Seting Enscape
Seting Enscape
Seting Enscape
The native SketchUp material editor supports only a texture and a transparency value – not
necessarily sufficient to create visually stunning images such as the ones our users usually achieve .
This is why we came up with our very own material editor specifically for SketchUp, to make sure all
of our users can enjoy powerful tools such as Bump- and Reflectivity maps.
In addition to this Knowledgebase Article, you can also have a look at this best-practices blog post by
Dan Stine.
the Sample Paint ( ) tool in SketchUp. The Enscape material editor will switch to any selected
material immediately.
Material Types
In general, there’s four types of materials you can select in the Enscape material editor:
Generic
Grass
Water
Foliage
Generic
The “Generic” material type is suited for any materials that aren’t supposed to be rendered as grass
blades, water surface, or have translucency applied.
It gives you control over the color, reflectivity, transparency, surface relief (bump) and light
Color” menu, allowing you to easily change the color of the texture used. Control the amount of
influence on your texture using the “Image Fade” slider. Of course, Enscape will use any UV
light that can travel through the surface, allowing you to see what’s behind it.
The Transparency area
Texture
The Texture parameter allows you to control the transparency using a 2D image, a map. It refers to
the Opacity value, so a black area (which equals zero) on the image used will result in a perfectly
transparent portion of the surface, while a white area will appear perfectly opaque. Grey areas will
appear partially transparent, such as glass. If you load a colored image, Enscape will automatically
convert it to black and white, so you don’t have to worry about that.
Opacity
The Opacity slider controls the overall transparency of the surface. If you’re using it combined with a
transparency map, it will define the maximum opacity, so white areas on said map will appear as
opaque as you’ve set using this slider.
Tint Color
This menu allows you to choose a color that should be added to any semi-transparent areas of your
material. Very much like colored glass.
Refractive Index
The Refractive Index slider determines by which factor light is being bent when traveling through a
transparent surface. You know this effect from looking at a glass of water, or very thick glass.
Air has a refractive index of 1.0 – so light rays travel through it in a straight line -, water has an index
of 1.33, window glass 1.52, and, for example diamonds have an index of 2.42 – they bend light quite
heavily.
For further information on this topic, feel free to have a look at the Wikipedia article .
Frosted Glass
If the Frosted Glass checkbox is enabled, Enscape will blur what’s visible through the transparent
surface. The amount by which it’s blurred is being determined by the Roughness value in the
Reflections area.
Transition from transparent sphere to one with transparency texture applied
Bump
The Bump area in the Enscape material editor allows to utilize so called Bump Maps.
Bump maps, again, can be any black and white 2D images. They tell Enscape to interpret a surface
as protruding (bright parts of the texture) or pushed in (dark parts of the texture).
This is incredibly valuable for realism in your images!
Bump maps can make for an incredible surface detail and noise, without having to use a lot of
geometry or modeling. You can use this feature for noise on concrete surfaces, wood, or even full
reliefs! This can go a long way in convincing the viewer of looking at a realistic picture.
As powerful of a feature this is, it’s very easy to setup. Just select an image file using the –
Button. It doesn’t even have to be black & white, Enscape will take care of that for you.
Then, select the intensity the effect should be applied with, using the “Amount” slider. Negative values
will invert the effect, causing dark areas to stick out and bright areas to be pushed in.
While it’s lacking the Transparency part, it instead features a Grass Settings area. Apart from
the Albedo area, which you can use to color your grass (also using a texture), the Bump–
and Reflections parts are only useful if you plan to toggle the Grass Rendering setting on and off (this
Grass Settings
e.g. a river.
Wind controls
Intensity
Control the speed in which the water is flowing.
Direction Angle
Control the overall direction water is moving in.
ATTENTIONDon’t be surprised, water in Enscape will stop moving as soon as you stand
still and stop moving the camera. This is intentional, and will not happen in video exports or VR.
Wave Settings
Fine tune the look of your waves, whether it’s the overall scale to match the proportions of your
model, or just the height to control whether your water looks rather wild or calm.
Height: The Height slider controls the height – or intensity – of waves in water materials.
Size: The Size slider controls the overall scale of your water. This way you can adjust the water
the object you apply this material to doesn’t have any depth, and also that the material is applied to
behind said surface, it will be illuminated on both sides. This is common in nature for example with
leaves, which is why this is the most common use case for this type of material.
You can apply a material to two sides of the same face
You can use up to four textures at a time per Enscape material. Textures are being used to
control Color, Visibility, Surface Detail and Roughness of a material.
By clicking any of the texture symbols at the top of the material editor, or any of the blue and
underlined image file names next to “Texture”, you’ll enter the actual texture editor interface.
keywords you simply had to include in the material name. This framework is still included in the
Enscape feature set, and can be used freely alongside the material editor for greater comfort.
These are the keywords to include in the SketchUp Material name to tell Enscape how to display it
more realistically.
Keywords and their effects
KEYWORD EXPLANATION
Water, Ocean, River Draws the material as a water surface.
Vegetation, Foliage, Leaf Adds translucency to thin surfaces (single face
Emissive Emissive material based on the material color
Grass, Tall Grass, Wild Grass Realistic grass material based on the underlying surfa