Stem Problem Solving Activities
Stem Problem Solving Activities
Stem Problem Solving Activities
A Collection CHALLENGES
of Engineering Design Problems
Table of Contents
The Design Loop 3
Building a Castle
Tara Hice 11
Franklin is Lost
Nicole Chaote 44
Chain Reaction
Kelly McCracken 48
2. Brainstorming Solutions
Choosing the best among a number of ideas is less straightforward than it may
appear. Two strategies: (1) Listing the attributes (good and bad points) of the ideas
and comparing them; and (2) Developing a decision matrix that compares
attributes to design criteria. The evaluation process may indicate a way to combine
features of several solutions into an optimum solution. The student designer begins
working on the myriad of sub-problems that need solutions. This involves modeling,
experimentation with different materials, and fastening techniques, shapes, and
other things that need to be done before actual construction of the final design is
undertaken. At this point the student designer begins to develop models and
prototypes that represent their idea. Two-dimensional and Three-dimensional
models, computer models, and mathematical models are commonly used.
This may be as simple as applying the specifications to the end product to see if it
does all the things that it is supposed to do.
This step involves performance testing, as in the case of a practical device. After
evaluating the design, student designers begin implementing what they have
learned from the evaluation—an effort to improve the product.
All design problems should end with a culminating event. This could be a formal
presentation of the production of the product or system.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Problem:
Once upon a time there were 3 billy goats. They ate the grass in the valley until it was
all gone and they were hungry. The 3 billy goats knew that on the other side of the
creek there was another meadow full of grass. There was only one problem, they had
to cross a bridge to get to the other side
and the evil troll lived under that bridge.
The troll was hungry, too. The billy goats
really need to get to the other side, but
they cannot cross over the troll’s bridge.
Challenge:
You decide to help the billy goats reach the opposite side of the creek so they can eat.
You must create a model structure to help the billy goats get from one side to the
other, while using the design loop and only the materials provided. Your teacher will
also provide you with model billy goats, with specific weights, that your bridge must
be able to withstand.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Criteria:
Your Bride should be able to withstand the weights: 10 pounds, 12 pounds, and
15 pounds
Your bridge should be at least 11 inches wide and allow the billy goats to cross
a ravine of 6 inches deep
Materials Market:
*GOAL: A bridge that can withstand the most weight, weighs the least, and has the best physical
appearance
Research strong bridges and think about what makes them strong? Think about which
materials would be the best solutions for your bridge design and try to use the least
amount of materials as possible because your instructor may put a limit to the amount
of items you can use. Use the spaces below to record your ideas and show them to
your teacher before going to the market. (Be sure to label the materials you will need
for your bridge in each of your ideas)
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Teachers: This project will teach students that building a sturdy bridge takes
more than material. You have to consider your resources, the length, the
weight, and the type of bridge needed.
Standards
Common Core Math Standards (Geometry): Solve problems involving scale
drawings of geometric figures, including computing actual lengths and areas
from a scale drawing and reproducing a scale drawing at a different scale.
Standards for Technological Literacy: Develop the abilities to apply the design
process
ELA Common Core Standards (writing): Follow precisely a complex multistep
procedure when carrying out experiments, taking measurements, or performing
technical tasks, attending to special cases or expectations defined in the text
“Big Ideas”
Learning to use creativity for problem solving
Learning to use the concepts of the design loop
Technology is key in constructing the bridge
Learning that science, technology, engineering,
and mathematics all play an important role in
developing the bridge
Tools and techniques
Essential Question: Can you design a structure to get the 3 Billy goats from one side of the creek
to the other (11 inches wide and 6 inches deep), without crossing the troll, and withstanding
their body weight (10 pounds, 12 pounds, and 15 pounds)?
Scenario: Once upon a time there were 3 billy goats. They ate the grass in the valley until it was
all gone and they were hungry. The 3 billy goats knew that on the other side of the creek there
was another meadow with lots of lushes grass. There was only one problem. They had to cross
a bridge to get to the other side and the troll lived under that bridge. The troll was hungry, too.
The billy goats really need to get to the other side so they can eat, but they cannot cross over
the troll’s bridge. You decided to create a model structure to help the billy goats cross the creek
so that they can eat. You can only use the materials provided and it will need to be able to
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
withstand the billy goats body weight. The creek is 11 inches wide and the ravine is 6 inches
deep.
Materials and Resources (You can allow students to work in teams to introduce cooperative
learning or work alone)
1. Pipe Cleaners
2. Craft Sticks
3. Hot Glue
4. String
5. Modeling Clay
6. Foam Wedges
7. Construction Paper
8. Q- tips
Teachers: You can also change the projects difficulty level by assigning credits to the
materials and only allowing them a select amount of credits to spend. By doing this you are
making them think about the resources they may need before diving in. They will need to be
sure their designs are accurate and precise, or they may not get the right materials with their
credits.
Content: A bridge is a structure designed to help us transport from one side of land to another,
whether that be over water, mountains, or rough terrain. Bridges are very important in our
lives today and have been for many years. Most bridges are made from steel and iron, and use
cables for support. Bridges are made to withstand certain amounts of weight at any one time
and if they are not used properly, transporting more weight than the bridge can allow, can
cause them to break. Angles, structure-to-weight ratio, and design are all very important
factors when building a bridge.
The greatest bridge builders were the ancient Romans. The Romans built arch bridges and
aqueducts that could stand in conditions that would damage or destroy earlier designs. They
were made from heavy wedge shaped rock. Some still stand today. Bridges went from being
constructed of limestone, water, wood, sand, and volcanic rock to steel, iron, and cables. Stefan
Bryla made the first welded bridge in 1927.
There are many different types of bridges, but each bridge has a specific use. Beam bridges are
flat and use piers for support. Arch bridges are very strong and look like half circles. The longest
bridges in the world are suspension bridges and use foundations for support. Think about the
weight you will be transporting across your bridge to determine which design you should use.
Source: http://library.thinkquest.org/CR0210346/history.html
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Teachers: Allow the students to do some research on bridges. There are many different types
of bridges and they will need to consider their resources and weight before designing their
own. It would be nice to do a short presentation on bridges and how angles and design are
very important.
Deliverables:
Using only the materials supplied by you, your student or team of students must build a scale
model bridge that can withstand the weight of the billy goats. The smallest billy goat will weigh
10 pounds, the middle will weigh 12 pounds, and the heaviest will be 15 pounds. Your bridge
will need to withstand the weight of each individual billy goat and to add a little more
competition you can keep adding weight to see which can withstand the most.
How to test the bridges: Connect the student bridge to a ravine like structure that you have
prepared (11 inches wide and 6 inches tall). Once connected, start with the 10-pound billy goat
and place it on the middle of the bridge, continue to do this with the 12-pound and 15-pound
billy goat models. Do this with each student’s bridge. To create a bigger challenge: continue to
add weight after every bridge has been tested to see which bridge can withstand the most
weight.
Assessment
Scoring Criteria:
1. The Bridge was submitted with four well thought out brainstorming ideas (0-10 pts.)
2. The design loop was used to reach the completed bridge (0-20 pts.)
3. The Bridge with stood the weight of the billy goats (0-40 pts.)
4. The materials were used affectively (0-10 pts.)
5. The bridge met the parameters (0-20 pts.)
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Standards:
“Big Ideas”:
Essential Question: Can you help the other turtles (townspeople) build a castle for the king to
see for “miles”?
Scenario: Say to students: Although, your “king” is selfish and impatient, you decide you have
solution to build a castle that everyone can live in and use but the king can also see for miles.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Construction paper
Scissors
Markers, paints
Tooth picks
Glue
Things found outside or inside (sticks, rocks, leaves, toilet paper rolls )
Cardboard or scraps of cardboard, cereal boxes etc.
Stapler
Pringles cans, coffee cans etc.
Content Information: A castle is a type of structure built in Europe and the Middle East during the
middle Ages by nobility.
“After the fall of the Roman Empire in the fifth century, Europe underwent a series of cultural changes
that lasted a thousand years. This period of time has become known as "Medieval" or the "Middle
Ages." It was time of knights, battles, and castles. The romanticism of the period is manifest in the
literature, the history. Castles, and the remains of them, still dot the European landscape and remind us
of a time when chivalry, gallantry, and courage were the order of the day.”
I would also talk to students about kings and how the turtle relates to a lot of the kings whom exercised
their power. You could go into talking about society and have a discussion there.
Castle Preparation: Students have to build a castle using ideas from blue prints of castles.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Students will have lots of references to look at. I would have a power point of castles and then
after discussion a print out of the blue prints. They can search the web to look for castles they
like and print out their own samples. I will also have books talking about castles and parts of
the castles.
Deliverables:
Then they build on top of boards their castles. They must build at least three parts used in an
actual castle. For example: Chapel, drawbridge, and king’s bedroom. Then answer “Can the king
see for miles?” No limitations!
Parameters:
Assessment
Team name:
Group members:
I will divide you up into teams. Once in groups your will have one king and the rest are the
other turtles.
Brainstorm
Look at books or on the internet on castle designs
Tell your findings and ideas with your partners
Draw, write down ideas or plans
Make revisions
Start building your castle
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Rules:
everyone in the group must have a room and give the “ok” with the castle design
must include 3 real parts of a castle I showed or you found in book or on the internet
Be a good team player… Don’t be a Yurtle
Grades 1-4 - Designing a hot air balloon that will rise into the air slowly
Standards:
Students shall demonstrate and apply knowledge of motion and forces using
appropriate safety procedures, equipment, and technology.
Big Ideas:
The engineering design process includes identifying a problem, looking for ideas,
developing solutions, and sharing solutions with others.
Expressing ideas to others verbally and through sketches and models is an important
part of the design process.
Literature Connection: “Curious George and the Hot Air Balloon” By Margret & H.A. Rey
The Problem (scenario): Curious George’s hot air balloon rose so fast that he didn’t have time
to get off!
Essential Question: Can you design a hot air balloon that will rise slowly?
Content Information:
A hot air balloon is a lighter-than-air craft in which air or gas heated by a flame is trapped in a
large fabric or other materials bag. The hot air balloon is the oldest successful human-carrying
flight technology. A hot air balloon consists of a bag called the envelope that is capable of
containing heated air. Suspended beneath is the gondola or wicker basket (in some long-
distance or high-altitude balloons, a capsule) which carries the passengers and (usually) a
source of heat, usually an open flame. The heated air inside the envelope makes it buoyant
since it has a lower density than the relatively cold air outside the envelope. Unlike gas
balloons, the envelope does not have to be sealed at the bottom since the air near the bottom
of the envelope is at the same pressure as the surrounding air. In today's sport balloons the
envelope is generally made from nylon fabric and the mouth of the balloon (closest to the
burner flame) is made from fire resistant material (Wikipedia).
You will work with a team of two to four aeronauts. Your team will design and build a model of
a hot air balloon using the materials from the “store”. When the balloons are completed, each
team will test its balloon to see how high it will fly in 15 seconds. A hairdryer will be used as the
source of hot air.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Parameters:
Balloon Credits
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Today you will read a story about Curious George and his adventure in a hot air balloon.
You will learn about hot air balloons, gravity, and weight and force while designing and constructing your own
hot air balloon.
Can you design a hot air balloon that moves slowly (rises), like a tortoise, so Curious George can get off before
he gets too high?
People who fly hot air balloons are known as aeronauts. You will be on a team with other aeronauts. You and
your team will brainstorm different solutions to create a hot air balloon for Curious George.
1. Ask the students “What is the problem? What are trying to fix or make better (improve)?
2. Have a class discussion on ideas. Have students work in groups to brainstorm ideas. Tell them to use a
variety of resources: computer, library. Asking others questions, etc.
3. Tell each group to choose what they think is the best solution for the problem. Have student draw a
sketch or blueprint of their solution. Ask students to think about these questions:
5. Review your solution. Have students think about the results of their test.
a. Was it the best solution?
b. What could they do differently?
c. Can they add something or change something to make it better?
6. Present the problem and your solution. Have each group do a class presentation of their solution and
the results.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Members:
__________________________________________________________________________________________
__________________________________________________________________________________________
__________________________________________________________________________________________
__________________________________________________________________________________________
__________________________________________________________________________________________________________________
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
_______________________________________
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Would one of your other ideas have been better? Why or why not?
________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Could you add to it to or take away from it to make it better? What would you add/take away?
________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________
_________________________________________________________________________________
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Slowest: Heaviest:
Fastest: Lightest:
Slowest Weighed:
Fastest Weighed:
Difference in Weight:
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Name____________________________ Date______________
0 1 2 3 4
The problem was restated in his/her
own words.
(Design Loop #1)
Brainstorming included more than one
idea. (Design Loop #2)
Situation:
The city of Mousopolis is in trouble once again now that Dogzilla’s puppies are free! The Big
Cheese and all the other mice must find a new way to keep the puppies away from their
precious city and of course the Second Annual Barbeque Cook-Off! They decide to create the
incredible Dog Bone Slinger to run the pups far, far away from the city. The only problem is that
the mice don’t know how to build it!
Challenge:
In your assigned groups, you will help the mice design the most incredible Dog Bone Slinger.
Using the design loop and the materials below, create a machine that is easy to operate and will
fling dog bones as far away as possible from the city.
Tools:
(3) Rubber bands (4) pencils ruler scissors
Test:
1. Test out your solution and make any needed adjustments.
2. Once your design is at its very best, your group will present to the class
3. Then we will put all the designs to the test and see which group’s Dog Bone Flinger
could shoot the bones the farthest away
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Brain Blast!
Idea 1)
Idea 2)
Idea 3)
Are your ideas thoughtful? Are they creative? Do they accomplish the goal?
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Standards:
Arkansas Science Curricular Frameworks (Physical Science): Students shall demonstrate
and apply knowledge of motion and forces using appropriate safety procedures,
equipment, and technology.
Standards for Technological Literacy: Students will develop an understanding of the role
of troubleshooting, research and development, invention and innovation, and
experimentation in problem-solving.
Common Core Math Standards (Measurement and Data) – Students will solve problems
involving measurement and conversion of measurements from a larger unit to a smaller
unit. (Geometry) – Students will draw and identify lines and angles, and classify shapes
by properties of their lines and angles.
Common Core ELA Standards (Writing Standards) – Students will conduct research to
build and present knowledge.
“Big Ideas”:
Essential Question: Can you design a machine that will shoot a dog bone as far as
possible while also remaining easy to operate?
Scenario:
The mice of Mousopolis have realized they need a new plan of attack in order to defeat
the dreadful puppies who threaten to ruin their beautiful city and precious second
annual barbeque cook-off. They thought up the idea of using a machine that will shoot
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
dog bones as far away as possible so that the pups will chase them and never return.
The only problem is that the mice don’t know how to build such an incredible machine.
Help the mice by building them a machine that can fling dog bones as far away as
possible from the city while still remaining easy enough for a mouse to operate. This
should be done in groups of 4 using the resources available below. Be creative in your
ideas and use your resources wisely. You must plan out your idea on the Brain Blast
sheets before any materials will be passed out.
Content Information:
According to Newton’s first law of physics, an object in motion will stay in motion and
an object at rest will stay at rest unless acted upon by an outside, unbalanced
force. This means that any object will not accelerate on its own or decelerate on its
own. An object will actually resist change in its motion. It could be said that an object
will keep on doing what it is doing. This tendency is called inertia. However, as stated
earlier, an object will change its motion if acted on by an unbalanced force.
To understand an unbalanced force, we must know that there are always two forces
acted upon an object at rest, gravity (the force that pulls all objects down towards
Earth’s surface) and the force from the base of the object (such as the floor) pushing it
up. These two forces are balanced and allow the object to stay at rest. Whenever a new
force is introduced though, such as a push from the side, there is no force to
compensate for it, or balance it out. Therefore, the force is unbalance and the object
will move. This is also true when an object is in motion. This is why a ball that is rolling
will eventually stop. The force of friction is acting upon the ball causing it to slow down.
Source: http://www.physicsclassroom.com/class/newtlaws/u2l1a.cfm
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Deliverables:
In your designated groups, design and create a machine using the materials given that
effectively shoots a dog bone as far as possible from the machine. Each design will be
tested in a competition to see which machine would best be suited for the mice of
Mousopolis.
Evaluation:
Assessment Criteria:
1) Machine was submitted along with brain blast activity ideas _________/10
5) Machine shot the dog bone some distance across the room _________/20
Total ___________/100
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
http://www.gutenberg.org/files/25883/25883-h/25883-h.htm
(Online Version of Humpty Dumpty Story)
Standards:
Common Core Standards (Writing) – Students will write or draw out the reasoning
behind the use of each material and provide the research they found in order to back it
up.
Common Core Math Standards (Geometry) – Students will be able to solve structural
problems using concepts of volume and space.
Standards for Technological Literacy – Students will troubleshoot issues, research and
develop a plan, experiment in problem solving by creating their containers, and then
test the final product.
Arkansas Science Curricular Frameworks (Physical Science): Students should
demonstrate and apply knowledge of motion and forces using appropriate safety
procedures, equipment, and technology.
“Big Ideas”:
Develop increased ability to observe and discuss the common properties, differences,
and comparisons of the objects and materials used and not used.
Show an increased awareness as well as a basic understanding of the changes in
materials and the cause and effect relationships that they have.
Develop an understanding of scientific principles.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Essential Question: Can your students design a structure that would be able to help Old
Humpty make it through his fall off of the wall?
Scenario:
It was a beautiful day, just like many others before it, but today was a bit different in that an
egg by the name of Humpty Dumpty faced a near death experience as he walked along one of
the city walls. After regaining his balance he was reminded of the story of his own father’s (Old
Humpty’ s) tragic death. Shortly after the tragedy a hen in the town tells him of the simple
procedure of becoming a hard-boiled egg that would help him avoid a death like his fathers.
In the case of this project it will be best if we focus on Humpty Dumpty’s father and what could
have been done to protect him as he fell. This activity will be best accomplished in groups and
once everyone has been given their student guides they can begin their research, make a few
sketches, then of course gather their chosen supplies, and begin to build their containers.
Below is a list of some of the possible resources that can be used in the construction of the
structures.
Content Information:
As we all know eggs are very vulnerable to breakage in their normal form, but with some extra
protection any egg can be given a second chance at life. Although the outer case of the egg is
meant for protection it is very fragile and not meant to withstand the impact of being dropped.
If an egg is dropped the probability of being able to survive is slim to none. Once the egg begins
to fall gravity takes hold and it has no other way to brace for impact other than shattering the
shell that was meant to keep it safe in the first place. We see this same concept when we look
at what happens to a car that ends up in a car accident. In most cases the shell of the car
protects what is inside while in other cases it leaves quite a mess behind. In both cases the shell
is being used to absorb the impact in hopes of keeping its contents safe.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Note to Teachers:
As you get ready to group your students and send them off to begin their work make sure and
require that the students research and provide sketches of potential container ideas before
allowing them to dive into the materials. As they brainstorm about their plans and work on
their sketches you should make sure to remind them of the concepts behind the Laws of
Motion and how they might play a role in the end results of the impact. Since an object stays in
motion once it is set in motion they will need to make sure that they take the last bit of energy
produced from the impact, and still needing to be displaced, into consideration. As the students
approach you with questions about the many different materials you should have resources for
them to dive into to find answers instead of just telling them why you would choose any given
material while also allowing them to touch and test their structures with other objects before
introducing the eggs into the equation.
Deliverables:
Using only the materials you provide the students will be expected to make a “basket” or a
container that would help Old Dumpty withstand a fall. Once the containers are built you will
have your students do a drop test to see just how effective their final products really are while
also requiring them to do some critical thinking. Critical thinking can be encouraged by
requiring your students to jot down what they would have done differently, what aspects they
would take away from other containers, what materials they wouldn’t use again, etc.
Parameters:
Be as lightweight as possible.
No bigger than 8in by 8in by 8in.
Show creativity in the ways that the resources are used.
Look pleasing to the eye. (Not just thrown together)
Be able to withstand being dropped from a list of different heights.
Assessment:
The assessment will be based upon the overall quality and originality of each students design. A
small portion of the student's grade should be based upon the overall quality of the tested
device and only slightly upon the fact of the egg making it through the fall or not. So when it
comes down to it a rigid, well-made, and well-thought-out container should earn more points
than an egg that is just placed in a box with cushioning materials. This is to ensure that the
students who invest more brainpower time into the project and overall design itself receive a
grade that fully reflects their efforts.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Research- materials and the benefits they may have to your structure.
Sketch- out your ideas, thoughts, findings, and what you would like your
structure to look like.
Build- a structure using the provided materials only.
Test- your structure
Rethink- the issues and fix what you can.
Repeat- until you are happy with the end result.
Challenge: Using the resources listed below design a container that would help an egg make
it through a fall.
Resources
Eggs Paper Towel Rolls Cartoons and other
Straws Foam containers
Popsicle Sticks Pacing Peanuts Paper Bags
Shredded Paper Popcorn Plastic bags
Sheet Paper Cotton Tape
Newspaper Cardboard Glue
Explain Yourself:
Sketch it out
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Situation Challenge:
Franklin is out playing hide and goes to play hide and seek with his friends. He was told by his
parents to be home by six o’clock, and when he does not show up they become worried about
him. Franklin got lost in the woods looking for fox, who had decided to hide at bear’s home.
Franklin’s parents finally find him, and take him back on the path in which he got lost on.
Challenge:
Franklin and his parents do not like it when he gets lost. Design a map that will help Franklin
find his way home, and also design a map of your surrounding area that you could use to find
your way home. Be sure to include landmarks and a compass so that you know which direction
to go.
Resources:
Limitations:
1. Each map should have 5 to 10 geological or industrial land marks to help you identify
Franklin’s way home.
2. The map of your own house and surroundings should also contain 5 to 10 geological or
industrial land marks to help you identify your own home.
3. Each map should contain a compass, or grid to help you know the directions (north,
south, east, and west).
4. Design your map with clear titles.
5. Each map should be colorful.
6. Each map should be no bigger than 20”x20”, and no smaller than 10”by 10”.
7. Each map must contain at least three 3D images (Standing on the map)
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Evaluation:
1. Make a checklist for your map, realistically relating it to your surroundings’ and
Franklin’s.
2. Develop a design loop for your map.
3. Present and demonstrate your map to the class.
Curriculum Standards:
Assessment:
Name: _____________________________
Date: ____________
Rating: 10 Excellent/ 1 Needs Improvement
Technology Log:
A. Design Sketch 10 9 8 7 6 5 4 3 2 1
B. Documentation of Problem Solving 10 9 8 7 6 5 4 3 2 1
C. Meeting Requirements 10 9 8 7 6 5 4 3 2 1
Comments/ Observations:
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Interdisciplinary Connections:
Health
The importance of knowing where you are
The importance of staying safe and not getting lost
Language Arts
Read the book aloud “Franklin is Lost”
Watch Episode of “Franklin is Lost”
Music
Learn a song about Maps
Listen to relaxing music while constructing the maps
Science
The study of the directions
Geological and Industrial landmarks (Understanding the difference)
Learn about gridlines on a map
Technology
Constructing the map
Incorporating the use of a compass
Math
Measurements for the map size
Measurements for the grid lines
Art
The construction of the maps
3D landmarks on the map
Title for the maps
Social Studies
The importance of a map in order to know your surroundings
Learn about the different uses of maps in our world today
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Situation:
In the book, Because the Little Bug Went Ka-Choo, the bug sneezed and
caused a huge chain reaction of events. This silly story is similar to the
idea of Rube Goldberg’s machines.
Challenge:
Create a “Rube Goldberg” contraption to pop a balloon. Use your imagination and have
fun!
Instructions:
1. Work with a partner or group to brainstorm and create a set of machines to pop
a balloon.
2. Use a minimum of 6 steps to complete the task.
3. Use at least 2 simple machines (lever, pulley, wedge, wheel and axel, screw,
inclined plane)
4. Use at least 3 recycled items
5. Write a description that explains each step of your contraption. Use lots of
detail!
Materials:
Use any materials you would like.
Here are some ideas of possible materials you can use:
String/yarn, cups, balls, Lego’s, wheels, toys , magnets, pens and pencils, tape, milk
cartons, cans, pipe cleaners, utensils, paperclips, paper towel tubes, rubber band,
etc.…
Evaluation:
1. You will have time to set up your contraption.
2. You will then present your contraption to the class.
3. You will also turn in any brainstorming sheets and your narrative.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Assessment Rubric
Project Name_________________________________________________________
Group Members________________________________________________________
Narrative
A. Detail 5 4 3 2 1
B. Creativity 5 4 3 2 1
C. Fluency 5 4 3 2 1
Contraption
Team
I. Organization 5 4 3 2 1
J. Cooperation 5 4 3 2 1
K. Presentation 5 4 3 2 1
________________________________________________________________________
Overall Assessment 5 4 3 2 1
Comments/Observations:
________________________________________________________________________
________________________________________________________________________
________________________________________________________________________
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Curriculum Standards:
Science
Language Arts
Procedure
1. Have students spend a few minutes reviewing their drawings from Part 1 before
starting to build.
2. Have student teams gather their materials and begin to build their design.
3. Once teams, have completed their design, have them test their machine.
4. Allow student teams to return to their seats and make adjustments if necessary.
5. Allow each engineering team to display their Rube Goldberg machine to the class
during the last 10 minutes or so of class.
(http://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub
_simp_machines/cub_simp_machines_lesson05_activity1.xml#objectives)
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
The Scenario:
Mr. Plumbean gets a can of bright orange paint dropped on his roof by a seagull,
which makes his house stand out apart from the other homes. His neighbors want him
to paint over the splot, but he likes the splot and decides to completely repaint his
home with other bright colors. The neighbors are unhappy at the sight of his house, but
soon people become inspired and begin to redesign their homes to reflect their
personalities as well.
Limitations:
Essential Question: Can you construct a model home using the design loop out of purchased
materials that meets all of the given parameters, and that is unique and reflects your individual
personality?
The Scenario:
Mr. Plumbean gets a can of bright orange paint dropped on his roof by a seagull, which makes
his house stand out apart from the other homes on his street that all look the exact same. His
neighbors want him to paint over the splot but he decides he likes the big orange splot, and in
fact would like many more bright colors and designs added to the exterior of his home. The
neighbors are initially aghast at the sight of his house, but soon people become inspired and
begin to redesign their homes to reflect their unique personalities.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Deliverables: Students must construct a model home using only the materials supplied
by the instructor that shows individual personality and meets all designated parameters.
Parameters:
6. Students will work independently or with 1 to 2 partners to design a house.
7. The model house must reflect each students’ personality, and be able to stand
on its own.
8. The completed model house must be at least 10 inches taller and 10 wider than
the original box, without exceeding 2.5 ft. in width, length or height.
9. The model should be designed as light as possible.
10. Each student is given 20 credits if working individually, if working as a group they
will be allotted 25 credits.
Evaluation:
5. Test stability and weight, refine your design.
6. Evaluate and record your solution.
7. Present and demonstrate your solution to the class.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Social Studies
-List professionals who
would build a house
Language Arts I Health./Safety
-Read book The Big -identify/discuss what is
Orange Splot; Write a needed to build a safe
story about what could home.
have happened to your
house that inspired your -Discuss safety equip. &
design construction workers.
Math
Language Arts II
-Discuss structural
-Orally explain your
integrity of shapes;
design, why you chose
purchase materials
that design, and why you
chose the materials you
The Big without going over 20
credits; weigh finished
used. Orange Splot model in grams
Grade 2
Science
Technology -Collect materials on
nature walk for project;
-Make a unique model
discuss different
home out of a cereal box
properties of materials;
& purchased materials
discuss weather affecting
home.
Engineering
-Construct model home
using purchased Art
materials and sketch of -Sketch design for model;
design; use science, decorate model using
technology, and math to purchased materials.
construct a light weight,
solid model.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Assessment Rubric
Name:__________________ Date:________
Rating Scale: 5=Excellent!....1=Needs Improvement
Recorded Data:
A. Design Sketch 5 4 3 2 1
B. Documentation of Problem Solving 5 4 3 2 1
C. Self-Evaluation 5 4 3 2 1
Student-Designed House:
D. Creative use of materials 5 4 3 2 1
E. Size and weight of model home 5 4 3 2 1
F. Use of credits 5 4 3 2 1
G. Presentation relating personality to the design 5 4 3 2 1
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Standards:
Scenario: You have just read aloud the Curious George short story,
The Boat Show, to your first grade class. Now it is time to explain what
it takes for a boat to be able to float in the water. Topics such as
shapes, weight, force, buoyancy, density and mass should be
discussed with your students. Discuss these topics with them before
you read the story so you can explain those terms to them while
you’re reading the story and show them examples along the way. You
decide to give the children an opportunity to make a boat of their own
that they can test in a small body of water you are providing for the
classroom. Let the children work individually for this assignment so everyone is able to construct
a boat they will be proud of just like Curious George did. Have the students test their boats one
at a time once their work is completed.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Content Information: Boats are able to float for many reasons. When teaching a first
grade classroom why boats are able to float, use real terms and vocabulary to spark
their thinking. A good way to start the lesson would be to have a series of objects in
front of the room and hold them up individually. Ask the class if they think they will float
or sink and why. Once they answer the question, place it in a tub of water for them to
see if it will float or sink. Describe to them that the shapes of many objects plays a part
too. For example, clay will float if it is shaped properly however if it were made into a
ball it would sink down to the bottom. Describe to the class that a boat will float
because of a word called buoyancy. Buoyancy is a force that liquid has to make objects
of less density rise to the surface. Essentially, buoyancy forces objects that are lighter
than the water to stay at the surface of the water. Explain to the children that when an
object sinks, gravity is pulling it down. Buoyancy works against gravity to keep lighter
objects at the surface of the water. Density is another subject area that should be
discussed. Density is how much material is in a given space. Density relates to mass
because it tells us that objects with the same mass could have a different density. For
example, if you 2 boxes of the same sitting next to each other. You filled one box with
rice and the other box with feathers. The box with rice is denser because there isn’t a lot
of space for air to take place unlike the box filled with feathers.
The best shape for a boat would be rounded but in the shape of a traditional canoe. The
deeper the boat is made, the longer is needs to be made as well. This will prevent the
boat from tipping over in the water. Give the children a background on boats as well.
The front is called the bow, the back is called the stern and the hollow part that allows
the boat the float is called the hull. Boats have a surface covering the hull where the
people stand called the deck. Explain to the children that this is where they would stand
if they were on a boat. Let them know what boats are able to float no matter how large
they are because of the amount of air that is inside the hull.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Deliverables:
Give the children access to the materials provided above. Don’t limit them to a certain
number because that can be frustrating to young students. Their boats should be able to
float in a tub of water that you will be providing. Have the students count to 10 which
will be the length of time they want their boat to at least float for with the most amount
of monkeys their boat can hold.
Parameters:
Have the students draw a few brainstorming ideas for their boat design and
show you to get their materials
The boat should be able to float for at least 10 seconds (the students counting)
The floating device should appear as a boat (hollow center, front and back)
The boat should be at least 6 inches long
Be designed using the design loop presented in class
Only using the materials the teacher has provided in class
Assessment:
______ Boat was able to float for 10 second with the maximum amount of monkeys it
could hold
5 stars= EXCELLENT
4 stars=GOOD
3 stars= SATISFACTORY
1 star=BACK TO BRAINSTORMING
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Brainstorming Sheet
Name__________________
Draw the materials you will use. How will you piece together your materials to
form a boat?
What will your boat look like when putting the Finished product!
pieces together?
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Name:__________________
Date:___________________
We just read about Curious George and his time at the boat
show. George was able to build a boat out of toys he had. His
boat was able to float in the water. Now it is your turn! You get
to build a boat that floats in water too! You are allowed to
choose from the following materials:
Make sure your boat is AT LEAST 6 inches long. That means use your ruler to measure it!
Before you get started BRAINSTORM your ideas on the next page!
Show George and me the best boats you can build and how many monkeys it can hold!
______ Boat was able to float for 10 second with the maximum amount of monkeys it
could hold
5 stars= EXCELLENT
4 stars=GOOD
3 stars= SATISFACTORY
1 star=BACK TO BRAINSTORMING
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
Standards:
Common Core Math Standards (Geometry): Reason with shapes and their attributes.
National Science Education Standards (Physical Science): Properties of objects and
materials.
Standards for Technology Literacy (Engineering Design): The engineering design process,
involves defining a problem, generating ideas, selecting a solution, testing the solution,
making the item, evaluating it, and presenting the results.
Arkansas Department Education Frameworks (Oral and Visual Communications –
Speaking): Students shall demonstrate effective oral communication skills to express
ideas and to present information.
Big Ideas:
Attributes of shapes and their effect on sustainability
Properties of materials and their ability to survive the storm
Proper use of design loop
Ability to demonstrate and present final project to group
Essential Question: Can you design a shelter that will withstand the winds of a tornado?
Scenario: After reading Huff and Puff, a tale of the three little pigs and their attempts and
successes of building a shelter to remain safe from the “huff and puff” of the big, bad, wolf, you
will now create a model shelter that can withstand the winds of a F2-F3 tornado (a very strong
“huff and puff”).
Directions: Students will develop a plan by following the design loop. The students should not
be given resources until they complete numbers 1-3 on the design loop handout. Students are
only allowed to use materials from the materials/resource list. Students will choose one item
from each of the categories, they are not allowed to use more than the initial given resources.
The shelter must be at least 6 inches tall, have a base of 7X7 inches, and must adhere to a
cardboard base.
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering Design Problems
After your students create a model, it will be tested to determine its ability to withstand the
high winds created from a simulation tornado.
Materials/Resources: Choose one resource from each of the following categories to build your
shelter:
Content Information:
Tornadoes are a forceful rotating wind storm that occurs when warm wet air mixes with cold
dry air. When these two different types of air meet they create instability. This instability can
then cause the air to spin and blow in different directions causing an updraft. When the
tornado forms it will continue to spin and looks like a cylinder reaching from the sky to the
ground. Tornadoes can come in different sizes and strengths depending upon the air type,
temperature, rain, and wind. A tornadoes severity is measured on a Fujita scale. The following
table explains the different strengths of tornadoes and their classifications.
Situation:
We just finished reading Huff and Puff, the story of the three little pigs and their attempts at
building a house to stay safe from the big, bad, wolf. Now you will create a model shelter that
can stay standing when challenged by the winds of a F2-F3 tornado (a very strong “huff and
puff”).
Challenge: Can you design and build a shelter that will stay standing during the strong winds of
a tornado?
Directions:
1) You must complete numbers 1-3 on the design loop before you get
your materials.
2) You are only allowed to use materials from the material/resource
list.
3) You are not allowed to use more resources then given.
4) Your shelter must be at least 6 inches tall, 7 inches wide, and 7
inches long
5) You must attach your shelter to a cardboard base
6) After you create your shelter, it will be tested to determine its
ability to withstand the high winds created from a simulation
tornado.
Materials/Resources: Please choose one resource from each of the following categories to build
your shelter:
Information to Know:
Tornadoes are a forceful rotating windstorm that occurs when warm wet air mixes together
with cold dry air. When these two different types of air meet they create instability. This
instability can then cause the air to spin and blow in different directions. When the tornado
forms it will keep spinning and begins to look like a cylinder reaching from the sky to the
ground. Tornadoes can come in different sizes and strengths depending upon the air,
temperature, rain, and wind. Tornadoes strength is measured on a Fujita scale. The following
table tells you the differences between tornados according to their classifications.
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
DEVELOPING
“TEACHER-MADE” STEM
DESIGN CHALLENGES
Now that your students have completed some introductory STEM design problems, you may
want to develop additional activities that encourage creativity, cooperation, and problem
solving. One of the most difficult, yet important, skills that a teacher must master is the ability
to be critical and fair with the work of others. Mediocrity flourishes when teachers are afraid of
being critical. And, in truth, teachers are not fair to their students when they are unduly non-
critical. The criteria listed below are designed to allow you to critically analyze problem solving
activities designed for elementary STEM classroom. Use these criteria when evaluating
commercially available problem solving activities, those developed by fellow teachers, or
problem solving activities of your own creation. High-quality problem solving activities exhibit
the following characteristics:
Rationale
All quality lessons contain a rationale. A rationale provides the student with a reason for
completing the lesson. It also provides the student with the answer to the question: “Why do I
need to know this?”
Does the engineering design problem include a rationale?
Could I defend this problem solving activity if a parent asked, “why is my child doing this
activity?”
How could the rationale, included with this problem solving activity, be improved?
Material Lists
All problem solving lessons should contain a list of materials available for the student. This list
of materials should contain all materials that the students will be able to use in their solution to
the given problem. By providing the list of materials necessary, both the teacher and the
student can adequately prepare for the activity.
Does this problem solving activity contain a list of materials?
If so, does this list seem reasonable? (could the problem be solved using this list?)
What materials could be added to the list to make the problem more reasonable?
Scenario
Problem solving lessons should contain some type of background information that puts the
problem in context. This background information could be factual or it could be in the form of
69
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering PROBLEMS
Design Problems
Content
Many times, teachers develop problem solving lessons that are fun and interesting but, really
don’t have a point. In other words, the lesson is interesting but, students don’t really learn
what the teacher had intended. It is imperative that problem solving lessons cause students to
learn new content, increase their knowledge of previously learned information and/or apply
knowledge that they have previously learned.
By solving this problem, will students have the opportunity to learn new information or
build upon previously learned knowledge?
How could the problem solving activity be re-written to include a greater emphasis on
learning new knowledge or building upon existing knowledge?
What do you think the students will learn by completing this problem solving activity?
What do you think the teacher intended for the students to learn by completing this
lesson?
Parameters
Problem solving activities should contain parameters that are included to make certain that
students stay within the desired learning objectives. Parameters can include lists of acceptable
materials, appropriate strategies, how large or small their solution may be, time limits, design
restrictions, etc.. Parameters are a helpful way of keeping the problem to a manageable size.
Does the given problem solving activity contain parameters for the student?
Are these parameters appropriate and feasible?
Are there additional parameters that should be added?
Evaluation
When students are asked to complete a problem solving activity, it is imperative that the know,
in advance, how they will be evaluated. Problem solving activities usually include specific
information about the procedures that will be used to determine whether the solutions
developed by the students meet the desired outcome specifications.
Does the given problem solving activity include an evaluation component?
How could this evaluation component be re-written to more clearly reflect the purposes
of the lesson?
70
UNIVERSITY OF ARKANSAS COLLECTION OF STEM DESIGN
A Collection CHALLENGES
of Engineering PROBLEMS
Design Problems
Summary
Remember, one purpose of a problem solving activity in elementary STEM is to allow students
the opportunity to apply the content being delivered in the classroom. An additional purpose
for using the problem solving method (or any other method) of instruction is to extend the
knowledge and capabilities of the students involved. Problem solving activities should be
summarized, evaluated, and synthesized by the student. This summarization allows the student
the opportunity to reflect upon the activity and categorize this newly learned information.
Quality problem solving activities contain ample opportunities for student or teacher
summarization. This summarization may be accomplished by providing the teacher or student
with a series of probing questions, like:
What did you like the most about this lesson?
How could’ve your solution to the given problem been improved?
How could’ve you used solutions from classmates to improve your final solution?
What additional materials would have been helpful in solving the given problem?
71