CVG 001 Nov 1981
CVG 001 Nov 1981
CVG 001 Nov 1981
i n i i u i j ••V? * • . *.
I I
CHRISTMAS TOYS
Avoid the 5-day wonders
v o n d e r g ^ f ^ v ^
« .( RASTER BLASTER
Video Pinball for the Apple II
See next month's issue for full details.
• * i
A p p l e II is a r e g i s t e r e d t r a d e m a r k of A p p l e C o m p u t e r , Inc.
CONTENTS
No 1 November 1981
Try to think of something more exciting than a computer. What did you
come u p with: A trip up the Amazon, scoring a goal tor England, landing
on Mars or. maybe, beating the bank at Monte Carlo?
A computer will give you the chance to do any of these in your own
living room.
And if you came u p with some more illicit excitement, then perhaps you
should be put in touch with a businessman I met who sends his programs
out in plain brown wrappersl
Surprised? Then COMPUTER 8c VIDEO GAMES is the magazine to tell you
just what you're missing out on. If you have already discovered computers
you will know that their only limitation is the programmer's imagination —
COMPUTER & VIDEO GAMES is out to push your imagination to its limits.
This magazine is putting the accent firmly on the " g a m e s " side. W e are
not commenting on computers as hardware, but as a means to a n end —
a n d that end is entertainment.
This is the age of the microchip and if you are not making the most of it.
COMPUTER & VIDEO GAMES aims to show you how.
"tm SlniM r ( i f < f Whether you use chips in p u b a n d arcade video games, buy them in toys
lor your children, play through them on a TV video games centre, or have
Wo* them hidden away inside your computer, we will help you to make more of
them.
fflriBr ' ' ' Mfatft. In return we will be looking for some help from you in supplying views,
ideas and — most importantly — g a m e s listings for us to print. Page 65 has
more details on how to send in copy a n d the rewards we are offering.
We want you to get the most out of these listings that you possibly can. So
don't just turn over pages which aren't featuring your particular machine's
srs aSSSt^"*"-*— Basic. Instead. look to see how other people have got around problems
which may have baffled you a n d if a g a m e interests you then try to convert
it to your machine.
Our Down to Basic page won't only teach beginners how to use this
fun ') UN*, 145 l a n g u a g e but compare each machine's Basic functions a n d show which does
© «•»".
each job on each machine.
If there are any terms you don't understand turn to our software glossary
(pages 97 and 98) and you should find a n explanation there.
Dotted around the magazine are the Bugs — you'll meet them officially on
page 68. We've already fallen in love with these creations from the pen of
Elphin Lloyd-Jones a n d we hope you will too. I'm sure they would like to join
^ t p fhij 01 tto vZj*?™** issue Wn_
me now in offering you a big welcome to COMPUTER & VIDEO GAMES.
17 "WWi
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Allows Vic to work as Mainframe Terminal without keyboard entry
Drive a Qume Oaisywheel or a Paper Tape Easy lo program and easy to use
Punch etc. eic. e g Menu selection Non-keyboard entry
FEATURE This unit contains master power Teaching Games Mniilin^ir
supply which supports Vic's own supply FEATURE touch sensitive Enlet contacts
when carrying Memory Expansions,
Cassette Drives. Light Pens. Printers etc
£56.35 incl VAT to eliminate accidental entry
J £28.75
£28 tncl VAT
VIC MEMORY 3K VIC Games Port Adaptor Cable
Small s«e—low cosl memory expansion. games port plug. £14.95 incl VAT
Plugs into Vic and reproduces memory-port A (wo into one adaptor lor use with bolh
Can t>e used with other expansions gives a joysticks and light pens A must tor those
total of 6k user static ramon Vic who require full control of games with
FEATURE This board allows Vic to move graphics
Basic to begin at 1024 (SCWOO) as in Pet, FEATURE low cosl High quality Robust.
and enables the use ot HIGH RESOLUTION
COLOUR GRAPHICS E40.25 incl VAT VIC JOYSTICK
Single J
VIC-TOOL KIT £2875 incl VAT Hand-Held joystick units for games use / sk
For those who know tool kit on Pol we now available in Pair or Single configuration 1/
have same facilities for Vic N B (2 Singles will not work as a pair
Renumber. Auto. Append etc. unless modified) £14 95 incl VAT
This may be used with the stack VIC Rom Le Stick £30.75 incl VAT
Switch Board The ultimate joystick One handed multi-directional super
VIC ROM SWITCH BOARD £40.25 incl VAT sensitive slick wilh built in fire button.
An inexpensive unit which plugs direct on lo Memory
Expansion Port of the VIC and allows the insertion of up
to 4 ROMS lor games packs or toolkit aids, etc
FEATURE. Simple software switch exchanges each pair of VIC software E a c h of t h e s e t a p e s £14.95 incl VAT
ROMS into VIC's ROM space allowing 'clashing' ROMS lo be Codebreaker/Codemaker
used You play the VIC 0' the VIC plays you in this computerised
FEATURE. Plug-in zero force sockets are available as optional version of Mastermind
extras to help eliminate pm damage to valuable ROMS VIC Seawoll, VIC Trap and Bounce out
3 fun games, a submarine shoot out. a beat the VIC and an
TERMS AND CONDITIONS All goods sold subject lo Adda old favounte pub game Good games with different skill levels
terms and conditions of sale Full details available Monster Maze and Maths Hurdler
on request, but include: 7 day money back guarantee. Adda A fun game with good colour and sound and a mental arithmetic
12 month hardware warranty Please allow 21 days for delivery learning game Highly rated by everyone we have shown it lo
Allow 7 days for personal cheques to be cleared Ouoied Harder than you think
prices are inclusive of VAT.
Goods Required Price MAIL ORDER to: Adda Computers Limited. FREEPOST, London.
W13 0BR or telephone your order (24 hours a day) to
01 992 9904 quoting youi BARCLAYCARD OR ACCESS
number.
• i enclose » choque nwtje
payable to Adda Compute'!
Limited lor
Add £2 00 p & p lor
orders under CS0.00 Total £
- Pieaic cn&>Q* my Bate lav Access
Name account My account number 13
Address .
' Pfeate add my name lo your
maitinQ list
SHOP ADDRESS Adda Computers Limned. ' Delete • • applicable
154 Victoria Road. Acton, London. W3 Tel 01 992 9904 Oalr
OPEN 10 am—6 pm (Tuesday—Fridayl 10 am—5 pm iSaturday)
Circle No.IllCircleNo.113
4 C O M P U T E R & VIDEO G A M E S
COME DECEMBER
SOLVE THE CUBE
THE MICRO WAY
If you are still 43 billion moves sure you keep up to date with
away from solving the all- your local screens.
conquering Rubik Cube, the next The next three arcade graphics
issue of Computer & Video creatures for our Taito space
Games is a must. invaders competition. And a sec-
We are publishing a computer- ond chance to enter our arcade
ised solution to the puzzle which player of the world finals.
captured a nation's imagination. Our first look at how to pro-
So no matter how much you've gram that increasingly popular
scrambled the six colours, just game of Go, another look at
feed the cube's layout into the improving your programming
microcomputer and it will pro- skills with Down to Basic and
vide you with a simple step-by- Practical Programming.
step solution. All this plus our very different
And if our free puzzle is caus- free giveaway template competi-
ing you nightmares we'll be tion.
showing you the four mats put Make sure of your copy!!
together in a way you may never
have thought to see them . . . sol-
SUBSCRIPTION
ved!
But if you're busy trying to
work out a computerised solu-
ORDER
tion and win one of our VIC-20
computers, perhaps you should
skip that page.
Among our games listings is a
seafaring thriller 'Round the
Horn, which recaptures the spirit
avjIi& FORM
of the hazardous races around
Cape Horn by the American
clippers of the 1850s.
Triggered by the discovery of Please start me a sub-
gold at Sutter's Mill in Califor- scription to Computer &
nia, the speedy clippers rushed Video Games a n d c o n t i n u e to'
passengers and freight from the send it to me until I cancel
eastern coast to the west — sail- I understand that I may stop my subscription
at any time and you will retund me the difference
ing around the entire southern
I enclose a cheque/P.O. for £10 00 {U K.); Overseas
continent on their way. You can £20.00. Twelve issues a year. Cheques s h o u l d be made
relive those pioneer days when payable to Computer & Video Games Ltd
the fastest ships could name
their price. Name
Plus: Mini Golf, Chomp, Goal
and many more listings.
Address
Also in our oh-so seasonal
December issue we will continue
our invaluable guide to the mic-
roprocessor controlled toys and
games which you and your chil-
dren could be playing with on
Christmas morning. Signed .Date
Don't buy that toy until you've
read our rundown of what to
expect from it. NOW PLEASE POST TO:
The new year also promises to Computer & Video Games Ltd,,
Subscription Department. Bretton Court. Bretton
be an exciting time in the arcade
Peterborough PE3 8 D 2
games world with a new genera-
tion of machines due out. Make
5 COMPUTER 8c VIDEO GAMES
miCRDflGE ELECTRDniCS
135 H A L E L A N E E D G W A R F M I D D L E S E X H A 8 9 Q P
TEL 0 1 - 9 5 9 7119 T E L E X 8813241
SILICON CENTRE
We make a good deal a
good deal better
We stock the best products at the best prices then add
a personal or postal service and helpful advice.
THE EDINBURGH
OUTSTANDING
ACORN ATOM
M A I L ORDER
Price list, order form on request
ATARI 400 (16k) £299 • •
9C0RN ATARI 800 (16k 1 £560 • •
fpuusl COMPUTER ACORN ATOM (kit) £120 • •
ACORN ATOM (ready built) £150 • •
2114 RAM sets MUST GO
VIOEO GENIE (16k) £299 • •
^o.ooo"^ GENIE H (16k) £335 • •
AT ONLY £2 each 32k GENIE II DISK • •
iPLUSj
Small Business System £953 • •
Mattel Intellivision, Electronic Games, Chess,
Software, Books. Accessories, etc
(Please add 15% VAT)
SILICON CENTRE
21 Comaly Bank Road, Edinburgh 4
J Tel: 332 5 2 7 7
all the latest software • games, maths, VDU
ELECTRONICS FOR THE 80 S
IPLUSI
the Seiko&n^uiiterat^ tes
Circle No. 103
STOP PRESS!
Now only £199 inc. VA T and postage
for the Seikosha uni-hammer printer.
ZX8H16K) GAMES PACKS
T h e s e g a m e s a r e d e s i g n e d b y V i d e o S o f t w a r e Ltd a n d
96A SCU characters. a r e all c o m p l e t e l y o r i g i n a l . A l l t h e g a m e s n e e d t h e 16K
R A M p a c k . P r o g r a m c a s s e t t e a n d m a n u a l a r e sup-
DAI personal computer * * * [JgJJ plied. P r o g r a m s are r e c o r d e d twice o n the cassette
with an a c c o m p a n y i n g c o m m e n t a r y to teach you h o w
t o u s e t h e p r o g r a m . P r o g r a m s a r e w r i t t e n in s t a n d a r d
F O R THE
Sinclair BASIC with n o m a c h i n e c o d e so you s h o u l d
COMPUTER be able to a d d your o w n variations.
MAN WHO All g a m e s p a c k s a r e p r i c e d a t € 3 . 9 5 t o i n c l u d e VAT,
post and packing.
WANTS
"indicates games which will r u n o n Z X 8 0 with 8K
ROM,
6 COMPUTER & V I D E O G A M E S
ELECTRONIC GAMES SPACE INVADERS
T.V. GAME ATARI
T.V.
GAME f VV • I'
ft A A
Most .mpa»tant ofcomw is the tad thai Aulo w trKprpn»«l*<9 ID* H\| ftlWil
,t fully POST OffICE APPROVED MquiM'tW
the price off I 35 (>nr VAT) include* ;h« Tiur PAL wlow cncodvi l(
machine an e«tia-l>tfhl lemot* call in e'vena <>riri #nd rnco«pc«<4Kl
Bir<.[>1" ir.,. microphone irwstage tape ifiifiinun iiiciuf* r^infuw
A C main* adapto' The unit iv MMHv
gmwwfo'i G^Uit inwO** ti 9 . *2 . tind is lully guaianteed tlx MtlulM ttr>wn*vit IV
12 months Thr trlephon* can br piacird fjt.ti connected TO tiamScd c
I j«>J 4tt+mfigfoTKlrt* dnecttv on the unit no additional desk
at «tMt«cr*1i ih* pi*y«t t vmim' i% I u'ly Pirtt On ' - apct
r wma
-.•til*-.? ro S&O f UI bit lnufK*»a t'^KTi 3 spacr is reflutred
a<(t>lr itt'HKn Vou la prevent th*
£19.95 £135 ^£"£228.85
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M "ll#r '!«•*« : I'tti'Wh OtNtl^t ' '
2 >1 AP GUAMAMTt I An J..VH t r , m
Iinprnt liy o*0 rKlutnt S»m * i*H# 3 i HI" ||,
>m*\Jck*« 111"'*1 mom • »ar« uiior«f AK -T I *i : \
lotlin®" t lt*%* Mr aktk |ia# fmt • IkjV Ittllltll' 'IMI hmmII ' •tWiW -Jf -Jl
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lawMritiMi I.)
SILICA SHOP LIMITED
14 The Maws Hatharley Road. Stdcup. Kent DA14 40X •nittiii' 'tiiii
Telephone Ot 301 1111 of 01-30> 1111
C i r c l e N o .IllCircleNo.113
7 C O M P U T E R & VIDEO G A M E S
TRS-80 SOFTWARE
F R O M1 7H E P R Q F E S S I IOIMIAIL S
SHUTTLE
bitttttin
W
.. .
This program is a highly accurate computer simulation ol the flight of the Space Shuttle Columbia from the
initial countdown through the launch period, the launch itself and into a stable orbit. The craft may be
manoeuvred within the orbit and then dropped out to finally fly through the atmosphere to a safe touchdown.
The attraction of this simulation is its authenticity. So far as is possible, it follows the actual parameters of the
first Columbia flight with only one or two minor exceptions. The shuttle, of course, starts its flight pointed
vertically into the sky and carries a huge fuel tank to provide the fuel for its three main engines in addition to the
solid fuel rockets which provide the major thrust to lift it off the ground. Two minutes into the flight the rockets are
jettisoned, having burned all their fuel. The count-down for take off starts at T-20 seconds. At T-10 seconds the
shuttle motors start firing, but the shuttle remains tethered until T = 0. When the shuttle blasts off, the pilot must
guide the craft into its orbit by controlling its attitude and track. A number of guidance controls are supplied,
together, of course, with control of the shuttle motors' thrust.
The simulation may be started at one of three points in time: either at take off, at a point where the Columbia
is in a stable orbit round the earth, or finally, prior to landing. Measurements of speed, fuel and so on may be
selected for either Metric or Imperial measurements. All of the physical forces which acted upon the actual flight
are taken into account. One departure from fact has been included in thai the two solid fuel rockets have had their
thrusts increased from 26 to 36 million Newtons so as to give the pilot an increased latitude for error. In other
words to make the take off easier.
A fascinating program, the more so because It follows fact so closely. Available for the Model ) and
Model III TRS 80. Model I and Model II Genie and on tape or disk. The tape version will run In 16K, the
disk in 32K.
Tape version £14.95 Disk version £17.95
Both inclusive of V.A.T but plus 50p P & P (If ordered alone).
TRS-80 & VIDEO GENIE S O F T W A R E CATALOGUE £1.00 [refundable) plus 50p postage
MOLIMERX LTD.
A . J. H A R D I N G ( M O L I M E R X )
1 BUCKHURST R O A D . TOWN HALL S Q U A R E .
BEXHILL-ON-SEA, EAST SUSSEX.
TEL: [0424] 220391/223636 TELEX 86736 SOTEX G
Circle No.IllCircleNo.113
TRS-80 SOFTWARE
FROM TH E P R O F E S S I O I INII A L S
W e are pleased to be able to announce the commencement of a new series of Adventure games The series
named "Mysterious Adventures" is written in machine language by B Howarlh. an English author The first
episode is entitled "The Golden Baton". The scenario is that you have been sent by the ruler of your own land to
a strange province with the mission of discovering the whereabouts of the legendary Golden Baton of Ferrenuil.
King of the Ancient Elf Kingdom. The baton mysteriously disappeared several years ago and whilst others have
ventured to the land in an attempt to discover it, none have returned to tell their tale!
The program follows what has become the normal structure for Adventure programs Like the original main
frame Adventure, directions can be designated by just Ihe first letter of the compass point and commands may be
optionally entered with just the first three letters of the appropriate word. As usual provision is made for saving
the game at any stage and such standard commands as Help, Inventory, Score and Quit are all available
Experienced adventurers will inevitably draw comparisons between this series and that of Scott Adams, so we
will leave it to them to make their judgements! The only comment that we will make at this time is that we find it
quite invigorating to play an Adventure game by a different author as obviously they construct their stories
slightly differently. Mysterious Adventure 1, " T h e Golden Baton" is available on cassette for TRS-80 or Video
Genie machines of 16K or more and on disk for 32K up machines. It occupies a full 16K. The tape versions save
their game to tape and the disk to disk.
Tape version E8.75 Disk version £11.00
Both prices plus VAT and 75p P. & P.
TRS-80 & VIDEO GENIE SOFTWARE CATALOGUE £1.00 [refundable] plus 50p postage
MOLIMERX LTD.
m A . J. H A R D I N G ( M O L I M E R X ) |
1 BUCKHURST ROAD, TOWN HALL SQUARE,
BEXHILL-ON-SEA, EAST SUSSEX.
TEL: [0424] 220391 / 223636 TELEX 86736 SOTEX G
INVADERS 12K, m/c, Gr.4, s o u n d — The original a n d best grams for the unexpanded 2X81. code programs With fast moving
i n c l u d i n g DIGICLOCK. CATCH graphics; ASTROPILOT, AUTO
version £8.00 GOBBLER. REACTION TEST
PINBALL 6K, nVc, Gr.2. s o u n d — packed with features, 1 MATIC GRAPHIC GENERATOR and
SKETCHPAD. Fantastic value at ROADRACE. PRICE ONLY £4 50
or 2 players £4.50 £3 50
STAR TREK 12K. BASIC & nvc, s o u n d , FP — Fantastic
real-time version £5.00 P R O G R A M PACK 2
(for 16K ZX81) P R O G R A M PACK 4
BREAKOUT 4K nvc, Gr.1, s o u n d — This will keep you
Four programs tor the expanded (for 16KZX81)
frustrated for hours! £ 4 00
FRUIT MACHINE 8K BASIC 8t nvc, Gr.2. s o u n d — Spin- ZX81 — OXO (against the ZX81I, Two highly entertaining and a d d i c -
PONTOON (against the ZX81). tive games for the expanded ZX81,
ning reels, hold, n u d j e etc. £4.00 FRUIT MACHINE (with hold & writtpn in machine code (so they're
DISASSEMBLER 4K JASIC — Invaluable m a c h i n e c o d e nudge), and BIO-RHYTHMS. ONLY fasi) — ASTEROID BELT and SUR
aid £400 £3 50 ROUND. ONLY £4 50
UFO B O M B 7K, BASIC, s o u n d — entertaining space g a m e
with great s o u n d effects £4.00
LUNAR LANDER 12K, BASIC & nVc, Gr.4 — Gets harder as Z X A S MACHINE CODE ASSEMBLER
you get better — fantastic graphics £5.50 For 16K ZX81 & 8K ROM ZX80
GOLF 6K, BASIC, FP — The only thing missing is the 19th C o m p l e t e assembler. A s s e m b l e s standard 280 m n e m o n i c s writ-
hotel £5.00 ten into REM statements. Overwrite protection. Occupies 5K.
S u p p l i e d on cassette, with written d o c u m e n t a t i o n
98-100 THE A L B A N Y
O L D H A L L STREET
LIVERPOOL L3 9EP
Circle No. 108
PERSONAL^
u s e s to w h i c h they c a n b e put. It describes
t h e d e v e l o p m e n t of t h e personal computer.
Explains its operation a n d outlines t h e
COMPUTERS!
part with s y s t e m s that are available,
particularly in t h e middle price range, a n d
what c a n b e e x p e c t e d from t h e m ,
while a c h a p t e r o n applications
by J ii
surveys t h e m a n y u s e s of t h e s e
Die mac nines
Peter Lafferty J Illustrated P a p e r b a c k 165 x 111mm
0 40800555 6
<CvQ ' 0 8* I
1 & 2
Supeto adventure game PLUS exciting
graphics Fight the monsters b demons in real
time Swords Hash, arrows fly b spells home in
Endless hours Of enjoyment Save on tape 18 96
M A T H S P A C K (B/32K}
Siudymg maths at O' level1 if above' these SERPENT (MK/G)
loutines w<ll be ol inieiest Plotting user 8K of incredible M/C An interactive game pat
defined function, with zoom m b out', aiter excellence' Torpedo the moving snake like sea
scales etc Simultaneous Equations up 10 serpents b the marauding killer whales b levels
order 32 Calculus function evaiudtion, 1st. GALAXIAN ATTACK (MC/G) b special missions with almost infinite skill set
Jrid b 3rd derivatives. integration Nor> inear tings £696
equations solves quadratic equations Fac Fast M C space game, featuring diving Galaxian
locals (up IO 331 permutations. oonifttna- spacecidft tO speeds from good to impossible
tioris Vectoi Routines manipulates 3dmw<i No tW" i'"> for protection Hi score display W I R R A L PILOT V4.0 ( M C I
wonal vectors tl SJ5 £8 96
WIDELY USED VERSION of this compute- a<d
A Y 3 8910 S O U N D C H I P V O R T E X ! M C / S t a t e 16/32/48K) ed learning language Being adept at matching
long strings, it has considerable advantages
INVASION EARTH with INCREDIBLE SOUND Speed up your d'spidy of pme' graphics 29 over BASIC in interactive learning projects
fcFf£CTSlMC/Gl CIO 96 routines called from BASIC Manipulate 2 £12 50
SOUND CHIP ProgiaiT. up to J rxfcpender I screen images b then update your VDU
channels, with music ti sound effects' Data Changes appear instantaneous Extensiw ex
sheet inci (6 4b ampler artd mstiuctions supplied £8 96 B A S I C FILE H A N D L E R ( M C
SOUND CHIP INTERFACE BOARD
Designed to interlace between the PiO b the MICRO-POWER" • Magazine for cassette-based s y s t e m s .
Chip Ready built plugs straight onto PIO PAYROLL. SALES b PURCHASE LEDGERS
Nascom 1 connectors av.i latue Sound genera ISSUES 1 & 2 NOW AVAILABLE PRICE LISTS etc NOW you can wnte them'
tiOh illustrated m MC b Basic I chip not incl I ISSUES 3 & 4 AVAILABLE NOV/DEC Save complex data tiles on cassette any com
113 bO ORDER NOW lo secure your copes — ONLY binalion ol strings, stnrig variables, string at
DEMO PROGRAM MO tsl mode direcl 95p each <£3 80 for all FOURl rays, constants, expressions, variables ur ar
entry to chip register making experimentation SERIES ARTICLES — Hands on' (from the rays Definable block si/e At 2400 BAUD using
sample 2nd mode tutus keyboard into 7 oc beginning} — NAS SYS monitors revealed IK blocks, T000 numbers can be stored/access
lave c«ar>0 , giving state of regisleiS b notes Also included — Featured articles, news from ed m less than 1 mm Comprehensive manual b
txayeo £5 96 clubs, schools, letters to the Editor, questions circuit for optional automatic cassette drive con
DATA MANUAL ifeOpages) No VA1 C2 A & answers! trot supplied £17 60
r
A S T R 0 8 I R D S ibK* 6K LUNAR LANDER <5K* *
6K graphics! 3D ASTEROIDS (5K* + 2K
graphics) INVADER FORCE <5K* * graphics)
incredib e GALAXIAN siyie Superb high res version 6K graphics)
Steer through the rolling,
program w i t h fantastic Long range scan, short 4 Invader types + mother
hurtling asteroids coming
sound effects' Screaming range scan Limited fuel ship Greai sound effects
out of the black void Ex
missiles swooping bird supplies Land the module High score 6 skill levels &
citing new graphical
men Undoubtedly the best w i i h minimum impact increasing difficulty £8.96
representation £6 96
g a m e c the £8.96 £8 96
j v.
TERRITORY - AZTEC I3K* • 2K graph.es) 2 super
MODE 4 VDU 3K" +6K graphics
Replaces ATOM VDU giving 224 characters inci upper ACORN arcade games £5 95
DAMBUSTERS I3K* +• 2K grt Real.sue bombing r.i,<j*
bouncinobombs, ack ack etc £4.95
ATOM
and lower case, inverted chars and special graphics SPACE STORM :4K*> Survive atntd the r.iging co" -1
MIX text with MODE 4 GRAPHICS" DESIGN your & space debns £4 95
OWN characters" £8 95 ALIEN MAZE 5K* + 2K graphic,) Esc.jpe the 3D
labrynih before the beast ^.-its you £5 95
r
Super RACETRACK TRANG
STAR TREK 5K* + Fl Pi i ibK* + 6K gr) D E M O N DUNGEON (5K'I LABYRINTH SLOT RACER
An "all-out" war with the Kbn- Outstanding race simulation1 Adventure game Find the lt>K* + 6K gr.1
gons1 8 x 8 galaxy, long & short Design your own racetrack and treasure in the depths of the Excellent 30 graphics showing
range scans, photon tor- then race against the clock dungeons Beware the lurk walls, turnings etc Compass
podeos shieid control, star Steering and acceleration con- mg demons whilst making and'or 2D map if in difficulty
bases etc £6 95 trols Also TRANG 'monster' your escape £6.96 ALSO arcade style 'dodgems'
chase £695 game £6 95
J
EXTRA M E M O R Y - Low power chips
as recommended by Acorn 2 x 2114L - £3 75
Please add 55p/ordei P b P
P R O G R A M POWER
WRITTEN ANY PROGRAMS' WE PAY 20% ROYALTIESI + VAT @ 15% 5, WensJey Road,
' " S P E C I A L OFFER - Deduct £1 per cassette Leeds LS7 2LX
Send Sae for FULL CATALOGUE Tel (0532) 683186
when ordering 2 or more * * *
DATA BASE
GAMES
COMPUTER
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OFFICIAL ORDERS WELCOME — QUANTITY DISCOUNTS AVARABLE*
NEW flkfc/- £ 1 7 0 . 0 0 + VAT.
MIDWICH COMPUTER
COMPANY LIMITED,
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01 - 8 9 1 1612
PeqCCVOn. Hewitt Houte. (bOp on Oidi'l wvtor £10) Md VAT. AM COMPUTER
Norlhgttt Strwt* Bwy Si. Edmund*, Ofdn § d#iptl c h •H1-l on day of receipt | CENTRE LIMITED
swfto*ratwo wltli futl rtfyod fof out of sloe* Itfiui
Tel (MM) 701*21 72, Heath Road T w i c k e n h a m Middlesex TW1 4BW
The World-beating
ATARI PERSONAL
COMPUTERS
3 consoles available
Atari 400 with 16K RAM (AF36P) £345
Atari 400 Console
Atari 400 with 32K RAM (AF37S) £395
Atari 800 with 16K RAM (AF02C) £645
( • x p a n d a b l * 10 48K)
and quad sue text and inverse video Paddle ControNers IAC29GI £13.95
* 57 Key k e y b o a r d (touch t y p e o n A t a r i 400) 16K RAM Memory Module IAF08JI £65
and four f u n c t i o n keys. MUCH MORE FOR ATARI COMING SOON I SPECIAL P A C K A G E OFFER
* Full screen editing and four w a y cursor Disk based system for £ 72$ with LeStok
control. The Atari 400 Console
Special 32 K RAM Module
* 29 k e y s t r o k e graphics and p l o t l a b l e points
SOFTWARE Atari 810 Otsk Drive
up to 320 x 1921160 x 96 only w i t h 8K
Lots and lots ol amaang software (or Oisk Operating System
RAM) Documentation
Atari available NOW
* 40 character by 24 line display Interconnecting leads
* Word Processor * VISI CAlC E veryrhmg m Look at what you gef lot
* Extended graphics c o n t r o l and high speed
* ADVENTURE GAMES * Arcade Games Can any other computer on the market
action using a D M A chip w i t h its o w n
* Trek Games * ASSEMBLER Er offer a l this anything like this price'
character set.
DISASSEMBLER * FORTH * Teaching
* Player missile graphics.
* 30 GRAPHICS * Character Set
* Four p r o g r a m m a b l e s o u n d g e n e r a t o r s r a n
Generator
be played individually or together and each
S E N O S A E NOW FOR OUR LEAFLET
has 17B5 possible sounds playable at any VERSAWRtTER
(XH52GI
one of eight volume settings, for g a m e 12 V, j Bin drawing board Drawing on
sounds or music. board is reproduced on TV via Atari with
* Full s o f t w a r e control of pitch, t i m b r e and 32K RAM and Disk Drive Closed areas
may be titled in A'th one of 3 colours Ted
duration of notes m 4 octave range
IE STICK may be added m any one ol 4 fonts Punt
* Four joystick or paddle ports, sounds brush mode select sue of brush and pamt
For Atari Computet or Video Game
output to TV. Replaces standard joystick but much away Air brush mode shade « your
* BASIC cartridge and 10K ROM o p e r a t i n g easier to use Internal motion detector* drawng colour and density is up to you
sense hand movements Large pushbutton Plus many more features S a e (or price
system and full d o c u m e n t a t i o n
on top of Stick Squeeze Stick to freeze and further details
motion A MUST to» SPACE INVAOERS
IVMPlin
STAR RAIDERS fr ASTEROIDS
tour
ONLY f 2 4 96 <AG»5YI
1
N o t e O r d e r codes s h o w n in b r a c k i - i * . * vwesf
Maplin Electronic Supplies Ltd
Prices f i r m u n t i l 1 4 t h N o v e m b e r . 1981 Tel «
P O B o x 3, R a y l e i g h . Essex and include V A T and Ponaqe and Packing
,59 tf'^O!-
Tel: Southend (07021552911 554155 (Errors excluded)
Circit No. J U
COMPUTER & VIDEO GAMES 13
NOW AVAILABLE TO S O N - M E M B E R S TANGERINE USER8 GROUP SOFTWARE L I B R A R Y
ASTllOBS: H / C K P G S C Asuperb ve rslon of th at popular area do gam FULLgraphics.7K.actionpacked HYPER SPACECONTROL FULLLEFTtf
RIGHT ROTATION VARIABLE MANOEUVRING SPEEDS TWO LEVELS Of PLAY HIGH SCORE INDICATOR i i m o
BITJTTLB UUnJH: M/C K/B G C Inarms yourself in the cockpit of NASA's Space Shuttle and this 7K FULL graphic game w*Jl keep you golr.g for hours
This :s one of the best landing simulators' we ve seen Alt.SO
Dm i o m i : M/C K/P G C Another CLASSIC exampleof what FULL graphics can offer(7K) Be ajump jet pilot and blast those laser sites if you can
Refuel in flight Radar guided anti-laser missiles High level of difficulty Alt.SO
S7AC1 nrTAAIOI: M/C K/P G S C. You don't need to be told about this one FULL graphics and sound [sound (f control lut available from Tangerine
Computers Ltd) This 2K program is a must in any library AS.00
SPACE nOSTBl M/C V B G. C This game is in FULL graphics and requires a simple JOYSTICK or PUSHBUTTON CONTROL Just get your sights on the
marauding alien and blast him (Connection diagram supplied) 6K. At.00
8CULBBLB: B K 3 C You're going tc need a dictionary with this one Some of the oldest games are well proven for family entertainment
Two opposing teams tattle It out while Erie keeps watch. TUG ON OFF ON 4 9 00
DEMOLITION: M C K/P G Our version of Breakout For single boards or expanded systems Ideal family game Listing 00 Cassette AS 00
"M: . M/C JjE/f, K ^ G Our version of the famous matchstlck game Cassette A4.00
TA*TTTB: B K B C. A comprehensive tutor using Lhe computer as teacher Eight routines including data storage of excerslses ASO OO
BOMB FllAJICB: M C ifrB CTTns is a comprehensive home accounts package incorporating user defined facilities for files An Auto Budgeting facility
Automatic processing of standing orders Cheque numbering control Built-in protection against errors Security protected d a t a This
program calculates and files the monthly balances for ELEVEN accounts, ten of which are u s e r defined This package comes compete
with a comprehensive manual and sample program Built In modular form for later additions A 17.00
fltfcl! M/C K / P Thts pack is an ideal little pack for the single board fans Non graphic Two games. Moto c r o e s a n d Re Action Hangman w*.th
u s e r defined library of words). Listing £ 5 00 Cassette AS.SO
hckt: M.C.X P MAZE li DRAW For single board u s e r s Watch the stupid Tanbug find his way out of a user defined maze
DRAW a r o u n d t h e screen - patterns or designs Listing £ 4 00 Cassette Ae.00
FiekS: M. C K/B C Two utility programs for the expanded systems TANSCR1BE is a simple text editor, BASIC TRACE monitors t h e operation
of Basic progs slowing them down and printing the line numbers AS.00
Ftck 4: SI C K B C Non graphic these two Chase the Aliens round the screen A very simple a n d good fun program
M 4 to t h a t TV i lompliment. which is a real brain teaser logic puzzle I K AS.00
B BASIC M C MACHINE CODE K/P KEYPAD K, B - KEYBOARD G GRAPHICS S SOUND C m CASSETTE L - LISTING
For more details of these programs, give us a "TUG- RING' sometime We p&y top Brass, for top Class, programs
• p r o n Progrtmssr: Designed for the Mxrotan System, this kit contains powerful softw are for Automatic Programming Kit 1.00 SendSAE for details
Now a v a i l a b l e : T U G ' * own contribution to the Miciotan System High Definition G r a p h i c s Board <256 * 256). Programmable Graphic Modulo
£28.00 + V A T . Reverse ASCLL Character Set In Eprom lor P . G . M . £18.000 loci.
Prices quoted srt for Son-Members; Members mast deduct SB%. Send S A B. for Membership details. Or |tnns a'TDO-HAlD-UBO'.
TANGERINE USERS GROUP LTD.
16, Iddealalgh Road, C h a r m l n s t e r , B o u r n e m o u t h , Dorset. BH3 7 J R . ( 0 2 0 2 ) 2 9 4 3 9 3 -
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COME TO THE COTSWOLD'S OWN COMPUTER CENTRE FOR
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stock at o u r s u p e r b n e w s h o p i n t h e h e a r t of t h e C o t s w o l d s .
VIC COME AND T R Y -
BEFORE YOU BUY
i Acorn
O u r staff w i l l be p l e a s e d t o d e m o n s t r a t e t h e s e a n d many I Atom
other computers for you.
* S T O C K I S T : EPSON, C U M A N A , S E i K O S H A , T A N D Y '
* 6 M O N T H S INTEREST FREE CREDIT O N P U R C H A S E S OVER £100
Circle No.IllCircleNo.113
14 COMPUTER & VIDEO GAMES
I
66
Microcomputer Printout is the most
99
imaginative journal in the industry -
Chuck Peddle, Inventor of the PET
MicroComputcr Printout has Lucan ( M o z a m b i q u e as it
always been N o . 1 with P E T e m e r g e d ) ; and most recently,
users. Now there is special our investigation into how
coverage of A p p l e , Sinclair, much the G o v e r n m e n t com-
and other popu- puters know
lar systems, all about you, the
Tntf Hiatatv ot MtcroComputirn
written in A A Plug «OM» to I f t r
Thr StUcon OIlKr AflJil
citizen (rather
straightforward Compiler lirgor ftpUtn+d too much as it
English. It is PRINTOUT
A PtAM MAN * QUtOC TO
PfR&OMAl COMTUTMO
ffOJ AttrmMIr r ihr t u v W*r
prrnoimii Mvni
Pliu iVrHTF. Frmtumtnini/ turned o u t ) .
quite unlike any During the past
computer maga- year, Micro-
zine you've read Computer Print-
before. Which is out has pub-
why we are lished major
regularly quoted state-of-the-art
in the national reports on such
press. T h r e e re- key topics as
cent examples: communications
IS BIG BROTHER S
our report on TI NOS TCAONMTP UI NTTI NR OG COMPUTER printers, multi-
WATCHING YOU?
how a micro- CC IOTMI ZPEUNT' SI NBGA N D D O Y O U N E E D D I S K ? user systems,
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[ ] UK £11 40 [ ] Eire CIR 15.60 ( ] Europe £17 40 [ ] USA Airspeed $29 [ ]Rest of World £16.50
Name
Address:
Postcode
CVG1181
£199
•ASSEMBLER
VAT Simple to build, simple to operate AND BASIC
16K
A powerful, full facility computer •TOP QUALITY
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T h e m o s t c o m p a c t 80 c o l u m n i m p a c t
6P80
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at a very c o m p a c t price puter to any domestic TV and COLOUR GRAPHICS
by seikosha power source and you are ready
Graphics, Normal and to begin. cassetle interface UHF TV out-
Double Width Characters Full jized QWERTY keyboard put Full assembly instructions
can be printed on the 6502 Microprocessor Rugged
£120
same line. Pine Feed iniection-moulded case 2K RAM
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standard circuits and sockets Audio + VAT
Two Line-Feed
Commands 11 Sand
1 ^9 inch) The Second Generation
Print on Plain Paper with Personal Computer
two copies
Continuous Self-tnkmg Ribbon tor easy handling
Centronics tvpe Parallel Interface standard
Wide Range of Optional Interlace Boards
Self-Test Programme standard
£225 + VAT
Acul&b
SUPERBRAIN
S u p w B r x n ' i CP' M operating
bowu «ri O v * r w t i « i i T » n g
tyttgm
amount of
Highest performance-lowest price
•variable Kttv>i>i m BASIC. FO« Floppy Tape •48K I8080A) •Full ASCII Upper & Lower
TRAM, COBOL, and APl VVhiimr
you' application General Ledger.
The tape that behaves • 16 Colours or shades of Grey Character Set
Account* Receivable Payroll. Irveri like a disk. "Multiple High Resolution Graphics 'Unique graphical Sound
t o r y or W o r d P r o c a * a « n g . S u p e r B r a t n Modes (64 x 71, 129 * '59. 255 * 3351 Commands for Smooth Music,
Connects directly to TRS 80
n t o p * ki i t * d a a a 'Character mode (60 * 241 random frequencies 6
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file handling software in ROM
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DAI
8 commands add 12 powerful
COMMODORE functions to level 2 BASIC No
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at o n l y
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COMPUTERS controls. Full control of all The Paper ' i Q " 460 w i t n o t alendard*
PET8K
PET 16K
£415
C525
functions from keyboard or Paper Tiger 460 b y incorporating many t a a t u r m p r m o u t l y
only available o n urni* coating m u c h mora
program Maintains directory with Feature* She a tjieoatty ri*velop#t) nine w r ' t t a g g e t e d c o l u m n whtfrh overlaps the d o l l
PET 32K £660
up to 32 files on each tape o l each matrrk character w i t h just one p a t * of r h r p r i M h e a d giving a denaa rugh Quality print
PET 8032 £895 image w i t h o u t reducing the u n i t * tfiO c p * print i p r r f i
EPSON
PRINTERS
TX80B line l/F b
TRS80
version: £165 Paper Tiger560 £695 » T
cable) £299
Video p j ^ A The Paper Tiger 560 •* the f a i l pnntar w l i t h b r u l g r * the gap berween convervtonai m a t r i i
EPSON MX80T £395 Genie : dUl / U a n d d a i l y wheel' type* ottering Quality p r i n t i n g at a relatively low pnea
f u l l w i d t h 137 c o l u m n p r m t m g ai 160 c p s a un«)ue r*ne wira *taggered print head t *
ANADEX DP8000 £496 daeclional printing an m t n j ' t t r a r t o r Inert and a h o i t of H i e r t a W e t a a l u r e * •! apart t r a m
Please a d d £ 1 0 S e c u r i c o r ordinary m a i n - p r m l r r s
A N A D E X DP9500 £895 P i u t lor even g r e a t s v e r u M i t y a l u * dor pint graphic t
A N A D E X DP9501 £995 d e l i v e r y c h a r g e t o all facility i l Supplied w f x h include* a
VIDEO M O N I T O R S
c o m p u t e r s etc.
Plus 1 5 % V A T o n all prices
£895 f VAT
micros^
RS232 to Centronics interfaces C40 etc etc
A variety of second hand computer
equipment usually available,
spares, repairs and service.
Circle No.IllCircleNo.11
16 C O M P U T E R & VIDEO G A M E S
signal it recognises so you do not
have to hurry if you have a long
enough program on the tape.
If you are able to load a prog-
ram but find it corrupted try turn-
ing the volume level down as
this may be distorting the signal.
Also check the state of the bat-
teries. if you are using them, or,
preferably, use a mains adaptor
TAPING THAT THIS is a p a g e of opportunity. W e l l
sited in the m a g a z i n e with plenty of
if you can.
FIG.1 FIG. 2
The safest method I have
found is to combine A and C to
indicate the top of the chip and
depend on either if the other is
missing. Pin 1 is then always to
the left if the chip is pin down on
the table and the cutout. A,
and/or the "dot", C, are away
from you.
• rtlh- Telephone:
For details of Computer & Video Games competition rules see page 20.
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N o t t h a t e a s y t h o u g h , f o r w i t h o u t w a r n i n g s u d d e n l y t h e r e ' s a s q u a d r o n o f e n e m y f i g h t e r s h e a d i n g s t r a i g h t at
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B u t t h e real n a s t i e s a r e t h e r o c k e t s , w h i c h t h e e n e m y b l a s t at y o u , w i t h o u t w a r n i n g , f r o m t h e g r o u n d
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Even if y o u m a n a g e t o o u t - s h o o t , o u t - f i g h t , o u t - m a n o e u v r e t h a t little lot, y o u still h a v e t h e m o u n t a i n s t o
n e g o t i a t e w h i c h is a p r o b l e m w i t h t h e f i g h t e r s s t r e a m i n g t h r o u g h t h e o n l y a v a i l a b l e s p a c e .
B u t w i t h t h i s really u n b e l i e v a b l e g a m e , y o u h a v e n o l e s s t h a n six d i f f e r e n t c o n t r o l s at y o u r f i n g e r t i p s , b e i n g
a b l e t o m o v e y o u r b o m b e r f o r w a r d , b a c k w a r d , u p a n d d o w n , w h i l s t at t h e s a m e t i m e b o t h f i r i n g y o u r g u n s at
the e n e m y a n d b o m b i n g the installations.
A n d not o n l y d o y o u h a v e infinite control over the b o m b e r , but the g r o u n d a n d e n e m y installations
continuously unfold below, with valleys a n d m o u n t a i n s actually m o v i n g across the screen, giving an hitherto
u n d r e a m e d of realism.
T h e i n s t a l l a t i o n s i n c l u d e rocket l a u n c h p a d s , ack-ack b a t t e r i e s , f o r t s , m u n i t i o n d u m p s a n d f u e l d u m p s . Y o u
d o y o u r d a m n e d e s t t o destroy these as t h e y u n f o l d b e l o w , s o b u i l d i n g u p y o u r score.
The f a m e d Mike Chalk w h o created A r c a d e I n v a d e r s a n d U-Boat Strike, h a s t e a m e d u p w i t h Chris S m y t h to
create this fantastic m a c h i n e l a n g u a g e A r c a d e g a m e .
T h e r e is s o m u c h h a p p e n i n g it r e a l l y is u n b e l i e v a b l e w i t h s o u n d a d d i n g t o t h e r e a l i s m o f t h i s ultra-fast
moving game. £9.50
^Kansas.
Programs are lor the Tandy TRS 80 and Video Genie All prices are VAT paid and postage free Same
day return first class post service. All software fully guaranteed end in stock as we are the actual
publishers, not the retailers. Free catalogue upon request.
1 KANSAS CITY SYSTEMS, UNIT 3, SUTTON SPRING WOOD. CHESTERFIELD S44 5XF
* 0246 850357 KAN
Circle No. 118
I
* Variable input capacity f r o m
F -602P
1 32 functional p r o g r a m steps
w i t h 88 independent
m e m o r i e s , to 512 steps w i t h
- TT m
22 m e m o r i e s
* M e m o r y and p r o g r a m reten-
£ M & J tion w h e n s w i t c h e d o f f
• • • e a a it Up to 10 pairs unconditional
l u m p s IG010). Manual l u m p
1 * Conditional tumps and count
O IS J CI o o l u m p s Indirect addressing
* Up to 9 subroutines. Nesting
CASIO FX-702P possible up to 9 levels
IR R.P, C134 95) * 50 built-in scientific func-
ONLY £119.95 tions. all usable in p r o g r a m s
* P A M (perfect Algebraic
Available September
• B O O B Method) w i t h 33 brackets at
LCD scrolling display of a l p h a / n u m e r i c Idol matrix) characters 11 levels
Input can be varied f r o m 1680 p r o g r a m steps w i t h 26 indepen- •A U l t r a h i g h - s p e e d c a l c u -
dent memories t o 80 p r o g r a m steps w i t h 226 m e m o r i e s (All CASIO FX602P lations
retained when switched on). U p to 10 p r o g r a m s can be siored (R R P f 8 4 95) it Program storage on cassette
iPOto P9). Subroutine Nested u p to 10 levels FOR-NEXT loop- tape using o p t i o n a l FA-1.
ing Nested up to 8 levels S t r a i g h t f o r w a r d p r o g r a m d e b u g g i n g ONLY £74.95 * Compatible w i t h FX-501/2P
by tracing. Editing by m o v i n g cursor 55 built-in scientific and
* 2 lithium batteries A p p r o x . 660 hours c o n t i n u o u s use
statistical f u n c t i o n s , can be i n c o r p o r a t e d in p r o g r a m s .
A Battery saving A u t o Power Off
Program/data storage o n cassette tape via o p i i o n a l FA 2 (avail-
able toon) Optional FP-10 mini printer and plug-m HUM modules * Only 9,6 x 71 x 141 2 m m lOOg
available w o n . Two lithium batteries give approx 200
hours continuous operation, w i t h battery saving A u t o Power OH (•>«•» include V A I ano P S> P Sen<J you' comp«nyorder, cnequr po ot ption«
after approx. 6 minutes non-use Dimensions: 17 x 166 x 8 2 m m your ACCESS or BAHCLAVCAflD number
(4/l» * 6V? x 3Vj»'*|. Weight. 180g (6 3ozl. DEIIVEHY NOBWAU Y BY R* TUBN HOST
A vte-MJ
reply card between pages 82 and
83 and fill it in. You will find a
section of questions on arcade
games which will give us a bet- Can you solve the tantalizing against one side of two others.
ter idea of what you want from puzzle attached to our front See the photograph above.
arcade games and we, in turn, cover? And the four places where
can help manufacturers we come There is a solution (you may these cards meet must all match
in contact with, to provide those begin to doubt this after the first up. That sounds easy enough
sort of games. three hours), but only one. until you actually start work on
Next fill in the machine you The aim of the puzzle is to set the puzzle and find that never
wish to enter on and take the out the four cards in a close more than three sides seem to
card down to your local pub or approximation of a square so match. This is where your mic-
arcade. Put the best score you that two sides of each card lie rocomputer comes in.
can on the machine, ask the pub If you can write a program on
or arcade owner to sign it and whatever sort of machine you
send if off to us. own — or just ordinary Basic —
Should you find yourself pro- and send it in to us before 13
ducing a disappointing score COMPUTER & VIDEO GAMES' many December then you'll be in with
simply try again. free competitions are open to any- a chance of winning a Commo-
If, after you have sent the card one except EMAP employees and dore VIC-20 colour computer.
off, you turn in an even better their relatives. We have three to give away to
score, don't kick yourself but just Entries to our Mind Routines, tne best programs that come in
buy the next issue of Computer & Nevera Crossword, Know Your before that date.
Video Games and there will be Creature, Free Puzzle Program, We have a program to solve
another entry form in there. Game of the Year and Arcade the puzzle which will be printed
The highest scores on the 10 Player of the World competitions, in our January issue. But for the
most popular machines will should he sent to: COMPUTER & very frustrated we will be show-
appear in our .Arcade Action sec- VIDEO GAMES, Durrant House. 8 ing a solved puzzle next month.
tion to give the rest of the arcade Herbal Hill, London EC1R SJB. A panel of three judges will
world something to aim at. Judges' decisions are filial and no sift through the programs you
And the three top scorers on correspondence can be entered into. send in and if yours is one of the
the three most popular machines Send entries to Mind Routines best then a VIC-20 computer will
we hear from by 1 January will on a postcard and in all cases be on its way to you.
be invited to take part in our please include a name, address Warning: Trying to do this puzzle
Grand Arcade Game Final. So and, where possible, a phone without a computer using the old
don't hide that expensively- number — so we can let you know fashioned trial and error method
obtained talent under a bushel should you have won. could result in hours of frustra-
— tell the world about it. tion.
JJSCM
f " EDUCATOR 1
software
|"-<X£ie><xn
1 1 7H
on cassette.
£3a— per cassette.
The unprecedented popularity of Cassette 1-Games retrieving everyday information. Cassette 5-junior
the Z X Series of Sinclair Personal For ZX8I (and ZX80 with 8K Use it as a diary, a catalogue, a
Computers has generated a large reminder system, or a directory.
Education: 9-11-year-olds
BASIC ROM) For ZX8I (and ZX80 with 8K
volume of programs written by users. O R B I T - y o u r space craffs BANK ACCOUNT-a
Sinclair has undertaken to sophisticated financial recording
BASIC ROM)
mission is to p i c k u p a very valuable M A T H S - tests arithmetic with
publish the most elegant of these cargo that's in orbit around a star. system with comprehensive
three levels o f difficulty, and gives
on pre-rccorded cassettes. Hach S N I P E R - y o u ' r e surrounded documentation. Use it at home to
your score out of 10.
program is carefully vetted for by 40 of the enemy. H o w quickly keep track of'where the money
interest and quality, and then goes,' and at work for expenses, BALANCE-tests understanding
can you spot and shoot them when o f levers/fulcrum theory with a
:rouped with other programs to they appear? departmental budgets, etc.
series of graphic examples.
!orm a single-subject cassette.
Each cassette costs £3.95
M E T E O R S - y o u r starship is
cruising through space when you
Cassette 4-Games VOLUMES-'yes'or'no-
'including VAT and p&p) and comes For ZX8I (and ZX80 with 8K answers from the computer to a
meet a meteor storm. H o w long can
complete with full instructions. BASIC ROM) and 16K RAM pack scries of cube volume calculations.
you dodge the deadly danger? A V E R A G E S - what's the average
Although primarily designed L U N A R I A N D I N G - b n n g the
L I F E - J . H.Conway's 'Game o f height o f your class? The average
for the Sinclair ZX81, many of the lunar module down from orbit to a
Life' has achieved tremendous shoe size of your family? The average
cassettes are suitable for running soft landing. You control attitude
popularity in the computing world. pocket money o f your friends? The
on a Sinclair Z X 8 0 - if fitted with a and orbital direction-but watch the
Study the life, death and evolution Tomputcr plots a bar chart, and
replacement 8K B A S I C R O M . fuel gauge! T h e screen displays your
patterns of cells. distinguis hes M E A N from M E D I A N .
Some o f the more elaborate flight status -digitally and graphically.
W O L F P A C K - y o u r naval BASES - convert from decimal
programs can be run only on a TVCENTYONE - a dice version
destroyer is on a submarine hunt. (base 10) to other bases of your
Sinclair Z X Personal Computer o f Blackjack.
T h e depth charges are armed, but choice in the range 2 to 9.
augmented bv a l6K-bvte add-on C O M B A T - y o u ' r e on a suicide
must be fired with precision.
R A M pack. space mission. You have only 12 T E M P - V o l u m e s , temperatures
G O L F - w h a t ' s your handicap? - a n d their combinations.
This R A M pack and the missiles but the aliens have
It's a tricky course but you control
unlimited strength. C a n you take
replacement R O M are described the strength o f your shots. How to order
below. And the description o f each 12 of them with you?
Simply use the order form below,
cassette makes it clear what Cassette 2-Junior S U B S T R I K E - o n patrol, your
and either enclose a cheque or give
frigate detects a pack o f 10 enemy
hardware is required. Education: 7-11-ycar-olds subs. Can you depth-charge them us the number of your Access,
8K BASIC R O M For ZX81 with 16KRAM pack before thev torpedo vou? Barclaycard orTrustcard account.
C R A S I I - simple addition - with Please allow 28 days for delivery.
The 8K BASIC R O M used in the C O D E B R E A K F . R - the
the added attraction of a car crash 14-day money-back option.
ZX81 is available to Z X 8 0 owners computer thinks o f a 4-digit number
as a drop-in replacement chip. if you get it wrong. which you have to guess in up to 10 m
inczlaii—
• •
VCith the exception of animated M U L T I P L Y - l o n g multi- tries. The logical approach is best!
graphics, all the advanced features plication with five levels o f M A Y D A Y - i n answer to a distress
ZX SOFTWARE
of the ZX81 are now available on a difficulty. If the answer's wrong - call, you've narrowed down the
ZX80-including the ability to run the solution is explained. search area to 343 cubic kilometers
much of the Sinclair Z X Software. T R A I N - m u l t i p l i c a t i o n tests ofdeep space. C a n you find the Sinclair Research Ltd,
The R O M chip comes with a against the computer. The winner's astronaut before his life-support 6 Kings Parade, Cambridge,
train reaches the station first. system fails in 10 hours time? Cambs- CB21SN. Tel: 0276 66104.
n
new keyboard template, which can
be overlaid on the existing F R A C T I O N S - fractions
keyboard in minutes, and a new explained at three levels of
difficulty. A ten-question test I ro::Sinclair
Sin Rrtcarch, IHFKPOST7. Cambridge.CB2 IVY Plntuprtmt
operating manual.
completes the program. I'Ii-jm- tend me the item* I have indicated below
16K-BYTE R A M pack A D D S U B - a d d i t i o n and Qiy Code Item Item price Total]
The 16K-byte R A M pack provides subtraction with three levels o f
21 Cassette 1 - Garnet Lvn
16-timcs more memory in one difficulty. Again, wrong answers
are followed bv an explanation. 22 Cassette 2-Junior Education C*«
complete module. Compatible with
the ZX8I W t h e ZX80, it can be used D I V I S I O N - w i t h five levels of 23 Cassette 1-Hutinet* and Household £JW
for program storage or as a database. difficulty. Mistakes arc explained 24 Cassette 4-Garnet
The R A M pack simply plugs graphically, and a running score is 25 Cassette 5 - Junior Education £J.W
into the existing expansion port on displayed.
17 *8K BASIC ROM for ZX80 £I«W
the rear of a Sinclair ZX Personal S P E L L I N G - u p to 500 words
Computer. over five levels o f difficulty. You 18 * 1 f>K RAM pack for /X 81 and ZX»0 £49.W
canevenchange the words yourself. 'Post and packinjt ifapplivahk £2.95
Total £
Cassette 3 - Business and
Household 'Please add £ 2. W to total order value only if ordering ROM and'or RAM
ForZXSt (and ZX80 with 8K I encloseachc^ucPO lo Sinclair Rnearch Ltd for £
BASIC ROM) with 1 bK R.4M pack Please charge my Aeccss VBarcliyca rd "Irustcard no
T E L E P H O N E - s e t u p yourown
I
computerised telephone directory
and address book. C h a n g e s
'PlmirdtUtrat appfttiklt.
additions and deletions of u p to Name Mr Mrv'Mtss L J L J I J J
50 entries are easy. Addresv I I I I L J I I
N O T E P A D - a powerful, casy-
J i I I I I L
L J L _l 1 L 1 CVQH |
to-run system for storing and
CtrcU No. 130
Sinclair ZX8I Personal
the heart of a system
that grows with you.
Kit:
1980 saw a genuine breakthrough -
the Sinclair ZX80, world's first com-
plete personal computer for under
£100. Not surprisingly, over 50.000
£49.
were sold.
In March 1981, the Sinclair lead
increased dramatically. For just 95
£69.95 the Sinclair ZX81 offers even
more advanced facilities at an even
lower price. Initially, even we were
surprised by the demand - over Higher specification, lower price -
50.000 in the first 3 months! how's it done?
Today, the Sinclair ZX81 is the Quite simply, by design. The ZX80
heart of a computer system. You can reduced the chips in a working
add 16-times more memory with the computer from 40 or so, to 21. The
Built:
ZX RAM pack. The ZX Printer offers ZX81 reduces the 21 to 4!
an unbeatable combination of The secret lies in a totally new
performance and price. And the ZX master chip. Designed by Sinclair
Software library is growing every day. and custom-built in Britain, this
Lower price: higher capability unique chip replaces 18 chips from
With the ZX81, it's still very simple to theZX80!
teach yourself computing, but the New, improved specification
ZX81 packs even greater working • Z80A micro-processor - new
capability than the ZX80. faster version of the famous Z80
It uses the same micro-processor, chip, widely recognised as the best
but incorporates a new, more power- ever made.
ful 8K BASIC ROM - the 'trained • Unique 'one-touch' key word Kit or built - it's up to you!
intelligence' of the computer. This entry: theZX81 eliminates a great You'll be surprised how easy the
chip works in decimals, handles togs deal of tiresome typing. Key words ZX81 kit is to build: just four chips to
and trig, allows you to plot graphs, (RUN, LIST, PRINT, etc.) have their assemble (plus, of course the other
and builds up animated displays. own single-key entry. discrete components) - a few hours'
And theZX81 incorporates other • Unique syntax-check and report work with a fine-tipped soldering iron.
operation refinements - the facility codes identify programming errors And you may already have a suitable
to load and save named programs immediately. mains adaptor - 600 mA at 9 V DC
on cassette, for example, and to • Full range of mathematical and nominal unregulated (supplied with
drive the new ZX Printer. scientific functions accurate to eight built version).
decimal places. Kit and built versions come com-
• Graph-drawing and animated- plete with all leads to connect to
display facilities. your TV (colour or black and white)
• Multi-dimensional string and and cassette recorder.
numerical arrays.
• Up to 26 FOR/NEXT loops.
• Randomise function-usefulfor
games as well as serious applications.
• Cassette LOAD and SAVE with
named programs.
• 1K-byte RAM expandable to 16K
bytes with Sinclair RAM pack.
• Able to drive the new Sinclair
printer.
• Advanced 4-chip design: micro-
processor, ROM, RAM, plus master
Every ZX61 Comes with a comprehensive, specialty- written
manual - a complete course in BASIC programming, from
chip - unique, custom-built chip
first pnnciples to complex programs replacing 18 ZX80 chips.
.• .
-to J
- n* > .
• B55 "tMt«
' - t T I
POKE
PQKB
"3906 LET
S0 FOP
N a m e : Mr/Mrs/Miss I I I I I I I I I I I I 1 I 1 I I
Address: I I I L I I I I I I I I I I I I I I
I I I I'l I I I I I I I I I I I I I I 1 1 I I I 1 I I
6 Kings Parade, Cambridge, Cambs., CB21SN. FREEPOST - no stamp needed.
Tel: (0276) 63104 & 21282.
Circle No. 300
IEW PRODUCTS ,17 fflMNEW PRODUCTS MMNEW PRODUCTS U)
TOWERING
INFERNO
They say there is no smoke with-
out fire and in Towering inferno
it is truer than ever.
Recently produced for the
Sharp MZ 80K by Sharpsoft, the
game is definitely not for the
squeamish. The object is to find
your way out of a multi-storey
building which is on its way to
being gutted by fire.
The only way out is to go
down to the bottom floor — you
are stuck on the 10th storey — o r fumes. When that happens the
to go up to the roof of the man under your control disap-
building. pears from the screen for a sec-
There is no time to panic on ond.
your escape. As you make your If you manage to reach the
way from one floor entrance roof it is not certain that you will
across the room to the exit you survive the ordeal. With luck a
have to iudge the quickest way helicopter will swoop down,
to avoid the fast-spreading dropping a rope ladder to whisk
BATTLE OF THE
flames. You control a man with you away.
the cursor keys and have an aer- If you reach the bottom and
ial view of each floor. emerge safely, an ambulance will
PREHISTORIC GIANTS
If you are not careful where drive to the building and lake you
you tread you might find yourself away to recouperate in hospital.
overcome temporarily by smoke It costs £5.85
Beam back to prehistoric times With tails swishing the two
EAT OR
when the land was covered in dinosaurs leap ferociously into which you catch up wrth and
swamps and terrifying dinosaurs action when the button on the manage to devour.
fought bloody battles to the
death.
joysticks is pressed. Then the
fight to the death begins com- RE EATEN The Gloopers travel that much
faster than you can go and the
That is the setting for one of plete with gruesome sound An addictive new Pet game will game has been written in
the games available for Tandy's effects. keep you glued to screens trying machine code to give tt extra
latest machine, the TRS 80 Col- The players have to man- to avoid fast-moving monsters. speed. It is available from Pet
our computer. Called Omowars oeuvre their monsters into a Avid fans of the Mazeman or software supplier Supersoft,
the 30 game is for two players, good position to kill each other. Puckman arcade game, who also costing £8.00
or one player against the compu- To do that they have to plant a happen to own a Pet, will be
ter. lethal bite on the back of the eager to try this rather different
When you switch on the com- neck. If the dinosaur dies from version in their homes.
puter -Tandy promises it will be his wounds he literally drops Called Super Glooper, the
available this month — a pair of dead in front of your eyes. If a ob|ect is to gobble-up as many
dinosaurs flash up on the screen. monster dies the player in con- monsters as you can. A difficult
One is red. the other blue. Each trol of him loses 10 points. lob because they move very
of the beasts is controlled by One unusual feature is that the quickly and can turn on a heel
a joystick and can be moved dinosaurs can be killed when suddenly while you are in hot
backwards, forwards, to the left they are off the screen. As you pursuit of them and without hesi-
and right. The picture on the can't actually see what they're tation will eat you up.
screen runs around so that the doing it's more a matter of luck The hectic chase takes place
monsters can walk off the screen than judgement. It costs £22.95 in a maze with points being
at one edge and reappear on the and is available from your local scored for swallowing-up dots
Other side. Tandy store. along the path and for monsters
•
Ill
PERIL ON
THE SEABED
mwpLF level (coloured white) are the
slowest moving and the easiest
target. They are only worth five
points at skill level one or 10
points at level two.
Not for the claustrophobic, Sea Next up are smaller ships
Wolf recreates the perils of sub- which travel more quickly The
marine warfare complete with red ships are worth more points.
mines tumbling off the decks of 15 at level one and 25 at level
enemy destroyers. two.
At war with an enemy fleet the And ruling the waves at the
commander of the submarine top of the screen are the smal-
must shoot down ships sailing lest and fastest ships in the fleet.
above him on three different They zip along, barely giving the
levels. Coloured purple, red and submarine commander time to
white the ships are worth vary- take aim let alone fire These
ing number of points when they purple coloured ships score 50
are successfully destroyed. (level one) and 60 (level two)
Each ship moves at a different They are the ones to go for to
pace, the fastest ones sailing at boost your score. Once the score
the top of the screen farthest ers. The submarine commander shipping. These hover in the sea reaches a magic 800 the time
away from the submarine making is Firing against the clock which blocking the path of torpedoes. If limit is extended giving you
it more difficult to get a direct ticks away from 60 seconds a torpedo hits one by mistake it's scope to shoot down more ships
hit Use a joystick to move the down A minute has never gone a wasted shot. Oon't worry too The extras needed are a |oy
submarine and the button to fire so quickly. much about the mines because stick, the game is supplied by
an unlimited supply of torpedoes. But the commander has to they cannot sink down to your Adda Computer's VIC Centre
There are two levels of play keep a wary eye out for des- level in the sea. The cassette with two other
for beginners and expert shoot- troyer mines released by enemy The ships sailing at the lowest games on it costs £14 95.
CHESS ON
The console looks like a poc
ket calculator with a liquid crystal
key. It also allows the player to
verify the positions at any stage DEATH AMONG
THE CHEAP THE STARS
display and keys representing during the game and program in
the pieces and numbered opening variations using a spe-
squares of the board cial key,
An action-packed space game
Computerised chess games have But you will need to provide Other features include setting
which looks set to be a scorching
now reached Christmas stocking your own board and pieces. up and removing individual
success is Starmines
prices with the launch of Acet- Only two levels of play but the pieces and placing a game posi-
It first reached Apple screens
rontc's Electronic Chess. Electronic Chess owner can tion from which the computer
in the States and has just been
Retailing at only £24.95, it choose to play black or white, or will continue to play.
released in the U.K Take com
compares very favourably with — if he wishes — watch an This offers a good game to the
mand of a starship fighter on a
other chess games on the mar- instructive game with the com- keen chess youngster who is
mission in the galaxy to defend
ket, which can set you back any- puter playing against itself. short of an opponent and will
your own civilisation from the
thing up to £500 And it includes It will tell the player if he made help him improve his standard It
threat of invasion.
a lot of the standard features you an illegal move and can delete will also fit into most family
You control the starship flying
would expect. the move he made with a cancel budgets.
through hyperspace dodging
attacking missiles, meteorites,
THE OPPOSITE
three the cell cannot cope and
your own universe will shrivel and die
Each player starts with a stock The two players fight it out on
of cells which they can choose
before the game kicks-off. First OF LIFE the screen, each placing cells in
desired positions You can move
you have to decide how many generate and the number of gen- the cells into any position on the
ceils each player is allowed and erations carried-out during the screen, the idea being to get
then select the structures you multiplying period. It is for the them in the proper place to see
want to play with. players to set the game rules. them regenerating.
Also take into consideration Another option available is It demands absolute concent-
how quickly you want the cells to sound. ration to keep track of your cells
and those of your opponent. The
EXECUTIVE CHESS
Tread warily to save your skin generation cycle begins when
when you are playing Minefield, both of you have finished placing
one of the latest games available your cell structures
for the Acorn Atom. A new chess game is out for the cally suggest the best move the Once you have learnt how to
In this game introduced by dedicated enthusiast at the top player can make by doing a quick play Death you can vary the
Leeds software supplier Program end of the Chess Challenger assessment of the pieces posi- levels and intensity of the game
Power, the only protection is a range tions. with the selection controls
metal detector to pick out the This version's attributes lie in This deluxe chess game is a Made by the London-based firm
mines. its design and the capabilities full size board concealing the Leisure Genius, you get your
The minefield spreads across and scope for play. electronics and microprocessor money's worth for £15.
the screen with the one safe There are 10 levels of difficulty but with an attractive playing
patch being your home square on
the far side of the field.
which
right
the player selects going
from beginner to expert. So
surface. It is made of hardwood,
stained to obtain the light and TW0-IN-0NE
On the same tape, which costs
£5.95. are two other Atom games,
the
used
Decorator
by
Challenger'can be
inexperienced chess
dark colours. The pieces too are
made of the same wood and can SPACE TRIAL
Snake and Awari. The first is a players as a learning tool but still be stored in containers next to Two popular arcade games. Mis
variation on the barriers type give a good game to club players. the board. The calculator styled sile Command and Asteroids,
game. Two serpents grow in A book comes with the game keyboard console is also on the have been combined to transfer
length and the object is either to which lists 40 different chess same section to the Pet screen.
cut off the opposing snake, or openings, with approximately The whole unit stands in a Called Meteorites, the aim of
make his snake cross over itself. 1200 book opening moves prog- carved frame with four small the game is to protect seven
In the Atom version, the ser- rammed in. The Decorator plays legs. bases from a swarm of meteor
pent is trapped in a square box either black or white and is cap- But it is expensive, selling at ties d e s c e n d i n g from the
which has electrified walls able ot repeating all the positions the moment for the grand price heavens.
Numbers flash in the box and the of the pieces left on the board at of £395.95. Included in that price The only way to survive is to
snake has to gobble-up as many any, stage of the game at the is a booklet of opening moves. blast the rock showers with your
as possible. If he touches the press of a button in case the It is marketed in the UK by laser gun, but you will find that
walls, or doubles back and player s memory fails him. Computer Games and is defi often it serves only to shatter
touches itself, 50.000 volts are If the player gets stuck the nitely the executive computer the meteorites into even smaller
shot through his body. Like most friendly Decorator will automati- chess set. yet |ust as deadly — frag
of these games it proves a good ments.
test of your reactions. Altogether you have to fight
The third game is another off six waves of meteorite
computerised version of an storms, scoring points on the
ancient African pebble game, way for each hit Other hazards
Awari A strategy game for thin- to avoid are alien ships which
kers, the obiect is to win as many swoop down intermittently to
pebbles from your opponent as fire at the bases under your pro-
possible to dominate his terri- tection. Shoot down one of those
tory. and you score bonus points
Each player is given six pits on M e t e o r i t e s is from the
which they place his pebbles. Harrow-based firm Supersoft
Then in turn the pebbles are who also supplied Hitchhikers
moved according to certain rules. Guide to the Galaxy addicts two
The game finishes when one months ago by producing a Pet
player has put his stones on the version of the Douglas Adams
opponent's territory. book and TV series
a
go by many names but. whatever thing to aim for After a run of
you are invited to call them, most various fruits worth more for
players find a few more names of each wall — a creature I can only
their own describe as a "Galaxian" appears
Q
which tums over the most oppos- tageous position. Thus White's
ing pieces. That strategy will 3 3 only safe move is in square 9,
lose to any player with a little
4 5 mo o since that avoids the threat to his
experience because the Othello
player soon learns that what
matters in the early stages of the
5 6
6
•
y m o
o
pieces on the bottom row.
If this threat had not been pre-
sent the move at 6 would have
IT•
game is not how many pieces been the best choice, whereas a
one has but where they are situ- move at 1, though on an edge
7
ated.
It is not until the last dozen or
so moves that sheer numbers of
pieces are important. What
8 •0m 9
of the strategy of Othello con-
square, would have been rather
pointless since the piece placed
at I would be re-captured
immediately.
matters is how useful a piece is sists of forcing your opponent
as a back-stop to help the cap- into a position where he is • Next month this page will deal
ture of other pieces and how vul- obliged to move adjacent to an with the problems of pro-
nerable it is to being captured. edge or a comer and so allowing gramming a microcomputer to
That means that the board you to establish a piece in one of play that increasingly popular
corners are very important, for a those strategic locations. game of Go.
comer piece can never be cap- The correct positioning of The January issue will feature
tured. Positions on the edge of pieces along an edge so as to Bridge. Tom Napier will be back
the board are also useful, since minimise an opponent's gains to give you further insights into
they can be captured only by requires considerable thought the programming of Othello in
other edge moves. A great deal on the part of either a human or our February issue.
cb u
We live in the age o f computers. ;, so you can play with VIC right away.) things like video games, you can put VIC to
Coming to terms with them and don't have to learn a special language. literally hundreds of uses.
enjoying them is part o f coming to terms >eaks English, just like you. W i t h tne There are pre-recorded programs o n
with the twentieth century help o f our handbook, you will begin to feel many different subjects. You can develop
A few years ago, a computer would have at n o m e to the world of computers in no your o w n programs and store them by using
filled a fair-sized room. N o w microtech- time at all. ordinary cassette tape.
notogy has allowed C o m m o d o r e to produce a The special C o m m o d o r e cassette
home computer, the VIC 20. that's no bigger
COMPUTER deck is o n offer at only £44.95. If you buy
SUPERMARKETS
than a typewriter yet performs miracles. VIC and the deck together we'll send you a
GUARANTEE.
6 program pack to start you off that's
FOR BUSINESS. OR PLEASURE. Buy through C o m p u t e r Supermarket absolutely free.
and you get exactly wnat's promised. W e
VIC can keep your diary up to date.
guarantee you that. YOUR FUTURE W I T H VIC.
Teach you mathematics. Play an enormous
Every machine is thoroughly It's a big step into the future.
range of video games. Even play a piece o f
tested before irt despatched. Understanding the future.
music to soothe your worried brow.
And every machine is guaranteed Having fun in the future. Even
In fact, you and VIC can d o almost
for twelve months o n parts and saving money in the future.
anything better. Keeping records o f family
labour. ( N o t that you'll need it, Every member
memi o f the family,
finances, sorting out and working out
o f course.) especially the young, will feel at
household accounts, being one step ahead of
the bank manager or helping your o w n In the unlikely event that you h o m e with VIC right away So
business be m o r e businesslike. don't want to keep your VIC, send in the coupon. We're sure
just return it, in its original k you'll find the best h o m e com-
V I C * T H E BEST, BY FAR. packaging, within 30 days and % uter in the world will make the
your money will be completely 1 world of difference to you and your family.
Contrary to Dopular belief, computers
refunded.
are really ratner friendly. VfC is particularly
C o m p u t e r Supermarket Ltd., Unit 8,
easy to understand. Its what the computer FREE PROGRAMS. Southfolds Road, Oakley Hay Industrial
people call 'user friendlyf The typewriter-
Apart from the more practical thin Estate, Corby, Northants.Tel: (0536) 744015.
type keyboard is easy to use. It even tells
like accounting, and the more pleasurabl Reg. N o . 2646589. Prestel N o . -
you about mistakes you might make.
If you're technically minded, here's a Computer Supermarket Ltd.. Unit 8. SouthfoWi Road. Olkley Hay Industrial Estate. Corby Northants
reminder. VIC has a 5k memory expandable Please accept my order for_ VIC 20^ at £189.95 each inclusive of packing, carriage and insurance.
to 29k. (That means you can put in an almost Plea* send Cassette Decks at £44 95 I net. Free 6 program cassette (I'VIC M a n d Cassette Deck ordered together
•Please debit my Access/Barctaycard/American ExpressAJiners Card. Account no..
endless amount of information.) J enclose Cheque/P.0
But what makes the VIC the best h o m e Please allow twenty-one days (or delivery 'Credit Card orders can be telephoned to (OS36) 744015 anytime.
computer by far are features that are just not
Name: Mr/Mrs/Miss
available in most other home computers.
Features like colour, computer graphics and Address
sound. Signature
Of ipy
PLUG IN A N D YOU'RE OFF. •': A • .):,-:• I...
}\ ••• ;;•• LJ'Al I M r v \CL i
.' ! 11
VIC plugs in to any television set, colour A Commodore Appointed VIC Dealer. Please make remittances payable to Computer Supermarket Readers Account
or black and white. (We even fit a 13 amp
Circl* No. 123
COMPUTER & VIDEO GAMES 31
c w
e v e r . Vto* * * *
i o e x M W ^
• M M * " " *
Nascom
1 HS=0
10 C L S
20 P R I N T T A B ( 2 0 - |NT"F'LJftV"
20 PRINT:PRINTTAB< 15 ) f S P R I N T " S P A C E
40 PRINT
5 0 PR'INTTABC 9 >r s P R I N T " S c o r e 1 5 0 R f o r
60 FOR V»2058+48 TO 2 0 5 8 ^ 2 4 STEP -1
70 POKE- V * 1 8 1 ! POKE V - l r 3 2 S P O K E V+1,32
80 FOR D « 1 TO 1 0 0 : N E X T
90 NEXT 0
9 1 F O R V = ' 2 0 5 8 + 2 4 TO 2 0 5 8 + 4 8 S T E P 1
92 POKE 1 8 1 SPOKE V + 1 , 8 6 s p O K E U - l , 3 2
9 3 F O R D - l TO 1 0 P : N E X T ti
94 NEXT V
9 5 FOR 2 0 5 8 + 4 8 TO 2 0 5 8 + 2 4 S T E P - 1
96 POKE V , 1 8 1 POKE < J - 1 , 8 9 s p O K E V » L , 3 2
9 7 F O R D = 1 TO 1 0 0 : N E X T D
98 NEXT V
9 9 POKE 2058+24,32
100 P R I N T "The o b j e c t o f t h e *aa«e i s t o destroy
110 P R I N T " SLlvancina a l e i n s b e f o r e thav land on
120 P R I N T " Y o u h a v e 3 b a s e s t o s t a r t w i t h a n d if
, ,,
1 3 0 PF\ INT «anasle t o s c o r e 1 5 0 0 p o i n t s v o u u i 11
140 PRINT"awarded an extra base"
150 PRINT"The fcevs which Move v o u r b a s e a r e t h e ri<3"»
160 P F < I N T " h t a r r o w t o M o v e v o u r b a s e r i a h t a n d t h e 1"
170 P R I N T " e f t a r r o w t o wove v o u r b a s e l e f t and the
160 P R I N T " s p a c e b a r t o f i r e "
1 9 0 I N P U T " F ' R E S S ANY K E Y TO C O N T I N U E "»N*
200 CLS
230 F'RINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I NESLINES
LINESLINESLINESLINESLINESLINESLINESLI NESLINESLINES"»
231 PRINT"LINESLINESLINESLINESLINESLINESLINES"
240 PRINT "ANDFREFREFREt s p a c e s h i p s c o r e s r a n d o n score"
250 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESL.INESL.INES" »
251 PRINT"LINESLINESLINESLINESLINESLINESLINES"
260 PRINT"Toi* row o f a l i e n s score 50 points"
270 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINES"?
271 PRINT"LINESLINESLINESLINESLINESLINESLINES"
280 F'RINT"Second row o f a l e i n s s c o r e 30 points"
290 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESL1NESLINESLINES
L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I NESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINES"»
291 PRINT"LINESLINESLINESLINESLINESLINESLINES"
300 PR:INT"Third row o f a l i e n s s c o r e 15 points"
310 PRINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N F S L T N F S L I NES
L I NESL I N E S L I NESL I NESL I NESL I N E S L I NESL I NESL I NESL'I N E S " r
3 1 1 F'F*: I NT " L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S L I N E S "
320 P R I N T " B o t t o n row o f a l i e n s s c o r e 10 points"
330 F'RINT"LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINESLINES
LINESLINESLINESLINESLINESLINESLINESLINESLINESLINES"t
331 F'RINT"LINESLINESLINESLINESLINESLINESLINES"
332 I N F U T " P R E S S E N T E R TO C A R R Y ON";C$
340 CLS:CLEAR 10000:DIM A ( 2 , 1 >:SC~2058:HI=*64
BATTLING
FOKE p t 1 8 4
SH( C >=SH< C ) + l s IF SH( C ><15 THEN 850
SH< C > = 0 : POKE P f 3 2
NEXT C
FOE' TO As T F ^ H C f ^ M * TNFN RFTIIPW
NEXT C
BM«0:RETURN
I F S H ( C X 1 4 THEN 9 7 0
SCREEN 1 f 1 5 : P R I N T C H F : 4 < 2 7 > ;
FOR T - l TO 5 0 0 : N E X T
BN«fiN-l:POKE 3040*BNf32
SH< C ) = 0
I F BN~fi THEN 1 0 0 0
9 5 0 SCREEN B P r 1 5 : P R I N T BA$ t
9 6 0 RETURN
9 7 0 FOR S - l TO 5 : I F PEEK( P >=C( S > THEN 9 9 0
9 8 0 NEXT:GOTO Q40
9 9 0 F'OKE P r C ( S + l >:SH( C ) = 0 : G O T O 8 5 0
1000 FOR N~ L TO 1 6 S P R I N T : N E X T
1010 SCREEN 1 » 7 : P R I N T CHRS<27 )»
1020 P R I N T " T H I S I S THE END OF C I V I L I Z A T I O N
1030 P R I N T \S UE KNOW I T ! "
1 0 4 0 GOTO 1 5 1 0
1050 P * S C + S X + H I * S P
1060 I F F'EEKt P )< > 3 2 THEN 1 1 2 0
1 0 7 0 I F PEEK< P + H I >=25 THEN POKE P + H I f 3 2
1 0 8 0 POKE P » 2 5 : S P » S P - 1 : 1 F S P = - 1 THEN 1100
1090 RETURN
1100 POKE P f 3 2 : S H = 0 : R E T U R N
1110 B M = 0 : R E T U R N
1 1 2 0 FOR A = 0 TO 6 : F O R B = 0 TO 3
1130 I F I ( AF B > 0 ><0 THEN 1 2 9 0
1 1 4 0 I F S P < I < A » B r 2 > - 1 OR S P > I < A F B F 2 > THEN 1290
1150 I F SX< I< A»E<» 1 ) OR S X > I ( AfBF 1 >+4 THEN 1 2 9 0
1160 SCREEN I ( A r B r l ) » I ( A r B » 2 ) : F R I N T D * i
1170 SCREEN I < A f B F I ) r I< AF B r 2 ) + 1 s P R I N T ' V D E F " " V
1180 FOR 115=1 TO 2 0 : NEXT D5
1 1 9 0 SCREEN I< A r B » 1 ) r l < A r B p 2 >SPRINT " "F
1200 SCREEN I ( A f B f 1 ) f I ( A » B f 2 > + 1 : P R I N T " "i
1210 T=F'( B >:PT=F'T+T
1220 I F PT—T<1500 AND P T > = 1 5 0 0 THEN GOSUB 1500
1 2 3 0 A$=STR*< F'T >:FOR C = 1 TO LEN( A$ )
1240 POKE 3025+CfASC<MID<fc<A$FCF1>>:NEXT C
1 2 5 0 I< A r B r 0 )= -1: S H = 0 : F'OKE P + H I r 3 2
1260 FOR A=0 TO 6 : F O R B=0 TO 3
1270 I F I ( A» B ? 0 )>=0 THEN RETURN
1280 NEXT B » A : S H = 0 : G O T O 5 5 0
1 2 9 0 NEXT B fA
1300
1 3 1 0 I F F'EEK( P >=184 THEN1320
L320 I F S P < 1 3 THEN POKE P + H I f 3 2 : G O T O 1 3 6 0
13L3
F'OKE P t 32SPOKE P+HI , 3 2
1340 FOR S = 0 T O 6 : I F SX=SF'( £ > THEN1350
1350 NEXT S
1360 SH( S ) = 0 : S H = 9 : RETURN
1370 I F SF'>0 THEN SH=0:RETURN
1380 T = I N T < RND( 1 > * 5 0 1 >:PT=F'T+T
1390 I F P T - T < 1 5 0 0 AND P T > = I 5 0 0 THEN GOSUB 1500
1400 A $ = S T R i < PT >!FOR C=1 TO LEN< A * >
1 4 1 0 F'OKE 3025+C » ASC( MIDS< A$»C f 1 ) ) : NEXT C
1420 SCREEN 1 » 1 : PR I NT CHRSC 2 7 ) f
1430 HS=0sRETURN
1440 B B = I N T ( RND( 1 > * 7 )
1450 I F SH( BB )>0 THEN RETURN
FOR 0 3 TO 0 STEP -1
J
> 8431 THEN STOP i REN DAT
Supernim will amuse and A ERROR NEXT i HC0L0R* 4i DRAM 1 AT
challenge you. It has three stan- 40 DATA 173,48.192,134,206,5,206 1 4 0 , 9 0 i FOR I * 1 TO 5i PRINT
dards of play and you can move ,1,3,240,9,202,208,245,174,0 CHRt ( 7 ) 1 NEXT i GOTO 140
on from a beginner rating to an 120 IDRAM I AT 1 4 0 , 9 0 ) FOR J * 1
,3,76,2,3,96,169,0,73,0,141,
intermediate and finally an TO 5)K * PEEK I - 14334)1 NEXT
31,3,96,0,5,0,12,0,47,0,63,0
advanced player.
,84,0,87,0 I XDRAN 1 AT 1 4 0 , 9 0 ) RETURN
You can also vary the initial
number of sections and choose 70 DATA 219, 219,27,56,46,62,9,
whether you would rather go 88,4B,46,36,17,37,55,14,9,39 130 TEXT I HONE ) VTAB ! 2 i HTAB
first or second. ,172,171,33,44,86,104,34,44, 1 1 1 PRINT M i l SUPER-NIN ttt
As famous eastern 54,1,88,48,14,36,53,40,54,0,
philosopher and Nim player, Ali 219,155,36,44,45,222,43,45,5 140 6QSUB 1 1 7 0 ) TEXT > HONE i GOSUB
Hazeez once said: "May you pick 4,73,33,34,63,9,45,0 1180
the last camel and be aboard his 80 DATA 219,219,34,36,53,53,53,3 150 VTAB 12) HTAB l O i PRINT 'NAN
back, five minutes before it 7,36,9,54,14,33,36,45,18,36, T INSTRUCTIONS" 1
') GOSUB 1 1 0
occurs to him to spit!" 0) I F X * 2 1 7 THEN PRINT BI
45,54,6,0,34,34,0,219,19,34,
43,84,41,37,9,54,46,37,34,43 I GOSUB 1040
,73,49,54,45,34,4,0 140 TEXT I HONE > VTAB 10) HTAB
90 IF PEEK ( 1 7 5 ) • 254 I PEEK 7 i PRINT ' I CAN PLAY AT D1FF
1176) > 8157 THEN 130 ERENT L E V E L S O F ' i HTAB 7 ) PRINT
POKE 2 3 2 , 3 2 i POKE 2 3 3 , 3 i TEXT 'SKILL. T E L L HE I F YOU A R E ) "
t HOME I H6R i ROT* 0) FOR I » PRINT
« 1 TO 5» S C A L E * l i GOSUB 1 170 HTAB 7 i PRINT M l A BEGINNER
'I HTAB 7 t PRINT ' 2 1 AN INTE
R H E D I A T E P L A Y E R ' ) HTAB 7t PRINT
• 3 ) AN ADVANCED P L A Y E R ' I PRINT
i HTAB 7 t P R I N T ' E N T E R 1 , 2,
OR 3i *BI|
180 BET A t ) FOR DF * 1 TO 3i IF
At - STRt ( D F ) THEN PRINT
B i t 60T0 200
190 NEXT ) GOTO 180
SUPER
CO
**PUTER &
W D E o G AMES
37
What would I do with a computer ?
lu. H it* ^ hildn-R matfift f«*wi *X ctp s <}hir> t»l (ulurt mMMiunffltt *1 *ii*hl0uC #11»t>i*< cuttritrim
IhtrumHWHltW 1mm l i m n hrtUmiH (Al |<il 4* It* Mrtli Wh
Or aitfufi a • ccl vou un » rite tout m n \nd4ffcatr.tftfrof <nd nugi/imn ki Mp > nu hfi iwnr an t
addsupto
You'll he surprised how much you
£69.95
can do with a personal computer and even
more surprised at how little it costs.
We made it our business to find not only
the best-\alue-for-money computer on the
market, but also the best books to enable you to
progress from a beginner to an advanced user.
And W.l I. Smith is the only retail chain where you
can buy the incredible ZX8I.
The Sinclair ZX81 isa masterpieceofdesign. Which is
v. hy it can carry out programs you'd normally expect f rom more
expensive computers.
Although the ZX81 is last and powerful, it's also simple to use.
W ithin hours you can learn to run programs and within a week you
could be writing your own complex programs. All you need is your own T V
(any model that receives BBC2) and a cassette player when using
pre-programmed cassettes. And W.l I. Smith havea range available Imm £3.95 each
So Like your first steps in computing at W.l I. Smith and make your life easier to run
WH SMITH W
ValUHi MitwhmtKwh- Attntvluni
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600 N E I T i STOP I REH PRD6RAH ER
ROR
AA
|610 HV = N T ( J ) 1 8 ( 1 ) « S I I ) - HVi SOSUB
680i HOHE I HTAB 2i PRINT *1
SUPER
•VE REMOVED ' T H ' P I E C E ' p IF
TM > 1 THEN PRINT '6')
'I NORMAL > PRINT > 60SUB 11 620 PRINT • FROM SECTION * l \ ' i 60SUB
60I GOTO 410 1140) FOR P * 1 TO 2000) N E I T
|450 IF NOT OK THEN 440
l I F TB > 0 THEN 1030
|460 HV = H T ( J ) i S U ) * S ( I ) - HVi SOSUB
630 HV • Ol SOSUB 680i SOTO 300
680
640 FOR P - 1 TO lOOOl NEXT
|470 HOHE i HTAB 6l PRINT 'YOUR H
650 I - FN R(HX) • l l I F NOT 8(
OVE IS DISPLAYED ABOVE, ' i SOSUB
I ) THEN 650
GAMES
^PlCORN
Get all the latest APPLE COMPUTE?
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This galaxy g a m e is o n e of the trickiest on the market. • A T O M FORTH Full implementation £ 11.50
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Clrcl* No. 126
40 C O M P U T E R & VIDEO G A M E S
ftPPlE 1080 PRINT 'AND CAN ALSO VARY TH
E I N I T I A L NUHBER'i PRINT 'OF
900 S C A L E - 8i 60SUB 990i FOR I SECTIONS, FROH 2 TO 6. YOU
W J TO 32 STEP 4I ROT= I I SOSUE
H A V E * i PRINT 'YOUR CHOICE, A
| 950» N E I T I R0T> 32T SOSUB 9
660 J « FN R ( 1 3 ) • l l SOSUB 820i F T E R SEEING THE I N I T I A l ' i PRINT
90i RQT* Oi FOR I » I TO 8>
IF NOT OK THEN 660 ' D I S P L A Y , OF B0IN6 FIRST OR
S C A L E - 11 BOSUB 960i NEXT I
670 SOTO 610 SECOND.'
SOSUB 1000
680 TB « 0» FOR J « 1 TO 6 i T B ( J ) » 1090 PRINT ' T H E O R E T I C A L L Y , YOU C
910 FDR I * I TO 51 PRINT CHRI
OiTX • S ( J ) i FOR B - 0 TO 5i AN NIN EVERY S A H E I ' i PRINT i
h_7)i N E I T i FOR I « I TO 3001
T » TI / 2iTl • TiSB(JfB) • 60SUB 1 I 7 0 i PRINT ' H I T ANY
Oi NEXT
S6N (T - T X ) i T B ( J ) » T B U ) • KEY NHEN YOU ARE READY TO PL
920 506UB l l l O i VTAB 2 l t PRINT
S B < J , B ) i N E I T iTB * TB • TBI A Y . ' I 60SUB 1 1 1 0
NANT TO PLAY ANOTHER 6ANE? "]
j ) l NEIT I IF NOT NV THEN 7 1100 I « RND 1 1 ) 1 1 - PEEK ( - 1
| l 6ET A l t IF At » ' Y ' THEN
00 6384)i I F I < 128 THEN 1100
FOR I » 7 7 0 TO 906i READ J i
690 TH - O i T Z • HVi FOR B • 0 TO 1110 POKE - 16368,Ot RETURN
N E I T i T E I T i HONE i SOSUB
5iT • TX / 2»TX • T i H B ( B ) * 1120 POKE P I , 2 5 5 i POKE D U , 1 9 0 i CALL
n e o i SOTO uo
SON (T - T X h T H • TN • NBIB BEi FOR PA * 1 TO 50i N E I T i
930 T E I T i HOHE I VTAB H I HTAB
>1 N E I T POKE D U , I 2 7 i CALL BEi POKE
7 i PRINT " I T ' S BEEN FUN PLAT
700 FOR J « 1 TO 6 i S T t ( J ) « " i FOR P I , 1 9 0 i POKE DU,255i CALL BE
INB NITH r O U . ' i PRINT I HTAB
B « 3 TO 0 STEP - li IF J < i RETURN
7 I PRINT ' 8 0 LONG U N T I L N E I T
> I THEN 730 1130 POKE P I , I B O i FOR K * 1 TO 3
T I N E ! * T PRINT CHRI <7)1 END
710 IF NOT NV THEN 730 I POKE D U , 7 5 i CALL BEi FOR P
' v I
720 I F HB(B) THEN S T K J ) • STKJ A > 1 TO 50i N E I T i N E I T t POKE
940 GOSUB 980I SOSUB 970I SOSUB
) • ' 0 * i BOTO 750 P I , 2 2 8 1 POKE DU,255) CALL BE
730 IF S B ( J , B ) THEN S T K J ) > ST» 980T RETURN
/ i RETURN
950 SOSUB 990I SOSUB 970I SOSUB
( J ) • ' I ' » BOTO 750 1140 FOR I * 1 TO 8 i J - 240 / I i
740 S T I ( J ) « S T * I J > • • 990I RETURN
POKE P l , J t POKE D U , I i CALL
750 NEIT t N E I T 960 SOSUB lOOOt BOSUB 970* SOSUB
, f BE) N E I T t RETURN
lOOOl RETURN
760 J « 2tK * 1 1 1 « l l SOSUB 7 7 0 i 1150 POKE P I , 2 3 0 i POKE DU,255i CALL
970 FOR J » 1 TO 9iK « PEEK ( -
J » 3 i L » 7 i SOSUB 7 7 0 i J « 7 BEi RETURN
16336)1 N E I T I RETURN
iK - 4 t L » l l SOSUB 7 7 0 i J « 1160 FOR K « I TO 300iL * PEEK
980 IDRAN 2 AT 140,60) RETURN
8 i L - 7 l SOSUB 7 7 0 i BOTO 7B0 (a)I N E I T i RETURN
990 XDRAN 3 AT 1 4 0 , 1 0 0 ) RETURN
1)70 FOR P « 1 TO 3000i N E I T i RETURfl
1000 IDRAN N AT 1 4 0 , M I RETURN
770 HIM <81 H W p / '
NOLO FOR I « 1 TO 3I FOR J « 100 V /
L,6) • " I ' • NIDI (STKK
1180 P I > 768)DU • 769iBE * 7 7 0 i C
ml
TO 30 STEP - LOIK - 5I SOSUB
• 1),L,6) • • t • • Hiot L * - 16336)BI * CHRI ( 7 ) t
1020I MEXT I FOR J « 30 TO 1
(STI4X • 2 1 , 1 , 6 ) 1 RETURN 06 • 7 9 h 0 l « 7921OL • 793i0
00 BTEP LOIK - SI BOSUB 1020
780 T E I T i HOHE I VTAB 2i I F H I < 2 » 794i03 » 799iOA - 4 1 t O I •
hi I NEIT I N E I T I RETURN
4 THEN VTAB 5 W 73
1020 POKE 7 6 8 , J I POKE 7 6 9 , K I CALL
790 FOR J « 0 TO 4I PRINT TAB( 1190 S I « '0112102312030324102301
7 7 0 i RETURN
7)|PRKJ>i N E I T I I F H I < 4 III 3223303215100323340312302123
1030 CLEAR IN « 4I GOTO 850
610 31320534254152'i IF LEN (61
1040 HOHE I HTAB 5I PRINT ' I N TH
800 FOR J » 5 TO !0t PRINT TAB! > < > 64 THEN STOP I REN E
IS SANE, YOU AND 1 TAKE'? PRINT
7)|PRI(J)i NEIT NTRY ERROR
"TURNS REH0VIH6 P I E C E S FRON
810 POKE 3 4 , 1 5 ) RETURN F ^ 1200 DEF FN G ( J ) " VAL ( N I D I
A D I S P L A Y " * PRINT 'SHONN ON
820 OK « Oi POKE Q L , O A I POKE 0 1 , 6 (BI,i * I , l » i DEF FN R ( J ) •
THE SCREEN. FROM 1 - 3 P I E C E S '
( I ) i POKE 6 2 , N T ( J t i CALL 861 INT < RND ( 1 ) t J )
IF PEEK (83) * N T ( J ) THEN 1210 DIH L H I ( 1 5 ) I FOR J « 1 TO 1
1050 PRINT "HAY BE REHOVED AT EA
OK * 1 5I READ L W ( J ) I NEIT
CH TURN, BUT I F ' I PRINT ' 2 0
830 RETURN 1220 DATA 1,2,3,4,5,6,12,23,45,
R 3, THEY HUST BE ADJACENT E
640 CLEAR l l • 5 56,14,25,36,123,456
I T H E R ' i PRINT 'HORIZONTALLY
850 T E I T i HOHE 1230 DIH H T ( 1 5 ) i FOR J • 1 TO 15
OR V E R T I C A L L Y . ' i PRINT
860 IF PEEK 1 1 7 5 ) * 256 t PEEK I READ N T I J > I NEIT
1060 HTAB 5i PRINT *MHEN IT I S Y
( 1 7 6 ) < 8157 THEN H6R I BOTO 1240 DATA 32,16,8,4,2,1,48,24,6
OUR TURN TO P L A Y , C H O O S E ' j i PRINT|
890 ,3,36,18,9,^6,7
' F I R S T THE SECTION OF THE' DI
870 VTAB 12s HTAB 15i I F N - 5 THEN | 1250 P R K O ) » * 1 2
SPLAY N H E R E ' i PRINT ' Y O U HIS
PRINT ' Y O U Mitt!"a GOTO 910 3'iPRKlO) « ' 4
H TO HOVE, AND THEN S P E C I F I C
880 PRINT ' I M I N ! * I SOTO 910 5 6'
• i PRINT ' P I E C E S , WHICH YOU
890 ROT* Oi S C A L E - Bi SOSUB 980i 1260 P R I ( 1 ) • • I
CAN PICK BY N U H B E R . ' t PRINT
SOSUB 990i BOBUB 10101 BOSUB I'jPRI(4) • PRI(l)iPRI(6) -
960i FOR 1 » 8 TO 1 BTEP - 1070 HTAB 3i PRINT ' T H E PLAYER N
PRI(l)lPRI(9) • PRI(l)tPRI(5
l l SCALE* h SOSUB 940i N E I T HO TAKES THE LAST P I E C E " ) PRINT
) > "Itltltttltltffltttttttl
' O F THE E N T I R E DISPLAY NINS
Mtt'i RETURN
THE S A H E . ' i PRINT i HTAB 5» PRINT
COMPUTER & VIDEO GAMES 41
'YOU CAN VARY HY L E V E L OF SK
ILL,'
naubow
runs on a * * * >
RAINBOW
PASSAGE
Rainbow Passage is a first class
example of how a board game
can be brought to life on a com-
puter screen.
A simple strategy game, Rain-
bow Passage makes good use of
the Commodore VlC-2CTs colour either to the square directly in foundation on which you will
graphics facilities and the addi- front or the one diagonally left or build a cunning colour strategy.
tion of appropriate sound effects right. Ideally you should select a route
give a dimension which card- You go first and indicate to the other side of the board
board games cannot match. which piece you wish to move. which will always put the same
Your objective is simply to get Then the computer asks which of colour directly in front of you,
one of the diamond-shaped the three possible squares you taking care first to position your
pieces at the bottom of the wish to move onto. The only rule other three tokens so that they
screen to the top of the board you have to follow is that the are behind the same colour.
before the computer can move colour of the square you move Should the idea of the compu-
one of his tokens to the bottom. onto must be the same as one of ter beating you prove unbear-
Taking alternate turns, you the colours directly in front of a able, fear not because the
and the computer each move one computer piece. understanding VIC will let you
of your four tokens forwards. These simple rules are the cheat a little. But don't expect it
to go unnoticed.
Watch out when opposing
pieces get too close to one
another as the rules allow pieces
to be taken — although it is not
always good tactics. Also be
warned that if you move a piece
onto a square already occupied
by one of your pieces, you will be
penalised.
52
53
PASSAGE
PRINT" < J H I T E " ; : R E T U R N
PRINT"flRED"j :RETURN
54 PRINT"kCVfiN";:RETURN
55 PRINT H aPURPLE"; : RETURN
>
56 PRINT"HGREEN";=RETURN i
57 PRINT"SBLUE";=RETURN
58 PR I NT " B E L L O W " ; : RETURN
59
60
R=RSC<R$>-64B=RSC<B$)-64
IFC$="U"THENC=0
J
;> j
61 IFC$="L"THENC--1
62 IFCJ : = ,, R"THENC—1
63 IFFXCR, B ) O D I THENG0SUB96 : G 0 T 0 3 5
64 FX( R > B >=BK
65 IFR-UiTHENPRINT"SWT'OU W I N ! ! ? ! " ' :GOTO 105 J
66 F 7 i ( R - l , B+C)=DI y
67 F=0 • FORX=0TO3 ; I FBK'/. (Fl-1,B+C > =C < X > THENF=1 ') J
68 NEXT:IFF=1THENF=0GOTO71
69 PRINT"5!IIO:HERT!
70 POKEN,150:POKEV,15:G0SUB97
71 GOSUB103:G0SUB26:G0T046 ) )
72 PRINT"SMt) MV MOVE"
73 FOR1=1TO2000 : NEXT
74 PRINT"ittW
75 2=0 : FORI=1TO12 ; FORJ=1TO12
76 IFF7<( I , J>=BITHENQ7i<2>=BK^< 1 - 1 > J ) : Z-Z+l
77 POKEV,7 : POKESO,RND(1> # 1 2 8 + 1 2 8
78 NEXTJ,I:POKEV,0 v j
79 FORI=UTO1STEP-1
80 FORJ=11 TO1STEP-1
81 1FFX< I , J > -BLTHENG0SUB85
82 NEXTJ,I
8 3 I F K = 0 T H E N P R I N T " s W l i r M STUCK"
84 K=0:RETURN 0
8 5 K=0
86 F 0 R 2 = - 1 T 0 1 :FOF'Q=0TO3
87 IFBK/iC 1 + 1, J + 2 ) =Q?i<Q>THENF?i< I , J>=BK: FXC 1 + 1, J+2>=BL : J = 1 : Q=3: Z=1 = K=1
88 IFK=1THENPOKEV,9:GOSUB103 t
89 NEXTQ,Z
90 G0SUB26 IFK=1RNDI=11THENPRINT"HKHOORRV I ' V E WON!! :GOTO105
9 1 POKESO,0:IFK=1THENI=1 ^ >
9 2 IFK=0THENPRINT"-a«BHNMN! !
9 3 FORX=1TO1000 : NEXT
94 Pf? I NT "MUM
9 5 RETURN
96 PRINT"Sifll?] IWVRLID MOVE!
9 7 PRINT-aelllW";
98 F 0 R I = 1 T 0 1 1
99 PRINTTRB<16)" " <
100 NEXT
101 FORZ=1TO6000 ; NEXT
102 P R I N T " a i W "=RETURN
103 POKEV,15:FORS=128TO200:POKESO,S:NEXT
104 POKEV,0:POKES,0:RETURN
105 FORI = 1TO50:GOSUB103:NEXT : RUN
RERBV.
On patrol above the dam and town you are sworn to protect, you suddenly notice
huge creatures with drooling snapping jaws coming out of the e a s t . . .
BEWARE OF
above the town, your ing directly above the
task is to blast the Nib- Nibbler drop your bomb,
blers as they swoop over then speed back ready
the town to bite chunks for the next creature.
out of the dam with their It's fairly easy to shoot
iron-like jaws. down the high flying
The dam is located on From the right hand you have notched up five Nibblers but watch out
the left hand side of the side of the screen come points (then you get for those crafty low-
screen and players can the high speed nibblers another round of the flying ones — especially
choose their own thick- flying at different levels game) or, if the Nibblers those hard to spot ones
ness — but be warned. randomly generated. are a better aim than the just above building level.
Nibblers m a k e short Some attack the dam at bomber pilot, when they Once you've got the
work of thin dams. While its highest point. Others bite through any section knack of defending the
you're getting the hang of are low-flying and move of the dam. town from the Nibblers
the game it is best to in to take chunks out of Can you kill off the with a thick dam, then try
keep the dam at its thick- the town on the way. Nibblers without destroy- with a thinner one.
est. For e a c h Nibbler ing the town underneath Paul Jay has come up
b o m b e d the player — it's a real test of with an original game
scores one point. The marksmanship and which is still addictive
game is over either when panic firing can do as and enjoyable.
COMPUTE
10 Ml =59467 M2=594e>6 r 3 = 5 9 4 6 4
20 6070760
30 PRINT"3" SC=y £U=33539
40 INPUT"THICKNESS Oh L I K E 1 - 3 ;1=HARDEST)",&7 F S I N T , l 3 "
50 IFDT>3ORDTClTH£N40
60 REM DIKE
FORI=32848T033723STEP40 FORJ=OTOi0 P O K E I + J , 1 6 0 NEXTJ NEXTI
80 FORI=32819 TO33739STEP40:POKE1,230 NEXT
90 IFDT=1THEN120
1 0 0 IiT=DT-2
110 FORI=32820TO33740STEP4O FORJ=0TGDT P O K E I + J , 1 0 2 NEXTJ NEXTI
120 REM BUILDINGS
130 POKEBU,236 POKEBU+1,251 P0KEBU+4U,252 PGKEBU+41,254
140 P0KEBU+47,236 POKEBU+43,97•FOKEBU+79,97 P0KEBU+80,252 P0KEBU+81,254
150 POKEBU+84,88 FOKEBU+37,236 POKEBU+8*, 97 • FGKEBU+91, 225 POKEBU+97,225
1 6 0 POKEBU+114,233 POKEBU+115,223 POKEBU+116,225 POKEBU+119,97 FOKEBU+120.252
1 7 0 POKEBU+121,254 POKEBU+123,233 POKEBU+124,227 P0KEBU+127,236 POKEBU+128,97
1 8 0 POKEBU+125,223
190 POKEBU+131,225 POKEBU+13cJ • 2 5 4 POKEBU+133,254 POKEBU+134,254 POKEBU+135,254
200 POKEBU+136*254 POKEBU+137,254 POKEBU+154,252 POKEBU+155,254 POKEBU+156,225
210 POKEBU+157,198 FQfcEBU+158,233 POKEBU+159,97 POKEBU+160,252
220 POKEBU+161,254 POKEBU+162,236 POKEBU+163,227 POKEBU+164•236
2 3 0 POKEBU+165,227 POKEBU+167,236 FCKEBU+168,97:POKEBU+169,98 : FOKEBU+l70,98
2 4 0 POKEBU+171,254 POKEBU+172,227 POKEBU+173,227:POKEBU+174,227
250 POKEBU+l75,227 POKEBU+176,227 POKEBU+177,227
260 REM RANDOM POS I N FIGHT COLUMN
270 QG= 1 : BB= I NT: 23#RND< 1 +1 W 40 * 32847
280 REM NIBBLER ON
290 B1=PEEMBB>
3 0 0 POKEBB,61
3 1 0 FORI=1T023 : NEXT
3 2 0 POKEBB, 6 2
330 FORI=1T020:NEXT
3 4 0 IFBI=230THENPOKEB£,32 P0KEBB+41,223 G0T0540
350 IFB1=102THENPOKEBB,32 POKEM1*16 P0KEM2,60•P0KEM3,188 POKEM1,0 GOTO270
360 F'=151 L=F*EEK(P)
370 IFL=1ANDQQ=1THENG0T0410
380 POKEBB,B1
3 9 0 BB=BB-1
40O GOTO290
410
FORZ1-32763TO32807
420
F'OKEZ 1 , 6 2
430
POKEM1,16 P0KEM2,35 F 0KEM3,200 POKEM1,0
440
F-151:L=PEEK<P>
450
IFL=6THEN490
460
P0KEZ1,32
470
NEXTZ1
480
G0T0386
490
500 FORXX=Z1T033767STEP40 POKEXX,
5 1 0 IFPEEK<XX+40> =62THENP0KEXX,32 : P O K E X X + 4 0 , 3 2 • F 0 K E X X + 8 0 , G O S U B 6 8 0 G0T012C
5 2 0 IFPEEK < XX+40> < >32T HE NFOKEXX,32:XX=33?67
530 POKEXX,32=NEXTXX DQ=0
540 GOTO380
5 4 5 F 0 R I = B B + 8 l T 0 3 3 7 6 7 S T E P 4 0 P O K E I , 1 6 0 NEXT I
:
ssssssgg
>HARPSHARPSHARPbr,„. DOUBLE PRECISION DISC BASIC
SHARPSHARPSHARPSHARJ
SHARPSHARPSH'RPSHARP
y r ^ « ^ A R P S H A R F
• —
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the MZ-80K at your Specialist sharp Dealet u i the list below
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mlumidtiofi write to - Computer Uiv.von Sharp tk-diumi s UJK) Ltd.
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C>rwr V* CUJUViW.' KINT Iiho-C«Ii Lid NOiTlN^.rlAMWIIkL 'juiruiK Hu4dm1»td Imrv/lf' C «*«
C«h bflWft vitro w i y x r u R j t u w r r l Lid LfrilmWt In LP fatoViWJ Id Siniiic» Ml Lid t K •*< Klrt Ct Ud »*f•>» id V' lHM SORT*
L TH (V44 1' ti I vT, {K LiOrt Conpwtci V w p i Lid <1 4.. 1 .- Vr CH»J0iU Mrf.OtlOPjUd
Clwih''. tomp*^T 1 Ud IAWAWW L intjitvi In irl tiJ-' '<01 UMLMOlHb SuHUl Odrt'^floiL W OUS if***'
li-rfffll^n* Id UTi' J, ^ 1761 H I » Compulfi lid h t w i l l Cwnpwlrn ltd u*lg«d Compute* Cfflln lAA.n Jd
^ahtiMflfgiQfi Ltd Holbn Ir tUO,1 I u n t O W 1)1 6MW7I
t^r Ir4 0bT SrJSBftTS M * ContinJ SiHmn I Id Mj'l HOvvr Sic tlrlllUMs ithwi . -ompuln WHIIIM
Computm* S K m l i d Choftry V i^VJ l/df'Kj th 01 r?* W L H U K ' O r IKILANL
V <*< 491 SwidVinm I v n l o c k t u n d j i p Lid O LOA.W Cwi^utr 1 Lid kit* 1 .v -y^A r- >
OnOouplW r»-y VI O J V L.»<ll»l> 1 W Ul J'jUM" I.
Wmulcn 5rt (BJ^b'4ll SumlM llrftiOnij^ Lid Tun w tMt lid
CLFVILAHO UHni M ttt* "UK'
H i v i h n f Compute* S » i v « « Lid I)w MKrc Chip Vwo
fexltton-urt-W* *'• 064J W MI b i p u l V O K I W I U
CircleNo.IllCircleNo. 113
48 C O M P U T E R & VIDEO G A M E S
550 FORI=32348TOBESTEP40= FORJ=OTO10 POKE I + J , 3 2 : NEXT J NEXT I
560 F O R I = 3 3 7 6 7 T O B B + 4 0 S T E P - i : P O K E I , 1 6 0 NEXTI
579 P R I N T " 8 « * M * D » M » » M » i m » l 3 T H E TOWN I S FL.00DED1"
580 PRINT" R U » f t » M i » m i S F l N D I T ' S RLL VOUR FRULT ! "
530 P R I N r ' ^ M i M M M M M l S t f O U R SCORE I S " ; S C
600 IFSC>TSTHENTS=SC
610 PR I NT " feftiPPPi V i B i M t i l s n X E TOP SCORE I S " J T S
620 PR I NT" ^IfllPlPlPleilPlPlPTPlrli'Ii'lPli'lPlrlPlPl!"!HOTHER GAME? M
630 POKE158,0
640 GETft*
650 IFftf=""THEN640
660 IFR$="V"THEN3G
670 END
680 SC=SC+1
690 POKEM1>16:P0KEN2,25:F0RKK=155T01STEP-1:P0KEM3,KK:NEXTKK:PQKEM1,0
700 FORI=0TO100STEP10
710 IFSC-I>9THEN750
720 P0KE33332,CI/18J+43
730 P0KE33333,(SC-I.>+43
740 RETURN
750 NEXT I
760 FORI=1TO100
770 PR I NT'T]"
780 PR I NT " IBBLERS" : NEXT I
730
P R I N T " X W W M M M M B V PHUL J R V . 1981"
800 P R I N T " . « P M 9 « « « « M « t t » M i » M » M F U L E S ? <V/fO"
810 GETR$:IFflf=""THEN810
820 IFft*="V"THEN840
830 GOTO30
840 P R I N T " ^ O U ftRE THE n ISSILE-LRUNCHING MAN"
850 PRINT"jiJjF ft SttftLL DUTCH TOWN. ( f t DUTCHV)"
860 PRINT"MH MIS3ILE-LftUNCHING MHN (OR WOMAN'S)"
870 PRINT"KJOB, IN CHSE VOU DON'T ftLRERDV KNOW>"
880 P R I N T " W I S TO FROTECT THE TOWN'S DIKE FROM"
830 PRINT" MSN IBBLERS FROM OUTER SPRCE • ! "
900 PR I NT" JIT 0 LAUNCH ft M I S S I L E * PRESS 3 = » "
910 PRINT"WTO DROP ft BuMB, PRESS SSPACE""
920 F R I N T " K I F THE DIKE SHOULD BE NIBBLED THROUGH"
930 PRINT"KTHE SURVIVING TOWNSFOLK WILL GRAB YOU "
940 PRINT"MBV THE SDAFFGDILS" AND CAST VOU"
950 PRINT"WRSUNDER!(WHATEVER THAT MERNS>.GOOD L U C K . "
960 POKE152 > 0 : W A I T 1 5 8 1 : P O K E 1 5 2 , 0
970 GOTO30
i.I: M AT
10 RA*DQM:CLEARlOG:Di«A(84)
40 CLS:60SUB4000
50 60T040
1000 REM I SET NEXT CARD t
1010 A(D>=RND17BMIFA(D+A<D))«06QTQ1010
1020 A<D+AlDl>»0:IFA<D>>70A(D)*)0tiA<D>-56)+5:50T01040
1030 V=lNT<(AI0)-l)/5):A(D>*VllO+lO+AlQt-vt5
1040 V«RH0l78):IFV/J9Ai0)»O-A(J)
1050 RETURN
1100 REN t DRAM LAYOUT I
1110 CLSiPRINT}I2,CHRI(34)}'YES AND »0';CHfi*»34)|• SPREAD USING
TAROT CARDS')
1120 PR1NTJ522,'FUTURE'|:PR1NTJ540,'PRESENT'j:PRINTJ562,#PAST'!:
PRINTJ576,
1130 F0RI*0T01:SETI)l,24)iSETU*48,24>:SETU*52,24>!SET(I+74,2«>»
and knight replace the youth and indicates a "no". The centre card
SET(I+7B,24>
horseman). counts twice. When all five cards
Some believers in the super- have been dealt, the tally of 1140 SET(l+126,24):NE»Tt:F0Rl«lT0l9iSET(1,251:NE1TI:F0RI«32T048:
atural think that the pack rep- "yes's and "no"s determine the SET(1,23):«EITX
sents a system ot philosophy answer. It is possible to have an 1150 F0RK'53TO55:SET(I,25)iNElTX:fORla70T074:SET(1,25):N£iTl
it embraces the true nature of equal number of these. If this 1160 F0R!*79T0?9:SETII,25>:NEITI:FQRI"108TQ126:SETII,25>:NEITI
n, the universe and God. And happens the answer is uncer- U70 F0RZ»0T0104STEP26:F0Rl»OT023:SETll+2,4hSET»l+I122):NElTl:N
t the fall of the cards is not tain. This situation is caused by EITZ
lom but guided by unseen not concentrating properly on 1180 F0RZ»0T0104STEP26:F0RY«5T02l:FQRl»0T0l:SET U+Z, Y> iSET (1+2+2
)S. the cards or not asking the ques- 2,YI:NElTi:NE<TY
is Tarot program uses the tion sincerely — or possibly, the 1190 NEXT2iPRINT9388,*<5f*}:PRINT)401('(4)';:PRJNTi414,"(3)') :PR
tian Tarot deck and the five person who asked the question mT9427, a (2)'i
'Yes or No" spread, was concentrating on another 1200 PRINTJ440,'(II'JJPRINTJ961,'QUESTION: ';CHR»(J4)jA»iCMRl<3
computer first asks you to question. 4 ) p RETURN
a question that can be At times a man or woman of 1500 REN 1 PRINT CARDS I
ed by yes or no. Once you some astrological temperament 1520 FORV»OTOlOOO:NEITV!1FS*560T01640
lone so, the computer is indicated. This does not refer 1530 PRJNT8261+13lt*-n('QF*|:N022+13HM>!lFS«lPfllNT«,*SCEPT
it five cards from right to to the questioner's .birth sign, but ERS*|
fiist two cards indicate means they are of that sign's 1540 IFS=2PRINTitl,* CUPS'}
is it relates to the ques- temperament. 1550 IFS*3PRINT>N(* COINS';
1
centre, or key, card The gender of the person of 1560 IFS'4PRJNT?H,* SWORDS';
x t >e present and the astrological temperament refer- 1570 Xs194+(1-1)113: IFR<UPRINTJW+2,R;:60T01620
trcU— those on the left red to is determined by the posi- 1580 IFR«11PRINTJH,' YOUTH';
th v future. tion of the cards. When right side 1590 IFR=12PRINTM,' QUEEN'}
'ei to your question is up, the youth and king cards 1600 IFR'13PR1NT»N,' KINS'}
lined by whether the mean male, upside down, 1610 IFR»14PRINTW,'H0RSEHAN';
xilt right side up or female. With the queen this rule 1620 N*9+(*-l)l26iY«21t IFA(DK0Y»5
1630 FORV*NTOU+5:SET(V,Y>iNEnV:ft£TURN St
i. A bar appears at is reversed.
VIDEO O M ® *
each card if it is the The horseman card indicates , M P v r n * it
CO 1
either good or bad situations.
1
side up indicates Right side up it represents good,
se, upside down it upside down it indicates bad.
UNON
1640 PRINTJ195MI-1) tl3,*HAJOR*;:PRINT9258+<X-1)113,*ARCftNUH*; 2400 DATA8,4,STRUGGLE TO RAIN,TAIN BALANCE
1650 M = 3 2 3 + » 1 3 i I F R ^ l P R • I"; 2410 DATA9,5,WISDOM AND PRUDE,NCE
1660 IFR»2PRINTJN,* I I ' ; 2420 DATA9,I,NISE AND PRQFIAB.LE FRIENDSHIP
1670 1FR=3PRINTJN," I I I ' } 2430 DATA9.2,EMOTIONAL STABILITY
1680 IFRMPRlNTJtt,' IV'; 2440 DATA9,3,INCREASE OF INCO.ME
1690 JFRa5PRINT8N,' V'j 2450 DATA9,4fLOSS OF FRIENDSHIP
1700 IFR«6PRINTJN," VI'; 2460 DATA10,5,CHANGE OF FORTUNE
1710 IFR=7PRJNTM,* V I I ' | 2470 DATA10,1,A CHANGE IN STAT,US
1720 IFR*8PR1NT9N," V I I I ' i 2480 DATA10,2,INCONSISTANT EMO.TIONS
1730 IFR39PRINTJW," I I ' | 2490 DATA10,3,FINANCAL LOSS AN,D GAIN
1740 lFR'lOPRINTM," J"; 2500 DATA10,4,UNCONVENTIONAL A.CTIONS
1750 IFRM1PRINT3N," XI"f 2510 DATA11,5,MORAL FORCE,
1760 lFR«l2PRINTiM,' XII*| 2520 DATA12,5,DISAPPOINTMENT,
1770 IFR«13PRINT3N,' X I l l ' j 2530 DATA13,5,DEATH OR TRANSFORMATION
1780 IFR-14PR1HT9H," IIV'| 2540 DATA14,5,DILIGENCE TO REA,CH 60AL
1790 IFR«15PRINTJW," IV"; 2550 DATA15,5,FATALITY OR BLAC.K MAGIC
1800 IFR«16PRINTM," XVI") 2560 DATA16.5,ACCIDENT OR CATA,STROPHE
1810 IFR=17PRINTJN," XVII"; 2570 DATA17,5,OVERCOMING PROBLEMS
1820 IFR»18PRINTW,"IV1II"; 2580 DATA18,5,DECEPTION,
1830 IFR=19PRINT8N,* I I I ' ; 2590 DATA19,5,HAPPINESS OR JOY,
1840 IFR«20PRINTiN,1 XX" j 2600 DATA20,5,AWAKENING OR RESURRECTION
1850 IFR*21PRINT9N,* XII'; 2610 DATA21,5,SUCCESS OR ATTAINMENT
1860 IFR=22PRINT3N," I I I I " ; 2620 DATA22.5,SUFFERING FOLLOW,S SIN
1870 GOTO 1620 2630 DATA13,1,0F AN ARIES TEMPERAMENT
2000 REH I DATA FOR CARDS I 2640 DATA13,2,0F A TAURUS TEMPERAMENT
2010 DATA 115,MILL P.OWER 2650 DATA13,3,0F A GEMINI TEMPERAMENT
2020 DATA 1,1, NEKS OF A BUSINESS OPPORTUNITY 2660 DATA13,4,0F A CANCER TENP,ERANENT
2030 DATA1,2,M0,0DS 2670 DATA12,1,0F A LEO TEMPERA,MENT
2040 DATA1,3,REWARDS 2680 DATA 12,2,OF A VIRGO TEMPERAMENT
2050 DATA1,4,CQMMUNI CAT I ON PROBLEMS 2690 DATA12,3,0F A LIBRA TENPE,RANENT
2060 DATA2,5,REVELATION THR0U.8H SCIENCE 2700 DATA12,4,0F A SCORPIO TEMPERAMENT
2070 0ATA2.1,SUCCESS IN BUSINESS VENTURES 2710 DATAll,1,0F A SAGITARIAN ,TEMPERAMENT
2080 DATA2,2,A WORK OF LO.VE 2720 DATAll,2,OF A CAPRICORN T.EMPERAMENT
2090 DATA2,3,FINANCIAL BAIN T,HR0U6H HORK 2730 DATA 11,3,OF AN AQUARIAN T.EMPERAMENT
2100 DATA2,4,MARTYRDOM AND STRENGTH 2740 DATAll,4,OF A PISCES TEMPERAMENT
2110 DATA3f5,NARRtAGE OR ACTI,ON 2750 DATA14,1,ADVANTAGEOUS THOUGHTS
2120 DATA3,1,TAKE ACTION FDR ,THE FUTURE 2760 DATA-14,1,THOUGHTS OPPOSE,D TO BUSINESS
2130 DATA3,2,ROMANTIC ACTIVITY 2770 DATA14,2,THOUGHTS FOR PROMOTION
2140 DATA3,3,GAIN THROUGH SOC.IAL ACTIVITIES 2780 DATA-14,2,PLANS AND DESIRE,S FOR DOWNFALL
2150 DATA3,4,ACTIVITY TO OVER,CONE ADVERSITY 2790 DATA14,3,THOUGHTS TO INCREASE POSPERITY
2160 DATA4,5,ABUNDANT CREATIVE ENERGY 2800 DATA-14,3,PLOTS FOR UNFAI.R ADVANTAGE
2170 DATA4,ltSUCCESSFUL ENTERPRISE 2810 DATA 14,4fSINCERE THOUGHT,S
2180 DATA4,2,RESOURCEFULNESS 2820 DATA-14,4,DECEIT AND LIES,
2190 DATA4,3,UNEXPECTED FINANCIAL 6AIN 3000 REM t PRINT MESSAGES I
2200 DATA4,4,FINANCIAL REVERSES 3015 RESTORE:IFX-5PRINT3897,'IU ' ;
2210 DATA5,5,HELP THROUGH INSPIRATION 3020 1FI»4PRINT3833,"(2)
2220 DATA5,1,6AIN THROUGH SPECULATION 3030 IFI«3PRINT8769,'(3) ";
2230 DATA5,2, RESPONSIBILITY 3040 IFI«2PRINT3705,"(4) ' ;
2240 DATA5,3,PROFITABLE EVEN,T 3050 IFI«IPflINTJ64l,M5> ";
2250 DATA5,4,OBSTACLES OVERCOME B* FAITH 3060 IFS-560T03120
2260 DATA6,5,STABILIIE EMOTIO.NS 3070 IFR>1080T03350
2270 DATA6,1,AMBITIO,N 3080 READU,V,A«,BI
2280 DATA6,2,USE CREATIVE IMAGINATION 3090 IF(R*U)I1S*V)60T03110
2290 DATA6,3,PR0FIT FROM S0CI,AL AFFAIRS 3100 GOT03080
2300 DATA6,4,TEMPTATION RELATING TO BUSINESS 3110 PRINTA*;B»)iRETURN
2310 DATA7,5,SUCCESS THROUGH .INTELLIGENCE 3120 PRINT"(*jjIFR»1PRINT'THE MAGUS")
2320 DATA7,1,SPREAD OF CONSTRUCTIVE IDEAS 3130 IFR«2PR1NT'VE1LED ISIS"j
2330 DATA7,2fRESOLUTION OF DOMESTIC DISCORD 3140 1FR*3PRINT"ISIS UNVEILED")
2340 DATA7,3,PR0FIABLE VENTURE 3150 IFR«4PRINT'THE SOVEREIGN")
2350 DATA7,4,PROGRESS AFTER CONFLICT 3160 1FR«5PRINT'THE HIEROPHANT';
2360 DATA8,5,MODERATION IN AL,L THINGS 3170 IFR«6PRINT'THE TWO PATHS";
2370 DATA8,1,BUSINESS INITIATIVE SUCCESS 3180 IFR-7PR1NT-THE CONQUEROR";
2380 DATA8,.2,BLEND OF PRACTICAL MITH IDEAL 3190 1FR«8PRINT'THE BALANCE";
2390 0ATA8,3,FINANCIAL PROBLEMS 3200 IFR-9PRINT'THE SAGE';
•f
S I T R • I ^
M l 1*1•»£ «
m a
This is the grime lor those people
who think only of themselves
Flying above a city full of people
you find youiself running out of 10 PRINT'DO YOU WISH INSTRUCTIONS'
fuel and not a landing strip in 20 INPUT CS
sight. 30 IF CODE CS =- 62 THEN GOTO 800
H m m m m ! No p a r a c h u t e s 40 CLS
either! 50 FOR X 0 TO 31
There's only onr> thing for it 60 FOR Y -INT(RND*lt)« 11 TO 19
you'll have to blow away the 70 PRINT AT Y.X; H
entire city to make a landing 80 NEXT Y
strip foi yourself. If you attempt 90 NEXT X
to land before the city has been 100 LET AS > J | k
cleared then you will crash. 110 LET C S - "
The program produces a city 120 FOR H -1 TO 20 STEP 2
from lines 11 down to 19 across 130 FOR X - O T O 31
on the screen. Should you wish 140 PRINT AT H.X:AS:
to make it harder foi yourself ISO LET F PEEK! PEEK 16398 < 1 - PEEK 16399'256>
alter the first "11" in line number 160 IF NOT F 118 AND F>
60 to a greater number and the 170 PAUSE 100
i second to a smaller number 180 IF INKEY$<> rHEN GOTO 500
The program was written for 190 PRINT AT H.X.CS:
an 8K ROM ZX8Q. To convert to a 200 NEXT X
ZX81. remove lines 170 and 520 to 210 NEXT H
improve the picture. Both prog- 220 PRINT AT 0.10;"WELL DONE*
rams are under 2K long
230 STOP
500 FOR Y H -1 TO 19
510 PRINT AT Y.X; •
520 PAUSE 5
530 PRINT AT Y.X;"Q":
540 NEXT Y
550 PRINT AT H.X.CS
560 LET X INT sRND'2)-X)
570 GOTO 170
700 PRINT AT 0.10: " > YOU CRASHED
< ,H*31 • X: POINTS". ANOTHER GO">'Y'"
710 INPUT CS
720 IF CS "Y" THEN G O T O 10
730 STOP
800 PRINT CITY BOMB BY S.C.ADAMS"
810 PRINT" "
820 PRINT "YOU MUST BOMB AWAY THE CITY"
830 PRINT" BY PRESSING THE NEW LINE
840 PRINT KEY BEFORE LANDING
850 INPUT CS
860 GOTO 40
PET HI-RES!
If you're a PET owner then there must have been a f e w occasions w h e n you wished that
it had the graphics capabilities of the APPLE.
Of course there has been a high-resolution board around for some time — but only
now can you buy one for under £300. The HR-40 HIGH RESOLUTION GRAPHICS
BOARD offers maximum possible resolution (320 by 200), but costs just £149 plus VAT,
half the price of the competition! Because the HR-40 board was designed and
manufactured in Britain w e ' v e been able to keep the price d o w n without restricting its
capabilities. And if you're really hard-up and a dab hand at soldering you might prefer to
wait for the kit version {due later this year) which will cost £99 plus VAT without
software.
The assembled board is supplied w i t h 8k of RAM and utility software in EPROM, so
that PET's o w n RAM is entirely available to the user. Though the graphics RAM uses
addresses normally represented by the ROM sockets UD3 and UD4, these sockets are
duplicated on the HR-40 board and are software selectable. The board may be installed
WITHOUT SOLDERING OR TRACK-CUTTING!
At present the board will fit a standard PET or C B M computer w i t h the nine inch
screen, but w e hope to have a version for twelve inch models very soon. Write or
telephone for more details and up-to-date information. 4
SUPER GLOOPER
First in our new range of ARCADE style games for the PET, SUPER GLOOPER will have
you on the edge of your seat. Your task is to clear the screen of little dots scattered in a
maze, but WATCH OUT FOR THE GLOOPER EATERS, they're liable to escape from their
pen and come after you.
You've got to be very nimble w i t h the eaters on your trail. Best bet is to make for one
of the four corners w h e r e (unless you've been there before) you will find a much larger
dot which refreshes the parts that other dots cannot reach! Now you've got the glooper
eaters on the run — catch one and you'll earn a bonus, but you must be quick, because
any m o m e n t they'll recover from their shock and come after YOU!
METEORITES
An all-action game in the style of INVADERS. Your mission — to defend seven moon C
bases against a shower of meteorites by blasting them out of the sky. If you survive the
first wave there are five more to face, and then — well you'll find out! The graphics are
really superb — just w a t c h the way that the ground shakes w h e n a meteorite crashes
into the lunar surface.
SUPERSOFT arcade games are written in machine code for speed and run on all 40
column PETs w i t h BASIC 2, 3 or 4 At just £8 plus VAT, they're really good value and you
w o n ' t find a more exhilarating game at any price! We've more great games on the way —
including some for the 8032 and VIC-20!
SUPERSOFT
First f l o o r , 10-14 C a n n i n g Road,
Wealdstone, Harrow, Middlesex
Phone: 01-861 1166.
ASK FOR OUR FREE C A T A L O G U E !
CircleNo.IllCircleNo.
6 COMPUTER & VIDEO GAMES
will be activated, the
lasers will stop firing at Variables used in the
you and the end of the g a m e are as follows
trench will come into (please note that many
view. You now have to are used more than once,
As you thrilled to Star quickly line up the centre or for more than one item
Wars back in 1978 you (one pixel) of this screen storage or loop):
probably didn't realise so well that the exhaust A Looping
that you would be able to vent is dead centre of (FOR-NEXT).
partake in that climactic your sights. B RND GOSUB of
battle- against the Death When you approach laser fire
Star just three years the last 30 miles, set your dependant on R'.
later. ship close to the centre so C Screen refresh
The object of this pro- you can line up the (redraw what was
gram is to destroy the approaching target more erased by ship &
Death Star by manoeuv- easily. lasers).
ring your ship away from When everything is D 'X' Position of
the crossfire until you lined up (you hope), fire upper-left laser
reach the exhaust vent of on the vent after the bot- post.
the artificial planet and tom wall is below the E Y' Position of
there you fire your bottom of your sights and upper-left laser
photon torpedoes down t h e t a r g e t is c l o s e post.
the trench . . . hence the enough to be hit accu- F X' Position of
name of the game. rately (the computer will upper-right laser
At the beginning you prompt you with 'Fire post
are already in the trench Now!'). G Y' Position of
flying down the corridor if you succeed in hit- upper-right laser
at your ship's top speed. ting your target, you post & 'X' size of
There are laser posts must immediately pull the target wall.
located on the left and back on your joystick to H 'X' Position of
right walls and on the bring yourself up and out bottom laser post
floor bottom. of the trench. Failure to & Y' size of target
These lasers flash by do this will mean your wall."
you and fire on your ship mission ends with you I T Position of
at random intervals. The and the spacecraft splat- bottom laser post.
frequency of the fire from tered all over the end of J Looping.
the laser posts is deter- the trench wall. L Length of time
mined by the level of dif- As you pull out of the until ship runs
ficulty you choose, (1-19). trench the screen will go into wall.
with version No. 1 being back to normal mode and R Input level of
the hardest. show a window view of difficulty.
All three lasers will your ship moving out of T Miles left to
aim independently. Each the trench, before switch- target.
will fire at the mid point ing to a rear view show- U FOR-NEXT loops,
between you and the last ing the Death Star being control var.,
spot fired upon. So as destroyed. colour locate var.
long as you keep your D u r i n g your flight X Ship positioning.
ship moving away from down the trench, Y " ••
the three laser shots — remember that if you go Z Used as a
and keep track — you too close to the sides of TRUE/FALSE var.
should not get hit. the corridor or the floor, (eg. IF Z = 1 THEN
You w i l l s e e t h e you will run into them ^ GOTO . . .).
number of miles you still and be destroyed. Should STRIG Status of joystick
have to travel along the you go off the top of the trigger.
Death Star's surface at screen, you will be out of JS Joystick
the bottom of the screen. the trench and your mis- positioning status.
This will be further at the sion will be aborted, so a Z1 Used the same as
more difficult levels of steady hand is needed on 'Z'.
play. the controls. LI Looping (nested
When the distance to with 'L').
go reaches 20, the on- U1 Nested looping
board attack computer with 'U\
J1 Wait looping —
nested with Ul*
above.
20 I F S T R I 6 ( 0 ) > 1 THEN 20
30 GRAPHICS 7 j P O K E 7 5 2 , 1 ( C O L O R 2iD=80i
E«10II*20IY*20«'> * N I L E S TO TARGET"
40 FOR A ' l TO 2 5 j P L 0 T RND(1)I87*38,RND D F < I * 5 AND D Y - 2 AND K Y * 2 ) THEN 400 401 60SUB 3 0 0 : F O R U ' 4 TO 20:SOUND INT <
(1> 1181 NEXT A1 GOTO 1 1 0 83 COLOR 41 PLOT 0 , 7 9 : D R A N T O H , I : P L O T 1 RND(1)14),RND11)199,8,8
50 PLOT 1 - 5 , Y i D R A H T O I * 3 , Y i P L 0 T I-2.V+ 5 9 , 7 9 1 D R A N T O H , 1 1 SOUND 1,0,0,OiRETURN 402 COLOR R N D ( 1 ) I 8 : P L 0 T I , f 1 D R A N T O RND
l i D R A N T O I , Y - 2 : D R A N T 0 U 2 , Y + 1 (RETURN 1 1 0 COLOR 11 PLOT 2 , O i D R A N T O 157,79iPL0 <1>1159,RND(1)179:PLOT X M),Y+U:DRANTO
60 COLOR 2 i P L 0 T 6 2 , 3 2 i D R A N T 0 62,48tPL0 T 0,OiDRANTO 159,79iPL0T I57,0iDRANTO RND(1)I3+X+U,Y-U-RND(1)I3
T 47,241DRANTO 47,55iPLQT 17,9iDRANT0 2,79iPLOT 159,OiDRANTO 0 , 7 9 403 DRANTO I-UHWD(l)l3,Y-U-RND(l)l3iD
17,70:COLOR 4iPL0T 62,32iDRANT0 62,48 120 COLOR 31 PLOT 8 0 , 4 0 i P L D T 79,39iPL0T RANTO X-U+RND(1113,Y+U+RND(1)13:DRANTO
61 SOUND 1 , 9 0 , 8 , 8 I P 1 0 T 4 7 , 2 4 i D R A N T 0 47 7 9 , 4 0 i P L O T 80,39>C«0iSOUND 0,RND(1)I1 X+U+RND(1)13,Y+U+RND(1)13
,55>PLQT 1 7 , 9 i D R A N T 0 1 7 , 7 0 i C 0 L 0 R 3iPL0 1+4,8,3 404 POKE 7 1 2 , U ) H E XT U16OTO 310
T 0,0:D*(D*I)/2iE»(EtY)/2iDRANT0 D,E 130 J S « S T I C K I 0 ) i I F J S - 7 OR J S « 6 OR JS= 410 GOSUB 3001? ' H I T THE RIGHT M A L L ! !
62 I F D<X+3 THEN I F D > I - 5 THEN I F E>Y- 5 THEN I « X * 4 i I F 1 ) 1 5 3 THEN GOTO 410 • 1 FOR U * 1 5 0 TO 80 STEP - I ( S O U N D INT(RN
2 THEN I F E<Y+2 THEN 400 140 B « R N D ( 0 ) I R : I F J S - 1 1 OR J S ' 1 0 OR J S D(1)!4),RND(1)IU,8,8
63 COLOR 41 PLOT O . O i D R A N T O D , E 1 SOUND 1 >9 THEN X « X - 4 t I F I<5 THEN GOTO 430 415 COLOR R N D ( D I 8 i P L 0 T I , Yi DRANTO 1 - R
,0,0,0iRETURN 150 I F J S 1 4 OR J S 6 OR J G ' I O THEN Y«Y
s a
N D ( 1 ) 1 4 5 , 1 0 + R N D ( 1 ) 1 6 5 1 POKE 712,UiNEIT
70 COLOR 2 i P L 0 T 9 6 , 3 2 I D R A N T Q 96,49iPL0 - 2 : I F Y<3 THEN ? ' OUT OF TRENCH! HIS UiGOTO 310
T 113,241DRANTO 113,55iPL0T 145,9:DRAN SI ON ABORTED 1
!'mEND 420 GOSUB 300i? ' RAN INTO THE TRENCH
TO 1 4 5 , 7 2 i C O L O R 4 | P L 0 T 9 6 , 3 2 i D R A N T 0 96 160 T « T - 0 . 5 i P 0 K E 6 5 6 , O t P O K E 6 5 7 , 2 3 » ? I B O T T O H ! ! ' i F O R u«150 TO 80 STEP - I t S O U N
N T ( T > | " ' 1 I F J S « 1 3 OR J S « 9 OR J S « 5 THE D I NT(RND(1)14),RND(1)IU,8,8
7 1 SOUND l , 6 0 , B , 8 i P L 0 T 113,24:DRANT0 1 N Y « Y + 2 : I F Y > 7 7 THEN GOTO 420 423 COLOR R N D ( 1 ) t B i P L O T I , Y i P O K E 712,U
CLIMACTIC
870 FOR U * 1 TO 7 i N E X T U
880 POKE 84 f 21 POKE 8 5 , 2 i ? ' P U L L UP t
OUT OF T R E N C H ! f ' i N E X T J t L » 3 0 i G O T O 682
890 FOR U - 0 TO 79 STEP 4 i 6 R A P H I C S 2 3 i C
FINAL BATTLE
OLOR 2 i P L 0 T 0 , U i D R A N T O 7 0 , U / 3 + J O 1 PLOT
159,UiDRANTO 98,U/3*30iPL0T 17,87iDRAN
TO 7 0 , U y 3 « 5 6
891 COLOR I t PLOT 7 2 , 4 3 - U / 3 i D R A N T 0 9 6 , 4
OF STAR WARS
3-U/3tPL0T 84,31-U/3)DRANTO B4,33-U/3t
COLOR 2
895 I F U>46 THEN PLOT 0,U/3*23tDRANTO
159,U/3*23
900 PLOT 1 4 2 , 8 7 1 D R A N T O 98,U/3*56tPLQT
iDRAMTO RND(1)1159 f40+RND U)139j HE IT U •I 70,U/3+30tDRANTO 98,U/3*301DRANTO 98,U
tSOTO 310 470 I F J S « 1 3 OR J S » 9 OR J S * 5 THEN Y - Y » /3*56»DRANTO 7 0 , U / 3 » 5 6 i D R A N T O 70,U/3+3
430 GOSUB 300i? ' H I T THE L E F T MALLf!* I 0
iFOR U - 1 5 0 TO 80 STEP - 1 : S O U N D INT(RND 675 I F S T R I 6 ( 0 ) « 0 THEN 800 910 NEXT U16RAPHICS 7 i P O K E 712,16iPL0T
<1)I4),RND(1)»U,8,8 680 I F J S M 4 OR J S » 6 OR J S ' 1 0 THEN Y » Y 0,79iDRANTO 4O,65iDRANT0 80,60iDRANT0
432 COLOR R N D U l t B i P L O T X , Y t P O K E 712,U -1 119,65
iDRANTO X + R N D ( 1 ) 1 4 3 , 1 0 + R N D ( 1 ) » 6 5 t HE XT 681 I F L « 1 6 THEN ? * CLOSE EN0U6H TO T 920 DRANTO 1 5 9 , 7 9 t P L O T 7 3 , 6 2 i D R A N T O 79
UiGOTO 310 AR8ET! F I R E NON' ' ,681DRANTO B i , 7 9 t P L 0 T 75,62>DRANT0 81,
600 FOR J ' l TO I61SOUND 2 , 3 0 , 1 2 , 4 1 P O K E 682 I F L>28 THEN ? ' TOO L A T E ! ! RAN I N 681DRAMTO 84,79
84,2iPOKE 8 5 , 1 J ? 'ATTACK COMPUTER E N TO N A L L ! ! * 1GOSUB 300i6010 401 923 FOR U l ' l TO lOiSOUND 2,61,10,4»P0K
GAGING'tSQUND 2,61,12,4iG=hH«l 685 L » L * l t G O S U B 6 9 0 t 2 » l i G 0 S U B 690iG0T0 E 84,2iP0KE 8 5 , l i ? 1
AFT V I E N R
EXT J >Z»Q UI
620 6RAPHICS 7 j P O K E 7 l 2 , 4 3 t P 0 K E 708,0* 700 PLOT X * G , Y + H i D R A N T O X*6,V-HiDRANTO 930 FOR U«1 TO 99iP0KE 709,l5HRND(l)t
POKE 7 1 0 , 2 5 5 1 ? ' ATTACK COMPUTER ACT I X-8,Y-HiDRANTO X-G,Y+HiDRANTO X+G,Y*H 1 7 ) 1 NEXT U:GOSUB 300iF0fi U » 1 7 0 TO 80 S
VATED !'|P0KE
1
709,103 7 1 0 PLOT 0 , 0 » D R A N T O X - 6 , Y - H i P L 0 T 159,0 TEP - 1 1 SOUND lNT(RND<nt4),RND(ntU,8,
630 COLOR 11 PLOT 56,6O1DRANTO 105,60iD tDRANTO X + G , Y - H t P L O T 0 , 7 9 i D R A N T 0 1-8,Y B
RAY!Q 1 0 5 , 2 5 i P L D T 0 , 4 3 i D R A N T 0 159,43JP •HiPLOT 159,79iDRANT0 X*G,Y*H 940 COLOR R N D U l t S i P L O T RND(l)ll59,79i
LOT 84,0)DRANTO 8 4 , 7 9 720 RETURN POKE 7 1 2 , U i D R A N T 0 RND(l)tl59,RND(l)l79
640 COLOR 2 i F 0 R U»56 TO 98 S T E P 7 t P L 0 T 800 I F L < 1 3 THEN ? ' F I R E D TOO . S O O N ! ! ' tNEXT U i Z l - l O t G O S U B 310
U,56iDRANT0 U , 5 9 t N E X T U t F O R U«25 TO 5 t GOTO 680 950 POKE 7 0 9 , 1 5 1 ? • CONGRATULATIONS'!
9 STEP 61PLOT 100,UiDRAKTO 104,UtNEXT 810 SOUND 1 , B O , 8 , 8 1 COLOR l i P L O T 27,79) Y O U ' V E SAVED THE UNIVERSE'!!'|
U DRANTO 8 4 , 4 3 i O R A N T O 1 3 7 , 7 9 i I F X-84 AND 960 ? ' DO YOU N I S H TO PLAY AGAWpP
650 SOUND 2 , R N D ( 1 ) t i l + 4 , 8 , 3 » 8 » G * 1 1 H » H + Y«43 THEN 850 OKE 7 6 4 , 2 5 5
h J S * S T I C K ( 0 ) i I F J S » 7 OR J S « 5 OR J S « 6 820 ? ' H I S S E D ! ' THE UNIVERSE I S DOQHE 970 I F P E E K ( 7 6 4 ) 0 2 5 5 THEN RUN
THEN M M D 1 ! " 1 GOTO 310 980 GOTO 970
660 I F J S ' l l OR J S - 1 0 OR J S - 9 THEN I>X 850 ? ' THE SHOT IS G O O D ' M ' i F O R J « 1 T
an ncoffl
Dodgem* « « * on
3C.30
1G.t>
SC.40
6C.c
7C.30
BC. d
9C.AO
IOC.*
lie.70
12G.f
13G.80
MC.q
ISC.90
liC.h
17IFG"IA J C.h
20S«S*SCN<T-S);E=e»<6-S);RW+E»S!G
2JaA=A-E:M»H-E;IFM<F;C«3
22C.q
30A»8«<A-S>;«-B«S;C»4
3lb6-B*E;M-M-E;IFM<F;G-S
32C.q
IOS-S+SCN(T-S);A-8«(6-S);M=B«S;C=A
41CB»B+E;H=M-E;IFH<F;G=7
42C.q
50B»8B-(8*(5-S));tt=8»8*S;C»B
5idA=A*E;n»n-EiiFn<F;c«?
HOW LONG CAN Dodgems is the Acorn Atom ver-
sion of the "Head-on" collision
52G.q
60S=S*SCN(T-S);E«88-(8»<5-S)>;H-8*B*S;G .., YOU AVOID THE game.
It's you against the computer,
61*A«A»E;h»h-E;iFM<F;C«ll
can you outwit it? You are driving
62C.4
7OA-IO4-<B«(S-S)>;H-8»S;C-I2 COMPUTER'S CAR, a car around a circular series of
1 71fB-B-E:H=h-E;iFH<F;Csl3 tracks in an anti-clockwise direc-
72C.q
BOS-S+SGN< T-S);A=IO^-(8»(5-S)>;N«8>S;C>
HELL BENT ON tion.
But who is that lunatic driving
DEADLY COLLISION.
BlqB=B-E;«»=«-E;iFM<F ; C " 1 5
82G.q around the same track clockwise?
90B*B» C 6-S > ;ri»9 + 8 » S i C » l A An American? A lunatic with suic-
9 1 h A « A - E ! H * h - E ; I F H < F JG«F
92C.q
idal tendencies? No it's the com-
lOOpPLOTlS.X,r;PL0T13,V,H puter who is out to get you, before
IOSIFX-A;IFY=B;C.20000 you can clear the screen of dots.
1 0 6 I F V - A ! I F W = B ! C . 2 0 0 00 The screen is divided up into a
iiov«x;w=r;iFZ;z-o;c.c
120IF?*800 2 * # 4 0 « 0 ; Z « F ; R . series of concentric circles with a
130MAIT;MAIT;C.C number of crossover points which
60 COMPUTER 8c VIDEO GAMES
LSOQPLOTH, A,B;PLOTI4,C,D;C«
I55IFX-A;IFY-B;C.20000
IP
IAOC.C
200Y-8«<A-T>;F.N«F T0B+8«T S.E;X=X*E;COS,P;N.
220IFJ?<T+O)J J?< T + 0)-0;P-P+N;0*0-1;IFO«O;C.W
300X-I04-<8*<5-T>>;F.N-F TO8»T S.EJY»Y*E;COS.P;N.
320IFJ?(T*5);J?<T+5»«O;P»P+N;0-0-1JIFO-O tc.w
350COS.K
400X«104-(8«<5-T>)JF.N=F T08*T S.E}Y"Y*EJCOS. p } N .
4 2 0 I F J ? < T + 1 0 > J ? < T M 0) = 0 ! P - P + N ! 0 - 0 - 1 J I F O - O F G . W
500Y=88-(8«<5-T) )}F.N-F T08+8«T S . E X-X-E ; COS . p ; N .
5 2 0 I F J " > < T + 1 5 ) F J"»<T + 1 5 ) - 0 : F = F * N : 0 - 0 - 1 ; I F D " 0 ; c . w
550COS
A00Y=BB-<B*<5-T>>!F.N=F T08+8*T S.E J X-X-E J COS. p J N ,
A20IFJ'>< T * 2 0 ) ; J ? < T + 2 0 > » 0 F P - P + N ; 0 - 0 - L ; I F O - O ; c . w
7 0 0 X » B » < A - T > J F . N * F T08«T S. E T Y - Y - E ! C O S . P J N .
72 O I F J ? < T + 2 5 ) ; J ' ( T + 2 5 > » 0 } P « P + N ; O « O - I ; I F O - O ; C . U
750G05.FC
800X=8«<A-T>JF.N=F T0B«T S.E,*Y-Y-E;COS.P;N.
820IFJ?<T+30)!T+30)=0JP-P+N5 0-0-15IFO-O;C.W
9 0 0 Y = 8 « < A - T ) JF . N » F T 0 B * 8 » T S . E J X - X + E C O S . P IN .
920IFJ?< T +35) F J ? ( T + 3 5 > = 0 I F - P * N J 0 - 0 - 1 J I F O - O FC.U
9SOGOS.K
100 OC* Z O O
2 0 0 0KIF'>#£:0 0 1 * T 4 0 = 0 ; I F T > F ; T " T - F
2 0 1 0 I F - > # F : 0 0 1 1 2 8 ! I F T < 5 5 T»=T + F
2 050R•
o 0000=^2 ;F-O; e=^ ; D I M L 8 , I A 4 ; * L = , ' C . 1 1 2 ^ 0 " ;"»IA«U!''I7-L«#FFFF/25A
I I I O P . « I 2 ; D O P . " " : U . C . - 7 ; P . - D O D G E M S BY J.DYSON"'
U 1 1 I F F 5P."Y0UR SCORE WAS" < P - ( 4 3 - 0 > * 4 > / 8 "
1112IFP>1159JF'."WELL DONE TRY THIS"'JE-E«2!LINK#FFE3JC.11125
U 1 3 I F P = 0 ; P . " C T R L = IN SHIFT "OUT" '" < ONLY FUNCTION IN T —»'
allow you to switch lanes to avoid 1114IFP-0;P.M- THE CENTRE OF CAP)! * REPT-SPEED""
111 5 I N P U T " S K I L L L E V E L A , B , C " * I * 1 * 1 = " " 5 I F » I « " A " E - 1 J C . 1 1 1 2 5
the computer's car. UlAIFtI-"E:" E"25G.11125
These lanes are filled with dots 1U7IF»I-"C"E»MG.11125
and the object of the game is to 1118IF*I="C"E-8;C.11125
1120G..U115
run over as many dots as possible 1125CLEAR3ICOLOURZ5F.N=12T048 S.8
before the inevitable crash. Every 1130MOVE<4B-N) , (48-N)
dot adds to your score at the end 1 1 4 0 P L D T 1 , N | 0 | F'LOTO , 1 A , 0 5 P L O T 1 , N , 0
of the game. The computer can 1 1 5 0 P L O T 1 , 0 , ( N - 8 ) JF'LOTO , 0 , 1 A J F L O T 1 , 0 , < N - 8 >
1 1 A O P L O T 1 , - N , 0 JF'LOTO , - 1 6 , 0 5 P L 0 T 1 , - N , 0
switch lanes as well and it will be 1170FLDT1,0,(8-N);PUOTO,0,-1AJPLOT1,0,(8-N)
trying to guess which one you will 11B0N.JMOVE44,44;PLOT 1,24,0 SPL0T1,0,8;FL0TL,-24,OJPLOT 1,0,-8
be in as the two of you cross over 120 0 M O V E O , 8 ; F . A - 0 T O 4 5 F . 6 - 0 T 0 5 5 P L 0 T 9 , B , 0 5 N . F F L 0 T 8 , 8 , 0 J F . B - O T O S
I2IOPLOT9,B,O;N.;PLOTS,-I04,B:N.
each circuit.
1220MOVE0,5A!F.A=OT04;F.B-0TO3;PLOTV,8,0!N.5 PLOTS,8,O;F.B-OTO5
Your safest tactic is to wait until 123DPL0T9,8,0;N.;PLOT 8,-104,85N.
the computer has already commit- 124 0 X - 5 A : Y - 8 ! V = X ; W = Y ; T - 5 ; C - I ; S - 5 ; A - 5 5 : C — I ; F = I ; F . R - I T O I
ted itself before switching to that 1250H-5+R.X2 5COLOUR 1}P=0;0-T.+9;F.J-0TQ40;0">J-1 IN.5J«T.»9!0«4 0
130 0 C • 2 0 0
crucial lane — but don't leave it 200 OOF.A-0TQ4 0 0 ; ? » P O O 2 * A ; N . ; N . R ; ; C . u i i o
too late! 20 0 L O W N . R I C . 1 1 1 1 0
100 REM
110 REM
1 2 0 REM Han? Nan
130 REM
140 REM by
150 REM
1 6 0 REM STEUEH DfiUIDSGN
170 REM I I
1 8 0 REM
190 TEMPG4!DIMMC$( 25 )
200 GOSUB490:GOSUB580:GOSUB450:GOSUB870
210 FOR I = 1 TOINT<50*RND< 1 >+1 >: F'ERD R f : NEXT
220 FOR 1 = 1 TO LEN<R$)'POKE 53554+1> 423 NEXT
230 AT=0
240 GET P t : I F P f = " " T H E N 2 4 0
250 IF <flSC<M ) <65 > + ( flSC < f i t ) >90 > THEN230
260 FORI = 1 T O 2 0 : I F f l t = M C * < I > THEN230
270 NEXT
280 FOR K=1T0LEN<R$>: IFfi$=MID$<R$» K» DTHEN 6OSUB470: IFSU=11THEN940
290 NEXT:IFftT=1THENMUSIC"~C1 "*[ ~E":GOTO230
300 MUSIC"_D2"
310 MC=MC+1:MCt<MC > = f i * : P 0 K E 5 3 8 3 2 + < MC-1> * 2 , f l S C < f i t >-64:IFMC=7GOSUB350:END
320 GOSU6330:GOTO230
330 V K = M C + 7 : L L t ^ L E F T t ( L I * , V K > : P R I N T L L * JTAB* ? H * : P 0 K E 4 5 1 4 , 1 0 + V K : IJSR< 68>
340 FORDL=1TO10U:NEXT:USR(71>:RETURN
350 V K = 1 4 : L L $ = L E F T * ( L i t , V K > : P R I N T L L $ ; T R B * ! H *
360 PRINT"[D22222222222222222222222";TPiB( 10 > J " " : P R I N T L L * * TfiB*J Ht
370 PR I N T L L * ; " 2 " ; TAB*; H * : FOR I = 1 TO 1 w: F 0 K E 4 5 1 4 . - 1 0 * 1 : USR ( 6 8 >: NEXT: USR ( 71
380 PR I NTLL " 2 " ? TftB*; S N * : P R I N T " 0 2 2 2 2 2 " ; TAB1 2 3 > ; " The w o r d w a s : "
390 PRINT"2";TAB(27)JR*:F0RDL=1TO1000:NEXT:GOSUB1190:RETURN
4 0 0 F 0 R V K = 8 T 0 1 4 : L L * = L E F T * < L i t ? V K > : P R I N T L L * ; T A B * SH*:POKE4514,1@*VK:USR(68 >
410 F0RDL=1 TO100:NEXT:NEXTVK
420 U S R ( 7 1 > : P R I N T " 0 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 " ; T A B ( 1 0 - 5 " "sPRINTLL*%TAB*;H*
430 P R I N T L L * ? " 2 " t T A B * ; H * : F O R I = 1TO10:P0KE4514,10+1:USR <68 >:NEXT:USR(71>
440 PR I N T L L * ; " 2 ".: TAB*; SN*: GOTO 1190
450 PR I N T " CJ222 " ; : F0RX= 1TO20: PR I NTTfiBCl 8 > ! " " : NEXT: RETURN
460 PR I NT " 0222222222222222 " ; : F URX= 1TQ8: PR I NTTflE: ( 18 >; " ":NEXT:RETURN
470 P0KE53554+K,ftSC<fi$)-64:AT=l:SUB=SUB+1:IFSUB=LEN(R$>THENSU=11
480 MC$<20-SUB> :RETURN
490 H$=' 2
qann
u a u a 3 J C 2u un nu nklnks "UT 2 3 3 3 3 3 ^ 1 ® ^ 2 3 3 3 3 3 l i t ) 1223333 i H 91
I ffnnnnnn uo M 111 L 1 1 3 2 2 2 2 " 2 2 2 2 2 2 2 2 "
500 I | Um
t J™ ) I
U U^ k™
I UkS.liJUklki t:J [>J
510 uuuuiiiiunuu
520 SN*="2E / nnnnnn i
kiuiikitia 1
I nnnan
I uuaubi
_ nrinn
U k l l J U m m 1233333 m m 1233333"
530 SN*=SN*+" | | 23333I I U D U O U ® m"
I t j o n n n
810
SHARP
95.00
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CABINET A
mco
O n l y £69.50 inc V A T ,
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Attractive smoked glass
Sharp M Z 80 FD dual disk drive 660.00 doors
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Sharp M Z 80 P3 80 col printer 399.00 D e e p storage drawer for
your cassettes
Xtal ® C P M operating system 172.00 Castors
Simple self-assemhlv
291" wide. 23" high, t K" '
S O F T W A R E includes Asteroids, Alderba- deep
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Street, EC2A 4NE. Simple Self-assembly
2S>i" w ide. 23" high.' IX"
deep
Circle No. 130 Internal width of the
r V C R shelf 204"
LANDAU THE
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COMPUTER, VIDEO AND ELECTRONIC Double wheel castors
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32" wide, IfcY 14" high.
I M " deep
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Circle No. 300 CireleNo. 132
COMPUTER & VIDEO GAMES 67
SCREAMING
FOUL UP
\ THE C R E A T I O N OF THE E V I L ••
\i
HEH'.
SOMB m a w a g c © to . . l i v e . i n t h i s veh V
M/CRO COMPUTER / G-or / v s / T A r GOTO
OUP! AN t> ONE AND THE WHOLE TM
SROOP .POKE / y
15
p t O W K /
&INARY SNAKE
S H A T T f ^
i sa
^ i i i i
FTj^VM^H
FOR PINBALL
the screen, only to re-appear Asteroids one of the more
the high standard of the graphics
split seconds later elsewhere. expensive cartridges for the
and realistic effect of a three
WIZARDS
There is no guarantee that you Atari Video Computer system, is
dimensional picture The whole
will not re-appear on top of an another matter.
game is given a visual depth
You can steal a march on the which ordinary video units can-
pin-ball wizards by practicing at not equal Instead of the stilted
home on Super Knockout. movements which are an eye
This version of the old sore on so many games, Intellivi
amusement arcade favourite sion graphics flow when they
game runs on the Acetronic MPU move, making them much more
1000 entertainment centre. This realistic.
TV test of quick reactions and Intelliviston really comes into
co-ordination is complete with its own on the sports games in
flippers, bouncing balls and flash- which the players look more like
ing lights — and you can not tilt! real humans. You can see their
Shooting gallery takes you leg |Oints move and flow as if
back to the fairground — except they really are running
that there is no goldfish to be The latest game in the range
won when you achieve a high titled Major League Sports Net
score. It incorporates 32 versions work, is Bowling, which is out
of the aim-and-fire game to test this month. The game incorpo-
your eye and timing. rates standard bowling rules
These two games are not with a bowling alley and skittles
so imaginative as some of on the screen, all in perspective
those already in the Acetronic You operate the bowler using
catalogue but will help fill in the the hand controllers to get the
range. The Acetronic cartridges angle of the shot correct. The
retail at £14.95 each cartridges cost £18 95 each.
£2.50 ^
26 Spiers Close
Krwwte. Solihull
Z X 8 1 West Midlands
B93 9ES England
Z X 8 0 I
IK Space
Invaders
A s u p e r b v * « M o n of ' H p f o m o u s a r c o d e
g a m e m ( o f interactive g r a p h s A 4 - !
a r r a y o f o l i e n i d « » n d m o v i n g > >ght &
I
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t o keeci it o n the m o v e P r e v i o u s a n d
C u r r e n t g a m e O n screen s c o r i n g
O r s t i u c l a b l e protective shield* o n d
k e y b o a r d control of the Laser B a s e &
l a s e r Bolt t i r i n g u s i n g & o n d the
Reboot key
2708
IK Breakout A n interactive g r a p h s 9 boll g o m e o s £2.00 ^ { / y v ' £4.75
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I n v a d e r s written m m c k v g o o d g r o p h s
Try y o u r skill a r i d p a t i e n c e o> k n o c k i n g
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EPROM SERVICE
to c o n t r o l t h e p a d d l e
IK M u s i c F r o m a r a n g e o f 8 n o t e s y o u c a n u s e your
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COPYING
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• W l
What it boils down to is that obtain some treasure but you are
the game can only successfully lacking a vital item. An obvious
be played by trial and error, frus- example is the bird chirping
PLAYING Adventure on a main- trating though it may be. happily in the sky. You know you
frame computer is a tough nut to A noteworthy tip in case you need it for something but forgot
crack, taking months and months f o o l i s h l y set foot in the to pick up the cage to catch the
to solve. But that doesn't stop l a b y r i n t h s of u n d e r g r o u n d flighty creature in at the previ-
people sneaking into the compu- mazes is to leave behind some of ous step.
ter room after dark to tackle it. the least valuable clobber you Before, during and after you
Most large makes of comput- are carrying. By leaving a experience a close encounter of
ers can run a variety of games marker behind you'll save a lot the kind you would rather not
but Adventure is the most popu- of time a i m l e s s l y w a l k i n g have, with trolls, dwarfs, wizards
lar and best suited. It is much through corridors and tunnels and elves, you are bound to have
more of a test than a micro based which look exactly alike. the opportunity of picking up a
game because of the massive If you leave a pointer, say variety of objects. Some of these
storage capacity mainframes some food ( w h i c h a l w a y s are worth having, the lamp,
have, extending the vocabulary attracts the malicious dwarfs), or money and weapons are good
into the thousands. bets for a kick off, but some are
Many more details of scenery just put there to lead you astray.
are available than on a micro It's up to you to decide which you
and there are far more places to are going to need.
get lost in. more treasure to find,
more dangerspots and hazards And unfortunately it's only
to overcome. your good judgement and luck
which will reveal the three or
The principle of the game is
four magic words which are vital
the same as any adventure
for finding the treasure. Often
game. You have to find a certain
you just stumble against them,
number of treasure pieces which
and sometimes you're given a
are dotted a b o u t a n area
littered with dangerous objects clue in the form of a riddle which
and evil beings. you have to puzzle out.
Not only do you have to find There are going to be times
the treasure but there is also a when you will want to beat up
points system clocking up your the computer yet the only way to
score. You get 10 points for find- vent your anger and frustration
ing a piece of treasure, 10 points is to swear at the machine. It
for getting it safely back to the o only makes you feel even worse.
ttffv extras It will either answer you back
store room, one point for each
room you manage to enter but with whatever expletive you
you lose 10 points if a piece of used, or it will chastise you with:
treasure is stolen by pirates, your water bottle or a couple of "tut, tut. Mind your language,
dwarfs or trolls, who are all out coins (providing your lamp isn't please".
to trick or trap you. going dim in which case you will
At the end of the game, either
Usually the top score is about need them to put in the vending
when you have found all the
the 350 mark: obviously you must machine for new batteries), you
booty or been killed or commit-
try not to give away any points can quickly establish a map of
ted suicide (yes. even that's
while you're on the treasure the maze and get yourself out
possible if you can't take the
trail. safely.
strain), the print out will give
When you get down to a seri- Console yourself with the you an assessment of how well
ous game of Adventure, it is best knowledge that the computer is you fared, along with your points
to keep a record of where you not always as tight-lipped as score.
have been in map form. you may at first think. For
instance it gives away some It's just as well there are no
The sooner you find out the
clues, subtle as they are, but hard and fast rules to stick to. If
boundaries of the area in which
the treasure is hidden, the sooner your knowledge of classic fairy there were it would be far too
you can positively start looking tales comes in handy. easy and the fun would be taken
for it by gathering information To find any piece of treasure out of it.
and clues. Be brave and try you have to follow each step in And once you have been
going in every direction poss- the correct sequence. You'll be whisked away by a crowd of
ible and in to every building hitting your head against a wall laughing elves into the sunset
(whether it's a safe looking barn, if you get to a stage when you having found all the treasure
an evil smelling dungeon or a know you should be able to use there is little left to hold your
mysterious mist shrouded tower). the tantalizingly near object to attention.
8 8
109 REM ELSE
110 LET A(I) = I 110 LET X = 2
120 NEXT I 120 GOTO 140
130
140
FOR I = 1 to 52
LET R = 1 + 52*INT(RND)
• ^ 129
130
REM THEN
LETT X = 1
150 LET X = A(I)
k*
140 ON X GOSUB line no, line
160 LET Ad) = A(R) no
k
170 LET A(R) = X
180 NEXT I
Another method is to use the
feature of some Basics which
allows the truth value of a condi-
tional expression to be assigned
to a variable, for example:
¥
110 ON X + 2 GOSUB line no,
sively to include more and more line no
detail using only three control
structures: SEQUENCE, IF . . . Before you use this
THEN . . . ELSE . . a n d DO . . . method you should, of
WHILE . . . Two additional con-
trol structures, DO . . . UNTIL and ** course, check that
your Basic allows
assignment of truth
CASE, are useful in practice but
are not theoretically necessary. values and find out
Flowcharts for these control what values are used.
structures are not available in
Figure one.
An important property of struc-
tured programs is that program
Mill I I
Yes 1 Our m a c h i n e l a n g u a g e p r o g r a m m e ' * h a v e s c o r e d another f i ' * t l N o w y o u
can play this super g a m e o n y o u r I K Sinclair ZX8I A l l t h e t u n of the arcade
g a m e m t h e c o m f o r t of y o u r o w n h o m «
frlARI
Routines a n d p r o g r a m s are s c a t t e r e d l i b e r a l l y t h r o u g h o u t t h e text a n d t h e final
chapter c o n s i s t s of t w e l v e u s e f u l , i n t e r e s t i n g a n d e n t e r t a i n i n g p r o g r a m s Such
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Each game is available on floppy disk for only £15.00 plus VAT from
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Leisure
Genius
Leisure Genius, Suite 504, Albany House,
324 Regent Street, London WlR 5AA
Telephone: 01-580 6361
BY KEITH CAMBELL
ture consisting of about 30 loca- travels.
tions and a similar number of Most Adventures are written in
objects can'be loaded into 16K of source code, rendering them
RAM. more difficult to analyse by list-
ADVENTURE is arguably the Scott Adams scarcely exagg- ing, or disassembling, than to
most popular g a m e so far erates when he proclaims in the solve.
adopted by the c o m p u t i n g instructions appended to the Machine-code games, as well
fraternity. It tempts the data Adventure series, that the player as having the advantage of
processing professional to give is able to experience an adven- space economy, have an appar-
up his lunch hour to search for ture without leaving his chair. ently instantaneous response
hidden treasure in the main- For the Adventure formula is a adding to the dramatic effect of
frame and is also finding its way game suited ideally to comput- surprise.
onto many a home and even bus- ers. A good Adventure can be If your machine-code Adven-
iness microcomputer. totally absorbing and the danger ture is baffling you and you want
It is a game which generates of making a false move can to cheat, try breaking, re-setting
fervent enthusiasts. I was stay- become very real, as can the or quitting the game — without
ing overnight at Brighton on a excitement of discovering a new turning off — and then enter this
business trip and, to pass the exit or chamber. from command mode: FOR I
evening, walked along the sea- So, for the uninitiated, what is {start address of user RAM) TO
front, finding myself eventually Adventure? The game consists (end address of user RAM):
in a little back street pub. Armed usually of a logical network of PRINT CHR$ PEEK (I);: NEXT
with a pint, 1 found the only l o c a t i o n s which must be That will not give you an
spare seat next to a young man explored or traversed. The loca- instant solution, but all the dis-
and started a conversation, dur- tions can c o n t a i n objects, playable characters will scroll
ing which it emerged that I wrote c r e a t u r e s / m o n s t e r s , and/or up the screen, giving you a few
for a computer magazine. treasures, which may be carried good clues!
"I know nothing about com- and manipulated in sometimes The most difficult part of writ-
puters", said my companion, a obscure ways to achieve the ing an Adventure is to establish
microbiologist, "but I suppose objective of the game. the theme and the plot. It is
you have one of those Pet That objective may be to col- really like writing fiction, as it is
things". Whereupon, a fellow sit- lect treasures, to carry out some necessary to have some theme
ting on a nearby bar stool inter- specific act — like prevent a which will hang everything
rupted. "Are you in computing? I time-bomb from detonating — or together, while absorbing the
am half of a software firm writ- to e s c a p e the network player.
ing commercial software for unharmed. That is achieved by When you have hit on a theme,
Pets." entering instructions in plain ask yourself if it has been done
"I'm a Tandy man myself," I language, usually a verb fol- before. Once you have estab-
told him, feeling that was almost lowed by a noun — e.g., go lished your theme and plot,
like a declaration of war. A leng- north, take keys, kill dragon. roughly draw the map of the
thy discussion followed on the In some games, movement is network and place your objects.
relative difficulties of pro- achieved by means of arrow Think through your plot in some
gramming the Z 80 against the keys. An Adventure is always detail, making sure you have an
6502. Neil, our biologist, yawned words but sometimes may be in-built impossibility — e.g., you
and sipped his tequila. Until the augmented to a greater or lesser cannot get the axe until after you
conversation turned inevitably extent with graphics. have chopped down the tree.
to Adventure. The player — unless he cheats Then think around some of the
"Isn't that a computer version by listing the program — has no programming difficulties. I will
of Dungeons and Dragons?" he way of knowing how many loca- start giving you tips on them
asked, suddenly awake again. tions or objects exist but can plot next month.
From that moment, the only lull
in the conversation before clos-
ing time was when a round was
bought. Three enthusiasts could
not be stopped.
Adventure did originate from
Dungeons and Dragons• It has
appeared on many mainframe
computers around the world. The
original was written in Fortran
and required 64K storage plus
disc back-up. In this age of the
micro, a fairly complex Adven-
THE LOGIC OF
COMPUTERISES
MASTERMIND
The popular logical-deduction
peg game of Mastermind was
LIGHTS, ACTION, always an ideal candidate tor
INVADERS ON HAND
ress and provide accurate time at the engine sounds as if its power
*he press of the button. is increasing to full throttle.
Although compulsive the When you point the ship down
The original hand-held Space Invaders which kicked off the wards, the engines slow down to
james are rather morbid in
craze in the home is still sailing well and looks set to do the come into a landing
lature. with titles like: Fire, Ver-
same this Christmas. If it is 'hit' by the enemy, your
min, Headache, Manhole, Lion
The plastic built game was designed to imitate the space engine dies for a second or two
and Ball. In the game Fire, for
invaders arcade game and cash in on its success. After A. A. before being stirred back into
example, the aim is to catch
Hales of Leicester brought it into this country other manufac- action. Both cost £15 and are
babies — as they leap from a
turers took up the idea. from the stable of Milton Brad-
flaming building — on stretchers
The aliens rain down in rapid succession and become ley.
If you miss, the baby dies and is
faster and faster — and more numerous — as the game What makes these toys stand
chalked up at the top of the
progresses. There are two levels, for the "beginner" and the apart from other hand-held
screen as an angel.
"expert" and the game comes complete with the familiar planes, that you can buy, are the
Each game has two versions
grunting sound effects. It runs off six HP7 batteries. sounds. No other toy has the
— fast and slow depending on
Other relatives in the Space Invaders family include Astro same sound effects incorporated
your skill. You get three lives and
Invaders. In this you have to defend yourself from aliens, in them. They run on a 9 volt
as long as you have a life left you
can work up your score. The tiny bombs, missiles, galaxy ships and moving stars. battery (not supplied).
toy records the top game score
at the press of a button.
if the idea of burning babies THE PORTABLE instant action when slotted into
the main untt. The actual unit is
does not appeal to you, try sav-
ing a parachutist from dropping
GAMES CENTRE quite large and made of strong
plastic. The manufacturer, Milton
into a shark infested sea, or sav- The versatile hand-held elec- Bradley, says it will easily go into
ing a man from being beaten to tronic game centre Microvision, a pocket but I have my doubts. It
death by heavy tools raining has had two extra cartridges will certainly fit into a briefcase
down on his head. added to the range for this without any trouble
He is only safe when he is Christmas. Although there is nothing else
inside one of two doors on either These portable games follow like this game on the market, it
side of the screen and you get a in the hand-held space invaders does not live up to its com-
point whenever he goes inside, vein but are not as sophisticated. petitors in the hand-held field.
But beware, just when you think There is a "mother" unit with a Because the actual screen is so
you are safe the door slams shut cartridge which you have to buy small the game is limited and
in your face. in the first instance. sometimes difficult to see
The original games are only Like the T.V. games centres Blockbuster, Shooting Star. You can either play by yourself
displayed in black and white and the idea is to slot cartridges for Ten pin Bowling. Pin Ball, the or with another player. The initial
cost El7.95. The latest versions different games into the master popular strategy game Connect 4 cost of the console and cartridge
come in colour, are slightly larger console which is microprocessor — and the latest additions. Sea ranges from £29 to £39 while the
and more expensive at £21.95. based. Duel and Space Blitz (yet another cassettes alone are £9. Microvi
The series is called "Game and At the top of the master con- version of Space Invaders). sion can be found in most
Watch" and is marketed by Com- sole is a small screen on to which Each game cartridge has a dif- department stores toy sections
puter Games through a variety of the cartridge is fitted. The games ferent screen to fit in with the and other shops selling electrical
electrical and toy shops. currently available include: game's theme and is ready for leisure goods.
Standard Features
24k Resident High-Speed Basic
16 C o l o u r H i g h - R e s o l u t i o n Graphics (255 x 335)
S c r o l l i n g Screen Editor
S o u n d C o m m a n d s for M u s i c G e n e r a t i o n
Very H i g h Speed H a r d w a r e M a t h s O p t i o n
Resident M o n i t o r f o r M a c h i n e Language P r o g r a m m i n g
3 P r o g r a m m a b l e Parallel Ports
S t a n d a r d TV I n t e r f a c e via Aerial S o c k e t
RS232 Serial Port and Dual Cassette I n t e r f a c e s
81COMPUTER8rVIDEO GAMES
r
I
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|.n ^ . i l M J . l !/J ROUTINES,
Two bottles of champagne are The four planets neatest the sun
up for grabs on this page every have perfect circular orbits
month. The first correct answers around the sun us a centre point.
out of the hat for both the Mind Then orbit penods are given in
Routines problem a n d the the table beiow
crossword on 15 November will No of days
have bottles of c h a m p a g n e Planet toi one orbit
rushed to them. Ian Pedder's
Mind Routines problem will test Mercury 87.97
both your ability to think through Venus 224.64
a puzzle and set it out as a prog- Eaith 365.25
ram. These lend themselves to Mars 686.79
solving by program. If you are They are currently all in a
more literary minded try Nev- stiaight line with the sun.
era's Crossword and see how (1) When is the next tune that
you get on. thiee of them will be in line
• For details of Computer & wah the sun aga*n?
Video Games competition rules (2) Which thiee planets are
c I* they?
see page 20.
ACROSS
1. Effervescent ordering (3,6,4)
6. COBOL abbreviation For
game man (3)
8. Incremental pests (5)
11. 12 when associated with a
star on the Horizon (5)
12. DEC mainframe software
Greek to the Pet (5)
13. Atari Computer recording
equipment initially measure
(4)
16. Enjoyable 3 (3)
17. The tops in binary (3)
19. What to do in a Grand Prix
game to reset itself (5)
20. Count illicit contents of a
procedural controller (5)
21.3 Tree bit (3)
22. Sounds like fun on the IBM
mainframe (4)
23. Stop the I/O transfer unit (5)
24. Single example of 17 (4)
25. Alternative condition for
one (2,2)
26. A rap ends vices which 4. Cu, Fe, Co array members 0. Screen feature Kioin the
revolutionised the video (8) Dead Sea? (8)
games scene (5,8) 5. Text editor widely used 14. Make the program go fast
amongst student ecologists (3)
DOWN (4) 15. The first record on a disk?
1. Conditional companions 6. Hub of the computerised (5,3)
(4,4) pea packers (8) 18. Hex 50. Binary 1010000. INT
2. Single bit restructured to 7. Small but highly esteemed (4*20-1) For the present time
lure (4) character (2) (8)
3. Primary purpose RND (5,8) 9. Meaty sounding constant (2) 23. Word pieces (4)
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I
You do not need to be a b l e to
program to m a k e good u s e of a
h o m e computer but if you c a n feed
instructions to your m a c h i n e it w i l l
be that m u c h more r e w a r d i n g .
in this series w e are going to you have reached this stage you
teach you h o w to program in B a s i c , will be able to type in a Basic
the simplest and most w i d e l y used m K [ i s ft C O W P V H t R program.
computer l a n g u a g e a v a i l a b l e .
There is a myth built up around ^ program
computers that only a mathemati-
cal g e n i u s c a n understand them. To get a computer to do some- T T t R V SIMVii
But even 10-12 year olds w i t h no
particular skill with figures are
thing for us. we must give it a list
of instructions. This list of PROGRAM
among the keenest h o m e prog- instructions is called a 'computer
rammers these days. program'. In order that the com- We will start with a very simple
Anyone c a n learn B a s i c , you do puter may u n d e r s t a n d our program which consists of only
not need any previous c o m p u t i n g | instructions, we must write them two instructions — one per line.
experience or even have your o w n in a language that the computer 10 PRINT 2 + 3
computer — although that w o u l d will understand. 20 END
obviously m a k e it more interesting. Unfortunately, English is too Each line of a Basic program
If you already have a microcom- complex a language for it to begins with a line number the
puter and have learnt h o w to use understand, therefore we use a "10" and "20" above. These line
its version of B a s i c you have a specially devised computer lan- numbers determine the order in
head start on the beginners but d o guage. The computer language which the instructions will be
not turn the p a g e just yet. Each we will use is called Basic — this obeyed. The computer starts
microcomputer h a s its o w n B a s i c s t a n d s for Beginner's All- with the instruction with the
quirks a n d different functions purpose Symbolic Instruction smallest line number and
w h i c h m a k e it i n c o m p a t i b l e w i t h Code. finishes with the instruction with
others of its kind. There are slight variations in the largest line number.
This series w i l l help you under- the versions of Basic available You may type in your instruc-
stand s o m e of the functions printed on different computers. I will tions in any order; the computer
in a different m a c h i n e ' s program describe the standard version will automatically sort them
listing. In short it w i l l help you get and, when necessary, point out according to the line numbers. It
the most out of this m a g a z i n e . the differences for a number of is not necessary that the line
At the end of this series, you w i l l computers. numbers go in steps of 10 as I
not only be able to write your o w n have done above. However, it is
computer programs, but also fairly common programming
understand other people's prog- practise as it allows for later
rams. W e w i l l e n c o u r a g e you to
convert these other programs to
GfcvTlNG S l A K i t u instructions to be inserted.
Try typing the above program
run on your machine. First you will have to switch on into your computer. Remember
H o w to write g a m e s programs your computer. Some computers to press the key marked "Return"
w i l l b e introduced early on but will automatically be ready for (or "Newline") at the end of each
remember that you c a n write prog- you to converse with them in line typed into the computer.
rams for anything: from k e e p i n g a Basic, but with others you may If you make a mistake when
c h e c k on your bank b a l a n c e to have to go through some pre- typing a line, your keyboard will
storing n a m e s a n d addresses for liminaries such as loading have a key marked "Delete" or
your Christmas card list something from a cassette tape "Rubout" which can be used to
that will allow the computer to erase the last character; typing
understand Basic. the key repeatedly will cause it
Often computers will give the to work back along the line eras-
response "READY'* so that you ing one character each time the
know that you are in Basic. Once key is pressed.
86 COMPUTER 8r VIDEO GAMES
On the Sinclair computers, you By using these operations we
do not have to type in the letters can perform a whole range of
individually as there are keys arithmetic calculations. E.g.
which, when pressed at the 4.2-3**2/6
appropriate point, will type the 3+2*5
whole of the special "keywords" In the first of the above exam-
such as "PRINT". ples, there is a "real" number —
With some of the microcompu- one that contains a decimal
ter systems, the "END" instruc- point. In some versions of Basic
tion should be omitted. These only i n t e g e r n u m b e r s are
include the Sinclair and the allowed — those that do not con-
Atari. line. Thus, if I wanted to change tain a decimal point. There will
Once you have typed in your the previous program so that it always be a limit on the size of
Basic program, you can then tell multiplied 2 by 3 instead of numbers that your computer can
the computer to obey the list of adding, I would type cope with.
instructions — you do this by 10 PRINT 2*3 In the second example, the
typing the command "RUN" and The old version of line 10 computer is faced with a choice
then "Return" again. would be replaced with the new — "will it do the addition or mul-
The above program tells it to version of line 10. tiplication first?". If it does the
calculate 2 + 3 and then print the To insert a new line, you type addition first, then it will get
answer. You should therefore the new line and the line number "3+2" which is 5, and then mul-
find that the number "5" is will determine where it is tiply that by "5" to get a final
printed. inserted in the program. If I now answer of 25. However, if it does
The computer will then print typed the multiplication first, it will get
the response "READY" to let you 15 PRINT 2+3 "2*5" which is 10, and then add
know that it is ready for you to I would have a program which "3" to get an answer of 13.
give it another command. If you printed the product of 2 and 3 Clearly, a specified order must
again type the command "RUN",
then it will again perform the list
of instructions. You could type
the command "LIST" in which
case it will list your program —
this is useful in checking what
your program looks like at any
stage. Alternatively, you could
now "edit" your program.
Editing xuw
followed by the sum of 2 and 3. be laid down for such a situation
PROGRAM To delete a line of your prog- so that computers will always
ram. type the line number then arrive at the same answer.
Often you will want to change
press the "Return" key.
your program in some way —
Some computer systems pro-
then you say that you are "edit-
vide you with a cursor that can
ing" your program.
It may be that your program
be moved about the display n e x t ISSUE
screen so that you can actually
does not do what you wanted, in
indicate individual characters
which case there is an error in If you are familiar with a cal-
that you want to change. This
the program — this is often refer- culator, you will realise that
would save you re-typing the
red to as a "bug". You will hear anything we have done so far
entire line.
people say that they are "debug- could be achieved by a simple
ging" their program, meaning calculator. Next month, I will
that they are trying to get rid of
their program errors. On the SINIPI* i o cover some of the features of
Basic that make use of the fact
other hand, your program may
be correct but you want to amend
calculations that a computer is more powerful
than a simple calculator. These
it in some way. In either case, Note that an "*" is used in the will include the use of "vari-
you will have to edit your prog- above example to indicate mul- ables" to make your programs
ram. t i p l i c a t i o n . The r e m a i n i n g more general, and "loops" so
Editing Basic programs is very arithmetic operations are: sub- that you can repeat calculations
simple. There are three types of traction represented by " - " , for different values without hav-
change you might want to make. division represented by "/" and ing to re-RUN your program.
You might want to change a line, e x p o n e n t i a t i o n represented
add a new line or delete one of either by "**" or by " ". Exponen-
the current lines. tiation means calculating pow-
To change a line, you simply ers of numbers e.g. 3**2 is equi- n e x t ISSUE
type in the new version of the valent to 31.
SURVIVAL OF
Just what every astronaut Now for Ballistics. This game
dreads — an outbreak of the takes about three minutes to
procreative Green Things on his
ship.
T H GREENEST load and requires 3K of program
and 6K of screen memory to run
On a mission in the space Some of them don't do quite worth putting the plan of the in. It also requires the floaiing
exploration ship Znutar. the what you would expect — but I'll ship on the screen since the point ROM.
computer informs you that the leave you to find out exactly Green Things may decide to mul- The game, as you may have
Green Things are aboard. what they do. tiply then. guessed, utilises high resolution
This is the main game on There are three types of Green In this game, the Green Things graphics to print a picture of a hill
Acornsoft's Games Pack No. 7 Things — big Green Things, little will move around, so that if you with little boxes on each side
(CI Ol. which also includes Ballistics Green Things and eggs. The find nothing in one room. Green representing the guns.
and Snake hardest to kill being the big ones Things may arrive there later. Players take it in turns to fire
You start off unarmed and as This game is extremely dif- After a while I found this game at each other and the player who
you move round the ship you ficult (well I haven't won yet) became a bit tedious because a is first to score a direct hit gains
must find the Green Things and since the Green Things seem to number of actions to prove effec- a point. The hit has to be accu-
destroy them with the weapons multiply too rapidly — in fact, just tive had to be repeated. It rate since when I played, I
you find ontytwoofwhichcanbe about whenever you stop to do requires 2K to run in on the appeared to have got my shell to
carried at once. something. This means it is not Acorn Atom. hit the other gun, but it was
s k'[t| 1:11:11:1
registered as a miss When you
do get a direct hit, the oppo-
nent's gun explodes and a huge
A TOUGH TEST OF
HOBBIT INGENUITY
These qualities are added to each room you have explored
and subtracted from through buy- includes a symbol of what you
m g e x p e n s i v e p o t i o n s of found there. Unexplored rooms
strength off dungeon vendors, are marked with an asterisk
Many years ago the great Wizard being wounded in fights with the Monsters may be fought tor
Zot forged his orb of power and monsters, casting spells, or often their treasure or you can run
kept it guarded deep in the just plain luck away, or — if your intelligence is
furthest recesses of his castle. "Drink from pool" over 15 — you can cast a spell on
In Wizard's Castle, an adven- "You (eel stronger" or: them. Stairs lead you to new
ture for the games player who "Gaze into Orb" levels, warps can send you any
likes action rather than obscure "You feel dumber". where in the dungeon, pits send
clue gathering and vocabulary You are also given 60 gold you crashing to the next level
testing, your task is to recover pieces at the start of the game There are strange curses
the Orb of Zot. and with these pay for your which inhibit your powers and
But first you have to decide armour and weapon. If you marvellous treasures which will
just who — and what you are choose the best weapon and make you whole again
You could be an elf, a dwarf, a plate armour you will not have Wizard's Castle is a well
hobbit or even a plain old human. enough left to buy a lamp (inex- thought out unpretentious game
For the purposes of this review haustible) or flares (usable once of fun. It generates a random
let's say a hobbit. Having made each). dungeon every ttme and tactics
your decision the next question Once kitted out, down into the for survival must be learnt
is " S w r . depths you go The castle quickly or you'll be an ex hobbit!
Wizard's Castle's programmer dungeons consist of eight levels Winning is achieved when you
immediately won me over here. — each with 64 (8x8) rooms. emerge from the castle entrance
For when I replied, none too These are either empty, filled with the Orb of Zot grasped
wittily, "Yes Please!", the com- with monsters, treasure, castle firmly in your hairy hobbit palms.
puter responded with: "Cute salesmen with the latest in Wizard's Castle Iwith Laser
hobbit, very cute! Now try male adventuring gear, or strange Defence and Golf) costs CbOO
or female." Ouly chastised I artifacts like: magic pools, crystal and is available on the Sharp
typed in "male' orbs, books or chests. MZ-80K from Knights TV & Com-
The computer generates three These are a bit of a gamble as puters of Aberdeen. May the
attributes for your hobbit These you can benefit from them or find force be with you hobbits
are. strength, intelligence and nasty things happen when you
V- dexterity. These may range from tamper with them, I once went
.Vitfk-vi
I 1-18, the higher the better and if through a 267 turn Adventure
any fall below I you lose with a book stuck to my sword
hand for about 250 of them.
m A map of the level you are
w. standing on is shown to you and
W :
TV,
. #r» »J
CPU.
as its l o w e r price, the G e n i e offers an s u b - c o m m a n d s , automatic line
in built cassette d e c k , 16K R A M . n u m b e r i n g , multiple d i m e n s i o n a l
12K R O M with B A S I C interpreter, full arrays, c o m p l e t e string T h e m a c h i n e uses the industry
size k e y b o a r d a n d a stylish carrying manipulation, direct a c c e s s to Standard Z80 micro-processor.
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for money, but an ideal "First sub-routines.
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64 or 32 c h a r a c t e r s X 16 lines are
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Expander.
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far me,
title Ru ran
would have
invaded
Poland last:
night:
Whether your
kind of fun is sav-
ing Europe in a war game,
m
w w
.
Every issue s
I packed with pages
of games listings for you to pro-
sharpening your chess strategy gram. And you don't have to be a
or piloting a 747, computer games computer expert.
reach new levels of exhilaration Each month there's reviews of
in terms of excitement, intellect new computer and video games,
and dexterity. regular pages on chess, bridge
And, to help you get the most and mainframe games. Brush up
fun out of your computer, there's or learn programming with our
a brand new monthly magazine: regular workshop, and discover
Computer & Video Games. the fun of creating graphics and
It brings the best entertain- adding sound to the games you in-
ment out of all types of computer, vent yourself. There's also regular
from personal Sinclairs, Ataris, brain teasers (some with prizes)
Tandys, VICs, Apples and PET's plus the secrets of beating Arcade
light up to mainframe IBMs. video machines.
94 COMPUTER8rVIDEO GAMES
Computer & Video Games is
The first issue is at
packed with new levels of stimu-
lation for people who get fun out
your newsagent now
I would like to take out an annmil suhscrijjtion.
of computers. I enclose a cheque/P.O, for £10, (£20 overseas) for
twelve issues. Computer & Video Games, Bivlton
Thefirstgreat issue is out today Court, Bretton. Peterborough PK3M >Z.
at all good newsagents. And, on Namiv
since Rubikscube.
Computer
It ca n be solved mathematically' & Video Games.
The magazine that n t c t k e s computers fun.
so you should be able to write the
program. But if you fail, you've
got four whole weeks of frustra-
tion because the solutions
not available till the second
issue.
95 COMPUTER8rVIDEO GAMES
ZX80/81 HARDWARE/SOFTWARE
2K RAM PACK £15.95
4K RAM PACK £22.95
16K RAM PACK £42.95
ZX KEYBOARD £27.95
SOFTWARE CASSETTES £3.95
RAM PACKS All RAM Packs are supplied built and tested, and simply plug into your port on the rear of the computer The 2K and
4K RAM work with the onboard RAM. example 4K • Onboard 5K,
KEYBOARD A full size keyboard lor the 8081 The keyboard has all the 8081 functions on the keys, and will greatly increase your
programming speed. Ii is fitted with push type keys as in larger computers. Also has facilities for four extra buttons
1GK SOFTWARE As seen at the ZX Microfair
DEFLEX This totally new and very addictive game, which was highly acclaimed at the Microfsir, uses fast moving
graphics to provide a challenge requiring not only quick reaction, but also clever thinking. One and two player
versions on same cassette.
LIFE Uses M C to achieve a processing speed of three generations a second on a 20 x 32 grid with a superbly flexible
colony editing system This is without a doubt the best ZX Life available.
3D3D LABYRINTH You have all seen 3D Labyrinth games, but this goes one stage beyond; you must manoeuvre
within a cubic maze and contend with corridors which may go l e f t r t g h l u p d o w n . Full size 3D graphical
representation.
23 Sussex Road, Gorleston. Great Yarmouth, Norfolk Tel: Yarmouth (0493) 602453
C t i c U No. 144
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PACK l f t 1 include* (II of
AlRTRAFFlC CONTROL Animated radar screen ot busy airport shown. you
must b n n g planes into land: INVADERS INVADERS SELF PLAY
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PHONEBOOK keep friends and relatives numbers on cassette DATE 81
compute' dating program w h o will il pu:k for you? ALL ONLY f 4 K
PACK 1ft 2 include* all Of
ADVENTURE ATLANTIC You may become very rich or you may be
marooned forever BREAKOUT SOU ASH PRACTICE; TRANSI A TOR I'ans-
late* any European language to any other, vocab o n cassette. COMPUTAP Atari 400
RlNT use this program to predict horse races, or football p o o l * * '
ALL ONLY t 4 H WITH FREE
Both pacts come with lull instruction) booklets and are saved on casnrte STICKS
nutty to run.
W PROGRAMS ioi t h r IKHAM ZX S" Thn .aii-st vers,on i n c l u d e SQUASH. Atari 800
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PACK 16/1 ONLY SAVE ters available.
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order form Callers welcome
Open 9.00-6.00, closed Wed
S P E C I A L OFFER T O ZX 81 O W N E R S Cassette nesday.
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96 COMPUTER 8t VIDEO GAMES
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a simple display and consists of an electron
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tube which lights up when electricity is
different tasks, e.g. business, scientific.
passed through it. Used as an alternative to
C U R S O R A small square-shaped mark SHARP M Z - 8 0 ( f 3 9 9 +• V A T f o r 48K)
liquid crystal displays.
which indicates where a character will V I D E O G E N I E (£289 + V A T for 16K>
L I N E N U M B E R Refers to the number A C O R N A T O M A S S E M B L E D <E150-+ V A T )
appear on the screen. It can be moved
assigned to a line or row of characters
around the screen using certain keys on
contained in a computer program. + I N T E L I V I S I O N + ACE T V G A M E S
the keyboard.
LIST ( I N G ) T h i s means to print a line for + CHESS C O M P U T E R S
D A T A O U T P U T P O R T This is the part in each item of a computer program. You can +• HAND HELD ELECTRONIC GAMES
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D A T A S T A T E M E N T An instruction in a printout of the program you want to list. A T A R I 400 £285 plus V A T
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computer language Useful to check programs.
D E B U G The process of locating and cor- L O A D Putting information from auxiliary 18 S Y D N E Y S T R E E T
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DIGITAL A N A L O G U E C O N V E R T E R A
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D I O D E A device that allows electricity to repeated execution of a series of instruc-
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97 C O M P U T E R 8r V I D E O G A M E S
SUPERMARKET
COMPUTERS
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r «•• •» . p ^ w i i m «>•*
I HP •pptW.tlO" »luf ' K»Odul*« I
.• t • v* • •
I . • Piirt, V n met '.<•<• • I
' .r**' ^; 1 ',< . . 'J* .VW* n« 11
wv? M l (K» Vti*jl« (WM1 - . I
I
J # n c * i p b o r aa wn* H m-^t^fi
II p « coMj'Wig II A beginner's guide to plain jargon
, HM1C rni^m »hn •MIkum' " " " I
| o M I i l i h n ^ CRM | M A C H I N E C O D E The term used to refer R E A L N U M B E R A number which con-
HUT pi., wmi *t4>4ul» %
I HUM) J to symbols or numbers assigned to parts of tains a decimal point
*•»•'•»" <i Mr-' •«• a machine. It is the same as operation code R E S I S T O R An electronic component that
•H»L| i l l . * , ™ JO (/<»>' which is the symbol telling the computer opposes the flow of electrical current and
V „>< -. J f f . h r
'i. -.»r •• , i j v . ' i . m 1 I1f > which operation to perform. W h e n a game is used to make up a microprocessor.
MM' I *»' 00 is written in machine code it makes every- R E T U R N A Basic function and also an
H# ( C t H » l M » 'Ar« thing move much more quickly. important key on the computer keyboard
HMfC ' • A n- ' I' ,1
rr, I.I ai> .'"i M A I N F R A M E C O M P U T E R The f argon W h e n used in Basic it is a statement which
imi P»T
word used to describe a very large compu- should always appear at the end of a
nr lurK'ii t r*CK ter. subroutine. W h e n the key on the keyboard
MNirv • .'11 trjd.
A -np." r It m*nul4i:t
ru« M E M O R Y M A P A printout provided to is pressed it tells the computer to carry out
the instruction you have |ust given the
COMPIiTfBS aid in processing scattered program frag-
l »0% THM4 IU f nMi#ut«f A * t, • ^
m computer.
1... - " . * * 4 * • u' '.MM' ments in the computer's memory. You can
«l«n<ny < it f *wpiTi1M tsi
fn«n.,f . .Ait^l p'm rhr»<|»«r also call up the data on the screen. R O M . ( R e a d O n l y M e m o r y ) A mem-
PO
M I C R O C O M P U T E R A tiny computer (as ory chip which can only be read from and
PwfcjMrf HP t* 1M
fftt n'pOrMiftg V 0 U P'<n««f Ar the name suggests) consisting of hardware not written into.
S< 1
and software The main processing blocks R O U T I N E A set of coded computer
I * oo
• tpjn t.tl,!r 1 are made of semiconductor integrated cir- instructions used for a particular function
Appta «M C««#Hl«* .. rp^
* J>> " «» nt" 11 cuits. in a program.
V i#o» tw . ««t ».
#»«> MjfOP WHfii ft WL-OG
VI* FM ATA"! M' A " M I C R O P R O C E S S O R Another name for a R U N A Basic function and instruction
*> doit
t i i>tlemt chip. which the programmer types in when he
spiruu n#rf« M I N I C O M P U T E R A small, or medium wants to execute a program.
•TfXAS 1 PO>HV S E M I C O N D U C T O R This is material
Com^r* - mjM*>.lBCtu sized computer. It has less memory capac>
* t ) kl ity than mainframes but more than micros. whose electricity conductivity is between
•Tl«»s T<
i 4 iCiD pfog M -g x v
I:IMSi»p. N U M E R I C K E Y P A D This is the section metal and an insulator. Many computers
•t&wm
• Tr • PT.'..
yriLi to* nlff'VJ of the computer's keyboard where the n o w use semiconductor memory.
(Ij* tt.
•Tt« fi*." ' « . , » .. . 4 l'JO number keys are located. S O F T W A R E Another name for computer
St- W -jhifri f» W
* 1 i s a - •:•,>•> i s . m n-oitw- AT' programs. It can also refer to computer
-"•nuijirti'm-- . fl w l^riOj O U T P U T The information retrieved from a
•If.AS m*VV(« M . . i J f <>• 1 • computer, either shown on a screen or documentation.
Dm Canvanri C* •
•tt>*5ti|l1l1i'to j -j *ju«>
-'.tvii fyjso printed out via a printer attached to the S T A T E M E N T An instruction in a compu-
I OHfUTf n CNt»» computer. ter program
M—i MM ritv»< T,„.n,. f» n
.imp A.e m*r
0-pJn-^.l H f TO K P E E K A statement used in Basic which S T R I N G A connected sequence of charac
S-T,'"* -I-".' I ' ' ^g
\ f-J^P" allows you to read the contents of a ters, words or other elements usually sym-
M... r*K««« M#it»i I f H OO
I * p" • I [•"MWt •« specified memory address. bolised with the S (dollar) sign.
f M.rv W | m o e
ivwn. .w-i^ of Pi# P I X E L The basic element of a T V. picture STRUCTURED PROGRAMMING A
^ 'V l*4ff I
derived through various types of scanning phrase used as shorthand for a collection
'hdlntv 7 IU M
t . . ill io ..ft^ i processes and is used for computer man- of techniques thought to make program-
rn.lln l l i twu>i » fM
«mi>nf ( f i t i . t i .fc •wnrtA'rti ipulation. ming much more rigorous
i*,ipt, («o» ntitc
rap it***' .vmi P O K E An instruction used tn most ver S U B R O U T I N E A computer program
C M GUW M.chvw [«l»
J n*-j-n* : #mrr ' • qimfi sions of Basic allowing you to store inte- routine that is translated separately.
^t- itfMt if.. L^ijin. v rn»- (y
•vl D-.- jl-'^ 9., gers in a specific place m memory.
*—. M S Y N T A X The name used to refer to
P R I N T A Basic command which tells the sentence structure rules of a programming
COMMIM o*««»»
I I ^ M o iimChllW!.' f l l -0
M ,. computer to perform a calculation in a language.
| II
| M . i i r r i D. !«• CMiLnin H >« OC j program.
T R A N S I S T O R A vital component of a
P R O G R A M ( C O M P U T E R ) A series of microprocessor. In &ct microprocessors
f i a * h.ONOM* OfFfR
*yp(M Tiu - instructions fed into a computer which will contain many thousands of them.
u-.t ft Pt i/i Mil
t. * . %
t 'H'jC
Mrt * 41 P solve a problem or accomplish an obiective.
T R U T H V A L U E See value
tHAS If Aft*!*-. Aios P S E U D O R A N D O M N U M B E R S These
SP<A» ANH SPfLi are numbers which are not real random
V A L U E The numerical quantity ol a data
hr vh'Ul'v 1 ' 1 " ' 1
ASr-i V A T m - element and the number assigned to a
' r- f op 'QO Q&J •J" i numbers but are close enough to be used
ft' ' - Pt » I for statistical testing. f variable.
•l«(l M . '.J' • •«! V A R I A B L E A symbol whose numeric
fi A M ( R a n d o m Access M e m o r y )
. ,
AKltrtllO value can be changed at all times It is used
pe. II1 JOI . A T ' I This is a memory chip which you can load
l-'l^-M/ t'J furmrtrf" when writing programs.
.-.V'l . f-. programs and data to and from. There are
I'lA . u different sized RAMs capable of storing V . D . U . ( V i s u a l D i s p l a y U n i t ) This is a
various amounts of information. unit which looks like a television screen,
Tel.: 01 455 9874
R E A D Y The word which is shown on the which information stored in the computer
MOUNTAINDENE screen indicating when the computer has memory is displayed on.
22 Cowper Street loaded Basic and is ready for your further Z - 8 0 A make of microprocessor much used
London EC2 instructions. in microcomputers.
98 C O M P U T E R 8r V I D E O G A M E S
I — I 1
• x
M
a •
ATARI HARDWARE
4 0 0 16K £345
800 16K £645 ATARI SOFTWARE FROM ADVENTURE
410 (Recorder) £50 INTERNATIONAL
810 Disk D r i v e £345 A d v e n t u r e s 1-12 24K(C) £16.50
8 0 Col. Printer £550 Star T r e k 3.5 24K(C) £16.50
P a d d l e s Pair £12 Sunday Golf 16K(C) £12.50
J o y s t i c k s Pair £12 Angle W o r m s 16K(C) £12.50
Mountain Shout 16K(C) £12.50
ATARI SOFTWARE FROM DYNACOMP Deflections 16K(C) £12.50
Lunar Lander 24K(C) £16.50
S t u d Poker 16K(C> £10.99
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Dominoes 24K(C) £15.99
Chomp-Reversi 16K(C) £10.99
Management Simulator 24K(C) £15.99
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SPECIALISTS IN MICROCOMPUTER HARDWARE & SOFTWARE
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Q 7 ^o^TWARE GLOSSARY
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Name
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i NEWSAGENT:
I Please reserve/deliver
! Computer & Video
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i
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[
MP iUOO.ET PACK
HP41CV ' jfftvw' A I ' Jifl ' * 4 d * * Jl J ter.
It
KJ MEMORY I
Mtwim»5 aid in proces
I h k ti*»j 1U r,.«ipui«» >, ,
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t. • jt-0" ft MOX*
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•TTXAS T" • i"—• A if- P'-'^-r
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Tf.AS Cudl?W p'og-P«0 NUMERIC
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Mini SwitO'T MI 90
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• x> i#*#I r * n i * y P O K E An II
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PROGRAM
H I M »COt*OMY O t f f *
•1rti< Till .'j| • Ik instructions f
.. .r.uli 'jfB+a ^lUt llr..'
solve a probl
iium
t«*A& ItARWH'; AKK PSEUDO R
SW.4H AND 5P11 are numbers
' ••an •m-r" t ' • t«r*l ti'
K\r A\0 V4'»S numbers but
,.„•• P,. r . • jl'
' t'. I-. I -c '3C J(Kv *Bndnn j r
for statistical
•mil M . ivj ri-i - *
R AM. (R
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pp. • • f * . tit ,AT as:, c « This is a me
. "'pin, * . ip la , P' A,-f>l
Ml « programs an
by different siz
various amou|
Tel." 0 1 4 5 S 9 8 2 4
R E A D Y The
MOUNTAINDENE screen indie
22 C o w p e r Street loaded Basic
L o n d o n EC2 instructions.
N O W PLEASE POST TO:
90 COMPUTER & VIDEO GAMES
C o m p u t e r & V i d e o G a m e s Ltd,
3rd. floor, 8 H e r b a l Hill. L o n d o n EC1R 5 J B
TO ARRIVE NOT LATER T H A N J A N U A R Y 2nd. 1 9 8 2