion of the tab contains some common meters; the controls on the right portion
of the tab allow you to enter custom meters, including compound and complex meters.
Clef Tab
Clef Tab
The Clef tab contains 12 different clef types and 3 octava symbols.
Ornaments Tab
Ornaments Tab
The Ornaments tab contains symbols for adding various ornaments, including trills, mordents,
turns, arpeggios, tremolos, and some modern notational ornaments.
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Repeats Tab
Repeats Tab
The Repeats tab contains symbols for adding repeat signs, repeat expressions, and repeat
bars. Repeat indicators serve as road signs that instruct players to go back to a specific
point or to repeat a certain portion of the music.
Mixer
Mixer
Mixer
The Mixer isUsed to control the interaction of different tracks during a performance, and to
change the overall properties of the music such as tempo and master volume. If you want
one part to sound louder than another, for example, you couldUse the mixer to adjust the
volumes of the tracks until everything sounds right.
Select the Mixer from the ribbon menu in the "Home" tab.
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The Mixer can be docked or undocked to the main application window, just like a toolbar.
When the Mixer is undocked you can resize it horizontally to take up less screen space.
Move the mouse over one side of the window until the cursor changes to a resize cursor,
then click and drag to resize the window.
Display Modes
The Mixer can be displayed in different modes: Full, Normal and Mini.
In Full mode, all controls are displayed for each track, including knobs for specifying Reverb,
Pan, Chorus and Modulation. In Mini mode, only the track name and state controls are
displayed.
The 3 icons in the upper left-hand corner of the Mixer are buttons you use to change the
Mixer's display mode:
Full
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Normal
Mini
Track Controls
Track Controls
Each track in a music document is represented in the Mixer as a group of track controls in a
scrolling list. Every track module has several controls for specifying track name, volume, and
other performance settings.
Master Controls
Master Controls
The Master Control area in the Mixer contains controls that affect the performance of all
tracks. Click on areas of the Master controls displayed above to learn more about them.
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Located on the Master control console are a volume slider, a VU meter, tempo controls, a
MIDI In indicator, and a MIDI Thru button.
Properties Window
Properties Window
Properties Palette
The Properties Palette is used to modify hundreds of different element properties. Everything
from the pitch of a note, the shape of slurs and ties to the spacing around a staff can be
changed using the Properties Palette.
The usual method of editing a music symbol is to select it andUse the Properties Palette to
change the desired element properties. One of the most powerful features of the Properties
Palette is its ability to modify many different elements at once. You can select several notes,
for example, and with a single operation change all their durations to 8th notes, or all the
stem directions.
Select the Properties Palette from the ribbon menu in the main tab "Home".
-OR-
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-OR-
Right-click on a selected element, then select Properties Palette… from the shortcut
menu.
-OR-
Press "ALT+2"
Appearance Properties affect the way the element appears on the score.
General Properties include some common properties that also affect how elements look on
the score.
Action Page
If a selected element has actions associated with it (e.g. notes, staves) the Properties
Palette also displays the Actions tab. This tab contains a list of actions that can be applied
to the selected element(s).
Other Pages
Some elements haveOther pages beyond the standard Appearance, Performance and General.
For example, the Staff Properties Palette has pages for specifying instrumentation and
routing for each track.
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Symbol Properties
Symbol Properties
Click on any music symbol in the image below to learn about its properties, or select an item
from the list below:
Lyric Properties
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Use controls on this page to change the accent type and placement. These settings affect
only how the accent appears in the music.
Use controls on this page to edit parameters that change how the note attended by the
accent mark sounds during playback. These settings affect only the performed music, not
the original note values.
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Use controls on this page to change the accidental appearance. These settings affect only
how the accidental appears in the music.
Use controls on this page to change the barline appearance. These settings affect only how
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Use controls on this page to change the beam appearance. These settings affect only how
the beam appears in the music.
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Use controls on this page to change how the selected braces or brackets appear in the
Music Score.
Use controls on this page to change the chord letter and suffix.
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Use controls on this page to change the start time of the clef and the clef type. Note that
changing the clef type will any notes that follow it.
Use controls on this page to change how constant dynamic markings, such as p, mf and ff,
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appear in the music notation.Other dynamic markings, such as crescendos and hairpins, have
slightly different appearance properties.
Click on one of the links below to display appearance properties forOther types of dynamic
markings:
Appearance (hairpins)
Use controls on this page to change how changing dynamic markings, such as cresc.,
descresc. and dim., appear in the music notation.Other dynamic markings, such as p, mf and
hairpins, have slightly different appearance properties.
Click on one of the links below to display appearance properties forOther types of dynamic
markings:
Appearance (hairpins)
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Use controls on this page to change how hairpins appear in the music notation.Other dynamic
markings, such as p, mf and crescendos, have slightly different appearance properties.
Click on one of the links below to display appearance properties forOther types of dynamic
markings:
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Use controls on this page to change how constant dynamic markings, such as p, mf and ff,
affect the music performance.
Dynamic markings which change over time, such as crescendos and diminuendos, have
slightly different performance properties. Click on one of the links below to display
performance properties forOther types of dynamic markings:
Use controls on this page to change how changing dynamic markings, such as crescendos,
hairpins and diminuendos, affect the music performance.
Dynamic markings which areUsed to specify constant values, such as p, mf and ff,, have
slightly different performance properties. Click on one of the links below to display
performance properties forOther types of dynamic markings:
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Use controls on this page to change how a grace note looks in the Music Score.
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Use controls on this page to change the properties of the selected key signatures in the
Music Score.
Use controls on this page to change how a grace note looks in the Music Score.
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Use controls on this page to change how the selected lyrics appear in the Music Score. The
changes can be applied to a whole verse/chorus or only to the selected elements.
The Text tab in the Lyric Properties window allows you to enter or edit whole verses as a
single text block. The basic element of the text block is the syllable. Each syllable will be
automatically placed in an appropriated position on your score (under notes or chords).
Beside the syllables, there are three special elements you can use to adjust the position and
appearance of the lyric text:
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Use controls on this page to change how the selected lyric blocks appear and to control the
number of blocks per line.
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Use controls on this page to change how the selected meters (time signatures) appear in the
Music Score.
Use controls on this page to change how a note appears in the Music Score.
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Use controls on this page to change how the selected pedal markings affect the music
performance.
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Use controls on this page to change how the selected repeat endings appear in the Music
Score.
Click on one of the links below to display appearance properties forOther types of repeat
markings:
Appearance (expressions)
Use controls on this page to change how the selected repeat expressions appear in the
Music Score.
Click on one of the links below to display appearance properties forOther types of repeat
markings:
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Appearance (endings)
Use controls on this page to change how the selected repeat bracket performs in the Music
Score.
Click on one of the links below to display appearance properties forOther types of repeat
markings:
Performance (expressions)
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Use controls on this page to change how the selected repeat performs in the Music Score.
Click on one of the links below to display appearance properties forOther types of repeat
markings:
Use controls on this page to change how the selected slurs appear in the Music Score.
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Use controls on this page to change how constant tempo markings, such as Andante, Allegro
and q=, appear in the Music Score.
Other tempo markings, such as accelerandos, ritardandos and pauses, have slightly different
appearance properties. Click on one of the links below to display appearance properties
forOther types of dynamic markings:
Appearance (pauses)
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Use controls on this page to change how changing tempo markings, such as accelerandos
and ritardandos, appear in the Music Score.
Other tempo markings, such as Andante, Allegro and pauses, have slightly different
appearance properties. Click on one of the links below to display appearance properties
forOther types of dynamic markings:
Appearance (pauses)
Use controls on this page to change how pauses appear in the Music Score.
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Other tempo markings, such as accelerandos, Andante, and the beat symbol, have slightly
different appearance properties. Click on one of the links below to display appearance
properties forOther types of dynamic markings:
Use controls on this page to change how constant tempo markings, such as Andante, Allegro
and q = 60, affect the music performance.
Other tempo markings, such as accelerandos, ritardandos and pauses, have slightly different
performance properties. Click on one of the links below to display appearance properties for
other types of dynamic markings:
Performance (pauses)
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Use controls on this page to change how changing tempo markings, such as accelerandos
and ritardandos, affect the music performance.
Other tempo markings, such as Andante, Allegro and pauses, have slightly different
performance properties. Click on one of the links below to display performance properties for
other types of tempos:
Performance (pauses)
Use controls on this page to change how pauses affect the music performance.
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Other tempo markings, such as Andante, Allegro and accelerandos, have slightly different
performance properties. Click on one of the links below to display performance properties for
other types of tempos:
Use controls on this page to change how the selected ties appear in the Music Score.
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This page gives information about the current document such as file name, and date created.
Use controls on this page to change the instrumentUsed for the selected staves, and to
configure the routingUsed to play the specified tracks.
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Use controls on this page to change how the selected lyrics appear in the Music Score.
Use controls on this page to change staff spacing settingsUsed by lyrics, text, dynamics,
andOther symbols.
To bring up this Properties Palette, single click on a measure to select the system, right
mouse click, and from the context menu, select Properties Palette…
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Use controls on this page to change the transpositionUsed for the track during a
performance. These settings affect only the performance - they do not change how the
music looks in the Music Score.
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Use controls on this page to change the instrumentUsed for the selected staves, and to
configure the routingUsed to play the specified track.
Use controls on this page to change measures per system on a system by system basis and
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Use controls on this page to change the staff type, name andOther appearance properties.
General Properties
General Properties
Click on the image below for details about each control:
Nearly all notation elements have some common display properties (color, visibility, position)
that are represented in the General page.
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Use controls on this page to change how the selected tuplets appear in the Music Score.
Use controls on this page to change how the selected tuplets appear in the Music Score.
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Options
Options
Options
You will find several Options which are located in the different main tabs of FORTE.
E.g.: You will find layout options under the main tab "Score", options concerning the
recording equally under "record" and so on.
There are a lot of specific options as well which you can find under the main tab "Options".
General Options
Notation Options
Sequencer Options
Performance Options
General Options
General Options
General Options
The General tab contains miscellaneous options for specifying how the application behaves as
a whole. You will find the program options in the main tab "Options" in the group "Program".
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Workspace Options
Workspace Options
You will find the workspace options under the main tab "Options" in the group "Program".
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Save Options
Save Options
The Save tab contains options used when saving files. You will find the save options in the
main
tab "Options" in the group "Program".
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Notation Options
Notation Options
Notation Options
The Notation tab contains options for controlling how music is notated in the Music Score.
You can set these options by clicking on "Notation" under the main tab "Options".
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The Drum Notation tab contains options for controlling how drum notation is displayed and
entered in the Music Score.
You can set these options by clicking on "Notation" under the main tab "Options".
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Sequencer Options
MIDI In Options
MIDI In Options
The MIDI In tab contains various options Used for recording MIDI data from an external
keyboard.
You can set these options by clicking on "MIDI in" under the main tab "Options".
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The MIDI Out tab contains various options Used for playing MIDI.
You can set these options by clicking on "MIDI Out" under the main tab "Options".
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The MIDI Thru tab contains options for setting up MIDI Thru..
You can set these options by clicking on "MIDI Thru" under the main tab "Options".
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Sync Options
Sync Options
The Sync tab contains various options so that you can synchronize the performance with
Other devices.
You can set these options by clicking on "Sync" under the main tab "Options".
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Metronome Options
Metronome Options
The Metronome tab contains various optionsUsed for configuring the metronome.
You can set these options by clicking on "Metronome" under the main tab "Options".
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Performance Options
Swing Time
Swing Time
In jazz, there is a convention that pairs of written beats are not played equally, as the
notation isOtherwise understood, but with the first longer than the second and the shorter
second note having an accent. Generally the first note of each of these pairs is twice as long
as the second, giving a triplet feel.
The swing feeling alters the way two eighth notes on the same beat are played. When the
slider is in "No Swing" position, each of the notes corresponds to ½ (50%) and ½ (50%) of
the beat. When the slider is in "Triple-feel Swing" position, the duration of the first eighth
note will be 2/3 of the beat, and the second eighth note will correspond to the remaining
1/3. By changing the slider, theUser is able to smoothly alter the swing level, changing the
duration of the first note of the eighth pair from ½ to 2/3 of the beat.
You can set this option directly in the main tab "Playback":
Parts
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A part is the collection of the staff type, a clef, a key and an instrument. Use the Define Part
dialog to define these characteristics of a new part.
You can create an own instrument template by clicking on the small arrow after you added a
new instrument to you score.
Remove Instrument
Remove Part
Select the Remove Part command from the popup menu to remove the part currently
displayed in the drop-down list.
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When all parts are removed, the list is repopulated with the standard choices. There must
always be at least one part defined at all times.
Instrument
Instrument
Select an instrument for the new part from the drop-down list. The instruments are listed in
alphabetical order.
You can always change the instrument for the staff after it has been added to the music
using the Properties Palette.
Use VST
Use VST
With the integrated VST-Interface it is possible to load external sound libraries and effects
into FORTE.
For more information please select a topic:
Enable VST
VST-Instrument
VST-Effects
FORTE Player
Enable VST
Enable VST
To enable the VST interface simply click in the main tab "Playback" under "VST" on "Use VST"
If you like to load a new VST instrument or an VST Effect-Plugin, click on "Plugins" and the
VST configuration dialog will appear.
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If you have already installed the FORTE Player (incl. in FORTE Premium) it will be
automatically loaded.
You can also load a soundfont using the SFZ-Player which is integrated in FORTE after the
installation.
VST-Instruments
VST-Instruments
SFZ-Player
You can find a lot of free VST-Instrument plugins online or purchase high quality soundfonts.
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FORTE comes with the SFZ-Player installed which has been contributed by RGC.
The SFZ-Player is a sample & soundfont player which can be used to load a big variety of
free and
commercial soundfonts. In the program folder "VST-Plugins" you will find the General-MIDI-
Soundfont UNISON.
Attention: Before your load a soundfont into the SFZ-Player be sure to select the DFD mode.
The option enhances the
player to load big sized soundfonts.
FORTE Player
If you have bought the FORTE Premium Edition the FORTE Player should be your standard
VST-Instrument.
The FORTE Player can load up to 16 different soundfonts. You will also find a big sound library
with the most often used
classical instruments. For more information have a look at: FORTE Player
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VST-Effects
VST-Effects
You will find a lot of free and commercial effect plugins which can be used with FORTE.
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FORTE Reverb
You can access Forte Reverb any time through clicking the "Play / Edit effect" tab.
Click "Apply". You can open FORTE Reverb by clicking "Edit". Here you will be able to adjust all
necessary parameters for reverberation. The default presets can be accessed through the
drop-down menu.
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Control Functions:
FORTE-Player
FORTE Player
With the FORTE Player VST instrument, you be able to listen to your own compositions.
You can open the FORTE Player by clicking in the main tab "Playback" in the group "VST" on "Edit
Instrument".
Attention: To use the instruments of the FORTE Player you have to activate the option "Use VST".
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The player opens new documents in FORTE with default settings where all 16 channels are set
to the general MIDI soundfont UNISON.
If you would like to use a sound from this soundfont go to the right pop-up menu. Here you will
find many sounds that are not available in the player library.
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Sounds from the general MIDI font can be chosen directly from the track properties. Should there
be no entries, click on "Patch", "Device Properties" and choose "Unison" from the left list.
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In addition to the 128 GM sounds you now have hundreds of sounds and effects at your disposal.
Under "Patch" and "Group by bank" you will see many other sound options besides the general
MIDI bank.
If you would like to use one of the better sounds from the player library, you can use the pop-uo
menu on the left. Here you will find all orchestral instruments in excellent sound quality.
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When you save a Forte-file all your player settings will also be saved and loaded up the next time
you open it.
Channels overview
Load Instrument & Soundfont (SF2)
Save Instrument & Soundfont (SF2)
Save & Load (MULTI)
The FORTE Player mixer
Edit instrument (EDIT)
Global options (OPTIONS)
Channel overview
The instruments are set to the MIDI-channels 1 to 16. In the channel overview you will see
the channels 1 -8 by default.
To see the channels 9 - 16 you have to click on the button "9 - 16" in the top menu bar.
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You can load load a soundfont (sf2) file to a channel by clicking on that button. Please notice that
the instrument settings remains unaltered. Only the source soundfont will be changed.
There are two more fields right beside the filename view which shows the "patch" and "bank"
values.
Attention: This concerns only soundfont files which contains more than one bank and / or patch.
Below you can see the FORTE Player with a loaded soundfont assigned to the first channel.
A dialog window shows up where you can assign a name for the new instrument.
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Click on "save" to save the instrument. You can save the instrument at any folder on your hard
disk. You can find your instrument in the pop-up list with the existing instruments from where you
can load it directly.
A FORTE Player Multi is a snapshot of all FORTE Player settings and instruments. If you work
with the same mixer settings and instruments frequently, you can facilitate your work with this
feature, because you don't have to make all settings by hand.
To load a Multi you have to click on "LOAD" in the "MULTI" menu in the top menu bar.
A new dialog window shows up where you can choose which Multi is to be loaded.
Attention: All settings and assignments of instruments will be lost due to this process!
To save a Multi simply click on "SAVE". A new dialog window shows up where you can assign a
name for the new Multi. Click on "save" to save the Multi.
The FORTE-Player mixer
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Additionaly every channel has two effects, one for a reverb and one for a chorus.
Hence you can control the intensity of the given effect for the selected channel-strip.
To mute a channel quickly click on the "M" symbol of the respective channel.
To pre-listing an instrument from a single channel click on the "S" symbol on the respective
channel-strip.
All mixer settings can be exported to a file, so it is possible to use this file later to configure
the mixer again.
Save & Load MULTI
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The selected channel will turn green and it will be shown on the lower right side of the FORTE
Player window.
To leave the "EDIT" mode, click on the tab "MIXER".
With the virtual keyboard you can test the settings for a given instrument.
More topics:
Amplifier
Filter-Envelope
Tuning
Options
Amplifier
Amplifier
With the AMPLIFIER section you can control the amplitude of the volume, according to time,
of the selected instrument.
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VELO: Defines the velocity values from incoming MIDI events. This knob should be always
turned to the right side for
receiving all control information that are send by FORTE.
Filter-Envelope
Filter-Envelope
With the FILTER section you can edit the envelope of the filter according to time.
ATTENTION:
The filter should be set to "BYPASS" if you don't need it. The filter envelope uses a lot
of system resources.
Tuning
Tuning
With the TUNING section you can easily fine tune the samples of your loaded
instrument/soundfont
if they are not in tune with other instruments.
COARSE: Transposes the instrument between -12 and +12 halftone steps.
Options
Options
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NOTE PRIOR: Defines the last played note of the selected channel. (Only in when MONO ist
active)
RETRIGGER: Defines wether the volume envelope is set back after a new incoming MIDI note,
or not.
GLIDING: Defines the "gliding" between notes. (Only available if the instrument is played in
monophone mode)
VIBRATO: Defines the value of the added vibrato to the instrument while using the pitch bend
wheel of a MIDI Instrument (keyboard).
CHORUS FX
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The CHORUS FX is used to get a smoother and wider sound. The signal will be lightly detuned
and doubled to get a richer stereo panorama.
LOWCUT: Cuts the signal from 20Hz to 11Khz using a High-Pass Filter.
REVERB FX
Creates an reverb to simulate acoustic room conditions.
LOWCUT: Cuts the signal from 20Hz to 11Khz using a High-Pass Filter.
Audio Quality
ECO: Good balance between sound quality and CPU usage. It is the standard value.
HIGH: Highest possible sound quality with strong CPU usage. ("SINC-8" interpolation)
Scan Score
(This function is included in FORTE Premium only)
This integrated scan function allows you to convert a simple notation on paper to a digital
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score. All this is possible due to a technology called Optical Music Recognition (OMR). This
technology doesn't pretend to be infallible. Just as the human eye, it can also make
mistakes. Depending on the quality of the printed score, you may experience some notes to
be wrong or missing. This scan function is designed to assist you in entering music by doing
the main part of the job, but not its whole.
If you need to scan more complex scores, we recommend you SharpEye Music Reader, one
of the most efficient music scanning program on the market. For more information, please
visit www.fortenotation.com.
You can open the scan dialog under the main tab "Import" by selecting "Scan" or over the
Launch Assistant under "Import > Scan...".
Or you can click on "Scan" that is located in the main tab "Import".
Note: If you receive a system notification while opening, please confirm this notification by
clicking "Open" to display the Help. It will be displayed as a separate file that needs to be
loaded from the program folder.
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2. After FORTE Scan has been loaded click on the "Scan" button OR choose from
the "File" menu
"Scan picture..."
3. The scan process should start in a few seconds and FORTE will detect the correct
scanner settings.
Otherwise you will be asked by your scanner software which settings to use. Select
"Black&White" picture mode
and set the resolution to 300 dpi. (If you want to display the scan dialog simply click in the
menu "Options/Scanner")
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4. After the scan process you will be informed of the quality of your score.
Confirm the dialog by clicking on "OK".
If you want to know more about the Image Quality dialog please click here.
5. Now, you will see a very close view of your score. Use the "Zoom Out"
button to view the whole score.
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6. There are several parts in our score that should not be recognized by FORTE Scan.
So we have to exclude these regions.
Select the exclude tool and draw several rectangles around the parts you want to
exclude.
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9. FORTE Scan hast detected most of the notes correctly. The red symbols can be
ignored by our corrections. On the right side of the score FORTE has detected
additional bars (light blue) that are not part of our score. Exclude this region by
drawing a rectangle like you did in step 6. The orange notes and elements were
corrected by FORTE scan, they should not be a problem. Start the recognition again.
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9. Now you can save your edited picture (File menu) and export the score to FORTE
by clicking on the FORTE icon:
Your scanned score will be imported to FORTE. Sometimes you have to make additional
corrections in FORTE. In our example we had
to correct two notes and had to delete an empty measure.
Tutorials
Tutorials
Tutorials
Hier you find some tutorials on how to perform common tasks in FORTE.
Adding Notes
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Merging Tracks
Multivoicing
Multiple Endings
Adding Notes
Adding Notes
There are several different ways to add notes to your
music. The most straightforward approach is to Use
the mouse to add notes from the Input Palette.
(You can also record pitches directly into your score - see Recording from a Keyboard.)
There are dozens of other parameters that affect how a given note is displayed: Key
signature, measure width, layout properties, voicing, etc. Once a note is added to your music
you can edit its appearance and performance properties, slur and beam notes together and
perform dozens of other actions on groups of notes to get the music looking just right.
H e r e ʼs H o w To Ad d a No t e
Select the Notes tab in the Input Palette, then select one of the notes.
Move the cursor over the measure to which you wish to add the note. (Notice the feedback
provided by the note cursor.)
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Align the dashed line with the beat where you want the note, then align the dot with the
desired pitch.
Select the note and press the Delete key on your keyboard.
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There are times when several different instrument sounds are required within a Track, like
using Tremolo Strings (slash on stem) for one section, switching to Pizzicato (pizz) Strings
and then to back to the regular Violin Instrument sound (arco).
One way to accomplish this would be to have separate tracks for each instrument sound.
However this procedure would be cumbersome for a String Quartet or Full Orchestra.
To conserve Score space the Properties Palette can be used to perform these changes. See
the printed example below:
This is how a string player might expect the music to be written. To hear this played back
appropriately through your computer or MIDI keyboard, the following is a step-by-step
procedure to enter these changes.
· Enter the notes either by playing them in from your MIDI keyboard or by dropping in the
notes from the Input Palette.
· Add Tremolo markings to the notes in measure 2 using the Ornaments Tab on the Input
Palette.
Now that the appearance is appropriate for Tremolo Strings, let ʼs ent er t he Pat ch or
Program Change so the notes sound like Tremolo Strings.
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This method of using multiple instruments within a track is especially handy when working
with sound effects. Instead of having several tracks, one for each sound effect, all the
sound effects can be entered on one track.
Merging Tracks
Merging Tracks
In some instances it may be more desirable to have two parts together on a Track or Staff
rather than have them occupy separate Tracks or Staves.
When creating a composition, this can be accomplished by entering the first part or
instrument (default Voice number is 1) and then switching to Voice 2, entering the second
part. (See Multivoicing.)
But when working with an existing composition, the Merge command offers a more efficient
way of accomplishing this. This illustration gives step-by-step instructions to Merge two
parts or instruments from two separate Tracks or Staves…
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To set this up, change the Voice Assignment for all the Part 2 notes.
This is accomplished by clicking on the main tab "Edit".
Click on "Select Elements"
Click OK.
All the notes in Part 2 should change to the highlight color (red) indicating that they have
been selected.
Click on the Properties Palette button in the main tab "Home" and bring up the Note
Properties window.
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Click Apply.
The Merged Staff will appear along with Part 1 and Part 2.
At this point Part 1 and Part 2 can be hidden in this Layout if you desire. To accomplish this,
click on the Layout Operations button and select Edit Layout.
System Layout
…use the Spacing Tab and increase the Systems per page number.
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In this example 8 was selected, but the piece only required 6 Systems.
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The stems of what were Part 2 notes are now facing down because we assigned them to
Voice 2. The stem direction default is:
Multivoicing
Multivoicing
Each staff can support up to 8 different voices for notating several melodic lines together on
the same staff. Quite often in keyboard, instrumental, and vocal music, two distinct lines of
music occupy the same staff. If the two lines differ rhythmically, they should be notated
using separate voices so that their independent rhythms are preserved. If the two lines share
the same rhythmic pattern, they may be notated using a single voice. The example below
illustrates how multivoicing looks in the Music Score:
Non-Multivoiced Multivoiced
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The notation engine automatically handles many of the nuances of multivoicing music. For
example, there are different rules for stem direction and length, and for how slurs, ties and
accents are displayed. Not e t hat t he not at ion engine aut omat ically fills each voice w it h it ʼs
own set of rests. In keyboard music, one may want to hide rests for improved readability.
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Display the Music Score in Page View. At the top of the Music Score window, select Voice 2
from the Voice drop-down list. ("Home" Tab)
Final result
After placing or changing your notes [in this example, Voice 2] this is the end product. Using
multivoicing you allow the possibility of multiple moving/rhythmic lines on the same Staff.
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Multiple Endings
Multiple Endings
In many songs containing multiple verses, the melody is not exactly the same for each verse.
Some times the last measure of the first verse will be slightly different than the last measure
of the second verse. Take for example the song ‘Dixieʼ, or as it is also known, "I wish I was in
the land of cotton."
To shorten the music to one page, multiple Endings wereUsed on the verses.
At the end of the second system (measure 9) is the first Ending and at the beginning of the
third system (measure 10) is the second Ending.
Without doubling up on the verses this composition would be two pages long instead of the
one page seen here.
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Now we will begin a step-by-step process of inserting the Ending(s) and making any other
changes to improve the "look and play of the composition."
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measure 10.
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Have fun! And remember, if you have multiple Endings and the composition is not playing
back the Endings appropriately, verify that there is a Right Repeat bar on the last beat of
each Ending. This notifies the program to go back and begin at the Left Repeat bar or other
Repeat indicator
You will find the integrated tuner in the main menu at the far right end. Please plug in a
microphone to your computer. Please set the microphone as the default recording device in
t he operat ing syst emʼs set t ings. If necessary, start FORTE again.
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Figure 1
· Instrument combo box, the only user input is to select desired instrument to tune:
Guitar, Violin, Viola, Cello or Double Bass
· Strings of Instrument, according to the selected instrument image will display
corresponding tunable strings, in Western notation. Lower string will appear to the left
side, and higher string to the right side
· Current String, while playing one instrument note, it will display the closest note, in
chromatic scale, Western notation
· Tuner Scale, while playing one instrument note, indicator will display how close we
are to the correct note tune (frequency). Once we reach correct tune, in the middle
of the scale, Ok lamp will start to blink. Tuner scale is divides to 20 steps between
each chromatic scale semitones, for more accuracy.
· Clip, indicate that we have too loud microphone input (blink in red), and user is
expected to either lower down microphone input or to play note a bit less loud. Audio
clipping will affect tuner accuracy.
Adjust microphone volume to avoid Audio clipping, in two steps: First increase microphone
volume, and play lower strings, until you reach Audio clipping. You will notice Clip lamp
blinking for a short period.
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Figure 2
Then decrease microphone volume, until you can play a note without Clip lamp activating.
Play instrument strings, on at time, check Current String for the tone detected. Check
Tuner Scale, for the current string tune. Adjust tune to one approximately one semitone
below correct tune, and slowly tune it up, until it reach correct tune.
While tuning up a strung, and playing it, you will see Tuner Scale moving from left to right,
towards central scale position:
Figure 3
As we move closer to correct string tune, colors will slide form Red (out of tune), Orange and
Yellow (closer), to green (close)
Figure 4
NOTE: Only tones displayed under Strings of Instrument (tunable strings) will activate Ok
lamp, other detected tones will just show up central Tuner Scale position. These other
tones are not of interest in tuning procedure. For example, if we choose Guitar, only E2, A2,
D3 G3, B3 and E4 will activate Ok lamp.
Tips
For more accurate tuner results, use following tips:
Glossary
Glossary
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A
accelerando
accent mark
accidental
adagietto
adagio
adagissimo
Aftertouch
allegretto
allegrissimo
allegro
alto clef
andante
andantino
arpeggio
articulation
asterisk *
a tempo
attack
B
bar
barline
bass clef
beam
beat
beat value
brace
bracket
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C
Channel
Channel Aftertouch
chord
chord progression
clef
clipboard
coda
common time
complete meter
compound note
controller
counter
crescendo
cut time
D
Da Capo
Dal Segno
decrescendo
default
degree
diatonic
diminuendo
dot
double barline
double flat
double sharp
driver
duplet
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duration
dynamic marks
E
enharmonic
expression
F
fermata
Fine
fine barline
flag
flat
forte
fortissimo
forzato
G
General MIDI
glissando
grace note
grand staff
H
hairpins
half step
I
interval
inversion
IRQ or Interrupt
J-K
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Key Aftertouch
key signature
L
larghetto
larghissimo
largo
lead-in measure
leading tone
legato
ledger line
lentissimo
lento
loop record
M
major
marker
measure
meter
metronome
mezzo forte
mezzo piano
middle C
MIDI
MIDI device
MIDI Event
MIDI file
MIDI instrument
MIDI Thru
MIDI volume
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minor
mode
moderato
Modulation Wheel
mordent
multi-voicing
N-O
natural sign
notation
note
note value
octave
ornament
overdub
P
Patch
pedal mark
phrase
pianissimo
piano
pitch
Pitch Bend
pizzicato
polyphony/polyphonic
port
prestissimo
presto
Program Change
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quantize
R
real-time recording
repeat
rest
rhythm
rhythmic unit
ritardando
root
ruler
S
scale
score
second
segno
semitone
sequencer
sforzando
sforzato
sharp
single barline
slur
sound source
staccato
step record
system
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T-U
tempo
tempo slider
template
tenor clef
third
tick
tie
time signature
tool tips
track
transpose
treble clef
tremolo
triad
trill
triplet
tuplet
turn
V
velocity
vivace
vivacissimo
vivo
voice
W-Z
wave file
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whole step
accelerando
An expression that indicates a gradual quickening of the tempo. (Italian for "abbreviated.")
accent mark
A symbol or term indicating that a note or chord is to be played with emphasis or force. See
staccato, legato, sforzando (sf), and forzato (fz).
accidental
A symbol placed before a note that alters the sound by raising or lowering the pitch one or
two half steps, or, in the case of the natural, by canceling the effect of any other
accidental. See sharp, flat, double sharp, double flat, and natural.
adagietto
A slow tempo that is slightly faster than adagio. Typically less than 60 beats per minute.
adagio
A slow, leisurely tempo that is not quite as slow as largo. (Italian for "at ease.") Around 52
beats per minute.
adagissimo
A slow tempo that is slightly slower than adagio. Typically around 43 beats per minute.
aftertouch
The pressure applied to a key on a MIDI keyboard after the key has been pressed down.
Some MIDI keyboards send this special information, although numerous devices do not
respond to aftertouch. There are two types of aftertouch: key, or polyphonic aftertouch
(each key sends out aftertouch independently), and channel aftertouch (all keys assigned to
one channel send out the same message).
allegretto
A light, brisk tempo that is not quite as fast as allegro. Around 100 beats per minute.
allegrissimo
A lively tempo that is faster than allegro. Typically just over 200 beats per minute.
allegro
A fast, lively tempo. (Italian for "cheerful.") Around 120 beats per minute.
alto clef
A medium slow, walking tempo that is somewhere between adagio and allegro. (Italian for
"walking.") Around 60 beats per minute.
andantino
A slow tempo that is usually slightly faster than andante. Around 70 beats per minute.
arpeggio
An ornament indicating that the notes in a chord are played in succession, one right after
the other, rather than simultaneously. (Italian for "on the harp.")
articulation
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Symbols and terms such as accents, slurs, and phrase markings indicate how notes should be
played or "articulated." These markings point out which notes to play with emphasis, which
to play smoothly together, and which to play separately from each other.
asterisk *
In piano music, an asterisk is the part of a pedal mark that indicates when the sustain pedal
is to be released.
a tempo
A term often used to refer to a measure. The space between one bar line and the next, a
measure groups a specific number of beats as determined by the time signature.
barline
The vertical line marked on a staff to indicate the point of division between measures.
bass clef
A unit of time in music. A beat is equal to the value of the lower number in the time
signature.
beat value
The lower number of the time signature provides the beat value. For example, in a 3/4 time
signature, the "4" tells you that a quarter note receives one beat.
brace
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(MIDI term) The General MIDI standard allows 16 MIDI channels. Each channel could be
assigned to a different MIDI instrument. Only instruments "tuned" to a channel will receive
the messages assigned to that channel.
Channel Afterouch
(MIDI term) All the keys on one channel send out the same Aftertouch message.
chord
A short succession of logically ordered chords or harmonies that makes musical sense and
can stand as an identifiable or repeatable item.
clef
A symbol placed at the beginning of a staff that determines the pitch of the notes. The clef
fixes the position of one pitch, which is then used as a reference point for other pitches on
the staff. See treble clef, bass clef, alto clef, and tenor clef.
clipboard
A temporary area to which you can copy and from which you can retrieve music data. The
Cut and Copy commands place selected data into the Clipboard, while the Paste command
retrieves the information for placement in a music document.
coda
The combined information located at the beginning of a composition. The complete meter
includes the clef, the key signature, and the time signature.
compound note
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(MIDI term) A device (often an instrument such as a MIDI keyboard or drums) used to output
MIDI messages. A controller can also be an instruction to change the volume or pan the
sound, in which case it would be a type of MIDI event.
counter
The display in the Time Tool that indicates the present location in the music document in a
bar:beat:tick format.
crescendo
A number, word or setting that a program automatically assumes or provides. For example,
when using the Record button, the default destination track is the first unused (empty)
track. Normally, you can use the Preferences command to change settings from their default
values.
degree
In a diatonic scale, notes occur naturally without modification by accidentals other than
those in the key signature.
diminuendo
A dynamic mark indicating that the volume is to gradually become softer. (Italian for
"waning.")
dot
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An accidental symbol
that lowers the pitch of
the note by one whole
step.
double sharp
An accidental symbol
that raises the pitch of
the note by one whole
step.
driver
Software that enables software applications to communicate with hardware devices. Drivers
are installed with sound cards or MIDI interfaces for recording or playback of MIDI information
with MIDI instruments.
duplet
Two notes of equal value that are played in the time normally occupied by three notes of the
same value; indicated by a 2 above or below the notes. See tuplet.
duration
The length of time a note is played or a rest is held. A note's duration is measured in a
beat:tick format where the number of ticks per beat can be adjusted so that one quarter
note may have a duration of 1:0 while another has a duration of 0:0775. Both notes would
look the same on the score, but during playback, the first note would be held longer than the
second.
dynamic marks
The symbols, terms, and abbreviations used to indicate varying levels of loudness or softness
in volume. Some dynamic marks indicate an immediate change in volume such as forte (loud)
or piano (quiet), while others indicate a gradual change in volume such as crescendo
(gradually getting louder).
enharmonic
Two notes that sound the same but are written differently. For example, F# and Gb
represent the same pitch, but they are notated differently on the staff.
expression
Usually placed following the tempo marking at the beginning of a composition, expressions
suggest the general feeling or mood of the music.
fermata
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A term used at the end of a repeated section to mark the end of a song.
fine barline
The flags attached to a note stem identify the note value: a note with one flag is an eighth
note, a note with two flags is a sixteenth note, and so on.
flat
An accidental symbol
that lowers the pitch of
the note by one half
step.
forte (f)
A dynamic mark indicating that the note(s) should be played loudly and strongly. (Italian for
"loud.").
fortissimo (ff)
A dynamic mark indicating that the note(s) should be played louder and stronger than forte.
forzato (fz)
(MIDI term) A standard protocol for communication between MIDI devices. The best known
element of this is General MIDI's standard patch map.
glissando
An ornament indicating a rapid slide up or down between two pitches, sounding all the notes
between them. On a keyboard for example, the effect is produced by sliding your fingers
quickly up or down the keys. (Italian for "to glide.")
grace note
One of the small note ornaments, a grace note is a small-sized note that embellishes another
note. Grace notes are usually not essential to the music, and their value is not included in
the measure, but is subtracted from the preceding or following note.
grand staff
Used commonly in piano music, the grand staff is a combination of two staves. The upper
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staff, in the treble clef, is played by the right hand, and the lower staff, in the bass clef, is
played by the left hand.
hairpins
Also known as a semitone, a half step is the smallest interval in Western music. On a piano
keyboard, a half step is the distance from one key to the adjacent black or white key.
interval
The difference in pitch between two tones. Intervals can be measured in half-steps. Another
method uses scale tone distance identifiers (e.g. major 3rd, perfect 5th, minor 6th).
inversion
1.
1.One of the different forms a chord can take when the notes making up the chord are
rearranged on the staff so that a note other than the root is the lowest note. In an inverted
chord, the bottom note no longer shares the chord's name.
2.
2.Flipping a melodic line around some horizontal axis. The melodic line is in effect turned
"upside down". This is a common compositional technique found in composers from Bach to
Schönberg.
IRQ or Interrupt
IBM PC compatible computers use interrupts to let peripherals share the time and resources
of the computer. Each peripheral (printer, MIDI interface, modem, etc.) must be assigned a
unique IRQ, or interrupt. If two devices are set for the same IRQ, the result will be anything
from unreliable operation to complete failure.
Key Aftertouch
(MIDI term) Also known as polyphonic aftertouch, individual keys send out an Aftertouch
message independently.
key signature
The group of specifically ordered sharps or flats that follows the clef sign at the beginning of
the staff and indicates the key of the composition. The key signature affects the notes to
which it refers in all octaves, unless canceled by another accidental or a key signature
change.
larghetto
A slow tempo that is slightly faster than largo. Around 60 beats per minute.
larghissimo
A slow tempo that is slightly slower than largo. Around 40 beats per minute.
largo
A very slow, broad tempo. (Italian for "broad.") Around 50 beats per minute.
lead-in measure
The measure that is counted off by the metronome before recording or playing begins. It is
often desirable to hear a lead-in measure to get used to the metronome's timing.
leading tone
A note that "leads" to resolution in the subsequent note which is typically just above it. In
classical scale nomenclature the leading tone is the seventh note of the scale.
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legato
The short horizontal lines drawn above and below a staff that extend the range of the staff
for pitches that are too high or too low to be written on the staff. Ledger lines are added
only when they are needed.
lentissimo
An extremely slow tempo that is slower than lento.Typically less than 50 beats per minute.
lento
A special recording mode in which multiple "loops" are recorded one after another without
having to stop, rewind and restart a recording on a different track. Several loop record
variations are supported.
major
The name of a key based on a seven note diatonic scale, made up of intervals that conform
to the following formula (in ascending order where w=whole step, and h=half step): w, w, h,
w, w, w, h. For example, the key of C is made up of these notes: C, D, E, F, G, A, B, C
(octave). Any key based on this seven note diatonic scale pattern is called a major key. See
minor.
marker
A point in your music document that contains a bookmark. Markers are easy ways of
navigating around the score using the Transport Controls.
measure
The space between one bar line and the next, a measure groups a specific number of beats
as determined by the time signature.
meter
As indicated by the time signature, meter is the grouping of accented and unaccented beats
in a measure. There are three types of meters: simple, compound, and combined.
metronome
Whether mechanical or electronic, a metronome is a device that marks time with a repeating
tick. You can adjust the number of ticks or beats per minute to reference the desired meter
and tempo.
mezzo forte (mf)
A mark indicating a dynamic level that is moderately loud, or half as loud as forte (f).
mezzo piano (mp)
A mark indicating a dynamic level that is moderately soft, or half as loud as piano (p).
middle C
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The C on the piano that is closest to the center of the keyboard. The note is located on the
first ledger line below the treble staff and the first ledger line above the bass staff. In MIDI
terms, middle C is referred to as C4.
MIDI
Acronym for Musical Instrument Digital Interface. A language that electronic musical
instruments, software, and computers use to communicate information about musical
performance. The program sends and receives messages using the MIDI language so that it
can talk to any instrument that also uses MIDI. MIDI information is typically sent using a
five-pin round (DIN) connector. For example, a MIDI device can communicate and
understand what notes are being played, how fast they are being played (in metronome time
or hours, minutes, and seconds), how loudly or softly they are being played, and other
factors. Each piece of data recorded or sent, such as a note, is referred to as a MIDI event
or MIDI message
MIDI device
A message sent between MIDI devices such as a MIDI keyboard and a computer. The
message (or event) represents a note or an action on the note or MIDI channel.
MIDI file
A file format for the platform-independent exchange of MIDI sequences. Type 0 are single-
track files. Type 1 are multi-track files. Type 2 files are rare and usually represent
combinations of Type 1 files.
MIDI instrument
(MIDI term) MIDI data received at the input is sent on to the output. A MIDI THRU connector
mirrors any data entering the MIDI IN port. Many MIDI software packages provide this
feature. In hardware devices, this is typically a hard-wired connection.
MIDI volume
A MIDI Controller message—on controller 7—that affects the loudness of all notes on a
particular MIDI Channel. (Volume is not the same thing as velocity in MIDI.)
minor (pure)
A key or seven note diatonic scale, made up of intervals that conform to the sequence w, h,
w, w, h, w, w (in ascending order, w=whole step and h=half step). For example, the key of A
minor is made up of these notes: A, B, C, D, E, F, G, A (octave). Any key based on this
seven note diatonic scale pattern is called a minor key. Other minor scales include melodic
minor and harmonic minor. See major.
mode
The pattern of intervals of whole and half steps organized within a scale. The mode is
defined by the manner in which the tones are arranged within an octave.
moderato
A medium tempo, around 80 beats per minute. Also an expression that modifies the meaning
of a given tempo: for example, "andante moderato" is not quite as slow as andante.
Modulation Wheel
(MIDI term) A MIDI controller device which allows the user to change a certain parameter
such as the amount of vibrato applied to a note. Typically set to controller 1.
mordent
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An ornament indicating a
single alternation between
the written note and the
note above or below it.
The extra notes are played
quickly and softly before
the written note.
multi-voicing
An accidental symbol
that cancels the effect
of a sharp or flat located
either in the key
signature or earlier in the
same measure.
notation
The system of accepted symbols and marks used to communicate music information such as
melody and rhythm in written form.
note
A symbol that represents the pitch (name) and duration of a tone by its position on a staff
and its shape. When grouped in measures, notes also indicate the rhythm used in a piece of
music.
note value
The value or duration of a note is indicated by the different types of notes. Each note has a
value that describes the duration. For example, a quarter note = 1 beat; a dotted half note =
3 beats.
octave
The interval between two notes that have the same name but are not the same pitch; for
example, the distance between middle C and high C is one octave.
ornament
A note or series of notes that do not belong to the main melody or harmony, but are used to
adorn or decorate a music part. Ornaments can make the music more interesting, enhancing
a part by adding feeling or drama. See arpeggio, glissando, tremolo, trill, mordent, and turn.
overdub
Add notes to the existing notes on a track by recording a new layer of music on top of an
existing one.
Patch
Information that a synthesizer uses to define a specific sound wave form (timbre). See
Program Change.
pedal mark
In music written for piano, the pedal mark indicates that the sustain (or right) pedal is to be
pressed. See asterisk.
phrase
A unit of music or a musical thought that is usually two to four measures long, a musical
phrase is similar to a clause or sentence in written language.
pianissimo (pp)
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A dynamic mark indicating that the note(s) should be played very softly.
piano (p)
A dynamic mark indicating that the note(s) should be played softly. (Italian for "soft.")
pitch
A MIDI message that changes the pitch of a note by sliding it up or down. The Pitch Bend
action simulates a guitar player bending a string to "stretch" a pitch or a trombone player
sliding from one note to another.
pizzicato
A polyphonic tone-generator can play two or more notes at once. A '24-voice polyphonic'
means the tone-generator is capable of 24 voices at once. Some sounds need 2 or more
voices to create a note, so if you use sounds such as these, you are cutting your polyphony
in half.
port
Computer hardware uses ports to transfer data. Each port has a unique address. This is a
common setting on MIDI interfaces and sound cards. This term is also used to refer to a
specific MIDI interface or sound card installed in your computer. See IRQ.
prestissimo
A very fast tempo that is slightly faster than presto. As high as 240 beats per minute.
prestissimo
A very fast tempo that is slightly faster than presto. As high as 240 beats per minute.
Program Change
A MIDI message sent to and from instruments that changes the patch or sound information
for that instrument, resulting in a different timbre.
quantize
A feature that lengthens or shortens notes (and changes where notes begin) to even
multiples of a specified beat subdivision. Quantizing can make somewhat sloppy playing sound
tighter, but can also make a performance sound too rigid if applied incorrectly.
real-time recording
As opposed to step recording, lets you play a song and keeps track not only of the notes
played, but how long and when each note was played so that the exact music can be
reproduced. Audio tape recorders are always real-time recorders.
repeat
A sign or term used to indicate that a portion of music (a note, a measure, a section, and so
on) is to be repeated.
rest
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A symbol representing a period of musical or rhythmic silence. The duration of the silence is
indicated by the particular rest symbol used. Rests are counted the same as the note values
they replace.
RIFF MIDI file
RIFF (Resource Interchange File Format) is a file structure that was developed for multimedia
files. A RIFF MIDI file is a particular kind of RIFF file that contains MIDI data. These files have
a .RMI extension.
rhythm
The element of time in music, rhythm is the ordering and grouping of alternating strong and
weak beats and is made up of tempo, accent, and meter.
rhythmic unit
The element of music designated by the bottom number of the time signature, the rhythmic
unit is the note value assigned to the beat.
ritardando
An expression that indicates a gradual slowing of the tempo. (Italian for "retarding.")
root
The note from which a chord is derived. The lowest tone of a triad, the root gives the chord
its name.
adagissimo
A slow tempo that is slightly slower than adagio. Typically around 43 beats per minute.
scale
A graduated series of musical tones within an octave. The pattern of whole steps and half
steps determines the scale's mode (major or minor) and form.
score
Music written out for several performers; for example a choir would use a choral score, and
an orchestra would use an orchestral score. The group of staves upon which all parts of a
piece of music are written.
second
The interval between two notes that are either one half or one whole step apart. If the
notes are one whole step apart, they form a major second. If the notes are one half step
apart, they form a minor second.
segno
Also known as a half step, the smallest interval used in Western music.
sequencer
A MIDI multi-track recorder that is used to record, edit, and play back MIDI messages.
sforzando
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An accidental symbol
that raises the pitch of
the note by one half
step.
single barline
The sound source determines whether the metronome signal is sent to the computer speaker
(beeps or clicks) or as MIDI note data to the MIDI output.
staccato
A special recording mode in which there is no notion of playing along "with the music".
Instead, you enter notes one at a time at whatever rate you wish. The note value (duration)
is set according to the currently selected note in the Music Palette.
system
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(MIDI term) One of the three types of MIDI system messages, a System Common message is
a type of MIDI message that is common to all "receivers" in the system.
System Exclusive Message
(MIDI term) A special class of MIDI system message that allows manufacturer-specific
information to be received and transmitted. Also known as SysEx., this message can be used
to transfer sound data or change effects settings.
System Realtime Message
(MIDI term) Another of the three types of MIDI system messages, a System Realtime
message is a type of MIDI message that is used to synchronize a network of sequencers.
tempo
The speed at which a piece of music is to be played. (Italian for "time.") The tempo marking
is usually placed above the staff at the beginning of the piece. Some tempo expressions
indicate an overall tempo for the piece of music such as Adagio (leisurely) or Presto (quickly),
while others indicate a change in tempo such as ritardando (gradually slowing down).
tempo slider
The control located on the master module in the mixer that provides a means to adjust the
overall tempo.
template
A file containing basic information that can be used to create a music document. Templates
contain common instruments for the type of music chosen. You can create your own
template files.
tenor clef
The interval between two notes that are either two whole steps, or one whole step plus one
half step apart. If the interval is two whole steps, the notes form a major third. If the
interval is one whole step plus one half step, the notes form a minor second.
tick
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short descriptions of controls or other user interface items that are displayed in small popup
windows. You display a tooltip for a control by moving the mouse pointer over the control.
track
A term from sequencers which represents a portion of music or control information that can
be independently controlled. Each track is displayed as a staff on the Music Score and a
track module in the Mixer. Each track can be polyphonic (contain many simultaneous notes),
can be set to more than one MIDI channel, and has its own set of music and performance
features.
transpose
To play or write music in a key different from the one in which the piece was originally
written. Since all pitches are raised or lowered the same number of half-steps when music is
transposed, the harmonies are maintained.
treble clef
An ornament indicating
the rapid repetition of a
single note. On a stringed
instrument like a violin,
the effect is produced
using quick up and down
strokes with the bow.
(Italian for "trembling.")
triad
Also called a "common chord," any three note chord containing a root, a third, and a fifth.
trill
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A notational device used to alter rhythmic values. See duplet and triplet.
turn
On a MIDI keyboard, velocity is a measure of how hard a key is pressed or released. For
keyboards with velocity control, this can affect the loudness or volume of the sound;
however, velocity is not a measure of volume. (Velocity settings range from 0-127.)
vivace
A fast, lively tempo equal to or faster than allegro. (Italian for "lively.") Around 150 beats per
minute.
vivacissimo
A lively tempo that is slightly faster than vivace. Around 220 beats per minute.
vivo
A brisk, lively tempo. (Italian for "brisk.") About 160 beats per minute.
voice
The different parts or voices used in a composition. When two voices are written on one
staff, for instance a melody and a harmony line, the note stems would point up for one voice
and down for the other. Both voices would also require their own rests.
wave file
A sound file that contains a digital recording of voices, instruments, or other sounds. Wave
files have a .WAV extension.
whole step
Also known as a whole tone and a major second, a whole step is equal to two half steps.
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