Prevalence of Headache in Adolescents and Association With Use of Computer and Videogames
Prevalence of Headache in Adolescents and Association With Use of Computer and Videogames
Prevalence of Headache in Adolescents and Association With Use of Computer and Videogames
19272014 3477
article
and association with use of computer and videogames
sion analysis was used by estimating the odds who reported high weekly use of video games
ratio, and 95% confidence intervals were used to and other electronic devices, were more likely to
express the degree of association between inde- report symptoms of migraine.
pendent variables and the presence of headache, For other types of headache, it was observed
and adjusting for potential confounding factors. that high use of electronic devices is a risk factor,
In addition, a multinomial multiple regression and that younger subjects were likely to report
model was used to verify the association of in- symptoms (Table 5).
dependent variables and different types of head-
ache.
After obtaining the predictive variables, the Discussion
occurrence of interaction was tested on both
models. In the final multiple model, variables This study initially aimed to determine the prev-
with a significance of p less than 0.20 in the alence of headache in adolescents. The results
univariate regression were selected. In all tests showed that 80.6% of students from state public
applied, a p value of <0.05 was considered sta- high schools in Recife reported the presence of
tistically significant. Considering the sampling headache. These data corroborate the findings
design used in the study (cluster sampling in two of Blaschek et al.17, who found a prevalence of
stages), it was decided to perform inferential sta- 83.1% among subjects in the age range of 12 to
tistics in the complex sample mode of SPSS in 19 years. Straube et al.18 found a lower rate, rang-
order to apply the correction of estimates for the ing between 66% and 71%; however, the subjects
design effect. evaluated in this study were between 12 and 15
years, and can be characterized as young teenag-
ers. Considering the results of the present study,
Results which showed that younger subjects had a lower
chance of presenting headache, it is possible that
the lower rate of prevalence reported in the study
Initially, 1020 adolescents were included in this by Straube et al.18 is explained by the age of the
study, however, 66 subjects were excluded due sample.
to filling out questionnaires incorrectly or not According to the literature, tension-type and
completely. Thus, the final sample of this study migraine are the most common types of primary
was 954 adolescents. Sociodemographic, anthro- headache among teenagers17. The present study
pometric, and nutritional data of the study par- found a prevalence of 17.9% of adolescents with
ticipants, as well as data on their level of physical tension-type, 19.3% with migraine, and 43.4%
activity and occupation, are shown in Table 1. with other types of headache, regardless of sex. In
Table 2 presents data relating to the subjects’ the literature, the prevalence reported is distinct.
use of electronic devices. Data on the presence of Genizi et al.19 found a prevalence of 44% for
complaints of headache and their classification migraine and 47.7% for tension-type headache
are presented in Table 3. among individuals aged between 6 and 18 years,
By multiple regression analysis, the variables as well as a positive association of migraine-type
age, grade, socioeconomic status, occupation, headache with the female sex. Yet Tonini and Fre-
computer use time and total sreen time remained diani20 found 45% of individuals with migraine
in the final model. However, only age (p = 0.029) and 27% with tension-type among teenagers
and total screen time use (p = 0.042) were signifi- aged between 17 and 20 years. The variation of
cantly associated, and younger subjects were less rates of prevalence of the different types of head-
likely to have headache, whereas the high use of ache found in literature are probably due to dif-
electronic devices proved to be a risk factor for ferences in the population studied, sampling cri-
complaint of headache (Table 4). teria and diagnostic parameters adopted by each
Multinomial regression analysis showed that study21.
only the variable age was associated with ten- In the evaluation of the use of electronic de-
sion-type headache, and younger subjects (14-16 vices, it was observed that 88.7% of the teenage
years) were less likely to have this type of head- subjects confirmed computer use, and 63.4%
ache. Migraine was associated with the variables used electronic games. Specifically in regard to
grade, use of video games and total screen time computer use, the prevalence, although high,
use. In this case, it was possible to observe that confirms previous findings14,22-24. These data
teenagers in the third year of high school, and demonstrate that technological and economic
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Table 2. Characteristics of electronic devices use among adolescents from state schools of Recife, stratified by sex.
Categorical dichotomous variables are presented with absolute frequency. Continuous numeric variables are presented with mean and
standard deviation.
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Xavier MKA et al.
Table 3. Absolut frequency description of headache development through the state-sponsored pro-
occurrence, and its classification among male and gram to encourage use of electronic equipment
female adolescents from state schools of Recife. in public high schools has enabled use of these
technologies by teenagers, whereas before they
Variables Male Female Total were only accessible to families of a higher socio-
(n) (n) (n)
economic status. Yet in regard to the use of elec-
Headache tronic games, the prevalence found was higher
Yes 303 466 769 than that reported in previous studies, which re-
No 65 120 185 ported rates varying between 27%5 and 50.3%23.
Headache classification Such differences may be explained by a possible
Tension-type 65 106 171
correlation between frequency of use of electron-
Migraine 73 111 184
ic devices among teenagers and the rate of eco-
Other types 165 249 414
Without headache 65 120 185
nomic and technological growth of Brazil.
Concomitant to this economic growth, there
n – Absolut values. is an accelerated process of urbanization of cit-
Table 4. Absolut frequency values and association between independent variables and presence and absence of
headache among adolescents from state schools of Recife, PE.
Variables With Without OR Adjusted OR
Headache (n) Headache (n) [IC 95%] [IC95%]
Sex
Female 466 120 0.83 [0.35 – 1.99]
Male 303 65 1
Age
14 to 16 years 361 109 0.72 [0.19 – 2.79] 0.64 [0.34 – 0.98]*
17 to 19 years 403 81 1
Grade
1st Grade 261 63 0.86 [0.49 – 1.52] 1.05 [0.51 – 2.18]
2nd Grade 226 43 1.27 [0.43 – 3.76]
3rd Grade 282 79 1
Socioeconomic Status
Up to 2MW 555 142 0.73 [0.48 – 1.10] 0.72 [0.36 – 1.47]
More than 2 MW 156 29 1
Occupation
Woks 134 36 0.87 [0.70 – 1.10] 0.88 [0.76 – 1.09]
Does not work 635 149 1
Nutritional Status
Overweight and Obesity 161 39 0.99 [0.94 – 1.05]
Eutrophic 608 146 1
Physical Activity Level
Inactive 185 46 0.96 [0.46 – 1.99]
Active 584 139 1
Computer Use Time
Long Time (> 3 hours/day) 385 81 1.79 [0.20 – 8.29] 0.86 [0.53 – 1.08]
Short Time (< 3 hours/day) 384 104 1
Electronic Gaming Time Long Time
(> 1 hour/day) 398 79 1.44 [0.36 – 5.74]
Short Time (< 1 hour/day) 371 106 1
Total Screen Time
Long Time (> 4 hours/day) 401 76 1.96 [1.13 – 8.45] 1.21 [1.02 – 8.30]*
Short Time (< 4 hours/day) 368 109 1
ies that is often accompanied by increased rates be related to the lack of control of intervening
of violence, which, over the years, have reshaped variables that can trigger a headache, and, in the
the lifestyle and leisure activities of children and study by Shantakumari et al., to the high age
adolescents, and made use of electronic games range of subjects assessed (17 to 31 years), since
increasingly common, especially in large urban the greater age increases the prevalence of head-
centers3. The predominance of the use of video ache.
games by male subjects was also observed, and The present study also showed no association
affected the total time of use of electronic equip- between the presence of headache and excessive
ment by these participants, thereby corroborat- use of electronic games (> 1 hour/day). Howev-
ing previous results23,25. er, in analyzing the different types of headache,
As a second objective, this study sought to the results revealed that the excessive use of elec-
verify the association between headache and ex- tronic games was associated with the presence of
cessive computer use and video games and other migraine-type headache, and is considered a risk
associated factors. It was found that excessive use factor that increases the chance of this affliction
of electronic devices (>4 hours/day) was asso- in teenagers by about two times. Although there
ciated with the presence of headache. It is likely is a paucity of data on the influence of electron-
that the high amount of time spent using these ic games on the symptoms of headache, the data
devices leads to reduced free time for leisure ac- from this study underscore the findings in the
tivities, encourages maintaining unhealthy body literature, which report that the excessive use of
postures for prolonged periods, and increases videogames is one of the main triggers of epi-
overload of the visual system as a result of the sodes of migraine in children and teenagers28.
high screen time, which trigger episodes of head- In this study, it was possible to observe that
ache2,7,26. in the bivariate analysis, although several vari-
Association was not verified between the ables presented association with the presence of
variables sporadic computer use and headache. headache, only age (14-16 years) and total screen
Although these data corroborate the results of time use remained in the final statistical models.
Smith et al.26, they disagree with the findings of These data indicate that younger individuals who
Torsheim et al.6 and Shantakumari et al.27. In the are usually in the first years of high school are less
study by Torsheim et al.6, the differences may likely to complain of headache. In addition, in the
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Xavier MKA et al.
analysis of specific types of headache, it was veri- had low socioeconomic status (up to 2 monthly
fied that studying in the third year of high school minimum salaries).
and excessive use of digital equipment are risk In summary, the results of this study suggest
factors for migraine. These results are supported that technological development and changes of
by the findings of Neutrino et al.28, who demon- behavior in society can have significant effects,
strated association between headache and stress and constant monitoring of health indicators
in children and adolescents, and that this is the and their associated factors is necessary. It is im-
main cause of bouts of migraine. Thus, younger portant to note, however, that the fact that the
students, as is the case of those in the first year of study was carried out in only one Brazilian capi-
high school, by being subject to a lower level of tal city, and that only public school students were
stress in comparison to those in their final years29, evaluated, hinders generalization of the data. In
have a chance to express complaints of headache. addition, the use of self-applied questionnaires to
Alternatively, students in the third year of high diagnose headache may have submitted the mea-
school or pre-entry college examination courses surement to memory bias.
tend to have higher levels of stress because they Finally, it is suggested that further studies be
are in the process of choosing and preparing for undertaken to longitudinally assess the impact of
their profession29, which is most likely reflected the use of electronic devices and its relationship
in the higher rate of headache in this age group. with the presence of headache. Clarification of
In addition, depression and anxiety disorders, such questions will enable taking advantage of
frequent among older teenagers, are among the the full potential of these resources to facilitate
major neurological diseases and psychiatric dis- processes of education, communication and lei-
orders associated with migraine30. sure, without necessarily being associated with
The other variables, including nutritional adverse effects to the health of teenagers.
status, occupation, socioeconomic status and
level of physical activity, were not relevant to the
main findings of this study. Although population Conclusion
studies have identified an association between
being obese or overweight and31,32 headache, this The results of this study showed a high preva-
study found no association between the presence lence of headache among the teenage subjects,
of headache (and its different types) and being with the most prevalent primary type being mi-
overweight or obese. This result can be explained graine, followed by tension. Furthermore, it was
by the fact that the majority of the sample (79%) observed that most adolescents evaluated spend
was classified as eutrophic. Similarly, the litera- an excessive amount of time using electronic de-
ture points to physical inactivity24 and low socio- vices, and this behavior is higher in boys due to
economic levels33 as risk factors for the presence their increased use of electronic games.
of headache. However, no association was iden- Excessive use of electronic devices was shown
tified between the factors physical inactivity, low to be associated with the presence of headache,
socioeconomic status and presence of headache. especially migraine and other types, considered a
Again, these results may have been influenced risk factor for development. On the other hand,
by the characteristics of the population studied the variable age proved to be a mitigating factor
in the present study, in which 75.8% of subjects for the presence of headache. The other variables
were classified as active or very active, and 73.1% analyzed showed no significant associations.
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