CVG 001 Nov 1981

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SPACE INVADERS!

i n i i u i j ••V? * • . *.

Games and Programs for


Pet, Apple, Tandy, Sinclair,
Nascom, Vic, plus many more
' Vji J- » £1

I I

CHRISTMAS TOYS
Avoid the 5-day wonders
v o n d e r g ^ f ^ v ^

CHESS & OTHELLO /


ADD GRAPHICS AND SOUND H { -
LEARN PROGRAMMING U \ '•'••'
and much, much more \ y
• \

WIN YOUR OWN


ARCADE GAME at
This may be the first Apple II game that is copied for the arcade machines.
RASTER BLASTER for the Apple II and Apple II Plus is so technically sophisticated and fun to
play that it is sure to attract the attention of the big arcade manufacturers. But you can get
it right n o w for your Apple.

« .( RASTER BLASTER
Video Pinball for the Apple II
See next month's issue for full details.
• * i

A p p l e II is a r e g i s t e r e d t r a d e m a r k of A p p l e C o m p u t e r , Inc.
CONTENTS
No 1 November 1981
Try to think of something more exciting than a computer. What did you
come u p with: A trip up the Amazon, scoring a goal tor England, landing
on Mars or. maybe, beating the bank at Monte Carlo?
A computer will give you the chance to do any of these in your own
living room.
And if you came u p with some more illicit excitement, then perhaps you
should be put in touch with a businessman I met who sends his programs
out in plain brown wrappersl
Surprised? Then COMPUTER 8c VIDEO GAMES is the magazine to tell you
just what you're missing out on. If you have already discovered computers
you will know that their only limitation is the programmer's imagination —
COMPUTER & VIDEO GAMES is out to push your imagination to its limits.
This magazine is putting the accent firmly on the " g a m e s " side. W e are
not commenting on computers as hardware, but as a means to a n end —
a n d that end is entertainment.
This is the age of the microchip and if you are not making the most of it.
COMPUTER & VIDEO GAMES aims to show you how.
"tm SlniM r ( i f < f Whether you use chips in p u b a n d arcade video games, buy them in toys
lor your children, play through them on a TV video games centre, or have
Wo* them hidden away inside your computer, we will help you to make more of
them.
fflriBr ' ' ' Mfatft. In return we will be looking for some help from you in supplying views,
ideas and — most importantly — g a m e s listings for us to print. Page 65 has
more details on how to send in copy a n d the rewards we are offering.
We want you to get the most out of these listings that you possibly can. So
don't just turn over pages which aren't featuring your particular machine's
srs aSSSt^"*"-*— Basic. Instead. look to see how other people have got around problems
which may have baffled you a n d if a g a m e interests you then try to convert
it to your machine.
Our Down to Basic page won't only teach beginners how to use this
fun ') UN*, 145 l a n g u a g e but compare each machine's Basic functions a n d show which does
© «•»".
each job on each machine.
If there are any terms you don't understand turn to our software glossary
(pages 97 and 98) and you should find a n explanation there.
Dotted around the magazine are the Bugs — you'll meet them officially on
page 68. We've already fallen in love with these creations from the pen of
Elphin Lloyd-Jones a n d we hope you will too. I'm sure they would like to join
^ t p fhij 01 tto vZj*?™** issue Wn_
me now in offering you a big welcome to COMPUTER & VIDEO GAMES.
17 "WWi

50
18 ST™**,
«y W°T

5 4
74
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66 SOUNDS
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ISSUE ON SALE NOVEMBER 18TH


A d d a C o m p u t e r s Ltd.. a major supplier of c o m p u t e r s y s t e m s
to industry a n d b u s i n e s s , have o p e n e d the Vic Centre in
' W e s t L o n d o n Here you c a n see. d i s c u s s a n d buy everything to d o with
the new VIC 20 personal c o m p u t e r — i n person or by mail. Hardware,
software, t e c h n i c a l advice a n d i n f o r m a t i o n is a v a i l a b l e from a n experienced
staff of experts. Even if you already own a VIC 20, get o n our m a i l i n g list to
know a b o u t new d e v e l o p m e n t s . R e m e m b e r — e v e r y t h i n g h a s the b a c k i n g of
A d d a ' s reputation, a n d there's a full 12-month warranty o n all hardware
The Vic Centre is easy t o r e a c h — J u s t off t h e A 4 0 , c l o s e to North A c t o n tube

Not just a computer but a whole


expandable system
AT ONLY £189-95 inc.VAT. Special cassette deck
£44-95 inc.VAT.
The VIC 20 is a fully-fledged, easy-to-use c o m p u t e r . It's the core of
a great e x p a n d a b l e system, with full-size keyboard operation.
First-time users c a n work it i m m e d i a t e l y with plug-in program
cartridges, using your o w n colour TV to get u p to 24 c o l o u r s on
screen, a n d three different s o u n d tones. Or write your o w n p r o g r a m s
in BASIC. The VIC 20 lets you build a s y s t e m a s n e e d s a n d budget
dictate. You c a n e x p a n d its m e m o r y to 32k Byte with Plug-in
m o d u l e s , a n d transfer d a t a to external s t o r a g e units. S o the VIC 20 1
is m o r e t h a n just a personal c o m p u t e r — a n d its s y s t e m will e x p a n d
to put it even further a h e a d .
VIC 20 Dot Matrix Printer
Tractor-feed. 80 character-per-line. 30 characters-per-second printer.
C 2 2 9 . 9 5 i n c i VAT
VIC RS232 INTERFACE VIC-LIGHT PEN
fully implemented (true levels) This high quality light pen works in both
RS232C V24 normal and Hi-Res modes on the Vic
BI DIRECTIONAL INTERFACE allowing simple interaction with the Vic

/
Allows Vic to work as Mainframe Terminal without keyboard entry
Drive a Qume Oaisywheel or a Paper Tape Easy lo program and easy to use
Punch etc. eic. e g Menu selection Non-keyboard entry
FEATURE This unit contains master power Teaching Games Mniilin^ir
supply which supports Vic's own supply FEATURE touch sensitive Enlet contacts
when carrying Memory Expansions,
Cassette Drives. Light Pens. Printers etc
£56.35 incl VAT to eliminate accidental entry
J £28.75
£28 tncl VAT
VIC MEMORY 3K VIC Games Port Adaptor Cable
Small s«e—low cosl memory expansion. games port plug. £14.95 incl VAT
Plugs into Vic and reproduces memory-port A (wo into one adaptor lor use with bolh
Can t>e used with other expansions gives a joysticks and light pens A must tor those
total of 6k user static ramon Vic who require full control of games with
FEATURE This board allows Vic to move graphics
Basic to begin at 1024 (SCWOO) as in Pet, FEATURE low cosl High quality Robust.
and enables the use ot HIGH RESOLUTION
COLOUR GRAPHICS E40.25 incl VAT VIC JOYSTICK
Single J
VIC-TOOL KIT £2875 incl VAT Hand-Held joystick units for games use / sk
For those who know tool kit on Pol we now available in Pair or Single configuration 1/
have same facilities for Vic N B (2 Singles will not work as a pair
Renumber. Auto. Append etc. unless modified) £14 95 incl VAT
This may be used with the stack VIC Rom Le Stick £30.75 incl VAT
Switch Board The ultimate joystick One handed multi-directional super
VIC ROM SWITCH BOARD £40.25 incl VAT sensitive slick wilh built in fire button.
An inexpensive unit which plugs direct on lo Memory
Expansion Port of the VIC and allows the insertion of up
to 4 ROMS lor games packs or toolkit aids, etc
FEATURE. Simple software switch exchanges each pair of VIC software E a c h of t h e s e t a p e s £14.95 incl VAT
ROMS into VIC's ROM space allowing 'clashing' ROMS lo be Codebreaker/Codemaker
used You play the VIC 0' the VIC plays you in this computerised
FEATURE. Plug-in zero force sockets are available as optional version of Mastermind
extras to help eliminate pm damage to valuable ROMS VIC Seawoll, VIC Trap and Bounce out
3 fun games, a submarine shoot out. a beat the VIC and an
TERMS AND CONDITIONS All goods sold subject lo Adda old favounte pub game Good games with different skill levels
terms and conditions of sale Full details available Monster Maze and Maths Hurdler
on request, but include: 7 day money back guarantee. Adda A fun game with good colour and sound and a mental arithmetic
12 month hardware warranty Please allow 21 days for delivery learning game Highly rated by everyone we have shown it lo
Allow 7 days for personal cheques to be cleared Ouoied Harder than you think
prices are inclusive of VAT.

Goods Required Price MAIL ORDER to: Adda Computers Limited. FREEPOST, London.
W13 0BR or telephone your order (24 hours a day) to
01 992 9904 quoting youi BARCLAYCARD OR ACCESS
number.
• i enclose » choque nwtje
payable to Adda Compute'!
Limited lor
Add £2 00 p & p lor
orders under CS0.00 Total £
- Pieaic cn&>Q* my Bate lav Access
Name account My account number 13
Address .
' Pfeate add my name lo your
maitinQ list
SHOP ADDRESS Adda Computers Limned. ' Delete • • applicable
154 Victoria Road. Acton, London. W3 Tel 01 992 9904 Oalr
OPEN 10 am—6 pm (Tuesday—Fridayl 10 am—5 pm iSaturday)

Circle No.IllCircleNo.113
4 C O M P U T E R & VIDEO G A M E S
COME DECEMBER
SOLVE THE CUBE
THE MICRO WAY
If you are still 43 billion moves sure you keep up to date with
away from solving the all- your local screens.
conquering Rubik Cube, the next The next three arcade graphics
issue of Computer & Video creatures for our Taito space
Games is a must. invaders competition. And a sec-
We are publishing a computer- ond chance to enter our arcade
ised solution to the puzzle which player of the world finals.
captured a nation's imagination. Our first look at how to pro-
So no matter how much you've gram that increasingly popular
scrambled the six colours, just game of Go, another look at
feed the cube's layout into the improving your programming
microcomputer and it will pro- skills with Down to Basic and
vide you with a simple step-by- Practical Programming.
step solution. All this plus our very different
And if our free puzzle is caus- free giveaway template competi-
ing you nightmares we'll be tion.
showing you the four mats put Make sure of your copy!!
together in a way you may never
have thought to see them . . . sol-

SUBSCRIPTION
ved!
But if you're busy trying to
work out a computerised solu-

ORDER
tion and win one of our VIC-20
computers, perhaps you should
skip that page.
Among our games listings is a
seafaring thriller 'Round the
Horn, which recaptures the spirit
avjIi& FORM
of the hazardous races around
Cape Horn by the American
clippers of the 1850s.
Triggered by the discovery of Please start me a sub-
gold at Sutter's Mill in Califor- scription to Computer &
nia, the speedy clippers rushed Video Games a n d c o n t i n u e to'
passengers and freight from the send it to me until I cancel
eastern coast to the west — sail- I understand that I may stop my subscription
at any time and you will retund me the difference
ing around the entire southern
I enclose a cheque/P.O. for £10 00 {U K.); Overseas
continent on their way. You can £20.00. Twelve issues a year. Cheques s h o u l d be made
relive those pioneer days when payable to Computer & Video Games Ltd
the fastest ships could name
their price. Name
Plus: Mini Golf, Chomp, Goal
and many more listings.
Address
Also in our oh-so seasonal
December issue we will continue
our invaluable guide to the mic-
roprocessor controlled toys and
games which you and your chil-
dren could be playing with on
Christmas morning. Signed .Date
Don't buy that toy until you've
read our rundown of what to
expect from it. NOW PLEASE POST TO:
The new year also promises to Computer & Video Games Ltd,,
Subscription Department. Bretton Court. Bretton
be an exciting time in the arcade
Peterborough PE3 8 D 2
games world with a new genera-
tion of machines due out. Make
5 COMPUTER 8c VIDEO GAMES
miCRDflGE ELECTRDniCS
135 H A L E L A N E E D G W A R F M I D D L E S E X H A 8 9 Q P
TEL 0 1 - 9 5 9 7119 T E L E X 8813241
SILICON CENTRE
We make a good deal a
good deal better
We stock the best products at the best prices then add
a personal or postal service and helpful advice.
THE EDINBURGH
OUTSTANDING
ACORN ATOM
M A I L ORDER
Price list, order form on request
ATARI 400 (16k) £299 • •
9C0RN ATARI 800 (16k 1 £560 • •
fpuusl COMPUTER ACORN ATOM (kit) £120 • •
ACORN ATOM (ready built) £150 • •
2114 RAM sets MUST GO
VIOEO GENIE (16k) £299 • •
^o.ooo"^ GENIE H (16k) £335 • •
AT ONLY £2 each 32k GENIE II DISK • •
iPLUSj
Small Business System £953 • •
Mattel Intellivision, Electronic Games, Chess,
Software, Books. Accessories, etc
(Please add 15% VAT)

SILICON CENTRE
21 Comaly Bank Road, Edinburgh 4
J Tel: 332 5 2 7 7
all the latest software • games, maths, VDU
ELECTRONICS FOR THE 80 S
IPLUSI
the Seiko&n^uiiterat^ tes
Circle No. 103

STOP PRESS!
Now only £199 inc. VA T and postage
for the Seikosha uni-hammer printer.
ZX8H16K) GAMES PACKS
T h e s e g a m e s a r e d e s i g n e d b y V i d e o S o f t w a r e Ltd a n d
96A SCU characters. a r e all c o m p l e t e l y o r i g i n a l . A l l t h e g a m e s n e e d t h e 16K
R A M p a c k . P r o g r a m c a s s e t t e a n d m a n u a l a r e sup-
DAI personal computer * * * [JgJJ plied. P r o g r a m s are r e c o r d e d twice o n the cassette
with an a c c o m p a n y i n g c o m m e n t a r y to teach you h o w
t o u s e t h e p r o g r a m . P r o g r a m s a r e w r i t t e n in s t a n d a r d
F O R THE
Sinclair BASIC with n o m a c h i n e c o d e so you s h o u l d
COMPUTER be able to a d d your o w n variations.
MAN WHO All g a m e s p a c k s a r e p r i c e d a t € 3 . 9 5 t o i n c l u d e VAT,
post and packing.
WANTS
"indicates games which will r u n o n Z X 8 0 with 8K
ROM,

To: Video S o f t w a r e Ltd., S t o n e Lane. Kinver.


Stourbridge, W e s t M i d l a n d s , DY7 6EQ

FORCE-FIELD Hostile UFOs attack a city You control


the force field which destroys their bombs Ani-
mated. ZX81 only 3.95

SPACE RACE Party game for up to eight players


Animated. ZX81 only 395
The top range of games programs at rock bottom FOOTBALL-LEAGUE For the student of football
prices. Simulate an entire season's play. ** 3.95
MISSILE C O M M A N D £27.50
(Asteroids available soon) TEST MATCH For the student of cricket. Select your
teams and see who wins. ** 3.95
F o r all t h e s e t h i n g s a n d m o r e , c o m e t o M i c r o a g e
at Edgware and browse. We are open M o n d a y t o STOCK MARKET Buy and sell your way l o a fortune
Saturday, from nine in the morning until late, Real1 time price changes ZX81 only 3.95
tf y o u cannot pay us a visit, just telephone or send Please send me the ilems ticked above.
a self addressed envelope for our mail order prices. 1 enclose chequo'postal order No: for C . . .
Please allow 28 days for delivery.

miCRDflDE ELECTRDPICS Name:


135 Hale Lane, Edgware. Middlesex, H A S 9QPTEL 01-959 7119
^ ^ ^ ^ Main Line: Mill Hill Broadway
wsi"' Tube S t a t i o n : Edgware
O n the 2 4 0 and 221 bus routes
Circle No. Ill Circle No. 113

6 COMPUTER & V I D E O G A M E S
ELECTRONIC GAMES SPACE INVADERS
T.V. GAME ATARI
T.V.
GAME f VV • I'

ft A A

t he most popula' TV Game on f 19 •»*• |


FULL* PROGRAMMABLE
the market wuli a range of over • Invaders Cartridges available to lit
C A R T R I D G E T V GAMfc
40 i itirxJues m. i.,<nng SPACE f Q c a mai aa^cy* an worwf mh c/ood
14 Cartridge* available
Norma) Pr.co f87 86
N O W R E D U C E D TO
£59 INVADERS witti over
n « on one cartridge «t VAT
• Cartridges alio i»M»w toi
MAJJt! 'fUNO HOWTHOH
DATAHASi WffRTCW

CHESS COMPUTERS We carry 3 range of over 15


TELETEXT ADD-ON
ADAPTOR
ciqq
THE R A D O f l N T E L E T E X T A D D O N
different Chess computers ADAPTOR
Electronic Chess £29 96 PHsg the tttgptof tnto the aarraf *<xJ*f of vow
Chess Itaveller f39 96 colour t V mnd IKdH tfie CttfAlr jnrf
Chess Challenger 7 f79 00 OR4CI/ /thviliwi in/wmltioo llrwrM
Sensory 8 /11 9 00 THIS NEW M O D E L I N C O R P O R A T E S
Sensory Voice f269 00 * Ooufato heigh* character. taolrtv
* »Al Cetow
s/fCiAt offtns * Wwt. UIK BBCftIB* Uoadietl te»"*f
voice c m s s s c h a l l e n g e r * < t r.iannei tt*aoii«
Normal P f ? 4 S NOW f 1 36 00 * -J' necesi V lo imnw1 III* w«l M waicti rwmal
SARGON 2 5 BORIS J i TV
• QM pttM t.tuil boara Iviiatnlilt
N ma Pr.co 12 73 70 NOW f199 95 - SUPtBIMPOSt K**.', I i f . Inc.My
AHprxt• -M IOTV . ya r

ADDING MACHINE 24 T U N E M A T T E L T.V. GAME


OLYMPIA HHP 1010 ELECTRONIC DOOR
Normal Price £57 3 I
NOW R E D U C E D TO BELL
itomai Pr<» fig ;o
£ 3 4 15, NOW RcDUCED TO
Uses ordinary 0W
No nwdtobu. «IIO«rtSii»
ilwnal pap*.
£12 70 VAT
Play* 24 diHe*t*nl tune*
»«> hM Inline PBlNTtB wilh wpirats tpved Ttv mot) #4 i V )*-•*
CAtCUL*I0« control and volgm« l»*ta*« «v<tildM> Ai|Id j
wmd 10 cipacuy
11MI it ,
utat Aaimii idling
iriachaw roil* Batt*rv or
•n*m gptrMM
control s«f«ci tr>e mo*t
•ppfopriiie lune for your
HUAui]
IOO«v in (i - v«r •
MArfiL (o • hom* («mpuM«
.i
£199«
I
1(X I U M *u*y
1 VIM or W»«h BpprOfHUM* a«pandati<e ant) pr w M'Cftfto*! Bat*
>nMi<« Sim » , tun^ 'or diM«r«nt UfffM of ~>irw «< te**pft**wi#i be »**!««**• mHi*

THE OLYMPIA — POST OFFICE APPROVED PRESTEL


VIEWDATA
TELEPHONE ANSWERING MACHINE
WITH REMOTE CALL-IN BLEEPER
rim teuohone aravnring machine * minutectu'ad bv Olvmpia Butrneu MKlwwt one ot the
largest OltKe Equ.(>mfni maoutacturert m the U K llrtlutt* POST Off ICE APPROVED and Wil
•ntvviri and record m«»Mfl*ii for 24 houri a day With voui remota call bieeper vou can r«f.yC
thesa mmwgnbv tpiephons wtwriwar »ou ara in the world The remote t all mbi«t|>«r KKvatnthe
Antwer Record Unit which wll at WUJI command repeat reiMJuS keep oi Ifntr jnd is
acsivated Iromawvhetii >n ihe world or pn your return 10 your homnoi oNice Themachin* tan also
be used tor itinugr laferial .t ymi have an uigent appomtmani but a<» aiqMctingan imponanirai1
(impiv record the phone numbar and locaton »rhe#r you can be raarhed With optional e«tra
WMpera If 13 eech) lhtt lacility can be
marvJed to colleaquet ana memben ol
thelamily Oung a C90 »l«nd«id c«ss»!t* The ACE Tf l C O M VDX 1000 Pk-m^' V m
you can record at many as 45 mejsaaei d(»1j AdapIO' r».«npl, plug* tftio 1<H*
The irMwunwrn«ffl can tia up lo 16 sotfcef ot Mtvxiofl ion to
terondt long jrvj the incomine mattage rec^tve t^f Pr^itrt Mwvx* in
op to 30 wconch long colour or bitch & wfirtr
The machine i* eatv lo install and comes
with lull induction* H r» eavily wired 10 cuntrwlt < ' ,»» qw<« Mii .
voiir lUrtction bo* wnth the spade connei" &p«o»t ttttmr Ipr r»>aiutj»n
t»s piomded or alternatively a jack pluu S!*t* o* if* an wi»cfop*ocMvc* onftoiie-
can be provided to plug into a (ack wictiel ' *

Most .mpa»tant ofcomw is the tad thai Aulo w trKprpn»«l*<9 ID* H\| ftlWil
,t fully POST OffICE APPROVED MquiM'tW
the price off I 35 (>nr VAT) include* ;h« Tiur PAL wlow cncodvi l(
machine an e«tia-l>tfhl lemot* call in e'vena <>riri #nd rnco«pc«<4Kl
Bir<.[>1" ir.,. microphone irwstage tape ifiifiinun iiiciuf* r^infuw
A C main* adapto' The unit iv MMHv
gmwwfo'i G^Uit inwO** ti 9 . *2 . tind is lully guaianteed tlx MtlulM ttr>wn*vit IV
12 months Thr trlephon* can br piacird fjt.ti connected TO tiamScd c
I j«>J 4tt+mfigfoTKlrt* dnecttv on the unit no additional desk
at «tMt«cr*1i ih* pi*y«t t vmim' i% I u'ly Pirtt On ' - apct
r wma
-.•til*-.? ro S&O f UI bit lnufK*»a t'^KTi 3 spacr is reflutred
a<(t>lr itt'HKn Vou la prevent th*
£19.95 £135 ^£"£228.85

FOR FREE BROCHURES - T E L : 0 1 - 3 0 1 1 1 1 1


J0I I (11 r <pf dHw r Mft<r '
(>rn> MfWi
iSt&tfiSWl * CA(Lias All OMI Oaf .it

«'i!
M "ll#r '!«•*« : I'tti'Wh OtNtl^t ' '
2 >1 AP GUAMAMTt I An J..VH t r , m
Iinprnt liy o*0 rKlutnt S»m * i*H# 3 i HI" ||,
>m*\Jck*« 111"'*1 mom • »ar« uiior«f AK -T I *i : \
lotlin®" t lt*%* Mr aktk |ia# fmt • IkjV Ittllltll' 'IMI hmmII ' •tWiW -Jf -Jl
*l *(» '-I i
I lAAf I'TivF aaicji Hf M w
Mtirruv. AUVI i an* *>• n»»
* rCMfl'l * At H f if V tfHMfM

muJ^rI1J1)
111
HO'f rw iiw nwin Hi a*«a AH ' I *(" KAMCel 51 Ml VI MtliWr 0*1 "Ml "-4
riwr MW IM catnit **LCOV» im t«rr !**<«>« mhCM
lawMritiMi I.)
SILICA SHOP LIMITED
14 The Maws Hatharley Road. Stdcup. Kent DA14 40X •nittiii' 'tiiii
Telephone Ot 301 1111 of 01-30> 1111

C i r c l e N o .IllCircleNo.113
7 C O M P U T E R & VIDEO G A M E S
TRS-80 SOFTWARE
F R O M1 7H E P R Q F E S S I IOIMIAIL S

SHUTTLE

bitttttin

W
.. .

This program is a highly accurate computer simulation ol the flight of the Space Shuttle Columbia from the
initial countdown through the launch period, the launch itself and into a stable orbit. The craft may be
manoeuvred within the orbit and then dropped out to finally fly through the atmosphere to a safe touchdown.
The attraction of this simulation is its authenticity. So far as is possible, it follows the actual parameters of the
first Columbia flight with only one or two minor exceptions. The shuttle, of course, starts its flight pointed
vertically into the sky and carries a huge fuel tank to provide the fuel for its three main engines in addition to the
solid fuel rockets which provide the major thrust to lift it off the ground. Two minutes into the flight the rockets are
jettisoned, having burned all their fuel. The count-down for take off starts at T-20 seconds. At T-10 seconds the
shuttle motors start firing, but the shuttle remains tethered until T = 0. When the shuttle blasts off, the pilot must
guide the craft into its orbit by controlling its attitude and track. A number of guidance controls are supplied,
together, of course, with control of the shuttle motors' thrust.
The simulation may be started at one of three points in time: either at take off, at a point where the Columbia
is in a stable orbit round the earth, or finally, prior to landing. Measurements of speed, fuel and so on may be
selected for either Metric or Imperial measurements. All of the physical forces which acted upon the actual flight
are taken into account. One departure from fact has been included in thai the two solid fuel rockets have had their
thrusts increased from 26 to 36 million Newtons so as to give the pilot an increased latitude for error. In other
words to make the take off easier.
A fascinating program, the more so because It follows fact so closely. Available for the Model ) and
Model III TRS 80. Model I and Model II Genie and on tape or disk. The tape version will run In 16K, the
disk in 32K.
Tape version £14.95 Disk version £17.95
Both inclusive of V.A.T but plus 50p P & P (If ordered alone).

TRS-80 & VIDEO GENIE S O F T W A R E CATALOGUE £1.00 [refundable) plus 50p postage

MOLIMERX LTD.
A . J. H A R D I N G ( M O L I M E R X )
1 BUCKHURST R O A D . TOWN HALL S Q U A R E .
BEXHILL-ON-SEA, EAST SUSSEX.
TEL: [0424] 220391/223636 TELEX 86736 SOTEX G

Circle No.IllCircleNo.113

8 COMPUTER & VIDEO GAMES


m m m f f ® e f t B T U I l m B

TRS-80 SOFTWARE
FROM TH E P R O F E S S I O I INII A L S

W e are pleased to be able to announce the commencement of a new series of Adventure games The series
named "Mysterious Adventures" is written in machine language by B Howarlh. an English author The first
episode is entitled "The Golden Baton". The scenario is that you have been sent by the ruler of your own land to
a strange province with the mission of discovering the whereabouts of the legendary Golden Baton of Ferrenuil.
King of the Ancient Elf Kingdom. The baton mysteriously disappeared several years ago and whilst others have
ventured to the land in an attempt to discover it, none have returned to tell their tale!
The program follows what has become the normal structure for Adventure programs Like the original main
frame Adventure, directions can be designated by just Ihe first letter of the compass point and commands may be
optionally entered with just the first three letters of the appropriate word. As usual provision is made for saving
the game at any stage and such standard commands as Help, Inventory, Score and Quit are all available
Experienced adventurers will inevitably draw comparisons between this series and that of Scott Adams, so we
will leave it to them to make their judgements! The only comment that we will make at this time is that we find it
quite invigorating to play an Adventure game by a different author as obviously they construct their stories
slightly differently. Mysterious Adventure 1, " T h e Golden Baton" is available on cassette for TRS-80 or Video
Genie machines of 16K or more and on disk for 32K up machines. It occupies a full 16K. The tape versions save
their game to tape and the disk to disk.
Tape version E8.75 Disk version £11.00
Both prices plus VAT and 75p P. & P.

TRS-80 & VIDEO GENIE SOFTWARE CATALOGUE £1.00 [refundable] plus 50p postage

MOLIMERX LTD.
m A . J. H A R D I N G ( M O L I M E R X ) |
1 BUCKHURST ROAD, TOWN HALL SQUARE,
BEXHILL-ON-SEA, EAST SUSSEX.
TEL: [0424] 220391 / 223636 TELEX 86736 SOTEX G

Clrcl* No. 107

COMPUTER & VIDEO GAMES 9


Acorn Atom
OLD FAVOURITES
Sinclair ZX81
P R O G R A M PACK 1
(for IK ZX81 & 8K ROM
8 compact and entertaining pro-
ZX80J
P R O G R A M PACK 3
(for IK ZX81 & 8K ROM
Three amazingly compact machine
ZX80)

INVADERS 12K, m/c, Gr.4, s o u n d — The original a n d best grams for the unexpanded 2X81. code programs With fast moving
i n c l u d i n g DIGICLOCK. CATCH graphics; ASTROPILOT, AUTO
version £8.00 GOBBLER. REACTION TEST
PINBALL 6K, nVc, Gr.2. s o u n d — packed with features, 1 MATIC GRAPHIC GENERATOR and
SKETCHPAD. Fantastic value at ROADRACE. PRICE ONLY £4 50
or 2 players £4.50 £3 50
STAR TREK 12K. BASIC & nvc, s o u n d , FP — Fantastic
real-time version £5.00 P R O G R A M PACK 2
(for 16K ZX81) P R O G R A M PACK 4
BREAKOUT 4K nvc, Gr.1, s o u n d — This will keep you
Four programs tor the expanded (for 16KZX81)
frustrated for hours! £ 4 00
FRUIT MACHINE 8K BASIC 8t nvc, Gr.2. s o u n d — Spin- ZX81 — OXO (against the ZX81I, Two highly entertaining and a d d i c -
PONTOON (against the ZX81). tive games for the expanded ZX81,
ning reels, hold, n u d j e etc. £4.00 FRUIT MACHINE (with hold & writtpn in machine code (so they're
DISASSEMBLER 4K JASIC — Invaluable m a c h i n e c o d e nudge), and BIO-RHYTHMS. ONLY fasi) — ASTEROID BELT and SUR
aid £400 £3 50 ROUND. ONLY £4 50
UFO B O M B 7K, BASIC, s o u n d — entertaining space g a m e
with great s o u n d effects £4.00
LUNAR LANDER 12K, BASIC & nVc, Gr.4 — Gets harder as Z X A S MACHINE CODE ASSEMBLER
you get better — fantastic graphics £5.50 For 16K ZX81 & 8K ROM ZX80
GOLF 6K, BASIC, FP — The only thing missing is the 19th C o m p l e t e assembler. A s s e m b l e s standard 280 m n e m o n i c s writ-
hotel £5.00 ten into REM statements. Overwrite protection. Occupies 5K.
S u p p l i e d on cassette, with written d o c u m e n t a t i o n

• NEW RELEASES • A m a z i n g value at only £3.95! !


Z X D B — The c o m p l e t e d e b u g g i n g p r o g r a m
LABYRINTH 12K, BASIC, Gr.2A, s o u n d . FP - High resolu
tion 3D colour graphicsl £6.95 Perfectly c o m p l e m e n t s the Z X A S assembler. Includes dissss-
B A C K G A M M O N 7K. BASIC — Challenge your A t o m to a sembler. single-step, string search, block transfer a n d m a n y
g a m e — can you beat it? £7.00 m o r e useful routines all in o n e amazingly compact m a c h i n e
• PLEASE NOTE — 50% of the takings from B A C K G A M code program. SAE for details.
M O N will be d o n a t e d to LEUKAEMIA research a n d treat- MULTIFILE ( 1 6 K Z X 8 1 o n l y )
ment, so please help Versatile m u l t i p u r p o s e filing system, with c o m p l e t e documenta-
LAST RUN 7K. BASIC, s o u n d — A c o m p u l s i v e g a m e tion a n d 3 data cassettes. M a n y possible applications.
requiring fast reactions a n d g o o d nerves! £3.00 PRICE £17.50, or £1.00 for d o c u m e n t a t i o n (refundable against
RHINO & WIGGLE 10K. BASIC, s o u n d . FP — Two highly ^purchase).
entertaining g a m e s for the price of o n e £5.00
All figures refer to TOTAL m e m o r y required. ALL O U R PRICES ARE INCLUSIVE'

98-100 THE A L B A N Y
O L D H A L L STREET
LIVERPOOL L3 9EP
Circle No. 108

tkQuestions and Answers on This b o o k will h e l p a n y o n e w h o w i s h e s


to learn a b o u t personal c o m p u t e r s a n d t h e

PERSONAL^
u s e s to w h i c h they c a n b e put. It describes
t h e d e v e l o p m e n t of t h e personal computer.
Explains its operation a n d outlines t h e

COMPUTERS!
part with s y s t e m s that are available,
particularly in t h e middle price range, a n d
what c a n b e e x p e c t e d from t h e m ,
while a c h a p t e r o n applications

by J ii
surveys t h e m a n y u s e s of t h e s e
Die mac nines
Peter Lafferty J Illustrated P a p e r b a c k 165 x 111mm
0 40800555 6

Questions and Answers on Video


by Steve A Money
Whether your interest in video is in recording home movies or TV
programmes playing games or receiving inlormatton by teieten I or viewdata
systems, this booh provides a lucid introduction loan involved subject
illustrated Paperback ISSxtllmm 128 pages 940800SMX r s «

Learning BASIC with Your


Sinclair ZX80
by Robin Norman
this booh w ii be a/ great value to all Z * 60 owners, it cont»n* all the
information necessary to use the Sinclair ZX 80 to the lull, plus >4 specially
written programmes unavailable elsewhere
illustrated Paperback 2i6« 135mm 160 pages 0 408 01101 7 C3 95
ORDER N O W - f r o m your local bookseller
or in case o< dfleulty cut out thiscoupon and return lo
Patricia Davt«s Marketing Managm- at the address be'ow
Please send me copy/copies as marked above.
I enclose a c heque/postal order for £ i n total payment
Name
Address

<CvQ ' 0 8* I

ewnes Technical Books /


Borough Green,Sevenoaks,Kent TN15 8PH ;
Circle No.IllCircleNo.113
10 COMPUTER & VIDEO G A M E S
NASCOM THE KEYS OF
(24K/B/G)
KRAAL

1 & 2
Supeto adventure game PLUS exciting
graphics Fight the monsters b demons in real
time Swords Hash, arrows fly b spells home in
Endless hours Of enjoyment Save on tape 18 96
M A T H S P A C K (B/32K}
Siudymg maths at O' level1 if above' these SERPENT (MK/G)
loutines w<ll be ol inieiest Plotting user 8K of incredible M/C An interactive game pat
defined function, with zoom m b out', aiter excellence' Torpedo the moving snake like sea
scales etc Simultaneous Equations up 10 serpents b the marauding killer whales b levels
order 32 Calculus function evaiudtion, 1st. GALAXIAN ATTACK (MC/G) b special missions with almost infinite skill set
Jrid b 3rd derivatives. integration Nor> inear tings £696
equations solves quadratic equations Fac Fast M C space game, featuring diving Galaxian
locals (up IO 331 permutations. oonifttna- spacecidft tO speeds from good to impossible
tioris Vectoi Routines manipulates 3dmw<i No tW" i'"> for protection Hi score display W I R R A L PILOT V4.0 ( M C I
wonal vectors tl SJ5 £8 96
WIDELY USED VERSION of this compute- a<d
A Y 3 8910 S O U N D C H I P V O R T E X ! M C / S t a t e 16/32/48K) ed learning language Being adept at matching
long strings, it has considerable advantages
INVASION EARTH with INCREDIBLE SOUND Speed up your d'spidy of pme' graphics 29 over BASIC in interactive learning projects
fcFf£CTSlMC/Gl CIO 96 routines called from BASIC Manipulate 2 £12 50
SOUND CHIP ProgiaiT. up to J rxfcpender I screen images b then update your VDU
channels, with music ti sound effects' Data Changes appear instantaneous Extensiw ex
sheet inci (6 4b ampler artd mstiuctions supplied £8 96 B A S I C FILE H A N D L E R ( M C
SOUND CHIP INTERFACE BOARD
Designed to interlace between the PiO b the MICRO-POWER" • Magazine for cassette-based s y s t e m s .
Chip Ready built plugs straight onto PIO PAYROLL. SALES b PURCHASE LEDGERS
Nascom 1 connectors av.i latue Sound genera ISSUES 1 & 2 NOW AVAILABLE PRICE LISTS etc NOW you can wnte them'
tiOh illustrated m MC b Basic I chip not incl I ISSUES 3 & 4 AVAILABLE NOV/DEC Save complex data tiles on cassette any com
113 bO ORDER NOW lo secure your copes — ONLY binalion ol strings, stnrig variables, string at
DEMO PROGRAM MO tsl mode direcl 95p each <£3 80 for all FOURl rays, constants, expressions, variables ur ar
entry to chip register making experimentation SERIES ARTICLES — Hands on' (from the rays Definable block si/e At 2400 BAUD using
sample 2nd mode tutus keyboard into 7 oc beginning} — NAS SYS monitors revealed IK blocks, T000 numbers can be stored/access
lave c«ar>0 , giving state of regisleiS b notes Also included — Featured articles, news from ed m less than 1 mm Comprehensive manual b
txayeo £5 96 clubs, schools, letters to the Editor, questions circuit for optional automatic cassette drive con
DATA MANUAL ifeOpages) No VA1 C2 A & answers! trot supplied £17 60

* " N A S C O M 1 - Cottis Blandford cassette Please a d d 56p/order P b P + VAT @ 15%


i n t e r f a c e f o r N2 f o r m a t , reliability b f a s t l o a d £14 90 L a r g e ( 1 5 % p ) S a e for FULL C A T A L O G U E .
8K R A M r e q u i r e d u n l e s s o t h e r w i s e s t a t e d .
- P l e a s e s t a t e if N a s c o m T A P E B a s i c r e q u i r e d . P R O G R A M POWER
ALL P R O G R A M S S U P P L I E D O N C A S S E T T E IN 5, W e n s l e y R o a d .
C U T S / K A N S A S CITY F O R M A T L e e d s LS7 2 L X .

r
A S T R 0 8 I R D S ibK* 6K LUNAR LANDER <5K* *
6K graphics! 3D ASTEROIDS (5K* + 2K
graphics) INVADER FORCE <5K* * graphics)
incredib e GALAXIAN siyie Superb high res version 6K graphics)
Steer through the rolling,
program w i t h fantastic Long range scan, short 4 Invader types + mother
hurtling asteroids coming
sound effects' Screaming range scan Limited fuel ship Greai sound effects
out of the black void Ex
missiles swooping bird supplies Land the module High score 6 skill levels &
citing new graphical
men Undoubtedly the best w i i h minimum impact increasing difficulty £8.96
representation £6 96
g a m e c the £8.96 £8 96

j v.
TERRITORY - AZTEC I3K* • 2K graph.es) 2 super
MODE 4 VDU 3K" +6K graphics
Replaces ATOM VDU giving 224 characters inci upper ACORN arcade games £5 95
DAMBUSTERS I3K* +• 2K grt Real.sue bombing r.i,<j*
bouncinobombs, ack ack etc £4.95

ATOM
and lower case, inverted chars and special graphics SPACE STORM :4K*> Survive atntd the r.iging co" -1
MIX text with MODE 4 GRAPHICS" DESIGN your & space debns £4 95
OWN characters" £8 95 ALIEN MAZE 5K* + 2K graphic,) Esc.jpe the 3D
labrynih before the beast ^.-its you £5 95

r
Super RACETRACK TRANG
STAR TREK 5K* + Fl Pi i ibK* + 6K gr) D E M O N DUNGEON (5K'I LABYRINTH SLOT RACER
An "all-out" war with the Kbn- Outstanding race simulation1 Adventure game Find the lt>K* + 6K gr.1
gons1 8 x 8 galaxy, long & short Design your own racetrack and treasure in the depths of the Excellent 30 graphics showing
range scans, photon tor- then race against the clock dungeons Beware the lurk walls, turnings etc Compass
podeos shieid control, star Steering and acceleration con- mg demons whilst making and'or 2D map if in difficulty
bases etc £6 95 trols Also TRANG 'monster' your escape £6.96 ALSO arcade style 'dodgems'
chase £695 game £6 95

J
EXTRA M E M O R Y - Low power chips
as recommended by Acorn 2 x 2114L - £3 75
Please add 55p/ordei P b P
P R O G R A M POWER
WRITTEN ANY PROGRAMS' WE PAY 20% ROYALTIESI + VAT @ 15% 5, WensJey Road,
' " S P E C I A L OFFER - Deduct £1 per cassette Leeds LS7 2LX
Send Sae for FULL CATALOGUE Tel (0532) 683186
when ordering 2 or more * * *

Circle No. 110


COMPUTER & VIDEO GAMES 11
MICROCOMPUTER COMPONENTS »
VOITNACE ltd.
LOWEST PRICES — FASTEST DELIVERY

DATA BASE
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01 - 8 9 1 1612
PeqCCVOn. Hewitt Houte. (bOp on Oidi'l wvtor £10) Md VAT. AM COMPUTER
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Tel (MM) 701*21 72, Heath Road T w i c k e n h a m Middlesex TW1 4BW

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24 HOUR TELEPHONE SERVICE

Circle No. I l l Circle No. 113


12 C O M P U T E R & VIDEO G A M E S
i^n^ihiin jl i or A T A R I
1 1
Qur^^sSl!- 1

The World-beating
ATARI PERSONAL
COMPUTERS
3 consoles available
Atari 400 with 16K RAM (AF36P) £345
Atari 400 Console
Atari 400 with 32K RAM (AF37S) £395
Atari 800 with 16K RAM (AF02C) £645
( • x p a n d a b l * 10 48K)

All consoles when connected to a standard UK colour (or


black and white) TV set can generate the most amazing
graphics you've ever seen.
Look at what you get:
I MORE HARDWARE
* Background colour, p l o t t i n g colour, text Atari 410 Cassette Recorder IAF28D £50
colour and border colour settable t o any Atari 810 Disk Drive IAF06G) £345
one of 16 colours w i t h 8 levels o l Atari 822 40 column Thermal
illuminance 1 Pmtar IAF04E) £265
* Video display has upper a n d l o w e r case Atari 850 Interface (AF29G) f 13b
characters w i t h true descenders, double Joystick Controllers IAC37SI £1395 Atari 800 Console

and quad sue text and inverse video Paddle ControNers IAC29GI £13.95
* 57 Key k e y b o a r d (touch t y p e o n A t a r i 400) 16K RAM Memory Module IAF08JI £65
and four f u n c t i o n keys. MUCH MORE FOR ATARI COMING SOON I SPECIAL P A C K A G E OFFER
* Full screen editing and four w a y cursor Disk based system for £ 72$ with LeStok
control. The Atari 400 Console
Special 32 K RAM Module
* 29 k e y s t r o k e graphics and p l o t l a b l e points
SOFTWARE Atari 810 Otsk Drive
up to 320 x 1921160 x 96 only w i t h 8K
Lots and lots ol amaang software (or Oisk Operating System
RAM) Documentation
Atari available NOW
* 40 character by 24 line display Interconnecting leads
* Word Processor * VISI CAlC E veryrhmg m Look at what you gef lot
* Extended graphics c o n t r o l and high speed
* ADVENTURE GAMES * Arcade Games Can any other computer on the market
action using a D M A chip w i t h its o w n
* Trek Games * ASSEMBLER Er offer a l this anything like this price'
character set.
DISASSEMBLER * FORTH * Teaching
* Player missile graphics.
* 30 GRAPHICS * Character Set
* Four p r o g r a m m a b l e s o u n d g e n e r a t o r s r a n
Generator
be played individually or together and each
S E N O S A E NOW FOR OUR LEAFLET
has 17B5 possible sounds playable at any VERSAWRtTER
(XH52GI
one of eight volume settings, for g a m e 12 V, j Bin drawing board Drawing on
sounds or music. board is reproduced on TV via Atari with
* Full s o f t w a r e control of pitch, t i m b r e and 32K RAM and Disk Drive Closed areas
may be titled in A'th one of 3 colours Ted
duration of notes m 4 octave range
IE STICK may be added m any one ol 4 fonts Punt
* Four joystick or paddle ports, sounds brush mode select sue of brush and pamt
For Atari Computet or Video Game
output to TV. Replaces standard joystick but much away Air brush mode shade « your
* BASIC cartridge and 10K ROM o p e r a t i n g easier to use Internal motion detector* drawng colour and density is up to you
sense hand movements Large pushbutton Plus many more features S a e (or price
system and full d o c u m e n t a t i o n
on top of Stick Squeeze Stick to freeze and further details
motion A MUST to» SPACE INVAOERS

IVMPlin
STAR RAIDERS fr ASTEROIDS
tour
ONLY f 2 4 96 <AG»5YI
1

N o t e O r d e r codes s h o w n in b r a c k i - i * . * vwesf
Maplin Electronic Supplies Ltd
Prices f i r m u n t i l 1 4 t h N o v e m b e r . 1981 Tel «
P O B o x 3, R a y l e i g h . Essex and include V A T and Ponaqe and Packing
,59 tf'^O!-
Tel: Southend (07021552911 554155 (Errors excluded)

Circit No. J U
COMPUTER & VIDEO GAMES 13
NOW AVAILABLE TO S O N - M E M B E R S TANGERINE USER8 GROUP SOFTWARE L I B R A R Y
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RIGHT ROTATION VARIABLE MANOEUVRING SPEEDS TWO LEVELS Of PLAY HIGH SCORE INDICATOR i i m o
BITJTTLB UUnJH: M/C K/B G C Inarms yourself in the cockpit of NASA's Space Shuttle and this 7K FULL graphic game w*Jl keep you golr.g for hours
This :s one of the best landing simulators' we ve seen Alt.SO
Dm i o m i : M/C K/P G C Another CLASSIC exampleof what FULL graphics can offer(7K) Be ajump jet pilot and blast those laser sites if you can
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S7AC1 nrTAAIOI: M/C K/P G S C. You don't need to be told about this one FULL graphics and sound [sound (f control lut available from Tangerine
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SPACE nOSTBl M/C V B G. C This game is in FULL graphics and requires a simple JOYSTICK or PUSHBUTTON CONTROL Just get your sights on the
marauding alien and blast him (Connection diagram supplied) 6K. At.00
8CULBBLB: B K 3 C You're going tc need a dictionary with this one Some of the oldest games are well proven for family entertainment
Two opposing teams tattle It out while Erie keeps watch. TUG ON OFF ON 4 9 00
DEMOLITION: M C K/P G Our version of Breakout For single boards or expanded systems Ideal family game Listing 00 Cassette AS 00
"M: . M/C JjE/f, K ^ G Our version of the famous matchstlck game Cassette A4.00
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DRAW a r o u n d t h e screen - patterns or designs Listing £ 4 00 Cassette Ae.00
FiekS: M. C K/B C Two utility programs for the expanded systems TANSCR1BE is a simple text editor, BASIC TRACE monitors t h e operation
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B BASIC M C MACHINE CODE K/P KEYPAD K, B - KEYBOARD G GRAPHICS S SOUND C m CASSETTE L - LISTING
For more details of these programs, give us a "TUG- RING' sometime We p&y top Brass, for top Class, programs

• p r o n Progrtmssr: Designed for the Mxrotan System, this kit contains powerful softw are for Automatic Programming Kit 1.00 SendSAE for details
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stock at o u r s u p e r b n e w s h o p i n t h e h e a r t of t h e C o t s w o l d s .
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BEFORE YOU BUY

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Circle No.IllCircleNo.113
14 COMPUTER & VIDEO GAMES
I

66
Microcomputer Printout is the most
99
imaginative journal in the industry -
Chuck Peddle, Inventor of the PET
MicroComputcr Printout has Lucan ( M o z a m b i q u e as it
always been N o . 1 with P E T e m e r g e d ) ; and most recently,
users. Now there is special our investigation into how
coverage of A p p l e , Sinclair, much the G o v e r n m e n t com-
and other popu- puters know
lar systems, all about you, the
Tntf Hiatatv ot MtcroComputirn
written in A A Plug «OM» to I f t r
Thr StUcon OIlKr AflJil
citizen (rather
straightforward Compiler lirgor ftpUtn+d too much as it
English. It is PRINTOUT
A PtAM MAN * QUtOC TO
PfR&OMAl COMTUTMO
ffOJ AttrmMIr r ihr t u v W*r
prrnoimii Mvni
Pliu iVrHTF. Frmtumtnini/ turned o u t ) .
quite unlike any During the past
computer maga- year, Micro-
zine you've read Computer Print-
before. Which is out has pub-
why we are lished major
regularly quoted state-of-the-art
in the national reports on such
press. T h r e e re- key topics as
cent examples: communications
IS BIG BROTHER S
our report on TI NOS TCAONMTP UI NTTI NR OG COMPUTER printers, multi-
WATCHING YOU?
how a micro- CC IOTMI ZPEUNT' SI NBGA N D D O Y O U N E E D D I S K ? user systems,
computer could CP/M and com- 9Sp

have aided the puter books,


Ripper investigation; then plus dozens of p r o g r a m m i n g
there was the time we used articles, news analysis and
the VisiCalc p r o g r a m to pre- the best gossip column in the
dict the w h e r e a b o u t s of Lord business. Can you afford not
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COMPUTER & VIDEO GAMES IS


f Video Genie EG3000 Series
Acorn Atoi
Unique in c o n c e p t —
W I T H *' I1S6* UM>
j W R A M pOlu»
l w * a .t t e n d e d 12K
12* Micruaflft
M v o a o f t BASIC in m R
ROOM M * f u * y TRS K L e v * » t o f t
W t q compaMite " M u g * r i n g * of * o f f w * r e already available "Self contained PSU UMF
m o d u l a t o r . and c a t a a t t * ' S i m p l y p l u g * into
the home computer
t h a t g r o w s as you do!
\ Special features include
video monitor ch U H F TV e i pennon to
» H « indpnntar'AtMOlutaiycomplat* •FULL SIZEDKEYBOARD
B i ^ ^ B V M < *'< l f " C main* C>M3

£199
•ASSEMBLER
VAT Simple to build, simple to operate AND BASIC
16K
A powerful, full facility computer •TOP QUALITY
with all the features you would
T h e m o s t c o m p a c t 80 c o l u m n i m p a c t

6P80
expect MOULDED CASE
graphic-dot printer available - Just connect the assembled com •HIGH RESOLUTION
at a very c o m p a c t price puter to any domestic TV and COLOUR GRAPHICS
by seikosha power source and you are ready
Graphics, Normal and to begin. cassetle interface UHF TV out-
Double Width Characters Full jized QWERTY keyboard put Full assembly instructions
can be printed on the 6502 Microprocessor Rugged

£120
same line. Pine Feed iniection-moulded case 2K RAM
Tractor is equipped as 8K HYPER ROM 23 integrated
standard circuits and sockets Audio + VAT
Two Line-Feed
Commands 11 Sand
1 ^9 inch) The Second Generation
Print on Plain Paper with Personal Computer
two copies
Continuous Self-tnkmg Ribbon tor easy handling
Centronics tvpe Parallel Interface standard
Wide Range of Optional Interlace Boards
Self-Test Programme standard
£225 + VAT

Acul&b
SUPERBRAIN
S u p w B r x n ' i CP' M operating
bowu «ri O v * r w t i « i i T » n g
tyttgm
amount of
Highest performance-lowest price
•variable Kttv>i>i m BASIC. FO« Floppy Tape •48K I8080A) •Full ASCII Upper & Lower
TRAM, COBOL, and APl VVhiimr
you' application General Ledger.
The tape that behaves • 16 Colours or shades of Grey Character Set
Account* Receivable Payroll. Irveri like a disk. "Multiple High Resolution Graphics 'Unique graphical Sound
t o r y or W o r d P r o c a * a « n g . S u p e r B r a t n Modes (64 x 71, 129 * '59. 255 * 3351 Commands for Smooth Music,
Connects directly to TRS 80
n t o p * ki i t * d a a a 'Character mode (60 * 241 random frequencies 6
level 2 keyboard. Operating and
320K £1850 700K £2400 "Split Screen Modes enveloped sound'
file handling software in ROM
Personal
£595
1 5 M b £2750 •RS232I/F

DAI
8 commands add 12 powerful
COMMODORE functions to level 2 BASIC No
Computer
at o n l y
buttons, switches or volume + VAT
COMPUTERS controls. Full control of all The Paper ' i Q " 460 w i t n o t alendard*
PET8K
PET 16K
£415
C525
functions from keyboard or Paper Tiger 460 b y incorporating many t a a t u r m p r m o u t l y
only available o n urni* coating m u c h mora
program Maintains directory with Feature* She a tjieoatty ri*velop#t) nine w r ' t t a g g e t e d c o l u m n whtfrh overlaps the d o l l
PET 32K £660
up to 32 files on each tape o l each matrrk character w i t h just one p a t * of r h r p r i M h e a d giving a denaa rugh Quality print
PET 8032 £895 image w i t h o u t reducing the u n i t * tfiO c p * print i p r r f i

DISK DRIVES f o r all T R S 8 0 It a l i o o f f r r i a la directional l o g * t r i e t i n g A m n t o enhance i t * print aprrmrutaon character


n t i c t and w * v range of print w s a t i K t v l e a t u m *ur-h j t m o n o or proportional ( p a r i n g a u t o
& Video Genie owners m a t e i i r t l i f i c a t w n programmable h o r i i o f i t a i a n d vertical taCOng ar.d ' t i n e pa*ilton.ng tor
4040 £695 w o r d p r o c e i s m g application*

EPSON
PRINTERS
TX80B line l/F b
TRS80
version: £165 Paper Tiger560 £695 » T

cable) £299
Video p j ^ A The Paper Tiger 560 •* the f a i l pnntar w l i t h b r u l g r * the gap berween convervtonai m a t r i i

EPSON MX80T £395 Genie : dUl / U a n d d a i l y wheel' type* ottering Quality p r i n t i n g at a relatively low pnea
f u l l w i d t h 137 c o l u m n p r m t m g ai 160 c p s a un«)ue r*ne wira *taggered print head t *
ANADEX DP8000 £496 daeclional printing an m t n j ' t t r a r t o r Inert and a h o i t of H i e r t a W e t a a l u r e * •! apart t r a m
Please a d d £ 1 0 S e c u r i c o r ordinary m a i n - p r m l r r s
A N A D E X DP9500 £895 P i u t lor even g r e a t s v e r u M i t y a l u * dor pint graphic t
A N A D E X DP9501 £995 d e l i v e r y c h a r g e t o all facility i l Supplied w f x h include* a

VIDEO M O N I T O R S
c o m p u t e r s etc.
Plus 1 5 % V A T o n all prices
£895 f VAT

10" BLACK & WHITE £85


10" GREEN SCREEN £95 Boobs & bits Books Manuals
Diskettes ribbons Paper
chips (2114* 2 IK) £4pair

micros^
RS232 to Centronics interfaces C40 etc etc
A variety of second hand computer
equipment usually available,
spares, repairs and service.

29 Belvedere, Lcmsdown Road, Bath, BA1 ISP


Telephone: (0225) 334659. Aiter Hours: (0761) 33283

Circle No.IllCircleNo.11
16 C O M P U T E R & VIDEO G A M E S
signal it recognises so you do not
have to hurry if you have a long
enough program on the tape.
If you are able to load a prog-
ram but find it corrupted try turn-
ing the volume level down as
this may be distorting the signal.
Also check the state of the bat-
teries. if you are using them, or,
preferably, use a mains adaptor
TAPING THAT THIS is a p a g e of opportunity. W e l l
sited in the m a g a z i n e with plenty of
if you can.

SINCLAIR PROBLEM room for e x p a n s i o n and soon to


have lots of exciting p l a c e s for INFURIATING
KIT CLANGER
Dear Sir, screen-tired eyes to visit.
Sinclair claims that the ZX81 W i t h a little building u p the
will accept a tape input from any v i e w s s h o u l d be good as w e l l . Dear Sir,
cassette recorder with either a 4 If you have a h o m e l e s s letter One of the most infuriating
ohm or 8 ohm output. This may b u b b l i n g up inside you or even a mistakes I have seen with kit
be true but for some reason I w h o l e family of c o r r e s p o n d e n c e building is incorrect component
have found it impossible to l o o k i n g for a n i c e area to settle. insertion.
reload my own programs once W h y not send them along to us at Not only are components in the
they have been recorded. Why is M a i l b a g a n d w e ' l l do our best to wrong places but they are also
this? find a good h o m e for them. put in the wrong way round.
Puzzled, Problems, comments, i d e a s a n d While excuses can be made for
London N7. even criticism c a n find a p l a c e components with unrecognis-
Our resident expert replies: here. If you are interested p l e a s e able markings e.g. capacitors,
Most portable tape machines drop a line to: the editor, Computer diodes or transistors, they can-
these days have two sets of & V i d e o Games, EMAP, Durrant not be made for chips especially
inputs and outputs. One set will House, 8 Herbal Hill, London EC1R when boards are marked with
be a 5-pin DIN standard socket. 5JD the layout.
This may be used to record from W e l l you didn't h a v e much Angry,
the ZX81 but cannot be used to c h a n c e to write to us before this North London.
reload. The other set will be a first issue so w e put together s o m e Our kit correspondent replies:
pair of 3.5 millimetre jack sock- letters of our o w n , by a s k i n g the I too have found a problem with
ets. One will be for the micro- North London Computer Club for chip identification recently
phone and marked "MIC" and the t w o of the problems they have been which has made me look again
other will, hopefully, be the 4 f a c e d w i t h a n d then providing at the subject. Most good kits or
ohm or 8 ohm output. This should a n s w e r s to them. It w a s all a bit self-assembly boards are sup-
be used to load programs. too easy so w e hope you'll test us plied with a good diagram indi-
To begin with I had trouble s o m e more in the future. cating the correct position of
loading programs into the com- cassette machine out of the win- each chip. Some, however, do
puter once I had recorded them. dow! not and just specify the end or
For some reason I was using the Sinclair suggest that if you corner with the "dot" that corres-
same side of the jack-to-jack cannot get the program to enter ponds to pin 1. This, in some
plug lead supplied for reloading. you should vary the volume level cases, is not enough.
Only when I swapped them over until the ZX81 accepts the signal. Most chips are configured as
to the other lead did I realise that Once you have pressed LOAD shown below. This shows a cut-
one side was an open circuit, so and RETURN the computer will out. A, a recessed hole, B, and
check both before throwing your wait forever or until it gets a the "dot", C. Pin 1 is clearly indi-
cated by the "dot", C. In figure 2,
however, C is omitted and the
recessed hole, B, could be mis-
taken for the "dot".

FIG.1 FIG. 2
The safest method I have
found is to combine A and C to
indicate the top of the chip and
depend on either if the other is
missing. Pin 1 is then always to
the left if the chip is pin down on
the table and the cutout. A,
and/or the "dot", C, are away
from you.

17 COMPUTER 8c VIDEO GAMES


WIN A TA1T0
SPACE INVADERS
OF YOUR OWN
Imagine having a Taito space
invaders machine of your very
own. It could be the centrepiece
of your living room or plugged
into your bedroom.
That is the marvellous prize
which Taito has kindly put up for
the winners of the Know your
Creatures Competition. enthralling game in your living was worth shooting the flying
The arcade game industry rec- room but a slice of the world's saucers that soared across the
ognises space invaders as a one- leisure history. top of the screen or whether I
off success and it is convinced Do you remember that first should go for the space invaders
there will never be another game game of space invaders? It was on the edge, or that bottom row. I
like it. The way it caught peo- probably back in 1979 when Bri- was wiped out long before the
ple's imaginations make it a tain first went space invaders first wall even looked like being
classic of its kind. A success that crazy. I can recall struggling cleared.
no amount of new machines will with the tactics of this bizarre Feeling certain I could
ever repeat. If you win this prize game in a South London pub. improve on my meagre score I
you will have more than just an Without any idea of whether it was already reaching for that
next lOp before I noticed that a
good number of coins had
already accumulated on top of
the machine and that half the
think the first creature comes pub was lined up behind me
from a Puckman or Mazeman waiting to have a go.
Do you know a space invader machine, then write either word It is a measure of just how
from a galaxian? Or can you tell beside him — we will know what addictive space invaders is that I
an Asteroid spacecraft from a you mean. scoured the pubs for another
Phoenix one? Then answer the question machine for weeks.
If so then you could find your- below in not more than 25 words My dream then was to have a
self owning a Taito space invad- and cut out this section of the space invaders machine of my
ers machine. Anyone who knows magazine but do not post it yet. very own, so that I didn't have to
his p u b a n d arcade g a m e Hang on to it! For in our wait for a free machine in pubs
machine characters will be in December and January issues or keep travelling up to the bar
with a chance of showing off a there will be another three for my change.
space invaders table to visiting graphics characters and then Now for one lucky reader.
friends. another three. When you think Ta :to — the name behind the
If you can put a name to the you have all nine then send the original space invaders craze —
three creatures shown below three sections back to us. will make that dream come true.
then you will be well on your This gives you time to hunt With such an opportunity, you
way to having that prize in your around your local arcade if there could soon be rivalling the top
living room. is a creature you are not sure of scores of the video game world
All you have to do is write and make certain of the right champions.
beside each picture below what answer. The first correct answer For details of the Know Your
machine that particular creature picked out of the hat will have C r e a t u r e C o m p e t i t i o n , see
features in. For example if you that space invaders table. below.

KNOW YOUR CREATURES/1 ^


Name
Address

• rtlh- Telephone:

I THINK SPACE INVADERS PROVED SO POPULAR RECAUSE:

For details of Computer & Video Games competition rules see page 20.
THE LATEST, AND INDEED T H E GREATEST
OF THE K A N S A S ARCADE SERIES

ARCADE SCRAMBLE
D o n ' t w a s t e y o u r t i m e p l a y i n g t h e s i m p l e starts to t h e Big Five g a m e s — get s t r a i g h t i n t o t h e h e a v y a c t i o n
with this brand-new multi-action, h o m e g r o w n 'Arcade' g a m e .
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N o t t h a t e a s y t h o u g h , f o r w i t h o u t w a r n i n g s u d d e n l y t h e r e ' s a s q u a d r o n o f e n e m y f i g h t e r s h e a d i n g s t r a i g h t at
y o u h e l l b e n t o n y o u r d e s t r u c t i o n . T h e n c o m e s t h e ack-ack f l u n g at y o u f r o m t h e g r o u n d b a t t e r i e s t o a d d t o
y o u r difficulties, a n d there's t h e cluster of b l i m p s t o m a k e t h i n g s e v e n m o r e difficult.
B u t t h e real n a s t i e s a r e t h e r o c k e t s , w h i c h t h e e n e m y b l a s t at y o u , w i t h o u t w a r n i n g , f r o m t h e g r o u n d
installations.
Even if y o u m a n a g e t o o u t - s h o o t , o u t - f i g h t , o u t - m a n o e u v r e t h a t little lot, y o u still h a v e t h e m o u n t a i n s t o
n e g o t i a t e w h i c h is a p r o b l e m w i t h t h e f i g h t e r s s t r e a m i n g t h r o u g h t h e o n l y a v a i l a b l e s p a c e .
B u t w i t h t h i s really u n b e l i e v a b l e g a m e , y o u h a v e n o l e s s t h a n six d i f f e r e n t c o n t r o l s at y o u r f i n g e r t i p s , b e i n g
a b l e t o m o v e y o u r b o m b e r f o r w a r d , b a c k w a r d , u p a n d d o w n , w h i l s t at t h e s a m e t i m e b o t h f i r i n g y o u r g u n s at
the e n e m y a n d b o m b i n g the installations.
A n d not o n l y d o y o u h a v e infinite control over the b o m b e r , but the g r o u n d a n d e n e m y installations
continuously unfold below, with valleys a n d m o u n t a i n s actually m o v i n g across the screen, giving an hitherto
u n d r e a m e d of realism.
T h e i n s t a l l a t i o n s i n c l u d e rocket l a u n c h p a d s , ack-ack b a t t e r i e s , f o r t s , m u n i t i o n d u m p s a n d f u e l d u m p s . Y o u
d o y o u r d a m n e d e s t t o destroy these as t h e y u n f o l d b e l o w , s o b u i l d i n g u p y o u r score.
The f a m e d Mike Chalk w h o created A r c a d e I n v a d e r s a n d U-Boat Strike, h a s t e a m e d u p w i t h Chris S m y t h to
create this fantastic m a c h i n e l a n g u a g e A r c a d e g a m e .
T h e r e is s o m u c h h a p p e n i n g it r e a l l y is u n b e l i e v a b l e w i t h s o u n d a d d i n g t o t h e r e a l i s m o f t h i s ultra-fast
moving game. £9.50

^Kansas.
Programs are lor the Tandy TRS 80 and Video Genie All prices are VAT paid and postage free Same
day return first class post service. All software fully guaranteed end in stock as we are the actual
publishers, not the retailers. Free catalogue upon request.

1 KANSAS CITY SYSTEMS, UNIT 3, SUTTON SPRING WOOD. CHESTERFIELD S44 5XF
* 0246 850357 KAN
Circle No. 118

Powerful high speed F X 7 0 2 P computer using BASIC language


* LCD a l p h a / n u m e r t c (dot mat
• r i x ) s c r o l l i n g d i s p l a y (86
types)

I
* Variable input capacity f r o m
F -602P
1 32 functional p r o g r a m steps
w i t h 88 independent
m e m o r i e s , to 512 steps w i t h
- TT m
22 m e m o r i e s
* M e m o r y and p r o g r a m reten-
£ M & J tion w h e n s w i t c h e d o f f
• • • e a a it Up to 10 pairs unconditional
l u m p s IG010). Manual l u m p
1 * Conditional tumps and count
O IS J CI o o l u m p s Indirect addressing
* Up to 9 subroutines. Nesting
CASIO FX-702P possible up to 9 levels
IR R.P, C134 95) * 50 built-in scientific func-
ONLY £119.95 tions. all usable in p r o g r a m s
* P A M (perfect Algebraic
Available September
• B O O B Method) w i t h 33 brackets at
LCD scrolling display of a l p h a / n u m e r i c Idol matrix) characters 11 levels
Input can be varied f r o m 1680 p r o g r a m steps w i t h 26 indepen- •A U l t r a h i g h - s p e e d c a l c u -
dent memories t o 80 p r o g r a m steps w i t h 226 m e m o r i e s (All CASIO FX602P lations
retained when switched on). U p to 10 p r o g r a m s can be siored (R R P f 8 4 95) it Program storage on cassette
iPOto P9). Subroutine Nested u p to 10 levels FOR-NEXT loop- tape using o p t i o n a l FA-1.
ing Nested up to 8 levels S t r a i g h t f o r w a r d p r o g r a m d e b u g g i n g ONLY £74.95 * Compatible w i t h FX-501/2P
by tracing. Editing by m o v i n g cursor 55 built-in scientific and
* 2 lithium batteries A p p r o x . 660 hours c o n t i n u o u s use
statistical f u n c t i o n s , can be i n c o r p o r a t e d in p r o g r a m s .
A Battery saving A u t o Power Off
Program/data storage o n cassette tape via o p i i o n a l FA 2 (avail-
able toon) Optional FP-10 mini printer and plug-m HUM modules * Only 9,6 x 71 x 141 2 m m lOOg
available w o n . Two lithium batteries give approx 200
hours continuous operation, w i t h battery saving A u t o Power OH (•>«•» include V A I ano P S> P Sen<J you' comp«nyorder, cnequr po ot ption«
after approx. 6 minutes non-use Dimensions: 17 x 166 x 8 2 m m your ACCESS or BAHCLAVCAflD number
(4/l» * 6V? x 3Vj»'*|. Weight. 180g (6 3ozl. DEIIVEHY NOBWAU Y BY R* TUBN HOST

LEADING CASIO DISTRIBUTORS '


DEPT. C V G
164/167 EAST ROAD, CAMBRIDGE, CB1 1DB
TEL: 0223-312866
Circle No.IllCircleNo.113
19 C O M P U T E R & V I D E O G A M E S
If you are blasting more galax-
ians per lOp than anyone else
down your l o c a l . . . isn't it about
time you displayed this talent to
the world?
Whatever your f a v o u r i t e
machine, send us in your best
score and you could find yourself
hailed as the Best Arcade Game
Player in the World.
In conjunction with Taito Elec-
tronics we are trying to find the
best galaxian-blaster, puckman
muncher, asteroid annihilator or
invader halter going — and give
him the acclaim he is due.
s n t t t o w w B S n N O w w
The competition is very easy to
enter, simply turn to the reader

A vte-MJ
reply card between pages 82 and
83 and fill it in. You will find a
section of questions on arcade
games which will give us a bet- Can you solve the tantalizing against one side of two others.
ter idea of what you want from puzzle attached to our front See the photograph above.
arcade games and we, in turn, cover? And the four places where
can help manufacturers we come There is a solution (you may these cards meet must all match
in contact with, to provide those begin to doubt this after the first up. That sounds easy enough
sort of games. three hours), but only one. until you actually start work on
Next fill in the machine you The aim of the puzzle is to set the puzzle and find that never
wish to enter on and take the out the four cards in a close more than three sides seem to
card down to your local pub or approximation of a square so match. This is where your mic-
arcade. Put the best score you that two sides of each card lie rocomputer comes in.
can on the machine, ask the pub If you can write a program on
or arcade owner to sign it and whatever sort of machine you
send if off to us. own — or just ordinary Basic —
Should you find yourself pro- and send it in to us before 13
ducing a disappointing score COMPUTER & VIDEO GAMES' many December then you'll be in with
simply try again. free competitions are open to any- a chance of winning a Commo-
If, after you have sent the card one except EMAP employees and dore VIC-20 colour computer.
off, you turn in an even better their relatives. We have three to give away to
score, don't kick yourself but just Entries to our Mind Routines, tne best programs that come in
buy the next issue of Computer & Nevera Crossword, Know Your before that date.
Video Games and there will be Creature, Free Puzzle Program, We have a program to solve
another entry form in there. Game of the Year and Arcade the puzzle which will be printed
The highest scores on the 10 Player of the World competitions, in our January issue. But for the
most popular machines will should he sent to: COMPUTER & very frustrated we will be show-
appear in our .Arcade Action sec- VIDEO GAMES, Durrant House. 8 ing a solved puzzle next month.
tion to give the rest of the arcade Herbal Hill, London EC1R SJB. A panel of three judges will
world something to aim at. Judges' decisions are filial and no sift through the programs you
And the three top scorers on correspondence can be entered into. send in and if yours is one of the
the three most popular machines Send entries to Mind Routines best then a VIC-20 computer will
we hear from by 1 January will on a postcard and in all cases be on its way to you.
be invited to take part in our please include a name, address Warning: Trying to do this puzzle
Grand Arcade Game Final. So and, where possible, a phone without a computer using the old
don't hide that expensively- number — so we can let you know fashioned trial and error method
obtained talent under a bushel should you have won. could result in hours of frustra-
— tell the world about it. tion.

20 COMPUTER 8c VIDEO GAMES


Make the most of your
Sinclair ZX Computer...
Sinclair
f OtBia - '.]

JJSCM
f " EDUCATOR 1

software
|"-<X£ie><xn

1 1 7H

on cassette.
£3a— per cassette.
The unprecedented popularity of Cassette 1-Games retrieving everyday information. Cassette 5-junior
the Z X Series of Sinclair Personal For ZX8I (and ZX80 with 8K Use it as a diary, a catalogue, a
Computers has generated a large reminder system, or a directory.
Education: 9-11-year-olds
BASIC ROM) For ZX8I (and ZX80 with 8K
volume of programs written by users. O R B I T - y o u r space craffs BANK ACCOUNT-a
Sinclair has undertaken to sophisticated financial recording
BASIC ROM)
mission is to p i c k u p a very valuable M A T H S - tests arithmetic with
publish the most elegant of these cargo that's in orbit around a star. system with comprehensive
three levels o f difficulty, and gives
on pre-rccorded cassettes. Hach S N I P E R - y o u ' r e surrounded documentation. Use it at home to
your score out of 10.
program is carefully vetted for by 40 of the enemy. H o w quickly keep track of'where the money
interest and quality, and then goes,' and at work for expenses, BALANCE-tests understanding
can you spot and shoot them when o f levers/fulcrum theory with a
:rouped with other programs to they appear? departmental budgets, etc.
series of graphic examples.
!orm a single-subject cassette.
Each cassette costs £3.95
M E T E O R S - y o u r starship is
cruising through space when you
Cassette 4-Games VOLUMES-'yes'or'no-
'including VAT and p&p) and comes For ZX8I (and ZX80 with 8K answers from the computer to a
meet a meteor storm. H o w long can
complete with full instructions. BASIC ROM) and 16K RAM pack scries of cube volume calculations.
you dodge the deadly danger? A V E R A G E S - what's the average
Although primarily designed L U N A R I A N D I N G - b n n g the
L I F E - J . H.Conway's 'Game o f height o f your class? The average
for the Sinclair ZX81, many of the lunar module down from orbit to a
Life' has achieved tremendous shoe size of your family? The average
cassettes are suitable for running soft landing. You control attitude
popularity in the computing world. pocket money o f your friends? The
on a Sinclair Z X 8 0 - if fitted with a and orbital direction-but watch the
Study the life, death and evolution Tomputcr plots a bar chart, and
replacement 8K B A S I C R O M . fuel gauge! T h e screen displays your
patterns of cells. distinguis hes M E A N from M E D I A N .
Some o f the more elaborate flight status -digitally and graphically.
W O L F P A C K - y o u r naval BASES - convert from decimal
programs can be run only on a TVCENTYONE - a dice version
destroyer is on a submarine hunt. (base 10) to other bases of your
Sinclair Z X Personal Computer o f Blackjack.
T h e depth charges are armed, but choice in the range 2 to 9.
augmented bv a l6K-bvte add-on C O M B A T - y o u ' r e on a suicide
must be fired with precision.
R A M pack. space mission. You have only 12 T E M P - V o l u m e s , temperatures
G O L F - w h a t ' s your handicap? - a n d their combinations.
This R A M pack and the missiles but the aliens have
It's a tricky course but you control
unlimited strength. C a n you take
replacement R O M are described the strength o f your shots. How to order
below. And the description o f each 12 of them with you?
Simply use the order form below,
cassette makes it clear what Cassette 2-Junior S U B S T R I K E - o n patrol, your
and either enclose a cheque or give
frigate detects a pack o f 10 enemy
hardware is required. Education: 7-11-ycar-olds subs. Can you depth-charge them us the number of your Access,
8K BASIC R O M For ZX81 with 16KRAM pack before thev torpedo vou? Barclaycard orTrustcard account.
C R A S I I - simple addition - with Please allow 28 days for delivery.
The 8K BASIC R O M used in the C O D E B R E A K F . R - the
the added attraction of a car crash 14-day money-back option.
ZX81 is available to Z X 8 0 owners computer thinks o f a 4-digit number
as a drop-in replacement chip. if you get it wrong. which you have to guess in up to 10 m
inczlaii—
• •

VCith the exception of animated M U L T I P L Y - l o n g multi- tries. The logical approach is best!
graphics, all the advanced features plication with five levels o f M A Y D A Y - i n answer to a distress

ZX SOFTWARE
of the ZX81 are now available on a difficulty. If the answer's wrong - call, you've narrowed down the
ZX80-including the ability to run the solution is explained. search area to 343 cubic kilometers
much of the Sinclair Z X Software. T R A I N - m u l t i p l i c a t i o n tests ofdeep space. C a n you find the Sinclair Research Ltd,
The R O M chip comes with a against the computer. The winner's astronaut before his life-support 6 Kings Parade, Cambridge,
train reaches the station first. system fails in 10 hours time? Cambs- CB21SN. Tel: 0276 66104.

n
new keyboard template, which can
be overlaid on the existing F R A C T I O N S - fractions
keyboard in minutes, and a new explained at three levels of
difficulty. A ten-question test I ro::Sinclair
Sin Rrtcarch, IHFKPOST7. Cambridge.CB2 IVY Plntuprtmt
operating manual.
completes the program. I'Ii-jm- tend me the item* I have indicated below
16K-BYTE R A M pack A D D S U B - a d d i t i o n and Qiy Code Item Item price Total]
The 16K-byte R A M pack provides subtraction with three levels o f
21 Cassette 1 - Garnet Lvn
16-timcs more memory in one difficulty. Again, wrong answers
are followed bv an explanation. 22 Cassette 2-Junior Education C*«
complete module. Compatible with
the ZX8I W t h e ZX80, it can be used D I V I S I O N - w i t h five levels of 23 Cassette 1-Hutinet* and Household £JW
for program storage or as a database. difficulty. Mistakes arc explained 24 Cassette 4-Garnet
The R A M pack simply plugs graphically, and a running score is 25 Cassette 5 - Junior Education £J.W
into the existing expansion port on displayed.
17 *8K BASIC ROM for ZX80 £I«W
the rear of a Sinclair ZX Personal S P E L L I N G - u p to 500 words
Computer. over five levels o f difficulty. You 18 * 1 f>K RAM pack for /X 81 and ZX»0 £49.W
canevenchange the words yourself. 'Post and packinjt ifapplivahk £2.95
Total £
Cassette 3 - Business and
Household 'Please add £ 2. W to total order value only if ordering ROM and'or RAM
ForZXSt (and ZX80 with 8K I encloseachc^ucPO lo Sinclair Rnearch Ltd for £
BASIC ROM) with 1 bK R.4M pack Please charge my Aeccss VBarcliyca rd "Irustcard no
T E L E P H O N E - s e t u p yourown

I
computerised telephone directory
and address book. C h a n g e s
'PlmirdtUtrat appfttiklt.
additions and deletions of u p to Name Mr Mrv'Mtss L J L J I J J
50 entries are easy. Addresv I I I I L J I I
N O T E P A D - a powerful, casy-
J i I I I I L
L J L _l 1 L 1 CVQH |
to-run system for storing and
CtrcU No. 130
Sinclair ZX8I Personal
the heart of a system
that grows with you.
Kit:
1980 saw a genuine breakthrough -
the Sinclair ZX80, world's first com-
plete personal computer for under
£100. Not surprisingly, over 50.000

£49.
were sold.
In March 1981, the Sinclair lead
increased dramatically. For just 95
£69.95 the Sinclair ZX81 offers even
more advanced facilities at an even
lower price. Initially, even we were
surprised by the demand - over Higher specification, lower price -
50.000 in the first 3 months! how's it done?
Today, the Sinclair ZX81 is the Quite simply, by design. The ZX80
heart of a computer system. You can reduced the chips in a working
add 16-times more memory with the computer from 40 or so, to 21. The

Built:
ZX RAM pack. The ZX Printer offers ZX81 reduces the 21 to 4!
an unbeatable combination of The secret lies in a totally new
performance and price. And the ZX master chip. Designed by Sinclair
Software library is growing every day. and custom-built in Britain, this
Lower price: higher capability unique chip replaces 18 chips from
With the ZX81, it's still very simple to theZX80!
teach yourself computing, but the New, improved specification
ZX81 packs even greater working • Z80A micro-processor - new
capability than the ZX80. faster version of the famous Z80
It uses the same micro-processor, chip, widely recognised as the best
but incorporates a new, more power- ever made.
ful 8K BASIC ROM - the 'trained • Unique 'one-touch' key word Kit or built - it's up to you!
intelligence' of the computer. This entry: theZX81 eliminates a great You'll be surprised how easy the
chip works in decimals, handles togs deal of tiresome typing. Key words ZX81 kit is to build: just four chips to
and trig, allows you to plot graphs, (RUN, LIST, PRINT, etc.) have their assemble (plus, of course the other
and builds up animated displays. own single-key entry. discrete components) - a few hours'
And theZX81 incorporates other • Unique syntax-check and report work with a fine-tipped soldering iron.
operation refinements - the facility codes identify programming errors And you may already have a suitable
to load and save named programs immediately. mains adaptor - 600 mA at 9 V DC
on cassette, for example, and to • Full range of mathematical and nominal unregulated (supplied with
drive the new ZX Printer. scientific functions accurate to eight built version).
decimal places. Kit and built versions come com-
• Graph-drawing and animated- plete with all leads to connect to
display facilities. your TV (colour or black and white)
• Multi-dimensional string and and cassette recorder.
numerical arrays.
• Up to 26 FOR/NEXT loops.
• Randomise function-usefulfor
games as well as serious applications.
• Cassette LOAD and SAVE with
named programs.
• 1K-byte RAM expandable to 16K
bytes with Sinclair RAM pack.
• Able to drive the new Sinclair
printer.
• Advanced 4-chip design: micro-
processor, ROM, RAM, plus master
Every ZX61 Comes with a comprehensive, specialty- written
manual - a complete course in BASIC programming, from
chip - unique, custom-built chip
first pnnciples to complex programs replacing 18 ZX80 chips.
.• .
-to J
- n* > .
• B55 "tMt«
' - t T I
POKE
PQKB
"3906 LET

S0 FOP

Available now- At last you can have a hard copy


of your program listings-particularly
the ZX Printer useful when writing or editing
programs.

for only £49.* And of course you can print out


your results for permanent records
or sending to a friend.
Designed exclusively for use with Printing speed is 50 characters
the ZX81 (and ZX80 with 8K BASIC per second, with 32 characters per
ROM), the printer offers full alpha- line and 9 lines per vertical inch.
numerics and highly sophisticated The ZX Printer connects to the rear
graphics. of your computer - using a stackable

16K-byte RAM A special feature is COPY, which


prints out exactly what is on the
connector so you can plug in a RAM
pack as well. A roll of paper {65 ft

pack for massive


whole TV screen without the need long x 4 in wide) is supplied, along
for further intructions. with full instructions.

add-on memory. How to order your ZX81


BY PHONE - Access, Barclaycard or
by cheque, postal order, Access,
Barclaycard or Trustcard.
Trustcard holders can call EITHER WAY - please allow up to
Designed as a complete module to 01-200 0200 for personal attention 28 days for delivery. And there's a
fit your Sinclair ZX80 or ZX81, the 24 hours a day, every day. 14-day money-back option. We want
RAM pack simply plugs into the BY FREEPOST - use the no-stamp- you to be satisfied beyond doubt -
existing expansion port at the rear needed coupon below. You can pay and we have no doubt that you will be.
of the computer to multiply your
data/program storage by 16! n To: Sinclair Research Ltd. FREEPOST 7, Cambridge. CB21YY Order
Use it for long and complex Qty Item Code Item price Total
£ £
programs or as a personal database.
Sinclair ZX81 Personal Computer kit(s). Pnce includes
Yet it costs as little as half the price ZX81 BASIC manual, excludes mains adaptor. 12 49.95
of competitive additional memory. Ready-assembled SinctairZXBI Personal Computer(s)
With the RAM pack, you can Price includes ZX81 BASIC manual and mains adaptor 11 69.95
also run some of the more sophisti- Mains Adaptorts) (600 mA at 9 V DC nominal unregulated). 10 8.95
cated ZX Software - the Business & 16K-BYTE RAM pack. 18 49.95
Household management systems Sinclair ZX Printer. 27 49.95
for example. 8K BASIC ROM to fit ZX80 17 19.95
Post and Packing 2 95

• Please tick if y o u require a v A t receipt TOTAL £


*l e n c l o s e a c h e q u e / p o s t a l order p a y a b l e t o Sinclair R e s e a r c h Ltd. for £
• P l e a s e c h a r g e t o m y Access/Barclaycard/Trustcard a c c o u n t no.
•Please delele/complete as applicable I I J I — J I I I I I I i I I I
Pioase print

N a m e : Mr/Mrs/Miss I I I I I I I I I I I I 1 I 1 I I

Address: I I I L I I I I I I I I I I I I I I
I I I I'l I I I I I I I I I I I I I I 1 1 I I I 1 I I
6 Kings Parade, Cambridge, Cambs., CB21SN. FREEPOST - no stamp needed.
Tel: (0276) 63104 & 21282.
Circle No. 300
IEW PRODUCTS ,17 fflMNEW PRODUCTS MMNEW PRODUCTS U)

TOWERING
INFERNO
They say there is no smoke with-
out fire and in Towering inferno
it is truer than ever.
Recently produced for the
Sharp MZ 80K by Sharpsoft, the
game is definitely not for the
squeamish. The object is to find
your way out of a multi-storey
building which is on its way to
being gutted by fire.
The only way out is to go
down to the bottom floor — you
are stuck on the 10th storey — o r fumes. When that happens the
to go up to the roof of the man under your control disap-
building. pears from the screen for a sec-
There is no time to panic on ond.
your escape. As you make your If you manage to reach the
way from one floor entrance roof it is not certain that you will
across the room to the exit you survive the ordeal. With luck a
have to iudge the quickest way helicopter will swoop down,
to avoid the fast-spreading dropping a rope ladder to whisk

BATTLE OF THE
flames. You control a man with you away.
the cursor keys and have an aer- If you reach the bottom and
ial view of each floor. emerge safely, an ambulance will

PREHISTORIC GIANTS
If you are not careful where drive to the building and lake you
you tread you might find yourself away to recouperate in hospital.
overcome temporarily by smoke It costs £5.85
Beam back to prehistoric times With tails swishing the two

EAT OR
when the land was covered in dinosaurs leap ferociously into which you catch up wrth and
swamps and terrifying dinosaurs action when the button on the manage to devour.
fought bloody battles to the
death.
joysticks is pressed. Then the
fight to the death begins com- RE EATEN The Gloopers travel that much
faster than you can go and the
That is the setting for one of plete with gruesome sound An addictive new Pet game will game has been written in
the games available for Tandy's effects. keep you glued to screens trying machine code to give tt extra
latest machine, the TRS 80 Col- The players have to man- to avoid fast-moving monsters. speed. It is available from Pet
our computer. Called Omowars oeuvre their monsters into a Avid fans of the Mazeman or software supplier Supersoft,
the 30 game is for two players, good position to kill each other. Puckman arcade game, who also costing £8.00
or one player against the compu- To do that they have to plant a happen to own a Pet, will be
ter. lethal bite on the back of the eager to try this rather different
When you switch on the com- neck. If the dinosaur dies from version in their homes.
puter -Tandy promises it will be his wounds he literally drops Called Super Glooper, the
available this month — a pair of dead in front of your eyes. If a ob|ect is to gobble-up as many
dinosaurs flash up on the screen. monster dies the player in con- monsters as you can. A difficult
One is red. the other blue. Each trol of him loses 10 points. lob because they move very
of the beasts is controlled by One unusual feature is that the quickly and can turn on a heel
a joystick and can be moved dinosaurs can be killed when suddenly while you are in hot
backwards, forwards, to the left they are off the screen. As you pursuit of them and without hesi-
and right. The picture on the can't actually see what they're tation will eat you up.
screen runs around so that the doing it's more a matter of luck The hectic chase takes place
monsters can walk off the screen than judgement. It costs £22.95 in a maze with points being
at one edge and reappear on the and is available from your local scored for swallowing-up dots
Other side. Tandy store. along the path and for monsters

24 COMPUTER & VIDEO GAMES


Ill

PERIL ON
THE SEABED
mwpLF level (coloured white) are the
slowest moving and the easiest
target. They are only worth five
points at skill level one or 10
points at level two.
Not for the claustrophobic, Sea Next up are smaller ships
Wolf recreates the perils of sub- which travel more quickly The
marine warfare complete with red ships are worth more points.
mines tumbling off the decks of 15 at level one and 25 at level
enemy destroyers. two.
At war with an enemy fleet the And ruling the waves at the
commander of the submarine top of the screen are the smal-
must shoot down ships sailing lest and fastest ships in the fleet.
above him on three different They zip along, barely giving the
levels. Coloured purple, red and submarine commander time to
white the ships are worth vary- take aim let alone fire These
ing number of points when they purple coloured ships score 50
are successfully destroyed. (level one) and 60 (level two)
Each ship moves at a different They are the ones to go for to
pace, the fastest ones sailing at boost your score. Once the score
the top of the screen farthest ers. The submarine commander shipping. These hover in the sea reaches a magic 800 the time
away from the submarine making is Firing against the clock which blocking the path of torpedoes. If limit is extended giving you
it more difficult to get a direct ticks away from 60 seconds a torpedo hits one by mistake it's scope to shoot down more ships
hit Use a joystick to move the down A minute has never gone a wasted shot. Oon't worry too The extras needed are a |oy
submarine and the button to fire so quickly. much about the mines because stick, the game is supplied by
an unlimited supply of torpedoes. But the commander has to they cannot sink down to your Adda Computer's VIC Centre
There are two levels of play keep a wary eye out for des- level in the sea. The cassette with two other
for beginners and expert shoot- troyer mines released by enemy The ships sailing at the lowest games on it costs £14 95.

CHESS ON
The console looks like a poc
ket calculator with a liquid crystal
key. It also allows the player to
verify the positions at any stage DEATH AMONG
THE CHEAP THE STARS
display and keys representing during the game and program in
the pieces and numbered opening variations using a spe-
squares of the board cial key,
An action-packed space game
Computerised chess games have But you will need to provide Other features include setting
which looks set to be a scorching
now reached Christmas stocking your own board and pieces. up and removing individual
success is Starmines
prices with the launch of Acet- Only two levels of play but the pieces and placing a game posi-
It first reached Apple screens
rontc's Electronic Chess. Electronic Chess owner can tion from which the computer
in the States and has just been
Retailing at only £24.95, it choose to play black or white, or will continue to play.
released in the U.K Take com
compares very favourably with — if he wishes — watch an This offers a good game to the
mand of a starship fighter on a
other chess games on the mar- instructive game with the com- keen chess youngster who is
mission in the galaxy to defend
ket, which can set you back any- puter playing against itself. short of an opponent and will
your own civilisation from the
thing up to £500 And it includes It will tell the player if he made help him improve his standard It
threat of invasion.
a lot of the standard features you an illegal move and can delete will also fit into most family
You control the starship flying
would expect. the move he made with a cancel budgets.
through hyperspace dodging
attacking missiles, meteorites,

GO FOR FINGER ON and small spaceships all out to


get you. The action is fast and

REAL GOLD THE BUTTON


you barely have time to press the
fire button to exterminate an
alien ship before a shower of
One computer game destined to Micro. Polaris is the Tandy version of
rocks falls at the speed of light
follow the success of Kit Thomas* The game is an Adventure the popular arcade game Mis-
towards your ship
treasure book "Masquerade" is type based on the 1849 Califor- sile Command.
Goldrush. nian gold-rush. Participants start The player has to protect To hit the objects you must
cities from an onslaught of bal- line them up in your sights and
"Masquerade" was the book trekking across to California with
listic missiles, alien space ships press the fire button
which became a best seller by a number of clues to be found on
offering clues to a £5,000 piece of the way. Once there, you have to and other extra-terrestrial The game follows in the Star
jewellery in the shape of a hare. stake a claim and try to find the beings. Saving the cities from Raiders and Space Battle vein,
Since it first appeared many Golden Word. obliteration is in your hands — retails at £14 95.
treasure hunters have dug up First person to get in touch you control the ground base
various stately homes and with Mr Micro with the correct where anti-ballistic missiles are
searched numerous river beds in word wins the gold. launched.
the mistaken belief that they A review appears on page 88 Polaris is designed to run on
have solved the clues and will Coming soon for the just- the TRS 80 models but though
find the treasure. released Commodore VIC 20 is a the game's concept is exciting
Whether Mr Micro's VIC game variety of new games including without thfe colour graphics
Goldrush will keep its players versions of Puckman, the popular available on arcade games and
guessing for as long, we will arcade game, Galaxians, Cosmic other microcomputers, it still
have to wait and see — but there Jailbreak. Space Invaders and loses a lot of its attraction. It is
is no shortage of interested peo- Moon Lander. These were also expensive for a computer
ple waiting to try solving the scheduled for release in October game at £27.95 so only keen fans
problem. at the earliest and will be of the original are likely to
The prize for the winner is real covered in more detail in future spend that amount of money on
gold nuggets provided by Mr issues. it.
lEW PRODUCTS m [MQBEDS NEW PRODUCTS M W N E W PRODUCTS
The rules of the game are
complicated and therefore take
some getting used to but once
you have decided exactly what to
do and the conditions necessary
Apple owners are invited to dice for cells to regenerate the game,
with Death as opposed to Ufe in it is difficult to stop playing
a new game from Leisure Genius. Conditions for regeneration
This new strategic game is must be three cells next to an
based loosely around the compu- empty space in that space a
ter classic. Life, and involves new cell will pop up so you can
building-up cells until you can literally see your empire grow If
dominate your opponents by a cell has two or three cells
destroying them through disrup- positioned next to it, that cell is
tion of their cetl structures. safe and will survive, but if it has
There are 10 cell structures to fewer than two or more than
play with and from which evolve

THE OPPOSITE
three the cell cannot cope and
your own universe will shrivel and die
Each player starts with a stock The two players fight it out on
of cells which they can choose
before the game kicks-off. First OF LIFE the screen, each placing cells in
desired positions You can move
you have to decide how many generate and the number of gen- the cells into any position on the
ceils each player is allowed and erations carried-out during the screen, the idea being to get
then select the structures you multiplying period. It is for the them in the proper place to see
want to play with. players to set the game rules. them regenerating.
Also take into consideration Another option available is It demands absolute concent-
how quickly you want the cells to sound. ration to keep track of your cells
and those of your opponent. The

EXECUTIVE CHESS
Tread warily to save your skin generation cycle begins when
when you are playing Minefield, both of you have finished placing
one of the latest games available your cell structures
for the Acorn Atom. A new chess game is out for the cally suggest the best move the Once you have learnt how to
In this game introduced by dedicated enthusiast at the top player can make by doing a quick play Death you can vary the
Leeds software supplier Program end of the Chess Challenger assessment of the pieces posi- levels and intensity of the game
Power, the only protection is a range tions. with the selection controls
metal detector to pick out the This version's attributes lie in This deluxe chess game is a Made by the London-based firm
mines. its design and the capabilities full size board concealing the Leisure Genius, you get your
The minefield spreads across and scope for play. electronics and microprocessor money's worth for £15.
the screen with the one safe There are 10 levels of difficulty but with an attractive playing
patch being your home square on
the far side of the field.
which
right
the player selects going
from beginner to expert. So
surface. It is made of hardwood,
stained to obtain the light and TW0-IN-0NE
On the same tape, which costs
£5.95. are two other Atom games,
the
used
Decorator
by
Challenger'can be
inexperienced chess
dark colours. The pieces too are
made of the same wood and can SPACE TRIAL
Snake and Awari. The first is a players as a learning tool but still be stored in containers next to Two popular arcade games. Mis
variation on the barriers type give a good game to club players. the board. The calculator styled sile Command and Asteroids,
game. Two serpents grow in A book comes with the game keyboard console is also on the have been combined to transfer
length and the object is either to which lists 40 different chess same section to the Pet screen.
cut off the opposing snake, or openings, with approximately The whole unit stands in a Called Meteorites, the aim of
make his snake cross over itself. 1200 book opening moves prog- carved frame with four small the game is to protect seven
In the Atom version, the ser- rammed in. The Decorator plays legs. bases from a swarm of meteor
pent is trapped in a square box either black or white and is cap- But it is expensive, selling at ties d e s c e n d i n g from the
which has electrified walls able ot repeating all the positions the moment for the grand price heavens.
Numbers flash in the box and the of the pieces left on the board at of £395.95. Included in that price The only way to survive is to
snake has to gobble-up as many any, stage of the game at the is a booklet of opening moves. blast the rock showers with your
as possible. If he touches the press of a button in case the It is marketed in the UK by laser gun, but you will find that
walls, or doubles back and player s memory fails him. Computer Games and is defi often it serves only to shatter
touches itself, 50.000 volts are If the player gets stuck the nitely the executive computer the meteorites into even smaller
shot through his body. Like most friendly Decorator will automati- chess set. yet |ust as deadly — frag
of these games it proves a good ments.
test of your reactions. Altogether you have to fight
The third game is another off six waves of meteorite
computerised version of an storms, scoring points on the
ancient African pebble game, way for each hit Other hazards
Awari A strategy game for thin- to avoid are alien ships which
kers, the obiect is to win as many swoop down intermittently to
pebbles from your opponent as fire at the bases under your pro-
possible to dominate his terri- tection. Shoot down one of those
tory. and you score bonus points
Each player is given six pits on M e t e o r i t e s is from the
which they place his pebbles. Harrow-based firm Supersoft
Then in turn the pebbles are who also supplied Hitchhikers
moved according to certain rules. Guide to the Galaxy addicts two
The game finishes when one months ago by producing a Pet
player has put his stones on the version of the Douglas Adams
opponent's territory. book and TV series

26 COMPUTER 8c VIDEO GAMES


OF ALL the innumerable games the chest was either empty or
appearing on computers, large By Max Bramer occupied by machinery, but the
and small, Chess is one of the g a n g Von K e m p e l e n , w a s engineering required to make
few which has a genuine exis- demonstrated to the court of the hoax work was highly com-
tence in the same form outside Empress M a r i a Theresa of plex, so much so that even those
the computer environment. The Austria two centuries ago. scientists convinced that there
history of the ancient game cov- The automaton chess-player must be a hoax found it almost
ers many hundreds of years and, was built in wood in the form of impossible to explain how it was
indeed, among the first books the upper portion of the torso of a achieved.
ever printed in English — by m a n , approximately life-size The Turk's secret survived
Caxton — was one on Chess. and dressed in the clothing of a intact from 1769 to 1834. Twenty
The success of computers in Turk, complete with turban and years later the ingenious crea-
making in-roads into the com- cloak. The figure was seated at a tion was destroyed by fire, its
plex f i e l d of i n t e l l e c t u a l chest on which a chess-board final resting place being the
endeavour has been remark- was placed. Before each game Chinese Museum in Philadel-
able, with the best programs the doors of the chest were phia. The story of the Turk is told
now performing at a level to opened to reveal a complex col- in fascinating detail in The Great
which few regular c l u b or lection of gears, pulleys and lev- Chess Automaton by Charles
county-level players could ever ers. Michael Carroll.
aspire and beginning to cause During the game the oppo-
problems even for experienced nent's moves were made on the
masters. board in the usual way, with the
Exactly what has been Turk's moves being played by
achieved, and what has not, will itself with its left hand.
be one of the perennial topics of Needless to say, Von Kempe-
this series. In each issue I hope len's Turk was no more than an
to include a combination of his- elaborate hoax, with a man hid-
torical and background mater- den inside the chest, detecting
ial. together with up-to-date the opponent's moves by means
reports on tournaments — par- of magnets and working the
ticularly microcomputer tourna- Turk's arm by means of a panto-
ments — and product reports. graph, while being confined to a
The idea of a chess-playing small area lit by a candle.
machine has a long history, Even knowing of the hoax, the
pre-dating that of the electronic Turk remains a n extremely
computer by many years. An impressive invention. Not only
automatic chess-player built in did the public demonstration As an incentive to the ambiti-
1769 by the Hungarian, Wolf- appear to show that the whole of ous chess programmer, the
The s e c o n d w o r l d m i c r o c o m p u t e r 21. NXN, R-K2; 33. R-QN1, P-B3;
Fredkin Foundation of Cam-
c h a m p i o n s h i p w a s held in W e s t 22. P-KR4, P-N3; 34 PXP, R-Q7d; bridge, Massachusetts has
Germany in September, under the 23. P-R5, P-KN4; 35. K-N1, B-R3, recently established a prize of
a u s p i c e s of both the International 24. P-N3, P-R3; 36. N-Q7, RXBP; $100,000 for the first computer
Computer Chess Association (ICCA) 25 P-B3, N-R4; 37. PK6ch, K-K1; program to beat the world
26. P-N4, P-N4; 38. N~B6ch, K-B1; human champion in a match.
and the International Chess Federa-
27. K-N2, N-B5; 39. N-Q5, R-QR2; Although the goal still seems
tion (FIDE). PK7ch, K-K1;
28. BXN. QPXB; 40 well out of reach, the improve-
Here is the d e c i s i v e g a m e bet- 29. PXP, PXP; 41. N-BBch. K-B2;
w e e n the first a n d s e c o n d prize P-K8 Qch. K-N2;
ments made in the last few years
30 P-Q5, B-N2; 42
winners from the first w o r l d mic- Q-N6ch, K-B1; a r e most i m p r e s s i v e . The
31. R (N1»-01. B-B1; 43.
rocomputer c h a m p i o n s h i p , played 32. K-B2. P-R4; 44 RK8 mate. purpose-built chess machine
in London last September.
Belle — much larger than Sen-
8 sory Voice Challenger but prob-
1. P-K4, P-K3; I t . QXQch, RXQ; 7 i E ® ably still just qualifying as a
2. P-Q4, P-Q4; 12. B-Q3, B-Q2; 6
3. N-Q83. B-N5; 13. 0-0. QR-Q1;
1 m t microcomputer — won the world
4. P-K5, N-Q83; 14. QR-N1, B-B1;
5 1 t t ± t computer chess championship
5. Q-N4, P-KN3; 15. B-KR6. R(B1)-K1; 4 t & convincingly in Linz last year
6. N-B3, P-B4; 16. KR-K1, N-KN1; 3 & t against computers of all sizes
7. G-N5. BXNch; 17- N-N5ch, K-K2; 2 & t and has since attained a perfor-
8. PXB, KN-K2; 18. B-N7, P-KR3; 1 S_ I nm mance rating around 2,300 on the
9. Q-R6, K-B2; 19. N-R7, K-B2; a b c d c f g h U.S. Chess Federation scale, a
10. B-KN5, Q-B1; 20 B-B6. NXB; Position after Black's 29tti move very high master rating.

27 COMPUTER 8c VIDEO GAMES


In this s a m e column we are
going to print machine " s l a n g " .
discovered w a y s of prolonging A n y terms or expressions you
each 1 0 p ' s worth ot life from a and your friends use to describe
pub or a r c a d e , is there any tas- particular m a c h i n e . certain events or creations In a
ter way to master the new video N o g a m e is ever really mas- g a m e . One e x a m p l e is how
g a m e which has you hooked? tered but this column will give quickly Space Invaders b e c a m e
W e think so and every month practical ideas to help you sur- known as " G r e e n M e a n i e s " .
in our Tips section we will be vive as long as possible against Also on the irreverent side, let
giving advice that will keep the indefatigable creatures that us know about any p r o g r a m m i n g
Computer & V i d e o G a m e s read- inhabit every video games " b u g s " on a m a c h i n e . These are
ers ahead of the pack on the cabinet. areas on a g a m e where the prog-
H o w do you go about putting popular arcade g a m e s of the In this issue we look at the r a m m e r s have not foreseen that
your name up in tights on the moment. M a z e m a n — also known as a certain sequence of actions
high score chart ol your favourite The tips will c o m e f r o m P a c m a n and P u c k m a n — type of will produce a peculiar response
machine? experts who have already g a m e . While next month we will on the screen. Tell us about
Short of carrying pockets full worked their w a y inside the head offer s o m e hints on the difficult these strange happenings and
of 10p pieces down to your local of the g a m e ' s p r o g r a m m e r and g a m e of Asteroids De L u x e . how to recreate t h e m .

The "Ghosts" that inhabit the this tactic.


Mazeman type of arcade machine Now let me give you some-

a
go by many names but. whatever thing to aim for After a run of
you are invited to call them, most various fruits worth more for
players find a few more names of each wall — a creature I can only
their own describe as a "Galaxian" appears

BEAT THE MACHINE


The machine itself varies in on the screen. This wall, when
title from Pacman, Puckman or cleared, rewards you with an
Pieman to the more descriptive intriguing little display involving
Mazeman But whatever the the red ghost
these only vary if you go very travel much faster than the
name of the machine you have close to them. Experiment to find Mazeman ghosts If you can lead
been cussing over, the tips to a path which will each time keep three through here it should pro-
help you achieve a high score you clear of them for longest and vide enough time to tidy up the
remain the same. Here are some finally lead you, with the ghosts screen.
'hints to help you increase your in close pursuit, to a flashing dot. Another important area is the
fruit yield at the bottom of the network directly above the A collection of machine slang or
Good tips for this are to clear
screen ghosts' base With a coolhead strange expressions overheard
the bottom row as this is the
Firstly it is important to easiest place to get trapped. You you can manoeuvre this part of while watching people play the
develop an opening strategy for will only manage to do this in the the maze with ghosts in close Mazeman variety of game Com-
the early walls" (each cleared first two walls Then change your attendance and still stay out of plete with a likely interpretation
screen generates a new "wall"). route for the third wall but still danger there is also a possibil- of the meaning
Study the early movements of make sure you clear at least half ity of swooping down to swallow • A monster munch eating all
the ghosts and you will see that of that bottom line The ghosts a fruit when one appears. four ghosts to score a 1,600 point
speed up again for the fifth wail When you do find yourself bonus.
so a new opening strategy will trapped in a corner, (at the top • An expensive fruit caught
be needed tor this one. Good and bottom of the screen the by a ghost after being tempted to
opening gambits leave both the ghosts travel faster than you can) eat a fruit.
flashing dots at the bottom of the a violent change of direction will • Get them in the nest trying
Two interesting little program- screen to last — insurance for work wonders. to eat the ghosts while they are
ming flaws can be found in the the time you get caught with a If the position looks really still inside their base (a rather
Mazeman game. If you persuade half-finished wall. hopeless a vigorous shake of the pointless exercise as you can't
your friends to devote the money When you come around to lever can confuse the ghosts and get in).
for a little experimentation you those final tew dots, be patient. send them off in different direc- • Fangs in the backside |Ob
may be able to re-create them on Key areas of the screen here are tions. Remove drinks from on top escaping after a ghost seemed
a screen. the tunnel, through which you of the machine when employing certain to catch you.
It is possible to send an errant
pair of eyes flitting around the off on the wide plains, facing Oepending on the malicious-
area of screen |ust above the anti-aircraft fire from guns and ness of your local arcade owner
ghosts' base. tanks. you will find yourself with 2-5
This can be achieved, some- lives and one of four levels of
The enemy's chase missiles
times. if you catch a ghost just as difficulty
are fired from impressive installa
he emerges from his base and
lions built well off the ground or,
eat him. This must be attempted
in the underwater caverns, from
early in a wall, by eating a flash- Cosmic Avenger sends you off on
rocky niches above you
ing dot and then speeding to the a hazardous mission, through
exit of the ghosts' base, to con- space and along undersea pas Their missiles will chase your
sume the ghost as he bounces sages to destroy the enemy's craft and Jheir hit rate is high so
out. secret station beware. U.F.O.s are another
It is also possible to turn the Among the dangers you will menace of the air but are equip-
ghosts bright orange. This often have to overcome are tanks, ped with radar to help you see
occurs when you eat a ghost |ust U.F O.s mines, submarines, mis- them approaching,
as he turns from a flashing blue sile stations and the task is made In the sea, the enemy's sub-
consumable back to his normal ever more difficult as you marine missiles and his own subs
colour. Of course, trying this approach the secret base. are just some of the problems, as
automatically means you lost a The game is along the lines of mines and depth bombs feature
life. Defender with your craft starting along the route you have to take.

28 COMPUTER 8c VIDEO GAMES


W / Z A &
Mastering the Omega Race will
number you among the known
galaxies' elite space fighter
pilots.
For this training method was
invented originally by the Omega
Star System to make its pilots Monsters and magicians bring
the most respected force around. fantasy to the world of arcade
Sitting in the cockpit of your games in the highly original
craft, the city of Komar pan- Wizard of Wor.
oramically spread below you, It also brings back the ping-
you must engage and destroy the pong video games idea of letting
android forces and the mines two players loose on the controls
they have planted in your path. simultaneously, so giving the
The player uses a guidance feeling that this game is man
control knob to steer his craft against man, rather than man
and a thrust button for force to against machine.
take his craft into the energy It does not dictate that you
field As the alien droid fleet and have to fight one another and will
its mines fill your screen, pres- allow teamwork against the
sing the fire button sends out strange monsters which inhabit
deadly laser rays to destroy the the Dungeons of Wor.
enemy targets. Players control a separate
Photon and Vapor mines are squadron of "worriors" — blue or
worth 350 and 500 points respec- yellow-clad humanoids dressed
tively, Droid Ships bring you in space suits and armed with
1,000 points and the Command "unified field-disturbance rifles".
Ships 1,500. They venture out into the
Most dangerous is the enemy dungeons, a maze of passages of
Death Ship which appears at random design with escape
random and has far greater
speed and manoeuvrability than
doors at either end, with a view
to destroying the monsters THE FANTASY GENERATION
the rest of the targets. Its tactic which inhabit the labyrinths. monsters to shoot or eat the appear, teleporting at magical
is to bump and demolish the There are four kinds of mons- worriors. The opposing worriors speed and hurling lightning bolts
Omega Fighter, ter plus the Wizard himself. The are also allowed to shoot one at the players.
Bonus Omega Fighters are blue Burwors are worth 100 another's men for 1,000 points. Throughout the game the
awarded for high scores and top points each and six of them This time a Worluk, the Wizard talks to the players over
scores are kept on the screen for inhabit the first dungeon. When, Wizard's favourite, flies through the sounds of battle and a haunt-
all to challenge. The backdrop of all six are shot, yellow Garwors the dungeon when the last ing melody which adds to the
this game, which is distributed — 200 points and often invisible Thorwor is shot. If either player dungeon mood.
by Bally U.K., is impressive but — and speedy red Thorwors — can shoot this creature before he A radar screen enables the
the ship and mine graphics are 500 points — join the battle. escapes it means double points player to keep a check on invis-
disappointing by present stan- When all are killed the next on the next dungeon. ible monsters and this becomes
dards. maze appears containing more That may prompt the Wizard to more critical as the dungeons
become more spacious.
At the end of the game he will own rather ordinary craft, this A Midway game, distributed
give his honest, if patronising, video Mekon expresses his sur- here by Bally U K , Wizard of Wor
opinion on what kind of opposi- prise at your survival and has brought a new world of fan-
tion you provided for him to test assures you that his next fleet tasy to arcade games
his forces. will finish the gob.
The game is similar to a colour- One novel feature of the game
ful asteroids except that the is that you are invited to dock
Remember the evil Mekon? A opposition is provided by the with a new spacecraft which will
little green creature with a large one-eyed monstrosity's battle help you tackle the next battle.
head who hovered on a saucer fleet. You dock with the craft you
and was to Dan Dare what the These is a variety of whirling think best-suited to the next con-
Daleks are to Doctor Who. dervishes which are harmless flict.
Welt, a similarly sinister crea- until they have |Oined together to Plenty of scope for tactics in
ture — albeit with only one eye form a larger space craft and will this game so long as you can live
— turns up in the new arcade then either ram your own craft or with being described as a
game of Space Fury to insult your fire an accurate orange bomb mediocre or. more commonly,
playing ability, boast of the towards you. adequate, opponent.
superiority of his battle forces When you have demolished This Sega game is distributed RIIIC U / H D O I A D
and generally give the player a his first collection of unlikely- over here by Alca Electronics of
difficult time. looking space ships with youi Manchester.

29 COMPUTER 8c VIDEO GAMES


LET us start by clearing-up the electronic player but a reason-
terminology, Reversi is better able game can be played by
known these days as Othello but Reversi. now popular under the adopting some fairly simple
that is a recent name tor a game trade name Othello, is a two player tactics. These tactics can be
the programming of Othello in game, played on an eight by eight translated into estimating a
Reversi for at least 100 years. square board with 64 double sided desirability figure for each
I hope to give some guidelines counters, let's suppose them to be square on the board — much the
to the tactics of the game and black and white. Each player same as the points system in
then show how a relatively places a piece in turn with his own chess. The idea is then to move
simple-minded Basic program colour uppermost. The first four to achieve the highest sum of
can play a reasonable game. I pieces are played on any of the desirables of ail the captured
believe that it is possible to write four centre squares of the board squares.
an unbeatable Othello program but thereafter a piece can only be
In essence, that is a one-move,
but that would require a larger placed next to an opponent's piece
look-ahead strategy. A more
computer than most readers are so as to create a line of one or sophisticated program would
likely to have available and it more adjacent opposing pieces look a h e a d for many more
would have to be written in between the piece just played and moves.
Assembler language to be fast one of one's own.
The figure shows the position
enough to suit a human's idea of The intervening opposing pieces
at an early stage of a typical
reasonable thinking time. are then turned over to exhibit
game. White has played first
one's own colour. It more than one
If one rates games by the ratio and it is White's turn to play. He
line of pieces meet these condi-
of the subtlety of their strategy to has a choice of nine legal moves,
tions at a single move then all the
the simplicity of their rules, indicated by the numbered
trapped' pieces are turned over.
Othello rates very high indeed. squares. Of those, l and 9 would
It at any stage a player cannot
Unlike most games which evolve capture one black piece; 2, 3, 4, 5
make a legal move he passes and
slowly from move to move, the and 7 would capture two; 8
his opponent makes the next move.
position of an Othello game can would capture three; and 6
If neither can make a legal move,
change dramatically with a would not only capture three
for example, when the board is full,
single move. black pieces but would also
the game is over and the winner is
Indeed, a good computer pro- establish White on a
the player with the most pieces of
gram can beat even expert previously-unoccupied side.
his colour visible on the board.
human opponents regularly, Unfortunately, to play on 6
simply by being better-equipped would be a fatal error, since
to keep track of a succession of Black could move immediately
A B C D E F G H
•G •
complex board positions. into the bottom left corner by
A beginner, and a very simple capturing the three white pieces
computer program, might play 1 in the bottom row. That would
by always looking for the move
2 2 establish him in a very advan-

Q
which tums over the most oppos- tageous position. Thus White's
ing pieces. That strategy will 3 3 only safe move is in square 9,
lose to any player with a little
4 5 mo o since that avoids the threat to his
experience because the Othello
player soon learns that what
matters in the early stages of the
5 6
6

y m o
o
pieces on the bottom row.
If this threat had not been pre-
sent the move at 6 would have

IT•
game is not how many pieces been the best choice, whereas a
one has but where they are situ- move at 1, though on an edge
7
ated.
It is not until the last dozen or
so moves that sheer numbers of
pieces are important. What
8 •0m 9
of the strategy of Othello con-
square, would have been rather
pointless since the piece placed
at I would be re-captured
immediately.
matters is how useful a piece is sists of forcing your opponent
as a back-stop to help the cap- into a position where he is • Next month this page will deal
ture of other pieces and how vul- obliged to move adjacent to an with the problems of pro-
nerable it is to being captured. edge or a comer and so allowing gramming a microcomputer to
That means that the board you to establish a piece in one of play that increasingly popular
corners are very important, for a those strategic locations. game of Go.
comer piece can never be cap- The correct positioning of The January issue will feature
tured. Positions on the edge of pieces along an edge so as to Bridge. Tom Napier will be back
the board are also useful, since minimise an opponent's gains to give you further insights into
they can be captured only by requires considerable thought the programming of Othello in
other edge moves. A great deal on the part of either a human or our February issue.
cb u
We live in the age o f computers. ;, so you can play with VIC right away.) things like video games, you can put VIC to
Coming to terms with them and don't have to learn a special language. literally hundreds of uses.
enjoying them is part o f coming to terms >eaks English, just like you. W i t h tne There are pre-recorded programs o n
with the twentieth century help o f our handbook, you will begin to feel many different subjects. You can develop
A few years ago, a computer would have at n o m e to the world of computers in no your o w n programs and store them by using
filled a fair-sized room. N o w microtech- time at all. ordinary cassette tape.
notogy has allowed C o m m o d o r e to produce a The special C o m m o d o r e cassette
home computer, the VIC 20. that's no bigger
COMPUTER deck is o n offer at only £44.95. If you buy
SUPERMARKETS
than a typewriter yet performs miracles. VIC and the deck together we'll send you a
GUARANTEE.
6 program pack to start you off that's
FOR BUSINESS. OR PLEASURE. Buy through C o m p u t e r Supermarket absolutely free.
and you get exactly wnat's promised. W e
VIC can keep your diary up to date.
guarantee you that. YOUR FUTURE W I T H VIC.
Teach you mathematics. Play an enormous
Every machine is thoroughly It's a big step into the future.
range of video games. Even play a piece o f
tested before irt despatched. Understanding the future.
music to soothe your worried brow.
And every machine is guaranteed Having fun in the future. Even
In fact, you and VIC can d o almost
for twelve months o n parts and saving money in the future.
anything better. Keeping records o f family
labour. ( N o t that you'll need it, Every member
memi o f the family,
finances, sorting out and working out
o f course.) especially the young, will feel at
household accounts, being one step ahead of
the bank manager or helping your o w n In the unlikely event that you h o m e with VIC right away So
business be m o r e businesslike. don't want to keep your VIC, send in the coupon. We're sure
just return it, in its original k you'll find the best h o m e com-
V I C * T H E BEST, BY FAR. packaging, within 30 days and % uter in the world will make the
your money will be completely 1 world of difference to you and your family.
Contrary to Dopular belief, computers
refunded.
are really ratner friendly. VfC is particularly
C o m p u t e r Supermarket Ltd., Unit 8,
easy to understand. Its what the computer FREE PROGRAMS. Southfolds Road, Oakley Hay Industrial
people call 'user friendlyf The typewriter-
Apart from the more practical thin Estate, Corby, Northants.Tel: (0536) 744015.
type keyboard is easy to use. It even tells
like accounting, and the more pleasurabl Reg. N o . 2646589. Prestel N o . -
you about mistakes you might make.
If you're technically minded, here's a Computer Supermarket Ltd.. Unit 8. SouthfoWi Road. Olkley Hay Industrial Estate. Corby Northants
reminder. VIC has a 5k memory expandable Please accept my order for_ VIC 20^ at £189.95 each inclusive of packing, carriage and insurance.
to 29k. (That means you can put in an almost Plea* send Cassette Decks at £44 95 I net. Free 6 program cassette (I'VIC M a n d Cassette Deck ordered together
•Please debit my Access/Barctaycard/American ExpressAJiners Card. Account no..
endless amount of information.) J enclose Cheque/P.0
But what makes the VIC the best h o m e Please allow twenty-one days (or delivery 'Credit Card orders can be telephoned to (OS36) 744015 anytime.
computer by far are features that are just not
Name: Mr/Mrs/Miss
available in most other home computers.
Features like colour, computer graphics and Address
sound. Signature
Of ipy
PLUG IN A N D YOU'RE OFF. •': A • .):,-:• I...
}\ ••• ;;•• LJ'Al I M r v \CL i
.' ! 11
VIC plugs in to any television set, colour A Commodore Appointed VIC Dealer. Please make remittances payable to Computer Supermarket Readers Account
or black and white. (We even fit a 13 amp
Circl* No. 123
COMPUTER & VIDEO GAMES 31
c w
e v e r . Vto* * * *
i o e x M W ^

• M M * " " *
Nascom

1 HS=0
10 C L S
20 P R I N T T A B ( 2 0 - |NT"F'LJftV"
20 PRINT:PRINTTAB< 15 ) f S P R I N T " S P A C E
40 PRINT
5 0 PR'INTTABC 9 >r s P R I N T " S c o r e 1 5 0 R f o r
60 FOR V»2058+48 TO 2 0 5 8 ^ 2 4 STEP -1
70 POKE- V * 1 8 1 ! POKE V - l r 3 2 S P O K E V+1,32
80 FOR D « 1 TO 1 0 0 : N E X T
90 NEXT 0
9 1 F O R V = ' 2 0 5 8 + 2 4 TO 2 0 5 8 + 4 8 S T E P 1
92 POKE 1 8 1 SPOKE V + 1 , 8 6 s p O K E U - l , 3 2
9 3 F O R D - l TO 1 0 P : N E X T ti
94 NEXT V
9 5 FOR 2 0 5 8 + 4 8 TO 2 0 5 8 + 2 4 S T E P - 1
96 POKE V , 1 8 1 POKE < J - 1 , 8 9 s p O K E V » L , 3 2
9 7 F O R D = 1 TO 1 0 0 : N E X T D
98 NEXT V
9 9 POKE 2058+24,32
100 P R I N T "The o b j e c t o f t h e *aa«e i s t o destroy
110 P R I N T " SLlvancina a l e i n s b e f o r e thav land on
120 P R I N T " Y o u h a v e 3 b a s e s t o s t a r t w i t h a n d if
, ,,
1 3 0 PF\ INT «anasle t o s c o r e 1 5 0 0 p o i n t s v o u u i 11
140 PRINT"awarded an extra base"
150 PRINT"The fcevs which Move v o u r b a s e a r e t h e ri<3"»
160 P F < I N T " h t a r r o w t o M o v e v o u r b a s e r i a h t a n d t h e 1"
170 P R I N T " e f t a r r o w t o wove v o u r b a s e l e f t and the
160 P R I N T " s p a c e b a r t o f i r e "
1 9 0 I N P U T " F ' R E S S ANY K E Y TO C O N T I N U E "»N*
200 CLS
230 F'RINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I NESLINES
LINESLINESLINESLINESLINESLINESLINESLI NESLINESLINES"»
231 PRINT"LINESLINESLINESLINESLINESLINESLINES"
240 PRINT "ANDFREFREFREt s p a c e s h i p s c o r e s r a n d o n score"
250 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESL.INESL.INES" »
251 PRINT"LINESLINESLINESLINESLINESLINESLINES"
260 PRINT"Toi* row o f a l i e n s score 50 points"
270 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINES"?
271 PRINT"LINESLINESLINESLINESLINESLINESLINES"
280 F'RINT"Second row o f a l e i n s s c o r e 30 points"
290 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESL1NESLINESLINES
L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I NESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINES"»
291 PRINT"LINESLINESLINESLINESLINESLINESLINES"
300 PR:INT"Third row o f a l i e n s s c o r e 15 points"
310 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N F S L T N F S L I NES
L I NESL I N E S L I NESL I NESL I NESL I N E S L I NESL I NESL I NESL'I N E S " r
3 1 1 F'F*: I NT " L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S "
320 P R I N T " B o t t o n row o f a l i e n s s c o r e 10 points"
330 F'RINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINES"t
331 F'RINT"LINESLINESLINESLINESLINESLINESLINES"
332 I N F U T " P R E S S E N T E R TO C A R R Y ON";C$
340 CLS:CLEAR 10000:DIM A ( 2 , 1 >:SC~2058:HI=*64

32 COMPUTER 8c VIDEO GAMES


BATTLING
This is the game that needs no This game by Terry Brown and
introduction. Can you stop the Karl Parker, runs on a Nascom 2
advance of the "green meanies' and is a good likeness of the
from outer space. arcade game which gave its
Sat in your battle tank, dodg- before they can land on the name to a whola genre of
ing deadly fire from the oncom- Earth. You have three bases to machines.
ing hordes of alien horrors. Dart- start with and if you manage to The fate of the Earth is in your
ing out from behind your crumbl- score 1,500 points you will be hands.
ing defence wall to zap one of awarded an extra base. The large area of this listing
their leaders before he gets too The keys which move your which reads "LINES" is a Nas-
close. bases are the right arrow and the Basic 'Reserve Word". For each
The object of the game is to left arrow and you fire by depre- "Lines" replace it with a CHR$
destroy the advancing creatures ssing the space bar. (152); graphics symbol.

350 WIDTH 255


360 JJ J J" : D*=" X L I N E S D E F L I N E S / "
370 t1=-l
3 8 0 DIM I< 6r3?2>
3 9 0 F O R A = 3 3 2 8 TO 3348 STEP 2 : R E A D
4 0 0 DOKE A RET: NEXT: DONE 4100, 3328
410 BA* = " LETREAD "
4 2 0 FOR A=1 TO 2'.READ AS< A»0 ):NEXT
4 3 0 FOR A=1 TO 2:READ AS< A»1 ): NEXT
4 4 0 F O R A = 0 TO 3:READ P< A >:NEXT A
4 5 0 FOR A=8 TO 6RREAD C< A >:NEXT
460 BN=3:PT=0
470 A$-"SG0RE « 0 *SPACE INVADERS* M
4 8 0 A * = A * + " B A S E S LEFT":F0R A=1 TO L E N ( A $ )
R
4 9 0 P O K E 3018+AT A >C( MID$( A$ R A * 1 > ): NEXT A
5 0 0 F O R A = 0 TO 2SPOKE 3 0 ' U > A R 1 7 0 : N E X T
5 1 0 F O R A=1 TO 4 : F O R B « 1 3 TO 14
5 2 0 S C R E E N A*1L-5R BSPRINT B * J : N E X T BRA
5 3 0 BF'=1:GOSUB 640
5 4 0 GOSUB 5 5 0 : G O T O 1 7 8 0
5 5 0 S T - 0 S K B = 0 S F O R A=0 TO 6 : F O R B=0 TO 3
5 6 0 I< A»B,0 >»INT< RND< 1 )+2 )
5 7 0 I( A» B» 1 )=A*6-»4:I( A R B » 2 >~B#2+2+IH
5 8 0 NEXT BR A
5 9 0 F O R Y=0 TO 3SFOR X=0 TO 6
600 GOSUB 1550
610 NEXT X » Y : X = 0 : Y = 0 : S H = 0 : K B = 1
620 S T = 1 S I H = I H + L : I F IH>4 THEN IH-4
630 KB=1:RETURN
640 SCREEN BP R15:PRINT BA$ T'RETURN
650 IF MP>1 THEN 670
660 SCREEN 1,1 SPRINT " A N D F R E F R E F R E T "
670 HP=MP+ 1 :SCREEN 1 R 1 ."PRINT CHR*< 22 >»
680 IF MP=<*9 THEN MS=0
690 RETURN
700 D » 0 i O U S R < ' 0 ) S I F C - 0 THEN RETURN
I F C 'X? THFN D - 1
7 2 U II l = 1 ; : : THEN b~ I
7 3 0 IF C = 3 2 AND SH-0 THEN SH=1 «SX*-RPOS3P'»L3
7 4 0 IF BF' + EK 1 OR B P + D > 4 2 T H E N D=Q
750 BF=BP+D
7 6 0 SCREEN BPT 15:PRINT BA
7 7 0 RETURN
7 8 0 F O R O 0 TO 6:IF SH<C )=0 THEN 850
790 P = S C + 3 P < C H H I * S H ( C >
800 POKE P - H I R 3 2
8 1 0 IF PEEK< P X >32 THEN 890

33 COMPUTER 8c VIDEO GAMES


MIVSCOM

BATTLING
FOKE p t 1 8 4
SH( C >=SH< C ) + l s IF SH( C ><15 THEN 850
SH< C > = 0 : POKE P f 3 2
NEXT C
FOE' TO As T F ^ H C f ^ M * TNFN RFTIIPW
NEXT C
BM«0:RETURN
I F S H ( C X 1 4 THEN 9 7 0
SCREEN 1 f 1 5 : P R I N T C H F : 4 < 2 7 > ;
FOR T - l TO 5 0 0 : N E X T
BN«fiN-l:POKE 3040*BNf32
SH< C ) = 0
I F BN~fi THEN 1 0 0 0
9 5 0 SCREEN B P r 1 5 : P R I N T BA$ t
9 6 0 RETURN
9 7 0 FOR S - l TO 5 : I F PEEK( P >=C( S > THEN 9 9 0
9 8 0 NEXT:GOTO Q40
9 9 0 F'OKE P r C ( S + l >:SH( C ) = 0 : G O T O 8 5 0
1000 FOR N~ L TO 1 6 S P R I N T : N E X T
1010 SCREEN 1 » 7 : P R I N T CHRS<27 )»
1020 P R I N T " T H I S I S THE END OF C I V I L I Z A T I O N
1030 P R I N T \S UE KNOW I T ! "
1 0 4 0 GOTO 1 5 1 0
1050 P * S C + S X + H I * S P
1060 I F F'EEKt P )< > 3 2 THEN 1 1 2 0
1 0 7 0 I F PEEK< P + H I >=25 THEN POKE P + H I f 3 2
1 0 8 0 POKE P » 2 5 : S P » S P - 1 : 1 F S P = - 1 THEN 1100
1090 RETURN
1100 POKE P f 3 2 : S H = 0 : R E T U R N
1110 B M = 0 : R E T U R N
1 1 2 0 FOR A = 0 TO 6 : F O R B = 0 TO 3
1130 I F I ( AF B > 0 ><0 THEN 1 2 9 0
1 1 4 0 I F S P < I < A » B r 2 > - 1 OR S P > I < A F B F 2 > THEN 1290
1150 I F SX< I< A»E<» 1 ) OR S X > I ( AfBF 1 >+4 THEN 1 2 9 0
1160 SCREEN I ( A r B r l ) » I ( A r B » 2 ) : F R I N T D * i
1170 SCREEN I < A f B F I ) r I< AF B r 2 ) + 1 s P R I N T ' V D E F " " V
1180 FOR 115=1 TO 2 0 : NEXT D5
1 1 9 0 SCREEN I< A r B » 1 ) r l < A r B p 2 >SPRINT " "F
1200 SCREEN I ( A f B f 1 ) f I ( A » B f 2 > + 1 : P R I N T " "i
1210 T=F'( B >:PT=F'T+T
1220 I F PT—T<1500 AND P T > = 1 5 0 0 THEN GOSUB 1500
1 2 3 0 A$=STR*< F'T >:FOR C = 1 TO LEN( A$ )
1240 POKE 3025+CfASC<MID<fc<A$FCF1>>:NEXT C
1 2 5 0 I< A r B r 0 )= -1: S H = 0 : F'OKE P + H I r 3 2
1260 FOR A=0 TO 6 : F O R B=0 TO 3
1270 I F I ( A» B ? 0 )>=0 THEN RETURN
1280 NEXT B » A : S H = 0 : G O T O 5 5 0
1 2 9 0 NEXT B fA
1300
1 3 1 0 I F F'EEK( P >=184 THEN1320
L320 I F S P < 1 3 THEN POKE P + H I f 3 2 : G O T O 1 3 6 0
13L3
F'OKE P t 32SPOKE P+HI , 3 2
1340 FOR S = 0 T O 6 : I F SX=SF'( £ > THEN1350
1350 NEXT S
1360 SH( S ) = 0 : S H = 9 : RETURN
1370 I F SF'>0 THEN SH=0:RETURN
1380 T = I N T < RND( 1 > * 5 0 1 >:PT=F'T+T
1390 I F P T - T < 1 5 0 0 AND P T > = I 5 0 0 THEN GOSUB 1500
1400 A $ = S T R i < PT >!FOR C=1 TO LEN< A * >
1 4 1 0 F'OKE 3025+C » ASC( MIDS< A$»C f 1 ) ) : NEXT C
1420 SCREEN 1 » 1 : PR I NT CHRSC 2 7 ) f
1430 HS=0sRETURN
1440 B B = I N T ( RND( 1 > * 7 )
1450 I F SH( BB )>0 THEN RETURN
FOR 0 3 TO 0 STEP -1

34 COMPUTER 8c VIDEO GAMES


THE INVADERS
1460 I T I< B B , C , 0 >>=0 THEN 1 4 8 0
1470 NEXT C8RETURN
1480 SH< BB >=I< B B , C , 2 > + i : S P < BE* ) = ! < B B , C , 1 ) + 2
1490 BM=1=RETURN
1500 POKE 3 0 6 0 * BN, 1 7 0 : B N = E i N + l : RETURN
1510 SCREEN 1 0 , 9
1520 P R I N T " T Y P E ' E N T E R ' FOR ANOTHER CAME"
1530 A » U S R < 0 ) s I F A< >13 THEN 1 5 3 0
1540 RUN
1550 I F S T = 0 THEN 1 7 3 0
1570 I F M S = 1 THEN GOSUB 6 5 0
1580 I F M S = 1 THEN GOSUB 6 5 0
1590 I F M S - 1 THEN GOSUB 6 5 0
1600 I F K B = 1 THEN GOSUB 7 0 0
1610 I F K B ~ 1 THEN GOSUB 7 0 0
1620 I F K B = 1 THEN GOSUB 7 0 0
1630 I F BM=1 THEN GOSUB 7 8 0
I F BM=J THEN GOSUB 7 8 0
A-
Q

1450 I F B M = l THEN GOSUB 7 8 0


1660 I F RND( 1 ) > 0 . 4i THEN GOSUB 1 4 3 0
1670 I F S H = 0 THEN 1 7 1 0
1680 FOR Z = 1 TO 1 6 : I F SH=0 THEN 1 7 1 0
1690 G0SUB1050
1700 NEXT
1710 I F I < X , Y , 0 > < 0 THEN RETURN
1720 I F M S = 0 ANB RND< 1 > > 0 . 9 9 THEN M P ~ 1 : M S = 1
1730 SCREEN I< X f Y f l > r l < X , Y , 2 >
174Q P R I N T A*< 1 r I ( X » Y r 0 > ) r
1750 SCREEN I< Xr i f 1 > , I < X , Y , 2 H I
1760 P R I N T A$( 2 , I ( X , Y » 0 ) > ?
1770 RETURN
1780 F=0
FOR Y ® 3 TO 0 STEP L• F O R X~6 TU M ST L P
1800 I F I ( X » Y R 0 > < 0 THEN 1 0 4 0
1810 I < X , Y , 0 > = 1 - I < X » Y i» 0 >
1020 I ( X , Y , 1 > = I ( X r Y f 1 )+M
1830 t F I < X , Y , I ) = 2 OR I< X» Y r 1 ) = 4 2 THEN F=A
1840 GOSUB 1558
1850 NEXT X f Y
1860 I F F = 0 THEN 1780
1879 F-e
1880 FOR Y = 3 TO 0 STEP - 1 : F 0 R X=6 TO 0 STEP
1890 I F I< X , Y , 0 ><0 THEN 1 9 2 0
1900 I ( X » Y r 2 >=I< X , Y » 2 >+1
1910 I F I ( X , Y , 2 ) = 1 4 THEN F = 1
1920 GOSUB 1 5 5 0
1930 SCREEN I< X , Y , 1 ),I( X R Y » 2 >-1
1940 PRINT
1950 NEXT X
1960 NEXT Y
1970 I F F I THEN 1 0 0 0
1990 GOTO 1 7 8 0
2000 DATA 2 8 9 , 1 5 4 8 r 1 3 8 3 3 , 0 9 6 0 » - 1 2 6 4
2010 DATA 2 5 0 5 5 , 3 1 2 , 1 8 3 5 1 , 1 0 9 2 7 , - 8 1 7 9 , 2 3 3
2020 DATA " L E T J t R E A B " , " UAL hv "
2030 DATA " L E T t J R E A D hv VAL "
2040 DATA 5 0 , 2 0 , 1 5 , 1 0
2050 DATA 3 2 , 2 0 1 , 2 1 9 , 2 5 5 , 2 4 6 , 2 2 8 , 3 2
Ok

35 COMPUTER 8c VIDEO GAMES


Try to outwit the computer opponent and make yours the
last piece on the board. A game of careful strategy.

Supernim will run in Apple II systems with 16K. By J e r r y Dubnoff


make the game a great deal to REN SUPER-NIN 20i NEXT i FOR 1 * 0 TO 128 STEP
more thought-provoking. 4i R O T * 11 GOSUB I 2 0 i NEXT t
20 REM A N U L T 1 - D 1 N E N S I 0 N A L GAME
Ideally Supernim will run in
30 REM COPYRIGHT 1979 FOR I * 1 TO 15i S C A L E * l i GOSUB
Apple II systems having Firm-
40 REN BV J E R R Y DU8N0FF 120) NEXT
ware, Applesoft and 16K free
memory. It should also run in 30 FOR 1 * 7 7 0 TO 904) READ J i POKE 110 FOR 1 * 15 TO 1 STEP - li SCALE*
24K systems with Applesoft in 1 1 J I K « K • J i NEXT i I F K < li GOSUB 120t NEXT i FOR I *
RAM. 1 TO Bi S C A L E * I t B0SUB I 2 0 i

J
> 8431 THEN STOP i REN DAT
Supernim will amuse and A ERROR NEXT i HC0L0R* 4i DRAM 1 AT
challenge you. It has three stan- 40 DATA 173,48.192,134,206,5,206 1 4 0 , 9 0 i FOR I * 1 TO 5i PRINT
dards of play and you can move ,1,3,240,9,202,208,245,174,0 CHRt ( 7 ) 1 NEXT i GOTO 140
on from a beginner rating to an 120 IDRAM I AT 1 4 0 , 9 0 ) FOR J * 1
,3,76,2,3,96,169,0,73,0,141,
intermediate and finally an TO 5)K * PEEK I - 14334)1 NEXT
31,3,96,0,5,0,12,0,47,0,63,0
advanced player.
,84,0,87,0 I XDRAN 1 AT 1 4 0 , 9 0 ) RETURN
You can also vary the initial
number of sections and choose 70 DATA 219, 219,27,56,46,62,9,
whether you would rather go 88,4B,46,36,17,37,55,14,9,39 130 TEXT I HONE ) VTAB ! 2 i HTAB
first or second. ,172,171,33,44,86,104,34,44, 1 1 1 PRINT M i l SUPER-NIN ttt
As famous eastern 54,1,88,48,14,36,53,40,54,0,
philosopher and Nim player, Ali 219,155,36,44,45,222,43,45,5 140 6QSUB 1 1 7 0 ) TEXT > HONE i GOSUB
Hazeez once said: "May you pick 4,73,33,34,63,9,45,0 1180
the last camel and be aboard his 80 DATA 219,219,34,36,53,53,53,3 150 VTAB 12) HTAB l O i PRINT 'NAN
back, five minutes before it 7,36,9,54,14,33,36,45,18,36, T INSTRUCTIONS" 1
') GOSUB 1 1 0
occurs to him to spit!" 0) I F X * 2 1 7 THEN PRINT BI
45,54,6,0,34,34,0,219,19,34,
43,84,41,37,9,54,46,37,34,43 I GOSUB 1040
,73,49,54,45,34,4,0 140 TEXT I HONE > VTAB 10) HTAB
90 IF PEEK ( 1 7 5 ) • 254 I PEEK 7 i PRINT ' I CAN PLAY AT D1FF
1176) > 8157 THEN 130 ERENT L E V E L S O F ' i HTAB 7 ) PRINT
POKE 2 3 2 , 3 2 i POKE 2 3 3 , 3 i TEXT 'SKILL. T E L L HE I F YOU A R E ) "
t HOME I H6R i ROT* 0) FOR I » PRINT
« 1 TO 5» S C A L E * l i GOSUB 1 170 HTAB 7 i PRINT M l A BEGINNER
'I HTAB 7 t PRINT ' 2 1 AN INTE
R H E D I A T E P L A Y E R ' ) HTAB 7t PRINT
• 3 ) AN ADVANCED P L A Y E R ' I PRINT
i HTAB 7 t P R I N T ' E N T E R 1 , 2,
OR 3i *BI|
180 BET A t ) FOR DF * 1 TO 3i IF
At - STRt ( D F ) THEN PRINT
B i t 60T0 200
190 NEXT ) GOTO 180

SUPER
CO
**PUTER &
W D E o G AMES
37
What would I do with a computer ?

lu. H it* ^ hildn-R matfift f«*wi *X ctp s <}hir> t»l (ulurt mMMiunffltt *1 *ii*hl0uC #11»t>i*< cuttritrim
IhtrumHWHltW 1mm l i m n hrtUmiH (Al |<il 4* It* Mrtli Wh

Or aitfufi a • ccl vou un » rite tout m n \nd4ffcatr.tftfrof <nd nugi/imn ki Mp > nu hfi iwnr an t

The first personal computer $hc mrmofv, juuMit


fw 16 bror» 14V

addsupto
You'll he surprised how much you
£69.95
can do with a personal computer and even
more surprised at how little it costs.
We made it our business to find not only
the best-\alue-for-money computer on the
market, but also the best books to enable you to
progress from a beginner to an advanced user.
And W.l I. Smith is the only retail chain where you
can buy the incredible ZX8I.
The Sinclair ZX81 isa masterpieceofdesign. Which is
v. hy it can carry out programs you'd normally expect f rom more
expensive computers.
Although the ZX81 is last and powerful, it's also simple to use.
W ithin hours you can learn to run programs and within a week you
could be writing your own complex programs. All you need is your own T V
(any model that receives BBC2) and a cassette player when using
pre-programmed cassettes. And W.l I. Smith havea range available Imm £3.95 each
So Like your first steps in computing at W.l I. Smith and make your life easier to run

WH SMITH W
ValUHi MitwhmtKwh- Attntvluni
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umJty <tV"*—*--
imnnc^i' I—
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m —'
lit '.km HvJ' -.1 H >cnlk*d bfl" "ihufi> Hi><i« tlouri.ttwulh Mi«lncl Hi»H<- .iHi .<+ H • ilk »u
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W .rvSotcr WrA.rv W o h f l l u m p l i m W i m d l i l c ^ n Wt«W»tih ^knrth.ng

Clrcl* No. 123


38 COMPUTER & VIDEO GAMES
APPtf 1140» FOR P » 1 TO 2000i NEXT
I I F TB * 0 THEN 840
370 CSt « CSt • \ • 480 HV > Oi 60SUB 680
380 N E I T i POKE 3 4 , 1 5 i HOME I HTAB 490 HOHE i HTAB 14t PRINT 'IT'S
HOWE i VTAE 12) HTAB 7i PRINT
I8i PRINT LEFT! < C S t f 6 ) i HTAB HY T U R N . ' B t i PRINT i FOR P *
•ENTER * OF SECTIONS (2-6)i
IBi PRINT MIDI ( C S t , 7 , 6 ) 1 TO 1500i NEXT i I F TB < 5 OR
'I
390 I F TB(I> « 1 THEN PRINT i HTAB DF * 3 THEN 510
210 6ET A l t FOR Hi e 2 TO 6> I F 2l PRINT 'NOT MUCH CHOICE! I 500 I F DF * t OR ( RND 1 1 ) > . 5 AND
At - STRt (MI) THEN PRINT ' L L HOVE FOR YOU. ' B I B t i SOSUB TB > 7 ) THEN 640
Mi HOME I SOTO 230 1170iHV - S U ) i S ( I ) * Oi 60SUB
220 510 POKE Q L . f i l i POKE 03, FN 6<S(
NEIT I SOTO 210 680i 60T0 470
230 l ) ) i FOR J * 2 TO HXi POKE 0
FOR J « 3 TO 6 i S l J ) > Oi N E I T 400 PRINT i PRINT "THE P I E C E S IN 1 , PEEK <03)1 POKE 02, FN SI
iHV > O i S U ) « 63l FOR J • 3 SECTION ' | I | * ARE SHONN ABO S < J ) h CALL OSi NEXT J i S U H >
TO h l i S ( J ) > FN R ( ] 9 ) • 45 VE.'i POKE 3 4 , 2 0 PEEK (03)
I N E I T i I F MX = 2 THEN S(3) 410 PRINT ' E N T E R YOUR HOVE AS 1 - 520 IF NOT SUM AND TB < 5 THEN
• 0 3 ADJACENT D I G I T B ' i INPUT 'I
240 HV • FN R I 4 2 ) • lOi FOR J « FOB P • I TO lOOOl NEXT i FLASH
N ASCENDING ORDER, I HIT 'RE
1 TO I5i I F HV « H T ( J ) THEN I HOHE I VTAB 15) HTAB I5i PRINT
TURNVjAti IF LEFT! (At,I)
240
a
I 6IVE UP 1 ' I SOSUB 1160i SOSUB
• ' 0 ' THEN TEXT i HOHE I CLEAR
250 NEXT i S ( 2 ) • 63 • NViHV » Ol 1 1 7 0 ) NORMAL i SOTO B40
i 60T0 920
60SUB 680 530 IF NOT SUN THEN 640
420 FOR J » 1 TO 15a I F L H H J ) »
260 HOKE i HTAB 1 1 ) PRINT 'NANT 540 I F TB < 3 THEN HTAB 3i PRINT
At THEN 60SUB 820I SOTO 450
TO SO F I R S T ? ' ) i GOSUB 1140 'SORRY ABOUT THIS N E I T HOVE,
430 NEXT
270 SET A f t IF At « ' V THEN 300 BUT...'i SOSUB 11201 SOTO 5
440 HOHE I FLASH i HTAB 5i PRINT 60
2B0 I F At - ' N * THEN 490
•THAT MOVE DOES NOT COMPUTE!
290 SOTO 270 550 I F TB < 5 THEN HTAB 3i PRINT
300 HOWE i HTAB I 3 i PRINT NT'S ' I DON'T THINK W O OF YOUR
YOUR T U R N . ' B t C H A N C E S ! ' I SOSUB 1130
310 FOR 1 « 1 TO H I i I F T B ( 1 ) « 560 FOR P * 1 TO 500i NEXT i POKE
TB THEN FOR P - 1 70 lOOOl NEIT| 0 1 , s u n t FOR I * 1 TO HXi POKE
I PRINT t HTAB I t PRINT M 6 02, FN 6 ( E ( I ) ) i CALL OSi IF
JESS YOU MILL CHOOSE SECTION
'I' > ' B I B H FOR P » 1 TO 45
OOi N E I T i SOTO 360
320 N E I T I PRINT i HTAB 4i PRINT
' E N T E R SECTION « f OR 0 FOR 0
UITi
330 SET A t i I F A t > *fi* THEN TEXT
i HOME i CLEAR i 60T0 920
340 FOR 1 « 1 TO M l IF At « STRt
( I ) AND S ( I ) THEN PRINT B t i
FN 6 ( S U ) > > PEEK (03) THEN
SOTO 360
580
350 N E I T i 60TO 330 570 NEXT I STOP i REH PROGRAM Eft
360 CSt » " i FOR B « 5 TO 0 STEP
ROR
- l l I F S B I 1 , B > THEN CSt >
CSt • STRt (6 - B ) t * 'i no
\ 580 MS > PEEK (03)I FOR J - 1 TO
15i SOSUB 820i I F NOT OK THEN
380
600
590 IF FN 6 I S ( I ) - MT(J>) * NS THEN
610 •

A
600 N E I T i STOP I REH PRD6RAH ER
ROR

AA
|610 HV = N T ( J ) 1 8 ( 1 ) « S I I ) - HVi SOSUB
680i HOHE I HTAB 2i PRINT *1

SUPER
•VE REMOVED ' T H ' P I E C E ' p IF
TM > 1 THEN PRINT '6')
'I NORMAL > PRINT > 60SUB 11 620 PRINT • FROM SECTION * l \ ' i 60SUB
60I GOTO 410 1140) FOR P * 1 TO 2000) N E I T
|450 IF NOT OK THEN 440
l I F TB > 0 THEN 1030
|460 HV = H T ( J ) i S U ) * S ( I ) - HVi SOSUB
630 HV • Ol SOSUB 680i SOTO 300
680
640 FOR P - 1 TO lOOOl NEXT
|470 HOHE i HTAB 6l PRINT 'YOUR H
650 I - FN R(HX) • l l I F NOT 8(
OVE IS DISPLAYED ABOVE, ' i SOSUB
I ) THEN 650
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Cucle Mo. U4 Ctrcla No. 12S

FROM THE PUBLISHERS OF THE BEST


SELLIHG BOOKS FOR THE SINCLAIR COMES:
Not Only Understanding
But Your ZX81 ROM
PROGRAMS FOR THE P l u s s p e c i a l s e c t i o n : H o w to use machine
SINCLAIR ZX81...IK code routines in your B A S I C programs,
by DR. I. L O G A N .

Only d o e s thjs book contain over


Dr Logan w a s the first person to dissass
emble the Sinclair Z X 8 0 Monitor and was
30 fully d e b u g g e d and exciting programs, the co author of the Z X 8 0 C O M P A N I O N .
every one of which will fit into the basic tK In U N D E R S T A N D I N G Y O U R Z X 8 1 R O M
memory of your S i n c l a i r Z X 8 1 including Dr. Logan illustrates all the facilities of the
programs such as S T A R W A R S . L U N A R Z X 8 1 Monitor, h o w it works and h o w you
LANDER. B L A C K J A C K . MINI ADVEN can use it in your o w n programs.
TURE. D R A U G H T S , B R E A K O U T . A special section shows you h o w you can

But Also Detailed explanation of h o w ^ ^


squeeze more power into your Z X 8 1 ,
by using machine language a n d machine
language subroutines.
these programs were written

£S-9f
A n essential book for those w h o really want
* Lots of hints on h o w to understand t h e full working of t h e
you can write exciting SINCLAIR Z X 8 1 .
programs for your Published by M E L B O U R N E H O U S E P U B L I S H E R S LTD
ZX81. S e n d S t a m p e d , self-addressed envelope for FREE catalogue.
* Numerous space
THE ESSENTIAL SOFTWARE COMPANY IVisconti L t d "
saving techniques
obviously invaluable to 47 Brunswick Centre. London W1CN 1AF (01 8 3 7 3 1 5 4 ) .
t h e Z X 8 1 owner. • Please rush me NOT ONLY 30 PROGRAMS FOR THE
• PEEKS and P O K E S SINCLAIRZX81 I K di £6 95 each
and all t h e other • Please also rush UNDERSTANDING YOUR ZX81 ROM
complicated' func- by Dr. I. Logan at £8.95
tions are clearly I enclose a cheque /postal order for £ + 50 p post and pack
explained.
Name
• MUCH, MUCH
M O R E . . . Address . . . .
Clrcl* No. 126
40 C O M P U T E R & VIDEO G A M E S
ftPPlE 1080 PRINT 'AND CAN ALSO VARY TH
E I N I T I A L NUHBER'i PRINT 'OF
900 S C A L E - 8i 60SUB 990i FOR I SECTIONS, FROH 2 TO 6. YOU
W J TO 32 STEP 4I ROT= I I SOSUE
H A V E * i PRINT 'YOUR CHOICE, A
| 950» N E I T I R0T> 32T SOSUB 9
660 J « FN R ( 1 3 ) • l l SOSUB 820i F T E R SEEING THE I N I T I A l ' i PRINT
90i RQT* Oi FOR I » I TO 8>
IF NOT OK THEN 660 ' D I S P L A Y , OF B0IN6 FIRST OR
S C A L E - 11 BOSUB 960i NEXT I
670 SOTO 610 SECOND.'
SOSUB 1000
680 TB « 0» FOR J « 1 TO 6 i T B ( J ) » 1090 PRINT ' T H E O R E T I C A L L Y , YOU C
910 FDR I * I TO 51 PRINT CHRI
OiTX • S ( J ) i FOR B - 0 TO 5i AN NIN EVERY S A H E I ' i PRINT i
h_7)i N E I T i FOR I « I TO 3001
T » TI / 2iTl • TiSB(JfB) • 60SUB 1 I 7 0 i PRINT ' H I T ANY
Oi NEXT
S6N (T - T X ) i T B ( J ) » T B U ) • KEY NHEN YOU ARE READY TO PL
920 506UB l l l O i VTAB 2 l t PRINT
S B < J , B ) i N E I T iTB * TB • TBI A Y . ' I 60SUB 1 1 1 0
NANT TO PLAY ANOTHER 6ANE? "]
j ) l NEIT I IF NOT NV THEN 7 1100 I « RND 1 1 ) 1 1 - PEEK ( - 1
| l 6ET A l t IF At » ' Y ' THEN
00 6384)i I F I < 128 THEN 1100
FOR I » 7 7 0 TO 906i READ J i
690 TH - O i T Z • HVi FOR B • 0 TO 1110 POKE - 16368,Ot RETURN
N E I T i T E I T i HONE i SOSUB
5iT • TX / 2»TX • T i H B ( B ) * 1120 POKE P I , 2 5 5 i POKE D U , 1 9 0 i CALL
n e o i SOTO uo
SON (T - T X h T H • TN • NBIB BEi FOR PA * 1 TO 50i N E I T i
930 T E I T i HOHE I VTAB H I HTAB
>1 N E I T POKE D U , I 2 7 i CALL BEi POKE
7 i PRINT " I T ' S BEEN FUN PLAT
700 FOR J « 1 TO 6 i S T t ( J ) « " i FOR P I , 1 9 0 i POKE DU,255i CALL BE
INB NITH r O U . ' i PRINT I HTAB
B « 3 TO 0 STEP - li IF J < i RETURN
7 I PRINT ' 8 0 LONG U N T I L N E I T
> I THEN 730 1130 POKE P I , I B O i FOR K * 1 TO 3
T I N E ! * T PRINT CHRI <7)1 END
710 IF NOT NV THEN 730 I POKE D U , 7 5 i CALL BEi FOR P
' v I
720 I F HB(B) THEN S T K J ) • STKJ A > 1 TO 50i N E I T i N E I T t POKE
940 GOSUB 980I SOSUB 970I SOSUB
) • ' 0 * i BOTO 750 P I , 2 2 8 1 POKE DU,255) CALL BE
730 IF S B ( J , B ) THEN S T K J ) > ST» 980T RETURN
/ i RETURN
950 SOSUB 990I SOSUB 970I SOSUB
( J ) • ' I ' » BOTO 750 1140 FOR I * 1 TO 8 i J - 240 / I i
740 S T I ( J ) « S T * I J > • • 990I RETURN
POKE P l , J t POKE D U , I i CALL
750 NEIT t N E I T 960 SOSUB lOOOt BOSUB 970* SOSUB
, f BE) N E I T t RETURN
lOOOl RETURN
760 J « 2tK * 1 1 1 « l l SOSUB 7 7 0 i 1150 POKE P I , 2 3 0 i POKE DU,255i CALL
970 FOR J » 1 TO 9iK « PEEK ( -
J » 3 i L » 7 i SOSUB 7 7 0 i J « 7 BEi RETURN
16336)1 N E I T I RETURN
iK - 4 t L » l l SOSUB 7 7 0 i J « 1160 FOR K « I TO 300iL * PEEK
980 IDRAN 2 AT 140,60) RETURN
8 i L - 7 l SOSUB 7 7 0 i BOTO 7B0 (a)I N E I T i RETURN
990 XDRAN 3 AT 1 4 0 , 1 0 0 ) RETURN
1)70 FOR P « 1 TO 3000i N E I T i RETURfl
1000 IDRAN N AT 1 4 0 , M I RETURN
770 HIM <81 H W p / '
NOLO FOR I « 1 TO 3I FOR J « 100 V /
L,6) • " I ' • NIDI (STKK
1180 P I > 768)DU • 769iBE * 7 7 0 i C
ml
TO 30 STEP - LOIK - 5I SOSUB
• 1),L,6) • • t • • Hiot L * - 16336)BI * CHRI ( 7 ) t
1020I MEXT I FOR J « 30 TO 1
(STI4X • 2 1 , 1 , 6 ) 1 RETURN 06 • 7 9 h 0 l « 7921OL • 793i0
00 BTEP LOIK - SI BOSUB 1020
780 T E I T i HOHE I VTAB 2i I F H I < 2 » 794i03 » 799iOA - 4 1 t O I •
hi I NEIT I N E I T I RETURN
4 THEN VTAB 5 W 73
1020 POKE 7 6 8 , J I POKE 7 6 9 , K I CALL
790 FOR J « 0 TO 4I PRINT TAB( 1190 S I « '0112102312030324102301
7 7 0 i RETURN
7)|PRKJ>i N E I T I I F H I < 4 III 3223303215100323340312302123
1030 CLEAR IN « 4I GOTO 850
610 31320534254152'i IF LEN (61
1040 HOHE I HTAB 5I PRINT ' I N TH
800 FOR J » 5 TO !0t PRINT TAB! > < > 64 THEN STOP I REN E
IS SANE, YOU AND 1 TAKE'? PRINT
7)|PRI(J)i NEIT NTRY ERROR
"TURNS REH0VIH6 P I E C E S FRON
810 POKE 3 4 , 1 5 ) RETURN F ^ 1200 DEF FN G ( J ) " VAL ( N I D I
A D I S P L A Y " * PRINT 'SHONN ON
820 OK « Oi POKE Q L , O A I POKE 0 1 , 6 (BI,i * I , l » i DEF FN R ( J ) •
THE SCREEN. FROM 1 - 3 P I E C E S '
( I ) i POKE 6 2 , N T ( J t i CALL 861 INT < RND ( 1 ) t J )
IF PEEK (83) * N T ( J ) THEN 1210 DIH L H I ( 1 5 ) I FOR J « 1 TO 1
1050 PRINT "HAY BE REHOVED AT EA
OK * 1 5I READ L W ( J ) I NEIT
CH TURN, BUT I F ' I PRINT ' 2 0
830 RETURN 1220 DATA 1,2,3,4,5,6,12,23,45,
R 3, THEY HUST BE ADJACENT E
640 CLEAR l l • 5 56,14,25,36,123,456
I T H E R ' i PRINT 'HORIZONTALLY
850 T E I T i HOHE 1230 DIH H T ( 1 5 ) i FOR J • 1 TO 15
OR V E R T I C A L L Y . ' i PRINT
860 IF PEEK 1 1 7 5 ) * 256 t PEEK I READ N T I J > I NEIT
1060 HTAB 5i PRINT *MHEN IT I S Y
( 1 7 6 ) < 8157 THEN H6R I BOTO 1240 DATA 32,16,8,4,2,1,48,24,6
OUR TURN TO P L A Y , C H O O S E ' j i PRINT|
890 ,3,36,18,9,^6,7
' F I R S T THE SECTION OF THE' DI
870 VTAB 12s HTAB 15i I F N - 5 THEN | 1250 P R K O ) » * 1 2
SPLAY N H E R E ' i PRINT ' Y O U HIS
PRINT ' Y O U Mitt!"a GOTO 910 3'iPRKlO) « ' 4
H TO HOVE, AND THEN S P E C I F I C
880 PRINT ' I M I N ! * I SOTO 910 5 6'
• i PRINT ' P I E C E S , WHICH YOU
890 ROT* Oi S C A L E - Bi SOSUB 980i 1260 P R I ( 1 ) • • I
CAN PICK BY N U H B E R . ' t PRINT
SOSUB 990i BOBUB 10101 BOSUB I'jPRI(4) • PRI(l)iPRI(6) -
960i FOR 1 » 8 TO 1 BTEP - 1070 HTAB 3i PRINT ' T H E PLAYER N
PRI(l)lPRI(9) • PRI(l)tPRI(5
l l SCALE* h SOSUB 940i N E I T HO TAKES THE LAST P I E C E " ) PRINT
) > "Itltltttltltffltttttttl
' O F THE E N T I R E DISPLAY NINS
Mtt'i RETURN
THE S A H E . ' i PRINT i HTAB 5» PRINT
COMPUTER & VIDEO GAMES 41
'YOU CAN VARY HY L E V E L OF SK
ILL,'
naubow
runs on a * * * >

RAINBOW
PASSAGE
Rainbow Passage is a first class
example of how a board game
can be brought to life on a com-
puter screen.
A simple strategy game, Rain-
bow Passage makes good use of
the Commodore VlC-2CTs colour either to the square directly in foundation on which you will
graphics facilities and the addi- front or the one diagonally left or build a cunning colour strategy.
tion of appropriate sound effects right. Ideally you should select a route
give a dimension which card- You go first and indicate to the other side of the board
board games cannot match. which piece you wish to move. which will always put the same
Your objective is simply to get Then the computer asks which of colour directly in front of you,
one of the diamond-shaped the three possible squares you taking care first to position your
pieces at the bottom of the wish to move onto. The only rule other three tokens so that they
screen to the top of the board you have to follow is that the are behind the same colour.
before the computer can move colour of the square you move Should the idea of the compu-
one of his tokens to the bottom. onto must be the same as one of ter beating you prove unbear-
Taking alternate turns, you the colours directly in front of a able, fear not because the
and the computer each move one computer piece. understanding VIC will let you
of your four tokens forwards. These simple rules are the cheat a little. But don't expect it
to go unnoticed.
Watch out when opposing
pieces get too close to one
another as the rules allow pieces
to be taken — although it is not
always good tactics. Also be
warned that if you move a piece
onto a square already occupied
by one of your pieces, you will be
penalised.

42 COMPUTER 8c VIDEO GAMES


1 REM RRINB01-J P R S S R G E — F O R R 3 . 5 K VIO20
2 REM <C) I.R.STONES..MR.MICRO.LTD
3
4 DIMBKXC13,13),FZ<13,13)
5 G = 7 6 8 0 C = 3 8 4 0 0 - B = 3 6 8 7 9 : P O K E B , 8 = P R I NT '* "
6 BL=209;DI-218'BK=208:S0=36876:V=368?8•N=36S77
7 P R I N T S RAINBOW PRSSRGE "
8 F O R I = 1 T O 1 2 : F O R J = 1 T 0 1 2 : BKZ < I , J > = R N B < 1 ) # 6 + 1 . 4 : NEXT J > I G0SUB9 G0T021
9 REM
10 U=0
11 F 0 R I = 1 T 0 1 2
12 P = G + 8 9 + 2 2 * I
13 P O K E P , 1 0 3 P O K E P + 1 3 , 1 0 1
14 F 0 R J = 1 T 0 1 2
15 POKEJ+P,80+128
16 P O K E J + P + 3 0 7 2 0 > B K X < I , J )
17 NEXTJ,I
18 P R I N T " W t t M K D d R B C D E F G H I J K L "
19 PRINT" fiWiWim^";:FORI=65T076•PRINTCHR$<I>:NEXT
20 P R I N T " i * " L E F T $ < r $ . < 1 7 ) " " RETURN
21 R E M
22 F 0 R I = 1 T 0 1 2 = F 0 R J = 1 T 0 1 2 : FK(. I , J ) = B K : N E X T J / I
2 3 F'/.C. 1 > 3 ) = B L FZCl, 5 ) = B L F ? i < l , 7 ) = B L = F?A 1 , 9 ) = B L
2 4 F ? i < 1 2 , 4 ) = D I - F ^ < 1 2 , 6 ) = D I F'/.< 1 2 , 8 ) = B I : F 5 i < 1 2 , 1 0 ) = D I
:
25 G0SUB26:G0SUB32 POKESO,0 -G0SUB72 G0T025
26 F 0 R X = 1 T O 1 2
2 7 P=G+89+22*X
28 F 0 R Z = 1 T 0 1 2
2 9 P O K E Z + P , F'/.<Xj 2 )
:
30 NEXTZ/X POKEN , 0
3 1 RETURN
32 PRINT"a"LEFT$<Df,19>;=F0RI=1T044:PRINT" "j:NEXT
3 3 FORI = 1TO20 = GETfl*:NEXT
3 4 P R I N T " J S " L E F T $ < D $ > 1 8 ) " P O S S I B L E MOVES ARE-":G0SUB47:PRINT:PRINT" IF VOU'
R E STUCK
35 PRINT"iaiIlIlW"TRBC16)" ^ O U R M M i l l O V E M M i k R O W ";
36 GETftf:IFR$=""THEN36
3 7 I F R $ = " M " T H E N R E TURN
38 IFR$>"M"ORR$<"R"THEN36
39 PRINTS^PRINTTRBC16)"COL
40 GETB$:IFB$=""THEN40
41 PRINTBS; = I F B f > " L " O R B $ < : " R " T H E N P R I N T " l l II", :GOTO40
4 2 PRINT = PRINT"®"TRB< 16)"3LIB5, I M I I S L E F T , if M l t O R j l l H I S R B I G H T J a m i l ? " ;
43 GETC*:IFC$=""THEN43
44 PRINTCS:IFCf <>"U"RNDC$<>ML"flNDC*O,,R"THENG0SUB96: G0T035
45 G0T059
46 PRINT"j«aiW":FORI=1TO10-PRINTTRB<16)" ":NEXT:RETURN
: :
47 X=0 F0RI=1T012 F0RJ=1T012
4 8 IFFXC I , J)s=BLTHENL?i=rBK?i(I +1, J ) : GOSUB50
49 NEXTJ,I:RETURN
50 C(X)=L/<:X=X+1
51 PRINT" S"; : 0NL?iG0T052,53 > 54 > 5 5 , 5 6 > 5 7 , 5 8

43 COMPUTER 8c VIDEO GAMES


operators
go to Newbear
Newbear is the biggest Sharp dealer in the country.
FOR THE M Z 8QK HARDWARE
GAMES BOOKS. WORD PROCESSING. EDUCATION
M78H-K 48K RAM £410.00 P R I N T E R S . D I S C S . + THE LATEST MZ-80B!
MZ80-K 48K R A M £410.00
GAMES
M 7 R f i K - F n O U A I n i s n UNIT -£589.00 ANIMATE — £5.50 GUESS WORD £5.50 RACING
— (550
M7RDK-P3 PRINTER NPRNN BLOCKADE — £550 GUN — £5 50 RACETRACK — (5.50
BOMBER — £5.50 HANGMAN — £5 50 RAIDER — (5.50
M 7 R N K . w 5 s t r r r i m RQX £87.00
BREAKOUT — £5.50 HEADON — £5 50 REACTOR — ( 5 50
BIDIRECT. V24/RS232 CARD ... . £99.50 CAMEL0T - £5.50 HOME BUDGET — £550 ROAD HUNTER — £8.00
U N I V E R S A L lifl H A R D £45.00 CATCH 2000,INVADER — £ 5 . 5 0 HUNTER KILLER — £5.50 RHYMES — ( 5 50
CHESS — £ 1 0 5 0 INTRUDER — £ 5 50 SHAPEMATCH — (550
R S ? . ? ? l/n RFLX W I T H P S U - £64.95
COMBAT — £5.50 J . S . LINE 4 — £550 S H A R P DEMO)GRAPHICS)
( S I N G L E D I R E C T NO 1/0 B O X R E D D . 0 / P O N L Y ) CONCENTRATION — £5.50 LARGE DISPLAY — £5 50 — £5 50
CRIBBAGE — [10.50 LIFE — £ 8 0 0 SHOWJUMPING — (550
UTILITY P A C K A G E S DISSASSEMBLER (ZEN COMPATIBLE) DONKEY DERBY — £5.50 LUNAR — £5 50 SNAKES & LADDERS — ( 5 50
A P O L L O WORD P R O C E S S O R V I . 9 - £10.50 ELECTRONIC ORGAN — E 5 . 5 0 LUNAR LANDER — £5 50 SPACE BATTLE - (550
- [24.95 C R Y S T A L BASIC - (40.00 ENIGMA — £5 50 MAP OF ENGLAND — £550 SPACE INVADERS — (550
EVASION — £5.50 MASTERMIND - [5.50 SPACE PURSUIT — (550
ANIMATE - £5.50 SUPER COPY - [10.50
EXECUTIVE — E8.00 MIZ MAZE - £8.50 STAR TREK — (550
CASSETTE DATABASE - f29.50 P R O G R A M FILING INDEX - £5.50
EXPLORING AFRICA _ £5.50 MONKEY CLIMB — £550 STOMPER — (5.50
BASIC E X T E N S I O N S - C 13.00 MUSIC C O M P O S E R EDITOR
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CP M {INCLUDES H A R D W A R E M O D . , D O U B L E PRECISION BASIC F O R THE 4 1NAR0W — (5.50 POKER — £5 50 SUPER SIMON — ( 5 50


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M A I L I N G L I S T (DISC) -£19.50
CATALOGUE
CHILDRENS MATHS - £5.50
ACCESSORIES PHONE FOR LATEST LIST MAILING LIST (CASSETTE) - £14.50
MZ60 K MANUALS
Please add V.A. to all prices I
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BASIC 5025 M A N U A L - £7.00 Newbear Limited (Head Office) 40 Bartholomew St., Newbury, Berlt*. I
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Newbear Limited. Flrat Floor Offices: Throll Centre, Coventry Road.
M Z 8 0 - 1 0 SERVICE M A N U A L - £5.00
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M Z 80P3 SERVICE M A N U A L - £7.50 Tel: (021)707-8255 I Address.
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Teh (061) 491-2290 I
M Z 8 0 K O U S T COVER - £9.95
f
u
Circle No. 127
RAINBOW

52
53
PASSAGE
PRINT" < J H I T E " ; : R E T U R N
PRINT"flRED"j :RETURN
54 PRINT"kCVfiN";:RETURN
55 PRINT H aPURPLE"; : RETURN

>
56 PRINT"HGREEN";=RETURN i

57 PRINT"SBLUE";=RETURN
58 PR I NT " B E L L O W " ; : RETURN
59
60
R=RSC<R$>-64B=RSC<B$)-64
IFC$="U"THENC=0
J
;> j
61 IFC$="L"THENC--1
62 IFCJ : = ,, R"THENC—1
63 IFFXCR, B ) O D I THENG0SUB96 : G 0 T 0 3 5
64 FX( R > B >=BK
65 IFR-UiTHENPRINT"SWT'OU W I N ! ! ? ! " ' :GOTO 105 J
66 F 7 i ( R - l , B+C)=DI y
67 F=0 • FORX=0TO3 ; I FBK'/. (Fl-1,B+C > =C < X > THENF=1 ') J
68 NEXT:IFF=1THENF=0GOTO71
69 PRINT"5!IIO:HERT!
70 POKEN,150:POKEV,15:G0SUB97
71 GOSUB103:G0SUB26:G0T046 ) )
72 PRINT"SMt) MV MOVE"
73 FOR1=1TO2000 : NEXT
74 PRINT"ittW
75 2=0 : FORI=1TO12 ; FORJ=1TO12
76 IFF7<( I , J>=BITHENQ7i<2>=BK^< 1 - 1 > J ) : Z-Z+l
77 POKEV,7 : POKESO,RND(1> # 1 2 8 + 1 2 8
78 NEXTJ,I:POKEV,0 v j
79 FORI=UTO1STEP-1
80 FORJ=11 TO1STEP-1
81 1FFX< I , J > -BLTHENG0SUB85
82 NEXTJ,I
8 3 I F K = 0 T H E N P R I N T " s W l i r M STUCK"
84 K=0:RETURN 0
8 5 K=0
86 F 0 R 2 = - 1 T 0 1 :FOF'Q=0TO3
87 IFBK/iC 1 + 1, J + 2 ) =Q?i<Q>THENF?i< I , J>=BK: FXC 1 + 1, J+2>=BL : J = 1 : Q=3: Z=1 = K=1
88 IFK=1THENPOKEV,9:GOSUB103 t
89 NEXTQ,Z
90 G0SUB26 IFK=1RNDI=11THENPRINT"HKHOORRV I ' V E WON!! :GOTO105
9 1 POKESO,0:IFK=1THENI=1 ^ >
9 2 IFK=0THENPRINT"-a«BHNMN! !
9 3 FORX=1TO1000 : NEXT
94 Pf? I NT "MUM
9 5 RETURN
96 PRINT"Sifll?] IWVRLID MOVE!
9 7 PRINT-aelllW";
98 F 0 R I = 1 T 0 1 1
99 PRINTTRB<16)" " <
100 NEXT
101 FORZ=1TO6000 ; NEXT
102 P R I N T " a i W "=RETURN
103 POKEV,15:FORS=128TO200:POKESO,S:NEXT
104 POKEV,0:POKES,0:RETURN
105 FORI = 1TO50:GOSUB103:NEXT : RUN
RERBV.
On patrol above the dam and town you are sworn to protect, you suddenly notice
huge creatures with drooling snapping jaws coming out of the e a s t . . .

Ntbblers runs on a 32 column Pet in 8K. By Pail Jay

A swarm of locusts has


nothing on the Nibblers.
And trying to keep the
little devils in check can much d a m a g e to the
be a fulltime occupation town you are trying to
as they try to eat their protect as the Nibblers
way through a dam pro- themselves.
tecting the town lying Follow those gleaming
next to it. jaws across their flight
From a bomber plane, paths and aim carefully.
p a t r o l l i n g the skies When the plane is hover-

BEWARE OF
above the town, your ing directly above the
task is to blast the Nib- Nibbler drop your bomb,
blers as they swoop over then speed back ready
the town to bite chunks for the next creature.
out of the dam with their It's fairly easy to shoot
iron-like jaws. down the high flying
The dam is located on From the right hand you have notched up five Nibblers but watch out
the left hand side of the side of the screen come points (then you get for those crafty low-
screen and players can the high speed nibblers another round of the flying ones — especially
choose their own thick- flying at different levels game) or, if the Nibblers those hard to spot ones
ness — but be warned. randomly generated. are a better aim than the just above building level.
Nibblers m a k e short Some attack the dam at bomber pilot, when they Once you've got the
work of thin dams. While its highest point. Others bite through any section knack of defending the
you're getting the hang of are low-flying and move of the dam. town from the Nibblers
the game it is best to in to take chunks out of Can you kill off the with a thick dam, then try
keep the dam at its thick- the town on the way. Nibblers without destroy- with a thinner one.
est. For e a c h Nibbler ing the town underneath Paul Jay has come up
b o m b e d the player — it's a real test of with an original game
scores one point. The marksmanship and which is still addictive
game is over either when panic firing can do as and enjoyable.

COMPUTE
10 Ml =59467 M2=594e>6 r 3 = 5 9 4 6 4
20 6070760
30 PRINT"3" SC=y £U=33539
40 INPUT"THICKNESS Oh L I K E 1 - 3 ;1=HARDEST)",&7 F S I N T , l 3 "
50 IFDT>3ORDTClTH£N40
60 REM DIKE
FORI=32848T033723STEP40 FORJ=OTOi0 P O K E I + J , 1 6 0 NEXTJ NEXTI
80 FORI=32819 TO33739STEP40:POKE1,230 NEXT
90 IFDT=1THEN120
1 0 0 IiT=DT-2
110 FORI=32820TO33740STEP4O FORJ=0TGDT P O K E I + J , 1 0 2 NEXTJ NEXTI
120 REM BUILDINGS
130 POKEBU,236 POKEBU+1,251 P0KEBU+4U,252 PGKEBU+41,254
140 P0KEBU+47,236 POKEBU+43,97•FOKEBU+79,97 P0KEBU+80,252 P0KEBU+81,254
150 POKEBU+84,88 FOKEBU+37,236 POKEBU+8*, 97 • FGKEBU+91, 225 POKEBU+97,225
1 6 0 POKEBU+114,233 POKEBU+115,223 POKEBU+116,225 POKEBU+119,97 FOKEBU+120.252
1 7 0 POKEBU+121,254 POKEBU+123,233 POKEBU+124,227 P0KEBU+127,236 POKEBU+128,97
1 8 0 POKEBU+125,223
190 POKEBU+131,225 POKEBU+13cJ • 2 5 4 POKEBU+133,254 POKEBU+134,254 POKEBU+135,254
200 POKEBU+136*254 POKEBU+137,254 POKEBU+154,252 POKEBU+155,254 POKEBU+156,225
210 POKEBU+157,198 FQfcEBU+158,233 POKEBU+159,97 POKEBU+160,252
220 POKEBU+161,254 POKEBU+162,236 POKEBU+163,227 POKEBU+164•236
2 3 0 POKEBU+165,227 POKEBU+167,236 FCKEBU+168,97:POKEBU+169,98 : FOKEBU+l70,98
2 4 0 POKEBU+171,254 POKEBU+172,227 POKEBU+173,227:POKEBU+174,227
250 POKEBU+l75,227 POKEBU+176,227 POKEBU+177,227
260 REM RANDOM POS I N FIGHT COLUMN
270 QG= 1 : BB= I NT: 23#RND< 1 +1 W 40 * 32847
280 REM NIBBLER ON
290 B1=PEEMBB>
3 0 0 POKEBB,61
3 1 0 FORI=1T023 : NEXT
3 2 0 POKEBB, 6 2
330 FORI=1T020:NEXT
3 4 0 IFBI=230THENPOKEB£,32 P0KEBB+41,223 G0T0540
350 IFB1=102THENPOKEBB,32 POKEM1*16 P0KEM2,60•P0KEM3,188 POKEM1,0 GOTO270
360 F'=151 L=F*EEK(P)
370 IFL=1ANDQQ=1THENG0T0410
380 POKEBB,B1
3 9 0 BB=BB-1
40O GOTO290
410
FORZ1-32763TO32807
420
F'OKEZ 1 , 6 2
430
POKEM1,16 P0KEM2,35 F 0KEM3,200 POKEM1,0
440
F-151:L=PEEK<P>
450
IFL=6THEN490
460
P0KEZ1,32
470
NEXTZ1
480
G0T0386
490
500 FORXX=Z1T033767STEP40 POKEXX,
5 1 0 IFPEEK<XX+40> =62THENP0KEXX,32 : P O K E X X + 4 0 , 3 2 • F 0 K E X X + 8 0 , G O S U B 6 8 0 G0T012C
5 2 0 IFPEEK < XX+40> < >32T HE NFOKEXX,32:XX=33?67
530 POKEXX,32=NEXTXX DQ=0
540 GOTO380
5 4 5 F 0 R I = B B + 8 l T 0 3 3 7 6 7 S T E P 4 0 P O K E I , 1 6 0 NEXT I
:

POKEM1,16 P0KEM2,25 P0KEM3,120 POKEM1,O


I THE SHARP MZ-8Q
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Since its introduction the Sharp M Z 80K has proved to be VWtf hod all the nop and <tdvu t you >ieed about
the MZ-80K at your Specialist sharp Dealet u i the list below
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mlumidtiofi write to - Computer Uiv.von Sharp tk-diumi s UJK) Ltd.
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Printer a n d Disc Drives even m d r e adaptable
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GET IT ALL HERE...L£H. ISIIKSMIRI Mirn MisHk WSSIX
•C C Vvft Iqwrnr* lid Clijndm hodMti Lcnpi/tcn M '.^n Lid Lbritput. C e n t ' Gum
Mtl.lH OJ'.' 1 Mj V.h I.- * \A*l44t44 i l.Fa rf u" •MNWfi'Uf" STififi-i <i j j n v t H M
EKWUI|liUT»U lilld LmllKtwiKi Ltd C. (V L » « l > n c l M Sufnlu.t h A i n Lid X.VUANL Mi ImlUd
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MCWOftOtMUK lAvfjH IftcMM t nmputu C wit. Ed ubl iVb ifAV MAM OftK. tou^wi
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Vutf vt JSty 4I«W.' W j«UI . MinlHiFi Mm <otkt/Ui Lid • nil AKiiiuM
MUKSHHII Hrmoutti Convutrn , J.,r 1,- LfHt 17J- • ii>.-t«.IVi :rji MU'O Ontu WMhiw 10 up)] W1 rrt
Hr~bm Com^itnf Mm Ud .. ,Th vi us^jjuo lilitu)^ U (IV 7)M MAltS
Sr^Jiirp U- ;»iis KPHA (WTO H a v m [ i K t & Autom S o n ,.. 4411 I* J 'An .aJ.jrtt Lmw llKtlw>H > ltd
AiftMlM.WAV Prlti i. ottll>etl*Htd LniOLi W< m ^ U j n NooroiK • If* L #r[lur>. Ir--
C wndfit I h t l i w i K i Lirtri M 019.' f )W R. tijvnni ConwflUnh SunikKt •undxn |[«t A n»i SAfi-wlrtit'L --liljlld Momlufi (jnyjlff C«*ilm
V i v l l w l f i Tel OK 771 BHD OOMttl u > | 4'. VI I^> ' f*.<vr» ri lf« n.< 11 hi '.in) MKll
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Banrv^tWr ' W OJ' J t l Mil". i m mo: wiwu Aiiounlmg Ir XDUJfil t^ni Wtbiiik Lid
l l M f w i K l i n w i 4|rtWni U d WvMiw W ^ \ 1 • 'ry mwhn^ TyrfU ad
m-i-vY* Clfl WJ .*">! J IHiM ConhoLId Nl C Ltd .V*-. V aiJA^Tlltl vAKltAi
l n w u 4» >MlRs M-1.1 j . e y r y w l ^ t
mi k m l t d W^l I" ..i VJ ti- u o.' t fS.^ift -^•ntd' tH lOMtKM. KamuVi U ..^.tiMlW'
V LU1 '.H 4» o cloucisiirsmki NU«.HtHNdlfLAMD
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ComputnnStow l i d CJootnlmJure Sin. tquipfwd Ltd :O41IV rtlOTKJ V 'B W W I
I M p k Dr>ilc«rn.nl .ratnjt (UN J S O U T H HUAAH HUH
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twT'Vv^oiTi Bj^i Tel TITO u ntf M 04 lO^JwWk w ^ vh" L ii A' 11«' u m 1 11*4 TudtcSnW
SLK KIHCH AMSMIKf HJLMftHHt CAM
inUflKtHConpon«"*l lid JKh mrthwnni C crtupK l u r o CjI> Ltd [yirrtah,* MttCCl
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L TH (V44 1' ti I vT, {K LiOrt Conpwtci V w p i Lid <1 4.. 1 .- Vr CH»J0iU Mrf.OtlOPjUd
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^ahtiMflfgiQfi Ltd Holbn Ir tUO,1 I u n t O W 1)1 6MW7I
t^r Ir4 0bT SrJSBftTS M * ContinJ SiHmn I Id Mj'l HOvvr Sic tlrlllUMs ithwi . -ompuln WHIIIM
Computm* S K m l i d Choftry V i^VJ l/df'Kj th 01 r?* W L H U K ' O r IKILANL
V <*< 491 SwidVinm I v n l o c k t u n d j i p Lid O LOA.W Cwi^utr 1 Lid kit* 1 .v -y^A r- >
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fexltton-urt-W* *'• 064J W MI b i p u l V O K I W I U

CircleNo.IllCircleNo. 113
48 C O M P U T E R & VIDEO G A M E S
550 FORI=32348TOBESTEP40= FORJ=OTO10 POKE I + J , 3 2 : NEXT J NEXT I
560 F O R I = 3 3 7 6 7 T O B B + 4 0 S T E P - i : P O K E I , 1 6 0 NEXTI
579 P R I N T " 8 « * M * D » M » » M » i m » l 3 T H E TOWN I S FL.00DED1"
580 PRINT" R U » f t » M i » m i S F l N D I T ' S RLL VOUR FRULT ! "
530 P R I N r ' ^ M i M M M M M l S t f O U R SCORE I S " ; S C
600 IFSC>TSTHENTS=SC
610 PR I NT " feftiPPPi V i B i M t i l s n X E TOP SCORE I S " J T S
620 PR I NT" ^IfllPlPlPleilPlPlPTPlrli'Ii'lPli'lPlrlPlPl!"!HOTHER GAME? M
630 POKE158,0
640 GETft*
650 IFftf=""THEN640
660 IFR$="V"THEN3G
670 END
680 SC=SC+1
690 POKEM1>16:P0KEN2,25:F0RKK=155T01STEP-1:P0KEM3,KK:NEXTKK:PQKEM1,0
700 FORI=0TO100STEP10
710 IFSC-I>9THEN750
720 P0KE33332,CI/18J+43
730 P0KE33333,(SC-I.>+43
740 RETURN
750 NEXT I
760 FORI=1TO100
770 PR I NT'T]"
780 PR I NT " IBBLERS" : NEXT I
730
P R I N T " X W W M M M M B V PHUL J R V . 1981"
800 P R I N T " . « P M 9 « « « « M « t t » M i » M » M F U L E S ? <V/fO"
810 GETR$:IFflf=""THEN810
820 IFft*="V"THEN840
830 GOTO30
840 P R I N T " ^ O U ftRE THE n ISSILE-LRUNCHING MAN"
850 PRINT"jiJjF ft SttftLL DUTCH TOWN. ( f t DUTCHV)"
860 PRINT"MH MIS3ILE-LftUNCHING MHN (OR WOMAN'S)"
870 PRINT"KJOB, IN CHSE VOU DON'T ftLRERDV KNOW>"
880 P R I N T " W I S TO FROTECT THE TOWN'S DIKE FROM"
830 PRINT" MSN IBBLERS FROM OUTER SPRCE • ! "
900 PR I NT" JIT 0 LAUNCH ft M I S S I L E * PRESS 3 = » "
910 PRINT"WTO DROP ft BuMB, PRESS SSPACE""
920 F R I N T " K I F THE DIKE SHOULD BE NIBBLED THROUGH"
930 PRINT"KTHE SURVIVING TOWNSFOLK WILL GRAB YOU "
940 PRINT"MBV THE SDAFFGDILS" AND CAST VOU"
950 PRINT"WRSUNDER!(WHATEVER THAT MERNS>.GOOD L U C K . "
960 POKE152 > 0 : W A I T 1 5 8 1 : P O K E 1 5 2 , 0
970 GOTO30

49 COMPUTER 8c VIDEO GAMES


SECRETS OF

Something about the mysterious


Tarot appeals to even the most
sceptical of us. It is one of the
ancient arts mankind turned to
when superstition held more resent,
sway than it does now. that en
And with its elaborate decora- man. th
tions and air of mysticism, the that the
Tarot pack was always predes- random
tined to find favour again in the forces.
20th Century. Whether the sec- This Tk
rets of the Tarot can transfer suc- Egyptian
u u i n 1: i i a t i i x . cessfully to that fortune teller of card "Yes
our age. the computer, we'll The com
leave you to judge. It is also up enter a qv
to you whether you use the answered b
M i l intriguing program as a party have done
piece or give it some deeper sig- deals out fiv
nificance. left. The first
The Tarot pack is the forerun- the past as it
ner of modern-day p l a y i n g tion. The cei
cards. There are 78 cards in all, represents trt€
divided into 22 major arcana, or last two cards -
trump-cards, a n d 56 minor — indicate th >
arcana cards, with four suits of The answer ic
14: cups, coins, swords and then determinec
wands (or sceptres). cards are dealt .
As in a modern pack, there are upside down. A
10 numbered cards in each suit the bottom of each
but there are four face cards: right way up.
youth, horseman, queen and A card right sidt
king (in some packs the knave a "yes" response, u

i.I: M AT
10 RA*DQM:CLEARlOG:Di«A(84)
40 CLS:60SUB4000
50 60T040
1000 REM I SET NEXT CARD t
1010 A(D>=RND17BMIFA(D+A<D))«06QTQ1010
1020 A<D+AlDl>»0:IFA<D>>70A(D)*)0tiA<D>-56)+5:50T01040
1030 V=lNT<(AI0)-l)/5):A(D>*VllO+lO+AlQt-vt5
1040 V«RH0l78):IFV/J9Ai0)»O-A(J)
1050 RETURN
1100 REN t DRAM LAYOUT I
1110 CLSiPRINT}I2,CHRI(34)}'YES AND »0';CHfi*»34)|• SPREAD USING
TAROT CARDS')
1120 PR1NTJ522,'FUTURE'|:PR1NTJ540,'PRESENT'j:PRINTJ562,#PAST'!:
PRINTJ576,
1130 F0RI*0T01:SETI)l,24)iSETU*48,24>:SETU*52,24>!SET(I+74,2«>»
and knight replace the youth and indicates a "no". The centre card
SET(I+7B,24>
horseman). counts twice. When all five cards
Some believers in the super- have been dealt, the tally of 1140 SET(l+126,24):NE»Tt:F0Rl«lT0l9iSET(1,251:NE1TI:F0RI«32T048:
atural think that the pack rep- "yes's and "no"s determine the SET(1,23):«EITX
sents a system ot philosophy answer. It is possible to have an 1150 F0RK'53TO55:SET(I,25)iNElTX:fORla70T074:SET(1,25):N£iTl
it embraces the true nature of equal number of these. If this 1160 F0R!*79T0?9:SETII,25>:NEITI:FQRI"108TQ126:SETII,25>:NEITI
n, the universe and God. And happens the answer is uncer- U70 F0RZ»0T0104STEP26:F0Rl»OT023:SETll+2,4hSET»l+I122):NElTl:N
t the fall of the cards is not tain. This situation is caused by EITZ
lom but guided by unseen not concentrating properly on 1180 F0RZ»0T0104STEP26:F0RY«5T02l:FQRl»0T0l:SET U+Z, Y> iSET (1+2+2
)S. the cards or not asking the ques- 2,YI:NElTi:NE<TY
is Tarot program uses the tion sincerely — or possibly, the 1190 NEXT2iPRINT9388,*<5f*}:PRINT)401('(4)';:PRJNTi414,"(3)') :PR
tian Tarot deck and the five person who asked the question mT9427, a (2)'i
'Yes or No" spread, was concentrating on another 1200 PRINTJ440,'(II'JJPRINTJ961,'QUESTION: ';CHR»(J4)jA»iCMRl<3
computer first asks you to question. 4 ) p RETURN
a question that can be At times a man or woman of 1500 REN 1 PRINT CARDS I
ed by yes or no. Once you some astrological temperament 1520 FORV»OTOlOOO:NEITV!1FS*560T01640
lone so, the computer is indicated. This does not refer 1530 PRJNT8261+13lt*-n('QF*|:N022+13HM>!lFS«lPfllNT«,*SCEPT
it five cards from right to to the questioner's .birth sign, but ERS*|
fiist two cards indicate means they are of that sign's 1540 IFS=2PRINTitl,* CUPS'}
is it relates to the ques- temperament. 1550 IFS*3PRINT>N(* COINS';
1
centre, or key, card The gender of the person of 1560 IFS'4PRJNT?H,* SWORDS';
x t >e present and the astrological temperament refer- 1570 Xs194+(1-1)113: IFR<UPRINTJW+2,R;:60T01620
trcU— those on the left red to is determined by the posi- 1580 IFR«11PRINTJH,' YOUTH';
th v future. tion of the cards. When right side 1590 IFR=12PRINTM,' QUEEN'}
'ei to your question is up, the youth and king cards 1600 IFR'13PR1NT»N,' KINS'}
lined by whether the mean male, upside down, 1610 IFR»14PRINTW,'H0RSEHAN';
xilt right side up or female. With the queen this rule 1620 N*9+(*-l)l26iY«21t IFA(DK0Y»5
1630 FORV*NTOU+5:SET(V,Y>iNEnV:ft£TURN St
i. A bar appears at is reversed.
VIDEO O M ® *
each card if it is the The horseman card indicates , M P v r n * it
CO 1
either good or bad situations.
1
side up indicates Right side up it represents good,
se, upside down it upside down it indicates bad.
UNON
1640 PRINTJ195MI-1) tl3,*HAJOR*;:PRINT9258+<X-1)113,*ARCftNUH*; 2400 DATA8,4,STRUGGLE TO RAIN,TAIN BALANCE
1650 M = 3 2 3 + » 1 3 i I F R ^ l P R • I"; 2410 DATA9,5,WISDOM AND PRUDE,NCE
1660 IFR»2PRINTJN,* I I ' ; 2420 DATA9,I,NISE AND PRQFIAB.LE FRIENDSHIP
1670 1FR=3PRINTJN," I I I ' } 2430 DATA9.2,EMOTIONAL STABILITY
1680 IFRMPRlNTJtt,' IV'; 2440 DATA9,3,INCREASE OF INCO.ME
1690 JFRa5PRINT8N,' V'j 2450 DATA9,4fLOSS OF FRIENDSHIP
1700 IFR«6PRINTJN," VI'; 2460 DATA10,5,CHANGE OF FORTUNE
1710 IFR=7PRJNTM,* V I I ' | 2470 DATA10,1,A CHANGE IN STAT,US
1720 IFR*8PR1NT9N," V I I I ' i 2480 DATA10,2,INCONSISTANT EMO.TIONS
1730 IFR39PRINTJW," I I ' | 2490 DATA10,3,FINANCAL LOSS AN,D GAIN
1740 lFR'lOPRINTM," J"; 2500 DATA10,4,UNCONVENTIONAL A.CTIONS
1750 IFRM1PRINT3N," XI"f 2510 DATA11,5,MORAL FORCE,
1760 lFR«l2PRINTiM,' XII*| 2520 DATA12,5,DISAPPOINTMENT,
1770 IFR«13PRINT3N,' X I l l ' j 2530 DATA13,5,DEATH OR TRANSFORMATION
1780 IFR-14PR1HT9H," IIV'| 2540 DATA14,5,DILIGENCE TO REA,CH 60AL
1790 IFR«15PRINTJW," IV"; 2550 DATA15,5,FATALITY OR BLAC.K MAGIC
1800 IFR«16PRINTM," XVI") 2560 DATA16.5,ACCIDENT OR CATA,STROPHE
1810 IFR=17PRINTJN," XVII"; 2570 DATA17,5,OVERCOMING PROBLEMS
1820 IFR»18PRINTW,"IV1II"; 2580 DATA18,5,DECEPTION,
1830 IFR=19PRINT8N,* I I I ' ; 2590 DATA19,5,HAPPINESS OR JOY,
1840 IFR«20PRINTiN,1 XX" j 2600 DATA20,5,AWAKENING OR RESURRECTION
1850 IFR*21PRINT9N,* XII'; 2610 DATA21,5,SUCCESS OR ATTAINMENT
1860 IFR=22PRINT3N," I I I I " ; 2620 DATA22.5,SUFFERING FOLLOW,S SIN
1870 GOTO 1620 2630 DATA13,1,0F AN ARIES TEMPERAMENT
2000 REH I DATA FOR CARDS I 2640 DATA13,2,0F A TAURUS TEMPERAMENT
2010 DATA 115,MILL P.OWER 2650 DATA13,3,0F A GEMINI TEMPERAMENT
2020 DATA 1,1, NEKS OF A BUSINESS OPPORTUNITY 2660 DATA13,4,0F A CANCER TENP,ERANENT
2030 DATA1,2,M0,0DS 2670 DATA12,1,0F A LEO TEMPERA,MENT
2040 DATA1,3,REWARDS 2680 DATA 12,2,OF A VIRGO TEMPERAMENT
2050 DATA1,4,CQMMUNI CAT I ON PROBLEMS 2690 DATA12,3,0F A LIBRA TENPE,RANENT
2060 DATA2,5,REVELATION THR0U.8H SCIENCE 2700 DATA12,4,0F A SCORPIO TEMPERAMENT
2070 0ATA2.1,SUCCESS IN BUSINESS VENTURES 2710 DATAll,1,0F A SAGITARIAN ,TEMPERAMENT
2080 DATA2,2,A WORK OF LO.VE 2720 DATAll,2,OF A CAPRICORN T.EMPERAMENT
2090 DATA2,3,FINANCIAL BAIN T,HR0U6H HORK 2730 DATA 11,3,OF AN AQUARIAN T.EMPERAMENT
2100 DATA2,4,MARTYRDOM AND STRENGTH 2740 DATAll,4,OF A PISCES TEMPERAMENT
2110 DATA3f5,NARRtAGE OR ACTI,ON 2750 DATA14,1,ADVANTAGEOUS THOUGHTS
2120 DATA3,1,TAKE ACTION FDR ,THE FUTURE 2760 DATA-14,1,THOUGHTS OPPOSE,D TO BUSINESS
2130 DATA3,2,ROMANTIC ACTIVITY 2770 DATA14,2,THOUGHTS FOR PROMOTION
2140 DATA3,3,GAIN THROUGH SOC.IAL ACTIVITIES 2780 DATA-14,2,PLANS AND DESIRE,S FOR DOWNFALL
2150 DATA3,4,ACTIVITY TO OVER,CONE ADVERSITY 2790 DATA14,3,THOUGHTS TO INCREASE POSPERITY
2160 DATA4,5,ABUNDANT CREATIVE ENERGY 2800 DATA-14,3,PLOTS FOR UNFAI.R ADVANTAGE
2170 DATA4,ltSUCCESSFUL ENTERPRISE 2810 DATA 14,4fSINCERE THOUGHT,S
2180 DATA4,2,RESOURCEFULNESS 2820 DATA-14,4,DECEIT AND LIES,
2190 DATA4,3,UNEXPECTED FINANCIAL 6AIN 3000 REM t PRINT MESSAGES I
2200 DATA4,4,FINANCIAL REVERSES 3015 RESTORE:IFX-5PRINT3897,'IU ' ;
2210 DATA5,5,HELP THROUGH INSPIRATION 3020 1FI»4PRINT3833,"(2)
2220 DATA5,1,6AIN THROUGH SPECULATION 3030 IFI«3PRINT8769,'(3) ";
2230 DATA5,2, RESPONSIBILITY 3040 IFI«2PRINT3705,"(4) ' ;
2240 DATA5,3,PROFITABLE EVEN,T 3050 IFI«IPflINTJ64l,M5> ";
2250 DATA5,4,OBSTACLES OVERCOME B* FAITH 3060 IFS-560T03120
2260 DATA6,5,STABILIIE EMOTIO.NS 3070 IFR>1080T03350
2270 DATA6,1,AMBITIO,N 3080 READU,V,A«,BI
2280 DATA6,2,USE CREATIVE IMAGINATION 3090 IF(R*U)I1S*V)60T03110
2290 DATA6,3,PR0FIT FROM S0CI,AL AFFAIRS 3100 GOT03080
2300 DATA6,4,TEMPTATION RELATING TO BUSINESS 3110 PRINTA*;B»)iRETURN
2310 DATA7,5,SUCCESS THROUGH .INTELLIGENCE 3120 PRINT"(*jjIFR»1PRINT'THE MAGUS")
2320 DATA7,1,SPREAD OF CONSTRUCTIVE IDEAS 3130 IFR«2PR1NT'VE1LED ISIS"j
2330 DATA7,2fRESOLUTION OF DOMESTIC DISCORD 3140 1FR*3PRINT"ISIS UNVEILED")
2340 DATA7,3,PR0FIABLE VENTURE 3150 IFR«4PRINT'THE SOVEREIGN")
2350 DATA7,4,PROGRESS AFTER CONFLICT 3160 1FR«5PRINT'THE HIEROPHANT';
2360 DATA8,5,MODERATION IN AL,L THINGS 3170 IFR«6PRINT'THE TWO PATHS";
2370 DATA8,1,BUSINESS INITIATIVE SUCCESS 3180 IFR-7PR1NT-THE CONQUEROR";
2380 DATA8,.2,BLEND OF PRACTICAL MITH IDEAL 3190 1FR«8PRINT'THE BALANCE";
2390 0ATA8,3,FINANCIAL PROBLEMS 3200 IFR-9PRINT'THE SAGE';

52 COMPUTER 8c VIDEO GAMES


SECRETS OF THE

3210 IFR»iOPRINT'THE WHEEL*j


3220 1FR*1lPRINT'THE ENCHftNTRESS"j
3230 1FR-12PR1HT*THE MARTYR";
3240 1FR»13PRINT'THE REAPER*}
3250 IFR=L4PRINT"THE ALCHEMIST*;

I 3260 IFR»15PRINT'THE BLACK NA6ICIAN';


3270 IFR-16PRINT>LI6HTN!N8';
3280 IFR-WPRINT'STAR1)
3290 IFR«lBPRINT'BOOH*)
3300 IFR=19PRINT'SUN'(
3310 IFR»20PRINT'SARCOPHAGUS'|
3320 lFRa21PRINT"ADEPT*(
3330 IFR»22PRINT'MATERIALIST'|
3340 PRINT') •;:60T03080
3350 IFRM460T03390
3360 IFl (A(L+I)>0)IUR=11) + (R=13) )) + l (R=12WAIL*IK0) J60T03380
3370 PRINT'A WONAN '):60T03080
3380 PRINT'A NAN *|;60T03080
3390 Y=RiIFAIL+IK0Y«0-Y
3400 READU,V,AS,81: IF (U=Y)I I5SV)60T03U0
3410 60T03400
4000 RER t START A NEN LAYOUT I
4010 D«OlFOR*"lT07BiAtDtI)»IiNElTI:L»7BiFORU«lT05:60SUB1000lA(L+
U)-A(0):NEinj
4020 CLSiPRINT}12,CHRK34)|'YES AND N0';CHRt(34);' SPREAD USING
TAROT CARDS';
4030 PRINTJ192,'PLEASE ASK A QUESTION THAT CAN BE ANSWERED BY
CHRI(34)j'YES';CHRI(34)|' ' )
4040 PRINT'OR "|CHR»l34>;*ND";CHR*(34>
4050 PRINT8320,**):INPUTAt:PRINTi576,CHRt(34);At;
4053 1FR16HT* (At, 1K >*,*THENPR INT*'*;:
4056 PRINTCHRK34)
4060 PR1NT3704,"IS THIS YOUR QUESTION (YES OR NO)'JlINPUT*!
4070 IFlt='N0'60TQ4020
4075 IFJI*'N,BOT04020
4080 G0SUB1100iF0RW5T0lSTEP-l:lFl>0PRINTa577,'HlT 'ENTER' FOR C
ARB*;:INPUTAt
4083 PR1NT3577,' ':A(0)*A<L+I):R*INT(ABS<A(0
))/l0hS»ABSlA(D))-10tR
4090 60SUB1500:S0SUB3000:NEXTI:Y-OsFORX-1T03:IFA(L*I>>0Yȴ+1
• 100 IF(l*3)IIA<L+m0)Y-Ytl
4110 NEITI:PRINTi577t";;IFY*3PRINT'THE ANSWER IS UNCERTAIN.'}
4120 IFY<3PRINT'THE ANSWER IS *jCHRt(34)}'NO'jCHRI134)j*.'j
4130 IFY>3PRINT'THE ANSWER IS *;CHRII34>;'YES';CHRt(34);'.
4140 INPUT' (HIT 'ENTER' FOR ANOTHER READING)A*:RETURN

53 COMPUTER 8c VIDEO GAMES


A Fast finger on the bomb-bay doors is needed to blast
your way through the city to a safe landing.

City Bomb runs in 2K on a Sinclair ZX80 or ZX81. By Stephen Adams

•f

S I T R • I ^
M l 1*1•»£ «
m a
This is the grime lor those people
who think only of themselves
Flying above a city full of people
you find youiself running out of 10 PRINT'DO YOU WISH INSTRUCTIONS'
fuel and not a landing strip in 20 INPUT CS
sight. 30 IF CODE CS =- 62 THEN GOTO 800
H m m m m ! No p a r a c h u t e s 40 CLS
either! 50 FOR X 0 TO 31
There's only onr> thing for it 60 FOR Y -INT(RND*lt)« 11 TO 19
you'll have to blow away the 70 PRINT AT Y.X; H
entire city to make a landing 80 NEXT Y
strip foi yourself. If you attempt 90 NEXT X
to land before the city has been 100 LET AS > J | k
cleared then you will crash. 110 LET C S - "
The program produces a city 120 FOR H -1 TO 20 STEP 2
from lines 11 down to 19 across 130 FOR X - O T O 31
on the screen. Should you wish 140 PRINT AT H.X:AS:
to make it harder foi yourself ISO LET F PEEK! PEEK 16398 < 1 - PEEK 16399'256>
alter the first "11" in line number 160 IF NOT F 118 AND F>
60 to a greater number and the 170 PAUSE 100
i second to a smaller number 180 IF INKEY$<> rHEN GOTO 500
The program was written for 190 PRINT AT H.X.CS:
an 8K ROM ZX8Q. To convert to a 200 NEXT X
ZX81. remove lines 170 and 520 to 210 NEXT H
improve the picture. Both prog- 220 PRINT AT 0.10;"WELL DONE*
rams are under 2K long
230 STOP
500 FOR Y H -1 TO 19
510 PRINT AT Y.X; •
520 PAUSE 5
530 PRINT AT Y.X;"Q":
540 NEXT Y
550 PRINT AT H.X.CS
560 LET X INT sRND'2)-X)
570 GOTO 170
700 PRINT AT 0.10: " > YOU CRASHED
< ,H*31 • X: POINTS". ANOTHER GO">'Y'"
710 INPUT CS
720 IF CS "Y" THEN G O T O 10
730 STOP
800 PRINT CITY BOMB BY S.C.ADAMS"
810 PRINT" "
820 PRINT "YOU MUST BOMB AWAY THE CITY"
830 PRINT" BY PRESSING THE NEW LINE
840 PRINT KEY BEFORE LANDING
850 INPUT CS
860 GOTO 40
PET HI-RES!
If you're a PET owner then there must have been a f e w occasions w h e n you wished that
it had the graphics capabilities of the APPLE.
Of course there has been a high-resolution board around for some time — but only
now can you buy one for under £300. The HR-40 HIGH RESOLUTION GRAPHICS
BOARD offers maximum possible resolution (320 by 200), but costs just £149 plus VAT,
half the price of the competition! Because the HR-40 board was designed and
manufactured in Britain w e ' v e been able to keep the price d o w n without restricting its
capabilities. And if you're really hard-up and a dab hand at soldering you might prefer to
wait for the kit version {due later this year) which will cost £99 plus VAT without
software.
The assembled board is supplied w i t h 8k of RAM and utility software in EPROM, so
that PET's o w n RAM is entirely available to the user. Though the graphics RAM uses
addresses normally represented by the ROM sockets UD3 and UD4, these sockets are
duplicated on the HR-40 board and are software selectable. The board may be installed
WITHOUT SOLDERING OR TRACK-CUTTING!
At present the board will fit a standard PET or C B M computer w i t h the nine inch
screen, but w e hope to have a version for twelve inch models very soon. Write or
telephone for more details and up-to-date information. 4

SUPER GLOOPER
First in our new range of ARCADE style games for the PET, SUPER GLOOPER will have
you on the edge of your seat. Your task is to clear the screen of little dots scattered in a
maze, but WATCH OUT FOR THE GLOOPER EATERS, they're liable to escape from their
pen and come after you.
You've got to be very nimble w i t h the eaters on your trail. Best bet is to make for one
of the four corners w h e r e (unless you've been there before) you will find a much larger
dot which refreshes the parts that other dots cannot reach! Now you've got the glooper
eaters on the run — catch one and you'll earn a bonus, but you must be quick, because
any m o m e n t they'll recover from their shock and come after YOU!

METEORITES
An all-action game in the style of INVADERS. Your mission — to defend seven moon C
bases against a shower of meteorites by blasting them out of the sky. If you survive the
first wave there are five more to face, and then — well you'll find out! The graphics are
really superb — just w a t c h the way that the ground shakes w h e n a meteorite crashes
into the lunar surface.
SUPERSOFT arcade games are written in machine code for speed and run on all 40
column PETs w i t h BASIC 2, 3 or 4 At just £8 plus VAT, they're really good value and you
w o n ' t find a more exhilarating game at any price! We've more great games on the way —
including some for the 8032 and VIC-20!

SUPERSOFT
First f l o o r , 10-14 C a n n i n g Road,
Wealdstone, Harrow, Middlesex
Phone: 01-861 1166.
ASK FOR OUR FREE C A T A L O G U E !

CircleNo.IllCircleNo.
6 COMPUTER & VIDEO GAMES
will be activated, the
lasers will stop firing at Variables used in the
you and the end of the g a m e are as follows
trench will come into (please note that many
view. You now have to are used more than once,
As you thrilled to Star quickly line up the centre or for more than one item
Wars back in 1978 you (one pixel) of this screen storage or loop):
probably didn't realise so well that the exhaust A Looping
that you would be able to vent is dead centre of (FOR-NEXT).
partake in that climactic your sights. B RND GOSUB of
battle- against the Death When you approach laser fire
Star just three years the last 30 miles, set your dependant on R'.
later. ship close to the centre so C Screen refresh
The object of this pro- you can line up the (redraw what was
gram is to destroy the approaching target more erased by ship &
Death Star by manoeuv- easily. lasers).
ring your ship away from When everything is D 'X' Position of
the crossfire until you lined up (you hope), fire upper-left laser
reach the exhaust vent of on the vent after the bot- post.
the artificial planet and tom wall is below the E Y' Position of
there you fire your bottom of your sights and upper-left laser
photon torpedoes down t h e t a r g e t is c l o s e post.
the trench . . . hence the enough to be hit accu- F X' Position of
name of the game. rately (the computer will upper-right laser
At the beginning you prompt you with 'Fire post
are already in the trench Now!'). G Y' Position of
flying down the corridor if you succeed in hit- upper-right laser
at your ship's top speed. ting your target, you post & 'X' size of
There are laser posts must immediately pull the target wall.
located on the left and back on your joystick to H 'X' Position of
right walls and on the bring yourself up and out bottom laser post
floor bottom. of the trench. Failure to & Y' size of target
These lasers flash by do this will mean your wall."
you and fire on your ship mission ends with you I T Position of
at random intervals. The and the spacecraft splat- bottom laser post.
frequency of the fire from tered all over the end of J Looping.
the laser posts is deter- the trench wall. L Length of time
mined by the level of dif- As you pull out of the until ship runs
ficulty you choose, (1-19). trench the screen will go into wall.
with version No. 1 being back to normal mode and R Input level of
the hardest. show a window view of difficulty.
All three lasers will your ship moving out of T Miles left to
aim independently. Each the trench, before switch- target.
will fire at the mid point ing to a rear view show- U FOR-NEXT loops,
between you and the last ing the Death Star being control var.,
spot fired upon. So as destroyed. colour locate var.
long as you keep your D u r i n g your flight X Ship positioning.
ship moving away from down the trench, Y " ••
the three laser shots — remember that if you go Z Used as a
and keep track — you too close to the sides of TRUE/FALSE var.
should not get hit. the corridor or the floor, (eg. IF Z = 1 THEN
You w i l l s e e t h e you will run into them ^ GOTO . . .).
number of miles you still and be destroyed. Should STRIG Status of joystick
have to travel along the you go off the top of the trigger.
Death Star's surface at screen, you will be out of JS Joystick
the bottom of the screen. the trench and your mis- positioning status.
This will be further at the sion will be aborted, so a Z1 Used the same as
more difficult levels of steady hand is needed on 'Z'.
play. the controls. LI Looping (nested
When the distance to with 'L').
go reaches 20, the on- U1 Nested looping
board attack computer with 'U\
J1 Wait looping —
nested with Ul*
above.

57 COMPUTER 8c VIDEO GAMES


1 7 0 COLOR 2i60SUB 5 0 i I F B < 0 , 5 THEN SOS
UB INT<RND(l)t3)110*60
180 I F T<20 THEN GOTO 600

13 r 55iPLOT I 4 5 , 9 I D R A N T 0 1 4 5 , 7 2 : C 0 L Q R 3 190 COLOR 41BOSUB 5 0 i C « C * l i I F C«5 THEN

I PLOT 159,OiF»IF*)()/2i6«(6*Y)/2iDRANTO GOTO 1 1 0


0 REN THE TRENCH 6 / 1 0 / 8 0
F,6 200 GOTO 130
1 REN BY T I N HAYS S E B R E E ' S COMPUTING
72 IF ( F > X - 5 AND F<X+3 AND G > Y - 2 AND G 300 TRAP 310iS0UNQ 0 , 9 9 , 8 , 8 i S 0 U N D 1,75
2 REN 456 G r a n i t e A v e . , Monrovia, CA,
<Y*2) THEN 400 f 8 , 8 1 SOUND 2 , 6 0 , 8 , 8 i S 0 U N D 3,20,8,8
91016
73 COLOR 4 i P L O T 159,OtDRANTO F , 6 i S 0 U N D 305 FOR L » 1 TO I61POKE 7 1 2 , 1 5 » < R N D < 1 U
3 REN Nhen I N P U T i n g t h i s P r o g r i i , DON'
1,0,0,0!RETURN 17)jNEIT LtRETURN
T l e a v e unnecessary SPACES. You « a y r u
80 COLOR 2 i P L O T 63,49»DRANT0 9 6 , 4 9 > P L 0 310 FOR L « 8 TO 0 STEP - 2 : F 0 R L l " l TO 8
n over the p r o q r a * L I N E i f you do.
T 43,59JDRANT0 1 1 3 , 3 9 I P L 0 T 18,71:DRANT :POKE 7 l 2 , l 5 t ( R N D ( l ) t l 7 h N E l T Ll
4 REN Then the ATARI a i l l NOT accept t
0 1 4 3 , 7 1 i C O L O R 4jPLOT 63,49»DRANT0 96, 320 SOUND 0 , 9 9 , 8 , L 1 SOUND l,75,8,LiS0UN
he l i n e . Pay p a r t i c u l a r attention to t
49 D 2,60,8,L:SOUND 3,20,8,LiNEXT LiPOKE
he long l i n e s FROfl 60 TO 1 1 0 .
81 SOUND 1 , 4 0 , 6 , 8 1 P L O T 4 3 , 5 9 i D R A N T 0 11 712,0
5 TRAP lOtGRAPHICS OiPOKE 752,l:F=90iG
* 2 0 : H - l 30i I * JOsPOlfE 7 6 4 , 2 5 5 i P O S I T ION 6 3f59:PLOT l 8 , 7 1 i D R A N T 0 1 4 3 , 7 h C O L O R 3> 330 I F 2 3 * 1 0 THEN RETURN

, 1 0 : ? ' I N P U T L E V E L OF DIFFICULTY' PLOT 0 , 7 9 i H s ( H + X ) / 2 i I » ( I * Y ) / 2 i D R A N T O H 380 ? ' D O YOU N I S H TO RISK YOUR L I F E A

10 INPUT R : T = 1 2 3 - ( R t 5 ) i ? ' I t P r e s s TRI ,1 6AIN?'iP0KE 764,255


G6ER t o s t a r t TRENCH I f 82 PLOT l 5 9 , 7 9 i D R A N T 0 H , l i I F <H>*-3 AN 390 I F PEEK (764 ) 0 2 3 5 THEN RUN
395 GOTO 390
400 60SUB 300t? * Y O U ' V E BEEN H I T BY A
LASER POST!!'

20 I F S T R I 6 ( 0 ) > 1 THEN 20
30 GRAPHICS 7 j P O K E 7 5 2 , 1 ( C O L O R 2iD=80i
E«10II*20IY*20«'> * N I L E S TO TARGET"

40 FOR A ' l TO 2 5 j P L 0 T RND(1)I87*38,RND D F < I * 5 AND D Y - 2 AND K Y * 2 ) THEN 400 401 60SUB 3 0 0 : F O R U ' 4 TO 20:SOUND INT <
(1> 1181 NEXT A1 GOTO 1 1 0 83 COLOR 41 PLOT 0 , 7 9 : D R A N T O H , I : P L O T 1 RND(1)14),RND11)199,8,8
50 PLOT 1 - 5 , Y i D R A H T O I * 3 , Y i P L 0 T I-2.V+ 5 9 , 7 9 1 D R A N T O H , 1 1 SOUND 1,0,0,OiRETURN 402 COLOR R N D ( 1 ) I 8 : P L 0 T I , f 1 D R A N T O RND
l i D R A N T O I , Y - 2 : D R A N T 0 U 2 , Y + 1 (RETURN 1 1 0 COLOR 11 PLOT 2 , O i D R A N T O 157,79iPL0 <1>1159,RND(1)179:PLOT X M),Y+U:DRANTO
60 COLOR 2 i P L 0 T 6 2 , 3 2 i D R A N T 0 62,48tPL0 T 0,OiDRANTO 159,79iPL0T I57,0iDRANTO RND(1)I3+X+U,Y-U-RND(1)I3
T 47,241DRANTO 47,55iPLQT 17,9iDRANT0 2,79iPLOT 159,OiDRANTO 0 , 7 9 403 DRANTO I-UHWD(l)l3,Y-U-RND(l)l3iD
17,70:COLOR 4iPL0T 62,32iDRANT0 62,48 120 COLOR 31 PLOT 8 0 , 4 0 i P L D T 79,39iPL0T RANTO X-U+RND(1113,Y+U+RND(1)13:DRANTO
61 SOUND 1 , 9 0 , 8 , 8 I P 1 0 T 4 7 , 2 4 i D R A N T 0 47 7 9 , 4 0 i P L O T 80,39>C«0iSOUND 0,RND(1)I1 X+U+RND(1)13,Y+U+RND(1)13
,55>PLQT 1 7 , 9 i D R A N T 0 1 7 , 7 0 i C 0 L 0 R 3iPL0 1+4,8,3 404 POKE 7 1 2 , U ) H E XT U16OTO 310
T 0,0:D*(D*I)/2iE»(EtY)/2iDRANT0 D,E 130 J S « S T I C K I 0 ) i I F J S - 7 OR J S « 6 OR JS= 410 GOSUB 3001? ' H I T THE RIGHT M A L L ! !
62 I F D<X+3 THEN I F D > I - 5 THEN I F E>Y- 5 THEN I « X * 4 i I F 1 ) 1 5 3 THEN GOTO 410 • 1 FOR U * 1 5 0 TO 80 STEP - I ( S O U N D INT(RN
2 THEN I F E<Y+2 THEN 400 140 B « R N D ( 0 ) I R : I F J S - 1 1 OR J S ' 1 0 OR J S D(1)!4),RND(1)IU,8,8
63 COLOR 41 PLOT O . O i D R A N T O D , E 1 SOUND 1 >9 THEN X « X - 4 t I F I<5 THEN GOTO 430 415 COLOR R N D ( D I 8 i P L 0 T I , Yi DRANTO 1 - R
,0,0,0iRETURN 150 I F J S 1 4 OR J S 6 OR J G ' I O THEN Y«Y
s a
N D ( 1 ) 1 4 5 , 1 0 + R N D ( 1 ) 1 6 5 1 POKE 712,UiNEIT
70 COLOR 2 i P L 0 T 9 6 , 3 2 I D R A N T Q 96,49iPL0 - 2 : I F Y<3 THEN ? ' OUT OF TRENCH! HIS UiGOTO 310
T 113,241DRANTO 113,55iPL0T 145,9:DRAN SI ON ABORTED 1
!'mEND 420 GOSUB 300i? ' RAN INTO THE TRENCH
TO 1 4 5 , 7 2 i C O L O R 4 | P L 0 T 9 6 , 3 2 i D R A N T 0 96 160 T « T - 0 . 5 i P 0 K E 6 5 6 , O t P O K E 6 5 7 , 2 3 » ? I B O T T O H ! ! ' i F O R u«150 TO 80 STEP - I t S O U N
N T ( T > | " ' 1 I F J S « 1 3 OR J S « 9 OR J S « 5 THE D I NT(RND(1)14),RND(1)IU,8,8
7 1 SOUND l , 6 0 , B , 8 i P L 0 T 113,24:DRANT0 1 N Y « Y + 2 : I F Y > 7 7 THEN GOTO 420 423 COLOR R N D ( 1 ) t B i P L O T I , Y i P O K E 712,U

58 COMPUTER 8c VIDEO GAMES


RELIVE THE
0 9tSOUND 1 , 6 0 , 1 2 , 4 1 POKE 8 4 , 2 t P 0 K E 85,
2 i ? ' P U L L UP I OUT OF TRENCH'!'
860 SOUND 1 , 1 2 2 , 1 2 , 4 1 I F S T I C K < 0 ) » I 3 TH
EN SOUND l , 0 , 0 , 0 i 8 0 T 0 890

CLIMACTIC
870 FOR U * 1 TO 7 i N E X T U
880 POKE 84 f 21 POKE 8 5 , 2 i ? ' P U L L UP t
OUT OF T R E N C H ! f ' i N E X T J t L » 3 0 i G O T O 682
890 FOR U - 0 TO 79 STEP 4 i 6 R A P H I C S 2 3 i C

FINAL BATTLE
OLOR 2 i P L 0 T 0 , U i D R A N T O 7 0 , U / 3 + J O 1 PLOT
159,UiDRANTO 98,U/3*30iPL0T 17,87iDRAN
TO 7 0 , U y 3 « 5 6
891 COLOR I t PLOT 7 2 , 4 3 - U / 3 i D R A N T 0 9 6 , 4

OF STAR WARS
3-U/3tPL0T 84,31-U/3)DRANTO B4,33-U/3t
COLOR 2
895 I F U>46 THEN PLOT 0,U/3*23tDRANTO
159,U/3*23
900 PLOT 1 4 2 , 8 7 1 D R A N T O 98,U/3*56tPLQT
iDRAMTO RND(1)1159 f40+RND U)139j HE IT U •I 70,U/3+30tDRANTO 98,U/3*301DRANTO 98,U
tSOTO 310 470 I F J S « 1 3 OR J S » 9 OR J S * 5 THEN Y - Y » /3*56»DRANTO 7 0 , U / 3 » 5 6 i D R A N T O 70,U/3+3
430 GOSUB 300i? ' H I T THE L E F T MALLf!* I 0
iFOR U - 1 5 0 TO 80 STEP - 1 : S O U N D INT(RND 675 I F S T R I 6 ( 0 ) « 0 THEN 800 910 NEXT U16RAPHICS 7 i P O K E 712,16iPL0T
<1)I4),RND(1)»U,8,8 680 I F J S M 4 OR J S » 6 OR J S ' 1 0 THEN Y » Y 0,79iDRANTO 4O,65iDRANT0 80,60iDRANT0
432 COLOR R N D U l t B i P L O T X , Y t P O K E 712,U -1 119,65
iDRANTO X + R N D ( 1 ) 1 4 3 , 1 0 + R N D ( 1 ) » 6 5 t HE XT 681 I F L « 1 6 THEN ? * CLOSE EN0U6H TO T 920 DRANTO 1 5 9 , 7 9 t P L O T 7 3 , 6 2 i D R A N T O 79
UiGOTO 310 AR8ET! F I R E NON' ' ,681DRANTO B i , 7 9 t P L 0 T 75,62>DRANT0 81,
600 FOR J ' l TO I61SOUND 2 , 3 0 , 1 2 , 4 1 P O K E 682 I F L>28 THEN ? ' TOO L A T E ! ! RAN I N 681DRAMTO 84,79

84,2iPOKE 8 5 , 1 J ? 'ATTACK COMPUTER E N TO N A L L ! ! * 1GOSUB 300i6010 401 923 FOR U l ' l TO lOiSOUND 2,61,10,4»P0K
GAGING'tSQUND 2,61,12,4iG=hH«l 685 L » L * l t G O S U B 6 9 0 t 2 » l i G 0 S U B 690iG0T0 E 84,2iP0KE 8 5 , l i ? 1
AFT V I E N R

609 L ' O i T R A P 4 0 h R E H REVERSE V I D E O L E T 630 AN6E C R I T I C A L ! ! ' i S O U N D 2,123,10,4


TERS 690 COLOR 1 ( L O C A T E X , Y , U i I F U ) 0 THEN C 927 FOR J I M TO 16rNEXT J 1 1 P O K E 84,2iP
610 FOR U * 1 TO 1 3 t N E X T UiPOKE 84,2>P0K OLOR 4 OKE 6 5 , I t ? ' AFT V I E N RANGE CRI

E 8 5 , l i ? 'ATTACK COMPUTER E N G A G I N G ' i N 695 PLOT X , Y i C O L O R 3 i l F I THEN COLOR 4 T 1 C A L ! * 1 POKE


1
709,15t(RND(l)tl7)tNEXT

EXT J >Z»Q UI

620 6RAPHICS 7 j P O K E 7 l 2 , 4 3 t P 0 K E 708,0* 700 PLOT X * G , Y + H i D R A N T O X*6,V-HiDRANTO 930 FOR U«1 TO 99iP0KE 709,l5HRND(l)t
POKE 7 1 0 , 2 5 5 1 ? ' ATTACK COMPUTER ACT I X-8,Y-HiDRANTO X-G,Y+HiDRANTO X+G,Y*H 1 7 ) 1 NEXT U:GOSUB 300iF0fi U » 1 7 0 TO 80 S
VATED !'|P0KE
1
709,103 7 1 0 PLOT 0 , 0 » D R A N T O X - 6 , Y - H i P L 0 T 159,0 TEP - 1 1 SOUND lNT(RND<nt4),RND(ntU,8,
630 COLOR 11 PLOT 56,6O1DRANTO 105,60iD tDRANTO X + G , Y - H t P L O T 0 , 7 9 i D R A N T 0 1-8,Y B
RAY!Q 1 0 5 , 2 5 i P L D T 0 , 4 3 i D R A N T 0 159,43JP •HiPLOT 159,79iDRANT0 X*G,Y*H 940 COLOR R N D U l t S i P L O T RND(l)ll59,79i
LOT 84,0)DRANTO 8 4 , 7 9 720 RETURN POKE 7 1 2 , U i D R A N T 0 RND(l)tl59,RND(l)l79
640 COLOR 2 i F 0 R U»56 TO 98 S T E P 7 t P L 0 T 800 I F L < 1 3 THEN ? ' F I R E D TOO . S O O N ! ! ' tNEXT U i Z l - l O t G O S U B 310
U,56iDRANT0 U , 5 9 t N E X T U t F O R U«25 TO 5 t GOTO 680 950 POKE 7 0 9 , 1 5 1 ? • CONGRATULATIONS'!
9 STEP 61PLOT 100,UiDRAKTO 104,UtNEXT 810 SOUND 1 , B O , 8 , 8 1 COLOR l i P L O T 27,79) Y O U ' V E SAVED THE UNIVERSE'!!'|
U DRANTO 8 4 , 4 3 i O R A N T O 1 3 7 , 7 9 i I F X-84 AND 960 ? ' DO YOU N I S H TO PLAY AGAWpP
650 SOUND 2 , R N D ( 1 ) t i l + 4 , 8 , 3 » 8 » G * 1 1 H » H + Y«43 THEN 850 OKE 7 6 4 , 2 5 5
h J S * S T I C K ( 0 ) i I F J S » 7 OR J S « 5 OR J S « 6 820 ? ' H I S S E D ! ' THE UNIVERSE I S DOQHE 970 I F P E E K ( 7 6 4 ) 0 2 5 5 THEN RUN
THEN M M D 1 ! " 1 GOTO 310 980 GOTO 970
660 I F J S ' l l OR J S - 1 0 OR J S - 9 THEN I>X 850 ? ' THE SHOT IS G O O D ' M ' i F O R J « 1 T

59 COMPUTER 8c VIDEO GAMES


w 3 K . m j o l « 0 V « . n

an ncoffl
Dodgem* « « * on

3C.30
1G.t>
SC.40
6C.c
7C.30
BC. d
9C.AO
IOC.*
lie.70
12G.f
13G.80
MC.q
ISC.90
liC.h
17IFG"IA J C.h
20S«S*SCN<T-S);E=e»<6-S);RW+E»S!G
2JaA=A-E:M»H-E;IFM<F;C«3
22C.q
30A»8«<A-S>;«-B«S;C»4
3lb6-B*E;M-M-E;IFM<F;G-S
32C.q
IOS-S+SCN(T-S);A-8«(6-S);M=B«S;C=A
41CB»B+E;H=M-E;IFH<F;G=7
42C.q
50B»8B-(8*(5-S));tt=8»8*S;C»B
5idA=A*E;n»n-EiiFn<F;c«?
HOW LONG CAN Dodgems is the Acorn Atom ver-
sion of the "Head-on" collision
52G.q
60S=S*SCN(T-S);E«88-(8»<5-S)>;H-8*B*S;G .., YOU AVOID THE game.
It's you against the computer,
61*A«A»E;h»h-E;iFM<F;C«ll
can you outwit it? You are driving
62C.4
7OA-IO4-<B«(S-S)>;H-8»S;C-I2 COMPUTER'S CAR, a car around a circular series of
1 71fB-B-E:H=h-E;iFH<F;Csl3 tracks in an anti-clockwise direc-
72C.q
BOS-S+SGN< T-S);A=IO^-(8»(5-S)>;N«8>S;C>
HELL BENT ON tion.
But who is that lunatic driving
DEADLY COLLISION.
BlqB=B-E;«»=«-E;iFM<F ; C " 1 5
82G.q around the same track clockwise?
90B*B» C 6-S > ;ri»9 + 8 » S i C » l A An American? A lunatic with suic-
9 1 h A « A - E ! H * h - E ; I F H < F JG«F
92C.q
idal tendencies? No it's the com-
lOOpPLOTlS.X,r;PL0T13,V,H puter who is out to get you, before
IOSIFX-A;IFY=B;C.20000 you can clear the screen of dots.
1 0 6 I F V - A ! I F W = B ! C . 2 0 0 00 The screen is divided up into a
iiov«x;w=r;iFZ;z-o;c.c
120IF?*800 2 * # 4 0 « 0 ; Z « F ; R . series of concentric circles with a
130MAIT;MAIT;C.C number of crossover points which
60 COMPUTER 8c VIDEO GAMES
LSOQPLOTH, A,B;PLOTI4,C,D;C«
I55IFX-A;IFY-B;C.20000
IP
IAOC.C
200Y-8«<A-T>;F.N«F T0B+8«T S.E;X=X*E;COS,P;N.
220IFJ?<T+O)J J?< T + 0)-0;P-P+N;0*0-1;IFO«O;C.W
300X-I04-<8*<5-T>>;F.N-F TO8»T S.EJY»Y*E;COS.P;N.
320IFJ?(T*5);J?<T+5»«O;P»P+N;0-0-1JIFO-O tc.w
350COS.K
400X«104-(8«<5-T>)JF.N=F T08*T S.E}Y"Y*EJCOS. p } N .
4 2 0 I F J ? < T + 1 0 > J ? < T M 0) = 0 ! P - P + N ! 0 - 0 - 1 J I F O - O F G . W
500Y=88-(8«<5-T) )}F.N-F T08+8«T S . E X-X-E ; COS . p ; N .
5 2 0 I F J " > < T + 1 5 ) F J"»<T + 1 5 ) - 0 : F = F * N : 0 - 0 - 1 ; I F D " 0 ; c . w
550COS
A00Y=BB-<B*<5-T>>!F.N=F T08+8*T S.E J X-X-E J COS. p J N ,
A20IFJ'>< T * 2 0 ) ; J ? < T + 2 0 > » 0 F P - P + N ; 0 - 0 - L ; I F O - O ; c . w
7 0 0 X » B » < A - T > J F . N * F T08«T S. E T Y - Y - E ! C O S . P J N .
72 O I F J ? < T + 2 5 ) ; J ' ( T + 2 5 > » 0 } P « P + N ; O « O - I ; I F O - O ; C . U
750G05.FC
800X=8«<A-T>JF.N=F T0B«T S.E,*Y-Y-E;COS.P;N.
820IFJ?<T+30)!T+30)=0JP-P+N5 0-0-15IFO-O;C.W
9 0 0 Y = 8 « < A - T ) JF . N » F T 0 B * 8 » T S . E J X - X + E C O S . P IN .
920IFJ?< T +35) F J ? ( T + 3 5 > = 0 I F - P * N J 0 - 0 - 1 J I F O - O FC.U
9SOGOS.K
100 OC* Z O O
2 0 0 0KIF'>#£:0 0 1 * T 4 0 = 0 ; I F T > F ; T " T - F
2 0 1 0 I F - > # F : 0 0 1 1 2 8 ! I F T < 5 5 T»=T + F
2 050R•
o 0000=^2 ;F-O; e=^ ; D I M L 8 , I A 4 ; * L = , ' C . 1 1 2 ^ 0 " ;"»IA«U!''I7-L«#FFFF/25A
I I I O P . « I 2 ; D O P . " " : U . C . - 7 ; P . - D O D G E M S BY J.DYSON"'
U 1 1 I F F 5P."Y0UR SCORE WAS" < P - ( 4 3 - 0 > * 4 > / 8 "
1112IFP>1159JF'."WELL DONE TRY THIS"'JE-E«2!LINK#FFE3JC.11125
U 1 3 I F P = 0 ; P . " C T R L = IN SHIFT "OUT" '" < ONLY FUNCTION IN T —»'
allow you to switch lanes to avoid 1114IFP-0;P.M- THE CENTRE OF CAP)! * REPT-SPEED""
111 5 I N P U T " S K I L L L E V E L A , B , C " * I * 1 * 1 = " " 5 I F » I « " A " E - 1 J C . 1 1 1 2 5
the computer's car. UlAIFtI-"E:" E"25G.11125
These lanes are filled with dots 1U7IF»I-"C"E»MG.11125
and the object of the game is to 1118IF*I="C"E-8;C.11125
1120G..U115
run over as many dots as possible 1125CLEAR3ICOLOURZ5F.N=12T048 S.8
before the inevitable crash. Every 1130MOVE<4B-N) , (48-N)
dot adds to your score at the end 1 1 4 0 P L D T 1 , N | 0 | F'LOTO , 1 A , 0 5 P L O T 1 , N , 0
of the game. The computer can 1 1 5 0 P L O T 1 , 0 , ( N - 8 ) JF'LOTO , 0 , 1 A J F L O T 1 , 0 , < N - 8 >
1 1 A O P L O T 1 , - N , 0 JF'LOTO , - 1 6 , 0 5 P L 0 T 1 , - N , 0
switch lanes as well and it will be 1170FLDT1,0,(8-N);PUOTO,0,-1AJPLOT1,0,(8-N)
trying to guess which one you will 11B0N.JMOVE44,44;PLOT 1,24,0 SPL0T1,0,8;FL0TL,-24,OJPLOT 1,0,-8
be in as the two of you cross over 120 0 M O V E O , 8 ; F . A - 0 T O 4 5 F . 6 - 0 T 0 5 5 P L 0 T 9 , B , 0 5 N . F F L 0 T 8 , 8 , 0 J F . B - O T O S
I2IOPLOT9,B,O;N.;PLOTS,-I04,B:N.
each circuit.
1220MOVE0,5A!F.A=OT04;F.B-0TO3;PLOTV,8,0!N.5 PLOTS,8,O;F.B-OTO5
Your safest tactic is to wait until 123DPL0T9,8,0;N.;PLOT 8,-104,85N.
the computer has already commit- 124 0 X - 5 A : Y - 8 ! V = X ; W = Y ; T - 5 ; C - I ; S - 5 ; A - 5 5 : C — I ; F = I ; F . R - I T O I
ted itself before switching to that 1250H-5+R.X2 5COLOUR 1}P=0;0-T.+9;F.J-0TQ40;0">J-1 IN.5J«T.»9!0«4 0
130 0 C • 2 0 0
crucial lane — but don't leave it 200 OOF.A-0TQ4 0 0 ; ? » P O O 2 * A ; N . ; N . R ; ; C . u i i o
too late! 20 0 L O W N . R I C . 1 1 1 1 0

61 COMPUTER 8c VIDEO GAMES


^^^^^^
^ —

tnuch *M. ******


i u M ,e riven a ^ » e

That old per- while a w a y the evening hours


e n n i a l word- and will challenge and
guessing g a m e H a n g m a n is a m u s e your friends.
given a new lease of life on If you have a photographic
the Sharp MZ-80K by 13-year- memory you might have to
o l d S t e p h e n D a v i d s o n of ask a friend to program in the
Aberdeen. DATA s t a t e m e n t words.
Using g r a p h i c s a n d the Although there are enough
Sharp's musical capabilities, there to still keep you guess-
Stephen h a s produced a sim- ing.
ple program that will help For those of you who have

MUSICAL MUSICAL MUSICAL MUSICAL

100 REM
110 REM
1 2 0 REM Han? Nan
130 REM
140 REM by
150 REM
1 6 0 REM STEUEH DfiUIDSGN
170 REM I I
1 8 0 REM
190 TEMPG4!DIMMC$( 25 )
200 GOSUB490:GOSUB580:GOSUB450:GOSUB870
210 FOR I = 1 TOINT<50*RND< 1 >+1 >: F'ERD R f : NEXT
220 FOR 1 = 1 TO LEN<R$)'POKE 53554+1> 423 NEXT
230 AT=0
240 GET P t : I F P f = " " T H E N 2 4 0
250 IF <flSC<M ) <65 > + ( flSC < f i t ) >90 > THEN230
260 FORI = 1 T O 2 0 : I F f l t = M C * < I > THEN230
270 NEXT
280 FOR K=1T0LEN<R$>: IFfi$=MID$<R$» K» DTHEN 6OSUB470: IFSU=11THEN940
290 NEXT:IFftT=1THENMUSIC"~C1 "*[ ~E":GOTO230
300 MUSIC"_D2"
310 MC=MC+1:MCt<MC > = f i * : P 0 K E 5 3 8 3 2 + < MC-1> * 2 , f l S C < f i t >-64:IFMC=7GOSUB350:END
320 GOSU6330:GOTO230
330 V K = M C + 7 : L L t ^ L E F T t ( L I * , V K > : P R I N T L L * JTAB* ? H * : P 0 K E 4 5 1 4 , 1 0 + V K : IJSR< 68>
340 FORDL=1TO10U:NEXT:USR(71>:RETURN
350 V K = 1 4 : L L $ = L E F T * ( L i t , V K > : P R I N T L L $ ; T R B * ! H *
360 PRINT"[D22222222222222222222222";TPiB( 10 > J " " : P R I N T L L * * TfiB*J Ht
370 PR I N T L L * ; " 2 " ; TAB*; H * : FOR I = 1 TO 1 w: F 0 K E 4 5 1 4 . - 1 0 * 1 : USR ( 6 8 >: NEXT: USR ( 71
380 PR I NTLL " 2 " ? TftB*; S N * : P R I N T " 0 2 2 2 2 2 " ; TAB1 2 3 > ; " The w o r d w a s : "
390 PRINT"2";TAB(27)JR*:F0RDL=1TO1000:NEXT:GOSUB1190:RETURN
4 0 0 F 0 R V K = 8 T 0 1 4 : L L * = L E F T * < L i t ? V K > : P R I N T L L * ; T A B * SH*:POKE4514,1@*VK:USR(68 >
410 F0RDL=1 TO100:NEXT:NEXTVK
420 U S R ( 7 1 > : P R I N T " 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 " ; T A B ( 1 0 - 5 " "sPRINTLL*%TAB*;H*
430 P R I N T L L * ? " 2 " t T A B * ; H * : F O R I = 1TO10:P0KE4514,10+1:USR <68 >:NEXT:USR(71>
440 PR I N T L L * ; " 2 ".: TAB*; SN*: GOTO 1190
450 PR I N T " CJ222 " ; : F0RX= 1TO20: PR I NTTfiBCl 8 > ! " " : NEXT: RETURN

62 COMPUTER 8c VIDEO GAMES


I
never played Hangman, it is a
test of your vocabulary and
knowledge of word structure.
You are presented with a
series of empty spaces, which
represent a word the compu- screen and the poor devil who
ter has committed to memory. is about to be hung appeals
The computer then invites for aid.
you to guess one letter which Another letter a n d you
might be included in the should have some clues about
word. If the letter is there the word's construction. For
somewhere then it appears in example: a " G " as the penul-
the correct place on the timate letter suggests the "H"
screen. would be a good guess for
If it does not feature in this that final place.
word then the first struts of a If you guess the word before
gallows are drawn on the the victim is hung you notch
up a victory. If not then you
have his death on your con-
science. Stephen's victim
makes very passionate ap-
peals for your aid.
One helpful hint is that "E"
followed by "T" are the most
common letters in the English
alphabet.

460 PR I NT " 0222222222222222 " ; : F URX= 1TQ8: PR I NTTflE: ( 18 >; " ":NEXT:RETURN
470 P0KE53554+K,ftSC<fi$)-64:AT=l:SUB=SUB+1:IFSUB=LEN(R$>THENSU=11
480 MC$<20-SUB> :RETURN
490 H$=' 2
qann
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COMPUTER & VIDEO GAMES 63


-

SHARP

SAVE AN INNOCENT MAN


82© MUSIC " C1DER1 EDC"*C~D~ER 1™E~D™CCDER 1 E D C " C 2 " D 2 ^ E 2 R 2 " E 2 ^ D 2 ^ C 6 "
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896 PRINTTAB<23>;SSSSSSg. i ."
900 PRINTTAB<23>*HI I I I I I I I "
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1010 P R I N T " Wow1 I d o n ' t b e l i e v e it!
1020 PRINT" Vou s a v e d my l i f e !
1030 PRINT" non
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1040 P R I N T " 1 1
1050 P R I N T " i m- 1
1060 P R I N T " i n n 1 They a r e 3oiri3 t o "
1070 P R I N T " h a n g pie a s a i n ! "
1080 P R I N T " mm
1090 P R I N T " mm
1100 P R I N T " mm Please save we!"
1110 P R I N T " i t
1120 P R I N T " i i
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1140 P R I N T " ® B " : FOP J= 1 T 0 5 : PR INTHJ-f; HK$: H L * ; H I t : NEXT
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1230 PRINT T A B ( 2 4 ) * "
1240 PRINT T A B < 2 4 ) ; " I P I '
1250 PRINT T A B < 2 4 ) i " I I
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1320 P R I N T " S Try Asain ?3":G0T01160
1330 DPTP "SHARP'S "DESPAIR'S "HELP" .. " M I L D " » "ANGEL"
1340 DATA "HOPE","PEACE","MOTHER %"GIUE'S "LIFE"
1350 DATA "FLOWER'S " E A R T H " , " S U M ' S "STAR'S " F I E L D "
1360 DATA " K N I G H T " , " W O R K " , " W O R L D " ,"SPEED">"BASIC"
1370 DATA "PLAV'S " P E O P L E " , " C O U N T R Y","POUERTV","SHIP"
1380 DATA "WELCOME'S "ANT'S " C A T ' S "DOG'S "BOX"
1390 DATA "DESK'S " C H A I R ' S "SUMMER'S " S P E L L ' S "COOL"
1490 DATA " H E A D " , " R A D I O " , " A P P L E " , " O R A N G E " , " S T E R E O "
1410 DPTP "BASE'S "EAR'S " L I G H T E R ' S "BOOK'S "MONEV"
DPTA "HELLO'S "TELEPHONE'S "PHVTHMS'S " C H A N G E " . " S P E C I A L "
64 COMPUTER 8c VIDEO GAMES
THE Y t W
6IVME0f cassette of the game so that we,
or one of our review team, can try
it out and give us a rundown on
just how good it is.
Each month we will be picking
out a couple of programs and
giving a run down on how they
Only with your help can we con- were put together. What the vari-
tinue to make Computer & Video ables are doing and how the
Games a worthwhile purchase. programmer has overcome cer-
Our continued existence as a tain problems with an idea that
maga2ine d e p e n d s on you, the other readers could adopt to
readers, deluging us with games their machines.
program listings which you have
So if you could also enclose
invented for your own mic-
with your listing, a brief run-
rocomputer.
down of how to play the game;
We are willing to pay £10 for whether it can be played by one.
each games listing we publish two or more people.
and for those listings we are par-
A brief synopsis of what the
ticularly keen on there is a
further financial incentive.
We will professionally market
the best games that appear in program your best games
into us. Theyj
been sent
nto account
our magazine through high
street chain stores and if your
VSM TO PARIS the original!
of the fac
me, the use
particular
game proves a winner it could You could be in a position to treat a computer h
payability,
mean a flood of royalties coming friend to a weekend in Paris — programmin
nd presen-
your way. complete with spending money — tation
next year. After so t i n g and,
Those are just the start of the
temptations we are offering you That is the prize for the best doubtless, ments, the
to become a Computer & Video games program listing sent in to us winner w i l ced in our
Games contributor. in the first 12 months of this November
Please check your programs magazine's life. So if yo mes listing
carefully before you send them Paris may not be the games capi- try and ind. The
into us. I know the temptation is tal of the world but it does have its competiti everyone
to look at our creations through attractions and, when you are barring e judges
gold-tinted spectacles, but, just spending our money, I'm sure it whose w
before you run it off on the w i l l be all too easy to turn what There estige of
printer, check to see that if the could have been "just another having y suitably
biggest moron going tried to weekend', into the weekend of a photoge pread all
play the game (I may well do so lifetime. over th p game
when it gets to the office) he Come next October a panel of writer, re that
could do so without crashing it. judges w i l l sit down to play all the could I
Another please now: Please do
not send us programs that you game is about will also be of
have copied from professional benefit. And finally we would
tapes or spotted in other publica- like to have a list of what the
tions, these may be spotted by variables or certain subroutines
our eagle eyes or they may slip are doing; which part of the
through and cause untold prob- program makes the trees grow;
lems. or how you shot all the deserting
We will look more favourably space invaders and made them
on games which show an origi- fall on the poor defender
nal touch and have a new instead.
approach to solving the inevit- Computer & Video Games is
able problems which crop up in an opportunity for the nameless
mid-game conception. I'm sure thousands who have been alone
you know the sort of thing: that with a microcomputer for too,
bomb which, when fired, wipes long. So whether you have wri
out all that carefully put- ten a massive adventure in 4
together background along with for your Apple, or a IK bat c ^ f i*j » 9
the target: the space invader ball program for the Sin
deserter who decides to disap- ZX81, we are waiting to
pear off the screen and roam from you.
around in limbo rather than I'm sure there must
returning to the fray. of easier ways to earn
If possible could you include a but are there any as r
65 COMPUTER 8r VIDEO GAMES
together by the computer to
make an infinite number of
HAS anyone played Space words.
Invaders with the sound turned
off? The game immediately loses
an enormous amount of its WIRED FOR SOUND
a p p e a l . Even the f a m i l i a r
Several micros are now being
"Plonk", "Plonk", of the ball
made which have sound
bouncing backwards and for-
generating circuits built in.
wards goes a long way to stop a
Some of these are quite sophisti-
game of video tennis becoming a
cated and can generate compli-
total bore immediately it is
cated sounds and music. Others
turned on.
are intended only as warning
The reason for this is not hard bleeps to signify "end of line" or
to explain, a fourth exciting "error". If no direct facilities are
dimension, sound, has been provided, it is still possible to
added to these games which we generate even quite complicated
find both stimulating and satis- noises and output them to a
fying. Equally exciting is listen- small amplifier via one of the
ing to a favourite piece of music ports. Indeed, even a direct con-
being played in four-part har- nection may be unnecessary,
mony by your own computer, sound from the computer being
especially if you entered it your- picked up by a small radio
self straight from a manuscript. placed nearby! Computers work
This page will deal exclu- at high frequencies and some of
sively with this fourth dimen- this energy is radiated.
sion. I intend to describe practi- How a computer can actually
cal circuits which will enable make sounds itself is something
you to add simple sound to your which I will discuss in future
own programs, make good use of articles. Here I will just say that
any inbuilt sound facilities, con- signals can be produced which
trol external sound sources and come out of one wire "endways",
also take advantage of the excel- in a serial form.
lent commercial music programs
which are becoming available. I BV D A W ANNftL Alternatively, signals can
come out "sideways", or in para-
will also mention any good llel form, using eight wires all at
books or articles on the subject be controlled by computer. once. These eight wires corres-
which 1 come across. Of neces- These chips contain several pond to the eight bits of the com-
sity. several of these packages generating circuits which pro- puter data output port. If this
will be dedicated to one make of duce both musical tones and form of output is used, some kind
computer but I will try and keep noise. of external circuit will be
as wide a spectrum as possible. In-built registers on the chip required to change the eight
are filled with control instruc- digital signals into a varying
tions by the computer which can voltage which can be fed to the
TIC SPOKEN WORDS then forget about sound and per-
form some other task, leaving
amplifier — a digital/analogue
(D/A) converter — but this is a
A computer can control all kinds the sound chip to get on with subject for the future.
of external sound generators. It making noise. Sounds from Anyone near the International
can cause a siren to sound or a three-part music to terrifying Pet User Group stand when the
starting-gun to fire. It can easily explosions can be produced. Pet pantologist Jim Butterfield
be made to modify sounds Exciting new forms of this type was there, would have heard a
already being generated by of circuit are now appearing on new program which he brought
some other electronic device, the scene, they are the speech over from Canada {not yet avail-
e.g. change its volume, add vib- synthesisers. Individual words able commercially). Full four-
rato or change pitch. or phrases can be stored perma- part music was demonstrated
Some electronic organs and nently in memory chips iR.O.M.s) together with attack, sustain and
synthesisers now being mar- mounted on an external speech decay, all computer controlled.
keted have facilities built in board. The words are "spoken" In addition the word "Commo-
which allow them to be directly under control of the computer dore" could be "sung" to a scale
interfaced to a computer. and whole sentences can be played on the keyboard. I won-
There is also a new generation constructed. Another, more ver- der when we'll hear the first
of dedicated sound making chips satile, method is to have only opera written and performed by
such as the AY-3-8910 which phonetic parts of speech avail- computer..., any suggestions
have been expressly designed to able which can then be strung for a title?
66 COMPUTER 8r VIDEO GAMES
A
SHARP
The main S H A R P dealer in the U.K. for
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COME TO OUR PRE-CHRISTMAS
* ATARI EXTRAVAGANZA*
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£1 OFF ALL S O F T W A R E deW. my Acc^lUrcfyotrd No. • • • • • • • • • • • • •
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Sonic Sound. Charing Croat Rd
Landau Radio. 195 High S t . Sutton Siicnalurr
\ M.S. |
Circle No. 300 CireleNo. 132
COMPUTER & VIDEO GAMES 67
SCREAMING
FOUL UP

rr / s commonly fiecoWSfO ™at


COMPUTER s ARE A CREATION Or ZQ™
CENTURY LOGIC AND TECHNOLOGICAL.
&REAK THROUGH •• *

our HIS MICAo fttN/ONS


\aeBELL*l> AND FLED .
THE M I C R O SAOM THE!A MASTER 5

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STEALTH AN2> SU&T^ETY.

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68 COMPUTER 8r VIDEO GAMES


r
ComServe
COMPUTER SHOP PRESENTS
n

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THE ELEGANT, EXPANDABLE

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HOBBYIST PACKAGE
This is a package of all the items we feel a beginner will need This machine is fully expandable NOW, a printer anchor
when he first starts to use his Genie. Aculab may be connected to the console, or an expansion
The offer comprises a Video Genie EG3003 with 12K BASIC, interface may be connected, which includes disk and printer
15770 bytes of user programmable memory, upper and lower drivers and spare S100 slots. The S100 bus in the expansion
case and graphics display, built in tape recorder and QWERTY interface can take a huge selection of boards to cover most
keyboard, with sound kit and joystick sockets installed and two hardware needs, and this includes the ability to run other
joysticks. processors, including 16 bit ones. There is a massive selection
There is a user manual and a BASIC manual, and a program- of good quality software for all small computer applications
ming for beginners book. including word processing, accounts, stock control, engineering
There are three cassettes with demonstration programs and applications, and educational use. It can run many other lan-
games and useful routines including a STARTREK type game, guages apart from BASIC, compilers and assemblers too.
SURROUND, CHECKOUT, HANGMAN, WORDFIND, FRUIT,
MAGIC CARPET, a name and address list program and a Epson and Seiko printers stocked, from £230 inclusive.
prt-school letter recognition game. Four other games tapes will Graphic games at £11.20 each inc. GALAXY, METEOR MIS-
be included. SION, NOVA (asteroids), ATTACK FORCE, COSMIC FIGHTER,
There are three blank computer quality cassettes for your own INVADERS, SHOWDOWN. BASKETBALL, PINBALL, DEATH
use. MAZE, LABYRINTH. Adventures at £13.85 each, ADVENTURE
There is also a head cleaning tape with a demagnetising LAND, PIRATE, GHOST TOWN, VOODOO CASTLE, THE COUNT
action for the tape recorder. (Dracula), SAVAGE ISLAND, SPACE ODESSY. Many, many
There are four coloured folders for the manuals or for screen others available NOW.
overlays.
The television is not included. 98 TAVISTOCK STREET,
There is a one year's guarantee on parts and labour. BEDFORD, BEDFORDSHIRE
This package is available on ten day delivery, send your TELEPHONE (02341 216749
cheque for £395 with your order.
CircU No. 133

69 COMPUTER 8r VIDEO GAMES


TV GAMES CENTRES TV GAMES CENTRES

The Space Monster is a horrend-


ous scarlet blob complete with
ALIENS IN
sprawling tentacles. It lurks
behind an army of 10 robots Hing-
YOUR SIGHTS
ing deadly missiles groundwards. Space themes are still eye-
When it senses victory over catchers in the video games
the ground forces (you) it rushes world — even though Space
earthwards to finish them off and Invaders enioyed its heyday in
the whole thing can be a very 1979. Each TV games centre
nasty experience — especially if manufacturer makes sure he has
you have a phobia about spiders. a few alien titles in his range.
A Philips G7000 spin off from Space Battle is one of the
the Space Invaders craze. Space latest of these offerings, running
Monsters does not have rows of
advancing horrors, just the
WIMBLEDON on the Database video unit It has
a"Star Wars" theme to it with
monster and his 10 robots, each,
of which is equipped with a can- ,
WITHOUT the player looking through the
cockpit of his spaceship as a fleet
non and a shield to hide behind.
Your ground forces consist of
TANTRUMS of fast-flying alien spaceships
approaches.
a large- and easily-hit tank, with The TV game of Tennis has come Using this technique it is poss- As the attackers home-in on
three reserves and three shields. a long way since that first simple ible to reproduce much of the you, the skill is to dodge their fire
Each time the monster or his paddle-and-ball version appeared excitement of the real thing, while replying with your own
robots score a hit you appear on in the darkest corner of your including ace serves, serve-and- lasers when an alien ship is
the screen as a vulnerable little local and then re-materialised in volley play, baseline duels and within your sights.
figure which has to dash behind a the living room. "running around" a shot to put Points are scored for each one
shield and press the button to The latest Tennis games cap- it into the opposite corner. destroyed, with three for a Star-
put yourself into a new tank. Any ture much more of the atmos- Another recent launch from ship; an Alien nets you five and
hits on you while tankless give phere of Wimbledon and that Activision is Boxing. This gives a seven for a Spacefighter. Only
art instant win to the monster. sport played by the 6|orn Borgs view from above a boxing ring as three lives are granted
With each new tank for which of this world. two competitors slug it out.
you press, one of your remaining One such cartridge, produced Points are scored in ones and
shields disappears. This makes by the U.S. firm of Activision for twos for hits to the opponent's
the opening period of each new use with the Atari Video compu- head Each hit, rocks him back and
wall critical, for if you lose some ter system, offers a skilful the best tactic is to trap him
shields before creating a breach challenge which compares against the ropes and score as
in the robot's line, your large favourably with the Atari Basket- many points as possible before
tanks are easy to hit. ball game. he fights his way clear again.
The robots and their cannons Two small figures whack a ball The defensive boxer will find
are vulnerable only for a split around a three-D simplification of few places to hide in this ring
second while their shields move a tennis court, rackets swinging and sheer aggression, combined
to one side for them to fire. whenever they are within arm's with feverish button pummelling,
Around £15 from your local reach of the ball, in an attempt to usually wins the day Knockouts
G7000 dealer. out-manoeuvre one another. You occur when a fighter scores 100 Also out now is a golf cart-
cannot hit the ball out of play or points, otherwise it is two ridge. played on an 18-hole
into the net but it is possible to minutes of frantic action. course and offering players a
misiudge the bounce which is Only' t w o versions here, choice of club for each shot.
gauged by following the shadow against either a human or a com- Among the hazards to avoid are
of the ball along the court. It is all puter opponent, but the compu< rough, bunkers and trees. To
too common to find yourself set ter often takes a beating. increase the difficulty of the
an impossible chase across the These two cartridges are the game further you can change the
court after a sharply-angled shot first written by Activision for the wind speeds and directions.
from a superior opponent. Atari and are being distributed D a t a b a s e c a r t r i d g e s are
The skill to acquire is leaving here by Computer Games at a somewhat cheaper than the rest
the ball until the last moment to cost of £16.95 each. More are due of the market brands and Golf
hit it at an acute angle. soon. and Space Battle are £13 each.
TV GAMES CENTRES M M R N M TV GAMES CENTRES Ga
CLOSE
ASTEROIDS
\nSBomc
ENCOUNTERS
Vaporising ever-larger clusters of asteroid, though, and that split OF A
meteors before they belt your
spaceship are the ingredients
second it takes you to re-
orientate yourself may also be
HAZARDOUS
which turned Asteroids into a
classic pub and arcade game.
your last.
Shields last for only two sec-
KIND
It has survived the conversion onds They enable you to pass Take command of a space ship on
to the living room, remaining just through the asteroids but if you a dangerous mission into the
as addictive and offering a put them down too soon it is uncharted depths of space filled
good deal more colour and fatal — and the same applies with hazardous encounters
It is back to the Middle Ages and versatility. when you keep them on for more In Astrosmash, new from ACE
stege warfare in Stone Sling. Both the original Asteroids than two seconds. for the Mattel Intellivision 3D
Just to prove that technology arcade game with the hyper- Flip gives the ability to turn home video unit, you control the
can take you back into the past space button and the more 180 degrees instantly and fire at command space ship on a mis
as well as the future — and still recent Asteroids de Luxe, with any asteroids trying to sneak up sion into outer space, navigating
satisfy all those destructive the shields innovation, are to be behind you. through meteor showers The
urges. found among the 66 versions of One difficulty switch "A", alien safety of the ship depends on
With Stone Simg you could the game on the Atari cartridge. satellites add to your problems your expertly aimed laser fire If
soon rival Oliver Ciomwell fn the The action centres on a small by flying across the screen firing you miss the falling stars and
number oi nasties you batter arrow-head-shaped spacecraft, at you A targe blue one of these they get you instead, it's too late
jown Ths scenario is extremely controlled by you. This can be emerges early without appearing — you're dead j
jMrnpta— two knights, each wilti rotated in either direction, it can very adept at either dodging
a catapult, shngmg rouks Over fire at a reasonably rapid rate at a asteroids or firing accurately. His
frefr own castle am! a lake in an push of the button and — for the little green brother which
refloft to reduce their opponents more advanced — thrust off in appears more frequently in the
cast o « f la of rubble. the direction you are heading. later stages of the game is far
N / ^ ^ b i t s can be vaiWd'either by This ability takes some control- more accurate.
-^jaaolinci y c u r opponent's ling, for although you start slowly The asteroids split in half
eatapuft or smiting him with a it is possible to whizz across the when hit with those half-size
\wefl aimed rock. Both of these screen faster than any asteroid pieces of rock splitting again
tactics cause the opposition to with a very good chance of crash- upon another hit. These smalt
retire for a few seconds while ing. There is also the worry that boulders are destroyed on the
you get in some ranging shots on unless you get back to the centre next successful shot but being
the castle. of the screen before the last faster and more difficult to hit are
This cartridge is one of the asteroid is destroyed you will worth more points.
latest batch from Philips for its find an asteroid materialising on Arcade Asteroids machine
G7000 video unit. Among the top of you. players will have to learn to use
other new Videopacs on the There are also three special the joystick instead of pressing
Only three Iive9 are yours to
market are Laser War and Catch features hyperspace, shields buttons and may need to re-think
play with, on the way to totting
the Ball. All Philips cartridges and flip. Hyperspace is a classic their tactics but otherwise this is
up your score, which is boosted
have a recommended retail price panic button. When destruction very close to the game they
by the number of meteorites
of El5. seems inevitable push the |oy- already love. Whether they can
destroyed.
stick back and you disappear off afford the C34.50, which makes
The beauty of Intelliviston is

FOR PINBALL
the screen, only to re-appear Asteroids one of the more
the high standard of the graphics
split seconds later elsewhere. expensive cartridges for the
and realistic effect of a three

WIZARDS
There is no guarantee that you Atari Video Computer system, is
dimensional picture The whole
will not re-appear on top of an another matter.
game is given a visual depth
You can steal a march on the which ordinary video units can-
pin-ball wizards by practicing at not equal Instead of the stilted
home on Super Knockout. movements which are an eye
This version of the old sore on so many games, Intellivi
amusement arcade favourite sion graphics flow when they
game runs on the Acetronic MPU move, making them much more
1000 entertainment centre. This realistic.
TV test of quick reactions and Intelliviston really comes into
co-ordination is complete with its own on the sports games in
flippers, bouncing balls and flash- which the players look more like
ing lights — and you can not tilt! real humans. You can see their
Shooting gallery takes you leg |Oints move and flow as if
back to the fairground — except they really are running
that there is no goldfish to be The latest game in the range
won when you achieve a high titled Major League Sports Net
score. It incorporates 32 versions work, is Bowling, which is out
of the aim-and-fire game to test this month. The game incorpo-
your eye and timing. rates standard bowling rules
These two games are not with a bowling alley and skittles
so imaginative as some of on the screen, all in perspective
those already in the Acetronic You operate the bowler using
catalogue but will help fill in the the hand controllers to get the
range. The Acetronic cartridges angle of the shot correct. The
retail at £14.95 each cartridges cost £18 95 each.

71 COMPUTER 8r VIDEO GAMES


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Circle No. 128

72 COMPUTER 8t VIDEO GAMES

J
• W l

What it boils down to is that obtain some treasure but you are
the game can only successfully lacking a vital item. An obvious
be played by trial and error, frus- example is the bird chirping
PLAYING Adventure on a main- trating though it may be. happily in the sky. You know you
frame computer is a tough nut to A noteworthy tip in case you need it for something but forgot
crack, taking months and months f o o l i s h l y set foot in the to pick up the cage to catch the
to solve. But that doesn't stop l a b y r i n t h s of u n d e r g r o u n d flighty creature in at the previ-
people sneaking into the compu- mazes is to leave behind some of ous step.
ter room after dark to tackle it. the least valuable clobber you Before, during and after you
Most large makes of comput- are carrying. By leaving a experience a close encounter of
ers can run a variety of games marker behind you'll save a lot the kind you would rather not
but Adventure is the most popu- of time a i m l e s s l y w a l k i n g have, with trolls, dwarfs, wizards
lar and best suited. It is much through corridors and tunnels and elves, you are bound to have
more of a test than a micro based which look exactly alike. the opportunity of picking up a
game because of the massive If you leave a pointer, say variety of objects. Some of these
storage capacity mainframes some food ( w h i c h a l w a y s are worth having, the lamp,
have, extending the vocabulary attracts the malicious dwarfs), or money and weapons are good
into the thousands. bets for a kick off, but some are
Many more details of scenery just put there to lead you astray.
are available than on a micro It's up to you to decide which you
and there are far more places to are going to need.
get lost in. more treasure to find,
more dangerspots and hazards And unfortunately it's only
to overcome. your good judgement and luck
which will reveal the three or
The principle of the game is
four magic words which are vital
the same as any adventure
for finding the treasure. Often
game. You have to find a certain
you just stumble against them,
number of treasure pieces which
and sometimes you're given a
are dotted a b o u t a n area
littered with dangerous objects clue in the form of a riddle which
and evil beings. you have to puzzle out.
Not only do you have to find There are going to be times
the treasure but there is also a when you will want to beat up
points system clocking up your the computer yet the only way to
score. You get 10 points for find- vent your anger and frustration
ing a piece of treasure, 10 points is to swear at the machine. It
for getting it safely back to the o only makes you feel even worse.
ttffv extras It will either answer you back
store room, one point for each
room you manage to enter but with whatever expletive you
you lose 10 points if a piece of used, or it will chastise you with:
treasure is stolen by pirates, your water bottle or a couple of "tut, tut. Mind your language,
dwarfs or trolls, who are all out coins (providing your lamp isn't please".
to trick or trap you. going dim in which case you will
At the end of the game, either
Usually the top score is about need them to put in the vending
when you have found all the
the 350 mark: obviously you must machine for new batteries), you
booty or been killed or commit-
try not to give away any points can quickly establish a map of
ted suicide (yes. even that's
while you're on the treasure the maze and get yourself out
possible if you can't take the
trail. safely.
strain), the print out will give
When you get down to a seri- Console yourself with the you an assessment of how well
ous game of Adventure, it is best knowledge that the computer is you fared, along with your points
to keep a record of where you not always as tight-lipped as score.
have been in map form. you may at first think. For
instance it gives away some It's just as well there are no
The sooner you find out the
clues, subtle as they are, but hard and fast rules to stick to. If
boundaries of the area in which
the treasure is hidden, the sooner your knowledge of classic fairy there were it would be far too
you can positively start looking tales comes in handy. easy and the fun would be taken
for it by gathering information To find any piece of treasure out of it.
and clues. Be brave and try you have to follow each step in And once you have been
going in every direction poss- the correct sequence. You'll be whisked away by a crowd of
ible and in to every building hitting your head against a wall laughing elves into the sunset
(whether it's a safe looking barn, if you get to a stage when you having found all the treasure
an evil smelling dungeon or a know you should be able to use there is little left to hold your
mysterious mist shrouded tower). the tantalizingly near object to attention.

73 COMPUTER 8r VIDEO GAMES


the TV but on some machines the
programmer must insert his own
PRACTICE routine to ensure a true random
start for the RND function.
A games program will usually
While it is not difficult to learn begin by printing instructions
enough Basic in a short time to b j and waiting for a response from
able to write short, simple prog- the player before starting the
rams, the language was not game. This is a convenient point
intended to be used for large, com- to insert the randomising, and a
plicated programs. simple way to do it is:
In fact it was designed before
modern structured programming 100 PRINT "PRESS ANY KEY
techniques had been formulated. WHEN READY"
As most of us are stuck with Basic 110 GET AS
on our home computers we have 120 LET X = RND
little choice but to write our large 130 IF AS = " " THEN 110
programs in this language. required for any specific machine.
My aim in this series is to pres- All questions, seemingly unsolv-
ent algorithms and programming able programming problems, and When the program continues
methods which make it easier to suggestions for topics to be the next value used from the
write programs which work prop- covered will be welcomed. This random number sequence will
erly. Where routines are given in series is intended to help you prog- depend on how long the player
Basic they w i l l be written with a ram efficiently and the content of waited before pressing a key.
minimal subset which should be future articles will be governed That, however, is not very
easy to understand but is not largely by the comments and ideas satisfactory for two reasons; first
intended to follow the syntax received. Basic is rather slow and normal
variations in the speed of pres-
sing a key may produce only
quence appears every time the three or four starting points; and
machine is switched on it is second someone sitting with his
r WILD CM® often necessary genuinely to
randomise the starting value.
finger on a key while the instruc-
tions are being printed will
Some Basics make a provision defeat the object of the routine.
Most games programs use ran- for this — for example, RAND on The second objection can be
dom numbers, so it is important the ZX-81 and RND(-TI) on the overcome in Basic, by adding an
to know something about how PET — which initialise the ran- extra test at the beginning of the
random number functions work, dom number seed from the routine, but to ensure a wide
what their limitations are, and number of frames displayed on range of starting values for RND
how to use them efficiently. The Figur* 1
RND function in Basic gives
pseudo-random numbers, calcu-
lated by a procedure which is
designed to produce a sequence
with no easily-detectable rela-
tionship between successive
numbers, and with the numbers
spread evenly over their range.
The method used on the ZX-81
and described in the manual is ELSE
typical of the pseudo-random p<oc*dur*
number generators used in mic-
rocomputers. The ZX-81 keeps a
number between 1 and 65535 as
a seed for the random number
DO WHILE
and a random number is pro- ELSE

duced by first calculating a new


value for the seed as 75* (seed +
1)-1 (taking the remainder after
division by 65537 if the result
exceeds 65536) and then return-
ing the new seed divided by
65536 to give a number between proccdur* 1 p*oc«tur* 2 procedure n
0 and 1.
Those pseudo-random num-
bers are good enough for most CASE i OF j x o t 1. proc n

purposes but as the same se-


74 C O M P U T E R 8r VIDEO G A M E S
a machine code subroutine is flow goes straight on from top to made after the DO procedure
advisable. bottom and never jumps about instead of before.
Another problem arises with the way Basic programs do when
random numbers when you need GOTO is used indiscriminately. 99 REM WHILE
all the numbers to be different. There are many reasons why 100 IF condition THEN 120
Shuffling a deck of cards can be structured p r o g r a m m i n g is 110 GOTO 200
regarded as a problem of this impossible in Basic but prog- 119 R E M D O ROUTINE
kind, requiring a routine to gen- ramming in Basic can be made STARTS HERE
erate a list containing the num- easier by using structured 120 . . .
bers 1 to 52 in random order. methods as much as possible.
When only a few numbers are Although most of the fundamen- 189 REM DO ROUTINE ENDS
needed it is simple enough to tal control structures are not HERE
test each number as it is gener- available in Basic it is possible 190 GOTO 100
ated and discard those which to obtain the same effect using 199 REM START OF NEXT
have already been used. With a the language. BLOCK
longer list required this proce- SEQUENCE is no problem, as 200 ...
dure can take a long time and, it is just a matter of one block of
even worse, with a bad random statements following another, A few microcomputer Basics —
number generator it may not and CASE corresponds to the including TRS-80 Level II —
terminate. Basic statement ON variable allow IF . . . THEN . . . ELSE . . . ,
A simple way to perform a GOSUB line no, line no . . . but where it is not available it
shuffle is first to fill an array DO . . . WHILE . . . and DO . . . can be implemented by using
with the numbers in order and UNTIL can be implemented in ON variable GOSUB line no, line
then work through the array, Basic with IF . . . Then . . . and no. The variable must first be set
exchanging each element with a GOTO. The example shows DO to a value of 1 or 2 depending on
randomly-chosen element. A . . . WHILE ...; DO . . . UNTIL . . . the result of the IF test. The
simple routine to do this is: is similar, but the test should be straightforward way to do this is:
10 DIM A(52) 100 IF condition THEN 130
100 FOR I = 1 TO 52

8 8
109 REM ELSE
110 LET A(I) = I 110 LET X = 2
120 NEXT I 120 GOTO 140
130
140
FOR I = 1 to 52
LET R = 1 + 52*INT(RND)
• ^ 129
130
REM THEN
LETT X = 1
150 LET X = A(I)

k*
140 ON X GOSUB line no, line
160 LET Ad) = A(R) no

k
170 LET A(R) = X
180 NEXT I
Another method is to use the
feature of some Basics which
allows the truth value of a condi-
tional expression to be assigned
to a variable, for example:

100 LET X (A< B) or 100 LET X


Structured programming is a = (A = B)
method of program design
which, used properly, produces The numerical values used to
programs which are reliable, h represent "true" and "false" vary
easy to maintain, and easy to from machine to machine, the
read. A fundamental principle of
structured programming is that a A * most common being 1 and 0 or
0 and 1. If true is represented by
program should be constructed - 1 and false by 0 we can get IF
from modules with a single entry . . . THEN . . . ELSE by:
point and a single exit point.
Any program can be written by
refining the modules succes- f ¥
¥ e
100 LET X condition

¥
110 ON X + 2 GOSUB line no,
sively to include more and more line no
detail using only three control
structures: SEQUENCE, IF . . . Before you use this
THEN . . . ELSE . . a n d DO . . . method you should, of
WHILE . . . Two additional con-
trol structures, DO . . . UNTIL and ** course, check that
your Basic allows
assignment of truth
CASE, are useful in practice but
are not theoretically necessary. values and find out
Flowcharts for these control what values are used.
structures are not available in
Figure one.
An important property of struc-
tured programs is that program
Mill I I
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Circle No. 128


76 C O M P U T E R 8t V I D E O G A M E S
a logical geo-schematic map of
the network to aid him in his

BY KEITH CAMBELL
ture consisting of about 30 loca- travels.
tions and a similar number of Most Adventures are written in
objects can'be loaded into 16K of source code, rendering them
RAM. more difficult to analyse by list-
ADVENTURE is arguably the Scott Adams scarcely exagg- ing, or disassembling, than to
most popular g a m e so far erates when he proclaims in the solve.
adopted by the c o m p u t i n g instructions appended to the Machine-code games, as well
fraternity. It tempts the data Adventure series, that the player as having the advantage of
processing professional to give is able to experience an adven- space economy, have an appar-
up his lunch hour to search for ture without leaving his chair. ently instantaneous response
hidden treasure in the main- For the Adventure formula is a adding to the dramatic effect of
frame and is also finding its way game suited ideally to comput- surprise.
onto many a home and even bus- ers. A good Adventure can be If your machine-code Adven-
iness microcomputer. totally absorbing and the danger ture is baffling you and you want
It is a game which generates of making a false move can to cheat, try breaking, re-setting
fervent enthusiasts. I was stay- become very real, as can the or quitting the game — without
ing overnight at Brighton on a excitement of discovering a new turning off — and then enter this
business trip and, to pass the exit or chamber. from command mode: FOR I
evening, walked along the sea- So, for the uninitiated, what is {start address of user RAM) TO
front, finding myself eventually Adventure? The game consists (end address of user RAM):
in a little back street pub. Armed usually of a logical network of PRINT CHR$ PEEK (I);: NEXT
with a pint, 1 found the only l o c a t i o n s which must be That will not give you an
spare seat next to a young man explored or traversed. The loca- instant solution, but all the dis-
and started a conversation, dur- tions can c o n t a i n objects, playable characters will scroll
ing which it emerged that I wrote c r e a t u r e s / m o n s t e r s , and/or up the screen, giving you a few
for a computer magazine. treasures, which may be carried good clues!
"I know nothing about com- and manipulated in sometimes The most difficult part of writ-
puters", said my companion, a obscure ways to achieve the ing an Adventure is to establish
microbiologist, "but I suppose objective of the game. the theme and the plot. It is
you have one of those Pet That objective may be to col- really like writing fiction, as it is
things". Whereupon, a fellow sit- lect treasures, to carry out some necessary to have some theme
ting on a nearby bar stool inter- specific act — like prevent a which will hang everything
rupted. "Are you in computing? I time-bomb from detonating — or together, while absorbing the
am half of a software firm writ- to e s c a p e the network player.
ing commercial software for unharmed. That is achieved by When you have hit on a theme,
Pets." entering instructions in plain ask yourself if it has been done
"I'm a Tandy man myself," I language, usually a verb fol- before. Once you have estab-
told him, feeling that was almost lowed by a noun — e.g., go lished your theme and plot,
like a declaration of war. A leng- north, take keys, kill dragon. roughly draw the map of the
thy discussion followed on the In some games, movement is network and place your objects.
relative difficulties of pro- achieved by means of arrow Think through your plot in some
gramming the Z 80 against the keys. An Adventure is always detail, making sure you have an
6502. Neil, our biologist, yawned words but sometimes may be in-built impossibility — e.g., you
and sipped his tequila. Until the augmented to a greater or lesser cannot get the axe until after you
conversation turned inevitably extent with graphics. have chopped down the tree.
to Adventure. The player — unless he cheats Then think around some of the
"Isn't that a computer version by listing the program — has no programming difficulties. I will
of Dungeons and Dragons?" he way of knowing how many loca- start giving you tips on them
asked, suddenly awake again. tions or objects exist but can plot next month.
From that moment, the only lull
in the conversation before clos-
ing time was when a round was
bought. Three enthusiasts could
not be stopped.
Adventure did originate from
Dungeons and Dragons• It has
appeared on many mainframe
computers around the world. The
original was written in Fortran
and required 64K storage plus
disc back-up. In this age of the
micro, a fairly complex Adven-
THE LOGIC OF
COMPUTERISES
MASTERMIND
The popular logical-deduction
peg game of Mastermind was
LIGHTS, ACTION, always an ideal candidate tor

CUE SIMON'S BIG


computerisation.
Mastermind suffered from

BROTHER needing two people to play but


being deadly dull for the one that
The musical memory game set the problem, who could only
Simon, has a big brother out this tap his fingers while his partner
Christmas. thought through the numerous
Super Simon is a deluxe ver- permutations needed to come up
sion of the Simon game which with the right answer,
made such a big impact in the Invicta's Supersonic Electronic
shops last year- This one has five Mastermind turns it into an
different games to play and up to absorbing one-player game with
eight people can join in. the computer taking over the
Super Simon is square shaped, part of the problem setter — and
unlike its predecessor and has no distracting table-tapping

DIG FOR VICTORY


selectors for the game variations, either!
the number of players and the The game comes in a hand-
skill level. Press the large col- held format and resembles a cal-
oured keys to follow the sequ- Toy manufacturers are still cashing in on the space invaders culator with a liquid crystal dis-
ence Super Simon's memory band wagon. play and a small keyboard on
throws out and see how long it is The hand-held Earth Invaders toy is no exception. It first which to enter your guesses. It is
before you get the sequence came out at the beginning of this year as a follow-up to compact enough to make a good
wrong. Computer Games' successful hand-held version of space invad- travelling companion and comes
Or a more difficult game is to ers, called Galaxy Invaders. complete with a plastic cover to
try and follow Super Simon at the Flying saucer shaped and made in blue and white plastic with hold your scorecards and a biro.
same time as its colours light up a large display screen, the game has a microchip inside to Skill levels mean you can set
and it blares out its musical program in different difficulty levels. problems to fit your brain's pow
tones. The aim in Earth Invaders is to defend your general from ers of deduction at any given
For more than one person invading aliens which move around a grid of squares. There are time. From just three numbers
Super Simon can cleverly pick a six squares which are sate ground. If you are caught in a square for those early morning sessions
person to follow his sequence by when an alien moves in, you are dead. to a full six when you feel ready
selecting one of the four colours, Your only defence is complicated and relies on quick thinking for a bigger challenge On the
red, yellow, green or blue, and concentration as well as dexterity. You have to dig holes in right-hand side of the L.C.D are
assigned to each person. the squares around you and wait for an alien to land in one. two columns which tell you,
One of its special features, When he does the red aliens can only be killed by pressing firstly, how many ot your guesses
which the original does not have, both the 'bury' button and the correct directional button. But were correct and how many
is an arbitration key. If con- you must do it as soon as the alien lands in the hole or he will were correct and in the right
troversy develops about the escape and destroy you. place.
result of a game, at the touch of a You get points for each alien you successfully destroy and When you feel you have hit
button. Super Simon will indicate bonus points for each phase of the game you complete. upon a sequence which will
the winner by flashing the right Earth Invaders costs £26.95 and is battery operated. further your knowledge of the
coloured key hidden number, hit the "try" key
Super Simon is built to last in and the machine checks your
robust plastic panels to with- effort against the code and
stand heavy hands. You should returns its two clues You make a
easily be able to find the game in note on your scorepad, try a bit
most toy shops and department of deducing and then have
stores. It costs anything bet- another go. The machine keeps a
ween £24-£29. check of how many tries and how
Apart from the original Of this long it took you to work out the
game there is also a baby answer.
brother hand-held Pocket Simon Supersonic Mastermind is bat-
which sells for £9-£14. Simon tery powered by two HP7s (not
itself now costs £15-£20 and is supplied) but also runs off the
still the most popular of the trio mains and costs £19.95.

78 COMPUTER 8r VIDEO GAMES


LOTS MORE VROOMM!
accurately, they actually register
a laser beam hit
Dads will be as intrigued by
these new generation models as
the 7-14-year-old youngsters
which they are designed to
appeal to.
Called the Starbird Avenger
and the Starbird Intruder the two
ships come complete with a
cardboard cutout "star base"
with a target to fire at from your
ship.

WATCH OUT! NEW They are made of tough plastic


to withstand batterings from

EASTERN over-enthusiastic owners and


look like spaceships from out of
ADDICTION the Star Trek and Blake's 7 T V
series.
The Japanese have moved on
Both the Avenger and Intruder
from digital watches to produce
have laser beam weapons and
an incredibly addictive series of
when the ship is pointed at the
game watches.
star base targets it makes an
There are six in the series,
exploding sound.
each about the size of a credit
card and designed to fit in your The ship's engine noises are
pocket — but it is unlikely that realistic and you can engage in
they will spend much time there. dogfight battles with one person
The liquid crystal display holding each ship. When you
screens show the game in prog- point the ship's nose upwards

INVADERS ON HAND
ress and provide accurate time at the engine sounds as if its power
*he press of the button. is increasing to full throttle.
Although compulsive the When you point the ship down
The original hand-held Space Invaders which kicked off the wards, the engines slow down to
james are rather morbid in
craze in the home is still sailing well and looks set to do the come into a landing
lature. with titles like: Fire, Ver-
same this Christmas. If it is 'hit' by the enemy, your
min, Headache, Manhole, Lion
The plastic built game was designed to imitate the space engine dies for a second or two
and Ball. In the game Fire, for
invaders arcade game and cash in on its success. After A. A. before being stirred back into
example, the aim is to catch
Hales of Leicester brought it into this country other manufac- action. Both cost £15 and are
babies — as they leap from a
turers took up the idea. from the stable of Milton Brad-
flaming building — on stretchers
The aliens rain down in rapid succession and become ley.
If you miss, the baby dies and is
faster and faster — and more numerous — as the game What makes these toys stand
chalked up at the top of the
progresses. There are two levels, for the "beginner" and the apart from other hand-held
screen as an angel.
"expert" and the game comes complete with the familiar planes, that you can buy, are the
Each game has two versions
grunting sound effects. It runs off six HP7 batteries. sounds. No other toy has the
— fast and slow depending on
Other relatives in the Space Invaders family include Astro same sound effects incorporated
your skill. You get three lives and
Invaders. In this you have to defend yourself from aliens, in them. They run on a 9 volt
as long as you have a life left you
can work up your score. The tiny bombs, missiles, galaxy ships and moving stars. battery (not supplied).
toy records the top game score
at the press of a button.
if the idea of burning babies THE PORTABLE instant action when slotted into
the main untt. The actual unit is
does not appeal to you, try sav-
ing a parachutist from dropping
GAMES CENTRE quite large and made of strong
plastic. The manufacturer, Milton
into a shark infested sea, or sav- The versatile hand-held elec- Bradley, says it will easily go into
ing a man from being beaten to tronic game centre Microvision, a pocket but I have my doubts. It
death by heavy tools raining has had two extra cartridges will certainly fit into a briefcase
down on his head. added to the range for this without any trouble
He is only safe when he is Christmas. Although there is nothing else
inside one of two doors on either These portable games follow like this game on the market, it
side of the screen and you get a in the hand-held space invaders does not live up to its com-
point whenever he goes inside, vein but are not as sophisticated. petitors in the hand-held field.
But beware, just when you think There is a "mother" unit with a Because the actual screen is so
you are safe the door slams shut cartridge which you have to buy small the game is limited and
in your face. in the first instance. sometimes difficult to see
The original games are only Like the T.V. games centres Blockbuster, Shooting Star. You can either play by yourself
displayed in black and white and the idea is to slot cartridges for Ten pin Bowling. Pin Ball, the or with another player. The initial
cost El7.95. The latest versions different games into the master popular strategy game Connect 4 cost of the console and cartridge
come in colour, are slightly larger console which is microprocessor — and the latest additions. Sea ranges from £29 to £39 while the
and more expensive at £21.95. based. Duel and Space Blitz (yet another cassettes alone are £9. Microvi
The series is called "Game and At the top of the master con- version of Space Invaders). sion can be found in most
Watch" and is marketed by Com- sole is a small screen on to which Each game cartridge has a dif- department stores toy sections
puter Games through a variety of the cartridge is fitted. The games ferent screen to fit in with the and other shops selling electrical
electrical and toy shops. currently available include: game's theme and is ready for leisure goods.

79 COMPUTER 8r VIDEO GAMES


Ql

The Q4I Personal Computer is v v v *


a
•High Performance*
•High l/alue*

Standard Features
24k Resident High-Speed Basic
16 C o l o u r H i g h - R e s o l u t i o n Graphics (255 x 335)
S c r o l l i n g Screen Editor
S o u n d C o m m a n d s for M u s i c G e n e r a t i o n
Very H i g h Speed H a r d w a r e M a t h s O p t i o n
Resident M o n i t o r f o r M a c h i n e Language P r o g r a m m i n g
3 P r o g r a m m a b l e Parallel Ports
S t a n d a r d TV I n t e r f a c e via Aerial S o c k e t
RS232 Serial Port and Dual Cassette I n t e r f a c e s

Manufactured by: Available from:

DAI data Applications [Uh] Ltd. /


Personal Computer Division
16b Dyer Street
Cirencester
/VCPGCOVPyER Gloucestershire
ENGINEERING
GL7 2PF /
COWINY
Brussels, Belgium. Tel: Cirencester \ y Jn
(0285) 61902

80 COMPUTER & VIDEO GAMES Cfrcl* No. 140


mains-operated, unless you can follow THTinstructions
afford a temperature controlled
BENEFITS AND PtTfRLLS one, with a small bit for light
With all the good kits you will
work. It should be rated at
around 20 watts, and definitely find comprehensive instructions
IF YOU are thinking of acquir- no more than 30 watts, as this for assembly. If you don't, ask.
ing a home computer, the easiest will tend to destroy components Most of them tell you to read
decision you will have to make is through overheating. them first. Do so! Even if you are
whether or not to buy it in kit The solder should be of a fine an expert at construction, the
form. Kits, as an idea, are a multicore flux type of 22 gauge order in which you assemble the
great advantage to hobbyists as preferably. This type does away components may be important.
they offer a greater range in with pots of flux. So long as you read and follow
what is usually a small budget. The cutters are needed to trim the instructions, you should
The reasons for choosing one the ends of the soldered-in com- have no trouble with identifica-
computer over the others are ponents. They should be' side tion and assembly. If you are not
dealt with in another section. cutting and quite light to get a used to soldering, this will be
Here, I will be dealing with the smooth finish on the underside the point at which you will fall
problems of kit building includ- of the board. down.
ing special tips on certain The pliers will be needed to Most kits advise you to build
machines as they crop up. Some bend components to fit into the up the components on the board
kits have pitfalls for the unwary, board. This can be done with in layers, so that when all of one
and I will hopefully cover them small fingers, but is often unre- lot — say, resistors — are in, you
before anyone gets caught! liable and causes stress in the can turn it over and place it flat
There will also be notes on fault- components. on your working top. This allows
finding and repair for those who you two free hands to solder with
The desolderer is useful when
have already been caught. and ensures that all components
too much solder has been put on
Undoubtedly you will benefit are flat on the board.
a joint. The solder sucker does
from building your own kit. Not what its name suggests, and the Transistors, however, should
only will you be better prepared wick is a woven copper strip be raised as much as a quarter-
for larger projects, but also you which, when heated and pressed of-an-inch off the board and
will learn a good deal about the on to the joint by the iron, draws soldered with care as they are
system and how it works. the solder off. Very useful for easily destroyed through over-
You must, however, be pre- beginners. heating, This also goes for the
pared to spend a lot of time in If you are going to be any good other components, although
constructing the kit, and perhaps at construction, you will need a these are not so critical.
even longer in getting it to work. steady pair of hands. Funnily There is no hard and fast rule
Someone who has done little or enough, women and children about soldering. If in trouble,
no construction work before can make the best solderers! Do not seek advice. Do not continue if
expect to spend 4-5 hours on give up, though, if you are in you feel unsure. It will cost you
even the simplest of kits. neither category! ^ f dearly in time and money if you
Remember that the compo- make too many mistakes.
nents. not the kits, are guaran- Have fun while you are build-
teed by the makers, so you will ing your kit, as it may not last.
have to pay them to put it right if Once you have finished it,
it is your fault. However, if you everyone else will want to have
stick to the instructions, take a go.
care over soldering and select
the correct components, you
should have no trouble.
Once you have decided on a
kit, the next step is to get the
necessary tools if you do not
already have them. They really
fall into two categories — essen- BY KEITHMOTT
tials and extras.
The essentials are soldering
iron, solder and cutters. The
extras, which you will need if
you are to get a professional and
reliable finish, are pliers, a form
of desolderer, either a small sol-
der sucker or solder wick and a
steady pair of hands.
The soldering iron should be

81COMPUTER8rVIDEO GAMES
r
I

Prime yourself for I

the computer /ggg c o n f f l j p n a l

revolution.-
.. . and save £1*50 on this
Educational Computing
special offer!
Sooner or later, every teacher will have to know
i
something about computers. And a few hours'
Educational C o m p u t i n g normally
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costs £6.50 f o r t e n issues p e r a n n u m ;
will give you a comprehensive grasp of the
a n d The G o o d C o m p u t i n g B o o k f o r
fundamentals. Written in simple English, it does for
Beginners £1.95 + 50p postage and
computers what Berlitz did for languages.
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Simple English is also the language of Educational
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Computing. This magazine is essential reading for
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' plus The Good Computing Book for Beginners at the combined *
Educational Computing shows you how to get discount rate of £7.45.* Continue to send me Educational
started and how to choose the right system for Computing until I cancel my subscription.
your needs. Each issue reviews a different I enclose a cheque for £ made payable to ECC Publications.
computer with information about applications, Name
systems, software, prices and what users think
Position
about the system.
Establish men
You'll also find out how other schools, colleges
and universities started in computing; what
systems they use; and how they are working.
There's a software directory of what is available
for education, listed by subject, supplier and price.
Signed Date
In fact, all you need to know about computers in Now post please to E C C Publications,
the educational environment. 30-31 Islington G r e e n , London N1 8BJ.
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for the shape of things to come.

62 COMPUTER 8r VIDEO GAMES

.
£
|.n ^ . i l M J . l !/J ROUTINES,
Two bottles of champagne are The four planets neatest the sun
up for grabs on this page every have perfect circular orbits
month. The first correct answers around the sun us a centre point.
out of the hat for both the Mind Then orbit penods are given in
Routines problem a n d the the table beiow
crossword on 15 November will No of days
have bottles of c h a m p a g n e Planet toi one orbit
rushed to them. Ian Pedder's
Mind Routines problem will test Mercury 87.97
both your ability to think through Venus 224.64
a puzzle and set it out as a prog- Eaith 365.25
ram. These lend themselves to Mars 686.79
solving by program. If you are They are currently all in a
more literary minded try Nev- stiaight line with the sun.
era's Crossword and see how (1) When is the next tune that
you get on. thiee of them will be in line
• For details of Computer & wah the sun aga*n?
Video Games competition rules (2) Which thiee planets are
c I* they?
see page 20.

ACROSS
1. Effervescent ordering (3,6,4)
6. COBOL abbreviation For
game man (3)
8. Incremental pests (5)
11. 12 when associated with a
star on the Horizon (5)
12. DEC mainframe software
Greek to the Pet (5)
13. Atari Computer recording
equipment initially measure
(4)
16. Enjoyable 3 (3)
17. The tops in binary (3)
19. What to do in a Grand Prix
game to reset itself (5)
20. Count illicit contents of a
procedural controller (5)
21.3 Tree bit (3)
22. Sounds like fun on the IBM
mainframe (4)
23. Stop the I/O transfer unit (5)
24. Single example of 17 (4)
25. Alternative condition for
one (2,2)
26. A rap ends vices which 4. Cu, Fe, Co array members 0. Screen feature Kioin the
revolutionised the video (8) Dead Sea? (8)
games scene (5,8) 5. Text editor widely used 14. Make the program go fast
amongst student ecologists (3)
DOWN (4) 15. The first record on a disk?
1. Conditional companions 6. Hub of the computerised (5,3)
(4,4) pea packers (8) 18. Hex 50. Binary 1010000. INT
2. Single bit restructured to 7. Small but highly esteemed (4*20-1) For the present time
lure (4) character (2) (8)
3. Primary purpose RND (5,8) 9. Meaty sounding constant (2) 23. Word pieces (4)
i k FREE SOUND WITH VIDEO GENIE ifr
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Circle No. 141

TEAM 4 SOFTWARE

UP 201 - SHAPEMAKER/SCREENSWAP UP 101 - Z X 8 0 / 8 1 CONVERTER : a l l o w s


(2k) : draw your own graphical shapes you to load ZX80 (old RDM) programs
and store them in your programs. Demo onto ZX81 (new RDM). Full instruc-
program included 7.95 tions included. . . 7.95
UP 2001 - INVADERS/HEDGEHOG UP 102 - 0ATABAS : write to or read UP 301 - XBAS : add eleven new BASIC
(6+6KI : 'classic' addictive games . . .6.96 from cassette up to 14k of data + commands in TRS-80 level II non-disc
R E M K I L L : gets rid of unwanted REM BASIC (also Video Genie) + instructions
statements 4.95 + free BREAKOUT program to demon-
strate the commands 7.95
GP 1001 - TREK '81 : exciting version
of the classic 'Star Trek' game with GP 3001 - L U N A R L A N 0 E R / 3 D M A Z E /
computer assisted attacks! (16k) , .7.95 DOMINOES :'three of the best' for the
GP 1002 - BATTLECHESS (2 players) :
home arcade games addict 7.95
2 X 8 1 version of 'Star Chess' w i t h full
screen graphics (16k) 5.95
UP 501 - ASS/01S: an assembler/
GP 1003 - S T A R S H 0 0 T / A C E Y OEUCY/
disassembler for the PET. Two separate
programs on casseite . . 9.95 JUPITER LANDER : three great games for
the I k Z X 8 1 3.95
UP 502 - MACHINE CODE LOADER : All programs supplied on high-quality
allows you to load machine-code with cassettes. Orders to:-
a tine-by-line editing facility 5 . 9 5
TEAM 4
GP 5001 - LAS VEGAS : w h y g o all
SOFTWARE

£
the way to the States when you can
gamble your money away in the GP 4001 - 3DMICR0MAZE: wander D e p t . TM
comfort of your own home. Can you around the insides of your Atari! 12 T a u n t o n House,
beat the bank at STUD POKER or win Frustration guaranteed 4.95 Redcar R o a d ,
the jackpot on the FRUIT MACHINE GP 4002 - RAT TRAP : 2-player game of Harold Hill, Ttmm
(16k) 5.95 skill and daring 4.95 R o m f o r d , Essex.

Circle No. 128


84 COMPUTER8tVIDEO GAMES
the top row is 32768 + C 1 while,
drawing position to a specified generally, the address of the
position. In terms of drawing on location corresponding to the
paper with a pen, these com- screen position in row R and col-
mands are equivalent to moving umn C is
THE interest and compulsion ol the pen above the paper, leaving 32768 + 40*(R 1) + C - 1
most computer and video games no trace, to position it. And The Basic instruction which
lies in the appeal of their graph- moving it while in contact with enables displays to be produced
ics. There are basically three the paper so that it draws a line using memory-mapping is the
ways to present the state or as it moves. "Poke" instruction. On a Pet, the
results of a games program: with The MOVE and DRAW com- instruction
numbers, with words or graphi- mands allow the programmer to POKE 32768. 42
cally. work in terms of screen posi- causes the number 42 to be
While numerical computation tions, which is more natural than stored in location 32768, so that
is undoubtedly necessary during manipulating memory locations. automatically the character
the course of any reasonably COLjJMN whose code is 42 (an asterisk)
complex game, to present the appears at the top left corner of
1 39 40
results numerically is bound to the screen.
become rather dull sooner or In this way the tools required
later. To present them in words to produce a display on a
is better, but books are better for 1 memory-mapped screen are the
reading from than video screens. - + + - memory-mapping formula given
A picture is worth a thousand
- + + -
above and a table of the codes
1 1
words, and graphics are much for the available graphic symbols.
more informative and natural The screen size and the area of
than the other alternatives. memory mapped to the screen
Most microcomputers, includ- vary for different machines but
ing the Commodore Pet, Sharp with a knowledge of the approp-
1 2 39 40
MZ-80K, Tandy TRS 80 and Sinc- riate values for a particular
lair ZX80 and ZX81 have a set of 41 42 79 80 machine, the formula given for
g r a p h i c s keys on their i i the Pet can be amended.
- 4 4 . -
keyboards. With these keys a to-m-m A space invader can be plotted
m
pictorial display can be typed - + + -
near the centre of the Pet's
out in the same way as a para- Q C Q screen using the following
921 9 2 2 960
graph of text. To make it easy to instructions: p 33268
produce a graphic display from a 961 9 6 2 Q Q Q
y y y 1000 POKE P 1, 255: POKE P, 247:
.
program, these microcomputers POKE p + 1, 127
also have what is called a The way in which screen posi- POKE P + 39, 255:
memory-mapped screen. tions are mapped to memory POKE P +40. 249:
The idea of a memory-mapped locations for the Pet is illus- POKE P + 41, 127
screen is that each character trated in Figure 1. The Pet
position on the screen (that is, screen has 25 rows, each with 40
each position in which a letter, column positions, so that a
number or graphic character can character may be placed in any
be placed) is mapped to a loca- of 1,000 positions on the screen.
tion in a specially reserved part These screen positions are map-
of the memory. By placing a ped on to the memory locations
number in a location in this area starting from the one with
of memory, the appropriate address 32768. As shown in the
character automatically appears figure, they are mapped by rows.
in the corresponding screen pos- To place a character on the
ition. So producing a graphic screen in a position whose row Figure 2 is a line drawing of an
display is reduced to a memory and column are given, we need invader. Whatever you think of
management exercise. to work out the address iof the the likeness, it demonstrates
Some machines, including the corresponding memory location. that a drawing of one can be
Apple and Acorn Atom, provide A little thought should confirm made by joining a set of points
explicit drawing commands. The that if the position at the top left by straight lines. By varying the
fundamental ones are "MOVE" of the screen (in row 1 and col- positions of the points, or adding
and "DRAW". The former permits umn 1) corresponds to location more points, it is possible to
a drawing position to be estab- 32768, then the address of the obtain a more convincing, or
lished, while the latter causes a location corresponding to the even a more aesthetically pleas-
line 1o be drawn from the current screen position in column C of ing, version.

I
You do not need to be a b l e to
program to m a k e good u s e of a
h o m e computer but if you c a n feed
instructions to your m a c h i n e it w i l l
be that m u c h more r e w a r d i n g .
in this series w e are going to you have reached this stage you
teach you h o w to program in B a s i c , will be able to type in a Basic
the simplest and most w i d e l y used m K [ i s ft C O W P V H t R program.
computer l a n g u a g e a v a i l a b l e .
There is a myth built up around ^ program
computers that only a mathemati-
cal g e n i u s c a n understand them. To get a computer to do some- T T t R V SIMVii
But even 10-12 year olds w i t h no
particular skill with figures are
thing for us. we must give it a list
of instructions. This list of PROGRAM
among the keenest h o m e prog- instructions is called a 'computer
rammers these days. program'. In order that the com- We will start with a very simple
Anyone c a n learn B a s i c , you do puter may u n d e r s t a n d our program which consists of only
not need any previous c o m p u t i n g | instructions, we must write them two instructions — one per line.
experience or even have your o w n in a language that the computer 10 PRINT 2 + 3
computer — although that w o u l d will understand. 20 END
obviously m a k e it more interesting. Unfortunately, English is too Each line of a Basic program
If you already have a microcom- complex a language for it to begins with a line number the
puter and have learnt h o w to use understand, therefore we use a "10" and "20" above. These line
its version of B a s i c you have a specially devised computer lan- numbers determine the order in
head start on the beginners but d o guage. The computer language which the instructions will be
not turn the p a g e just yet. Each we will use is called Basic — this obeyed. The computer starts
microcomputer h a s its o w n B a s i c s t a n d s for Beginner's All- with the instruction with the
quirks a n d different functions purpose Symbolic Instruction smallest line number and
w h i c h m a k e it i n c o m p a t i b l e w i t h Code. finishes with the instruction with
others of its kind. There are slight variations in the largest line number.
This series w i l l help you under- the versions of Basic available You may type in your instruc-
stand s o m e of the functions printed on different computers. I will tions in any order; the computer
in a different m a c h i n e ' s program describe the standard version will automatically sort them
listing. In short it w i l l help you get and, when necessary, point out according to the line numbers. It
the most out of this m a g a z i n e . the differences for a number of is not necessary that the line
At the end of this series, you w i l l computers. numbers go in steps of 10 as I
not only be able to write your o w n have done above. However, it is
computer programs, but also fairly common programming
understand other people's prog- practise as it allows for later
rams. W e w i l l e n c o u r a g e you to
convert these other programs to
GfcvTlNG S l A K i t u instructions to be inserted.
Try typing the above program
run on your machine. First you will have to switch on into your computer. Remember
H o w to write g a m e s programs your computer. Some computers to press the key marked "Return"
w i l l b e introduced early on but will automatically be ready for (or "Newline") at the end of each
remember that you c a n write prog- you to converse with them in line typed into the computer.
rams for anything: from k e e p i n g a Basic, but with others you may If you make a mistake when
c h e c k on your bank b a l a n c e to have to go through some pre- typing a line, your keyboard will
storing n a m e s a n d addresses for liminaries such as loading have a key marked "Delete" or
your Christmas card list something from a cassette tape "Rubout" which can be used to
that will allow the computer to erase the last character; typing
understand Basic. the key repeatedly will cause it
Often computers will give the to work back along the line eras-
response "READY'* so that you ing one character each time the
know that you are in Basic. Once key is pressed.
86 COMPUTER 8r VIDEO GAMES
On the Sinclair computers, you By using these operations we
do not have to type in the letters can perform a whole range of
individually as there are keys arithmetic calculations. E.g.
which, when pressed at the 4.2-3**2/6
appropriate point, will type the 3+2*5
whole of the special "keywords" In the first of the above exam-
such as "PRINT". ples, there is a "real" number —
With some of the microcompu- one that contains a decimal
ter systems, the "END" instruc- point. In some versions of Basic
tion should be omitted. These only i n t e g e r n u m b e r s are
include the Sinclair and the allowed — those that do not con-
Atari. line. Thus, if I wanted to change tain a decimal point. There will
Once you have typed in your the previous program so that it always be a limit on the size of
Basic program, you can then tell multiplied 2 by 3 instead of numbers that your computer can
the computer to obey the list of adding, I would type cope with.
instructions — you do this by 10 PRINT 2*3 In the second example, the
typing the command "RUN" and The old version of line 10 computer is faced with a choice
then "Return" again. would be replaced with the new — "will it do the addition or mul-
The above program tells it to version of line 10. tiplication first?". If it does the
calculate 2 + 3 and then print the To insert a new line, you type addition first, then it will get
answer. You should therefore the new line and the line number "3+2" which is 5, and then mul-
find that the number "5" is will determine where it is tiply that by "5" to get a final
printed. inserted in the program. If I now answer of 25. However, if it does
The computer will then print typed the multiplication first, it will get
the response "READY" to let you 15 PRINT 2+3 "2*5" which is 10, and then add
know that it is ready for you to I would have a program which "3" to get an answer of 13.
give it another command. If you printed the product of 2 and 3 Clearly, a specified order must
again type the command "RUN",
then it will again perform the list
of instructions. You could type
the command "LIST" in which
case it will list your program —
this is useful in checking what
your program looks like at any
stage. Alternatively, you could
now "edit" your program.

Editing xuw
followed by the sum of 2 and 3. be laid down for such a situation
PROGRAM To delete a line of your prog- so that computers will always
ram. type the line number then arrive at the same answer.
Often you will want to change
press the "Return" key.
your program in some way —
Some computer systems pro-
then you say that you are "edit-
vide you with a cursor that can
ing" your program.
It may be that your program
be moved about the display n e x t ISSUE
screen so that you can actually
does not do what you wanted, in
indicate individual characters
which case there is an error in If you are familiar with a cal-
that you want to change. This
the program — this is often refer- culator, you will realise that
would save you re-typing the
red to as a "bug". You will hear anything we have done so far
entire line.
people say that they are "debug- could be achieved by a simple
ging" their program, meaning calculator. Next month, I will
that they are trying to get rid of
their program errors. On the SINIPI* i o cover some of the features of
Basic that make use of the fact
other hand, your program may
be correct but you want to amend
calculations that a computer is more powerful
than a simple calculator. These
it in some way. In either case, Note that an "*" is used in the will include the use of "vari-
you will have to edit your prog- above example to indicate mul- ables" to make your programs
ram. t i p l i c a t i o n . The r e m a i n i n g more general, and "loops" so
Editing Basic programs is very arithmetic operations are: sub- that you can repeat calculations
simple. There are three types of traction represented by " - " , for different values without hav-
change you might want to make. division represented by "/" and ing to re-RUN your program.
You might want to change a line, e x p o n e n t i a t i o n represented
add a new line or delete one of either by "**" or by " ". Exponen-
the current lines. tiation means calculating pow-
To change a line, you simply ers of numbers e.g. 3**2 is equi- n e x t ISSUE
type in the new version of the valent to 31.

87 COMPUTER 8r VIDEO GAMES


J SOFTWARE

An adventure with real gold for


the first solver Manchester
based Mr. Micro's Gold Rush
game had inquiries from keen
adventurers long before Commo- supplied in a good looking book
dore's VIC-20 Computer was type format, containing the cas-
available. sette, the instructions, the
This original program costs £16 claims registration guide and an
and should be available from any assay application form. The cards
VIC dealer. I have no doubt that are used for registering your
soon hundreds of VIC owne r s claim to dig for gold in the prog-
will be burning midnight phos- ram and confirm your right to the
phor as they take on the chal- real gold.
lenge of Gold Rush. It is the fact that this program
Even the packaging is a wel- offers a bag of real gold which
come departure from the usual makes the game unique Some of
. assette software. Gold Rush is you may be aware that in the
usual adventure type game any
gold that you win, instantly dis-
appears when you switch off the
computer With this game when
you get the gold you keep it, -
you just have to be first!
The only problem that I can
report so far is that finding the
hidden word that earns the gold,
is going to take a lot of hard
work.
You see, the 1849 gold rush
consists of not just one game,
but what the notes describe as a here. For those of you consider-
and you get to know the key by
number of 'challenges'. The first ing a computer and fancying your
solving puzzles or by reaching a
part is easy, since it is a very powers of co-ordinaHon and
high score in a game
neat display teaching a little mental agility the program could
This means that at the start
about the real gold rush and even make ii worthwhile buying
you can only go directly to one of
giving instructions on how to a VIC. since Mr. Micro have
three locations. Once you have
• operate what is described as the guaranteed that the minimum
fulfilled the requirements then
"Mr Micro Time Terminal". This is value of the gold will be £150.
you can enter in the keys to play
basically a program which loads Furthermore for every program
the next levels, and so on until at
another program. A very effec- supplied the company will add
last you will reach your own gold
tive way of overcoming the more gold.
mine.
memory limitations of the stan-
Each time you run the program Only one winner but this prog-
dard VIC.
the keys remain the same so if ram must be regarded as good
The hard part comes next, value, even if you do not manage
you like you can re play the
because the screen then displays to find the Golden Word. Many
games that you enjoyed For
a map showing various numbers. original and innovative elements
example I managed to gain
The map is of California, and the have been incorporated, which I
access to "the Diggms" only after
numbers are sites that may be am certain will soon be copied by
I had realised the relevance of
visited. Each site can only be other software writers. Although
the Indian Smoke Signals, now I
visited when you know the key, no individual game that I have yet
can select that game straight
away. reached would justify high praise
The authors assure me that in its own right. By the way. Mr
the games get better as the Micro estimates no one will
player gets better, but we solve it for at least six weeks
shouldn't give too much away After t h a t . . .

88 COMPUTER 8r VIDEO GAMES


TlMRElIMMIf SDFTWflREMMMKsSDFTWARC«t SOFTWAREMMI
ft

SURVIVAL OF
Just what every astronaut Now for Ballistics. This game
dreads — an outbreak of the takes about three minutes to
procreative Green Things on his
ship.
T H GREENEST load and requires 3K of program
and 6K of screen memory to run
On a mission in the space Some of them don't do quite worth putting the plan of the in. It also requires the floaiing
exploration ship Znutar. the what you would expect — but I'll ship on the screen since the point ROM.
computer informs you that the leave you to find out exactly Green Things may decide to mul- The game, as you may have
Green Things are aboard. what they do. tiply then. guessed, utilises high resolution
This is the main game on There are three types of Green In this game, the Green Things graphics to print a picture of a hill
Acornsoft's Games Pack No. 7 Things — big Green Things, little will move around, so that if you with little boxes on each side
(CI Ol. which also includes Ballistics Green Things and eggs. The find nothing in one room. Green representing the guns.
and Snake hardest to kill being the big ones Things may arrive there later. Players take it in turns to fire
You start off unarmed and as This game is extremely dif- After a while I found this game at each other and the player who
you move round the ship you ficult (well I haven't won yet) became a bit tedious because a is first to score a direct hit gains
must find the Green Things and since the Green Things seem to number of actions to prove effec- a point. The hit has to be accu-
destroy them with the weapons multiply too rapidly — in fact, just tive had to be repeated. It rate since when I played, I
you find ontytwoofwhichcanbe about whenever you stop to do requires 2K to run in on the appeared to have got my shell to
carried at once. something. This means it is not Acorn Atom. hit the other gun, but it was

s k'[t| 1:11:11:1
registered as a miss When you
do get a direct hit, the oppo-
nent's gun explodes and a huge

SIX (VALUE V'.


it
,'r
. .-J.'.*•.
Christmas tree shape appears in
its place while an unrealistic
Sinclair's six-pack of games for Bkit:*.^'.^ explosion sound comes from the
the ZX81 owner with a 16K pack speaker. When numbers are fed
is good value for money at only in, they actually appear at the
£3.95. bottom of the high resolution
The pack, available from Sin- screen, however, because the
clair Research is called, unim- characters are plotted using
aginatively, Games Pack 4 and Basic, they are slow to appear
starts off with Cursor Handling and when entering figures, digits
which follows some of the early are often missed out
cursor type programs. The Finally, the Snake program.
screen is full of numbers, with Snake takes about two minutes
little attempt at graphics to to load and requires 2K of prog-
alleviate the numerical informa- ram and 1/2K of screen memory
tion. The piece of paper tucked to run in.
into the cassette case gives In this game, you have to go
rudimentary instructions, but the randomness of the throws round the screen eating up num-
these are also presented at the can create great excitement. bers between one and nine
beginning of each program on Combat is a rather strange which start decreasing after a
the screen (this applies to all game. It purports to be a simple while. When you eat a number a
Sinclair games). space invaders-type game, sound is produced and the snake
The program is fairly long, tak- where your craft has to avoid increases by the value of the
ing about 3 minutes to load. You being blown up by the alien. day, which is a space rescue number. If you eat the wall or
are a pilot, you can control the Unfortunately, the control keys game. A body is adrift in a your tail the game stops until you
throttle of your craft — keys 1 to — using A, S, Z and X — are not 7 x 7 x 7 matrix. You are given 10 hit a key. then the next one
9, and altitude — P for clockwise, as obvious or easy to use as the attempts at trying to discover starts.
Q for anticlockwise. Height, hori- cursor keys would be. A simple the position in this matrix of the This program, although the
zontal and vertical velocity, fuel modification to the program body. There is also a time limit. shortest and simplest, t found
supply, throttle setting, altitude could fix this — rather boring Once you have 'cracked' the was the most addictive — always
and time are displayed. The really. method of finding the body from wanting to beat the previous
screen flashes every two sec- Substnke is very similar — the clues given, it becomes quite high score. The game starts off
onds as the 'instrumentation' is however this time the attacker is easy. easy, but as your snake grows it
updated. A simple graphic display on screen! Nobody who has so While the games taken indi- becomes more difficult since
shows height and horizontal far played this game, has won! vidually are not world beaters, there is more to avoid. I found the
position. Code Breaker is a Mastermind this cassette is still good value keys difficult to use.
Twenty-One is a simple game where you have 10 gues- and no loading problems. A if you are one of those who
pontoon-type game, but played ses to get the correct four number of different tape recor- likes a strategy game, then this
with dice instead of cards. It is an number sequence. ders were used and none gave is worth buying, otherwise stick
interesting two-player game, and Finally this cassette has May any problems. to space invaders.

89 COMPUTER 8r VIDEO GAMES


SOFTWARE !< SOFTWARE! SOFTWARIMMSO^

A TOUGH TEST OF
HOBBIT INGENUITY
These qualities are added to each room you have explored
and subtracted from through buy- includes a symbol of what you
m g e x p e n s i v e p o t i o n s of found there. Unexplored rooms
strength off dungeon vendors, are marked with an asterisk
Many years ago the great Wizard being wounded in fights with the Monsters may be fought tor
Zot forged his orb of power and monsters, casting spells, or often their treasure or you can run
kept it guarded deep in the just plain luck away, or — if your intelligence is
furthest recesses of his castle. "Drink from pool" over 15 — you can cast a spell on
In Wizard's Castle, an adven- "You (eel stronger" or: them. Stairs lead you to new
ture for the games player who "Gaze into Orb" levels, warps can send you any
likes action rather than obscure "You feel dumber". where in the dungeon, pits send
clue gathering and vocabulary You are also given 60 gold you crashing to the next level
testing, your task is to recover pieces at the start of the game There are strange curses
the Orb of Zot. and with these pay for your which inhibit your powers and
But first you have to decide armour and weapon. If you marvellous treasures which will
just who — and what you are choose the best weapon and make you whole again
You could be an elf, a dwarf, a plate armour you will not have Wizard's Castle is a well
hobbit or even a plain old human. enough left to buy a lamp (inex- thought out unpretentious game
For the purposes of this review haustible) or flares (usable once of fun. It generates a random
let's say a hobbit. Having made each). dungeon every ttme and tactics
your decision the next question Once kitted out, down into the for survival must be learnt
is " S w r . depths you go The castle quickly or you'll be an ex hobbit!
Wizard's Castle's programmer dungeons consist of eight levels Winning is achieved when you
immediately won me over here. — each with 64 (8x8) rooms. emerge from the castle entrance
For when I replied, none too These are either empty, filled with the Orb of Zot grasped
wittily, "Yes Please!", the com- with monsters, treasure, castle firmly in your hairy hobbit palms.
puter responded with: "Cute salesmen with the latest in Wizard's Castle Iwith Laser
hobbit, very cute! Now try male adventuring gear, or strange Defence and Golf) costs CbOO
or female." Ouly chastised I artifacts like: magic pools, crystal and is available on the Sharp
typed in "male' orbs, books or chests. MZ-80K from Knights TV & Com-
The computer generates three These are a bit of a gamble as puters of Aberdeen. May the
attributes for your hobbit These you can benefit from them or find force be with you hobbits
are. strength, intelligence and nasty things happen when you
V- dexterity. These may range from tamper with them, I once went
.Vitfk-vi
I 1-18, the higher the better and if through a 267 turn Adventure
any fall below I you lose with a book stuck to my sword
hand for about 250 of them.
m A map of the level you are
w. standing on is shown to you and

W :

TV,
. #r» »J

90 COMPUTER 8r VIDEO GAMES


; SOFTWARE II SOFTWARE!
with. When those three are with one or two of the smaller
blown up the game is over Often ships so that they attack in for-
it doesn't take long for all three mation it is worth ?00 points.
to be exterminated which is frus Don't let them fly too low before
trating but. of course, addictive you fire at them because below a
To fire at the galactic warriors certain level your guns are de-
use the A key, The best tactics to activated Don't let these fool
adopt are to belt out a continual you into a false sense of security
onslaught of shots while at the with their special computerised
same time moving the defence tracking device feature which
ship to pick off the galaxians makes them home in on your
working your way fromxne side ship. Yet they wait for a few
of the block to the ottwr seconds before they attack
RAIDERS FROM You must keep m o v i g all the The magic number of 3,000 is

THE time otherwise kamikaze


type aliens w i l j ^ ^ b you in no
reckoned to be a high score and
when you reach that you get a
HEAVENS tional cursor control key to move
time.
At fitsl j ^ p j P i f i s easy while
bonus ship to add to your fleet.
But so fast moving is the game
The arcade game Galaxians has the defending shif^you have to ships are sent indt that it is hard to achieve that
now found its way on to many niftily change direct?! gin with and later in figure without a lot of practice to
machines but the US Apple ver- the spray of missiles fired by the" ing down leaving in perfect your firing and movement
sion called Alien Ram takes a lot invading force. its w a V H shower of missiles co-ordination The graphics and
of beating. Of the four-deep hlock m the W h J U h e s e start flying across sound effects have that air of US
Both the waves of bat-like deadly enemy fleet there are the s c r p n the pace hots up and professionalism
Martians and the space ship three different types to blast you have to fire at the alien while In America Aten Rain has
under your control move across with your laser gun. Each type of trying to dodge both his shots recently been h a A ^ M ^ e coun
the screen very quickly with the creature is worth a number of and the space ship. tr
block of alien creatures reform- points ranging from 30 through to The biggest scorers are the to
ing and swooping into a fresh 50 and sometimes going up to topmost galaxian (red if you have ftainable
formation ready to attack with 300 colour). One of those shot down and Pam Computers of
alarming speed. At the start of the game you during a swooping dive rakes in fendale, Lancashire and
Using the right and left direc- get three lives, or ships, to play 100 points. When it doubles up costs £13 95 and runs on 48K

Destroying poisonous sea snakes To destroy the snakes the tor-


from an all too vulnerable sub-
marine, while avoiding the deadly
POISONOUS PERIL RENEATH THE SEA pedo must hit them just on the
head making them sink to the sea
killer whales, requires an aware- minator. A sixth alternative is For an average player set the bottom. If they are not killed
ness and dexterity most people called Special Missions which is speeds of all elements on the instantly the snakes split up and
have never had to develop. the most exciting to play. In the middle number. To get a high regenerate at an alarming speed
But then most people have first five levels the speeds of score of dead snakes set the filling up large sections of the
never tried to master the recent snakes, submarine and tor- torpedo salvo on the fastest set- screen.
addition to the Tandy TRS-80 pedoes increase with each. ting and the snakes on an aver- The game could be visually
range of games. It is called, sim- In the Special Missions sec- age setting. That way you can more exciting as the graphics are
ply, Serpents and the aim is to tion the player can select various just about keep control of your quite crude. But the game is
stay alive as long as possible and levels. The game speed can be fingers, working six for different good to play and the high degree
destroy as many of the snakes set between one and five, the operations is no mean feat, with- of difficulty in operating the con-
that writhe out from the rocky submarine torpedo and serpent out panicking when you suddenly trols only serves to spur you on
bottom of the sea bed as you speeds between one and three Find yourself dodging rapidly mul- to master them.
can. You have torpedo tubes and the torpedo salvo (the tiplying snakes and_killer whales Available from Molimerx, the
both fore and aft for this pur- number fired) between one and too. 16K tape costs £8.75 and the 32K
pose. but even these are power- five. disc costs £11.75.
less against the marauding killer
whales.
Throughout the game these
swim across the sea scape. The
serpents keep well out of their
way and unless you do too. then
the game is all over.
The submarine is controlled by
the cursor keys for movement up
and down or right and left. For
diagonal moves, press the hori-
zontal and vertical keys together.
Firing left the "V key has to be
depressed and for firing right the
7 " key must be down. All that is
difficult to master when you are
using three fingers of your left
hand and three on your right
hand. So be prepared to really
concentrate.
• Serpents has five levels of
skill. Trainee Torpman, Budding
Blaster, Capable Captain, Despa-
rate Destroyer, Expert Exter-
Video Genie.

A r e you a h o m e enthusiast taking i n c l u d i n g educational, leisure a n d of internal R A M e x p a n d a b l e


your first tentative steps into the small-business applications, a n d externally to 48K u s i n g the special
enthralling w o r l d of micro- s i m p l e B A S I C l a n g u a g e m e a n s you E x p a n s i o n unit. 12K of R O M contains
c o m p u t e r s ? If so. the V i d e o G e n i e is c a n write your o w n p r o g r a m s with the Microsoft BASIC.
the ideal c o m p l e t e system for you! ease.

Extended BASIC. Cassette.


It's a real micro-computer, not a
p o c k e t one. yet it only n e e d s
c o n n e c t i n g to a d o m e s t i c T.V. set to
T h e Microsoft e x t e n d e d B A S I C Two cassette interfaces are
p r o d u c e s u p e r b results.
has m a n y p o w e r f u l features, p r o v i d e d for b o t h the internal a n d an
T h e G e n i e is c o m p a t i b l e with the including d o u b l e precision external cassette unit.
p o p u l a r TRS 8016K level 2, the best variables, scientific functions,
selling c o m p u t e r of all time. A s well formatted printing, e x t e n d e d editing

CPU.
as its l o w e r price, the G e n i e offers an s u b - c o m m a n d s , automatic line
in built cassette d e c k , 16K R A M . n u m b e r i n g , multiple d i m e n s i o n a l
12K R O M with B A S I C interpreter, full arrays, c o m p l e t e string T h e m a c h i n e uses the industry
size k e y b o a r d a n d a stylish carrying manipulation, direct a c c e s s to Standard Z80 micro-processor.
case. So it is not only excellent v a l u e graphics and machine language
for money, but an ideal "First sub-routines.
c o m p u t e r " o n w h i c h to learn
programming.
There are literally 1000's of pre- Memory Display
64 or 32 c h a r a c t e r s X 16 lines are
r e c o r d e d p r o g r a m s available. T h e G e n i e E G 3003 m o d e l h a s 16K a v a i l a b l e o n the full display.

92 COMPUTER 8r VIDEO GAMES


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Telephone: 0629 4995. Telex: 377482 Lowlec G.
Circle No. M3
COMPUTER & VIDEO GAMES 93
If it wasn't:
At

far me,
title Ru ran
would have
invaded
Poland last:
night:
Whether your
kind of fun is sav-
ing Europe in a war game,
m
w w
.
Every issue s
I packed with pages
of games listings for you to pro-
sharpening your chess strategy gram. And you don't have to be a
or piloting a 747, computer games computer expert.
reach new levels of exhilaration Each month there's reviews of
in terms of excitement, intellect new computer and video games,
and dexterity. regular pages on chess, bridge
And, to help you get the most and mainframe games. Brush up
fun out of your computer, there's or learn programming with our
a brand new monthly magazine: regular workshop, and discover
Computer & Video Games. the fun of creating graphics and
It brings the best entertain- adding sound to the games you in-
ment out of all types of computer, vent yourself. There's also regular
from personal Sinclairs, Ataris, brain teasers (some with prizes)
Tandys, VICs, Apples and PET's plus the secrets of beating Arcade
light up to mainframe IBMs. video machines.

94 COMPUTER8rVIDEO GAMES
Computer & Video Games is
The first issue is at
packed with new levels of stimu-
lation for people who get fun out
your newsagent now
I would like to take out an annmil suhscrijjtion.
of computers. I enclose a cheque/P.O, for £10, (£20 overseas) for
twelve issues. Computer & Video Games, Bivlton
Thefirstgreat issue is out today Court, Bretton. Peterborough PK3M >Z.
at all good newsagents. And, on Namiv

the front cover you'll find some A(lcilVs>

free brain torture in the form of


the most tantalising little puzzle K1

since Rubikscube.
Computer
It ca n be solved mathematically' & Video Games.
The magazine that n t c t k e s computers fun.
so you should be able to write the
program. But if you fail, you've
got four whole weeks of frustra-
tion because the solutions
not available till the second
issue.

95 COMPUTER8rVIDEO GAMES
ZX80/81 HARDWARE/SOFTWARE
2K RAM PACK £15.95
4K RAM PACK £22.95
16K RAM PACK £42.95
ZX KEYBOARD £27.95
SOFTWARE CASSETTES £3.95

RAM PACKS All RAM Packs are supplied built and tested, and simply plug into your port on the rear of the computer The 2K and
4K RAM work with the onboard RAM. example 4K • Onboard 5K,
KEYBOARD A full size keyboard lor the 8081 The keyboard has all the 8081 functions on the keys, and will greatly increase your
programming speed. Ii is fitted with push type keys as in larger computers. Also has facilities for four extra buttons
1GK SOFTWARE As seen at the ZX Microfair
DEFLEX This totally new and very addictive game, which was highly acclaimed at the Microfsir, uses fast moving
graphics to provide a challenge requiring not only quick reaction, but also clever thinking. One and two player
versions on same cassette.
LIFE Uses M C to achieve a processing speed of three generations a second on a 20 x 32 grid with a superbly flexible
colony editing system This is without a doubt the best ZX Life available.
3D3D LABYRINTH You have all seen 3D Labyrinth games, but this goes one stage beyond; you must manoeuvre
within a cubic maze and contend with corridors which may go l e f t r t g h l u p d o w n . Full size 3D graphical
representation.

Please add El.00 PP for above items except software


Specify on Order ZX8081

23 Sussex Road, Gorleston. Great Yarmouth, Norfolk Tel: Yarmouth (0493) 602453

C t i c U No. 144

ZX-81 P e r s o n a l
Comput e r
Palace
ZX-81 16K SOFTWARE
PACK l f t 1 include* (II of
AlRTRAFFlC CONTROL Animated radar screen ot busy airport shown. you
must b n n g planes into land: INVADERS INVADERS SELF PLAY
COMPUTERS F0&PEDPLE
PHONEBOOK keep friends and relatives numbers on cassette DATE 81
compute' dating program w h o will il pu:k for you? ALL ONLY f 4 K
PACK 1ft 2 include* all Of
ADVENTURE ATLANTIC You may become very rich or you may be
marooned forever BREAKOUT SOU ASH PRACTICE; TRANSI A TOR I'ans-
late* any European language to any other, vocab o n cassette. COMPUTAP Atari 400
RlNT use this program to predict horse races, or football p o o l * * '
ALL ONLY t 4 H WITH FREE
Both pacts come with lull instruction) booklets and are saved on casnrte STICKS
nutty to run.
W PROGRAMS ioi t h r IKHAM ZX S" Thn .aii-st vers,on i n c l u d e SQUASH. Atari 800
INVADERS COLUMBIA SPLAT INTEGRATION. BANK A C . CREDIT CARD WITH FREE JOY
CALCULATOR AND LOTS MORE AH on cassette and ready to run n o w W i t h
full i n d u c t i o n s still smarm a value at tt.» the lot. STICKS New generation micro* for family
entertainment and education. Amaz-
TAPf BOOK SO version 3
Atari Cassette £ 4 5 ing sound and graphics direct from
rough y< your colour T V give you the best
PROGRAM TH? ZX IN ENGLISH games available Atari from Personal
With GAMAL 81, you t a n now write adventure p r o g r a m * in hours not weeks Atari disk drive £ 3 2 5 Computer Palace provides easy relia-
and with GAMAL 81 you II have every adventure you'll ever want for the pr«-.
of one Comes on cassette with instruction tviok f U W (requires IBK) t f S 00 bility at a price you can afford
see below) A t a r i 16k m o d u l e £ 6 3 We also have Apple & Video
Genie computers and Cen-
tronics. Epson & Atari prin-
PACK 16/1 ONLY SAVE ters available.
ATARI S O F T W A R E
+ One year pans and labour
1 PACK 16/2 £5.95 £3.95 Cartridge guarantee on all equipment.
Optional maintenance con-
Asteroids £29.95 tracts available.
PACK 16/1 + ONLY SAVE Ches^ f29.9S Same day despatch. Please
PACK 16/2 + Music Composer £32.SO write your order carefulty or
Tapebooks 50.3 £9.95 £6.90 Star Raiders
Super Breakout
£29 95
£29.95
phone us for information
order form Callers welcome
Open 9.00-6.00, closed Wed
S P E C I A L OFFER T O ZX 81 O W N E R S Cassette nesday.
Blackjack C8 95
G A M A L is £8.00 only if your order either offer Europe £895
Graph It f 11.95
CONTROL TECHNOLOGY. Hangman C8 95 6 Castle S t r e e t ,
r Rd Gee Cross. Hyde. Cheshire SK14 SJG M 1 M 7551 Scram C12 95
1
C » T S D I - L I 9I M M * for small computer — all software by return of post 1
Space Invaders C12.95 Reading, Berkshire.
Tel. ( 0 7 3 4 ) 5 8 9 2 4 9
Circle No. 128
Circle No. 146
96 COMPUTER 8t VIDEO GAMES
SUPERMARKET

TANDY
C O M P U T E R CENTER
- FOR BUSINESS A N D PLEASURE -
FULL RANGE OF TRS 80 COMPUTERS
DISC DRIVES. SOFTWARE. PRINTERS.
OTHER MAKES A L S O A V A I L A B L E

EXPERT FRIENDLY ADVICE P d


A beginner's guide to plain jargon
EQUIPMENT
A L G O R I T H M A process or set ot rules to
carry out a task or solve a mathematical
problem.
D I S C A magnetic storage device. It can be
either a hard or floppy disc. Hard discs can
usually store more information than floppy
PJ 3 BRIDGE STREET
GUILDFORD. SURREY
10483)
504801
T/
A R R A Y A series of items (data or informa- discs and are used with mainframe com-
tion) arranged to form a meaningful pat- puters.
G A M E S FOR
tern. D O L L A R S I G N $ See "String"
THE TRS-80 (16K, 12)
A R R O W K E Y S The keys on a computer EDIT Rearranging data to be stored in the
keyboard marked with arrows. Used for computer memory.
moving the cursor across, or up and down EXPONENTIATION A mathematical t> mm Miw mm r
the V.O.U. screen. operation used to calculate powers of
B A S I C The most widespread computer numbers.
language, which is one of the easiest to F O R T R A N Is a computer language writ-
learn and is used on all microcomputers. ten in algebraic expression and arithmetic
B U G A slang term given to a mistake in a statements. It IS thought to be a more
computer program which prevents it work- precise language.
ing. It can refer to a mechanical, electrical BRAMWELL ENTERPRISES,
G O S U B A Basic command instructing the 87 ANDERSON CRESCENT.
or electronic defect in a computer. computer to go to a subroutine in a compu- GREAT BARR. BIRMINGHAM B43 7ST
CAPACITOR An electronic component ter program.
used in computers G R A P H I C S The name given to pictorial
C E N T R A L P R O C E S S O R U N I T The part representation of data such as plotted Software for MZ80K £8.50 EACH
of the computer which carries out the graphs, engineering drawing and. of
Treasure Word Power
arithmetic and logical processes (some- course, computer games. Space Adventure History
times known as "number crunching"), H A R D W A R E The general term given to Impossible M a r e Geography
which information has to go through. It also all pieces of electronic and mechanical Cowboy Round-Up Memory Test
MX 80 Composer Mult Tables
exercises final control over the physical devices which make up a computer system, Grand Prix French
components of the computer system. i.e. the actual machines. One Man One Dog German
C H I P A tiny piece ot silicon which holds all I N P U T Information/data which is fed into Kaleido Spanish
the components that make up a micro- Spies Welsh
the computer.
The Pit Math Test
processor. Road Race Maths DriH
I N T E G E R A number which does not con-
C H R S A Basic function which codes a Alligator Master Mtnd
tain a decimal point, i.e. a whole number.
computer's graphic symbols. It is followed K A kilobyte of memory.
by a number in brackets, e.g. CHRS 168), MORRISTOM C O M P U T E R CENTRE
L A N G U A G E See "Computer Language".
which is the coded number of the symbol . 4 6 C R O W N STREET.
L C D . ( L i q u i d C r y s t a l D i s p l a y ) A display SHARP M O R R I S T O N .
you want the computer to produce. containing liquid crystals which light up SWANSEA Tel 795817
C O M P U T E R L A N G U A G E S Languages when electricity touches them. Used in
are used to make the computer perform calculators and watches.
operations. They consist of computer L.E.D. ( L i g h t E m i t t i n g D i o d e ) Provides
instructions or commands. There are dif-

4 H M E I t
a simple display and consists of an electron
ferent types of languages for carrying out
tube which lights up when electricity is
different tasks, e.g. business, scientific.
passed through it. Used as an alternative to
C U R S O R A small square-shaped mark SHARP M Z - 8 0 ( f 3 9 9 +• V A T f o r 48K)
liquid crystal displays.
which indicates where a character will V I D E O G E N I E (£289 + V A T for 16K>
L I N E N U M B E R Refers to the number A C O R N A T O M A S S E M B L E D <E150-+ V A T )
appear on the screen. It can be moved
assigned to a line or row of characters
around the screen using certain keys on
contained in a computer program. + I N T E L I V I S I O N + ACE T V G A M E S
the keyboard.
LIST ( I N G ) T h i s means to print a line for + CHESS C O M P U T E R S
D A T A O U T P U T P O R T This is the part in each item of a computer program. You can +• HAND HELD ELECTRONIC GAMES
the computer from which information can either call it up on the screen or, if a printer + SF, F A N T A S Y 8. W A R G A M E S
be retrieved. + A L L KINDS OF G A M E S & PUZZLES
is attached to the computer, you can get a
D A T A S T A T E M E N T An instruction in a printout of the program you want to list. A T A R I 400 £285 plus V A T
A T A R I 800 £525 plut V A T
computer language Useful to check programs.
D E B U G The process of locating and cor- L O A D Putting information from auxiliary 18 S Y D N E Y S T R E E T
recting errors in a computer program. storage into internal storage of a computer. B R I G H T O N 0273 698424
It can be either a complete program or any
DIGITAL A N A L O G U E C O N V E R T E R A
data. W h e n you load a program you put the
device to convert information stored in an
analogue computer into digital form, so contents of that program into the compu-
ter's memory from storage either on a disc R E A C H 60,000 R E A D E R S
that calculations can be carried out. Most
computers are digital. Analogue computers or a cassette. FOR £30!! CALL U S O N
are mainly used for scientific purposes. L O O P A Basic function referring to the 01-837 3 6 9 9 Ext 220
D I O D E A device that allows electricity to repeated execution of a series of instruc-
flow in only one direction. tions for a fixed number of times.

97 C O M P U T E R 8r V I D E O G A M E S
SUPERMARKET

COMPUTERS
CALCULATORS
COMPUTER GAMES
at
EXTRA L O W PRICES'

r «•• •» . p ^ w i i m «>•*
I HP •pptW.tlO" »luf ' K»Odul*« I
.• t • v* • •
I . • Piirt, V n met '.<•<• • I
' .r**' ^; 1 ',< . . 'J* .VW* n« 11
wv? M l (K» Vti*jl« (WM1 - . I
I
J # n c * i p b o r aa wn* H m-^t^fi
II p « coMj'Wig II A beginner's guide to plain jargon
, HM1C rni^m »hn •MIkum' " " " I
| o M I i l i h n ^ CRM | M A C H I N E C O D E The term used to refer R E A L N U M B E R A number which con-
HUT pi., wmi *t4>4ul» %
I HUM) J to symbols or numbers assigned to parts of tains a decimal point
*•»•'•»" <i Mr-' •«• a machine. It is the same as operation code R E S I S T O R An electronic component that
•H»L| i l l . * , ™ JO (/<»>' which is the symbol telling the computer opposes the flow of electrical current and
V „>< -. J f f . h r
'i. -.»r •• , i j v . ' i . m 1 I1f > which operation to perform. W h e n a game is used to make up a microprocessor.
MM' I *»' 00 is written in machine code it makes every- R E T U R N A Basic function and also an
H# ( C t H » l M » 'Ar« thing move much more quickly. important key on the computer keyboard
HMfC ' • A n- ' I' ,1
rr, I.I ai> .'"i M A I N F R A M E C O M P U T E R The f argon W h e n used in Basic it is a statement which
imi P»T
word used to describe a very large compu- should always appear at the end of a
nr lurK'ii t r*CK ter. subroutine. W h e n the key on the keyboard
MNirv • .'11 trjd.
A -np." r It m*nul4i:t
ru« M E M O R Y M A P A printout provided to is pressed it tells the computer to carry out
the instruction you have |ust given the
COMPIiTfBS aid in processing scattered program frag-
l »0% THM4 IU f nMi#ut«f A * t, • ^
m computer.
1... - " . * * 4 * • u' '.MM' ments in the computer's memory. You can
«l«n<ny < it f *wpiTi1M tsi
fn«n.,f . .Ait^l p'm rhr»<|»«r also call up the data on the screen. R O M . ( R e a d O n l y M e m o r y ) A mem-
PO
M I C R O C O M P U T E R A tiny computer (as ory chip which can only be read from and
PwfcjMrf HP t* 1M
fftt n'pOrMiftg V 0 U P'<n««f Ar the name suggests) consisting of hardware not written into.
S< 1
and software The main processing blocks R O U T I N E A set of coded computer
I * oo
• tpjn t.tl,!r 1 are made of semiconductor integrated cir- instructions used for a particular function
Appta «M C««#Hl«* .. rp^
* J>> " «» nt" 11 cuits. in a program.
V i#o» tw . ««t ».
#»«> MjfOP WHfii ft WL-OG
VI* FM ATA"! M' A " M I C R O P R O C E S S O R Another name for a R U N A Basic function and instruction
*> doit
t i i>tlemt chip. which the programmer types in when he
spiruu n#rf« M I N I C O M P U T E R A small, or medium wants to execute a program.
•TfXAS 1 PO>HV S E M I C O N D U C T O R This is material
Com^r* - mjM*>.lBCtu sized computer. It has less memory capac>
* t ) kl ity than mainframes but more than micros. whose electricity conductivity is between
•Tl«»s T<
i 4 iCiD pfog M -g x v
I:IMSi»p. N U M E R I C K E Y P A D This is the section metal and an insulator. Many computers
•t&wm
• Tr • PT.'..
yriLi to* nlff'VJ of the computer's keyboard where the n o w use semiconductor memory.
(Ij* tt.
•Tt« fi*." ' « . , » .. . 4 l'JO number keys are located. S O F T W A R E Another name for computer
St- W -jhifri f» W
* 1 i s a - •:•,>•> i s . m n-oitw- AT' programs. It can also refer to computer
-"•nuijirti'm-- . fl w l^riOj O U T P U T The information retrieved from a
•If.AS m*VV(« M . . i J f <>• 1 • computer, either shown on a screen or documentation.
Dm Canvanri C* •
•tt>*5ti|l1l1i'to j -j *ju«>
-'.tvii fyjso printed out via a printer attached to the S T A T E M E N T An instruction in a compu-
I OHfUTf n CNt»» computer. ter program
M—i MM ritv»< T,„.n,. f» n
.imp A.e m*r
0-pJn-^.l H f TO K P E E K A statement used in Basic which S T R I N G A connected sequence of charac
S-T,'"* -I-".' I ' ' ^g
\ f-J^P" allows you to read the contents of a ters, words or other elements usually sym-
M... r*K««« M#it»i I f H OO
I * p" • I [•"MWt •« specified memory address. bolised with the S (dollar) sign.
f M.rv W | m o e
ivwn. .w-i^ of Pi# P I X E L The basic element of a T V. picture STRUCTURED PROGRAMMING A
^ 'V l*4ff I
derived through various types of scanning phrase used as shorthand for a collection
'hdlntv 7 IU M
t . . ill io ..ft^ i processes and is used for computer man- of techniques thought to make program-
rn.lln l l i twu>i » fM
«mi>nf ( f i t i . t i .fc •wnrtA'rti ipulation. ming much more rigorous
i*,ipt, («o» ntitc
rap it***' .vmi P O K E An instruction used tn most ver S U B R O U T I N E A computer program
C M GUW M.chvw [«l»
J n*-j-n* : #mrr ' • qimfi sions of Basic allowing you to store inte- routine that is translated separately.
^t- itfMt if.. L^ijin. v rn»- (y
•vl D-.- jl-'^ 9., gers in a specific place m memory.
*—. M S Y N T A X The name used to refer to
P R I N T A Basic command which tells the sentence structure rules of a programming
COMMIM o*««»»
I I ^ M o iimChllW!.' f l l -0
M ,. computer to perform a calculation in a language.
| II
| M . i i r r i D. !«• CMiLnin H >« OC j program.
T R A N S I S T O R A vital component of a
P R O G R A M ( C O M P U T E R ) A series of microprocessor. In &ct microprocessors
f i a * h.ONOM* OfFfR
*yp(M Tiu - instructions fed into a computer which will contain many thousands of them.
u-.t ft Pt i/i Mil
t. * . %
t 'H'jC
Mrt * 41 P solve a problem or accomplish an obiective.
T R U T H V A L U E See value
tHAS If Aft*!*-. Aios P S E U D O R A N D O M N U M B E R S These
SP<A» ANH SPfLi are numbers which are not real random
V A L U E The numerical quantity ol a data
hr vh'Ul'v 1 ' 1 " ' 1
ASr-i V A T m - element and the number assigned to a
' r- f op 'QO Q&J •J" i numbers but are close enough to be used
ft' ' - Pt » I for statistical testing. f variable.
•l«(l M . '.J' • •«! V A R I A B L E A symbol whose numeric
fi A M ( R a n d o m Access M e m o r y )
. ,
AKltrtllO value can be changed at all times It is used
pe. II1 JOI . A T ' I This is a memory chip which you can load
l-'l^-M/ t'J furmrtrf" when writing programs.
.-.V'l . f-. programs and data to and from. There are
I'lA . u different sized RAMs capable of storing V . D . U . ( V i s u a l D i s p l a y U n i t ) This is a
various amounts of information. unit which looks like a television screen,
Tel.: 01 455 9874
R E A D Y The word which is shown on the which information stored in the computer
MOUNTAINDENE screen indicating when the computer has memory is displayed on.
22 Cowper Street loaded Basic and is ready for your further Z - 8 0 A make of microprocessor much used
London EC2 instructions. in microcomputers.

98 C O M P U T E R 8r V I D E O G A M E S
I — I 1
• x
M

a •

CHOOSE >1TOM POWER


At work or p l a y - everything you need in a personal computer
T h e A t o m i s a m a c h i n e to b e u s e d . O p t i o n a l Extras
YOU AND YOUR CHILDREN
Every day, d a y alter day. If s a full • Network facility with Econet
function machine - check the • Disk • PAL UHF colour encoder More and more schools are buying Atoms
s p e c i f i c a t i o n against others. If s • Add-on cards include32K memory, More and more children will learn on an Atom
r u g g e d , e a s y t o o p e r a t e b u i l t to l a s t analogue to digital, viewdata VDU, disk You can give them that extra familiarity with an
a n d features a full-size typewriter controller, daisywheel printer, plus many, Atom in the home
keyboard. many mote1 • Power supply
J u s t l o o k at s o m e of t h e f e a t u r e s ! TREE M A N U A L
• More hardware support than any other The Atom's highly acclaimed manual comes
microcomputer • Superfast BASIC - can be free with every Atom and leaves nothing out In ^ C O R N
updated to BBC BASIC if required
• High resolution and comprehensive
just a while you' 11 be completely at ease with
your new machine1 Within hours you'll be
COMPUTER 4 * Market H i l l .
CAMBRIDGE CB2 3NJ
graphics ideal lor games programmers and wnting your own programs W h e n you order your A t o m wo will include
players* • Integral printer connection* f u l l d e t a i l s o t aU*«o*twctT« p o c k * a n d t h *
• Software available for games, education, optional hardware
maths, graphs, business, word processing, etc. To Acorn Computer Limited, 4A Market Hill,
• Other languages Pascal, FORTH LISP Cambridge CB2 3NJ
• I/O port for control of external devices I enclose a cheque/poetal order for £
• Built-m loudspeaker • Cassette interlace Please debit my Access/
• Full service/repair facility • Users club Barclaycard No . . .
* Eipafti>d Miuoacniy
Signature
C o m p u t e r i l o i t i i r e n o c k i n g A t o m s - i h n t ' l • I n t b e l o w . If there u n ' l one near y o u . f i l l In the c o u p o n and w i l l Name(please print)
ruth AO A t o m t o y o u w i t h i n dayi.
M O M Aberdeen 2 2 5 6 3 M i c r o S t y l e , Bath 3 3 4 6 5 9 Broadway Elect. B e d f o r d 2 1 3 3 6 9 . M u i o - t . B i r m i n g h a m
Address
021 233-1105. <>w| C o m p u t e r s . B l s h o p t S l o r t t o r d i 2 6 8 2 M i c r o c e n t r e . Bognor Regit S 2 7 7 7 9 . H t t c Service*.
B r a d f o r d 441 372. Gamer. B r i g h t o n 6 9 8 4 2 4 . E l e c t r o n i c I n f o r m a t i o n System*. B r i s t o l 7 7 4 5 6 4 . M i c r o C , B r i n o l
02 7 2 - 6 5 0 5 0 1 . Cambridge C o m p S t o r e . Cambridge 6 5 3 3 4 . R h o m b u s . Cambridge 3 1 2 9 5 3 . C a r d i f f M i c r o * . C a r d i f f Telephone Numbet
373072 hcll.trJ I l e c t . C h e t i e r 3 8 0 1 2 3 . Emprise, C o l c h e n e r 8 6 5 9 2 6 Silicon C e n t r e , E d i n b u r g h , 332 5 2 7 7 ,
M i k r o i r o t t i c , ( i e r m s n ) . 05 31 72 2 2 3 . Esco C o m p u t i n g . ( i l a i g o w 204 1811. C o n t r o l Univeesal. I t a r l o w 3 1 6 0 4 . tW9i*e»dNo 1403810 VAT No 2 IS 400 220
I n i t r o n I l e d . l U t l i n g i o n . I j s t l c Elect. l i a t l l n g t 4 37875. C u r r y i M i c r o Systems. High W y c o m b e , Customised Item price inc
n e u r o n i c s . I e e d i 792 332 M i c r o - C . t eed* 0 5 3 2 - 4 4 6 6 0 1 I ) . A . C o m p u t e r s . Leicester 7 0 8 4 0 2 M i c r o C. Leicetter 0-niiii Is—> W * W T»<«1.
0 5 3 3 5 4 6 2 2 4 M i c r o d i g i t a l , I i v e r p o o l 236 0 7 0 7 . Barrie E l e c t . E.C.3. 4 8 8 3 3 1 6 . Eurocalc. L o n d o n . 7 2 " 4 5 5 5 .
MicroAge. N o r t h L o n d o n . 9 5 9 71 19 S i n c l i i r Equip I n t ( l i p o f t ) . W l . 235 « 6 4 9 . O f f R e c o r d * . SW1 J. 6 7 4 I 205.
Av-n-. K .' SK ROM • •£14000
T e c h n o m a t l c . N W I O . 452 1500 M l c t o - < \ L u t o n 4 2 5 0 7 9 Ace l i m i n e * * C o m p M aMi d , t o n e 6 7 7 9 4 7 / 8 . Micsu-C. 2KRAM
Manchetter 061 8 3 4 - 0 1 4 4 NSC C o m p Shops, ips, Manchester
Manchetter S32 8 3 2 2269 2269 C u t i o m i i e d E l e c t r o n i c * . M i d d l e * b o r o u g h Ar^m A»»«mhle»(HK '1174 50
2 4 7 7 2 7 ( V . m p s h o pp., New n e » Barnei.
Bar net. 441 441 2
292;
9 2 2 . Micro-C, New Maiden. 94") 2091 H A M S., N e w c a t i l e 8 2 1 9 2 4 . HOM+2KHAW
NiwMib^H^MiHVHKiH^H^^HV C o m p Service*. Newcastle 6 1 5 3 2 5 . A n g l i a C o m p Centre. N o r w i c h 29652. Lestalink Viewdata. *- TI f l i m i M n l I T . LWKI
N o t t i n g h a m 3 9 6 9 7 6 . M i c r o - C . N o t t i n g h a m 0 6 0 2 - 4 1 2 4 5 5 . R.D.S, I J e c t r i c a l . P o r t t m o u i h 8 1 2 4 1 8
Computer* ROM+- J2K RAM
norpe. P.iww Supply - t 10 X
fora t r o
U Anl l . MKi cor om fCentre.
o r d 7 5S 19 0 f6f i e lIdn l 5«5~490.
he ellixcnt A r t i f a c t * . Systems,
Superior R o y s t o n ,S hAe rf friienlgdt o7n5 5 6
0085
9.. MKTO'-C,Southampton
C o m p u t e r Facilities. S703-29676.
cum
( , ) H i S y t l e m t . Stevenage 6 5 3 8 5 . 31) C o m p u t e r * . S u r b i t o n ( 0 1 ) 337 4 3 1 7 . A b a c u * M i c r o C o m p . T o n b r i d g e . TOTAI
I'jJJ W....J i S h i N i . r i h c r o i i>mp, * * r r i n g i o n 6 G I M U f . m i p m IVetign. Wjgan, S U n U i t h •>:><:<:

Circle No. 300


THE ATARI RANGE
ATARI SOFTWARE
Star R a i d e r s £29.95
Missile C o m m a n d £29.95
Asteroids £29.95
Space I n v a d e r s ( R o m ) £24.50
S p a c e I n v a d e r s (Cassette) £12.95
Basket Ball £24.50

ATARI HARDWARE
4 0 0 16K £345
800 16K £645 ATARI SOFTWARE FROM ADVENTURE
410 (Recorder) £50 INTERNATIONAL
810 Disk D r i v e £345 A d v e n t u r e s 1-12 24K(C) £16.50
8 0 Col. Printer £550 Star T r e k 3.5 24K(C) £16.50
P a d d l e s Pair £12 Sunday Golf 16K(C) £12.50
J o y s t i c k s Pair £12 Angle W o r m s 16K(C) £12.50
Mountain Shout 16K(C) £12.50
ATARI SOFTWARE FROM DYNACOMP Deflections 16K(C) £12.50
Lunar Lander 24K(C) £16.50
S t u d Poker 16K(C> £10.99
Galactic E m p i r e 24K(C) £16.50
M o o n Probe 16K(C) £9.99
Galactic Trilogy 24K(C) £16.50
A l p h a Fighter 24K(C) £11.99
Intruder Alert* 16K(C) £15.99
Giant S l a l o m 16K(C) £12.99
Monarch 16K(C) £10.99
Crystals 24K{C) £9.99
Dominoes 24K(C) £15.99
Chomp-Reversi 16K(C) £10.99
Management Simulator 24K(C) £15.99

We also carry a large range of software for TRS-80 and Apple


computers send 50p for catalogues.
(C) = Cassette All prices include VAT
v
/ * e ,
Trade enquiries for software welcome.
Mail order available all prices include P & P

CALIST#
SPECIALISTS IN MICROCOMPUTER HARDWARE & SOFTWARE

COMPUTERS LIMITED 119 J o h n B r i g h t S t r e e t , B i r m i n g h a m 8 1 1BE. P h o n e 021-632 6 4 5 8

Clrcl* No. 301


TAKE OUT A
SUBSCRIPTION CONTENTS
TO THE MAGAZINE No 1 N o v e m b e r 19M

THAT MAKES
.omethlng more
n , r i p up .he A " 1 " " " : " " M o n t e Carlo?
own
,be. a n y o( ,„ you,

COMPUTERS
will g i v e y o u t h e c n a m . ®
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FUN. n
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, D E O G A M E S is out t p p u . h y o u r to? . ^ w a r e

" brings ihe besi + M ! U putting the J ^ S a 8 a m e a n s to a n e n d


, on computers as hardware.
e n t e r t a i n m e n t o u t of H
'entertainment- a r e n e t m a k i n g the m o s t oi it.
f " fypes of c o m p u t e r 1 P
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A p p l e s a n d Pets right I
u p to m a i n f r a m e I B M s ^ • ' e n p l a y t h r o u g h t h e m o n a TV ^ y Q U to roake m o r e oi
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a m e 1
moi importantly - 9 * ? ' r e w a r d s w e a r e ottering-
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SUBSCRIPTION ORDER FORM h a v e b a f f l e d y o u a n d it a g a n w ^

r r S ^ d o n , n d e I s t o n d t u r n to o n ,

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ISSUE ON SAtt NOVEMBER 18TH


SUBSCRIPTION
ORDER
FORM
Please start me a sub-
I
^ ^ ^ scription to Computer &
r ^ ^ ^ Video Games and continue to'
send it to me until I cancel
I understand that I may stop my subscription
at any lime a n d you will refund me the difference.
I enclose a cheque/P.O for £10.00 (U.K.); Overseas
£20.00. Twelve issues a year. Cheques should be made
payable to Computer & Video Games Ltd

Name

Address

Signed .Date

NOW PLEASE POST TO:


Computer & Video Games Ltd.,
Subscription Department, Bretton Court, Bretton,
Peterborough PE3 8 D 2

0) «
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QC
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This may be the first Apple II game that i « c
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RASTER BLASTER for the Apple II and Apple II Plu
Q
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Q-Q. > 10
play that it is sure to attract the attention of the I n) <jD
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00 = ! -
oc o
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Video Pinball for '


CO -C O E ^ O
CD - I O co oo ~J
Q O O
See next month's issue
Apple II is a registered trademark <

m
^ ^ TJ

Budg*Co IStl
i NEWSAGENT:
I Please reserve/deliver
! Computer & Video
I! Games to me every
! month, until
! further
I« notice.
i

Name
i

i
Address.
I
i

i
Signed.
i

M POWER
ARE YOU THE BEST >ed in a personal computer
YOU AND YOUR CHILDREN

ARCADE PLAYER der


«y.
)U, disk
More and more schools are buying Atoms
More and more children will learn on an Atom.
You can give them that extra familiarity with an

IN THE WORLD?
I plus many, Atom in the home

aanual comes
A
Find out by e n t e r i n g o u r g r e a t c o m p e t i t i o n . S i m p l y fill o u t ?s nothing out In ^ACORH
4a Market Hill.
this card a n d s e n d it t o C o m p u t e r & V i d e o G a m e s Ltd,
3rd floor, 8 H e r b a l Hill. LondonJEC1 R 5 J B .
jly at ease with
is you'll be
COMPUTER CAMBRIDGE CB2 3NJ

When you order four Atom we will include


Great prizes t o b e w o n . . . full d e t a i l s o n p a g e 2 0 hill detail* ot allvoHware paefca and the
optional hardware
To A com Computer Limited. 4A Market Hill,
I would like to enter The Best A r c a d e Player in t h e Cambridge CB2 3N]
World C o m p e t i t i o n . I enclose a cheque/postal order lor £

«9
P l e a s e debit my A c c e s s /
The m a c h i n e I play o n is c a l l e d .
Barclaycmd No
Signature
and is m a n u f a c t u r e d by
toup'in and well Name (please print)
My highest s c o r e is. i-C, Birmingham Address .
i, lltec Service*.
Mun< BHiiol
i which I s c o r e d o n (date). fl Mm I'ardlfl Telephone Number
urgh, is;
| Harlo* JI604 FbgutefdNo 1400610VATN& 21S400 220
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In • ^.ufllhorpr Powt Supply - L 10 jb
(plan 70J 29676.
Tomp. Tonbridfc. TOTAL
Name a n d a d d r e s s of a r c a d e / p u b 16252.
Circle No. 300

C o n t i n u e d overleaf
TO NEWSAGENT
1 ~1
SUPERMARKET

COMPUTERS
CALCULATORS
COMPUTER GAMES
at
EXTRA LOW PRICES!.

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N O W PLEASE POST TO:
90 COMPUTER & VIDEO GAMES
C o m p u t e r & V i d e o G a m e s Ltd,
3rd. floor, 8 H e r b a l Hill. L o n d o n EC1R 5 J B
TO ARRIVE NOT LATER T H A N J A N U A R Y 2nd. 1 9 8 2

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