Dwarf Fighter 3

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Fighter 3 (Ba le Master) 963


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Mountain Dwarf Guild Ar san
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE
STR PROFICIENCY ARMOR
BONUS CLASS Alignment: Neutral. I will help others, but
(AC) INITIATIVE avoid serious personal risks or loyal es
16 that don't benefit me.
SAVING THROWS
Mountain Dwarf Traits [PHB p. 20]
Armor Worn: Chain mail and shield
+5 Strength Saves * • Age: 79‐years‐old
DEX +1 Dexterity Saves  • Medium Size (4' 8", 186 lbs.)
+5 Cons tu on Saves * HIT POINTS HIT DICE • Speed not reduced by heavy armor
+0 Intelligence Saves  • Darkvision (60 feet)
13 +1 Wisdom Saves  • Dwarven Resilience (versus poison)
‐1 Charisma Saves  • Dwarven Armor Training (light, med.)
DEATH SAVES:   Success  O O O   Fail  O O O • Dwarven Combat Training (var. weapons)
* Prof. bonus added
• Tool Proficiency (brewer's supplies)
CON SKILLS WEAPON & UNARMED ATTACKS
• Stonecunning (stonework lore)

+1  Acroba cs (Dex) Basic A ack. One target per A ack ac on. Class Features [PHB p. 70]


+3  Animal Handling (Wis) * • Figh ng Style (Duelling)
16 • Second Wind (regain 1d10+3 h.p.)
+0  Arcana (Int) Warhammer. Melee Weapon A ack: +5 to
hit, reach 5  . Hit: 1d8+3 bludgeoning • Ac on Surge (extra ac on in turn once
+3  Athle cs (Str)
damage. (If used two‐handed in melee, betw. short rests)
‐1  Decep on (Cha)
INT does 1d10+3 damage.)
+0  History (Int) Combat Superiority
+3  Insight (Wis) * • four 1d8 Superiority dice per short or long
Javelin. Melee Weapon A ack: +5 to hit, reach 5
10 +1  In mida on (Cha) * rest
. Hit: 1d6+3 piercing damage. (If thrown,
+0  Inves ga on (Int) • Maneuver Save DC 13
normal range to 30  .; disadvantage long
+1  Medicine (Wis) range 31 to 120  .)
Maneuvers Known [PHB p. 74]
+0  Nature (Int)
WIS MAGIC & SPECIAL ATTACKS
• Fein ng A ack (bonus ac on to gain adv.
+1  Percep on (Wis) on a ack)
‐1  Performance (Cha) Figh ng Style: Duelling. Add 2 damage to each • Precision A ack (add die to a ack)
12 +1  Persuasion (Cha) * melee weapon a ack if no other weapon in • Riposte (reac on a ack when foe misses)
+0  Religion (Int) other hand.
Background Features [PHB p. 132]
+1  Sleight of Hand (Dex)
• Guild Membership
+1  Stealth (Dex) (Disadv.)
CHA
+1  Survival (Wis)

8 * Prof. bonus added

11 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE
Carried Gear: chain mail armor (AC 16), shield
Armor: light armor, medium armor, heavy
(AC +2), warhammer, javelin, brewer's supplies
armor, shields (boiling pot, tubes, syphon, tank, etc.), smith's
Weapons: simple weapons, mar al weapons, tools (anvil, hammers, tongs, etc.), belt pouch,
ba leaxe, handaxe, throwing hammer, set of common clothes, set of traveler's clothes,
warhammer a le er of introduc on from your guild
Tools: one type of ar san's tools, brewer's
Li ing and Carrying: 240 lbs. max. carrying
supplies capacity; 480 lbs. pushing or dragging (speed ‐5
Saving Throws: Strength, Cons tu on .); 480 lbs. max. li .
Skills: Animal Handling, Insight, In mida on,
Persuasion Coins & Gems: 9 gold pieces (gp); 7 silver pieces
(sp); 55 copper pieces (cp); 5 gems (worth 10 gp
Languages: Common, Dwarvish, Orc each)

1 of 2 25/07/2019, 17:23
Fast Character Maker | Character Sheet For Mountain Dwarf Fighter 3 (B... http://www.fastcharacter.com/results.php

[PHB] = page number reference to the Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published
August 19, 2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601). [VGtM] = Volo's Guide To Monsters (ISBN
9780786966073), available from a gaming store near you.

[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-products
/player's-companion

CONTACT (especially about typos, glitches and othre errrors)

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2 of 2 25/07/2019, 17:23

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