Cladun X2 Manual
Cladun X2 Manual
Cladun X2 Manual
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PROLOGUE
Arcanus Cella —
a miniature world
which sweeps in people from all
corners of the world, and confronts
them with endless deadly dungeons.
This particular secret world,
however, has no exit.
After turning on the game, the different game modes will be displayed
on the Title Screen.
Select "Start" to play from the beginning.
Select "Continue" if you want to play from a previous save.
You can also choose "Options" to change various game settings.
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Saving & Loading
Save
Open the Menu Screen with the d button and select Save. Next, select a save
slot to save your play data with the up/down directional keys/buttons, then
confirm your choice. (You cannot save during battle.)
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Load
If you select "Continue" from the Title Screen, you can choose a previous
save file and resume your game from where you left off.
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Options
Magic Circle, Equipment Arrange Magic Circles, change equipment, switch your
Main Character, and check your status
Shopping Buy and sell equipment and artifacts
(shortcut to shops)
Character Creation Create new characters
(shortcut to Creatapiyo at the Tavern) p
Weapons
If you prefer a simple playstyle, swords and staffs are best. If you enjoy action-style
gameplay, daggers and blunt weapons might be up your alley.
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Equipment
In ClaDun x2, the hero (Main Character) fights using the protection of allies (Sub
Characters).
Unlike other conventional RPGs, supporting the Main Character through Magic
Circles and character growth is at least as important as having strong weapons and
armor.
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Magic Circles
Sub Characters support the Main Character by being placed in Magic Circles. For
more details, please consult the in-game tutorial. For now, we will just mention what
types of Magic Circles you might find useful.
Sub Character's HP
CRT The probability of delivering critical blows. The higher this is, the
greater chance of critical hits (lucky shots that deliver massive
damage).
Walk The speed at which you walk. The higher it is, the faster you go.
Max is 350.
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Run The speed at which you run. A faster walk speed will also affect
your run speed. Max is 350.
Slash Resist Your resistance when absorbing a Slash attack. The higher this is,
the less damage you will take.
Pierce Your resistance when absorbing a Pierce attack. The higher this
Resist is, the less damage you will take.
Blunt Resist Your resistance when absorbing a Blunt attack. The higher this is,
the less damage you will take.
Fire Resist Your resistance when absorbing a Fire attack. The higher this is,
the less damage you will take.
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Ice Resist Your resistance when absorbing an Ice attack. The higher this is,
the less damage you will take.
Spirit Resist Your resistance when absorbing a Spirit attack. The higher this is,
the less damage you will take.
*If your resist value is 100, you will take 100% damage. If the value is 90, you will
take 110% damage. If the value is 130, you will take 70% damage. A value of 200 will
completely nullify the damage.
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1
2 4
4 Gauge for staff use. Swing your staff when the gauge is orange to perform
long-range attacks.
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SP : SP cost for set spells & abilities. Spells & abilities will
appear gray if you're unable to use them. If you're able to
use SP Debt, it will be displayed in purple.
Clearing Dungeons
Once you reach an exit, you've cleared the dungeon. You're not required to
defeat all enemies, so feel free to retreat when faced with especially tough monsters.
Paths barred by doors or blocks can be opened if you defeat specific enemy units or
open the right treasure chest. The necessary enemy will have a door symbol next to
its level.
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Attacking
There are two types of attacks: regular strikes
executed with the Attack button, and SP-based skills
executed with the Magic/Ability button. You can set
magic and abilities in the Magic Circle Menu. These
cannot be switched during battle.
Running
You can move faster while running, but your DEF will be halved, meaning you'll take
more damage. If you find yourself surrounded, take a breath, raise your shield, and
slowly break through.
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Healing
You can recover HP by using healing traps, magic spells, and Angel Gates. SP can
be recovered by using SP Orbs that may appear each time an enemy is defeated.
(In Ran-geons, Angel Gates can also heal SP.)
Sub Characters whose HP reaches 0 cannot be revived during battle. In Ran-geons,
fallen allies may be revived by using Angel Gates and certain Magic Circle effects.
Special Tactics
With your shield raised, you can perform a kind of crab-walk without changing the
direction you're facing. Shields can defend against status effects as well as direct
damage. While your shield is raised, the damage you take is reduced by 10% + Job
Skill.
Note that as you use your shield, its functionality will gradually decrease. The shield's
stats will not recover while you're in battle, but they will when you advance to the
next dungeon floor or return to Arcanus Cella.
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You can check a shield's sturdiness via its Durability rating on the Magic Circle Menu.
(The higher this value is, the slower the shield's functionality will decrease.)
You can slide to dodge flying arrows and bullets. You can also slide through various
obstacles in your path.
You can jump over water and other obstacles. A number of enemy attacks can
also be avoided this way. If you are struck while jumping, you will be knocked back
(forcibly moved backwards).
If you press the Jump button while attacking, you will perform a Blunt Weapon
attack.
Grass Here, your move speed will plummet. Beware of flying monsters.
Fire Stepping foot here will set you on fire. During this state, your at-
tacks will have the Fire element.
Water If you're on fire, head here to put yourself out.
Ice It's pretty slippery. Beware of flying monsters.
Sticky You'll drop to a bovine speed. It would be wise to jump over this.
Chill Stepping on this will cause you to freeze and slip. When you're
frozen, your attacks will have the Ice element.
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Traps
Traps are activated when you step on them. Most traps will trigger things such as
flying arrows or other dangerous devices.
These flying objects might hit you...or possibly your enemy. Think well before
stepping on a trap.
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Flame : Your weapon will have the Fire element, but you will take continuous
f fire damage.
Frost : Your weapon will have the Ice element, but you will constantly slip.
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Haste : Your move speed will double, but you will take 1.5x damage.
Slow : Your move speed will drop, but you will take 0.5x damage.
Sleep : You will fall asleep and be unable to act. You may wake up after taking
damage.
Naked : Your weapon, shield, and armor will disappear, leaving you cold and
alone.
ATK Up : Your attack will increase. It will go from 1.2x to 1.3x to 1.4x as the
effect is stacked.
ATK Down : Your attack will decrease. It will go from 0.8x to 0.6x to 0.5x as the
effect is stacked.
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DEF Up : Your defense will increase. It will go from 1.4x to 1.5x to 1.6x as the
effect is stacked.
DEF Down : Your defense will decrease. It will go from 0.8x to 0.6x to 0.5x as the
effect is stacked.
Weapons
There are six different weapon types in ClaDun x2.
Sword : This deals Slash damage. Keep pressing the Attack button to execute
up to three consecutive attacks. The third strike will land twice in a wider
range.
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Blunt : This deals Blunt damage. It can even break through crumbling blocks.
You can also charge your attacks and sometimes inflict Part Destroy.
However, you cannot equip shields with blunt weapons.
Staff : This can deal Fire, Ice, or Spirit damage. Staffs shoot projectiles
to deliver long-distance attacks. If you have a shield equipped, your
casting time will be reduced by 1/3 and your SP Debt repayment will be
doubled.
Spear : This deals Slash damage. Keep pressing the Attack button to execute
two consecutive attacks.
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Bow : This deals long-range Pierce damage. At longer distances, you can
perform charged attacks. If you repeatedly press the Attack button, you'll
shoot many weaker arrows. If you hold down the Attack button, the bow
will begin to flash. When you release the button, your arrows will have
greater range and power.
The longer you hold down the button, the faster the bow will blink. If you
release the button at this point, the bow's power will be amplified by a
certain percentage and penetrate the opponent.
Dagger : This deals Pierce damage. With a dagger equipped, your walk and run
speed will increase.
Daggers have low pre and post delays, so you can string together
consecutive attacks. Dagger skills can also inflict Part Destroy.
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Part Destroy
Some abilities of daggers and other weapons will have the Part Destroy property.
You can destroy three "parts": SPD, ATK, and DEF. The stats of destroyed parts will
decrease in 10% increments. (Some abilities will destroy 20% or 30% at once.)
Abilities with this property will explain in their descriptions which part they destroy.
Blunt Weapons can inflict Part Destroy on any part at random. The chance of
inflicting Part Destroy increases when you attack the enemy from behind. Also, the
lower your target's HP is, the more likely it will be to inflict Part Destroy.
Note: Some monsters are immune to Part Destroy.
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SP Debt
As your adventure unfolds, you may earn artifacts that display a skull symbol. This is
called SP Debt, and it will allow you to use your magic & abilities without end.
Once you go into debt and your SP becomes negative, it will gradually recover. With
SP Debt, you can use magic & abilities even if you don't have enough SP to cover
the cost.
As a penalty, however, you will become too exhausted to run while your SP is
negative. Also, you can't use any more magic or abilities while your SP is still
negative.
In addition, as the name implies, you will have to pay "interest" on your "loan." This
means that with SP Debt active, magic & abilities will cost more than usual.
Check the Magic/Ability section of the Magic Circle window to confirm how much SP
you'll consume while using SP Debt.
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Sorcery and Outbursts
As you advance through the game, you may obtain artifacts designed to unleash
powerful magic. These artifacts will have Titles such as Sorcery or Sorcery3. If
you use these kinds of artifacts, your magic spells will be enhanced, but it will be
regarded as Sorcery.
In order to activate this unsealed magic power, you'll have to use the spell several
times first. The number of times you have to use the spell is the sum of the number
at the end of the title and the number of spells that have been activated.
(So, if you have several Sorcery artifacts, you can unlock immense magical power,
but you'll have to use the spells many times to unleash it.)
Also, they say that Sorcery magic may sometimes trigger dangerous and damaging
outbursts. Some artifacts can lower the probability of these outbursts.
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Random Dungeons (Ran-geons)
After playing for a certain period, you will gain access to Ran-geons. There are two
types of Ran-geons: Neo-geons and Tri-geons.
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Monster Level The average level of monsters that will appear on the floor
(1-9999).
Item Drop Rate The higher above 100 this is, the greater your chances are of
gaining equipment and artifacts from monsters (1-9999).
Rare Title Rate The higher above 100 this is, the greater your chances are of
gaining better titles compared to normal dungeons (1-999).
Exit Emergence This fluctuates at Abysmal Gates. The higher above 100 this
Rate is, the greater your chances of finding an exit (1-999).
Transition This fluctuates at Abysmal Gates. The higher above 100 this
Emergence Rate is, the greater your chances of finding a Transition Gate
(1-999).
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Neo-geons
In a Neo-geon, five different types of gate may appear. When you enter a gate, you
will move on to the next floor rather than returning to Arcanus Cella. Monster levels
as well as item and rare title drop rates will vary greatly depending on the type of
gate you enter.
A Neo-geon's gate level may increase. Research indicates that a greater number
displayed while the slot is turning will lead to a higher chance of leveling up. Level 3 is
the highest, and higher levels will have stronger effects.
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Tri-geons are dungeons that consist of three Ran-geons. Three kinds of Ran-geons—
Normal, Chaos, and Heaven—are connected together by hallways.
Each Ran-geon goes up to 99F, and each floor has different gates and monster types.
Tri-geon : Normal
A normal Ran-geon. You can move to new areas through Transition Gates.
Tri-geon : Transition
If you enter a Normal Gate, you'll head to Normal.
If you enter a Devil Gate, you'll head to Chaos.
If you enter an Angel Gate, you'll head to Heaven.
Tri-geon : Chaos
A malicious Ran-geon. Titles are abundant, but the area is incredibly difficult and
dangerous. Try to reach Heaven as soon as you can.
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Tri-geon : Heaven
Rare titles come easily. However, gates leading to other areas appear often, so it's
tough to stick around for long.
Normal Only appears in Transition. It's not especially good or bad, but
Gate occasionally, you'll suffer the worst effects.
Transition It has no good or bad consequences. If you use it, you'll move
Gate to a Transition Hall.
Judgment Appears in Chaos and Heaven. It can transform into an Angel,
Gate Hell, Transition, or Abysmal Gate.
Abysmal Only appears when transformed from a Judgment Gate. It will
Gate affect the chances of exits and Transition Gates appearing.
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Search for the rare Hiyokki!
While exploring dungeons, you may encounter monsters called Hiyokkis. If you come
across one, consider yourself super lucky! If you manage to defeat it, you will gain
great items as well as massive EXP and G.
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Magic Circles
Sub Character
Fixed Space
Magic/Ability Space
Artifact Space
Main Character
Magic Circles allow Sub Characters to support the Main Character. Sub Characters
can activate artifacts using their Mana, which will boost the Main Character's abilities.
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Main Character
This is the character you control. If all your Sub Characters fall, the Main Character's
HP will appear. If the Main Character falls, you will be returned to Arcanus Cella.
Sub Characters
These act as human shields, so to speak, for the Main Character. When you take
damage during battle, Sub Character HP will go down first.
There are inner and outer spaces within each Magic Circle. In battle, the HP of Sub
Characters in the outer spaces will appear first, along with their face icons. The HP of
inner Sub Characters will appear as a smaller icon.
The relative position of the Main Character is related to the Sub Characters' positions.
Sub Characters positioned in the outer spaces facing the direction of incoming
damage will absorb that damage. When all Sub Characters fall, all effects from
activated artifacts will be lost.
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Artifacts
Artifacts can only be placed in artifact spaces, and they can be activated by using
Sub Characters' Mana. Artifacts cannot be activated unless they are connected.
"Anywhere Artifacts" are the only ones that can be activated by themselves.
Artifacts
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Magic/Abilities 1 2 3
All Magic/Ability spaces will have one of
these numbers: j, k, l, m, n, or o. 4 5 6
These correspond to slots 1-6, in which
you can set magic and abilities.
*There are other types of Fixed Spaces throughout the game, as well.
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Widen Artifacts
Widen artifacts double the effects of all spaces ahead of the one they are
placed on. If you place two or more Widens, the effect will become 3x, 4x, and
so on, indefinitely. But Mana consumption will also increase accordingly. If you
place a Widen in a Magic/Ability space, the skill itself will "widen."
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Character Creation
As the game proceeds, you will be able to create characters by talking to
Creatapiyo. (This will allow you to select "Character Creation.")
You can create up to 20 unique characters.
Creation: Head here to create a new character.
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Select Sex Choose your character's gender. The character's poses and
armor will change depending on your choice. You can also
change the gender later on.
Select Name Choose your character's name. You can also change the
name later on.
Select Class Choose from one of seven classes. Some classes will be un-
locked as you play through the game.
Select Face Choose the facial appearance of your character. You can also
modify this later on.
Select Speech You can choose dialogue types at the Tavern. You can also
Pattern change this easily later on.
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Edit: Adjust your newly created character's name and appearance.
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Change Name You can change the name of the edited character.
Change You can change the description.
Description
Change Dialogue You can change the line the character says when approached
at the Tavern.
Change Face You can change the facial appearance from the Edit Menu.
Editor
If you choose Edit from the Menu Screen, you can edit faces and equipment.
There is a Basic Mode and an Advanced Mode.
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Menu
You can bring up the Menu Screen while editing. The options available will
change depending on what you're drawing and which mode you're drawing in.
Change Color (List) Change the palette color to the one you've chosen
from a list.
Change Color (RGB) Change the palette color freely.
Hair Option Add various hair options.
Change Direction Change facial appearance for each direction.
Paste Paste copied material onto the canvas. You can invert
the image vertically or horizontally.
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Paste From Character Load character images and copy parts of them.
Save edit data Change the palette color freely.
Hair Option Save the image to an Edit file.*
Load edit data Load an image from an Edit file.*
Load Classic edit data Load an image from a ClaDun 1 Edit file.*
Invert and Copy The image direction of your current drawing will be
inverted and copied.
End Edit When you see the message "Apply Changes?" you can
choose "Yes" to reflect the edited data on the charac-
ter's face.
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*Saving and loading edited image data
You can save edited images to "Edit Data" files. You will need at least 352KB of
free space in order to save each character you have edited.
*Edit data and gameplay data are completely unrelated.
*If you overwrite edit data with gameplay save data, the old edit data will be permanently lost.
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Simple Use
You can draw faces in Basic Mode. Choose your color and draw your face. Once that's
done, change the direction the character is facing with.
After that bring up the menu and select End Edit. The message "Apply changes?" will
appear, and if you select "Yes," the edit data will be reflected on your character.
*If you try to edit your created character in Basic Mode, you will see the following
message: "If you edit in Basic Mode, some data may be lost. Is this okay?"
If you are not editing in Advanced Mode, the only data that will be lost when you see this
message will be the animation for when the character falls.
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Editing Equipment
In order to edit the appearance of your equipment, follow this procedure:
1) Edit (create edit data.)
2) Apply edit data to equipment with the Edit title.
To edit equipment, you'll need that equipment to have the Edit title attached. You
can create up to 100 separate Edit Data files.
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Music
If you choose "Music" from the Main Menu, you can compose and edit music data.
MML Edit Edit music using MML. For more details on the MML
system, please consult the Tutorial.
Tune Name Edit Change the title of the piece.
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Erase all You can delete music data.
Save music data You can save music data.
Load music data You can load music data.
Load music data (sample) You can load sample music pieces.
Relationship Diagram
If you choose "Relationship Diagram" from the
Main Menu, you can set relationships between
the characters you've created.
Please note that these relationships will have
no effect on your actual gameplay. Use this
function to give your characters more of your
attention and affection.
So, if you want to create a strong Main Character, you should train them as a Sub
Character, and vice versa. Every so often, you should switch up your Main Character
and Sub Characters. Try to establish a set rotation.
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Key Point: Joining is a Must For Hardcore Players!
Some artifacts will have the Joint title. Using these, all artifacts next to each other
beginning with the Joint artifact will join together like a train, and each will share the
attributes of every other joined artifact.
For example, if 3 artifacts that have the Joint title along with "ATK+1, Mana +3,"
"DEF+1, Mana+2," and "ATK+1, Mana +3," respectively, are joined in a line, then
each artifact will gain the effects of all the others—so each will become "ATK+2,
DEF+1, Mana +8." If you activate all three of these artifacts, your total bonus will
become "ATK+6, DEF+3, Mana +24."
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