The Nomads of Faerun Campaign Rules and Information PDF

Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

The Nomads of Faerûn

Campaign rules and information


Introduction
Welcome to the Nomads of Faerûn. If you play with us you will become a member of the Nomads.
We are desert Nomads, the only Nomads to call Anauroch Desert our homeland. Almost without
exception, our tribe remained in the region of the vast Desert known as the Sword. The Nomads have
lived in the Plain of Standing Stones for many years. Food and water started to become scarce and
we were forced to start the Great Migration in search for a new location that will support our way of
life. We have crossed the Anauroch Desert and face the dangers that lay ahead.

The Nomads of Faerûn is a D&D community where GMs run daily FREE Encounters of 1-2 hours and
weekly scheduled PAID Sidequests of 3-4 hours. Our aim is to support the D&D Community with a
place to hang out and roleplay on Discord. We run free games whenever a GM is online at their own
discretion and offer paid scheduled one-shot adventures within the Nomads world.

Campaign rules
This campaign is a D&D 5e campaign. With Player Handbook (PHB), Xanathar's Guide to Everything
(XGE) and Volo's Guide to Monsters (VGM).

Furthermore:
• No flanking
• No PVP between Nomads
• No stealing between Nomads
• No evil characters
• No mounted combat
• No raping, bestiality, slavery or cannibalism (I should not even have to mention this)

When do we play?
Free encounters will be run whenever a GM has the time to do so, there is no schedule. They will
announce an encounter will start on Discord, you sign up and we play on Roll20. In no way do we
encourage players to sit around and stare at Discord for something to happen as GMs are online at
random times. We all have jobs and families.

Paid Sidequests will be scheduled and you can sign up (and pay) for them in advanced on Discord.
Making a character
To get a sheet type !charsheet in the Roll20 gamechat. Players are only allowed to have one
character. A second sheet will be removed by a GM.

All Nomads have the same xp and level. Type !xp in #the-elders to find out at which level you can
make a character.

Characters must be made with:


• PHB-XGE-VGM books ONLY
• Standard array ONLY
• Starting gear
• 1000gp starting capital (to buy magic items from Magic items list)
• Background “Outlander” with origin “Tribal Nomad” ONLY

PHB: https://drive.google.com/file/d/1We_0mqG_U7b_lERnuadXQkuidM05y5nV/view
XGE: https://drive.google.com/file/d/1JurNOBlVoBG-6aBU8f45M9nADGXfglmE/view
VGM: https://drive.google.com/file/d/179W4V2JwsPNdLRqlO9kpnr_TvBBxG1xI/view
Magic items list: https://drive.google.com/file/d/1H4lcZyK_rWpl7-oB5lx5SHy-qTCCIUNg/view

Outlander background
Skill proficiencies in Athletics and Survival, one language of your choice, one instrument or tool
proficiency of choice, equipment: staff, hunting trap, a trophy from an animal you killed, a set of
travellers clothes and a pouch containing 10gp.

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout
of terrain, settlements, and other features around you. In addition, you can find food and fresh water
for yourself and up to five other people each day, provided that the land offers berries, small game,
water, and so forth.

No square tokens allowed on Roll20. Make a token on http://rolladvantage.com/tokenstamp

Once you are done. Post your bought gear in #trade for approval.

Become a Nomad on Discord


To get access to all the channels on Discord you need the Nomad role. Once you finish your character
introduce him/her in #introduce-your-nomad. A GM will review your sheet and when your sheet is in
order you will be made a Nomad on Discord and you can sign up for encounters and sidequests.

When you are a Nomad change your name accordingly on Discord in Nomad name (Roll20 name)
Earn Experience
This campaign works with pool xp, that means every Nomad has the same xp and level. Experience
earned in the free encounters will count for every player within the campaign. When the xp hits a
level cap you all level up together after a long rest.

To check current xp and level type !xp in #the-elders.

When you die


When you die you lose your character and all gear and money associated with it. You can post an
obituary of your character in #the-dead. You become a Ghost on Discord until you introduce your
new character in #introduce-your-nomad. A new character cannot contain the same base class as
your previous character(s). Your base class is the class when you started with the level 1 sheet before
levelling up. For example, your rogue with a fighter multiclass dies. Your new character can no longer
be a rogue or have rogue multiclass levels.

Want to roll a new character? Make a post in #the-dead on how your character left and request a
new sheet in #ask-a-sheet. Same rules as when you die, you lose your character, base class and all
gear and money associated with it.

Game-time
Game-time is different than Real life-time. Only when a GM is online Game-time will pass by. For
every Game-hour to pass by a 1d4 will be rolled and on a rolled 1 a free encounter occurs. Check
#journal for the current Game-time and location of the Nomads.

Travelling
The Nomads are constantly on the move. Most of the day the Nomads are walking at normal pace
making a good 20 miles. Then they set up camp and sleep for the night. The next day they pack
things up again and continue walking.

6AM – 8AM breaking up camp


8AM – 12PM walking
12PM – 1PM short rest
1PM – 4PM walking
4PM – 5PM short rest
5PM – 10PM setting up camp / downtime activity
10PM – 6AM long rest / sleeping
Free Encounters (text only)
When an encounter is triggered by the 1d4 Game-hour roll the Guards Bell will ring in the
#guardsbell and players can sign up for Guard Duty by saying “On Duty”. Four random Guards will be
chosen by dice from the sign ups. The Guards on Duty defend the Nomads from the present danger
and earn xp for every survived encounter. Guards on Duty will also be paid gold for answering the
Guard Duty and protecting the rest of the Nomads.

Paid Sidequests (voice & text)


We also offer paid one-shot adventures within the Nomad world. These one-shots are at scheduled
time and you can register for them on Discord.

The price for playing a one-shot is 5 euro and can be transferred to paypal account
[email protected] with a mention of your Nomad name and Sidequest. The payment should
be done at least 24 hours before the start. There are no refunds if you don’t show up or cancel within
24 hours of the Sidequest. If you cancel earlier than 24 hours or a GM needs to cancel due to
personal reasons your payment will be valid for another Sidequest at a later date.

Persistency
Your HP/dmg and spent spellslots are persistent between encounters unless you get healed or there
was a short/long rest. Only after a short rest (1PM and 6PM Game-time) can you roll hitdice for HP
and after the long rest (6AM Game-time) do you get full HP and spellslots back.

Out of session actions


All actions or casting of spells, such as rolling for hitdice after a short rest or casting a healing spell
should be logged in #downtime with the current Game-hour mentioned (check #journal for time).

Downtime
Downtime are the hours the camp is set up (5PM-10PM Game-Time). During this period Nomads can
choose to support the tribe by hunting for rations (roll a survival check in #the-elders and @mention
the GMs). To feed the Nomads the tribe needs 200 rations a day. If rations drop under the amount
needed to feed the tribe the Nomads will gain one level of exhaustion for each day without enough
food.

Nomads can also choose to use the downtime to craft or gather components. Consult a GM on how
to do so.
Trading
Trading between players is allowed. Sometimes the Nomads come across Merchants and during this
time trades are open between the Nomads and the Merchants.

Merchants sell all armor from PHB page 145, all weapons from PHB page 149 and all adventure gear
on PHB page 150 for the prices listed. They also sell Magic Items from this list:

Magic Items List: https://drive.google.com/file/d/1H4lcZyK_rWpl7-oB5lx5SHy-qTCCIUNg/view

Merchants buy back armor, weapons and adventure gear for 50% of selling value.

To sell a magic item to a Merchant, first consult a GM.

All trades and transactions should be logged in #trade in the following format:

buys item from ….. for ….. gp (….. gp remaining)


sells item to ….. for ….. gp (….. gp total)

This can be done without running it by a GM. If you didn’t post the transaction it did not happen. A
GM will approve your transaction when he comes online by adding a thumbs up reaction.

Want to make nice deal with the Merchants? Try roleplaying it in #the-merchants-rp with a
Merchants (GM). Sometimes the Merchants sell magical items.

Roleplaying
There are several RP-channels on Discord to hang out in and roleplay. While roleplaying try to keep
track of the time and place we are to keep it real.
Discord channels
INFORMATION
#become-a-nomad Rules and info
#announcements Announcements about the campaign
#donate Details for donating to The Nomads of Faerûn

THE NOMADS
#welcome The channel you first arrive in.
#introduce-your-nomad Introduce your character to get Nomad status and access to all channels
#the-nomads General chat
#the-elders Location of the Discord bots to roll dices

LOGS
#journal The log of the time, location and events of the Nomads ingame
#trade The log of all transactions in the format posted in rules. No chatting
#downtime The log of out of session actions, like healing, attuning, ect. No chatting
#the-dead To post dead or leaving Nomads with a token picture and reason. No chatting

THE GUARDS
#guardsbell To sign up to an encounter by posting "On Duty". No chatting
#guards-on-duty For Guards on Duty to talk during encounter

ROLEPLAYING
#travel-rp To roleplay while we are walking (open 8AM-5PM)
#the-camp-rp To roleplay while we are in camp (open 5PM-8AM)
#the-elders-tent-rp To roleplay with the Elders (GMs)
#the-merchants-rp To roleplay with the Merchants (GMs, open when Merchants are near)

SIDEQUESTS
#sign-up Sign up for paid Sidequests
#sidequesters For Sidequesters to talk during Sidequests

FAQ
#phb-talk To discuss all things concerning D&D 5e rules
#questions-to-dm To ask a question to the GMs
#feedback Give feedback or suggestions for the campaign

FRIENDS OF NOMADS
#friends Roll20 campaigns of Friends of the Nomads are posted here

You might also like