Magazine Self
Magazine Self
Magazine Self
Robles
Kendra Michaela s. Tan
Patricia Mae C. Bello
Cammlle S. Basa
Casius Niel O. Estrada
Amos Jehoshaphat Vallesteros
TableKnow
of
contents.
Thyself
3
Physical
Physical
Sexual
Self
5
Self
Sel
Sexual Self
7 Spiritual f
Spiritu
9 Self
Digital Self al Self
11 Material Self Digital
Self
Material
Self
Ph sical
Self
LETTING GO OF THE PAST
I AM ENOUGH.
about having that deep faith. When
you are faithful then the Lord will be
faithful to you
GAMER
pathological gambling. Video gamers are at greater risk for
game addiction referred to as depression, loneliness, social
video game overuse or anxiety, anger, and feelings of
excessive use of computer shame or embarrassment.
games. It may also be Financial problem, they may
defined as a serious loss of find themselves spending large
control over gaming that sums of money on new
leads to significant harm for computer equipment,
the player in the real world. consoles, subscription fees,
Video games may results in and new video games. There
negative emotional, social, are many more problems a
relational, educational, or gamer can have like health,
career related consequences. social, and family problems.
Material
can be distinguished: The
you have.” The material bodily self and the
self is a total of all of the extracorporeal (beyond the
tangible things you own: body) self. Rosenberg
you’re possessions, your (1979) has referred to the
home, your body. As you extracorporeal self as the
examine your list of extended self, and we will
Self
responses to the question, adopt this terminology
“Who are you?” note throughout the book. The
whether any of your bodily component of the
statements refers to one of material self requires little
your physical attributes or explanation. A person
something you own. One speaks of my arms or my
element of the material self legs. These entities are appropriation represented
gets considerable attention clearly an intimate part of by the phrase “my favorite
in our culture: the body. Do who we are. But our sense chair.” This is what we
you like the way you look? of self is not limited to our mean when we talk about
Most of us, if we’re honest, bodies. It includes other the extended self. It
would like to change people (my children), pets includes all of the people,
something about our (my dog), possessions (my places, and things that we
appearance. When there is car), places (my home regard as “ours.” It is
a discrepancy between our town), and the products of interesting to consider why
desired material self and our labors (my painting). It James argued for such a
our self-concept, we may is not the physical entities sweeping definition of self.
respond to eliminate the themselves, however, that
Note: How the clothes you wear change what people hear you say. DRESS TO IMPRESS!
How you dress yourself changes who you are. It changes the value of what you have to say. At least to the people who are listening and looking.
Dressing is signals to other people on who you are and what job you’re in to. But the main purpose of dress code is to provide guidance to everyone on how to
DRES S
tIMPRE S Why do you dress? How do you dress? What do
o
you consider in dressing? Who do you consider?
When do you actually dress up? DRESS THE
MESSAGE.