Client Log
Client Log
Client Log
System Memory:
Memory Load: 69%
Available Physical Memory: 1223m/4046m
Available Page File: 6648m/11982m
Available Virtual Memory: 3950m/4095m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 31m
Working Set Size: 31m
Quota Peak Page Pool Usage: 265k
Quota Page Pool Usage: 264k
Quota Peak Non Paged Pool Usage:18k
Quota Non Paged Pool Usage: 18k
Page File Usage: 5m
Peak Page File Usage: 5m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 322646
[00:00:00]: Current time: Sun May 05 21:22:43 2019
[00:00:05]: cGame::InitializeOnMainThread
[00:00:05]: WindowManager::Initialize
[00:00:05]: CreateWindow: Requesting 1600,900 - 5/6/5 - -1/-1/-1 - 0
[00:00:06]: CreateEGLContext: 16 configs found
[00:00:06]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:06]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:06]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:06]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:06]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:06]: 5: 5/5/5 - 1/ 0/ 0 - 0
[00:00:06]: 6: 5/5/5 - 0/16/ 0 - 0
[00:00:06]: 7: 5/5/5 - 1/16/ 0 - 0
[00:00:06]: 8: 5/5/5 - 0/24/ 0 - 0
[00:00:06]: 9: 5/5/5 - 1/24/ 0 - 0
[00:00:06]: 10: 5/5/5 - 0/24/ 8 - 0
[00:00:06]: 11: 5/5/5 - 1/24/ 8 - 0
[00:00:06]: 12: 8/8/8 - 8/ 0/ 0 - 0
[00:00:06]: 13: 8/8/8 - 8/16/ 0 - 0
[00:00:06]: 14: 8/8/8 - 8/24/ 0 - 0
[00:00:06]: 15: 8/8/8 - 8/24/ 8 - 0
[00:00:06]: WindowManager::SetFullscreen(0, 1600, 900, 60)
[00:00:07]: GLInfo
[00:00:07]: ~~~~~~
[00:00:07]: GL_VENDOR: Google Inc.
[00:00:07]: GL_RENDERER: ANGLE (AMD Radeon HD 6470M)
[00:00:07]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:07]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:07]: OpenGL extensions (19, 19):
[00:00:07]: GL_ANGLE_depth_texture
[00:00:07]: GL_ANGLE_framebuffer_blit
[00:00:07]: GL_ANGLE_framebuffer_multisample
[00:00:07]: GL_ANGLE_instanced_arrays
[00:00:07]: GL_ANGLE_pack_reverse_row_order
[00:00:07]: GL_ANGLE_texture_compression_dxt3
[00:00:07]: GL_ANGLE_texture_compression_dxt5
[00:00:07]: GL_ANGLE_texture_usage
[00:00:07]: GL_ANGLE_translated_shader_source
[00:00:07]: GL_EXT_read_format_bgra
[00:00:07]: GL_EXT_robustness
[00:00:07]: GL_EXT_texture_compression_dxt1
[00:00:07]: GL_EXT_texture_format_BGRA8888
[00:00:07]: GL_EXT_texture_storage
[00:00:07]: GL_OES_get_program_binary
[00:00:07]: GL_OES_packed_depth_stencil
[00:00:07]: GL_OES_rgb8_rgba8
[00:00:07]: GL_OES_standard_derivatives
[00:00:07]: GL_OES_texture_npot
[00:00:07]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:07]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:07]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:07]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:07]: GL_MAX_VARYING_VECTORS = 10
[00:00:07]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:07]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:07]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:07]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:07]: 4 compressed texture formats
[00:00:07]: texture format 0x83f0
[00:00:07]: texture format 0x83f1
[00:00:07]: texture format 0x83f2
[00:00:07]: texture format 0x83f3
[00:00:07]: THREAD - started 'WindowsInputManager' (1960)
[00:00:10]: Renderer initialize: Okay
[00:00:11]: AnimManager initialize: Okay
[00:00:11]: Buffers initialize: Okay
[00:00:11]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:12]: GameSpecific initialize: Okay
[00:00:12]: cGame::StartPlaying
[00:00:12]: LOADING LUA
[00:00:12]: DoLuaFile scripts/main.lua
[00:00:13]: DoLuaFile loading buffer scripts/main.lua
[00:00:15]: taskgrouplist: default Together
[00:00:15]: taskgrouplist: classic Classic
[00:00:15]: taskgrouplist: cave_default Underground
[00:00:15]: taskgrouplist: lavaarena_taskset The Forge
[00:00:15]: taskgrouplist: quagmire_taskset The Gorge
[00:00:15]: running main.lua