Daerdans Class Feats PDF
Daerdans Class Feats PDF
Daerdans Class Feats PDF
GLADIATOR
To taste salt and blood upon your lips, to hear the STARING DOWN THE ARROW
crowds roar your name, to watch your rivals fall—
Prerequisite: Arcane Archer martial archetype
these are your only earthly pleasures. You gain the
Proverbs urge mortal men to pray they never have to
following benefits:
stare down the arrow—and yours is an arrow infused
• Increase your Constitution or Charisma score by 1,
with arcane power. You gain the following benefits:
up to 20.
• Increase your Intelligence score by 1, up to 20.
• You gain proficiency in the Performance skill.
• You gain two additional Arcane Shot options of
When you make an ability check using this skill,
your choice.
your proficiency bonus is doubled.
• You can use a crossbow instead of a shortbow or
• When you miss with a weapon attack, you can use
longbow for your Arcane Shot.
your reaction to add a bonus to the attack equal to
• You can use your Arcane Shot a number of times
your Charisma modifier. If your attack then hits,
equal to your proficiency bonus per every short or
you deal additional damage equal to half your
long rest, rather than twice per rest.
Charisma modifier (rounded up, with a minimum
bonus of +1).
SWORD AND SORCERY
MARTIAL INSTRUCTOR Prerequisite: Eldritch Knight martial archetype
Your studies and diligent practice have proven
It takes a patient instructor to tutor the clumsiest of fruitful. You gain the following benefits:
students to martial prowess. You gain the following • Increase your Intelligence score by 1, up to 20.
benefits: • You learn additional wizard spells equal to 3 + your
• Increase your Intelligence or Wisdom score by 1, Intelligence modifier, gaining additional spells as
up to 20. that bonus increases. Up to half of these new spells
• During a long rest, you can train one humanoid in a (rounded up) can belong to any school of magic.
weapon of your choice as a light activity. For the • You gain a +1 bonus to attack and damage rolls
next 24 hours, that character is proficient in that made with a bonded weapon of yours, and they
type of weapon. After 100 days of training under count as magical for the purposes of overcoming
your wing, the character becomes permanently resistance and immunity to nonmagical attacks.
proficient in this weapon. • The following spells are added to the wizard spell
list and count as wizard spells for you: compelled
duel, find steed, and searing smite.
WARBRINGER
Prerequisite: Battle Master martial archetype
Like a blade against a whetstone, you've honed your
tactics. You gain the following benefits.
• Increase your Strength or Dexterity score by 1, up
to 20.
• You learn three additional Battle Master maneuvers
of your choice.
• You gain additional superiority dice equal to your
half your proficiency bonus (rounded up).
MONK
The following feats are available to monk characters
of 4th level or higher.
You must meet any prerequisite specified in a feat
to take that feat.