Gilbert: Cleric 7 (Forge) Clan Crafter (Guild) Human

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Cleric 7 (Forge) Clan Crafter(Guild)

CLASS & LEVEL BACKGROUND PLAYER NAME


Gilbert
Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
21 +1 30
+3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

16 PERSONALITY TRAITS

Hit Point Maximum 54


+3
Strength

54
DEXTERITY
+1
Dexterity

+1 +2
Constitution
CURRENT HIT POINTS IDEALS
+1
Intelligence
12 ●
+7
Wisdom

+3
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
7d8
+1
Acrobatics (Dex) Total SUCCESSES
14
+4
Animal Handling (Wis) FAILURES

+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+6
Athletics (Str)

+1 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

+4
History (Int)
Mace +6 1d6+3 B
Feats:
12 ●
+7
Insight (Wis) Prodigy:
+0
Intimidation (Cha) Lt Hammer +6 1d4+3 B;20/60 1 skill, tool, & language,
WISDOM +1
Investigation (Int) 2xprof. in 1 skill(perc);
Medicine (Wis)
+4
+4

War Caster:
+1
Nature (Int)
Adv. on concentration,

+10*
Perception (Wis)
18 Can cast with hands full,
+0
Performance (Cha)
Can cast spells as AoO;
CHARISMA

+3
Persuasion (Cha)

+4
Religion (Int)
+0 +1
Sleight of Hand (Dex)
Background:
+1 D
Stealth (Dex)
Respect of the Stout Folk:
10
+4
Survival (Wis) Free room and board with
SKILLS ATTACKS & SPELLCASTING
dwarfs;

20 PASSIVE WISDOM (PERCEPTION)


smith’s tools, Class:
CP
tinker's tools, Blessing of the Forge: Make
jeweler's tools, an armor or weapon +1;
All armor+shields; Simple SP
Channel Divinity: 2/day
Weapons; Smith's Tools, maker’s mark/holy
EP symbol, traveler’s Turn Undead,
Tinker's Tools, Jeweler's Artisan's Blessing;
Tools; clothes, chain mail
GP
+1, shield +1, Destroy Undead;
Common, Dwarvish, Soul of the Forge;
Gnomish, Primordial (Terran) explorer's pack*,
PP
periapt of wound
closure*, identify
pearl;
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Turn Undead: Action, 30ft, Undead Wis save. Fail=turned 1min or


damage. Turn=must run away;
Destroy Undead: destroyed if under cr 1/2;
Artisan's Blessin: 1hr, make something from metal up to 100gp;
Soul of the Forge: +1ac w/med/heavy armor; res. fire;

ADDITIONAL FEATURES & TRAITS

Explorer's Pack: Backpack, bedroll, mess kit, tinderbox, torch (10),


rations (10), waterskin, hempen rope;
Periapt of Wound Closure: While you wear this pendant, you
stabilize whenever you are dying at the start of Your Turn. In
addition, whenever you roll a Hit Die to regain Hit Points, double
the number of Hit Points it restores.;

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric Wis 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Guidance Domain: Elemental Weapon

Mending Domain: Protection from Energy

Sacred Flame Dispel Magic

Toll the Dead Revivify

Spirit Guardians

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 1 7
EPAR
SPELL NAME
ED
PR

Domain: Identify

Domain: Searing Smite


4 1
Detect Magic

Guiding Bolt Domain: Fabricate


SPELLS KNOWN

Healing Word Domain: Wall of Fire

Shield of Faith Guardian of Faith

2 3 1
Domain: Heat Metal

Domain: Magic Weapon

Aid
5
Enhance Ability

Spiritual Weapon
9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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