Picture Promts
Picture Promts
Picture Promts
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PICTURE PROMPTS
Prepositions
. and
Directions
Susan Thomas
Miniflashcards
Language Games
First published 1997
All rights reserved. No reproduction, copy or transmission of this publication may be made
without written permission, except that the picture sets may be photocopied as indicated for non-
commercial purposes.
Based on material developed by MiniFlashcard Language Games, PO Box 1526, London W7 1ND
This edition published by DELTA Publishing, 39 Alexandra Road, Addlestone, Surrey KT15 2PQ
ISBN: 1 900783 17 7
Picture Prompts:
Prepositions and Directions
CONTENTS
• Language Chart 4
• Section 1 5
Introduction
1.1 What Picture Prompts contains
1.2 Using games in the language classroom
1.3 Preparing the picture sheets
1.4 Using the picture sheets
1.5 Language presentation
1.6 Practice activities and games
1.6.1 Varying the activities
1.7 Assessment
1.7.1 Self-assessment
1.7.2 Teacher assessment
1.8 Grammar Practice
1.8.1 . Adjectives
1.8.2 Prepositions and Directions
• Section 2 8
Using the pictures
2.1 Use in class
2.2 Using the OHP: why
2.3 Using the OHP: how
• Section 3 9
Standard games and activities
• Lesson notes 14
• Section 4 54
Individualising the materials
4.1 Function cards
4.2 Make your own games
• Gameboards 55
Language Chart
4
SECTION
Introduction to Picture Prompts
1
1.1 What Picture Prompts contains
Each Picture Prompts book contains:
Notes
• a description of ways of using games and game-like activities in foreign
language teaching;
• a menu of 20-30 standard activities which can be used with the specific picture
cards;
• photocopiable sets of pictures to use around a theme (eg Clothes), or to provide
practice in a specific language area (eg Phrasal Verbs or Adjectives);
• instructions for using the pictures, including:
- vocabulary list;
- useful language;
- suitable standard activities;
- additional activities;
• spinners to photocopy and cut out for use with games;
• blank boards to photocopy and use to make your own games.
Each book thus provides a rich resource of ideas and photocopiable materials which can
be used with a wide range of age groups and language levels.
5
1.5 Language presentation
Notes Introduce new language, using the visuals as flashcards, or on the OHP. Provide plenty
of time for the language to be heard and practised before you ask any student to speak
alone. Chorus work and class repetition are useful here. Encourage the learners to
experiment with their voices: they can repeat the words in different ways. eg
emphatically, softly, angrily, questioningly, etc. This helps to avoid boredom. and
encourages good intonation and pronunciation.
Learners who are good at relating sounds and visuals will find that they can easily
associate language items with the illustrations. Others may find it useful to see the
written form as well, so introduction of this should not be delayed. At this stage.
attention should be drawn to differences between pronunciation of the written form in
English and the students' own language. In this way, these items can be used later as
production models by the students.
6
1.7 Assessment
1.8. 1 Adjectives
The pictures can be used to practise the:
• order of adjectives when more than one is used to describe a noun;
• formation of comparatives and superlatives;
• relationship between adjectives and adverbs.
7
SECTION
Using the Pictures
2
The pictures contained in this book can be used singly, or in a variety of combinations,
to support work at different stages of the language programme. They can also be used
with students of different abilities, needs and ages.
a
SECTION
Standard Games and Activities
3
The first group of 18 games and activities described here can be used with any sheet of
Picture Prompts in any book of the series, although you may want to vary them slightly.
Each is cross-referenced by a number, eg [1], in the individual Lesson Notes.
The second group (page 13) can be used with any sheet of Picture Prompts in this book.
[1]
What's on the Card? memorising; consolidating
• Equipment: 20+ picture cards with text on the back, or a
checklist of the text.
a Picture Spread free choice of visible cards
Spread the cards face up on a table. Take it in turns to pick a card and name it. If you
are right, keep the card. If you are wrong, put it back. The player with most cards at the
end is the winner.
b Pick a Card free choice of unseen cards
One player fans out the cards, face down. One player chooses a card and tries to name
it. If correct, you keep the card. If incorrect, you put it back, and the cards are shuffled
before the next player chooses. The winner is the player with most cards at the end,
c Take that Card no choice of card
Place the pile of cards on the table, face up. Take it in turns to name the top card, If you
are correct, you keep it. If you are incorrect, that card goes to the bottom of the pile.
Winner as before.
Variation: If you do not know a card, put it face up on the table in front of you.
It becomes a penalty card. At the end of the game, take it in turns to name these cards.
Whoever names the card correctly, wins it.
d Guess the Card choice of unseen cards
Place a number of cards on the table, face down (no text on back). Take it in turns to
choose and name a card. If you are correct: keep it. If you are incorrect: put it back.
Winner as before.
e Quick Flash no choice of card; time pressure
One person holds up a card for one second only. The first player to name it correctly
keeps it. Winner as before.
[2]
Line Solitaire memorising; consolidating; revising
• Equipment: 10+ cards per player.
Basic version individual learning
Layout some cards in a line, face up. Name the first item, and then check with the word
on the back. If you get it right, carryon. If you are wrong, learn the word. Then shuffle
the cards, lay them out in a new line, and begin again. The winner is the player who
completes the longest line.
Variation 1: Put the cards in a diamond or pyramid shape, or in rows of six, and see
how many rows you can get right.
Variation 2: Lay the cards in a square 4x4 (you need 16 cards per player). Move from
corner to corner in the smallest number of moves.
9
[3]
Noughts and Crosses consolidating; revising; monitoring
• Equipment: nine cards.
Basic version
Lay the cards face up in a 3x3 shape. Take it in turns to name them. If you are correct,
turn the card over, or put a coloured counter on it. The next player tries to name a card
next door to it. Three named cards in a row wins the game.
[4]
Three in a Row creative use of language
• Equipment: any page of 20 pictures relating to a topic.
Three counters for each player.
Basic version
Choose a picture square, and name the item on it, or say something about the picture.
If you are right, put a coloured counter on it. The first player with three counters in a
row is the winner.
Variation: Use a 20-sided spinner. Proceed as above, but use the spinner to select the
squares.
[5]
I Spy ... consolidating; revising
• Equipment: cards.
Basic version
Put some cards face up on the table. One player calls out the first letter of an item. The
first player to point to a correct card beginning with that letter, wins it. That player calls
the next letter. The winner is the player with most cards at the end of the game.
[6]
Kim's Game consolidating; revising
• Equipment: cards.
Basic version
Spread out cards face up on the table. All the players turn away, and one player removes
one card. The first player to name the missing card wins a point.
[7]
Bingo consolidating; revising; listening
• Equipment: a sheet of 20 cards on a picture board for
each player.
Eight counters for each player.
Basic version
Each player chooses eight items from the 20-picture sheet and puts a cross in the corner
of each. The quiz person calls out the 20 items in any order. If you have put a cross next
to that item, you can put a counter on it. The first player to put a counter on all their
marked squares calls 'Bingo!' and is the winner.
Variation J: The quiz person uses the 20-sided spinner to select the words called.
Variation 2: Spread out 20 cards face up on the table. The quiz person removes them,
and you write down ten words you can remember. The quiz person then shuffles the
cards, and puts them down one after the other. Check your ten words against these. The
first player to have ten words correctly spelled on their list is the winner.
10
[8]
Charades consolidating; revising
• Equipment: cards.
Basic version
The first player chooses a card and mimes the item for the others to guess.
[9]
Snap consolidating; revising
• Equipment: four sets of cards from the current topic, or
previous ones.
Basic version
Shuffle the cards and deal them out. Each player takes it in turn to put a card face up on
the table. If two similar cards are put down, the first player to name the cards correctly
wins them.
[10]
Dominoes consolidating; reading
• Equipment: sets of dominoes with pictures and text,
using the blank square templates (page 56).
Basic version
Distribute six dominoes to each player. Put one domino in the centre of the table. Take
it in turns to put your dominoes down, as you match words and pictures.
[11]
Matching Pairs consolidating; revising
• Equipment: two sets of picture cards.
Basic version
Shuffle the cards and spread them out face down. The first player turns over two cards.
If they are the same, and if you can name them correctly, you can keep them, and have
another turn. If they do not match, or if you cannot name them, the cards are put back.
It is then the next player's turn.
[12]
I Went to Market consolidating; revising
• Equipment: cards.
Basic version
Spread suitable cards face up on the table. One player says "I went to market, and I
bought ... ", and adds an item using the cards on the table as a prompt. The next player
repeats the sentence and adds another item.
"I went to the market and I bought (some shoes)."
"I went to the market and I bought (some shoes) and (a new jacket)."
Any player who gets the sentence wrong, or cannot name a new item, drops out.
[13]
Guessing Game creative use of language
• Equipment: set of cards relating to current topic.
Basic version
The first player thinks of one of the cards and says something about it. The first person
to identify the card, wins it.
11
[14]
True or False? listening
• Equipment: a sheet of cards.
Basic version
One person points to a card, and makes a true or false statement about it. The person
who correctly says "True" or "False" wins the card.
Variation 1: As above, but the second player repeats the sentence if it is true, or corrects
it if it is false.
Variation 2: One person reads out a list of true or false statements about the pictures.
The players make a note of whether each is true or false.
[15]
Battleship Buddies speaking; listening
• Equipment: two identical sets of nine cards for each pair.
Basic version pairwork
Player A puts the cards in a 3x3 shape behind a book, so that Player B cannot see them.
Player A describes each card, and says where it is, eg "In the middle of the top row".
Player B tries to arrange his/her cards in the same way. Then they compare.
Variation: Draw pictures on the grid, instead of using cards.
[16]
Following Instructions listening
• Equipment: one identical picture for each student.
Basic version
Give instructions to follow, eg:
"Draw a flower in the middle of the T-shirt. Give it some leaves. Colour the flower
red and the T-shirt yellow. Then put a cross at the bottom of the picture. Now draw
a line across the top of the picture. Finally, fold the picture into four, and put it in
your course book between pages 60 and 61."
Ask the students to compare what they have done.
[17]
Spot the Difference creative use of language; speaking;
listening
• Equipment: two enlarged copies of a picture for each
pair.
Basic version pairwork
Player A changes his/her picture by adding or deleting things. Player B asks questions
to find out what the changes are, and makes similar changes. Compare your pictures.
[18]
Storytime creative use of language; writing
• Equipment: mixed cards.
Basic version
Give each player some cards from mixed sets. Each player has 10-15 minutes to write a
short story, incorporating the items on these cards. Each person then reads out their story.
Variation 1: One player starts the story as an oral activity. The others take it in turns to
add a sentence.
Variation 2: Use the activity for homework, and ask the students to record their stories
on a cassette. Play them back in class.
Variation 3: Learners or groups select three or four cards at random. They then make
up a story, or act out a scene, using the cards as prompts.
12
Standard activities which can be used with any sheet of Picture Prompts in this book.
[19]
Twenty Questions creative use of language; speaking;
listening
• Equipment: a sheet showing a place or map.
Basic version
Choose an item from the picture sheet and write it down. Other players can ask you
5-20 questions to discover what you have chosen. They can only ask "yes/no" type
questions.
[20]
Following Directions listening
• Equipment: town plans for each group or individual.
Basic version
Give an itinerary, which the students mark on their own maps.
[21]
You are Here creative use of language; speaking;
listening
• Equipment: a map or plan for each group or pair.
A counter for each player.
Basic version pairwork
Place a counter to show where you are. Now give each other directions to reach another
place on the map. Move your counters.
[22]
Shopping List/Treasure creative use of language; speaking;
Hunt/Family Outing listening
• Equipment: a town map.
Six object cards.
Basic version pairwork
Your partner must collect the items on the picture cards. Give instructions to go round
the town as quickly as possible to collect them.
[23]
Simon Says listening
• Equipment: selected cards for each player.
Basic version pairwork
One player gives instructions to move the cards, eg
"Put your pen on the table. Put the pencil next to the pen. Put the pen under your
book ... "
[24]
A Dog's Life creative use of language; writing
• Equipment: preposition pictures and Spot the Dog visual.
Basic version
Make up a story about a day or hour in the life of a dog. Use some of the pictures to
ill ustrate it.
13
LESSON
Prepositions and Directions (pages 14 to 17)
NOTES
Key language
Useful language
Where's the ... ? Can you tell me where (the) ... is?
Notes
Can you tell me the way to ... ?
Excuse me, I'm looking for .. ,
You go ... , then ....
Is the (post office) near here? How far is the (post office)?
It's quite near, you can walk to it.
It's quite far, you'll have to get a bus.
14
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Additional Activities for these picture sheets
Giving directions
Notes
Use the cards together with a map or plan to give directions. Each sentence must use
one of the cards, eg
second left
"To get to the garage, take the second left after the campsite."
Group B: Location and relative position
Picture Cards: Vocabulary on cards 4,5, 15-40.
Useful language
The dog is in the box. Is the dog in the box?
Notes Is the dog on the box or in it?
Where's the dog? In the box.
Where are the dogs? They're ...
16
Prepositions t:tC
21 22 23 24
17
LESSON Old Town (pages 18 and 19)
NOTES
Key language
I Notes
Appropriate language from page 14.
castle
newsagents/paper shop
theatre
Useful language
The (bank) is next to the (post office).
Notes
Is the (bank) next to the (post office)? Yes/No.
Excuse me, where's the (bank)?
It's opposite the (post office), next to the (church), between ... and ...
How far is it to the (bank)? Not far, it's (at the end of the street).
I Notes
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[13]
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[20]
[22]
Guessing Game
True or False?
Following Directions
Family Outing
B Walking tour
You are a Tour Guide. Write a description of a walking tour of one of the above for a
Tourist Brochure.
You could record this on cassette.
18
Old Town
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19
LESSON New Town (pages 20 and 21)
NOTES
You can use this plan to prompt directions for pedestrians, cyclists or motorists. You can
draw in traffic lights, one-way systems and street signs. You can enlarge the plan and
write in the street names.
Key language
I Notes
Appropriate language from page 14.
park
petrol station
supermarket
Useful language
Where's the (park), please? It's ...
Notes
Do you know where the (park) is?
Can you tell me the way to ... ?
Are you driving? In that case, ...
You'll see the (town hall) on your left. After that, take the (second right) ...
A Your school
Notes
Draw a plan of your school.
You are taking visitors round it. Explain where things are.
Variation: You are taking a disabled visitor around it.
B Your area
Bring in a map of your local area. Use it for the following activities:
• describing how you get from the train or bus station to your home;
• describing how you get from your home to school;
• writing a suggested route for a carnival procession or a demonstration.
20
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21
LESSON One-way system (pages 22 and 23)
NOTES
Key language
Appropriate language from page 14.
I Notes park
petrol station
supermarket
Useful language
I Notes
Where's the (park), please? It's ...
Do you know where the (park) is?
Can you tell me the way to ... ?
Are you driving? In that case, follow the one-way system until you see ....
22
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23
LESSON At the Campsite (pages 24 and 25)
NOTES
Key language
I Notes
Appropriate language from page 14.
cafe
launderette
showers
Useful language
Where's the (swimming pool), please? It's ...
Notes
Do you know where the (swimming pool) is?
Can you tell me the way to (the shop)?
I booked a tent next to the (swimming pool).
Where's the (office)? Behind (reception).
24
At the Campsite
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25
LESSON At the Hotel (pages 26 and 27)
NOTES
Key language
Appropriate language from page 14.
Notes
bedroom
games room
lift
stairs
Useful language
Where's the (lift), please? It's ...
Notes
Do you know where the (lift) is?
Can you tell me the way to the (lift)?
I booked a room overlooking the (sea). Mine's next to the (car park).
My room is too (noisy). Is there a (quieter) one?
Notes
Your ideal hotel
Draw a plan of your ideal hotel, or a real one which you know.
You are working in the Reception Office. Explain where things are.
Variation: Write a description of the hotel for a travel brochure.
26
At the Hotel
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LESSON At the Superstore (pages 28 and 29)
NOTES
Key language
Appropriate language from page 14.
Notes
baked beans
blouses
cat and dog food
milk
spoons
Useful language
Where's (sugar), please? It's over there, next to (rice).
Notes
Can you tell me where the (yoghurt) is?
Go down there and turn (right) at the end, after the (vegetables).
I Notes
Use a blank piece of paper to draw similar plans for:
• a small shop;
• place settings at table;
• kitchen cupboards.
28
·At the Superstore
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29
LESSON At the Careers Convention (pages 30
NOTES
and 31)
A careers convention is often held in a school. People come from outside to tell the
students about the jobs they may do, and the training they will need.
Key language
Appropriate language from page 14.
I Notes
Useful language
What do you want to be? A (policeman).
Notes
Over there, next to the (customs officers).
Where's the (doctor's) stand?
Where can I find Stand (13)? Opposite Stand (15).
30
Careers Convention
31
LESSON What's Where? (pages 32 and 33)
NOTES
Key language
The visual illustrates some common prepositions:
Notes
behind
in
in front of
next to
on
under
32
What's Where?
33
LESSON What's Wrong? (pages 34 and 35)
NOTES
Key language
1 The plant's under the table. 7 The dog's under the basket.
2 The cup's under the saucer. 8 The goalkeeper's beside the goal.
3 The TV's under the table. 9 The teacher's behind the board.
4 The flowers are under the vase. 10 The toilet roll's in the toilet.
S The armchair's behind the TV. 11 The monitor's in front of the keyboard.
6 The sunshade's in the pool. 12 The caravan's in front of the car.
Useful language
Say what's wrong.
Notes
The (plant) is under the (table). It should be on the (table).
Put the (TV) on the (table).
34
What's Wrong?
35
LESSON Arranging a Room (pages 36 to 38)
NOTES
Key language
armchair
I Notes fireplace
rug
D Moving house
Write instructions for the furniture removers to put the furniture in the room.
36
Arranging a Room (2)
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LESSON Spot the Dog (pages 39 to 41)
NOTES
Key language
Useful language
Dog 1 is in the comer. Is Dog 1 in the comer?
I Notes Where's Dog I? In the comer.
39
Spot the Dog (1)
40
Spot the Dog (2)
41
LESSON On the Football Pitch (pages 42 and 43)
NOTES
Key language
at the back of in the middle of
Notes
at the edge of next to
behind on either side of
between on the left of
in front of on the right of
inside opposite
in the comer of outside (the field/goal area)
centre forward
goal keeper
left forward
Useful language
Player No 9 is (opposite) Player No 5.
I Notes
42
Football Pitch
43
LESSON Who Lives Where? (pages 44 to 47)
NOTES
Key language
above
Notes below
first floor
ground floor
next to
opposite
under
A Noisy neighbours
Notes
Think of 'difficult neighbours':
• elderly person
• family with teenage children
• journalist
• medical student
• person in wheelchair
• person with dog
• rock musician
• writer
Work in a group and decide where they should live.
44
Who Lives Where?
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Who Lives Where? (2)
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47
LESSON In the Fridge (pages 48 and 49)
NOTES
Key language
at the back of next to
Notes behind on the left of
between on the right of
in front of on the second/third shelf down
in the corner of on the toplbottom shelf
in the middle of
Useful language
Where's the (ham)? It's on the ...
Notes
The (vegetables) are at the bottom.
48
In the Fridge
49
LESSON In the Wardrobe (pages 50 and 51)
NOTES
Key language
at the back of on the left of
Notes behind on the right of
between on the toplbottom shelf
in the comer underneath
in the drawer
next to
Useful language
Where's the (hat)? It's on the ...
Notes
The (shoes) are at the bottom, next to the ....
50
In the Wardrobe
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51
LESSON In the Cupboard (pages 52 and 53)
NOTES
Key language
above next to
Notes at the toplbottom on the (left) of
below on the toplbottom row
in between
cassette
exercise book
ruler
Useful language
The (scissors) are on the second row, between the (paint brush) and the (envelope).
Notes
The (key)'s at the bottom on the left, next to the (cassette recorder).
52
In the Cupboard
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
17 18 19 20
53
SECTION Individualising the materials
4
Depending on the age and level of your students, you may wish to adapt the basic cards,
or to use them in different ways.
54
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