Edward: Wizard 5 Vibrad

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Wizard 5 vibrad

CLASS & LEVEL PLAYER NAME


Edward
High Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+1 Constitution +3 13 27 --
-1 • +7 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +3 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+3
+1 P
+1

+7
Animal Handling WIS
Arcana INT === TOOLS ===
Dragonchess Set
13 -1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+0 Deception CHA
Abyssal, Celestial, Common, Elvish
P +7 History INT
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+4 +0 Intimidation CHA
P +7 Investigation INT
18 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA === ACTIONS === creatures that you can see, you can choose a number
+1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
Help, Hide, Ready, Search, Use an Object, throws against the spell, and they take no damage if
+4 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, they would normally take half damage on a successful
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object save.

+3 Stealth DEX === SPECIAL ===


CHARISMA Arcane Recovery • 1 / Long Rest
+1 Survival WIS
Once per day when you finish a short rest, you can

+0 choose expended spell slots to recover - up to a


combined level of 3, and none of the slots can be 6th
level or higher.

10 Sculpt Spells
When you cast an evocation spell that affects other
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Fire Bolt +7 2d10 Fire V/S

Unarmed Strike +2 0 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

17 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 5 vibrad
CLASS & LEVEL PLAYER NAME
Edward
High Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===

* Hit Points • PHB 113 === HIGH ELF RACIAL TRAITS ===

* Proficiencies • PHB 113 * Darkvision • PHB 23


You can see in darkness (shades of gray) up to 60 ft.
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Keen Senses • PHB 23
spellcasting modifier (Spell DC 15, Spell Attack +7) You have proficiency in the Perception skill.
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a * Fey Ancestry • PHB 23
spellcasting focus. You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can * Trance • PHB 23
choose expended spell slots to recover - up to a You don't need to sleep, but meditate semiconsciously
combined level of 3, and none of the slots can be 6th for 4 hours a day. While meditating, you can dream
level or higher. after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
| 1 / Long Rest • Special practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
* Arcane Tradition • PHB 115
* Elf Weapon Training • PHB 23
| School of Evocation You have proficiency with the longsword, shortsword,
shortbow, and longbow.
* Evocation Savant • PHB 117
The gold and time you must spend to copy an * Cantrip • PHB 24
evocation spell into your spellbook is halved. You know one cantrip of your choice from the wizard
spell list. INT is your spellcasting ability for it.
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other * Extra Language • PHB 24
creatures that you can see, you can choose a number You can speak, read, and write one extra language of
of them equal to 1 + the spell’s level. The chosen your choice.
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.

| Special

* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.

SP 0 Bedroll 1 7 lb.

Clothes, Fine 1 6 lb.


EP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


GP 25 Rope, Hempen (50 feet) 1 10 lb.

Signet Ring 1 --
PP 0 Spellbook 1 3 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

76 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Staff 1 4 lb.

PUSH/DRAG/LIFT Ring of Warmth 1 --

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Edward Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

My favor, once lost, is lost


forever.

PERSONALITY TRAITS

Respect. Respect is due to me


because of my position, but all people
regardless of station deserve to be
IDEALS

My house’s alliance with another noble family


must be sustained at all costs.

BONDS

I too often hear veiled insults and


threats in every word addressed to
me, and I’m quick to anger.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 15 +7
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt High Elf +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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