CheatingMoth 2000
CheatingMoth 2000
CheatingMoth 2000
• 72 playing cards:
• 20 Action cards (5 each spider,
mosquito, cockroach, ant)
• 43 number cards
• 8 Cheating Moths
• 1 Guard Bug
• Rules of the game Action cards
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Guard Bug
If you hold this card, you are the Guard Bug for this
round. You join in the game quite normally, but you
keep a close eye on the other players. They will all try
to make cards disappear secretly. As the Guard Bug,
you must always play honestly and you are not
allowed to cheat. If you catch another player in the
act, you call out loud: “Caught!”
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Cheating Moth
The cheeky Cheating Moth must not be played onto
the discard pile and may not be given away. The only
way to get rid of it is by means of skilful cheating!
Exception: The player with the Guard Bug is allowed to
play it onto the discard pile.
Tip: Try to get rid of the Moth in good time!
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Mosquito
If a Mosquito is played, everyone – except the active
player – hits the Mosquito card with their flat hands.
The slowest player is given a card from the hand of
each other player (but not the Cheating Moth).
Cockroach
If a Cockroach is played, all the players at once try to
place a number card of the same value on top of it.
Only the fastest player is allowed to leave his or her
card in place. If nobody can discard a card, the game
continues normally.
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If the draw pile is empty, the discard pile is shuffled and placed
down as the new draw pile.
End of round
If a player has no cards left in his hand, the round ends.
Round score
Each number card scores 1 minus point, each Action card 5 minus
points and each Cheating Moth 10 minus points.
In the next round the player to the left of the player who started in
the last round gets the Guard Bug.
End of Game
The game lasts for as many rounds as there are players.
Whoever has the fewest minus points at the end wins the game!
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