Shot Program
Shot Program
Shot Program
World Championship
2018
Tournament Format
1. Players will be divided into ‘flights’ of 2, 3, or 4 players, depending on the number of total
entrants and tables available. Flights will be determined at the players meeting or earlier.
Players will be divided into groups based on ranking and flights will consist of a random selection
of a player from each group.
2. Each flight will play four rounds. Each round will consist of two shot disciplines grouped as
follows: 1 and 2, 3 and 4, 5 and 6, and 7 and 8. The order of the grouped disciplines is at the
discretion of the tournament director.
3. Before each round, players will receive a set number of minutes for practice time on the
tournament table. The amount of time will be decided at the players meeting or earlier. Typical
practice time is four minutes.
4. Playing order will consist of a ‘rotating lead off’ process. See ‘Play Order’ below.
Instructions: Circle letter of shot attempted. Circle point value of attempt made. 'X' out value of attempt missed. Do not mark attempts not taken.
Trick and Fancy Special Arts Draw Follow
Shot / Attempt 1st 2nd 3rd Shot / Attempt 1st 2nd 3rd Shot / Attempt 1st 2nd 3rd Shot / Attempt 1st 2nd 3rd
1: a b c 6 5 4 1: a b c 6 5 4 1: a b c 6 5 4 1: a b c 6 5 4
2: a b c 7 6 5 2: a b c 7 6 5 2: a b c 7 6 5 2: a b c 7 6 5
3: a b c 8 7 6 3: a b c 8 7 6 3: a b c 8 7 6 3: a b c 8 7 6
4: a b c 9 8 7 4: a b c 3 6 9 3 6 9 3 6 9 4: a b c 9 8 7 4: a b c 9 8 7
5: a b c 10 9 8 5: a b c 10 9 8 5: a b c 10 9 8 5: a b c 10 9 8
Discipline Total: Discipline Total: Discipline Total: Discipline Total:
Round Score: Initials: Round Score: Initials:
Total Attempt Makes: 1st ________ 2nd ________ 3rd ________ Total Score: ___________ points / 320
B
B PICK -
A
TOTAL POINTS – EACH PLAYER MATCH TOTAL: MATCH TOTAL:
TIEBREAKER WINNER A B
WINNER: ________________________
D. Equipment
1. All cues must be a minimum of 40 inches in length.
2. Players are allowed to place chalk or other objects underneath the bridge head, or bridge butt, as
needed provided those other objects do not interfere with the shot. Taping the cue tip to the chalk is
not allowed.
3. All vertical masse shots will require the use of a masse cloth (extra piece of standard cloth) or the
Stefano Pelinga Cloth Shield.
4. If a masse or break cloth is required for a shot, the player has the option of removing the extra cloth
from the table during the course of the shot. If the player disturbs anything other than the cloth in this
process, it will be a foul and count as a missed attempt.
DISCIPLINE
Cue Ball
In hand within the indicated zone.
Object Balls
‘C’ and ‘F’ balls frozen with ‘F’ ball on the foot spot and ‘C’ ball adjustable. ‘D’ ball hanging
near pocket ‘D’.
Objective
Shoot the cue ball into ‘C’ ball. ‘C’ and ‘F’ balls will go into pockets as diagrammed. The cue
ball will travel 3 cushions as diagrammed, and make ‘D’ ball.
Special Notes
None
Discipline 1 – Shot 1b – 6 points - The 2 & 2 Split Shot
Cue Ball
In hand, within two ball widths of slate cut of pocket ‘E’.
Object Balls
‘B’ and ‘F1’ balls are in hand, frozen to the cue ball. ‘C’ and ‘F2’ balls are frozen with ‘F2’ ball
on the foot spot and ‘C’ ball adjustable.
Objective
Shoot the cue ball towards ‘C’ ball. All 4 balls will go as diagrammed.
Special Notes
None.
Discipline 1 – Shot 1c – 6 points - The Swallow Shot
Cue Ball
In hand, behind the long center line of the table.
Object Balls
All object balls as diagrammed and adjustable.
Objective
Shoot the cue ball into ‘A’ ball. ‘A’ ball will go into pocket ‘A’. ‘B1’ will go into pocket ‘B’ by
the combination with the ‘A’ ball. Cue ball will carom off and make ‘B2’ ball into pocket ‘B’.
Cue ball will carom off and travel down the cushion to make ‘C’ ball.
Special Notes
None
Discipline 1 – Shot 2a – 7 points - Out of Line
Cue Ball
In hand.
Object Balls
Four object balls are lined up on the first diamond. The first object ball is frozen to the cushion.
Objective
Shoot the cue ball into ‘E’ ball. ‘E’ ball will kiss back and go into pocket ‘E’.
Special Notes
‘E’ ball may contact cushions ‘3’ or ‘4’, but no other. Cue ball may scratch in any pocket except
pocket ‘A’.
Discipline 1 – Shot 2b – 7 points - The Big ‘X’ Shot
Cue Ball
In hand behind ‘X’ line.
Object Balls
A cluster of 3 balls is frozen as diagrammed, with ‘F1’ ball on the foot spot. ‘E’ ball is hanging
near pocket ‘E’ and is adjustable.
Objective
Shoot the cue ball into ‘C’ ball. ‘C’ and ‘F1’ balls will go as diagrammed. The cue ball will
carom off into ‘F2’ ball, making it in pocket ‘F’. The cue ball will carom off and make ‘E’ ball.
Special Notes
None
Discipline 1 – Shot 2c – 7 points - The Be Still Shot
Cue Ball
Frozen to the head cushion and frozen to the 2 & 3 balls.
Object Balls
1 ball in hand within indicated zone. 2 ball frozen to the cushion and to the cue ball. 3 ball
frozen to the cue ball, but does not need to be frozen to the cushion.
Objective
Shoot the 1 ball into the 2 ball. The 1 ball will go into pocket ‘A’. The 2 ball will bank into
pocket ‘C’. The 3 ball will go into pocket ‘D’.
Special Notes
At the conclusion of the shot, the cue ball may not be more than 1 chalk’s width away from the
head cushion.
Discipline 1 – Shot 3a – 8 points - The 4-Rail Kick Shot
Cue Ball
In hand, at least one ball width from ‘E’ ball.
Object Balls
‘E’ and ‘F’ balls are as diagrammed and adjustable. ‘C’ ball is hanging near pocket ‘C’.
Objective
Shoot the cue ball and make ‘E’ ball in pocket ‘E’, and ‘F’ ball in pocket ‘F’. The cue ball will
travel 4 cushions as diagrammed and make ‘C’ ball.
Special Notes
None
Discipline 1 – Shot 3b – 8 points - Just Showing Off Shot
Cue Ball
In hand.
Object Balls
‘E1’ and ‘B’ balls are frozen, with ‘B’ ball also frozen to the cushion. ‘D’ ball is frozen to both
‘A’ and ‘E2’ balls. All 5 balls are adjustable within the box zone. ‘C’ ball is hanging near
pocket ‘C’.
Objective
Shoot the cue ball to ‘E1’ ball. All 5 balls will go as pocket letter designates. The cue ball will
travel 3 cushions to make ‘C’ ball.
Special Notes
None
Discipline 1 – Shot 3c – 8 points - The Half Butterfly
Cue Ball
In hand behind the second diamond.
Object Balls
Balls 1,2,3 are in hand as diagrammed within the indicated zone. Ball 4 combo is hanging near
pocket ‘F’.
Objective
Shoot the cue ball into the 1 ball, causing the 3 balls to split as diagrammed and go into pockets A,B
& C. The cue ball will travel 3 cushions as diagrammed and make the 4 ball in pocket F.
Special Notes
None.
Discipline 1 – Shot 4a – 9 points - The Tricky Cluster
Cue Ball
In hand within box zone.
Object Balls
‘F1’ ball is frozen to cushion 4. ‘F2’ ball is in hand, frozen to ‘F1’ ball. ‘F3’ ball is in hand,
frozen to ‘F2’ ball.
Objective
Shoot the cue ball into ‘F1’ ball. All three balls will go into pocket ‘F as diagram indicates.
Special Notes
All three balls may be shifted along cushion 4 at the discretion of the player. Scratch is allowed
(no penalty).
Discipline 1 – Shot 4b – 9 points - The Pinball Shot
Cue Ball
In hand, behind the 1st diamond line from pocket ‘B’.
Object Balls
1 & 2 balls near pocket ‘B’. 3 ball near pocket ‘D’, frozen to the butt end of the cue stick. 4 ball
near pocket ‘E’, frozen to the cue stick. 5 ball near pocket ‘F’ with a rack positioned as
diagrammed. 6 ball in hand near pocket ‘A’, balanced on a piece of new chalk (well up).
Objective
Shoot the cue ball into the 1 ball. The 1 ball will go in pocket ‘B’ and the 2 ball will go in
pocket ‘A’. The cue ball will travel the indicated path, hit the cue stick, causing the 3 and 4 balls
to be made in their corresponding pockets. The cue ball will then hit the rack, making the 5 ball,
and then hit the 6 ball, knock it off the chalk, and make it in pocket ‘A’.
Special Notes
The cue ball may hit the long cushion before hitting the rack. The 6 ball must be knocked off the
chalk by the cue ball. Players selecting this shot will be required to provide the cue stick. If the
cue ball jumps over the cue stick and is trapped between the cue stick and rail, the shot is no
good.
Discipline 1 – Shot 4c – 9 points - The Neverending Story
Cue Ball
In hand, on or behind the 3rd diamond line.
Object Balls
Balls 2,3,4,5 are frozen and adjustable. 6 ball is hanging near pocket ‘A’. 4 blocking balls are
along the ½ diamond line, with the first (‘A’) ball frozen to the cushion and 1 ball gaps between
the others. A rack is frozen to the foot cushion as diagrammed and adjustable. A cue stick butt
is frozen to the head cushion and adjustable.
Objective
Shoot the cue ball into the line of balls. The 2 ball will go into pocket ‘E’, the 3 ball into pocket
‘D’, the 4 ball will bank into pocket ‘F’, and the 5 ball will go into pocket ‘B’. The cue ball will
follow down table, optionally hitting the long cushion, hit the cue stick butt, and make the 6 ball.
Special Notes
The cue ball may not contact any of the blocking balls until after the 6 ball is made. Players
selecting this shot will be required to supply the cue stick butt.
Discipline 1 – Shot 5a – 10 points - The Purr-fect Setup
Cue Ball
In hand behind the head string.
Object Balls
‘F’ ball is exactly in the center of the table. C and E balls are frozen to ball F and adjustable. A ball
combo is at pocket A.
Objective
Shooting the cue ball to F ball, make all 3 balls as pocket letters designate. The cue ball will then travel
3 rails as diagrammed and make A ball combo.
Special Notes
None.
Discipline 1 – Shot 5b – 10 points - The 2-Rail Carom Shot
Cue Ball
In hand within box zone.
Object Balls
Object balls are hanging by pockets indicated by diagram.
Objective
Pocket ‘B’ ball into pocket B. Cue ball travels 2 cushions as diagram indicates, making ‘E’ ball
in pocket E.
Special Notes
Scratch is allowed. Cue ball may contact extra cushion near pocket E.
Discipline 1 – Shot 5c – 10 points - The Hood Variation
Cue Ball
In hand behind 3rd diamond line, as indicated by line X.
Object Balls
All four object balls are in a straight line, parallel to the head and foot cushions. The object ball
closest to pocket E ('E1') has its edge even with the edge of the cushion. All four object balls can
be moved to left or right side of the side pocket.
Objective
Shoot cue ball to 'F' ball. 'F' ball will make in pocket 'F' and 'E1' ball will make in pocket 'E'. Cue
ball will contact cushion 3, bank across to cushion 1, and come back, making the two ball
combination ('E2' ball will make in pocket 'E'). The ball closest to the center of the table does not
have to be made.
Special Notes
The ‘F’ ball and ‘E1’ ball can have a small gap no bigger than a ball’s width. The object ball
closest to the side pocket ('E1') cannot be more than a ball away from the pocket.
DISCIPLINE
SPECIAL ARTS
Discipline 2 – Shot 1a – 6 points - The Speed Demon
Cue Ball
None
Object Balls
4 balls are placed frozen to cushion 3 as diagrammed. ‘A4’ ball is on the 3rd diamond line. ‘A1’
ball is on the 2nd diamond line. ‘A1’, ‘A2’ and ‘A3’ balls are spaced with 1 ball gaps between
them.
Objective
Shoot ‘A4’ ball towards pocket ‘A’. Quickly shoot balls ‘A1’, ‘A2’, and ‘A3’ in order into
pocket ‘A’. The balls will go into pocket ‘A’ in numerical order as indicated by their ball
number.
Special Notes
It is recommended that players use balls in numerical sequence for this shot. It is okay for the
balls to contact each other as they are rolling, provided that they go into the pocket in the
following order: ‘A1’, ‘A2’, ‘A3’, ‘A4’.
Discipline 2 – Shot 1b – 6 points - Beat The ‘1’
Cue Ball
In hand behind the 2nd diamond line.
Object Balls
8 ball in hand behind the 2nd diamond line. ‘A’ ball on the head spot. ‘D’ ball frozen to ‘A’ ball
and adjustable.
Objective
Shoot the cue ball into the 8 ball. Re-hit the cue ball into ‘D’ ball, causing the ‘D’ and ‘A’ ball
to be made as pocket letter designates. The 8 ball will go into pocket ‘D’ after ‘D’ ball, no
additional contact by object balls are allowed.
Special Notes
The 8-ball must go into pocket D without an additional hit by the cue ball.
Discipline 2 – Shot 1c – 6 points - The Phantom Shot
Cue Ball
In hand, on head string, to the left of ‘B’ ball.
Object Ball
‘B’ ball on head spot.
‘C’ ball in hand on head string to the right of ‘B’ ball.
Objective
Hit the cue ball first. It will travel three rails approximately to the marked point. While the cue
ball is rolling, shoot ‘B’ ball into pocket ‘B’. Then shoot ‘C’ ball towards pocket ‘C’. Re-hit cue
ball into pocket ‘C’. The cue ball must go in to pocket ‘C’ before ‘C’ ball.
Special Notes
The cue ball must be rolling when hit a second time.
The cue ball may hit on either side of pocket ‘B’ for the first rail.
Discipline 2 – Shot 2a – 7 points - Massey’s Over, Around, & Under
Cue Ball
In hand
Object Balls
‘B’ and ‘C’ balls frozen near pocket ‘B’ and adjustable. ‘D’ ball hanging near pocket ‘D’. The
bridge is on the rail tops, with the head of the bridge near pocket ‘B’. The player has the option
to prop up the butt end of the bridge with a chalk cube.
Objective
Shoot the cue ball into ‘B’ ball. ‘B’ and ‘C’ balls will go as pocket letter designates. The cue
ball will jump over the bridge, travel three cushions as diagrammed, and make ‘D’ ball.
Special Notes
The cue ball may hit the bridge.
Discipline 2 – Shot 2b – 7 points - Precise Timing
Cue Ball
On 1st diamond line, exactly across from object ‘1’.
Object Balls
All three balls frozen to cushion 1, with middle ball (‘2’) 1 diamond segment from pocket ‘A’.
Objective
Shoot the cue ball to object ball ‘1’. ‘C’ ball will roll down the rail towards pocket ‘C’. The cue
ball will travel 3 cushions as the diagram indicates and make contact with ‘C’ ball, knocking it
into pocket ‘C’.
Special Notes
None.
Discipline 2 – Shot 2c – 7 points - Hide ‘N’ Seek
Cue Ball
In hand behind 3rd diamond line, as indicated.
Object Balls
The 1 ball is a special stacking ball near pocket E. The 2 ball is frozen to the 1 ball. The 9 ball is
balanced on top of the 1 ball.
Props
A regular cue stick is laying with the tip end balanced on the rail top. The cue stick must cross the
rail within one half diamond or be on top of pocket ‘B’. The butt end of the cue stick may not be
closer than 4 ball’s width to the setup.
Objective
Shoot the cue ball into the 1 ball. The 1 ball will go into pocket E and the 2 ball will go into pocket F.
The cue ball will travel 2 cushions, hit the stick, and make the 9 ball.
Special Notes
None.
Discipline 2 – Shot 3a – 8 points - Jacked Up Spot Shot
Cue Ball
In hand behind the 2nd diamond.
Object Balls
On foot spot.
Objective
Shoot the cue ball one handed, jacked up (no rail or bridge allowed), and make the object ball in
either pocket ‘C’ or ‘F’ (player’s choice).
Special Notes
Unless obvious from the placement, the player must designate which pocket the object ball will
go into.
Discipline 2 – Shot 3b – 8 points - The Over & Under Shot
Cue Ball
In hand within 1x1 diamond zone near pocket ‘D’.
Object Balls
‘F’ ball in hand within 1x1 diamond zone near pocket ‘D’. ‘D’ ball hanging near pocket. Bridge
is on the rail top along the 1st diamond. Players have the option of propping up the bridge with
any object.
Objective
Shoot the cue ball into ‘F’ ball, making it in pocket ‘F’. The cue ball will jump over the bridge,
and draw back under it, to make ‘D’ ball.
Special Notes
The bridge may be contacted without penalty. The cue ball may contact cushion 3 or the head
cushion prior to making ‘D’ ball, but no other cushion.
Discipline 2 – Shot 3c – 8 points - The Easy Button Shot
Cue Ball
On center spot.
Object Balls
1-4 balls frozen on center line with 4B on spot. 5-8 balls frozen on center line. 9-12 balls frozen
on center line. 8B and 12B frozen, splitting the spot. Cue stick butt frozen to cushion 3. A piece
of chalk is on the foot string, even with the 4B and 1 ball's width away.
Objective
Shoot CB around the chalk. Shoot 1,2,3,4 balls into pocket F in order. Re-hit CB around the
chalk. Shoot 5,6,7,8 balls into pocket E in order. Re-hit CB around chalk so it will eventually
go into pocket D. Shoot 9-12 balls into pocket D in order before CB gets there.
Special Notes
Only CB may hit cue stick butt. Chalk may not be contacted by any means. CB may never stop.
No balls may be disturbed except the ball being shot. Balls will be pocketed in the following
order: 1-12,CB. Balls may not hang up and be made by the next ball.
There is no requirement to shoot any balls left-handed, however, the player may do so at their
own discretion.
Discipline 2 – Shot 4a – 9 points maximum - Wing Shots
Cue Ball
Starts in the player’s hand.
Object Balls
Object balls start on the table as diagrammed. There are a total of 9 object balls on the table – 1
in hand and 8 in the holding area. Player will start with one object ball and place it in their hand
along with the cue ball. A chalk cube is aligned as diagrammed and placed on the foot spot.
Objective
Roll the object ball down the table as diagrammed. Position the cue ball behind the head string.
Shoot the cue ball into the rolling object ball and make it in pocket ‘C’. Repeat with 2 more
object balls. Note: An attempt consists of 3 wing shots.
Special Notes
The object ball must be rolling when hit by the cue ball. The object ball must be hit by the cue
ball before it hits the foot cushion. No abort rolls. The chalk may not be hit by the object ball.
Use of a guide when rolling the object ball is not allowed.
Special Scoring (per attempt)
Make 1 wing shot: 3 points
Make 2 wing shots: 6 points
Make 3 wing shots: 9 points
Players are given 3 attempts with 3 object balls for each attempt.
Cue Ball
None
Object Balls
Three object balls are placed on the head string, with the center ball on the head spot. It is
recommended that the player use the 5,4 & 3 balls as diagrammed. Three other object balls are
placed near their corresponding pockets. It is recommended that the player use the 13, 12, & 11
balls as diagrammed.
Objective
Shoot the 5 ball first, 5 cushions as diagrammed, to make the 13 ball. Shoot the 4 ball second, 4
cushions as diagrammed, to make the 12 ball. Shoot the 3 ball third, 3 cushions as diagrammed,
to make the 11 ball.
Special Notes
The player will be timed on this shot. The clock will start when the 5 ball is struck and it will
stop when the 3 ball is struck. Players have a maximum of 4 seconds to perform this shot.
Special Scoring
Make any 1 ball: 3 points
Make any 2 balls: 6 points
Make any 3 balls: 9 points
Players are given three attempts. The highest scoring attempt will be used.
Discipline 2 – Shot 4c – 9 points maximum - Through the Gap Shot
Cue Ball
In hand.
Object Balls
One object ball hanging near pocket ‘D’.
Two rows of 5 object balls are frozen against cushion 4 with exactly a 4 ball gap in between
them. End balls may not be past the point of pocket ‘F’ or ‘E’.
Objective
Shoot the CB through the gap around 3 rails. Re-hit the moving CB through the gap around 3
rails. Re-hit the moving CB a second time through the gap around 3 rails. Re-hit the moving CB
a third time through the gap and around 3 rails, making ‘D’ ball in pocket ‘D’.
Special Notes
The cue ball must be moving when it is re-hit each of the three times.
The rows of blocker balls may not be contacted by any means during the shot.
Special Scoring
First hit through the gap and CB goes three rails. No points awarded yet.
First re-hit through the gap and CB goes three rails: 3 points.
Second re-hit through the gap and CB goes three rails: 6 points.
Third re-hit through the gap, CB goes three rails, and must make of OB in pocket D: 9 points
Examples: If a player successfully re-hits the CB and goes 3 rails the first time, but misses the
second time in any way, the attempt is scored as 3 points. If a player successfully re-hits the CB
and goes 3 rails the 2nd time, but misses the 3rd time in any way, the attempt is scored as 6 points.
The CB must hit cushions 4, foot, and 2 for points to be awarded for the hit. Hitting the point of
pocket ‘C’ such that the CB re-hits the foot cushion does not count as a successful hit. Table
judge’s decision is final.
Players are given three attempts. The highest scoring attempt will be used.
Discipline 2 – Shot 5a – 10 points - Pelinga’s Jump Hook
Cue Ball
In hand, but may not be more than 3 ball’s width from the long rail.
Object Balls
‘B’ ball is along the center line of the table and adjustable. ‘D’ ball is hanging near pocket ‘D’.
A bridge is on the rail tops, no more than 1 diamond from pocket ‘D’. A rack is placed as
diagrammed, centered on the head string, and exactly 3 balls off the cushion.
Objective
Shoot the cue ball into ‘B’ ball, making it in pocket ‘B’. The cue ball will jump over the bridge,
draw around the rack, and make ‘D’ ball.
Special Notes
The cue ball may contact the bridge, but not the rack until after ‘D’ ball is made.
Discipline 2 – Shot 5b – 10 points - The Rebound Jump Follow
Cue Ball
In hand.
Object Balls
Object ball ‘1’ is frozen to cushion 1 and is ½ diamond segment from pocket ‘A’. ‘C’ ball is
hanging. Row of 7 blocking balls are all frozen to each other with the first ball frozen to cushion
1. They make straight line ½ diamond segment from pocket ‘B’. The bridge will be placed across
the table at the 1st diamond.
Objective
Shoot the cue ball into object ball ‘1’. The cue ball will jump over the bridge, curve around the
blocking balls, making ‘C’ ball.
Special Notes
The row of blocking balls may not be touched by any means until after ‘C’ ball has been made.
The cue ball may not contact any cushion other than the foot cushion and cushion ‘2’ until after
‘C’ ball has been made. The cue ball cannot bounce over the row of balls and make the ‘2’ ball.
The ‘1’ ball can touch the bridge.
Discipline 2 – Shot 5c – 10 points - 3, 2, 1 - 1, 2, 3
Cue Ball
None.
Object Balls
All three ‘F’ balls are placed frozen to head cushion at the diamond segments as diagram
indicates.
Objective
Shoot all three balls into pocket ‘F’. ‘F3’ ball will be contacted first, followed by ‘F2, and finally
‘F1’ ball.
Special Notes
Balls may not contact each other as they are rolling down the table. It is recommended that balls
in numerical order are used. Decision of the table judge is final.
DISCIPLINE
DRAW SHOTS
Discipline 3 – Shot 1a – 6 points - The Easy Drawback Shot
Cue Ball
In hand, behind head string as indicated by the diagram.
Object Balls
3 ball cluster is adjustable and near pocket ‘B’ as diagrammed. ‘A’ ball is hanging near pocket
‘A’
Objective
Shoot the cue ball into the middle ball of the cluster. The three balls will go as designated by
pocket letter. The cue ball will draw back and make ‘A’ ball.
Special Notes
None
Discipline 3 – Shot 1b – 6 points - The Rail Draw Arc
Cue Ball
Frozen to the cushion at the 2nd diamond.
Object Balls
‘C’ ball is hanging as diagrammed. A blocker ball is frozen to the cue ball on the 2nd diamond
line. Two blocker balls are placed frozen on the long center line of the table, with the ball
marked ‘X; on the diamond intersection line as indicated by the diagram.
Objective
Shoot the cue ball into cushion 3, causing it to escape. The cue ball will curve/draw around the
blocker balls and make ‘C’ ball.
Special Notes
The three blocker balls may not move by any means until after ‘C’ ball has been made.
Discipline 3 – Shot 1c – 6 points - The Firecracker
Cue Ball
In hand behind the long center line of the table.
Object Balls
‘B’ ball is on the center line and 1 diamond segment from pocket ‘B’. ‘A’ and ‘C’ balls are
frozen to ‘B’ ball and adjustable. ‘E’ ball is hanging near pocket ‘E’.
Objective
Shoot the cue ball to ‘B’ ball. The cluster of 3 balls will go as pocket letter designates. The cue
ball will draw back and make ‘E’ ball.
Special Notes
Scratch is allowed
Discipline 3 – Shot 2a – 7 points - Pitching a Curve Ball
Cue Ball
In hand behind ‘X’ line.
Object Balls
‘F’ ball on the 1-1 diamond intersection line. ‘A’ ball is hanging near pocket ‘A’.
Objective
Shoot the cue ball to make ‘F’ ball in pocket ‘F’. The cue ball will draw back and make ‘A’ ball.
Special Notes
The cue ball may contact cushion 1 or the head cushion, but no other, prior to pocketing ‘A’ ball.
Discipline 3 – Shot 2b – 7 points - The Spin Transfer Shot
Cue Ball
In hand, behind long center line of table.
Object Balls
‘X’ ball is frozen to head cushion at the first diamond from pocket ‘A’.
‘A’ ball is frozen to ‘X’ ball, as diagrammed.
Objective
Shoot cue ball in to ‘A’ ball. ‘X’ ball will bank away. ‘A’ ball will go in to pocket ‘A’. After
contact with ‘A’ ball, cue ball must draw back to contact rail 3 or 4 without hitting another
cushion beforehand.
Special Notes
‘A’ ball may not be contacted by either ‘X’ ball or CB after the initial hit.
Discipline 3 – Shot 2c – 7 points - The Proposition
Cue Ball
In hand
Object Balls
‘A’ ball on the diamond intersection line as diagrammed.
Objective
Shoot the cue ball into ‘A’ ball, causing it to bank and make in pocket ‘E’. The cue ball will
draw back and go into pocket ‘E’.
Special Notes
The cue ball must go into pocket ‘E’ first. Table judge decision is final.
Discipline 3 – Shot 3a – 8 points - The Carom Draw Shot
Cue Ball
In hand along the 3rd diamond line.
Object Balls
1 ball on the diamond intersection line as diagrammed. ‘E’ and ‘D’ balls are hanging near their
respective pockets. ‘E’ ball may not be more than 1 ball’s width from the pocket cut.
Objective
Shoot the cue ball into the 1 ball. The cue ball will carom over and make ‘E’ ball. It will then
draw back and make ‘D’ ball.
Special Notes
The 1 ball doesn’t have to be pocketed.
Discipline 3 – Shot 3b – 8 points - The Throw Shot
Cue Ball
In hand within the indicated zone.
Object Balls
Place 4 balls frozen in line along the center line of the table. Remove balls 1 and 2 and leave
balls 3 and 4 in place.
Objective
Shoot the cue ball into the 4 ball. The 4 ball will go straight into pocket ‘B’.
Special Notes
The balls must be exactly straight. Players are not allowed to rotate the balls and adjust the
tangent line towards pocket ‘B’.
On a 7-ft table, the object balls will be moved to positions 2 and 3 in the diagram. That is, there will
only be a ½ ball space from the center spot of the table (as opposed to the 1-1/2 ball space in the diagram for a
9-ft table).
Discipline 3 – Shot 3c – 8 points - Szywala’s Split Draw Shot
Cue Ball
In hand behind head string.
Object Balls
‘F’ ball on foot spot. ‘C’ ball in hand frozen to ‘F’ ball. An object ball is hanging in pocket ‘E’
and pocket ‘D’. A cue stick is placed frozen to ball near pocket ‘E’. The end of the butt must be
more than 3 diamonds away from foot cushion.
Objective
Shoot cue ball in to ‘C’ ball causing ‘C’ ball to go in to pocket ‘C’ and ‘F’ ball to go in to pocket
‘F’. Cue ball will draw back hitting the cue stick and pocketing the hanging ball in pocket ‘E’.
Cue ball will continue to draw down the rail to pocket the hanging ball in pocket ‘D’.
Special Notes
None.
Discipline 3 – Shot 4a – 9 points - The Energy Transfer Shot
Cue Ball
In hand along head string.
Object Balls
‘1’ ball is on center spot. ‘C’ ball is hanging.
Objective
Shoot the cue ball into ‘1’ ball, drawing it three rails as diagram indicates, making ‘C’ ball.
Special Notes
Object ball ‘1’ may not contact ‘C’ ball. Object ball ‘1’ does not have to be made.
Discipline 3 – Shot 4b – 9 points - Slice ‘N’ Draw
Cue Ball
In hand.
Object Balls
‘B’ ball is in hand along the 1st diamond line, but may be no more than 1 ball + 1 chalk’s width
from the cushion.
Objective
Shoot the cue ball into ‘B’ ball. The cue ball will curve around the rolling ‘B’ ball. Both balls
will go into pocket ‘B’, cue ball first.
Special Notes
The balls may contact each other more than once. Close calls will be at the discretion of the
table judge.
Discipline 3 – Shot 4c – 9 points - The One-handed Quick Draw
Cue Ball
On center spot.
Object Ball
‘B’ ball on center line, one diamond away from pocket ‘B’.
‘E’ ball on center line, with back edge even with pocket cut or deeper.
A rack is frozen to ‘E’ ball as diagrammed.
Objective
Shoot the cue ball one-handed, jacked up, pocketing ‘B’ ball in pocket ‘B’ and drawing the cue
ball back, hitting the rack and pocketing ‘E’ ball in pocket ‘E’.
Special Notes
None.
Discipline 3 – Shot 5a – 10 points - Massey’s Power Draw
Cue Ball
In hand, frozen to the foot cushion, but must be at least 1 ball’s width from the object ball.
Object Balls
‘C’ ball frozen to the foot cushion at the 1st diamond. ‘F’ ball hanging in pocket F. A rack is in
hand, frozen to ‘F’ ball.
Objective
Shoot the cue ball and make ‘C’ ball. The cue ball will draw around the table as indicated, hit
the rack, and make ‘F’ ball in pocket F.
Special Notes
The cue ball may contact cushion 3 or 4 as the 1st cushion. The cue ball may contact extra
cushions near pocket ‘F’. The cue ball may go between the rack and either rail and make ‘F’ ball
directly.
On a 7 ft table, the rack will be replaced with an object ball making a combination that makes
“F” ball.
Discipline 3 – Shot 5b – 10 points - The Circular Draw Shot
Cue Ball
In hand.
Object Balls
Blocker ball is frozen to cushion 2 with the edge aligned with the pocket point. ‘F’ ball is in
hand within the indicated zone. A ball combo is hanging near pocket ‘A’.
Objective
Shoot the cue ball and make ‘F’ ball in pocket ‘F’. The cue ball will carom into cushion 2, draw
around the blocker ball, and make A ball combo in pocket ‘A’.
Special Notes
The blocker ball may not be touched by any means until after ‘A’ ball is made.
Discipline 3 – Shot 5c – 10 points - Down The Alley
Cue Ball
In hand behind the head string.
Object Balls
The 1-2 combination is in hand within the indicated zone. The 8-9 combination is near pocket
‘B’ as diagrammed. 7 blocker balls are 3 ball’s width off the cushion. The first ball is on the 2nd
diamond line, the last ball is on the center line, and the others are evenly spaced between them.
A cue stick butt is frozen to cushion 1.
Objective
Shoot the cue ball and make the 2 ball in pocket ‘F’. The cue ball will draw back as
diagrammed, hit the cue stick, and make the 8-9 combination.
Special Notes
The cue ball does not need to hit cushion 4. It may draw straight back into the head cushion.
The blocker balls may not be disturbed by any means until after the cue ball hits the 8 ball. After
the cue ball contacts the 1 ball for the first time, the 1 ball may not interfere with the shot.
Players selecting this shot will be required to supply the cue stick butt.
DISCIPLINE
FOLLOW SHOTS
Discipline 4 – Shot 1a – 6 points - Walking The Dog
Cue Ball
In hand behind the ‘X’ line.
Object Balls
‘E’ ball is near pocket ‘E’ and adjustable. ‘F’ ball is hanging near pocket ‘F’.
Objective
Shoot the cue ball and make ‘E’ ball. The cue ball will then contact cushion 3, and force follow
forward to make ‘F’ ball.
Special Notes
The cue ball must contact ball ‘E’ prior to contacting cushion 3. The cue ball must contact
cushion 3. It may not make ‘E’ ball and simply carom down the rail to make ‘F’ ball.
Discipline 4 – Shot 1b – 6 points - Up The Rail Shot
Cue Ball
In hand behind ‘X’ line.
Object Balls
The 1 ball is frozen to the cushion at 1 ½ diamonds. ‘F’ ball is hanging near pocket ‘F’.
Objective
Shoot the cue ball into the 1 ball. The cue ball will force follow down the table and make ‘F’
ball.
Special Notes
This is not a carom shot. Players may not simply glance off the side of the 1 ball and roll down
to make ‘F’ ball. Players must hit the 1 ball full (approximately) and force follow down the
table. Decision of the table judge is final.
Discipline 4 – Shot 1c – 6 points - The Mystery 9-Ball Shot
Cue Ball
In hand, behind short center line of table.
Object Balls
7 ball is frozen to cushion 3 at first diamond from pocket ‘D’.
9 ball is frozen to 7 ball and cushion 3, as diagrammed.
8 ball is frozen to 9 ball and cushion 3, as diagrammed.
6 ball is frozen to 7 ball.
5 ball is frozen to 6 ball.
4 ball is frozen to cushion 3, at least two balls spacing from 8 ball.
3 ball is frozen to 4 ball.
2 ball is frozen to cushion 3 at least one ball spacing from 4 ball.
1 ball is frozen to 2 ball.
Objective
Shoot cue ball in to 1 ball. The 1 ball will bank the 2 ball out of the way and carom in to the 3
ball. The 3 ball will bank the 4 ball out of the way and carom in to the 5 ball. The 5, 6, and 7
balls will all clear out of the way. The cue ball will follow forward, hitting the 8 ball and causing
the 9 ball to go in pocket ‘D’.
Special Notes
The 9 ball may not be contacted by any balls on its way to the pocket.
***It is strongly encouraged players use the 1-9 balls with the 1 ball and 9 ball in the positions as
diagrammed so spectators can have a better understanding of the shot.
Discipline 4 – Shot 2a – 7 points - The Machine Gun Follow Shot
Cue Ball
In hand within the indicated zone.
Object Balls
Balls 1 & 2 are frozen to the foot cushion and centered around the 1st diamond. ‘F’ ball is
hanging near pocket ‘F’. A row of 10 balls is approximately 1 ball’s width off the cushion, but
this spacing may be adjusted by the player. The row must be straight (parallel to the foot
cushion), with the option of adjusting balls 3, 4, and/or 5. If this option is used, those balls must
still remain frozen to the others in the line.
Objective
Shoot the cue ball to ball # 1, then carom into ball # 2, and then travel between the row of balls
and the cushion. The cue ball will hit at least 4 object balls, and then go on to make ‘F’ ball.
Special Notes
The cue ball must hit ball 1 first, then ball 2. The cue ball must make ‘F’ ball. It may not be
made by an object ball. If the cue ball comes to a stop and is later helped by another ball coming
in contact with the row of balls or the cue ball, the shot is no good. The cue ball must make ‘F’
ball on its own. Decision of the table judge is final.
Discipline 4 – Shot 2b – 7 points - The Recoil Shot
Cue Ball
In hand outside the indicated zone.
Object Balls
The 1 ball is a special stacking ball. The 2 ball is balanced on top of it.
Objective
Shoot the cue ball into the 1 ball, making it in pocket ‘A’. The 2 ball will fall in place. The cue
ball must hit either the long rail or the head rail, and then it will follow forward and make the 2
ball.
Special Notes
The referee will stand close to make sure the cue ball hits a cushion before making the 2 ball.
Decision of the referee is final.
Discipline 4 – Shot 2c – 7 points - The Kiss Back Shot
Cue Ball
In hand along 1 diamond segment on long rail.
Object Balls
Object ball ‘1’ is frozen to foot cushion between ½ diamond and 1 diamond.
Object ball ‘2’ is in hand along 1st diamond line. ‘C’ ball is hanging.
Objective
Shoot cue ball into ‘1’ ball. The cue ball will then rebound to ‘2’ ball, and then rebound to ‘C’
ball. ‘C’ ball must be made in ‘C’ pocket. The cue ball may contact cushion ‘2’ before or after
contact with ball ‘2’.
Special Notes
Cue ball may not contact foot cushion until after it contact object ball ‘2’. ‘C’ ball may not be
touched by any ball other than the cue ball.
Discipline 4 – Shot 3a – 8 points - Inside Spinner
Cue Ball
In hand behind the indicated line.
Object Balls
‘F’ ball on the 1-1 diamond intersection line. ‘A’ ball combo is hanging near pocket ‘A’.
Objective
Shoot the cue ball and make ‘F’ ball in pocket ‘F’. The cue ball will follow forward 2 cushions
as diagrammed, and make ‘A’ ball combo in pocket ‘A’.
Special Notes
None
Discipline 4 – Shot 3b – 8 points - The Zip Shot
Cue Ball
In hand along the 3rd diamond line.
Object Balls
1 ball is on the diamond intersection line as diagrammed. 2 & 3 balls are hanging near their
respective pockets, no more than one ball width from the cut of the pocket.
Objective
Shoot the cue ball into the 1 ball. The cue ball will carom over and make the 2 ball, and then
follow down to make the 3 ball.
Special Notes
The 1 ball does not have to be made. The 1 ball may not interfere with the shot until after the 3
ball is made.
Discipline 4 – Shot 3c – 8 points - The Circular Follow
Cue Ball
In hand behind line 'X'.
Object Balls
Object ball 1 frozen to cushion 1 and in line with diamond 3. Object ball 2 frozen to cushion 2,
may be placed anywhere within 1 diamond from pocket 'B'. 'C' ball hanging. A blocking ball is
placed in line with diamond 3, and 1 ball's width from object ball 1.
Objective
Shoot cue ball to object ball 1. The cue ball will curve around the blocking ball, making 'C' ball.
Special Notes
Object ball 2 is an obstacle only. Object balls 1 and 2 do not have to be made. The cue ball may
not contact the blocking ball or object ball 2 until after 'C' ball has been made. Cue ball may only
contact cushions '1', '2', or the foot cushion, until after 'C' ball is made.
Discipline 4 – Shot 4a – 9 points - The Window Shot
Cue Ball
In hand behind the indicated line.
Object Balls
‘B’ and ‘E’ balls are frozen and exactly 2 ball’s width off the cushion, and adjustable left or
right. ‘A’ ball is adjustable and frozen to ‘E’ ball. ‘C’ ball is hanging near pocket ‘C’. A line of
10 object balls are along the 3rd diamond line. A gap of 2 ball’s width is between the first 5 balls
and the last 5 balls.
Objective
Shoot the cue ball and make the three balls as pocket letter designates. The cue ball will travel
the indicated path through the gap, and follow forward to make ‘C’ ball.
Special Notes
The blocking balls may not be touched by any means until after ‘C’ ball is made.
Discipline 4 – Shot 4b – 9 points - Out Of My Way
Cue Ball
In hand behind the indicated line.
Object Balls
1 and 2 balls are on their indicated diamond lines and frozen to the cushion. ‘C’ ball is on the 1st
diamond and adjustable along that line.
Objective
Shoot the cue ball into the 1 ball. The 1 ball will hit the 2 ball and both will clear. The cue ball
will follow forward and make ‘C’ ball.
Special Notes
‘C’ ball may not be contacted by any ball other than the cue ball.
Discipline 4 – Shot 4c – 9 points - The Zig Zag Shot
Cue Ball
In hand along the 2nd diamond line.
Object Balls
1 ball frozen to the head cushion at the 1st diamond. ‘A’, ‘B’, and ‘C’ balls are frozen in line
along the head string with ‘B’ ball on the head spot. 4 blocker balls are along the 2nd diamond
line with the first ball frozen to the cushion. The 9 ball is hanging near pocket ‘A’. ‘X’ ball is
frozen to the 9 ball as a helper.
Objective
Shoot the cue ball into the 1 ball. The cue ball will double kiss back into the line of three balls
(A,B,C), and then follow forward to make the 9 ball.
Special Notes
The cue ball may not contact any cushions except possibly the head cushion or cushion 1 near
pocket ‘A’. The cue ball may contact any combination of ‘A’,’B’,’C’ balls. The 4 blocker balls
may not be contacted by the cue ball until after the 9 ball is made.
Discipline 4 – Shot 5a – 10 points - Gerni’s Three Plus One
Cue Ball
In hand behind line ‘X’.
Object Balls
‘C’ ball and both ‘F’ balls are in line and frozen is to cushion 4. ‘C’ ball is in line with the first
diamond. ‘E’ ball is hanging.
Objective
Shoot the cue ball into ‘C’ ball. It will then travel along the cushion 4, making ‘E’ ball. All four
balls will go as pocket letter designates.
Special Notes
Cue ball may not contact any cushion except cushion 4 until after ‘E’ ball is made.
Discipline 4 – Shot 5b – 10 points - The Follow Bender
Cue Ball
In hand behind the long center line of the table.
Object Balls
1 ball is hanging near pocket ‘D’ and adjustable. 2 ball is hanging near pocket ‘F’. Two blocker
balls are frozen in line along the 3rd diamond.
Objective
Shoot the cue ball into the 1 ball, making it in pocket ‘D’. The cue ball will hit cushion 3,
bounce out and around the two blocker balls, and make the 2 ball.
Special Notes
The blocker balls may not be hit by any means until after the 2 ball is made.
Discipline 4 – Shot 5c – 10 points - Follow The Kiss
Cue Ball
In hand behind line ‘X’, as diagrammed.
Object Balls
Object ball ‘1’ is frozen to the foot cushion at 1 diamond segment.
Blocking ball is placed at the 1x1 diamond intersection.
Two ball combination is hanging by pocket ‘F’.
Objective
Shoot cue ball into 1 ball. Cue ball will double kiss back off cushion 2 and curve around
blocking ball, hit the two ball combination, and pocket ‘F’ ball.
Special Notes
Cue ball may not contact foot cushion before contacting cushion 2.
The blocking ball may not be contact by any means until after ‘F’ ball is made.
Extra contacts between the 1 ball and cue ball are not allowed.
DISCIPLINE
Cue Ball
On the diamond intersection line as diagrammed.
Object Balls
‘B’ ball on the exact center spot of the table.
Objective
Shoot the cue ball into ‘B’ ball. ‘B’ ball will bank three cushions as diagrammed (cushion 4,
cushion 2, cushion 4), and go into pocket ‘B’.
Special Notes
None
Discipline 5 – Shot 1b – 6 points - The Cozy Kick Shot
Cue Ball
Frozen to cushion 1, on head string.
Object Balls
Object ball ‘1’ is along head string, frozen to cue ball. ‘E’ ball is frozen to object ball ‘1’. 1 ball’s
width from cushion 1.
Objective
Shoot the cue ball into cushion 1, compressing the rail. The cue ball will contact ‘E’ ball, making
it in pocket ‘E’.
Special Notes
Object ball ‘1’ may not be touched by any means until after ‘E’ ball has been made.
Discipline 5 – Shot 1c – 6 points - Pelinga’s Backward Bank
Cue Ball
Frozen to cushion 2 on 3rd diamond line.
Object Balls
1 ball and ‘E’ ball are frozen to each other and to cushion 1. They are split on the 3rd diamond.
Objective
Shoot cue ball in to ‘E’ ball causing ‘E’ ball to bank in to pocket ‘E’.
Special Notes
‘E’ ball may not be contacted again after the initial hit.
Discipline 5 – Shot 2a – 7 points - The Double Shot
Cue Ball
In hand, on center line of table behind line ‘X’.
Object Balls
‘A’ ball is in hand, frozen to the cue ball.
Objective
Shoot the cue ball, making ‘A’ ball in pocket ‘A’. The cue ball will travel three cushions and
scratch in pocket ‘A’.
Special Notes
None.
Discipline 5 – Shot 2b – 7 points - “The Hustler” Bank Shot
Cue Ball
Along the ½ diamond line, frozen to ‘D’ ball.
Object Balls
‘D’ ball along the ½ diamond line, frozen to the cushion. A blocker ball is on the 1st diamond
line, frozen to the head cushion. Another blocker ball is on the 1-1 diamond intersection line.
Objective
Shoot the cue ball and cause ‘D’ ball to bank back into pocket ‘D’. The cue ball must come out
between the two blocker balls.
Special Notes
The blocker balls may not be contacted by any means until after ‘D’ ball is made. The cue ball
and ‘D’ ball may contact each other multiple times.
Discipline 5 – Shot 2c – 7 points - There & Back Again
Cue Ball
In hand, behind 1st diamond line from pocket ‘C’.
Object Balls
A stacker ball is hanging near pocket ‘C’. An object ball is balanced on top of it.
Objective
Shoot the cue ball into the stacker ball, making it in pocket ‘C’ and causing the object ball to fall
in place. The cue ball will travel three cushions as diagrammed, and make the object ball in
pocket ‘C’.
Special Notes
None
Discipline 5 – Shot 3a – 8 points - Poolhall Junkie Bank Shot
Cue Ball
Frozen to the cushion at the 3rd diamond.
Object Balls
‘E’ ball frozen to the cushion and to the cue ball.
Objective
Shoot the cue ball to bank one rail as diagrammed. ‘E’ ball will roll in front of pocket ‘E’. The
cue ball will bank back into ‘E’ ball and make it in pocket ‘E’.
Special Notes
None
Discipline 5 – Shot 3b – 8 points - The Escape Kick Shot
Cue Ball
Frozen to the cushion at the 2nd diamond.
Object Balls
‘D’ ball along the 2nd diamond, frozen to the cue ball.
Objective
Shoot the cue ball into the cushion along the line of aim indicated by the diagram. The cue ball
will back cue ‘D’ ball into ‘D’ pocket.
Special Notes
None
Discipline 5 – Shot 3c – 8 points - The Quick Timer Shot
Cue Ball
In hand.
Object Balls
‘A’ ball on the intersection of the foot string and the 1st diamond line as indicated by diagram.
‘B’ and ‘C’ balls are frozen and in hand near pocket E.
Objective
Shoot the cue ball into the ‘A’ ball, causing it to bank into pocket E. The cue ball will travel
down and hit ‘B’ ball, causing ‘B’ ball to go into the side pocket and ‘C’ ball to go into the
corner pocket.
Special Notes
‘A’ ball will go into pocket E last. Extra contact between any of the balls is allowed. Scratch is
allowed.
Discipline 5 – Shot 4a – 9 points - Pelinga’s Kicker
Cue Ball
In hand behind long centerline.
Object Balls
‘A’ and ‘E’ balls are in hand within box zone. ‘D’ ball is hanging with rack in hand.
Objective
Shoot the cue cushion, kicking into ‘E’ ball. ‘E’ and ‘A’ object balls will go in as diagrammed.
Cue ball will travel diagrammed path, hit the rack and make ‘D’ ball in the corner pocket.
Special Notes
None.
Discipline 5 – Shot 4b – 9 points - The Five Rail Kick
Cue Ball
In hand within the indicated zone.
Object Balls
‘F’ ball is frozen to cushion on 1st diamond line with combo ball frozen to F ball and rail. A
blocker ball is frozen to cushion on 2nd diamond line as diagrammed.
Objective
Shoot the cue ball 5 cushions as diagrammed, and make ‘F’ ball in pocket ‘F’.
Special Notes
Blocker ball may not be contacted until F ball is made.
Discipline 5 – Shot 4c – 9 points - The Speedy Skater
Cue Ball
In hand behind the B-E center line (on the foot cushion side of the table).
Object Balls
1 ball in hand, frozen to the cue ball, and also must be to the right of the B-E center line. 9 ball
is hanging near pocket ‘E’. Two cue sticks are placed on the table as diagrammed, with their
butt ends near the foot cushion. Players have the option of using both cue sticks as diagrammed,
or just one cue stick.
Objective
Shoot the cue ball to make the 1 ball in pocket ‘D’. The cue ball will travel 4 cushions as
diagrammed, hit the cue stick, then travel 2 more cushions and make the 9 ball.
Special Notes
Players selecting this shot will be required to supply the 2 cue sticks.
Discipline 5 – Shot 5a – 10 points - The ‘Z’ Bank Shot
Cue Ball
In hand.
Object Balls
‘C’ ball is on the head spot. ‘D’ ball is hanging near pocket ‘D’.
Objective
Shoot cue ball into ‘C’ ball, banking it 2 rails as diagram indicates, into pocked ‘C’. The cue ball
will draw back making ‘D’ ball.
Special Notes
Scratch is allowed.
Discipline 5 – Shot 5b – 10 points - The Efren Reyes Bank Shot
Cue Ball
In hand.
Object Balls
‘B’ ball in hand.
Objective
Shoot the cue ball into ‘B’ ball, causing it to bank off the foot cushion, optionally hit cushion 2,
and then carom off the cue ball and go into pocket ‘B’.
Special Notes
None
Discipline 5 – Shot 5c – 10 points - Rat Race
Cue Ball
On head spot.
Object Balls
3 ball frozen to head cushion, one diamond from pocket ‘A’.
1 ball hanging in pocket ‘E’ with edge even with the pocket cut or deeper.
2 ball hanging near pocket ‘F’.
A short cue is placed as diagrammed. The end of the cue may not be past one diamond to the left
of pocket ‘E’.
Objective
Shoot cue ball into 3 ball. 3 ball will bank into pocket ‘F’. Cue ball will optionally hit the head
cushion, but will hit cushion 1, then the cue stick, making 1 ball in pocket ‘E’, and roll down the
cue stick making 2 ball in pocket ‘F’. Then the 3 ball will go in to pocket ‘F’.
Special Notes
All balls must be made in numerical order.
Extra contact between cue ball and 3 ball is okay.
DISCIPLINE
STROKE SHOTS
Discipline 6 – Shot 1a – 6 points - The Resistance Draw
Cue Ball
In hand, but the back edge must be aligned with the 1st diamond.
Object Balls
Three balls are in line and frozen to each other and to the cue ball. ‘F’ ball is hanging near
pocket ‘F’. The rack is centered along the long center line of the table, and the back edge is
aligned with the 1st diamond.
Objective
Shoot the cue ball into the line of 3 balls. The first ball (‘A’) will go into pocket ‘A’. The cue
ball will curve around the rack and make ‘F’ ball.
Special Notes
The other two balls in line do not need to be made. The cue ball may not contact the rack until
after ‘F’ ball is made. Once the cue ball is struck and it separates from the line of balls, the cue
ball may not be contacted by any other ball until ‘F’ ball is made. If the rack has a lip, it will be
placed lip down.
Discipline 6 – Shot 1b – 6 points - The Jump Draw Shot
Cue Ball
In hand, but the right edge may not be past the pocket point on cushion 3.
Object Balls
2 ball is frozen to the head cushion, and is the third ball out from the pocket cut. See the close-
up view for more information. The 1 ball is in hand, but may be no more than 1 chalk’s width
from the 2 ball. Also, the back edge of the 1 ball may not be past the forward edge of the 2 ball
(indicated in the close-up view by a dotted line).
Objective
Shoot the cue ball into the 1 ball. The cue ball will jump over and draw back, making the 2 ball
in pocket ‘D’.
Special Notes
The cue ball may make multiple hits on the 2 ball and head cushion. The cue ball may not
contact any other cushion until hitting the 2 ball on the way back. The 1 ball does not need to be
made.
Discipline 6 – Shot 1c – 6 points - The Double Kiss Draw Shot
Cue Ball
On center spot.
Object Balls
All object balls on center line of table.
‘B2’ ball frozen to cue ball.
‘B1’ ball exactly two ball widths from ‘B2’ ball.
‘E’ ball hanging in pocket ‘E’, even with the rail line extension or deeper.
Objective
Shoot cue ball in to ‘B2’ ball. ‘B2’ ball will hit ‘B1’ ball in to pocket ‘B’. Cue ball will contact
‘B2’ ball a second time, hitting it in to pocket ‘B’. Cue ball will then draw back making ‘E’ ball.
Special Notes
‘E’ ball must be on center line. It is not adjustable left or right.
Discipline 6 – Shot 2a – 7 points - The Triple Lag Shot
Cue Ball
None
Object Balls
All three balls are in hand behind the head string.
Objective
Shoot the 1 ball, then the 2 ball, and finally the 3 ball. The 1 ball must go straight into and stop
within zone 1, the 2 ball must bank one cushion as diagrammed and stop within zone 2, and the 3
ball must go straight into and stop within zone 3.
Special Notes
The 1 ball and the 3 ball may hit the foot cushion, but no other. The 2 ball will hit the foot
cushion, and may hit the head cushion, but no other. All balls must be hit before the 1 ball
comes to a stop OR hits the foot cushion. Table judge decision is final.
Discipline 6 – Shot 2b – 7 points - Don’t Knock The Ball Off
Cue Ball
In hand behind the indicated line.
Object Balls
An object ball is balanced on a piece of new chalk (well up). The chalk is centered on the 1-1
diamond intersection line, and square with the table.
Objective
Shoot the cue ball 7 cushions as diagrammed. The cue ball must make contact with the object
ball and the object ball may not fall off the chalk.
Special Notes
None
Discipline 6 – Shot 2c – 7 points - Ducks in a Row
Cue Ball
None.
Object Balls
Four object balls are in hand in 1x1 diamond zone by pocket ‘F’.
Objective
Shoot each object ball three rails into 1x1 diamond zone by pocket ‘C’.
Special Notes
Each object ball may hit on either side of pocket ‘B’ for the first cushion contact.
Fourth ball hit must cross in front of the first ball hit coming off the third rail.
Extra cushion contacts by pocket ‘C’ are allowed.
If a ball is pocketed, the shot is no good.
Extra ball contacts on the way to the finish zone are allowed.
Extra ball contacts inside the finish zone are also allowed.
All four object balls must come to rest in the 1x1 diamond zone.
Discipline 6 – Shot 3a – 8 points - The Close Draw Drag
Cue Ball
In hand within the indicated zone.
Object Balls
‘F’ ball in hand within the indicated zone. The gap between the cue ball and ‘F’ ball is exactly
2mm.
Objective
Shoot the cue ball and make ‘F’ ball in pocket ‘F’. The cue ball will draw 2 cushions as
diagrammed, and come to rest within the indicated zone.
Special Notes
If the cue ball scratches in pocket ‘F’, the shot is good.
Discipline 6 – Shot 3b – 8 points - Giumelli’s Rendezvous
Cue Ball
Frozen to the head cushion, and the back edge is aligned with the pocket point.
Object Balls
‘A’ ball frozen to the head cushion and adjustable. 13 balls are in line, all frozen to cushion 1.
The first ball (‘C’) may be inside the pocket jaws. A blocker ball is on the 1st diamond, exactly 4
ball’s width from the cushion. A rack is wedged into the side pocket, and the left edge is
perpendicular to the cushion.
Objective
Shoot the cue ball into the ‘A’ ball, making it in pocket ‘A’. The ball will carom off ‘C’ ball,
causing ‘B’ ball to travel up the rail, possibly hitting the rack and sitting in front of the pocket.
The cue ball will curve around the blocker ball and make ‘B’ ball in pocket ‘B’, optionally
hitting the rack on its way.
Special Notes
The blocker ball may not be contacted by any means until after ‘B’ ball has been made. The rack
must be perpendicular. When ‘B’ ball hits the rack, it may not go in on its own. It must sit there
and wait for the cue ball to knock it in.
Discipline 6 – Shot 3c – 8 points - The Koufax Curveball
Cue Ball
In hand, but no more than ½ ball’s width from the ball #1.
Object Balls
Ball #1 is 1 ball’s width off cushion 1, and may be adjusted anywhere along the cushion, up to
the 1st diamond line. Ball # 9 is hanging near pocket ‘C’. A blocking ball is placed on the 3rd
diamond line, exactly 3 ball’s width off the cushion.
Objective
Shoot the cue ball into the 1 ball. The cue ball will curve around the blocking ball and make the
9 ball.
Special Notes
The blocking ball may not be contacted by any means until after the 9 ball is made.
Extra contact between the cue ball and 1 ball is allowed, provided that the cue ball makes the 9
ball.
Discipline 6 – Shot 4a – 9 points - The X-treme Hustler Bank Shot
Cue Ball
In hand, frozen to ‘D’ ball.
Object Balls
‘D’ ball is in hand, frozen to cushion 1 and cue ball, ‘C’ ball is hanging.
Objective
Shoot cue ball into ‘D’ ball, banking it into ‘D’ pocket. Cue ball will force follow around rack,
making ‘C’ ball.
Special Notes
The rack is in hand but must be frozen to cushion 1 and/or cushion 2. The rack may not be
contacted by any means until after both object balls have been made. Cue ball may contact
cushion 2 or the foot cushion, but no other until after ‘C’ ball is made.
Discipline 6 – Shot 4b – 9 points - The Showoff Spin Shot
Cue Ball
In hand, but no more than 2 diamonds away from the foot cushion.
Object Balls
4 balls are frozen in line, and to the cue ball. ‘F’ ball combo is hanging near pocket ‘F’.
A rack is in hand, frozen to cushion 2.
Objective
Shoot the cue ball into the line of 4 balls. All four object balls will go into pocket C. The cue
ball will draw back and around 3 cushions as diagrammed, and make ‘F’ ball.
Special Notes
The cue ball may hit cushion 3 or 4 as the first cushion.
Discipline 6 – Shot 4c – 9 points - Splitting The Chopsticks
Cue Ball
In hand, but may not be more than 1 chalk’s width from ‘A’ ball.
Object Balls
‘A’ ball is approximately 1 ball’s width from the cue stick, but it is adjustable. ‘B’ ball is
hanging near pocket ‘A’. Three cue sticks are on the table. Cue stick # 1 has the butt end
against the foot cushion at the 1st diamond. Cue stick 2 has the butt end against the head
cushion. Both cue stick 1 and 2 meet at the tip end and the sticks are both lined up so there is no
gap between the sticks where they meet. Cue stick # 3 has the tip end wedged into pocket ‘D’
and it adjustable.
Objective
Shoot the cue ball into ‘A’ ball. ‘A’ ball will bank off cushion 2, hit and jump over the sticks
(separating them), hit cue stick # 3 (optional), and go into pocket ‘D’. The cue ball will jump
over cue stick # 1, follow between the gap that now exists between the two cue sticks, and make
‘B’ ball in pocket ‘A’.
Special Notes
The cue ball may hit cue stick # 1 when jumping over it. The cue ball must make ‘B’ ball. It
may not be hit in by the cue stick. Players selecting this shot are required to supply the 3 cue
sticks.
A shot clock with a time limit of 90 seconds will be placed on this challenge for the set up
period.
Discipline 6 – Shot 5a – 10 points - The Whip Draw Shot
Cue Ball
On the long center line of the table, exactly 1 ball’s width from the ball on the head spot.
Object Balls
A blocker ball is on the head spot. Ball ‘A’ is exactly 2mm from the cue ball. ‘F’ ball is hanging
near pocket ‘F’.
Objective
Shoot the cue ball making ‘A’ ball in pocket ‘A’. The cue ball will draw around the blocker ball,
and make ‘F’ ball.
Special Notes
The blocker ball may not be touched by any means until after ‘F’ ball is made. Players may not
jack up and execute a full masse to make this shot.
Discipline 6 – Shot 5b – 10 points - Opening The Gate
Cue Ball
In hand, but must be exactly 2mm from the 1 ball.
Object Balls
1 ball on the 2nd diamond, and no more than 3 ball’s width from the cushion. 9 ball is hanging
near pocket ‘B’. A blocker ball is frozen to cushion 1 and on the 3rd diamond. A short jump cue
is in position as diagrammed. It is adjustable, but it may be no more than 1 chalk’s width from
the blocker ball. A rack is in position to keep the jump cue from moving too much.
Objective
Shoot the cue ball into the 1 ball, making it in pocket ‘F’. The cue ball will draw back into the
head cushion, and then go into the gap between the cue stick and the cushion. The cue ball will
swing the jump cue out so the cue ball can go around the blocking ball, and make the 9 ball.
Special Notes
It is okay for the cue ball to hit the blocker ball, provided that the cue ball (not the blocker or the
stick) makes the 9 ball. Players selecting this shot will be required to provide the jump cue.
Discipline 6 – Shot 5c – 10 points - The Impossible Stroke
Cue Ball
Anywhere in box zone, no further than 1/8 inch from object.
Object Balls
An object ball is placed close to the cue ball, no further than 1/8 inch away. A blocking ball
is placed frozen to the head cushion, but may be positioned anywhere along the head cushion.
‘A1’ ball is hanging. ‘A2’ ball is placed anywhere inside box zone. Another ball is placed frozen
to ‘A2’ ball, creating a ‘dead’ combination. This ball must also be within box zone.
Objective
Shoot the cue ball into the closest object ball, causing that object ball to travel 4 rails into the
dead combination, making ‘A2’ ball. Before this happens, the cue ball will contact the head
cushion before the blocking ball, bounce out and around the blocking ball, making ‘A1’ ball. The
cue ball will then either scratch or move out of the way before ‘A2’ ball is made.
Special Notes
The cue ball may not contact the blocking ball until after ‘A1’ ball has been made.
The cue ball may not contact ‘A2’ ball or the ball frozen to it until after ‘A2’ ball has been made.
DISCIPLINE
JUMP SHOTS
Discipline 7 – Shot 1a – 6 points - The Jailbreak Shot
Cue Ball
In hand within the ring of balls.
Object Balls
7 balls form an arc, with the first ball on each end frozen to the cushion at the 1st diamond. The
other balls are evenly spaced. ‘A’ ball is hanging near pocket ‘A’.
Objective
Shoot the cue ball into the foot cushion, causing it to jump back and over the ring of balls, and
make ‘A’ ball in pocket ‘A’.
Special Notes
The blocker balls may not be contacted by any means until after ‘A’ ball is made.
Discipline 7 – Shot 1b – 6 points - Giumelli’s Rail Jump Shot
Cue Ball
In hand within the 1x1 diamond zone at least one chalk width from cushion 4.
Object Balls
‘A’ ball is hanging near pocket ‘D’. 6 blocker balls form a 2x3 cluster. All balls are frozen to
each other. The three balls along the rail are frozen to the rail. The right most 2 balls have their
edge aligned with the 1st diamond.
Objective
Shoot the cue ball into cushion 4, causing it to jump over the blocker balls, and travel down to
make the ‘A’ ball in pocket ‘D’.
Special Notes
The blocker balls may not be contacted by any means until after ‘A’ ball is made.
Discipline 7 – Shot 1c – 6 points - The One-hand Jump Shot
Cue Ball
In hand within the 1x1 diamond zone indicated. It must be positioned so that it will jump over
the center of the cluster of blocking balls (approximately).
Object Balls
‘F’ ball is hanging near pocket ‘F’. A 2x3 cluster of balls are all frozen to each other and are in
hand within the 1x1 diamond zone immediately to the right of the cue ball’s 1x1 diamond zone.
Objective
Jump the cue ball 1-handed, jacked up, over the blocker balls, and make ‘F’ ball.
Special Notes
The blocker balls may not be contacted by any means until after ‘F’ ball is made.
Discipline 7 – Shot 2a – 7 points - The Kiss Back Hop Shot
Cue Ball
In hand.
Object Balls
Object ball 1 is frozen to cushion 1, ½ diamond segment from pocket ‘A’. Row of 6 blocking
balls starts frozen to head cushion and expends straight up table. Row may be adjusted along
head cushion..
Objective
Shoot the cue ball into object ball 1. The cue ball will bounce back and over the row of blocking
balls, making ‘D’ ball.
Special Notes
The cue ball may not contact the row of blocking balls until after ‘D’ ball has been made.
Discipline 7 – Shot 2b – 7 points - The Close Jump Shot
Cue Ball
In hand between head cushion and blocker balls.
Object Balls
‘A’ ball is in hand, but frozen to the cue ball.
‘C’ ball is hanging in pocket ‘C’.
A row of 6 blocker balls is exactly two ball widths from head cushion.
Objectivve
Jump cue ball over the blocker balls. ‘A’ ball will go in to pocket ‘A’. Cue ball will hit ‘C’ ball
in to pocket ‘C’.
Special Notes
Blocker balls may not be contacted by any means until after object balls are made.
Discipline 7 – Shot 2c – 7 points - The Double Kiss Jump
Cue Ball
In hand within circle of balls, at least two ball widths from cushion 1.
Object Balls
1 ball is frozen to cushion 1, within the circle of balls.
2 ball is hanging in pocket ‘B’.
A circle of blocking balls are placed as diagrammed, with the first and last balls at 1 ½ diamond
segments.
A cue stick is placed so the butt end is frozen to the foot cushion at the 1st diamond from pocket
‘F’.
Objective
Shoot the cue ball into the 1 ball. The cue ball will jump over the blocking balls contacting
cushion 4, foot cushion, the cue stick, and pocketing 2 ball in pocket ‘B’.
Special Notes
The cue ball does not have to contact the cue stick.
The cue ball may not contact the blocking balls.
The 1 ball may contact the blocking balls.
Discipline 7 – Shot 3a – 8 points - The Robin Dodson Jump
Cue Ball
In hand behind 1st diamond line.
Object Balls
6 object balls are in a 3x2 rectangle and may be positioned anywhere provided that it is directly
in line with the path of the cue ball. Ball ‘B’ is hanging near pocket B.
Objective
Jump the cue ball over 6 blocking balls, finally making ‘B’ ball.
Special Notes
The cue ball may contact extra cushion near pocket B.
Discipline 7 – Shot 3b – 8 points - Yow’s Barrier
Cue Ball
In hand between the blocker balls and the cushion. The cue ball may not be adjusted left or right
so that the edge passes the 2nd diamond line.
Object Balls
A row of 5 object balls are exactly 2 ball’s width off the cushion. The center ball is on the 2nd
diamond line. ‘A’ ball is hanging near pocket ‘B’.
Objective
Jump the cue ball over the blocker balls, bank one rail, and make ‘A’ ball.
Special Notes
The blocker balls may not be touched by any means until after ‘A’ ball is made.
Discipline 7 – Shot 3c – 8 points - The Leap Frog Shot
Cue Ball
None
Object Balls
The 6 through 9 balls are lined straight towards pocket ‘F’. They are in hand to the left of the B-
E center line, but they must be all straight in line with each other and towards pocket ‘F’.
Objective
Jump the 6 ball, then the 7 ball, and finally the 8 ball. Each will be jumped into pocket ‘F’.
Lastly, shoot the 9 ball straight into pocket ‘F’.
Special Notes
When jumping a ball, none of the other balls may be disturbed by any means.
Discipline 7 – Shot 4a – 9 points - Return to Sender
Cue Ball
Frozen to the side pocket point, and the vertical edge is aligned with the pocket cut.
Object Balls
Balls #8 and #9 are in hand, frozen near pocket E. Three blocking balls are placed in an arc,
equally spaced from the cushion to ball #8 ( the first blocking ball is approximately 1 inch off the
side pocket point). A rack is in hand.
Objective
Shoot the cue ball into the side pocket point, causing it to jump over the blocking balls, bank one
rail, and make the 8-9 combination.
Special Notes
Only the 9 ball must be made. The cue ball may contact the rack (optional) before making the 9-
ball. The combination must be made by the cue ball, not the rack. The blocking balls may not be
touched by any means until after the 9-ball goes in. the cue ball must contact cushion 2 (not
cushion 1).
Discipline 7 – Shot 4b – 9 points - The Evel Knievel Shot
Cue Ball
In hand within the indicated zone, but must be directly in line with the other balls.
Object Balls
‘B’ and ‘C’ balls are as diagrammed near pocket ‘B’. They must be directly in line with the
other balls. 7 blocker balls are in a straight line. The end balls are on the 1st and 3rd diamond
lines, and the middle ball is on the 2nd diamond line. The blockers may not be more than 1
chalk’s width off the cushion. All balls, including the cue ball and the balls near pocket ‘B’ must
be in a straight line.
Objective
Jump the cue ball over the line of blockers, and make ‘B’ ball in pocket ‘B’ and ‘C’ ball in
pocket ‘C’.
Special Notes
The blocker balls may not be contacted by any means until after the cue ball has contacted ‘B’
ball.
Discipline 7 – Shot 4c – 9 points - The Railroad Shot
Cue Ball
In hand within the jaws of pocket ‘D’. It does not need to be frozen to the jaw, but the base may
not be further out than the line between the pocket points.
Object Balls
7 blocker balls form a ring as diagrammed, with the first balls on either side frozen to the
cushion at the 1st diamond. The other balls are spaced evenly. A ball is hanging near pocket ‘E’.
Two regular cue sticks and one short stick form the classic ‘railroad’ formation as diagrammed.
Objective
Shoot the cue ball into the pocket point or the head cushion. The cue ball will jump over the ring
of balls and over the sticks, travel 3 cushions as diagrammed, enter the ‘railroad’, go up the
sticks, turn the corner, and come down the two regular sticks, to make the ball in pocket ‘E’.
Special Notes
The blocker balls may not be contacted by any means until after ‘E’ ball is made. The cue ball
may contact the sticks when jumping over them, but the player may not readjust the sticks during
the course of the shot. The player selecting this shot is required to supply the cue sticks.
During setup, players may not roll the cue ball on the cue sticks to test either the turn at the
corner pocket or where the cue sticks are aimed. In doing so, it will count as an attempt.
Discipline 7 – Shot 5a – 10 points - Jump In ‘n’ Out
Cue Ball
In hand.
Object Balls
Object ball 1 is on the foot spot. The rack is in hand and is placed around object ball 1. ;A; and
;D; balls are hanging.
Objective
Jump the cue ball into object ball 1. Both balls will jump out of the rack. Object ball 1 will make
‘D’ ball and the cue ball will make ‘A’ ball.
Special Notes
Contact with the rack is okay. The player must designate which ball will be made by the cue ball
and which ball will be made by the object ball in the rack.
Discipline 7 – Shot 5b – 10 points - The Six-Pack
Cue Ball
None
Object Balls
6 object balls are in hand within a rack. A rack is placed centered on the B-E center line. The
point of the rack may not pass the long center line of the table.
Objective
Using a 1-handed jacked up stroke, jump all object balls out of the rack, one at a time, into
pocket ‘B’.
Special Notes
The rack may not be contacted by any means. When jumping a ball, no other ball may be
disturbed.
Discipline 7 – Shot 5c – 10 points - The Derby Horse Race
Cue Ball
In hand within the 1x1 diamond zone.
Object Balls
1 ball in hand within the 1x1 diamond zone. 8 ball is a special stacking ball near pocket ‘F’. 9
ball is balanced on top of it. 4 balls are frozen in line on the 1st diamond, with the first ball
frozen to cushion 1. 5 balls are frozen in line on the 1st diamond, with the first ball frozen to the
head cushion.
Objective
Shoot the cue ball into the 1 ball, causing it to roll towards the stacked balls. Re-hit the cue ball,
jumping it over the 1 ball. The cue ball will make the 8 ball (bottom ball), and get of the way.
The 1 ball will then make the 9 ball, which fell in place.
Special Notes
The cue ball, 1 ball, and stacked balls must all be in line. The blocker balls may not be contacted
by any means until after the 8 ball is made. The 9 ball must be made by the 1 ball. It may not
fall on its own or be made by the cue ball. After the initial contact between the cue ball and 1
ball, the 1 ball may not contact any other ball until it hits the 9 ball.
On a 7-ft table, only 3 blocker balls will be used on each diamond line.
DISCIPLINE
MASSE SHOTS
Discipline 8 – Shot 1a – 6 points - The Ultimate Trap Shot
Cue Ball
Frozen to cushion 3 anywhere inside box zone.
Object Balls
Two object balls will be placed frozen in line with the cue ball (parallel to the head cushion).
Another object ball will be placed ½ inch from cushion 3 and ½ inch from the cue ball. ‘F’ ball is
hanging near pocket F and a ball will be placed frozen to it, creating dead combination. Edge of
‘F’ ball must be even with slate cut of pocket F.
Objective
Shoot the cue ball into cushion 3. It will bank into the head cushion, travel along the path
indicated, making the ‘F’ ball.
Special Notes
The cue ball may not contact any of the blocking balls until after ‘F’ ball is made.
Discipline 8 – Shot 1b – 6 points - The Snake Shot
Cue Ball
Frozen to the cushion, with the edge aligned with the pocket point.
Object Balls
A blocker ball is frozen to the cue ball and perpendicular to cushion 3 (straight out). Another
blocking ball is on the center point of the table. The 1 ball is hanging near pocket ‘C’.
Objective
Shoot the cue ball into cushion 3, compressing the rail and allowing the cue ball to escape. The
cue ball will travel around the center blocking ball as diagrammed, and make the 1 ball.
Special Notes
Neither blocking ball may move by any means until after the 1 ball is made.
On a 7-ft table, the blocker ball will be moved 1 ball width towards the foot cushion. That is, the
blocker ball will be placed frozen to the diagrammed blocker ball on the centerline towards the
foot cushion, and then the diagrammed blocker ball will be removed.
Discipline 8 – Shot 1c – 6 points - The Escape Masse
Cue Ball
Frozen to cushion 3 – one diamond from pocket ‘E’.
Object Balls
An object ball is hanging in pocket ‘D’.
One blocker ball is frozen to cue ball, directly in line along the diamond line. One blocker ball is
frozen to cushion 3 at 1½-diamond segments from pocket ‘D’.
Objective
Masse the cue ball such that it escapes from between the blocking ball and rail and curves around
the other blocking ball to make the object ball hanging in pocket ‘D’.
Special Notes
The blocking balls may not move by any means until the shot is complete.
Discipline 8 – Shot 2a – 7 points - “The Hustler” Masse Shot
Cue Ball
In hand
Object Balls
Both object balls are in hand as diagrammed.
Objective
Execute a full masse, first making ‘A1’ ball, having the cue ball come out and back, and then
making ‘A2’ ball. The cue ball may not come back by hitting the far pocket point of pocket ‘B’,
nor may it come back by hitting any part of the foot cushion. The cue ball may contact cushion 1
or 2, but no other, until both balls have been made.
Special Notes
This is a masse shot. Players may not position the balls in such a way that they will both go in
with a simple stroke. Players must elevate and make ‘A1’ ball first, then have the cue ball masse
out and back to make ‘A2’ ball. This shot may be done from any corner, but it may not be
rotated. In other words, ‘A2’ ball must be along cushions 1,2,3 or 4. It may not be along the
head or foot cushion.
Discipline 8 – Shot 2b – 7 points - The Machine Gun Masse
Cue Ball
Frozen to cushion 3 and to two other object balls next to it as diagrammed.
Object Balls
Three object balls are to the left of the cue ball, all frozen in line and to the cushion. 11 object
balls are frozen in line exactly 1 ball’s width from cushion 3. The 11th ball is frozen to the object
ball that is next to the cue ball. The 1st object ball in line may start anywhere to the left of the B-
E center line. ‘E’ ball is hanging near pocket ‘E’ and is adjustable.
Objective
Masse the cue ball, causing the three balls to the left of the cue ball to move. The cue ball will
masse back and finally make ‘E’ ball.
Special Notes
The cue ball must make ‘E’ ball, not another object ball. There is no requirement on how many
balls must move, but players must setup the shot with the line of balls exactly 1 ball’s width off
the cushion, and they must execute the shot with a full (or close to full) masse stroke.
Discipline 8 – Shot 2c – 7 points - Around the Rack Masse
Cue Ball
In hand on pocket D side of rack, and may be no more than 1 ball’s width from head cushion.
Object Balls
‘A’ ball is hanging. Rack is placed against head cushion, with center of rack even with first
diamond. If the rack has a lip, it will be placed up.
Objective
Masse the cue ball around the rack, making ‘A’ ball.
Special Notes
The rack may not be contacted by any means until after ‘A’ ball has been made. The cue ball
may not contact cushion 3 or the foot cushion until after ‘A’ ball is made.
Discipline 8 – Shot 3a – 8 points - The Little Yo-Yo
Cue Ball
In hand, no more than ½ ball’s width from slate cut of pocket E.
Object Balls
‘E’ ball is hanging.
Objective
Masse the cue ball past line ‘X’ and back, making ‘E’ ball.
Special Notes
The cue ball must completely pass line ‘X’ (trailing edge). The cue ball may not contact ‘E’ ball
before passing line ‘X’. Cue ball may not contact cushions 1 or 2 until after ‘E’ ball is made.
Discipline 8 – Shot 3b – 8 points - The Mini Rocket Masse
Cue Ball
On the first diamond line, no more than 1 chalk’s width from the cushion.
Object Balls
1 ball is in hand, but must be at least 1 chalk’s width from the cue ball. The 2 and 3 balls are in
hand near pocket ‘E’.
Objective
Masse the cue ball, making the 1 ball in pocket ‘D’. The cue ball will masse back into the 2 ball,
making it in pocket ‘C’ and making the 3 ball in pocket ‘E’.
Special Notes
Players must use a full masse stroke for this shot. They may not use a draw stoke.
Discipline 8 – Shot 3c – 8 points - The Big Guy Masse
Cue Ball
Frozen to foot cushion at second diamond.
Object Ball
F ball combo is hanging in pocket ‘F’.
A blocker ball is on the foot spot.
Objective
Masse the cue ball around the blocking ball, hitting the head cushion and cushion 1, and making
the F ball in pocket ‘F’.
Special Notes
The cue ball may contact an extra cushion by pocket ‘F’.
The blocker ball may not be contacted by any means until ‘F’ ball is pocketed.
Discipline 8 – Shot 4a – 9 points - The Jump Masse
Cue Ball
In hand within the rack.
Object Balls
An object ball is hanging near pocket ‘F’. A rack is placed frozen to the foot cushion as
diagrammed.
Objective
Hit the cue ball with a jump masse stroke. It will jump out of the rack, turn around and come
back to make the object ball in pocket ‘F’.
Special Notes
The rack may not be touched when the cue ball is jumping out of it, but it may be contacted
when the cue ball comes back to make the object ball. The cue ball’s trailing edge must
completely pass the 2nd diamond line. Decision by the referee is final. The cue ball may contact
cushion 3 or 4, but none other until ‘F’ ball is made. The cue ball may not come back because it
hit the far pocket point of pocket ‘E’. Decision by the referee is final.
Discipline 8 – Shot 4b – 9 points - The Big Rocket Masse
Cue Ball
Along 1 diamond line, no more than 1 inch from the long rail.
Object Balls
‘C’ and ‘F’ balls are in hand, but may not be closer than ¼ inch from the cue ball. ‘A’ ball is
hanging near pocket A.
Objective
Hit the cue ball with a masse stroke, making ‘C’ and ‘F’ balls in their respective pockets. The
cue ball will masse down the rail, contacting it at least once, and making ‘A’ ball.
Special Notes
None.
Discipline 8 – Shot 4c – 9 points - The Rebound Masse
Cue Ball
In hand, but may not be frozen to 1 ball.
Object Balls
1 ball is frozen to the head cushion, ½ diamond from pocket ‘D’.
2 and 3 balls form a combination by pocket ‘E’.
Five blocker balls are frozen in a line off of rail 3, one diamond segment from pocket ‘D’.
Objective
Shoot the cue ball into 1 ball. The cue ball will carom around the blocker balls and masse back to
make the 3 ball in pocket ‘E’.
Special Notes
The cue ball may not touch the blocker balls until 3 ball is made.
The 1 ball may contact the blocker balls.
The cue ball may contact the 2 or 3 ball first, so long as the 3 ball is pocketed.
Discipline 8 – Shot 5a – 10 points - The Rail Kick Masse
Cue Ball
In hand behind the ½ diamond line indicated by the diagram. The base of the cue ball may not be
placed past the edge of the 2nd blocking ball (indicated by a dotted line).
Object Balls
Four blocking balls are positioned on the 1st diamond line, with a 2 ball gap between the 2nd and
the 3rd ball. 10 blocking balls are on the 3rd diamond line and are all frozen to each other, with
the first ball frozen to the cushion. ‘C’ ball is hanging near pocket C.
Objective
Masse the cue ball through the gap, following the path indicated by the diagram, making ‘C’
ball.
Special Notes
Cue ball may contact extra cushion near pocket C. Blocking balls may not be touched until after
‘C’ ball is made.
Discipline 8 – Shot 5b – 10 points - The Minguad Masse
Cue Ball
In hand within the indicated zone.
Object Balls
‘C’ ball combo is at pocket C. A piece of chalk is placed square to the table along the head
string, exactly 1 ½ diamonds from cushion 1.
Objective
Masse the cue ball around the chalk, along the indicated path, and make ‘C’ ball combo.
Special Notes
The chalk may not be contacted by any means until after ‘C’ ball is made. The cue ball may not
contact the head cushion until after ‘C’ ball is made.
Discipline 8 – Shot 5c – 10 points - The Yow Masse
Cue Ball
In hand, frozen to ‘B’ ball.
Object Balls
‘B’ ball is in hand near pocket ‘B’, but must be to the left of the B-E center line. ‘D’ ball combo
is hanging near pocket ‘D’. 13 blocker balls are placed along the long center line of the table.
The first ball is frozen to the head cushion. The last ball is on the exact center spot of the table.
The other balls are evenly spaced.
Objective
Masse the cue ball, making ‘B’ ball. The cue ball will travel around the blocker balls as
diagrammed, and make ‘D’ ball combo.
Special Notes
The blocker balls may not be touched by any means until after ‘D’ ball is made.
Tiebreaker Shot / Challenge
Cue Ball
The cue ball is in hand and anywhere behind centerline (‘B’ – ‘E’).
Object Balls
No object balls are in this challenge. A dollar bill is placed on the table so that its edge is even
with the head cushion nose. The center of bill is halfway between pocket ‘D’ and the 1st diamond
from pocket ‘D’.
Objective
Tied players will get 1 attempt to shoot the cue ball 8 or 9 cushions in diagram pattern to dollar
bill. The player that lands his or her cue ball closest to the center of the dollar bill wins this
challenge. Table judge decision is final.
Special Notes
Tied players will lag to determine who goes first. Winner of lag has choice of shooting first or
last.
Cue ball must contact either the 8 or the 9 cushions. Contact with one is required. Contact with
both is optional. In other words, an exception to the diagramed cue ball travel may result if the
head cushion is hit as the 8th cushion and the #3 cushion is not hit near pocket D. In addition, cue
ball may hit cushion #4 as the 5th cushion hit.
The vertical edge of the cue ball closest to the dollar bill center will determine the “measured”
distance for comparing all player rolls.
If none of the tied players hits 8 or 9 cushions, then the shot will be done over with another lag
between the tied players to see who goes 1st with the lag winner having choice again of shooting
first or last.