Fallout - New Vegas - Walkthrough by MJEmirzian
Fallout - New Vegas - Walkthrough by MJEmirzian
Fallout - New Vegas - Walkthrough by MJEmirzian
10/30/10
[email protected]
Revision 1.2
The purpose of this walkthrough is to move through New Vegas while collecting
nearby skill books, unique weapons, companions, and quests as efficiently as
possible. This walkthrough completes as many quests as possible in the same
playthrough.
01 Advice and Build
Efficient Courier Build:
SPECIAL: 7 STR, 5 PER, 7-8 END, 1 CHR, 4-5 INT, 6 AGI, 9 LCK
Tag Repair, Sneak, and Lockpicking.
Perks: 01 Fast Shot and Built to Destroy, 02 Confirmed Bachelor, 04 Educated,
06 Bloody Mess, 08 Cowboy, 10 Finesse, 12 Hand Loader, 14 Rapid Reloads, 16
Better Criticals, 18 Purifier, 20 Ninja, 22 Super Slam, 24 Jury Rigging, 26
Nerves of Steel, 28 Living Anatomy, 30 Math Wrath.
Also consider Commando, Sniper, Grim Reaper's Spirit.
Fast Shot: Faster shots = more damage per second. Accuracy isn't as important.
Built to Destroy: The durability decrease isn't much compared to the extra
crit stacking.
Rapid Reloads: A useful perk when you have several deathclaws, cazadors,
nightclaws, etc. charging you and you need every second to count before they
slaughter you or your companions, due to the very high damage they put out on
Very Hard, even if you have 40 DT. If you're fighting groups of enemies,
you'll have to reload eventually and the faster reloading will increase DPS.
Finally, some weapons have pretty long reloads, although you won't be using
them much once you have the really good ones.
Educated: You'll get an extra 50 or so skill points with this ability. It's
not a mandatory perk, but it helps you get your Science to 70 so you can pick
up Living Anatomy and Math Wrath, and helps you get your Speech skill up.
Bloody Mess: 5% more damage on everything
Cowboy: Revolvers like the Ranger Sequoia and Mysterious Magnum pack a
significant punch, and lever-action firearms includes powerful rifles like
That Machine and the Cowboy Repeater.
Finesse: 5% more crit
Confirmed Bachelor: 10% more damage on male targets - perfect for a boost on
legion troops and any other male targets
Better Criticals: 50% more crit damage
Purifier: Purifier targets Abomination, Ghoul, and Super Mutant type enemies,
all of which tend to have a lot of HP.
Ninja: With this perk you'll be getting crits on almost every melee swing,
making Oh, Baby! a very deadly weapon.
Super Slam: Activates all the time on blunt weapons. Perfect for knocking
high HP enemies like Super Mutants and Deathclaws to the ground.
Jury Rigging: Lets you use powerful unique weapons and armor without having to
worry about them eventually wearing out.
Nerves of Steel: More AP regen is always a good thing.
Living Anatomy: 5% more damage on all human targets and non feral ghouls
Math Wrath: 10% less AP use
Critical hit chance stacking is the most effective way to enhance your combat
abilities. On Very Hard you'll run into enemies like deathclaws that can
easily 2-3 shot you even with decent armor on, so you'll need superior ranged
firepower to kill them before they lay their claws on you.
Best companions: ED-E w/ armor perk, Lily for 10% extra stealth crits or Boone
equipped with a sniper rifle.
Most important skills that should be as close to 100 as possible: Guns,
Lockpick, Melee Weapons, Repair, Sneak.
Secondary skills that are good to have at around 50-60: Speech, Science,
Medicine.
During the couriers early levels, try to get lockpicking to 90+ asap.
Lockpicking is a very valuable non combat skill as you can get tons of loot,
unique weapons and complete some quests much more easily. The next major
skill goals are to get Sneak and Melee to 80 for Ninja, and Repair to 90 for
Jury Rigging.
Looting efficiently: Ignore trash cans, mail dropboxes, and toolboxes, as they
usually only have low value junk. Mailboxes tend to have skill magazines,
although it's faster to just buy one from a merchant. Most desks,
footlockers, and filing cabinets have junk, but rarely they'll have ammo.
Most wardrobe and cabinets have old clothes and more junk. First Aid Boxes or
anything that may contain guns and ammo, and nuka/sunset cola boxes or vendor
machines are best. Unlike Fallout 3, there aren't good things like mini nukes
hidden in upturned boxes. Don't bother tearing a place apart looking for
really well hidden goodies like that. Unless you're really desperate, don't
waste time picking through each dead enemies loot unless you are desperate.
Loot everything then when you get overencumbered, go into your inventory and
drop the most heavy items, usually body armor.
Stealing effectively: Use line of sight to your advantage. If an area is too
populated, try waiting till day or nighttime when the NPCs may move
elsewhere. Press Z to drag items into a hidden corner and then steal them
unnoticed.
When trying to build rep with factions like the NCR, always choose the option
that foregoes a reward. You will gain more fame for it, which is more
valuable than the low amount of supplies or caps they will hand over.
02 Game Start!
Goodsprings: Stealth book in Sunny Smile's house. Snowglobe at Goodsprings
cemetary. Search through Goodsprings stealing and grabbing as much as
possible for profit and supplies. I like to use the dumpster next to the
general store as a general storage container. Complete Sunny's quests Back in
the Saddle and By A Campfire On The Trail. Start the Ghost Town Gunfight
quest by heading to the Saloon and observing Cobb argue with Trudy, but don't
complete it yet. You can start the unmarked Fix The Broken Radio task by
talking to Trudy, which requires 20 repair to fix.
http://fallout.wikia.com/wiki/Goodsprings
http://fallout.wikia.com/wiki/Ain%27t_That_a_Kick_in_the_Head
http://fallout.wikia.com/wiki/Back_in_the_Saddle
http://fallout.wikia.com/wiki/By_A_Campfire_On_The_Trail
http://fallout.wikia.com/wiki/They_Went_That-a-Way
http://fallout.wikia.com/wiki/Ghost_Town_Gunfight
Note: You cannot complete both Ghost Town Gunfight and Run Goodsprings Run in
the same playthrough. Once you accept one quest you cannot accept the other.
You can however complete I Fought The Law and Ghost Town Gunfight in the same
playthrough.
The 9mm pistol should be your weapon of choice for most of the early game
until you get a Cowboy Repeater and 10mm pistol. Once you grab your first
Sunset Sasaparailla Star Cap, a man will show up telling you about them and
noting you had no reaction to picking one up. He denies collecting them
anymore, but kill him and you'll find a couple of them on his body. Off to a
good start!
NCR Correctional Facility: Speech book in administration building, 2nd floor.
Head to the NCR Correctional Facility where some powder gangers are camped
out. You can get the location on your map if you talk to Cobb, who is leaning
against a house south of the saloon (only if you started Ghost Town
Gunfight). The powder gangers in the NCRCF will not attack you, but the ones
on the roads and in Primm will. You will have to run past them without
retaliating or you'll get on the powder gangers bad side. Get inside the
NCRCF with a 100 cap bribe then talk to Eddie to get I Fought The Law. Near
the end of I Fought The Law, betray Eddie by going to the NCRCF and wipe out
the prison. You're now free to slaughter powder gangers. You should be able
to find 3x scrap metal, 2x sensor modules, and 1x scrap electronics to revive
ED-E in Primm's Mohave Express building. Head back to Goodsprings and finish
Ghost Town Gunfight. Kill Cobb before triggering the powder ganger invasion
to even the odds a bit.
http://fallout.wikia.com/wiki/NCRCF
http://fallout.wikia.com/wiki/I_Fought_the_Law
http://fallout.wikia.com/wiki/ED-E_My_Love
Make a detour to Sloan and Lone Wolf Radio before returning to Primm.
Sloan: Located NE of Goodsprings Source directly along the road. Repair book
and explosives book in barracks. These books can be tough to get at night
when there are lots of soldiers sleeping. Try to drag the books into a corner
or wait until daytime. If you have 30 Medicine you can fix Snuffles leg and
report to Chomps Lewis on the road for a small amount of NCR rep. Later once
you clear out the deathclaws from the Quarry Junction, you can report your
success to him for another small reward. There's the unmarked Power to the
People task, where you can repair the generator with 35 repair - report to
Chomps Lewis for a small reward and NCR rep after. Finally there's the
unmarked task You Gotta Break Out a Few Eggs that you can get from Jas Wilkins.
http://fallout.wikia.com/wiki/Sloan
Lone Wolf Radio: Located S/SW of Goodsprings Source. Survival book in trailer.
http://fallout.wikia.com/wiki/Lone_Wolf_Radio
Head back to Primm. Instead of invading the Bison Steve from the front, walk
around to the side door which you can access by walking up the nearby broken
rollercoaster track on the east side of the building. Wipe the gangers out
and free Beagle. There's a Barter book in the Bison Steve Casino and Lucky
(unique weapon) in the hard locked floor safe in the Bison Steve hotel store
on the first floor.
http://fallout.wikia.com/wiki/Primm
Next, head SW to Mohave Outpost, making a few stops.
Nevada Highway Patrol Station: Guns book inside the station. The Nevada
Highway Patrol Station along the way has some enemies nearby and inside. Try
to sneak up on them and get a crit kill with your pistol. They should be
armed with the Cowboy Repeater, a rifle that shoots .357 Magnum rounds that is
useful for taking out highly armored enemies that can ignore a shotguns weak
buckshot penetration.
http://fallout.wikia.com/wiki/Nevada_Highway_Patrol_Station
Nipton Road Reststop: Unarmed book inside reststop. Further south, you'll
spot the Reststop which has the most ferocious enemies encountered yet -
Radscorpions. You'll find your 9mm pistol is merely a pea shooter against
these guys. If you have a Caravan Repeater, though, you stand a chance of
taking one down by targeting the tail. First, hit the broken down car at the
rest stop, which will explode and possibly take out an enemy or two. Next,
kite the scorpions towards the road intersection where there are probably
guards and merchants who will help you kill them. Once the radscorpions are
dead, head back and loot the station.
http://fallout.wikia.com/wiki/Nipton_Road_Reststop
Mojave Outpost: Explosives book in barracks right in front of Lacey on a shelf
behind the counter. At Mojave Outpost, pick up Can You Find It In Your
Heart?, Keep Your Eyes on the Prize, and Heartache by the Number. Finish Can
You Find It In Your Heart? by killing the ants along the road. They are easy
to pick off with a pistol, not much of a threat, especially not compared to
the radscorpions. You can pick up Heartache by the Number from Cass but don't
expect to complete it anytime soon.
http://fallout.wikia.com/wiki/Mojave_Outpost
http://fallout.wikia.com/wiki/Can_You_Find_it_in_Your_Heart
http://fallout.wikia.com/wiki/Keep_Your_Eyes_on_the_Prize
Head SE towards Nipton. Along the way there are more jackal gang members.
Head into the ruins on the left side of the road and take them out from under
cover. You'll also spot Tomas and Jacklyn having a gunfight. Kill both of
them and take their star caps.
Nipton: Raid the Nipton town hall for the science book on the top floor. The
dogs are annoying but remember they can't walk through doors, so it's safe to
run for it and heal up. If you have ED-E with you, it's much easier to let it
get aggro while you pick off the mongrels. Head into the General Store and
talk to Boxcars to pick up the quest Booted. Return to Mojave to hand in
quests. After finishing Can You Find It In Your Heart? and Keep Your Eyes on
the Prize you can talk to Major Knight and ask for help for Primm, finishing
My Kind of Town.
http://fallout.wikia.com/wiki/Nipton
Now that My Kind of Town is finished, the Vikki & Vance Casino will be
vacated, so you are free to run around stealing everything without hassle,
including the safes in the bank. This would also be a good opportunity to go
back to the Bison Steve and open any hard locks on the first floor you may
have missed due to low lockpicking skill.
Skill book detour: Head North from Nipton along the railroad tracks. Once you
reach Coyote Den, head east up the slope into a ravine until you reach the
Hidden Supply Cave with an average lock on the door. There is a Melee book
inside on top of a crate. Travel back to the Coyote Den and head north. Veer
west when you see a gentle slope leading up and some viper gang members
nearby. You'll find the The Prospector's Den with a lockpick book inside.
http://fallout.wikia.com/wiki/Coyote_Den
http://fallout.wikia.com/wiki/Hidden_Supply_Cave
http://fallout.wikia.com/wiki/The_Prospector%27s_Den
Head E/NE on the road towards Novac. There are raiders in the nearby
mountains along the road so head up there and take them out instead of getting
sniped on from the road. You may also encounter legion troops fighting a
traveling merchant. Now is a good time to start getting the legions bad side
by killing them. Legion soldiers are tougher than the raiders you've fought
so far - you'll have to break out Lucky or the Cowboy Repeater to take them
down more quickly than the 9mm pistol, or at least use the 10mm pistol. Stop
by the Legion Raid camp to complete Booted - even though you are now vilified
and have been slaughtering legion, the legion at this camp are (likely) still
friendly to you, so use this to your advantage to get some cheap sneak crits.
Afterwards, head north to Novac, or take the next skill book detour below.
Skill book detour: Stop by Wolfhorn Ranch at the first triple intersection and
loot the skill book and unique weapon, then walk SE past the Raided Farmstead
to Matthew's Animal Husbandry Farm for another book.
Wolfhorn Ranch: Lockpick book in farmhouse. Chopper (unique weapon) in
farmhouse.
Matthew's Animal Husbandry Farm: Lockpick book in the northmost barn on the
top balcony.
Proceed north along the road from Wolfhorn Ranch to Novac, making a brief stop
at Ranger Station Charlie to get the waypoint.
In Novac, head into the Dino-Dee lite Front Desk. Open the locked floor safe
for the Bill of Sale. Check Manny Vargas' terminal in his room to progress
the main quest. You can still head into the REPCONN Test Site if you want to
complete Come Fly With Me now. Head into the Dino-Bite Gift Shop, steal That
Gun (unique weapon) from the storage room, then head up the stairs. Wait for
Boone to show up at night in the dino's mouth. Start Boone's quest and lead
Jennie out to be killed, then recruit Boone after. At night she is in her
house that is located a little west of the Novac vacancy sign - she is not
inside any of the Novac motel rooms. Traveling with Boone will slowly unlock
dialogue with him for completing specific events - check the link for
details. Remember to talk to him occasionally to keep the dialogue moving.
http://fallout.wikia.com/wiki/One_for_My_Baby
http://fallout.wikia.com/wiki/I_Forgot_to_Remember_to_Forget
Dusty McBride out in one of the houses near the motel will give you the
unmarked Midnight Ranch Attacks task, which involves waiting until midnight
until a nightkin shows up. Killing it rewards you with food, Novac rep, and
good karma.
Talking to Ranger Andy gets you the unmarked task to visit Ranger Station
Charlie. The base has been raided by legion and there are many traps along
with mines underneath the soldiers bodies. Return with a report to Andy for a
small number of caps and NCR rep. if you pass a 30 speech check with him
he'll teach you an unarmed technique.
Novac: Medicine book in Ranger Andy's room. That Gun (unique weapon) in Dino-
Bite Gift Shop storage.
Your next goal along the main quest line is Boulder City, although there are
many tempting detours along the way. Along the way you'll run into El Dorado
Gas & Service with more viper gang members nearby. With Boone and Lucky in
toe, vipers don't pose much of a threat anymore.
Skill book/weapon detour: Most of these locations should already be marked on
your map from talking to people in previous towns.
Gibson Scrap Yard (just north of Novac): Attack Lady Gibson and cripple her
weapon arm to make her drop the Big Boomer shotgun, then loot it and holster
your weapon so she stops aggroing you. Make sure your companions are waiting
far away so they don't keep attacking.
Helios One (just north of Gibson Scrap Yard): Medicine book on top floor in
room w/ holotape. You need a 30 Speech or Science check or NCR at Accepted
reputation to walk in the front door, or you can sneak into the side door with
a very easy lock. The NCR will not aggro you even if you sneak inside. Pick
up the holotape in the same room as the medical book. Talk to Ignacio and
Fantastic in the back to begin That Lucky Old Sun, then head out the rear door
to the solar panel area. Access both terminals with the east and west
passwords then head into the Solar Collection Tower. The west terminal is
surrounded by traps, and the east is surrounded by NCR guard dogs. Inside the
tower, use a Med-X, Psycho and Lucky to hit the turrets and robots. They have
a high DT so shotguns are pretty useless. If you have EMP grenades you can
disable the robots pretty easily. Failing that, Boone can pretty much solo
the whole area. Head into the observation level 1 room with the terminal. To
repair it, you need 35 repair and one scrap metal - you should have 35 repair
by now. Configure the power grid for Full Region, which will net you a
Science book as a reward from Ignacio. You may also murder Fantastic without
any reprecussions and pick up his +5 Science lab coat.
http://fallout.wikia.com/wiki/That_Lucky_Old_Sun
Southern Nevada Wind Farm: Located east of the Gibsob Scrap Yard, across the
road going north towards Vegas and Boulder City. Repair book inside the Wind
Farm Maintenance Shack. You'll get to meet some Young Cazadors here - they
are fast and hit hard, but they aren't much compared to the adult Cazadors
that hit almost as hard as Deathclaws.
Camp Forlorn Hope: Located E/NE of the Wind Farm, should already be on your
map. Science book in the Major's tent. Camp Forlorn Hope is a good spot to
switch your storage/recuperation area to from Goodsprings. There is a doctor
nearby with available beds inside, clean water, a merchant in the supply tent,
and a trash can you can store you stuff in right next to the quick travel
point in front of the major's tent.
Inside the Barracks you can speak to Private James Sexton to start the
unmarked An Ear to the Ground that involves collecting Legion soldier ears to
boost your NCR fame. Talking to Quartermaster Mayes will start Tags of our
Fallen, where you can return NCR dogtags for caps and NCR rep.
Pick up Return to Sender and Restoring Hope at the Major's tent. Restoring
Hope is a pretty straightforward quest chain. Head to Helios ONE and get the
location of the supplies on the map. When you open the crate, 3 legion
recruits will spawn. Head into the medical tent for the next part of the
quest. During this portion, you can pick up anything in the clinic freely, so
grab all the valuables before continuing. Just heal the soldiers using parts
found in the clinic, don't rely on your medical skill because it's probably
not that high at the moment. Next up is the retaking of Nelson - beware the
mines on the way there. You may want to pick up Back in Your Own Backyard
first for a little extra XP - Milo is on the east-west road leading into
Nelson. You get an overwhelming force of NCR troops plus Boone which pretty
much makes this a slaughter. Head into the barracks and VATS down the 'boss'.
http://fallout.wikia.com/wiki/Return_to_Sender
http://fallout.wikia.com/wiki/Restoring_Hope
http://fallout.wikia.com/wiki/Back_in_Your_Own_Backyard
Great Khans at Red Rock Canyon: The easiest way to get to Red Rock Canyon is
to walk southwest from Vegas. If you walk north from Goodsprings you'll be
dealing with giant radscorpions. Although at this point you can probably
destroy them with no trouble. So choose whichever route you like.
http://fallout.wikia.com/wiki/Red_Rock_Canyon
Oh My Papa: Upon reaching Red Rock Canyon, quicktravel to the marker you just
unlocked, which will instantly put you in front of Papa Khans house. Talk to
Papa Khan and ask about leaving the legion. Upon exiting the building Regis
will talk to you and start Oh My Papa. To convince Melissa, mention that
women can only be slaves in the legion. To convince Regis, find him the Slave
Ledger in Caesar's tent in The Fort. To convince Jack and Diane, complete the
Aba Daba Honeymoon tasks or pass a 60 speech check with Jack. This quest has
3 main conclusions. Either you convince the Khans to leave the mojave, you
kill them all, or you assassinate Papa Khan then convince Regis to side with
the NCR.
I suggest you complete the Vault 19 quest Why Can't We Be Friends before
progressing too far into Oh My Papa, as Papa Khan may sometimes not have the
option available.
http://fallout.wikia.com/wiki/Why_Can%27t_We_Be_Friends
http://fallout.wikia.com/wiki/Oh_my_Papa
To reach the Red Rock Drug Lab, check your Oh My Papa quest markers for the
two points north of Papa Khan's house. Stop there pick up Aba Daba
Honeymoon. First you'll need science 50 to teach Jack new chem recipies -
make sure to pick the third option to get extra Khan rep. Buy some Party Time
Mentats which give a +5 CHR buff and you can stack them with normal Mentats.
If you combine the Naughty Nightwear, Meeting People magazine, and Party Time
Mentats, you'll get a 30 temp buff to your speech. Next you'll need to free
Anders at Cottonwood Cove, simple enough if you've already been there.
Freeing Anders also earns Jack and Dianes support for Oh My Papa if you didn't
pass the 60 speech check. Finally you need to finish two drug running jobs.
The Crimson Caravan job is very easy, just hand it over.
Vault 3 is in the New Vegas Ruins and swarming with fiends. I suggest heading
into Vault 3 alone with the Great Khan suit on, passing a 50 speech check if
needed, then delivering the drugs. This gives you the best chance of motor-
runner not bugging out and failing to have an option to hand him the package.
You can pick up a Vault 3 Utility Jumpsuit that offers +5 lockpicking here.
There's a Sneak book behind the first average locked door you encounter in the
Living Quarters, on a shelf to the right. Finally, pick up a Reverse Pulse
Cleaner in Motor-Runner's room for a future quest. If you do kill Motor-Runner
and loot his helmet, you will never be able to drop it as it is a bugged quest
item. You can return to Hsu in McCarren with it and you will get a reward and
NCR fame, but he won't take the helmet off you.
http://fallout.wikia.com/wiki/Aba_Daba_Honeymoon
http://fallout.wikia.com/wiki/Vault_3
Cry Me a River: Started by Jerry the Punk who is usually standing in front of
the fenced arena in the centre of camp. If he's not there, check the tents
just above the arena. Very quick back and forth quest between Old Mormon Fort
and Red Rock Canyon.
http://fallout.wikia.com/wiki/Cry_Me_A_River
Don't Make a Beggar of Me: Melissa at the Great Khan Encampment hands this
out. You can spot her on the map with the Oh My Papa quest marker. This
encampment is tough to reach as you must pass through a field of deathclaws
and possibly some giant radscorpions. The easiest way to reach it is travel
north from Goodsprings cemetary then travel around the mountain range and
through the field. Bring your biggest, baddest weapons like That Machine and
Gobi Rifle and try to get sneak crits on the deathclaws. You can also try to
get up on an elevation and pick them off where they can't reach you. Convince
her that the Legion is bad news, then do a short fetch quest involving chem
smuggling. The encampment is overlooking the Quarry filled with deathclaws,
so it's a good sniping position should you decide to clear the quarry out.
http://fallout.wikia.com/wiki/Don%27t_Make_a_Beggar_of_Me
Brotherhood of Steel at Hidden Valley: You must be able to pass a 55 speech
check after entering the bunker or you will be forced to kill an NCR ranger
which grants a fair bit of NCR infamy. Do not go near Hidden Valley until you
can pass the speech check. Energy Weapons book near the desk in Schuler's
doctor office on Bunker L1. The armory is very well stocked. If you can
sneak or pick inside, there's tons of valuables to steal and sell for caps.
To get inside the armory, head down one of the staircases to the sublevel
under the grates, then follow the path towards the shooting range and armory.
You have two main options when dealing with the Brotherhood for the endgame.
Either you destroy their bunker or you convince McNamara to side with the
NCR. If Hardin is elder he won't side with the NCR.
http://fallout.wikia.com/wiki/Hidden_Valley
Bring ED-E to Lorenzo to complete ED-E My Love. ED-E will get an armor perk,
which is better than the laser upgrade perk. Warning: If you hand ED-E to
Lorenzo, you will have to wait until you see the notice that ED-E is back in
Primm (4 days after handing in the quest) before Lorenzo will reappear. You
won't be able to hand in Still in the Dark until he reappears. This isn't a
bug, you just have to wait it out.
Still in the Dark: Start by speech checking the ranger and making him go
away. After the ranger is gone, you can talk to the armory shopkeeper and
they will give you an unmarked task to recover a missing pistol. Do not
complete the optional task to replace McNamara with Hardin as elder. Your
next task is to locate a bunch of brotherhood corpses, then scouts. You do
not have to climb up Black Mountain to locate the brotherhood corpse nearby.
Just walk through the hidden valley and locate the radioactive crater in the
ground.
http://fallout.wikia.com/wiki/Still_in_the_Dark
Your final task is to retrieve several air filtration parts from 3 separate
vaults. You should already have the parts from Vault 3 and Vault 11. If not,
go and get them. Vault 22 is the last stop, and you can complete There Lies
the Grass while you're there.
http://fallout.wikia.com/wiki/Vault_22
Vault 22: There's a Barter book in the Pest Control room with a door leading
to Food Processing. It's on a bench with a science lab kit next to it. You
can find the AER14 prototype unique energy weapon in Pest Control past a very
easy lock, next to a skeleton. There are lots of spore creatures hiding in
the grassy areas, but you can kill them as they are waking up with melee
weapons like Oh,Baby!. Just keep swinging into the ground as you walk through
the grass.
http://fallout.wikia.com/wiki/There_Stands_the_Grass
To get the HEPA Filter, find the Vault 22 Cave Room Keycard in the north part
of the Common Areas on a metal shelf in a residents room. Then head to the
third floor - Food Production and find the cave access terminal. Use the
keycard to unlock the door and head inside. Move south through the cave until
you come to a wooden door that leads to Oxygen Recycling. Head through there
and you'll be back inside a vault room that contains the Filter in a locker.
If you don't feel like rescuing Keely, you can grab the data and leave. Keely
is located in Pest Control in a cave area. Talk to her and then meet her at
Oxygen Recycling. She'll task you with igniting the gas to destroy the
infectious spores in the vault. Head down to Pest Control again. The
research is located at the north Pest Control room behind several hard locked
doors. This same room is what you will hide it when you ignite the gas.
Throw a Frag Grenade while standing inside the room, then quickly close the
door by hitting the panel to the side (may be invisible) to avoid the
explosion. Talk to Keely and lie to her that you don't know who took the data.
Head back to the Brotherhood and McNamara will lift the lockdown. You'll have
to come back a day later to get Eyesight to the Blind, after the lockdown is
lifted. While you're at Black Mountain completing Eyesight to the Blind, you
can also complete Crazy, Crazy, Crazy by talking to Neil at the base of the
mountain. The easiest way to complete it is to activate the robot inside the
shack at the top of the mountain with 60 science. This will cause Tabitha to
show up, and you can kill it or let it run away. Failing that, enlist Neil's
help and kill her. Most of the mutants are carrying super sledges, miniguns,
and incinerators that can be sold for a good amount of caps. You can find a
unique missile launcher Annabelle on a Nightkin Sniper at the summit.
http://fallout.wikia.com/wiki/Eyesight_to_the_Blind
http://fallout.wikia.com/wiki/Black_Mountain
http://fallout.wikia.com/wiki/Crazy,_Crazy,_Crazy
If you oust McNamara for Hardin during Still in the Dark, you'll get Tend to
Your Business instead of Eyesight to the Blind and you won't be able to forge
an alliance between the brotherhood and NCR, as Hardin does not want to make
an alliance. You can't complete both Eyesight to the Blind or Tend to Your
Business in the same playthrough. Tend to your business is a simple slaughter
mission where you kill everyone in The Silver Rush in Freeside. This may
cause you to fail several related quests if you haven't done them yet.
http://fallout.wikia.com/wiki/Tend_to_Your_Business
Hard Luck Blues: This quest leads you to directly into Vault 34, the most
irradiated area in the game. Before attempting Vault 34 or Camp Searchlight,
I suggest you head into the REPCONN Test Site and pick up the Space Suit. You
can also complete Come Fly With Me while you're there. Combine the Space Suit
with the T-51b Power Helmet and you'll have a permanent +48% RAD resist plus
your natural resistance based on your END (at 8 END you'll have 14% naturally,
making a total of 62% permanent rad resist). Add in a Rad-X and you're
looking at a near immunity to radiation at around 30 Medicine skill, perfect
for the relatively long trek through Vault 34 or Camp Searchlight.
There is a guns book in the armory common room - you don't need to unlock any
doors to access it, but it is pretty far down. Bring lots of Radiation
protection, Rad-X and RadAway to stave off the radiation. You'll want some
nice guns to handle the tons of ghouls inside as well. First, locate the two
watery basement areas - swim through them and pick up the two passwords from
the technician corpses underwater, then swim back out. Both of these are near
the Clinic area. Next go into the utility room which is right next to the
armory door. Activate the console and drain the water. Head back to the now
drained basement and activate another console to unlock the overseers office.
Backtrack through the clinic and head to the overseers office door, past a
puddle of goo. You'll notice there's an [inaccessible] door directly opposite
the overseers office door - it's a trap. When you open the overseer's door,
the inaccessible door will open and ghouls will spawn behind it. The best
strategy is to open the overseers door then run to the inaccessible door and
kill the ghouls there, then move into the overseers room. There are two gun
turrets in the room, and the overseer himself is a top tier revenant level
ghoul. Loot the third password from the overseer. You can then head into the
reactor to either save the sharecroppers or the vault 34 survivors. Inside
the Armory you can find the All-American unique weapon along with a sniper
rifle and other higher tier weapons.
Camp Searchlight: Sneak book in East Chapel basement. Camp Searchlight is a
pretty tough area for low level couriers due to its large swarms of ghoul
soldiers, radscorpions, and legion troops. On top of that the radiation
ensures you can't hang around for more than a few minutes without dying.
First Sargent Astor will give you We Will All Go Together and Eye for an Eye.
http://fallout.wikia.com/wiki/Wheel_of_Fortune
http://fallout.wikia.com/wiki/Eye_for_an_Eye
http://fallout.wikia.com/wiki/We_Will_All_Go_Together
Other notable unique weapons, armor, books, or items and where to find them:
Mesquite Mountains Camp Site: West of Nipton Road Reststop. Survival book
inside the western tent. Warning: Giant Radscorpions.
Mesquite Mountains Crater: North of Mesquite Mountains Camp Site. Medical
book inside Hell's Motel. Warning: Feral Ghoul Reavers and radiation.
Old Nuclear Test Site: Located directly south of Wolfhorn Ranch. Energy
weapons book on the table inside the irradiated shack. Warning: Feral Ghoul
Reavers and radiation.
The Devil's Throat: Located E/NE of Ranger Station Bravo. CZ57 Avenger
(unique weapon) on a prospector.
Vance's 9mm Submachine Gun: Located in Wins Hideout straight west of H&H Tool
Company which is North of The Strip North Gate. Very hard lock on the door or
a 55 Speech check required.
Crashed Vertiberd: Tesla-Beaton Prototype energy weapon can be found here.
http://fallout.wikia.com/wiki/Crashed_Vertibird
http://fallout.wikia.com/wiki/Tesla-Beaton_prototype
Hoover Dam: Snowglobe in the Visitor Center on the main desk. Chinese Stealth
Armor can be found in the offices.
http://fallout.wikia.com/wiki/Hoover_Dam
http://fallout.wikia.com/wiki/Chinese_stealth_armor_%28Fallout:_New_Vegas%29
Broc Flower Cave: Find the Rodent Slayer rifle here. It's basically a Varmint
Rifle with a bunch of mods attached.
http://fallout.wikia.com/wiki/Broc_Flower_Cave
http://fallout.wikia.com/wiki/Ratslayer
Mercenary Camp: Contains the YCS/186 Gauss energy weapon rifle or the Alien
Blaster if you took the Wild Wasteland perk.
http://fallout.wikia.com/wiki/Mercenary_Camp
http://fallout.wikia.com/wiki/Alien_blaster_%28Fallout:_New_Vegas%29
http://fallout.wikia.com/wiki/YCS/186_Gauss_rifle