Picture Promts

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The document presents a language learning book that uses picture prompts to teach prepositions and directions.

The main sections include an introduction, lessons on specific picture sheets, standard games and activities, and ways to individualize the materials.

Prepositions and directions are presented, along with other language such as asking for and giving locations.

«

-'=DELTA\;
. PUBLISHING'
.
'4&
-
PICTURE PROMPTS
Prepositions
. and
Directions

Susan Thomas
Miniflashcards
Language Games
First published 1997

© DELTA Publishing 1997


© Artwork and original text MiniFlashcard Language Games 1996

Typesetting by CjB Editorial Plus

Text and cover design by Darren Watts

Printed and bound in the UK

Project Management: Swan Communication Ltd, England


Adapted Text: Susan Holden

All rights reserved. No reproduction, copy or transmission of this publication may be made
without written permission, except that the picture sets may be photocopied as indicated for non-
commercial purposes.

Based on material developed by MiniFlashcard Language Games, PO Box 1526, London W7 1ND

This edition published by DELTA Publishing, 39 Alexandra Road, Addlestone, Surrey KT15 2PQ

ISBN: 1 900783 17 7
Picture Prompts:
Prepositions and Directions

CONTENTS

• Language Chart 4

• Section 1 5
Introduction
1.1 What Picture Prompts contains
1.2 Using games in the language classroom
1.3 Preparing the picture sheets
1.4 Using the picture sheets
1.5 Language presentation
1.6 Practice activities and games
1.6.1 Varying the activities
1.7 Assessment
1.7.1 Self-assessment
1.7.2 Teacher assessment
1.8 Grammar Practice
1.8.1 . Adjectives
1.8.2 Prepositions and Directions

• Section 2 8
Using the pictures
2.1 Use in class
2.2 Using the OHP: why
2.3 Using the OHP: how

• Section 3 9
Standard games and activities

• Lesson notes 14

• Section 4 54
Individualising the materials
4.1 Function cards
4.2 Make your own games

• Gameboards 55
Language Chart

Page Title Useful Language


14 Prepositions and Directions Where's the ... ?
Can you tell me the way to ... ?
Can you tell me where ... is?
Excuse me, I'm looking for ....
You go ... , then ....
Is the (post office) near here?
It's quite near/far.
18 Old Town The (bank) is next to the (post office).
Is it next to the (post office)?
Excuse me, where's the (bank)?
It's opposite the ... , near the ....
How far is it to the ... ?
20 NewTown Where's the (park) please?
Are you driving? In that case, ....
You'll see the (town hall) on your left.
Take the second right.
22 One-way system Follow the one-way system until ....
24 At the campsite I booked 'a tent next to the (swimming
pool).
26 At the hotel My room is too (noisy).
Is there a (quieter) one?
28 At the superstore Where's (sugar)?
Go down there and turn left after (fruit).
30 At the careers convention What do you want to be? A (policeman).
Where can I find Stand 13?
32 What's where? Common prepositions of place.
34 What's wrong? Put the (TV) on the table.
The plant should be on the (table).
36 Arranging a room Giving instructions.
39 Spot the dog Dog 1 is (in the corner).
42 On the football pitch Player no 9 is opposite player no 5.
44 Who lives where? He lives on the (ground floor).
They're (noisy). They should live ....
48 In the fridge Where's the ham? It's ....
The (vegetables) are at the bottom.
50 In the wardrobe The (shoes) are next to the ....
52 In the cupboard General prepositions of place.

4
SECTION
Introduction to Picture Prompts
1
1.1 What Picture Prompts contains
Each Picture Prompts book contains:
Notes
• a description of ways of using games and game-like activities in foreign
language teaching;
• a menu of 20-30 standard activities which can be used with the specific picture
cards;
• photocopiable sets of pictures to use around a theme (eg Clothes), or to provide
practice in a specific language area (eg Phrasal Verbs or Adjectives);
• instructions for using the pictures, including:
- vocabulary list;
- useful language;
- suitable standard activities;
- additional activities;
• spinners to photocopy and cut out for use with games;
• blank boards to photocopy and use to make your own games.
Each book thus provides a rich resource of ideas and photocopiable materials which can
be used with a wide range of age groups and language levels.

1.2 Using games in the language classroom


Notes
Games and game-like activities provide excellent ways of allowing learners to practise
language in a relaxed, creative way. They encourage the repetition of key language
items in a way which is motivating and challenging. New lexical items and grammatical
structures can be used within familiar game-like formats, thus providing the slower
learners with support and guidance, while allowing the faster ones to use their
creativity.
The practice provided through Picture Prompts extends that contained in the course
book, and allows mixed ability classes to work in groups at their own pace.

1.3 Preparing the picture sheets


The picture sheets can be prepared in different ways:
Notes
• They can be photocopied onto paper, for use as handouts or worksheets.
• They can be enlarged, for use as flashcards or posters.
• They can be copied onto card, and cut out, to make individual cards for use in
games.
• Text can be added beneath the pictures, or on the back.
• To protect the pictures, they can be copied onto paper, glued onto card, and then
covered with acetate. .
• They can be photocopied onto acetate to provide OHP transparencies.
• The visuals can be combined or grouped to· make display materials, or to make
a picture dictionary or topic reference book.
• The blank masters can be used to create new sets of visuals, and to make
matching text cards and new games.

1.4 Using the picture sheets


Notes
The visuals can be used to:
• introduce a new word or phrase;
• serve as a prompt for spoken language in a practice or review activity;
• serve as a reminder of the meaning of a written word or phrase;
• provide the starting point for introducing or revising related vocabulary;
• illustrate a structure, often in combination with other pictures;
• provide a series of examples to illustrate a teaching point;
• provide random prompts, when used in conjunction with a spinner or die, for
practice or assessment.

5
1.5 Language presentation
Notes Introduce new language, using the visuals as flashcards, or on the OHP. Provide plenty
of time for the language to be heard and practised before you ask any student to speak
alone. Chorus work and class repetition are useful here. Encourage the learners to
experiment with their voices: they can repeat the words in different ways. eg
emphatically, softly, angrily, questioningly, etc. This helps to avoid boredom. and
encourages good intonation and pronunciation.
Learners who are good at relating sounds and visuals will find that they can easily
associate language items with the illustrations. Others may find it useful to see the
written form as well, so introduction of this should not be delayed. At this stage.
attention should be drawn to differences between pronunciation of the written form in
English and the students' own language. In this way, these items can be used later as
production models by the students.

1.6 Practice activities and games


Once the learners are familiar with the new vocabulary items, individual or group
Notes
activities and games can be set up to practise them. Such activities will provide
opportunities to practise the items in context, and in association with specific language
structures and functions. This will help them transfer the language into their long-term
memories.
During the course of an activity, you should help the students with any lexical items or
pronunciation features which they are unsure of.
Section 3 (page 9) sets out a collection of standard activity-types which can be used
with any of the picture sheets in this book.
The language notes opposite each page of pictures give activities which are designed
specifically for that visual set.

1.6.1 Varying the activities


Most of the standard activities are based on well-known games and may be familiar to
your class. Younger learners are often very good at making up their own variations,
while older ones may rely on you to suggest these. However, adults usually respond
well, as they can practise actively without using the language 'in public'.
The important thing is that the learners are practising the language in an active,
meaningful way, and are also having fun. Some of the games may generate noise; others
are quite quiet. Some are competitive; others require co-operation.
You may wish to decide how to encourage weaker students in the competitive games.
These can often be made into exciting team events, using mixed ability teams, with a
time element. If this involves physical movement, make sure there are no hazards in the
classroom!
For extended practice, you may wish to get the students to move round the room after
each game, changing partners and groups. Most games last between 5 and 15 minutes,
although the writing activities generally take longer.
Allow time at the end of a game to discuss difficulties, and ideas for varying or
improving the game. There may be ways of adapting it to reflect the students' own
interests more closely.

6
1.7 Assessment

Notes 1.7. 1 Self-assessment


Activities and games based on picture cards are ideal for encouraging the learners to
assess their own progress. Once they are sure of particular language items, they can
discard these particular cards and use more unfamiliar ones. The cards can be used
together later for a test.

1.7.2 Teacher assessment


This can take place:
• during a teacher-controlled activity with the OHP;
• by observing individuals and pairs at work;
• by joining in with groups or individuals during an activity;
• by providing individuals or groups with a worksheet, based on the same visuals.
Such feedback provides information for future reteaching, or for planning future work.

1.8 Grammar practice


Collections of Picture Prompts such as those in the Adjectives, and the Prepositions and
Notes
Directions books, can also be used to practise specific grammar patterns, as well as for
general communication activities.

1.8. 1 Adjectives
The pictures can be used to practise the:
• order of adjectives when more than one is used to describe a noun;
• formation of comparatives and superlatives;
• relationship between adjectives and adverbs.

1.8.2 Prepositions and Directions


The pictures in this book can be used to practise:
• difference in choice of prepositions between L 1 and English;
• use of preposition and article.

7
SECTION
Using the Pictures
2
The pictures contained in this book can be used singly, or in a variety of combinations,
to support work at different stages of the language programme. They can also be used
with students of different abilities, needs and ages.

2.1 Use in class


The visuals can be used:
Notes
• with the whole class, to introduce vocabulary and concepts;
• with individual students and groups, to practise or revise specific language items.
They can be:
• combined in many different ways to illustrate relationships between different
areas of vocabulary;
• used in random groups to introduce variety and an element of challenge;
• introduced singly or in groups as the starting point for using language creatively.
Function cards (page 54) can be used in combination with the visuals to encourage the
transfer of learning from one context to another.
Board games (page 54) involving the visuals and/or dice and spinners, can be used to
set up group activities which are simple or demanding.

2.2 Using the OHP: why


If available, an OHP is particularly useful for introducing new vocabulary. It can also
Notes
be used for whole-class work at various stages in the language programme. It can be
used to:
• ensure that the students understand the concepts underlying the activity;
• review previously-taught language items before introducing new, associated vocabulary;
• present new language;
• provide teacher-led practice of new language;
• assess whether the new language has been well enough learned for the students to
go on to group work activities;
• play whole-class games;
• demonstrate the rules of a game before it is played in groups;
• invite suggestions from the students on ways of using language items in different
situations;
encourage activities which require the students to make creative use of the language
they have learned;
• organise feedback on an activity;
• assess learning;
• revise items which were learned earlier in the programme.

2.3 Using the OHP: how


There are many ways of using the pictures on the OHP. Here are several, which will add
Notes
variety and interest to your lesson.
• Move the pictures slowly into focus and ask the students to name them.
• Flash the picture up. If it is not named, repeat more slowly.
• Reveal sections of the picture bit by bit.
• Cut the picture into sections, and put on the OHP in random order, and/or upside
down. Ask the students to reassemble in the correct order.
• Use as silhouettes.
• Use a keyhole shape cut out of card as a frame. Play 'Through the Keyhole'
guessing games.
• Colour the pictures using instructions from the class.
• Add overlays for items such as the price of clothes.
• Use for whole-class games such as Noughts and Crosses [3]; What's on the Card?
[1]; Kim's Game [6]; True or False?[14]; and Guessing Game [13].

a
SECTION
Standard Games and Activities
3
The first group of 18 games and activities described here can be used with any sheet of
Picture Prompts in any book of the series, although you may want to vary them slightly.
Each is cross-referenced by a number, eg [1], in the individual Lesson Notes.
The second group (page 13) can be used with any sheet of Picture Prompts in this book.

[1]
What's on the Card? memorising; consolidating
• Equipment: 20+ picture cards with text on the back, or a
checklist of the text.
a Picture Spread free choice of visible cards
Spread the cards face up on a table. Take it in turns to pick a card and name it. If you
are right, keep the card. If you are wrong, put it back. The player with most cards at the
end is the winner.
b Pick a Card free choice of unseen cards
One player fans out the cards, face down. One player chooses a card and tries to name
it. If correct, you keep the card. If incorrect, you put it back, and the cards are shuffled
before the next player chooses. The winner is the player with most cards at the end,
c Take that Card no choice of card
Place the pile of cards on the table, face up. Take it in turns to name the top card, If you
are correct, you keep it. If you are incorrect, that card goes to the bottom of the pile.
Winner as before.
Variation: If you do not know a card, put it face up on the table in front of you.
It becomes a penalty card. At the end of the game, take it in turns to name these cards.
Whoever names the card correctly, wins it.
d Guess the Card choice of unseen cards
Place a number of cards on the table, face down (no text on back). Take it in turns to
choose and name a card. If you are correct: keep it. If you are incorrect: put it back.
Winner as before.
e Quick Flash no choice of card; time pressure
One person holds up a card for one second only. The first player to name it correctly
keeps it. Winner as before.

[2]
Line Solitaire memorising; consolidating; revising
• Equipment: 10+ cards per player.
Basic version individual learning
Layout some cards in a line, face up. Name the first item, and then check with the word
on the back. If you get it right, carryon. If you are wrong, learn the word. Then shuffle
the cards, lay them out in a new line, and begin again. The winner is the player who
completes the longest line.
Variation 1: Put the cards in a diamond or pyramid shape, or in rows of six, and see
how many rows you can get right.
Variation 2: Lay the cards in a square 4x4 (you need 16 cards per player). Move from
corner to corner in the smallest number of moves.

9
[3]
Noughts and Crosses consolidating; revising; monitoring
• Equipment: nine cards.
Basic version
Lay the cards face up in a 3x3 shape. Take it in turns to name them. If you are correct,
turn the card over, or put a coloured counter on it. The next player tries to name a card
next door to it. Three named cards in a row wins the game.

[4]
Three in a Row creative use of language
• Equipment: any page of 20 pictures relating to a topic.
Three counters for each player.
Basic version
Choose a picture square, and name the item on it, or say something about the picture.
If you are right, put a coloured counter on it. The first player with three counters in a
row is the winner.
Variation: Use a 20-sided spinner. Proceed as above, but use the spinner to select the
squares.

[5]
I Spy ... consolidating; revising
• Equipment: cards.
Basic version
Put some cards face up on the table. One player calls out the first letter of an item. The
first player to point to a correct card beginning with that letter, wins it. That player calls
the next letter. The winner is the player with most cards at the end of the game.

[6]
Kim's Game consolidating; revising
• Equipment: cards.
Basic version
Spread out cards face up on the table. All the players turn away, and one player removes
one card. The first player to name the missing card wins a point.

[7]
Bingo consolidating; revising; listening
• Equipment: a sheet of 20 cards on a picture board for
each player.
Eight counters for each player.
Basic version
Each player chooses eight items from the 20-picture sheet and puts a cross in the corner
of each. The quiz person calls out the 20 items in any order. If you have put a cross next
to that item, you can put a counter on it. The first player to put a counter on all their
marked squares calls 'Bingo!' and is the winner.
Variation J: The quiz person uses the 20-sided spinner to select the words called.
Variation 2: Spread out 20 cards face up on the table. The quiz person removes them,
and you write down ten words you can remember. The quiz person then shuffles the
cards, and puts them down one after the other. Check your ten words against these. The
first player to have ten words correctly spelled on their list is the winner.

10
[8]
Charades consolidating; revising
• Equipment: cards.
Basic version
The first player chooses a card and mimes the item for the others to guess.

[9]
Snap consolidating; revising
• Equipment: four sets of cards from the current topic, or
previous ones.
Basic version
Shuffle the cards and deal them out. Each player takes it in turn to put a card face up on
the table. If two similar cards are put down, the first player to name the cards correctly
wins them.

[10]
Dominoes consolidating; reading
• Equipment: sets of dominoes with pictures and text,
using the blank square templates (page 56).
Basic version
Distribute six dominoes to each player. Put one domino in the centre of the table. Take
it in turns to put your dominoes down, as you match words and pictures.

[11]
Matching Pairs consolidating; revising
• Equipment: two sets of picture cards.
Basic version
Shuffle the cards and spread them out face down. The first player turns over two cards.
If they are the same, and if you can name them correctly, you can keep them, and have
another turn. If they do not match, or if you cannot name them, the cards are put back.
It is then the next player's turn.

[12]
I Went to Market consolidating; revising
• Equipment: cards.
Basic version
Spread suitable cards face up on the table. One player says "I went to market, and I
bought ... ", and adds an item using the cards on the table as a prompt. The next player
repeats the sentence and adds another item.
"I went to the market and I bought (some shoes)."
"I went to the market and I bought (some shoes) and (a new jacket)."
Any player who gets the sentence wrong, or cannot name a new item, drops out.

[13]
Guessing Game creative use of language
• Equipment: set of cards relating to current topic.
Basic version
The first player thinks of one of the cards and says something about it. The first person
to identify the card, wins it.

11
[14]
True or False? listening
• Equipment: a sheet of cards.
Basic version
One person points to a card, and makes a true or false statement about it. The person
who correctly says "True" or "False" wins the card.
Variation 1: As above, but the second player repeats the sentence if it is true, or corrects
it if it is false.
Variation 2: One person reads out a list of true or false statements about the pictures.
The players make a note of whether each is true or false.

[15]
Battleship Buddies speaking; listening
• Equipment: two identical sets of nine cards for each pair.
Basic version pairwork
Player A puts the cards in a 3x3 shape behind a book, so that Player B cannot see them.
Player A describes each card, and says where it is, eg "In the middle of the top row".
Player B tries to arrange his/her cards in the same way. Then they compare.
Variation: Draw pictures on the grid, instead of using cards.

[16]
Following Instructions listening
• Equipment: one identical picture for each student.
Basic version
Give instructions to follow, eg:
"Draw a flower in the middle of the T-shirt. Give it some leaves. Colour the flower
red and the T-shirt yellow. Then put a cross at the bottom of the picture. Now draw
a line across the top of the picture. Finally, fold the picture into four, and put it in
your course book between pages 60 and 61."
Ask the students to compare what they have done.

[17]
Spot the Difference creative use of language; speaking;
listening
• Equipment: two enlarged copies of a picture for each
pair.
Basic version pairwork
Player A changes his/her picture by adding or deleting things. Player B asks questions
to find out what the changes are, and makes similar changes. Compare your pictures.

[18]
Storytime creative use of language; writing
• Equipment: mixed cards.
Basic version
Give each player some cards from mixed sets. Each player has 10-15 minutes to write a
short story, incorporating the items on these cards. Each person then reads out their story.
Variation 1: One player starts the story as an oral activity. The others take it in turns to
add a sentence.
Variation 2: Use the activity for homework, and ask the students to record their stories
on a cassette. Play them back in class.
Variation 3: Learners or groups select three or four cards at random. They then make
up a story, or act out a scene, using the cards as prompts.

12
Standard activities which can be used with any sheet of Picture Prompts in this book.
[19]
Twenty Questions creative use of language; speaking;
listening
• Equipment: a sheet showing a place or map.
Basic version
Choose an item from the picture sheet and write it down. Other players can ask you
5-20 questions to discover what you have chosen. They can only ask "yes/no" type
questions.

[20]
Following Directions listening
• Equipment: town plans for each group or individual.
Basic version
Give an itinerary, which the students mark on their own maps.

[21]
You are Here creative use of language; speaking;
listening
• Equipment: a map or plan for each group or pair.
A counter for each player.
Basic version pairwork
Place a counter to show where you are. Now give each other directions to reach another
place on the map. Move your counters.

[22]
Shopping List/Treasure creative use of language; speaking;
Hunt/Family Outing listening
• Equipment: a town map.
Six object cards.
Basic version pairwork
Your partner must collect the items on the picture cards. Give instructions to go round
the town as quickly as possible to collect them.

[23]
Simon Says listening
• Equipment: selected cards for each player.
Basic version pairwork
One player gives instructions to move the cards, eg
"Put your pen on the table. Put the pencil next to the pen. Put the pen under your
book ... "

[24]
A Dog's Life creative use of language; writing
• Equipment: preposition pictures and Spot the Dog visual.
Basic version
Make up a story about a day or hour in the life of a dog. Use some of the pictures to
ill ustrate it.

13
LESSON
Prepositions and Directions (pages 14 to 17)
NOTES

Key language

Prepositions and Directions 1 Prepositions and Directions 2


1 where's ... ? 21 behind
2 (over) here 22 next to
3 (over) there 23 between
4 near 24 on either side of
5 far (from) 25 against
6 straight on 26 opposite
7 left 27 at the end of
8 right 28 at the edge of
9 first left 29 in the middle of
10 second left 30 at the back of
11 third right 31 in the corner of
12 (go) over 32 on the wall
13 (go) under 33 on the floor
14 (go) through 34 at the top of
15 to, towards 35 at the bottom of
16 from 36 upstairs/on the first floor
17 in 37 downstairs/on the ground floor
18 on 38 outside
19 under 39 inside
20 in front of 40 at (my) house

Group A: Direction and Distance


Picture Cards: Vocabulary on cards 1-15; selected items from 16-39.

Useful language
Where's the ... ? Can you tell me where (the) ... is?
Notes
Can you tell me the way to ... ?
Excuse me, I'm looking for .. ,
You go ... , then ....
Is the (post office) near here? How far is the (post office)?
It's quite near, you can walk to it.
It's quite far, you'll have to get a bus.

Standard games and activities (see Section 3, pages 9-13)


[1] What's on the Card?
Notes [11] Matching Pairs
[14] True or False?

14
Prepositions Etc
1 2 3 4

MADRIl)
2.l(m

MADR.\D
-,OOKm

--.., r --)
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13

17 18 19

e" " : '':!


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I

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15
Additional Activities for these picture sheets

Giving directions
Notes
Use the cards together with a map or plan to give directions. Each sentence must use
one of the cards, eg
second left
"To get to the garage, take the second left after the campsite."
Group B: Location and relative position
Picture Cards: Vocabulary on cards 4,5, 15-40.

Useful language
The dog is in the box. Is the dog in the box?
Notes Is the dog on the box or in it?
Where's the dog? In the box.
Where are the dogs? They're ...

Standard games and activities (see Section 3, pages 9-13)


[1] What's on the Card?
Notes
[13] Guessing Game
[16] Following Instructions

16
Prepositions t:tC
21 22 23 24

17
LESSON Old Town (pages 18 and 19)
NOTES

Key language

I Notes
Appropriate language from page 14.
castle
newsagents/paper shop
theatre

Useful language
The (bank) is next to the (post office).
Notes
Is the (bank) next to the (post office)? Yes/No.
Excuse me, where's the (bank)?
It's opposite the (post office), next to the (church), between ... and ...
How far is it to the (bank)? Not far, it's (at the end of the street).

Standard games and activities (see Section 3, pages 9-13)

I Notes
I
L -_ _ _ _ _ _----l_
[13]
114]
[20]
[22]
Guessing Game
True or False?
Following Directions
Family Outing

Additional Activities for these picture sheets

A Finding your way round


Notes
Draw maps or plans of other places for similar activities:
airport
art gallery
hospital
museum
island
your town

B Walking tour
You are a Tour Guide. Write a description of a walking tour of one of the above for a
Tourist Brochure.
You could record this on cassette.

18
Old Town

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~ -v '\ --------....
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--
..... :_

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l m~~@,
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19
LESSON New Town (pages 20 and 21)
NOTES

You can use this plan to prompt directions for pedestrians, cyclists or motorists. You can
draw in traffic lights, one-way systems and street signs. You can enlarge the plan and
write in the street names.

Key language

I Notes
Appropriate language from page 14.
park
petrol station
supermarket

Useful language
Where's the (park), please? It's ...
Notes
Do you know where the (park) is?
Can you tell me the way to ... ?
Are you driving? In that case, ...
You'll see the (town hall) on your left. After that, take the (second right) ...

Standard games and activities (see Section 3, pages 9-13)


[13] Guessing Game
Notes
[14] True or False?
[20] Following Directions

Additional Activities for these picture sheets

A Your school
Notes
Draw a plan of your school.
You are taking visitors round it. Explain where things are.
Variation: You are taking a disabled visitor around it.

B Your area
Bring in a map of your local area. Use it for the following activities:
• describing how you get from the train or bus station to your home;
• describing how you get from your home to school;
• writing a suggested route for a carnival procession or a demonstration.

20
NewTown

~
~IITr!.L-

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--",--.A... ......... ..A.....

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........ --"'-- """- -"--"--
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~T~
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21
LESSON One-way system (pages 22 and 23)
NOTES

Key language
Appropriate language from page 14.
I Notes park
petrol station
supermarket

Useful language

I Notes
Where's the (park), please? It's ...
Do you know where the (park) is?
Can you tell me the way to ... ?
Are you driving? In that case, follow the one-way system until you see ....

Standard games and activities (see Section 3, pages 9-13)


[20] Following Directions
Notes

22
One Way System

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23
LESSON At the Campsite (pages 24 and 25)
NOTES

Key language

I Notes
Appropriate language from page 14.
cafe
launderette
showers

Useful language
Where's the (swimming pool), please? It's ...
Notes
Do you know where the (swimming pool) is?
Can you tell me the way to (the shop)?
I booked a tent next to the (swimming pool).
Where's the (office)? Behind (reception).

Standard games and activities (see Section 3, pages 9-13)


[13] Guessing Game
Notes
[14] True or False?
[20] Following Directions

Additional Activities for these picture sheets

Your ideal campsite


Notes
Draw a plan of your ideal campsite.
You are working in the Reception Office. Explain where things are.
Variation: Write a description of it for a travel brochure.

24
At the Campsite

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- -
~

'--""-'"
'-"'--'.

.....

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25
LESSON At the Hotel (pages 26 and 27)
NOTES

Key language
Appropriate language from page 14.
Notes
bedroom
games room
lift
stairs

Useful language
Where's the (lift), please? It's ...
Notes
Do you know where the (lift) is?
Can you tell me the way to the (lift)?
I booked a room overlooking the (sea). Mine's next to the (car park).
My room is too (noisy). Is there a (quieter) one?

Standard games and activities (see Section 3, pages 9-13)


[13] Guessing Game
Notes
[14] True or False?
[20] Following Directions

Additional Activities for these picture sheets

Notes
Your ideal hotel
Draw a plan of your ideal hotel, or a real one which you know.
You are working in the Reception Office. Explain where things are.
Variation: Write a description of the hotel for a travel brochure.

26
At the Hotel

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LESSON At the Superstore (pages 28 and 29)
NOTES

Key language
Appropriate language from page 14.
Notes
baked beans
blouses
cat and dog food
milk
spoons

Useful language
Where's (sugar), please? It's over there, next to (rice).
Notes
Can you tell me where the (yoghurt) is?
Go down there and turn (right) at the end, after the (vegetables).

Standard games and activities (see Section 3, pages 9-13)


[13] Guessing Game
Notes
[14] True or False?
[15] Battleship Buddies
[20] Following Directions
[22] Shopping List

Additional Activities for these picture sheets

I Notes
Use a blank piece of paper to draw similar plans for:
• a small shop;
• place settings at table;
• kitchen cupboards.

28
·At the Superstore

_I' .~~J
~'1-..::~::::::::::I~~

~ ~,~

29
LESSON At the Careers Convention (pages 30
NOTES
and 31)
A careers convention is often held in a school. People come from outside to tell the
students about the jobs they may do, and the training they will need.

Key language
Appropriate language from page 14.
I Notes

Useful language
What do you want to be? A (policeman).
Notes
Over there, next to the (customs officers).
Where's the (doctor's) stand?
Where can I find Stand (13)? Opposite Stand (15).

Standard games and activities (see Section 3, pages 9-13)


[13] Guessing Game
Notes [14] True or False?
I. [20] Following Directions

30
Careers Convention

31
LESSON What's Where? (pages 32 and 33)
NOTES

Key language
The visual illustrates some common prepositions:
Notes
behind
in
in front of
next to
on
under

1 The cat's on the chair. 11 The spider's next to the matchbox.


2 The pig's behind the tree. 12 The bird's on the (bird) table.
3 The mouse is in front of the box/packet. 13 The bird's in the cage.
4 The spider's on the matchbox. 14 The pig's in front of the tree.
5 The spider's in the matchbox. 15 The cat's under the chair.
6 The dog's in the basket. 16 The dog's next to the basket.
7 The pig's in the tree. 17 The cat's next to the chair.
8 The cat's behind the chair. 18 The mouse is behind the box/packet.
9 The pig's next to the tree. 19 The spider's under the matchbox.
10 The chicken's under the table. 20 The cat's in front of the chair.

Standard games and activities (see Section 3, pages 9-13)


[11] Matching Pairs
Notes
[13] Guessing Game
[14] True or False?

Additional Activities for these picture sheets

Give and receive instructions


Notes
Work in groups and give instructions to draw similar simple pictures. Compare the
results.

32
What's Where?

33
LESSON What's Wrong? (pages 34 and 35)
NOTES

Key language
1 The plant's under the table. 7 The dog's under the basket.
2 The cup's under the saucer. 8 The goalkeeper's beside the goal.
3 The TV's under the table. 9 The teacher's behind the board.
4 The flowers are under the vase. 10 The toilet roll's in the toilet.
S The armchair's behind the TV. 11 The monitor's in front of the keyboard.
6 The sunshade's in the pool. 12 The caravan's in front of the car.

Useful language
Say what's wrong.
Notes
The (plant) is under the (table). It should be on the (table).
Put the (TV) on the (table).

Standard games and activities (see Section 3, pages 9-13)


[4] Three in a Row
Notes
[13] Guessing Game
[14] True or False?

34
What's Wrong?

35
LESSON Arranging a Room (pages 36 to 38)
NOTES

Key language

1 next to 6 on the right (of)


2 in front of 7 on the left (of)
3 behind 8 in the middle (of)
4 between 9 at the front
5 near

armchair
I Notes fireplace
rug

Standard games and activities (see Section 3, pages 9-13)


[6] Kim's Game
Notes

Additional Activities for these picture sheets

A Information gap 1 Listening


Notes
The teacher arranges objects in the room, and then describes the room. The pupils try
to do the same.

B Information gap 2 Pairwork


As above. Compare your rooms.

C Information gap 3 Pairwork


The students in each pair have the objects in different positions. They must ask and
answer questions to find the difference.

D Moving house
Write instructions for the furniture removers to put the furniture in the room.

36
Arranging a Room (2)
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...... .......

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, ... ". - - ...

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\
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38
LESSON Spot the Dog (pages 39 to 41)
NOTES

Key language

Vocabulary from page 14 with these numbers:


17 in 21 behind 28 at the edge of
18 on 22 next to 29 in the middle of
19 under 23 between 32 on the wall
10 in front of 24 on either side of 31 in the comer of
38 outside
These prepositions can be applied to the dogs in Picture A (page 40).

Useful language
Dog 1 is in the comer. Is Dog 1 in the comer?
I Notes Where's Dog I? In the comer.

Standard games and activities (see Section 3, pages 9-13)


[6] Kim's Game
Notes
[13] Guessing Game
[14] True or False?
[17] Spot the Difference
[19] Twenty Questions
[24] A Dog's Life

39
Spot the Dog (1)

40
Spot the Dog (2)

41
LESSON On the Football Pitch (pages 42 and 43)
NOTES

Key language
at the back of in the middle of
Notes
at the edge of next to
behind on either side of
between on the left of
in front of on the right of
inside opposite
in the comer of outside (the field/goal area)

centre forward
goal keeper
left forward

Useful language
Player No 9 is (opposite) Player No 5.
I Notes

Standard games and activities (see Section 3, pages 9-13)


[6] Kim's Game
Notes
[13] Guessing Game
[14] True or False?
[15] Battleship Buddies
[17] Spot the Difference
[19] Twenty Questions

42
Football Pitch

43
LESSON Who Lives Where? (pages 44 to 47)
NOTES

Key language
above
Notes below
first floor
ground floor
next to
opposite
under

Standard games and activities (see Section 3, pages 9-13)


[6] Kim's Game
Notes
[13] Guessing Game
[14] True or False?
[15] Battleship Buddies
[17] Spot the Difference
[19] Twenty Questions

Additional Activities for these picture sheets

A Noisy neighbours
Notes
Think of 'difficult neighbours':
• elderly person
• family with teenage children
• journalist
• medical student
• person in wheelchair
• person with dog
• rock musician
• writer
Work in a group and decide where they should live.

B Who lives where?


Photocopy and cut up the set of preposition cards (page 46). Add your own prepositions
in the blank squares.
Use these to help you describe who lives in each flat.

44
Who Lives Where?

~I

0- _0
0- -()
0- -0
0- -0
0- -0

.
............. ; • . • #.

CD
/:.--~ .........

45
Who Lives Where? (2)
I
II

on the
on the in the on the top
on the left ground
right middle floor
floor

I
between next to behind in front of opposite

below above near to far from

I
--

I
iI
I I
i
!
I
I

46
47
LESSON In the Fridge (pages 48 and 49)
NOTES

Key language
at the back of next to
Notes behind on the left of
between on the right of
in front of on the second/third shelf down
in the corner of on the toplbottom shelf
in the middle of

Useful language
Where's the (ham)? It's on the ...
Notes
The (vegetables) are at the bottom.

Standard games and activities (see Section 3, pages 9-13)


[13] Guessing Game
Notes [14] True or False?
[17] Spot the Difference
[19] Twenty Questions

Additional Activities for these picture sheets

Where does this go? Pairwork


Notes
Give your partner instructions to put the food in the fridge.

48
In the Fridge

49
LESSON In the Wardrobe (pages 50 and 51)
NOTES

Key language
at the back of on the left of
Notes behind on the right of
between on the toplbottom shelf
in the comer underneath
in the drawer
next to

Useful language
Where's the (hat)? It's on the ...
Notes
The (shoes) are at the bottom, next to the ....

Standard games and activities (see Section 3, pages 9-13)


[13] Guessing Game
Notes
[14] True or False?
[17] Spot the Difference
[19] Twenty Questions

50
In the Wardrobe

L - -_ _- ........-'

""i1ifi
~ l\!

51
LESSON In the Cupboard (pages 52 and 53)
NOTES

Key language
above next to
Notes at the toplbottom on the (left) of
below on the toplbottom row
in between
cassette
exercise book
ruler

Useful language
The (scissors) are on the second row, between the (paint brush) and the (envelope).
Notes
The (key)'s at the bottom on the left, next to the (cassette recorder).

Standard games and activities (see Section 3, pages 9-13)


[4] Three in a Row
Notes
[13] Guessing Game
[14] True or False?
[15] Battleship Buddies

52
In the Cupboard
1 2 3 4

5 6 7 8

9 10 11 12

13 14 15 16

17 18 19 20

53
SECTION Individualising the materials
4
Depending on the age and level of your students, you may wish to adapt the basic cards,
or to use them in different ways.

4.1 Function cards


You may want to prepare some written function cards to use in connection with the
Notes
. picture cards. Prepare sets saying such things as:
ASK FOR INFORMATION
COMPLAIN ABOUT SOMETHING
EXPRESS A WORRY

4.2 Make your own games


The blank masters on pages 55-56 can be used to prepare your own games. These
Notes
consist of:
• 12-square board;
• 20-square board.

54
~ ~ l!J

~ ~ ~

l?J l!J l:J

~ ~ ~

55
~ ~ ~ ~

~ ~ j l!J

l!J ~ ~ ~

~ ~ ~ ~

~ ~ ~ ~

56

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