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THE SYSTEM

THE PASSING GAME SYSTEM


80 SERIES SPRINT OUT RIGHT PASS
90 SERIES SPRINT OUT LEFT PASS
100 EMPTY PASS PROTECTION WITH MIRRORED ROUTES
200, 300 QUICK 3 STEP PASSING GAME “READ GAME”
400, 500 5 STEP ½ ROLL PASSING GAME
600, 700 5 STEP ½ ROLL PASSING GAME WITH TAILBACK FLAIR
800,900 5 STEP ½ ROLL PASSING GAME WITH TIGHT END MAX PROTECTION

THE RUNNING GAME SYSTEM


10 SERIES QUARTERBACK
20 SERIES ZONE SERIES FOR POP, FLY, AND FULLBACK
30 SERIES ZONE SERIES FOR TAILBACK AND ONEBACK
40 SERIES IS TAILBACK SERIES FOR A VARIETY OF PLAYS
50 SERIES IS OPTION SERIES
60 SERIES OPEN
70 SERIES OPEN

PLAY NUMBERING
FIRST NUMBER INDICATES THE SERIES
SECOND NUMBER INDICATES WHERE THE PLAY IS GOING
• EXAMPLE: 18 OPTION
“10” SERIES QB TO THE “8” HOLE, RUNNING “OPTION”

HOLE NUMBERING SYSTEM


ODD NUMBERS TO THE LEFT………1,3,5,7,9
EVEN NUMBERS TO THE RIGHT …...0,2,4,6,8
• EXAMPLE: 42 LEAD AND 43 LEAD
42 LEAD…40 SERIES TB….THE 2 HOLE IS TO THE RIGHT….RUNNIG LEAD
43 LEAD…40 SERIES TB….THE 3 HOLE IS TO THE LEFT….RUNNIG LEAD

“ANY PLAY” @ 8
“ANY PLAY” @ 9
BOOT, NAKED, WAGGLE, REVERSE, ROLL @ 8 ARE PLAYS RUN TO THE 8 SIDE (RIGHT)
BOOT, NAKED, WAGGLE, REVERSE, ROLL @ 9 ARE PLAYS RUN TO THE 8 SIDE (LEFT)
• EXAMPLE: BOOT @ 8
BOOTLEG PASS TO THE RIGHT SIDE
PLAYACTION PASSES
TAG

BOOT
BOOTLEG ACTION WITH BACKSIDE GUARD PULLING TO PLAYSIDE TO PROTECT EDGE
• BOOT @ 8
• BOOT @ 9

NAKED
PLAYACTION INVOLVING SEVERAL RUNNING PLAYS…QB IS ON A “NAKED BOOTLEG”
• NAKED @ 8
• NAKED @ 9

WAGGLE
SAME AS BOOT, EXCEPT BOTH GUARDS PULL TO PLAYSIDE TO PROTECT EDGE
• WAGGLE @ 8
• WAGGLE @ 9
HOLE NUMBERING SYSTEM

9 7 5 3 10 2 4 6 8

GAP RESPONSIBILITIES
D C B A A B C D
PASSING TREE AND ROUTE CONCEPTS
1ST NUMBER
IS THE STRONG SIDE/PRIMARY SIDE
EVEN NUMBERS TO THE RIGHT, ODD TO THE LEFT
EXAMPLE: 408
400 PROTECTION…5 STEP DROP TO THE RIGHT WITH AN 8 ROUTE CONCEPT

2ND NUMBER
IS ALWAYS A ZERO UNLESS A PLAYACTION FAKE IS INVOLVED
EXAMPLE: 446 – 8 ROUTE
400 PROTECTION TO THE RIGHT
FAKE 46 ACTION
8 ROUTE CONCEPT

3RD NUMBER
IS THE ROUTE CONCEPT
IT TELLS THE OUTSIDE RECEIVER THEIR ROUTE
EVERYONE ELSE MUST KNOW THE COMPLIMENTARY ROUTE TO THE PRIMARY ROUTE
IN 100 SERIES THE ROUTES ARE “MIRRORED” BY BOTH STRONG AND WEAK SIDE

READ GAME (QUICK 3 STEP DROP)


200,201,202,203,208,209
300,301,302,303,308,309

400-900 SERIES (5 STEP DROP)


403,404,405,406,407,408,409
503,504,505,506,507,508,509
SAME AS ABOVE FOR 600,700,800,900

OUTSIDE RECEIVER ROUTES


0 READ GAME – 6 AND STOP
1 READ GAME – ALL 6 AND STOP
2 READ GAME – QUICK SLANT AND UP
3 OUT (SHALLOW)
4 CURL (SHALLOW)
5 DEEP OUT (SHALLOW)
6 IN (MIRROR)
7 CORNER/FLAG (MIRROR)
8 POST (MIRROR)
9 GO/STREAK (ALL GO)
PASS PROTECTION NUMBER SYSTEM

80, 90
• SLIDE STEP AND HINGE PROTECTION…TURN YOU BUTT TO THE SPRINT SIDE
• BOTH BACKS BLOCK TO SPRINT SIDE UNLESS INVOLVED IN ROUTE

EXAMPLE:
“85”
80 SERIES SPRINT RIGHT
5 ROUTE CONCEPT

100
• BIG ON BIG FOR LINE
• NO BACK PROTECTION
• EVERYONE ON A ROUTE
• MIRROR ROUTES ON BOTH SIDES UNLESS THE PLAY IS “TAGGED”
• QUARTERBACK IS RESPONSIBLE FOR PLAY SIDE LINE BACKER

EXAMPLE:

“103”
100 PROTECTION WITH A 3 ROUTE CONCEPT

“100 BOUNCE”
100 PROTECTION WITH A TAGGED ROUTE “BOUNCE”
PRE DETERMINED ROUTES
200,300 – “READ” GAME
• QUICK GAME – 3 STEP DROP
• 200 TO THE RIGHT – 200,201,202,203,208,209
• 300 TO THE LEFT – 300,301,302,303,308,309
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON (OT CHOPS)
• FULLBACK HAS PSLB, TAILBACK HAS WSLB
• BOTH BACKS BLOCK UNLESS MOTION OUT TO AN OPEN FORMATION WHERE
THEY ARE INVOLVED IN A ROUTE

THE READ GAME CONCEPT IS 200 AND 300 SERIES


“Check with me” ON THE LINE SYSTEM

EXAMPLE:
“201”
200 PROTECTION WITH 1 ROUTE CONCEPT OUT OF THE READ GAME PACKAGE

400,500
• 5 STEP DROP ½ ROLL
• 400 TO THE RIGHT
• 500 TO THE LEFT
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON
• FULLBACK HAS PSLB, TAILBACK HAS WSLB
• BOTH BACKS BLOCK UNLESS MOTION OUT TO AN OPEN FORMATION WHERE
THEY ARE INVOLVED IN A ROUTE
• TAGGED PASS PLAYS MAY BE RUN OUT OF 400 OR 500 AS WELL

EXAMPLE:

“404”
400 Protection with “4” Route concept

“442 Cross”
400 Protection
Fake 42 Lead
TAG: “Cross” route concept

“549 - 8 Route”
500 Protection
Fake 49 G Action
“8” Route Concept
600,700
• 5 STEP DROP ½ ROLL
• 600 TO THE RIGHT
• 700 TO THE LEFT
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON
• FULL BACK BLOCKS PSLB
• TAILBACK SWINGS OR IS ON PRE DETERMINED ROUTE (MAY SWITCH
RESPONSIBILITIES WITH FULLBACK ON CERTAIN PLAYS)

SAME AS 400,500 FOR LINE…THE TAILBACK SWINGS INSTEAD OF BLOCKS UNLESS HE IS


INVOLVED IN THE FAKE…THE FULLBACK WILL NOW BE IN THE ROUTE (THEY SWITCH
RESPONSIBILITIES)
WILL RUN A LOT OF PLAYACTION OUT OF THIS

EXAMPLE:

“708”
700 PROTECTION
8 ROUTE CONCEPT WITH TAILBACK SWINGING/FLAIR

“652 SLAM”
600 PROTECTION
FAKE 52 VEER
TAG “SLAM” ROUTE CONCEPT

800,900
• 5 STEP DROP ½ ROLL
• 800 TO THE RIGHT
• 900 TO THE LEFT
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON
• TIGHT END (S) MAX PASS BLOCK, FULL BACK BLOCKS PSLB
• TAILBACK BLOCKS WSLB UNLESS INVOLVED IN THE ROUTE OR FAKE

WILL RUN WHEN WE WANT THE TIGHT END(S) TO STAY IN AND BLOCK
MAX PROTECTION
SAME AS 400, 500 FOR LINE

EXAMPLE:

“804”
800 PROTECTION
4 ROUTE CONCEPT WITH NO TIGHT ENDS IN THE ROUTE
Passing Game Concept & Protection
The Passing Game is based on a numbering system. The first number gives the series. The second
and third number describe the route concept or play action series being simulated.

80 90 SERIES – SPRINT GAME…RUN – PASS OPTION FOR QB


100 SERIES – 5 STEP…EVERYONE ON A ROUTE…NO BACK PROTECTION
200 300 SERIES – QUICK 3 STEP GAME…BOTH BACKS BLOCK UNLESS TAGGED
400 500 SERIES – 5 STEP ½ ROLL…BOTH BACKS BLOCK UNLESS TAGGED
600 700 SERIES – SAME AS 400,500 EXCEPT ONE BACK (TAIL BACK) IS IN ROUTE
800 900 SERIES – SAME AS 400, 500 EXCEPT TIGHT END MAX PASS PROTECTS

TAG SYSTEM
SOME ROUTES BREAK THE RULES AND PASSING TREE CONCEPT…CERTAIN COVERAGES
CAN BE PICKED APART BY ROUTE COMBINATIONS. INSTEAD OF CALLING EVERY
RECEIVER’S INDIVIDUAL PASS ROUTE OR BLOCKING SCHEME, WE TAG OR PACKAGE
CERTAIN ROUTES TOGETHER. BY TAGGING ROUTES, WE CAN GAME PLAN WEEK TO
WEEK OUR BASE TAG PLAYS AND ADD ONE OR TWO NEW ONES. TAGGING ROUTES
ELIMINATE TOO MANY WORDS IN A PLAY…LEARN THE NUMBERING SYSTEM, AND
MEMORIZE THE TAG WORD, AND WE ARE READY.

SOME EXAMPLES OF “TAGGED” PLAYS

• SLAM
• SMASH
• BOUNCE
• MESH
• DIG
• DASH
• TEXAS
• SWITCH
• CHOICE
• SLIDE
• GO
• STREAK
• HITCH
• BUBBLE
• JET
• SHALLOW
COACHING IDEAS
GROUPS
EVERY OFFENSE MUST MAXIMIZE ITS STRENGTHS AND MINIMIZE ITS
WEAKNESSES. IT IS IMPORTANT FOR COACHES PLACE THEIR ATHLETES IN A
POSITION TO BE SUCCESSFUL.

MOVING PLAYERS AROUND

SOME COACHES WILL FLEX THEIR TIGHT END OUT IN OPEN SETS AS A RECEIVING
OPTION. OTHERS WILL SUBSTITUTE A SMALLER QUICKER STYLE OF ATHLETE IN
PASSING SITUATIONS. SO IN ONE PLAY, THE Y MIGHT BE A BLOCKING TIGHT END
WHO ONLY RUNS BOOTLEG PASS ROUTES, WHILE ON THE NEXT PLAY – WITH A
COACHING SUBSTITUTION – THE Y WILL BE A SMALL SCAT BACK USED TO CATCH
A SCREEN, RUN A GO ROUTE, OR EXECUTE A REVERSE. A COACH NEEDS TO KNOW
HIS PERSONELL, AND GROUP THEM ACCORDING TO SITUATIONS, FORMATIONS,
MOTIONS, AND INTELLIGENCE.

KNOWING YOUR OFFENSE INSIDE AND OUT, STUDYING FILM, AND EVALUATING
YOUR ATHLETES ON A DAILY BASIS WILL HELP YOU DRAW SOLID CONCLUSIONS
ON WHAT YOUR PLAYERS CAN AND CAN NOT DO. IT IS IMPORTANT TO BE AWARE
OF SUBSTITUTION AND/OR FORMATION AND MOTION TENDANCIES WHICH MAY
LET DEFENSES KNOW WHAT PLAY YOU MAY RUN, OR TO WHICH PLAYER YOU
MAY GO TO. WEIGH ALL OF THESE FACTORS TOGETHER AND ASSEMBLE GROUPS
THAT WILL MAXIMIZE THE POTENTIAL OF YOUR OFFENSE.

TERMINOLOGY
PLAYER TERMINOLOGY IS CONSISTENT BUT FLEXIBLE

WE LABEL ATHLETES AS A PARTICULAR POSITION AND EXPECT THEM TO KNOW


IT…BUT WE ALSO EXPECT THEM TO GROW IN UNDERSTANDING OF THE OFFENSE
SO THEY CAN PLAY ANY POSITION. WE WANT THEM TO KNOW THE RULES
BEHIND EVERY PLAY. THIS MAKES US A BETTER FOOTBALL TEAM.

• X OUTSIDE LEFT RECEIVER/ 2ND TIGHT END ALSO CALLED H


• Z OUTSIDE RIGHT RECEIVER/ FLANKER/ WING/ SLOT
• F FULLBACK/ INSIDE LEFT RECEIVER/ ALSO CALLED S BACK
• Y TIGHT END/ INSIDE RIGHT RECEIVER
• T TAILBACK
THE PLAYBOOK
BASED ON EXPERIENCE, IT IS BETTER TO HAVE FEWER OFFENSIVE PLAYS AND
EXECUTE THEM WELL, THAN TO RUN EVERYTHING IN THE PLAYBOOK AND BE
INEFFECTIVE.

EVERY GREAT OFFENSE EVOLVES THROUGHOUT A SEASON. IT IS A DAY BY DAY


PROCESS THAT OCCURS ONCE THE “BASE” PLAYS ARE MASTERED.

PASSING RULES
IN OUR OFFENSE, RULES ARE A FOUNDATION. BY UNDERSTANDING CERTAIN
RULES MAKE THE OFFENSE EASIER TO LEARN, RUN, AND COACH.
IN OUR OFFENSE THE FIRST NUMBER TELLS US WHICH SIDE IS THE STRENGTH OF
THE CALL. THIS HELPS THE LINE KNOW WHO IS STRONGSIDE AND WHO IS
BACKSIDE FOR OUR STYLE OF PASS PROTECTION (WHICH GAVE UP VERY FEW
SACKS OR QB PRESSURES). IT ALSO LETS THE TIGHT ENDS AND BACKS KNOW,
WHETHER NO BACK, ONE BACK, OR TWO BACK, IF THEY WILL BE BLOCKING OR
BE OUT ON A ROUTE. THE SECOND NUMBER IS ZERO UNLESS THERE IS A
PLAYACTION FAKE INVOLVED. THE THIRD NUMBER IS THE ROUTE CONCEPT
UNLESS IT IS PART OF THE PLAYACTION SERIES.

• EXAMPLE
403
400 SERIES IS 5 STEP DROP TO THE RIGHT WITH A 3 ROUTE CONCEPT

IN 3 AND 5 STEP DROP, THE SECOND NUMBER WILL ALWAYS BE A ZERO…THERE IS


NO PLAYACTION INVOLVED. HOWEVER, IF WE WANT TO FAKE A PARTICULAR
ACTION IN THE BACKFIELD, WE CAN PLACE ALMOST ANY SERIES INTO THE PLAY
CALL AND STILL CARRY OUT ANY PASS PLAY IN THE BOOK. THEN, WE JUST CALL
THE ROUTE CONCEPT OR TAG TO COMPLETE THE PLAY CALL.

• EXAMPLE
434 3 ROUTE
400 SERIES
FAKE 34 ACTION
3 ROUTE CONCEPT

OTHER RULES

IN THE PLAY CALL…THE LAST NUMBER SPEAKS TO THE OUTSIDE X OR Z


RECEIVER. THE NEXT RECEIVER RUNS A COMPLIMENTARY ROUTE THAT
CORRESPONDS WITH THAT NUMBER. IF WE ARE IN TRIPS, THE #3 RECEIVER
ALMOST ALWAYS RUNS A 9 ROUTE. IN EMPT SET, THE TAILBACK WILL ALMOST
ALWAYS RUN A QUICK ROUTE OVER THE MIDDLE. CERTAIN TAGS BREAK THESE
RULES, BUT LAYING THE FOUNDATION ALLOWS THE OFFENSE TO GROW.
• EXAMPLE
3 ROUTE CONCEPT
#1 RUNS A 3 ROUTE – OUT ROUTE
#2 RUNS A COMPLIMENTARY ROUTE - CORNER
#3 RUNS A 9 ROUTE - GO

WEAKSIDE ROUTES
SHALLOW PACKAGE AND MIRROR PACKAGE

THE OFFENSE HAS EVOLVED INTO WHAT WOULD APPEAR TO BE COMPLEX


NUMBERING SYSTEM…HOWEVER, IT HAS BRANCHED INTO THIS OVER TIME. FOR
SIMPLICITY SAKE IN THE PASSING GAME, YOU MAY WANT TO MIRROR ROUTES
INDEFINITELY OR ALWAYS RUN A BACKSIDE POST.

ROUTES ENDING IN 0,1,2 AND 3 THAT ARE PART OF THE READ GAME PACKAGE
ARE EXPLAINED UNDER THE READ GAME SEGMENT OF THE PLAYBOOK.

ROUTES ENDING IN 3,4,5 WILL HAVE A BACKSIDE PACKAGE CALLED SHALLOW.


THIS PACKAGE HAS WEAK #1 RUNNING A SLOW DRAG TO THE HASH AT A SIX
YARD DEPTH. SHALLOW #2 RUNS A 9 ROUTE DOWN THE HASH WITH THE OPTION
TO STOP IN THE HOLE AT 12 YARDS. THIS CREATES A HIGH LOW OPTION FOR THE
QUARTERBACK SHOULD HE NEED TO CHECK TO THE BACKSIDE.

ROUTES ENDING IN 6,7,8,9 WILL ALL BE MIRRORED…SO THE STRONG SIDE AND
THE WEAK SIDE ROUTE WILL BOTH LOOK THE SAME.

HOWEVER, IN THE 100 SERIES, NO MATTER WHAT THE LAST NUMBER IS…THE
ROUTES ARE MIRRORED. TAGGED ROUTES BREAK ALMOST ALL RULES…IT IS
JUST A MATTER OF MEMORIZING THE TAG.

TAGGING ROUTES
SOMETIMES ROUTES BREAK THE RULES. OR WE WANT CERTAIN PLAYERS OR
POSITONS RUNNING A CERTAIN ROUTE NO MATTER WHAT FORMATION IS
USED…THIS IS WHEN WE TAG A PLAY. BOUNCE, MESH, DIG, TEXAS, TURBO, DASH,
SLAM, HBO, ETC…THESE TAGS ALL REPRESENT VARIOUS ROUTE CONCEPTS THAT
ARE MEMORIZED IN ORDER TO ELIMINATE EXTRA LONG PLAY CALLS. SOME
COACHES GIVE NUMBERS, NAMES OF ANIMALS, STATES, OR ROCK BANDS TO
NAME PLAYS.

FORMATIONS
FOMATIONS CAUSE DEFENSES TO ADJUST. TWO TIGHT ENDS AND ONE BACK
DEMAND THAT A DEFENSE BALANCES ITSELF. IN SPREAD FORMATIONS, YOU CAN
PLACE DEFENDERS INTO PASS COVERAGE SITUATIONS THEY MAY NOT BE USED
TO. TIGHT, COMPACT FORMATIONS REQUIRE SECONDARY PLAYERS TO MAKE
TACKLES TO SAVE TOUCHDOWNS. AS A COACH, USE FORMATIONS TO ATTACK
THE WEAKNSESSES OF A DEFENSE.

SOME COACHES WILL COLOR CODE FORMATIONS TO ELIMINATE TOO MANY


WORDS. OTHERS WILL NAME FORMATIONS AFTER MUSIC GROUPS OR VARIOUS
ANIMALS. IT REALLY DOES NOT MATTER WHAT YOU USE, SO LONG AS THERE IS
SOME FORM OF UNIFORMITY THAT WILL HELP PLAYERS TO UNDERSTAND THE
METHOD BEHIND THE CALL.

IN OUR OFFENSE, THE Y WILL ALMOST ALWAYS GO TO THE CALL SIDE


• “I RIGHT” WILL SEND HIM TO THE RIGHT.
• “TRIPS RIGHT” WILL MAKE HIM THE NUMBER 2 RECEIVER
• “TRIPS LEFT” WILL MAKE HIM THE NUMBER 3 RECEIVER
X WILL ALMOST ALWAYS BE ON THE LEFT SIDE OF THE FORMATION
Z WILL ALMOST ALWAYS BE ON THE RIGHT SIDE OF THE FORMATION
TWINS, FLIP, AND SLOT CALLS BEND THE RULES.

SOME OFFENSES, FOR SIMPLICITY, HAVE AN OFFENSIVE LINE THAT FLIPS…A


STRONG SIDE AND A QUICK SIDE OF THE LINE WHO LEARN ONLY CERTAIN PLAYS.
SOME OFFENSES HAVE A Z RECEIVER WHO ALWAYS GOES TO THE STRONG SIDE,
AND THE X WHO ALWAYS GOES TO THE BACKSIDE. THERE IS NO RIGHT OR
WRONG WAY TO SET THIS UP, SO LONG AS YOU, YOUR STAFF, AND YOUR
PLAYERS CAN LEARN IT AND EXECUTE THE OFFENSE EFFECTIVELY.

FLEXIBILITY
THE OFFENSE IS FLEXIBLE. THE NUBERING SYSTEM, TAGS, TERMINOLOGY,
CONCEPTS, ARE THE FOUNDATION. WEEK BY WEEK A PLAY MAY HAVE TO ADAPT
IN ORDER TO ATTACK A CERTAIN DEFENSE…SO BE PREPARED TO ADJUST.

SERIES RULES ADJUSTMENTS


FOR THE MAJORITY OF PLAYBOOKS, THE NUMBERING SYSTEM FOR THE RUNNING
GAME IS EXPLAINED AS FOLLOWS. FIRST NUMBER INDICATES THE SERIES, THE
SECOND NUMBERS TELLS WHICH HOLE THE PLAY GOES TO, AND THE TAG LETS
EVERYONE KNOW THE BLOCKING SCHEME.

CHANGES

THE BACKS ARE GIVEN A NUMBER. IN THE WISHBONE OFFENSE, GOAL LINE
OFFENSE, PIRATE OFFENSE, WING T OFFENSE, STACK OFFENSE, STRAIGHT T
OFFENSE, WEST COAST, AND Y STACK OFFENSE CONTAIN THE FOLLOWING
ADJUSTMENTS.

• 1 BACK QUARTERBACK
• 2 BACK FLANKER WING
• 3 BACK FULLBACK
• 4 BACK TAIL BACK
• 5 BACK OPEN
EXAMPLE:
44 DIVE IS A DIVE BY THE 4 BACK TO THE 4 HOLE
36 SLANT IS A OFF TACKLE PLAY BY THE 3 BACK TO THE 6 HOLE
25 TRAP IS A INSIDE TRAP PLAY BY THE 2 BACK TO THE 5 HOLE

ADJUSTMENTS
IN GAME ADJUSTMENTS ON A PLAY BY PLAY BASIS ARE VERY IMPORTANT. FIND
A WEAKNESS AND EXPLOIT IT. THE SINGLE MOST IMPORTANT FOR AN OFFENSE
IN MY OPINION IS HALF TIME. IT IS AT THE MID POINT WHERE THE COACHES PUT
THEIR OBSERVATIONS, RECOMMENDATIONS AND IDEAS TOGETHER. REGROUP,
MAKE CORRECTIONS, AND FORM A SECOND HALF GAME PLAN WITHIN 3 TO 5
MINUTES BEFORE GOING BEFORE THE OFFENSE. BE PREPARED TO CREATE ONE
OR TWO SPECIAL PLAYS ON THE SPOT…SOME COACHES DON’T BELIEVE IN THIS,
BUT I’VE SEEN THIS WIN MANY GAMES. IF THE PLAYERS KNOW THE RULES OF
THE SYSTEM, THEN ADDING A WRINKLE WILL NOT THROW THEM OFF…SO LONG
AS YOU ARE NOT TRYING THE SUPER DUPER TRIPLE REVERSE PASS OPTION!

COACH WHAT YOU KNOW


IF YOU KNOW THE RUSHING GAME. THEN DON’T TRY TO COACH THE RUN AND
SHOOT OFFENSE. IF YOU KNOW THE PASSING GAME, THEN DON’T TRY TO RUN
THE WING T. SUCCESSFUL COACHES HAVE RUN ALL TYPES OF OFFENSES. EVERY
OFFENSE HAS WON A CHAMPIONSHIP SOMEWHERE AT SOMETIME. THE WING T,
THE SPREAD, THE VEER, THE WEST COAST, AND ON AND ON…THESE DIFFERENT
OFFENSES HAVE ALL HELD THE TROPHY. IS IT THE OFFENSE YOU RUN, OR YOUR
ABILITY TO MASTER WHAT YOU KNOW? BE A STUDENT OF THE GAME AND
STRETCH YOURSELF. LEARN AS MUCH AS YOU CAN SO THAT YOU WILL BE
VERSATILE. BUT DON’T ADD SOMETHING UNTIL YOU KNOW IT, AND KNOW IT
WELL.
BELIEVE
YOURSELF
BELIEVE IN YOURSELF. YOU CAN’T ASK YOUR PLAYERS TO DO SOMETHING YOU
DON’T DO. AT THE SAME, TIME, DO NOT BE COCKY OR ARROGENT TO THE POINT
WHERE YOU ARE DISLIKED AND AVOIDED BY YOUR PLAYERS AND FELLOW STAFF
MEMBERS.

YOUR STAFF
BELIEVE IN YOUR STAFF. EVEN IF THEY LACK KNOWLEDGE, BUILD THEM UP,
ENCOURAGE THEM, AND LET THEM KNOW YOU VALUE THEM…THEY WILL BEND
OVER BACKWARDS AND EXCELL UNDER THIS KIND OF ENVIRONMENT

THE PLAYERS
BELIEVE IN THE PLAYERS.

THEY TRAIN.
THEY LIFT WEIGHTS.
THEY RUN SPRINTS.
THEY SACRIFICE.
THEY FIGHT.

WHY?

BECAUSE IT IS FUN.
BECAUSE OF THE FRIENDSHIP.
BECAUSE OF THE TEAM.
BECAUSE OF THE GLORY.
BECAUSE OF A DREAM.

BELIEVE THAT THEY CAN DO IT.

CLOSING THOUGHTS
THE DREAM…
IT IS BIGGER THAN YOU OR ME…THE DREAM OF BEING A CHAMPION. THAT’S OUR
DREAM TOO, ISN’T IT?

LET US PRESS FORWARD, DO THE BEST WE CAN DO, BE CHAMPIONS ON THE


GRIDIRON, CHAMPIONS IN OUR RELATIONSHIPS, AND CHAMPIONS IN LIFE.
FORMATION SHIFTING
TRADE
MOVE OUR TIGHT END FROM ONE SIDE TO THE OTHER BEFORE THE PLAY
NOT MOTION…IT IS A SHIFT
• EXAMPLE: “TRADE TO I RIGHT”
START IN I LEFT, Y RISES UP JOGS ACROSS FORMATION AND SETS UP IN I RIGHT
THIS WORKS WELL FOR DEFENSIVE LINES THAT HAVE A STRONG AND QUICK SIDE
THAT FLIP TO STRENGTH…MAKE SURE X AND Y ARE ON OR OFF THE LINE, DEPENDING
ON WHERE Y SETTLES!

SHIFT
START IN VIRTUALLY ANY BASE OR CRAZY FORMATION YOU WANT (OR THEY WANT)
AND END UP IN THE CALLED FORMATION.
• EXAMPLE: “SHIFT TO TRIPS LEFT”
ALL BACKS AND TIGHT ENDS CAN LINE UP STACKED, WISHBONE, EMPTY…SO
LONG AS THEY LINE UP IN THE CALLED FORMATION WHEN THE QUARTERBACK
YELLS “SHIFT!”

FLIP
FLIP MOVES THE X OR Z TO THE SAME SIDE AS THE TIGHT END. THIS UNBALANCED
FORMATION MAKES THE TIGHT END INELIGIBLE AS A RECEIVER.
• EXAMPLE: “I RIGHT FLIP”
THE X MOVES OVER INTO TWINS ON Z SIDE

OVER
MOVES THE TACKLE OVER TO THE OTHER SIDE OF THE FORMATION
• EXAMPLE:”I RIGHT OVER”
TIGHT END GOES TO I RIGHT NEXT TO RIGHT GUARD…RIGHT TACKLE MOVES
“OVER” TO THE LEFT
IN BALANCED FORMATIONS…ALWAYS GAME PLAN WHERE THE TACKLE WILL SHIFT
TO…WIDE OR SHORT SIDE OF FIELD.

SUPER
SUPER IS A HEAVY FORMATION
THE WEAK GUARD AND WEAK TACKLE WILL SUPER SHIFT TO THE STRENGTH CALL.
• EXAMPLE: “SUPER I RIGHT”
FROM LEFT TO RIGHT THE FORMATION WOULD APPEAR AS FOLLOWS: X TO
CENTER TO GUARD, GUARD, TACKLE, TACKLE, TIGHT END AND SPLIT Z
FREEDOM
LIBERTY IN AN OFFENSE

WE GIVE THE ATHLETES FREEDOM WITHIN THE SYSTEM. RECEIVERS


WITH EXPERIENCE WILL ROTATE AROUND WITHIN A
FORMATION…SOMETIMES THEY DO THIS TO GET THEMSELVES INVOLVED
IN THE PLAY BY CRACK BLOCKING, STALK BLOCKING, OR BEING THE
PRIMARY TARGET ON A PLAY OR SCREEN. ONE TIME OUR S BACK MIGHT
BE RECEIVER NUMBER 3 IN TRIPS AND THE NEXT PLAY RECEIVER
NUMBER 2 IN TRIPS…OUR PHILOSOPHY IS THAT AS LONG AS THE ROUTES
ARE RUN AND ASSIGNMENTS CARRIED OUT WE DON’T MIND IF THEY
MOVE WITHIN THE OFFENSIVE ALIGNMENTS. WITH THIS BEING STATED,
THEY UNDERSTAND THAT THEY ARE A UNIT, AND IT IS BETTER FOR
CATCHES TO BE DISTRIBUTED BETWEEN THEM ALL RATHER THAN PASSES
BE THROWN TO ONE OR TWO RECEIVERS.

WE STRESS THE IMPORTANCE OF NOT BEING PREDICTABLE BY


ALIGNMENT AND FORMATION. THERE ARE CERTAIN ROUTES THAT NEED
TO BE RUN BY SPEED…THERE ARE CERTAIN ROUTES THAT NEED TO BE
RUN BY SIZE…AND THEN THERE ARE MOMENTS IN A GAME, WHEN IT IS
CRUNCH TIME, A CERTAIN ROUTE NEEDS TO BE RUN BY OUR
PLAYMAKERS. SOMETIMES AS COACHES, WE WILL REQUEST EITHER
PERSONELL CHANGE, AND SOMETIMES THE PLAYERS JUST KNOW…THE
LIGHTS ARE ON AND IT IS TIME TO SHINE. THEY HAVE BEEN
COACHED…IT IS TIME TO TRUST THEM.

FREEDOM IN TERMINOLOGY

THE PLAYBOOK HANDBOOK IS A GUIDE. IT IS IMPORTANT, TO ELIMINATE


AS MUCH TERMINOLOGY AS POSSIBLE ON PLAY CALLING. THIS IS WHY
SHORT FORMATION CALLS AND PLAY TAGGING ARE IMPORTANT. SOME
PLAYS WILL HAVE THE F, S, Y, X, OR Z INTERCHANGING WITH ONE
ANOTHER ON CERTAIN PLAYS. THERE ARE TIMES WHEN A FORMATION
CALL MAYBE SHORTENED. FOR EXAMPLE, DOUBLES GUN WILL BE
CALLED DOUBLES. WE HAVE ALREADY GAME PLANNED THAT WE WILL
BE IN THE GUN UNLESS TOLD OTHERWISE. SOME OFFENSES ALWAYS USE
TWO TIGHT ENDS, THEREFORE THE FORMATION LABEL “TIGHT” WOULD
NOT BE NECESSARY. ALLOW FOR FREEDOM IN YOUR “RULES”.

KEEP IT SIMPLE
I RIGHT TWINS
X Y

Z
F
T

I LEFT TWINS
Y Z
X
F

I RIGHT FLEX
X Z
Y
F
T

I LEFT FLEX
X Z

Y
F
T
TRIPS RIGHT
GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Z BLUE
NEAR
Y F FAR
TIGHT

TRIPS - IN TRIPS CALL Y IS ALWAYS INSIDE (#3) RECIEVER

GUN

TRIPS LEFT STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
Z BLUE
X NEAR
FAR
F Y TIGHT

GUN

TRIPS RIGHT TIGHT


STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
FAR
F Z TIGHT

GUN

TRIPS LEFT TIGHT


STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
Z BLUE
Y NEAR
FAR
X F TIGHT

T
DOUBLES
GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Z BLUE
NEAR
Y FAR
F TIGHT

GUN

DOUBLES OVER
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
Z BLUE
X NEAR
FAR
F Y TIGHT

SWITCH - SWITCHES POSITIONS BETWEEN A AND Y

GUN

RIGHT SPREAD
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
FAR
TIGHT
Z F

T
SPREAD - ISOLATES Y AWAY FROM TRIPS

GUN

LEFT SPREAD STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
Y X NEAR
FAR
F Z TIGHT

T
GATOR GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Z BLUE
NEAR
F T Y FAR
TIGHT

GUN

Y STACK RIGHT STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
FAR
F TIGHT

GUN

WISHBONE STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
H Y NEAR
FAR
TIGHT

F
Z T

GUN

ROBUST STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
H Y NEAR
FAR
TIGHT

Z F T
GUN

BUNCH RIGHT STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
Z F FAR
TIGHT

GUN

BUNCH LEFT STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
Y Z BLUE
NEAR
F X FAR
TIGHT

GUN

I RIGHT OVER
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X RT Y NEAR
Z FAR
TIGHT

F
T
OVER - MOVES CALLSIDE TACKLE AWAY FROM THE CALL ( Y )

GUN

LEFT TWINS OVER STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
Y LT X BLUE
NEAR
Z FAR
F TIGHT

T
GUN

GATA RIGHT STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
FAR
TIGHT

F Z

GUN

GATA LEFT STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
Y X BLUE
NEAR
FAR
TIGHT

Z F

GUN

I RIGHT FLIP
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
Y X NEAR
FAR
Z TIGHT

F
T

GUN

TANDEM LEFT FLIP STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
Y BLUE
X NEAR
FAR
Z TIGHT

T
GUN

ACE
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
H Y NEAR
FAR
X Z TIGHT

ACE - TWO TIGHT END OFFENSE

GUN

TREY RIGHT STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
H Y BLUE
NEAR
X Z FAR
TIGHT

GUN
STRONG

TREY LEFT FLEX


TWINS
STRONG
WEAK
OVER
RED
BLUE
Y H NEAR
FAR
X Z TIGHT

GUN

DOUBLES TIGHT GUN


STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Z NEAR
F Y FAR
TIGHT

T
RIGHT TWINS
GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Y BLUE
NEAR
Z F FAR
TIGHT

GUN

LEFT TWINS
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
Y Z NEAR
FAR
F X TIGHT

GUN

I RIGHT STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
Y BLUE
X NEAR
Z FAR
TIGHT

F
T

I LEFT GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
Y Z BLUE
NEAR
X FAR
TIGHT

T
GUN

RIGHT STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
FAR
F Z TIGHT

GUN

LEFT
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
Y Z NEAR
FAR
X F TIGHT

GUN

I RIGHT FLEX
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Z NEAR
FAR
Y TIGHT

F
T

GUN

I LEFT FLEX STRONG


FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Z NEAR
FAR
Y TIGHT

T
TB MOVEMENT GUN
STRONG
FLEX
TWINS
STRONG
WEAK
X Y OVER
Z RED
BLUE
NEAR
FAR
FAR F NEAR
TIGHT
FLIP
T

FB MOVEMENT GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
X Y RED
BLUE RED Z BLUE
NEAR
FAR
TIGHT
WEAK F STRONG

GUN

Y MOVEMENT STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X TIGHT Y FLEX NEAR
Z FAR
TIGHT

FORMATION OPTIONS
GUN TURN ANY FORMATION INTO SHOTGUN
STRONG SEND FB STRONG WHICH IS TO Y SIDE CAN APPLY IN ONE BACK
FLEX FLEX Y OUT INTO SLOT
TWINS SENDS EITHER X OR Z TO OPPOSITE SIDE OF FILD IN A TWINS SET
WEAK SEND FB OFF SET TO WEAK SIDE AWAY FROM Y
OVER SEND OFFENSIVE TACKLE OVER TO THE OTHER SIDE OF THE LINE. CREATES UNBALANCED LINE
RED SENDS FB INTO THE SLOT ON THE RIGHT
BLUE SENDS THE FB INTO THE SLOT ON THE LEFT
NEAR OFF SET THE TB NEAR THE Y
FAR OFF SET THE TB AWAY FROM Y
TIGHT BRINGS THE X INTO A TIGHT END POSITION. CALL HIM H
FLIP BRINGS THE X OR Z TO THE STRENGTH CALL JUST LIKE TWINS. THE Y IS NOT ABLE TO GO OUT ON PASS ROUTES
SUPER THE GUARD AND TACKLE GO OVER TO THE OTHER SIDE OF THE LINE CREATING A SUPER UNBALANCED LINE
BASE FORMATIONS
I LEFT I RIGHT

NEAR LEFT NEAR RIGHT

FAR LEFT FAR RIGHT

STRONG I LEFT STRONG I RIGHT

WEAK I LEFT WEAK I RIGHT


TIGHT FORMATIONS
I LEFT TIGHT I RIGHT TIGHT

NEAR LEFT TIGHT NEAR RIGHT TIGHT

FAR LEFT TIGHT FAR RIGHT TIGHT

STRONG I LEFT TIGHT STRONG I RIGHT TIGHT

WEAK I LEFT TIGHT WEAK I RIGHT TIGHT


FLEX FORMATIONS
I LEFT FLEX I RIGHT FLEX

NEAR LEFT FLEX NEAR RIGHT FLEX

FAR LEFT FLEX FAR RIGHT FLEX

STRONG I LEFT FLEX STRONG I RIGHT FLEX

WEAK I LEFT FLEX WEAK I RIGHT FLEX


TWINS FORMATIONS
I LEFT TWINS I RIGHT TWINS

NEAR LEFT TWINS NEAR RIGHT TWINS

FAR LEFT TWINS FAR RIGHT TWINS

STRONG I LEFT TWINS STRONG I RIGHT TWINS

WEAK I LEFT TWINS WEAK I RIGHT TWINS


ONE BACK FORMATIONS
QUADS LEFT QUADS RIGHT

LEFT RIGHT

TRIPS LEFT TIGHT TRIPS RIGHT TIGHT

ACE DOUBLES

TREY LEFT TREY RIGHT


RUN AND SHOOT FORMATIONS
GATOR (LEFT) GATOR (RIGHT)

RED LEFT TWINS BLUE RIGHT TWINS

TRIPS LEFT TRIPS RIGHT

EMPTY LEFT EMPTY RIGHT

BUNCH LEFT BUNCH RIGHT


GUN FORMATIONS
I LEFT TWINS GUN I RIGHT TWINS GUN

I LEFT FLEX GUN I RIGHT FLEX GUN

TRIPS LEFT GUN TRIPS RIGHT GUN

GATOR (LEFT) GUN GATOR (RIGHT) GUN

BUNCH LEFT GUN BUNCH RIGHT GUN


GUN FORMATIONS
I LEFT GUN I RIGHT GUN

LEFT GUN RIGHT GUN

TRIPS LEFT TIGHT GUN TRIPS RIGHT TIGHT GUN

ACE GUN SPREAD

TREY LEFT GUN TREY RIGHT GUN


NASTY TIGHT FORMATIONS
NASTY NASTY
I LEFT TIGHT I RIGHT TIGHT

NASTY NASTY
NEAR LEFT TIGHT NEAR RIGHT TIGHT

NASTY NASTY
FAR LEFT TIGHT FAR RIGHT TIGHT

NASTY NASTY
STRONG I LEFT TIGHT STRONG I RIGHT TIGHT

NASTY NASTY
WEAK I LEFT TIGHT WEAK I RIGHT TIGHT
NASTY FORMATIONS
NASTY NASTY
I LEFT I RIGHT

NASTY NASTY
NEAR LEFT NEAR RIGHT

NASTY NASTY
FAR LEFT FAR RIGHT

NASTY NASTY
STRONG I LEFT STRONG I RIGHT

NASTY NASTY
WEAK I LEFT WEAK I RIGHT
WING FORMATIONS
I LEFT WING I RIGHT WING

NEAR LEFT WING NEAR RIGHT WING

FAR LEFT WING FAR RIGHT WING

STRONG I LEFT WING STRONG I RIGHT WING

WEAK I LEFT WING WEAK I RIGHT WING


SLOT FORMATIONS
I LEFT SLOT I RIGHT SLOT

NEAR LEFT SLOT NEAR RIGHT SLOT

FAR LEFT SLOT FAR RIGHT SLOT

STRONG I LEFT SLOT STRONG I RIGHT SLOT

WEAK I LEFT SLOT WEAK I RIGHT SLOT


UNBALANCED FORMATIONS
RIGHT OVER RED RIGHT GUN

I RIGHT FLIP I LEFT TWINS OVER

TRIPS LEFT TIGHT TRIPS RIGHT TIGHT OVER

ACE (LEFT) OVER SUPER I RIGHT

SUPER I RIGHT FLIP TREY LEFT OVER GUN


SPECIAL FORMATIONS
WISHBONE ROBUST

WISHBONE OPEN ROBUST OPEN

STACK OPEN STACK

Y STACK LEFT Y STACK RIGHT

SPLIT LEFT SPLIT RIGHT


SPREAD MOTION

LIZ

RIP

LUCKY RINGO

LASER RAZOR
LASER & RAZOR

F
LASER T RAZOR

LOCK & ROCK

LOCK ROCK

F
T

ORBIT

F
T

FLY AND POP

T T

FLY POP
RIP
X Z
Y
F

LIZ
Z
X
F Y

ZOOM

ZIP & ZAG

ZIP
Z

ZAG
PASS PROTECTION
300,500,700,900 200,400,600,800 600,700 IS USED IN MAJORITY 100 NO BACK PROTECTION
STRONG LEFT STRONG RIGHT OF PLAYACTION PASSES QB IS RESPONSIBLE FOR PSLB

FS B
B B B
B B B
B
E T T E E T T E

300,500
100 NO BACKS BLOCKING 200,400 IN ONE BACK, TAKE PSLB

B B B B
B
B B
B E T T E
E T T E

700 900
600 USUALLY TB IS ON A ROUTE 800 AUTOMATIC Y MAX, WITH TB ROUTE

SERIES 100 200,300 400,500 600,700 800,900

Y ROUTE ROUTE ROUTE ROUTE MAX PROTECT

BLOCK PSLB BLOCK PSLB BLOCK BLOCK


F ROUTE UNLESS
ROUTE CALLED
UNLESS
ROUTE CALLED
ON SPECIAL PLAYS UNLESS
F AND TB SWITCH ROUTE CALLED
BLOCK WSLB BLOCK WSLB ROUTE BLOCK
TB ROUTE
UNLESS UNLESS ON SPECIAL PLAYS UNLESS
ROUTE CALLED ROUTE CALLED F AND TB SWITCH ROUTE CALLED

PST BIG ON BIG

PSG BIG ON BIG

CENTER BIG ON BIG. UNCOVERED, SLIDE STRONG, KEEP AN EYE ON MLB OR WSLB

BSG BACKSIDE CUP PROTECTION - INSIDE OUT

BST BACKSIDE CUP PROTECTION - INSIDE OUT


ROUTE TREE
WITH AUXILLARY ROUTES

0 STOP 2 SLANT 3 OUT

4 CURL 5 DEEP OUT 6 SQUARE IN

7 CORNER 8 POST 9 UP OR STREAK


TRIPS LEFT
18 OPTION
www.powerpointplaybook.com

FS

C C
B B B B

E T T E

SPLIT COVER 1/3

PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL

MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE

MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL

MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE

FS
FS
B

C C C
C
B B B B B B B

E E T T E
E T T

4-3 COVER 2/4 40 COVER 1//3


TRIPS RIGHT
18 OPTION
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL

MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE

MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL

MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE

FS
FS
B
C C C
C
B B B B B B
B
E E T T E
E T T

4-3 COVER 2/4 40 COVER 1//3


TRIPS RIGHT
18 OPTION
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL

MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE

MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL

MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE

FS
FS
B
C C C
C
B B B B B B
B
E E T T E
E T T

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
16 POWER
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST MAN ON INSIDE X STALK AND COVER

PSG MAN ON INSIDE Y STALK AND COVER

F STALK AND COVER


CENTER MAN ON ZONE TO LB
Z STALK AND COVER

BSG PULL TIGHT AND TURN UP ON PSLB


QB THE HOLE
SLIDE STEP AND GO. GET IN AND OUT OF

BST ZONE TB KICK OUT 1ST MAN OUTSIDE TACKLE OR Y


DEPENDING ON FORMATION

FS B FS

C C C
C
B B B B B
B B
E T T E E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
16 COUNTER www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride
Keep ball, follow blocks down hill

BST pull down hill and turn up on LB


Clean up garbage TB
slide step, creat mesh
Ride path
carry out fake downhill

FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
15 POWER
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST MAN ON INSIDE X STALK AND COVER

PSG MAN ON INSIDE Y STALK AND COVER

F STALK AND COVER


CENTER MAN ON ZONE TO LB
Z STALK AND COVER

BSG PULL TIGHT AND TURN UP ON PSLB


QB THE HOLE
SLIDE STEP AND GO. GET IN AND OUT OF

BST ZONE TB KICK OUT 1ST MAN OUTSIDE TACKLE OR Y


DEPENDING ON FORMATION

B FS FS

C C C
C
B B B B B
B B
E T T E E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
15 COUNTER www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride
Keep ball, follow blocks down hill

BST pull down hill and turn up on LB


clean up garbage TB
slide step, creat mesh
Ride path
carry out fake downhill

FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
15 CAKE
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride
Keep ball, follow blocks down hill

BST backside funnel to LB TB


slide step, creat mesh
Ride path
carry out fake downhill

FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
14 CAKE
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride
Keep ball, follow blocks down hill

BST backside funnel to LB TB


slide step, creat mesh
Ride path
carry out fake downhill

FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


TRIPS
RIGHT BOOT @ 8
www.powerpointplaybook.com

FS 3

2
C C
B B B
CHECK FOR LB BLITZ
B
E T T E
1

SPLIT COVER 1/3

PST BIG ON BIG X POST

PSG BIG ON BIG Y BOOT ROUTE AT 12 YARDS


SIT IN WINDOW VS ZONE

F FLAT ROUTE TO SIDELINE AT 5 YARD DEPTH


CENTER BIG ON BIG
Z GO

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB CARRY OUT BOOTLEG FAKE, SELL RUN, AND
READ YOUR PROGRESSION

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CARRY OUT COUNTER FAKE, CHOP DEFENDERS

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
TRIPS
RIGHT 404
www.powerpointplaybook.com

FS
1
C
C
B B B B
2
E T T E

BIG

SPLIT COVER 1/3

PST BIG ON BIG X CURL

PSG BIG ON BIG Y 5 AND OUT

F SEAM. OCCUPY FS

CENTER BIG ON BIG


Z BIG CONCEPT. SLANT, STOP, OR FADE

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. CHECK BIG REC
READ OLB

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
4-3 COVER 2/4 40 COVER 1//3
TRIPS RIGHT
200 MIDDLE SCREEN
www.powerpointplaybook.com

FS
C C
B B
B B
E T T E

SPLIT COVER 1/3

PST PASS BLOCK


FORCE OUT X BIG CONCEPT
HITCH OR GO VS. TIGHT COVERAGE
2 COUNT...GO NEXT LEVEL

PSG JAM AND GO GET OLB


Y BLOCK OUT ON CORNER

F BLOCK OLB TO 3ND AND 3RD LEVEL


CENTER JAM AND GO GET LB TO FS
MIDDLE SCREEN
Z DOWN THE LINE ON A JOG
CATCH AND GO SCORE
BSG JAM AND GO GET LB
WSLB
QB PRE-SNAP READ.PICK SIDE.
CATCH AND THROW
PASS BLOCK
BST FORCE OUT
2 COUNT...GO NEXT LEVEL TB PROTECT HARD INSIDE
RACE TO LEVEL 1,2,3

SPECIAL NOTES:

KILLS TEAM THAT LIKE TO BRING HEAT UP THE MIDDLE


TRIPS RIGHT
200 HITCH SCREEN
www.powerpointplaybook.com

FS
C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG, CHOP BLOCK X BIG CONCEPT


HITCH OR GO VS. TIGHT COVERAGE
STALK #2
PSG BIG ON BIG
Y OR CROSS BLOCK WITH
X #2
F HITCH
CENTER BIG ON BIG
Z STALK #1
OR CRACK
BSG BIG ON BIG
QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW

BST BIG ON BIG, CHOP BLCOK


TB PROTECT HARD INSIDE
RACE TO LEVEL 1,2,3

SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
DOUBLES
LIZ 46 COUNTER - READ O
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y LIZ


ON READ O YOU ARE THE PITCH BACK

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride
Keep ball, follow blocks down hill

BST pull down hill and turn up on LB


clean up garbage TB
slide step, creat mesh
Ride path
carry out fake downhill

FS FS
B

C C C C
B B B B
B B B
E T T E E T T E

4-3 COVER 2/4 40 COVER 1//3


45 COUNTER - READ O
DOUBLES
RIP
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F RIP
ON READ O YOU ARE THE PITCH BACK
CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride
Keep ball, follow blocks down hill

BST pull down hill and turn up on LB


clean up garbage TB
slide step, creat mesh
Ride path
carry out fake downhill

FS FS
B

C C C C
B B B B
B B B
E T T E E T T E

4-3 COVER 2/4 40 COVER 1//3


TRIPS LEFT
18 OPTION
www.powerpointplaybook.com

FS

C C
B B B B

E T T E

SPLIT COVER 1/3

PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL

MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE

MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL

MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE

FS
FS
B

C C C
C
B B B B B B B

E E T T E
E T T

4-3 COVER 2/4 40 COVER 1//3


TRIPS LEFT
300 HITCH SCREEN
www.powerpointplaybook.com

FS
C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG, CHOP BLOCK X STALK #1


OR CRACK

PSG BIG ON BIG


Y HITCH
STALK #2
F OR CROSS BLOCK WITH

CENTER BIG ON BIG


X #2

Z BIG CONCEPT
HITCH OR GO VS. TIGHT COVERAGE
BSG BIG ON BIG
QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW

BST BIG ON BIG, CHOP BLCOK


TB PROTECT HARD INSIDE
RACE TO LEVEL 1,2,3

SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
TRIPS LEFT
300 BUBBLE SCREEN
www.powerpointplaybook.com

FS
C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG, CHOP BLOCK X STALK #1

PSG BIG ON BIG


Y BUBBLE SCREEN

F STALK #2
CENTER BIG ON BIG
BIG CONCEPT
Z HITCH OR GO VS. TIGHT COVERAGE

BSG BIG ON BIG


QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW

BST BIG ON BIG, CHOP BLCOK


TB PROTECT HARD INSIDE
RACE TO LEVEL 1,2,3

SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
DOUBLES
46 COUNTER - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride - Read end for keep or give
Keep ball, follow blocks down hill

BST pull down hill and turn up on LB


clean up garbage TB
slide step, creat mesh
Ride path - go score

FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
45 FOLD - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST block end


man on X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on, backside gap
Z stalk and cover
pull down hill
BSG read PST block...turn up on LB QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill
man on
BST zone to hole TB
slide step, creat mesh
Ride path
Keep ball, follow blocks down hill

FS
FS B

C C C
C
B B B B B
B B
E T T E E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
45 DART - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST block end


man on X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on
zone to hole
Z stalk and cover

man on
BSG zone to hole QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill

pull down hill


BST read PST block...turn up on LB TB
slide step, creat mesh
Ride path
Keep ball, follow blocks down hill

FS

FS B
C C C
C
B B B B B
B B
E E T T E
E T T

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
45 COUNTER - READ www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill

BST pull down hill and


turn up on LB...clean up garbage TB
slide step, creat mesh
Ride path
Keep ball, follow blocks down hill

FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
44 FOLD - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST block end


man on X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on, backside gap
Z stalk and cover
pull down hill
BSG read PST block...turn up on LB QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill
man on
BST zone to hole TB
slide step, creat mesh
Ride path
Keep ball, follow blocks down hill

FS
B FS

C C C
C
B B B B B
B B
E T T E E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
44 DART - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST block end


man on X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on
zone to hole
Z stalk and cover

man on
BSG zone to hole QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill

pull down hill


BST read PST block...turn up on LB TB
slide step, creat mesh
Ride path
Keep ball, follow blocks down hill

FS

B FS
C C C
C
B B B B B
B B
E E T T E
T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
44 CAKE - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill

BST backside funnel to LB TB


slide step, creat mesh
Ride path
Keep ball, follow blocks down hill

FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
34 ZONE - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST MAN, ZONE, SLIP X STALK AND COVER

PSG MAN, ZONE, SLIP Y STALK AND COVER

F STALK AND COVER


CENTER MAN, ZONE, SLIP
Z STALK AND COVER

BSG MAN, ZONE, SLIP


QB MESH WITH TB. REACH AND RIDE.
BURN YOU EYES ON THE END. ON READ, KEEP OR GIVE

BST MAN, ZONE, SLIP


TB MESH WITH QB. RUN YOUR ZONE PATH AND READ COLOR
LOOK FOR CUTBACK LANES

FS
B FS

C B C
C C B B
B B B
E T T E B
E T T E

4-3 COVER 2/4 40 COVER 1//3


ACE
GUN 14 LEAD
www.powerpointplaybook.com

SPLIT COVER 1/3

FS

C C
B B
B B
E T T E

PST COMBO WITH GUARD, COVERED BLOCK BASE X


LISTEN FOR Y CALL OUT BLOCK VS A 7 TECH
ZONE TO HOLE

PSG COMBO WITH TACKLE, BASE Y BASE, STEP WITH INSIDE FOOT
OUT CALL VS A 7 TECH

F BASE, STEP WITH INSIDE FOOT


OUT CALL VS A 7 TECH
CENTER BASE, FOLD WITH BSG WITH A 1,
ZONE IF UNCOVERED
Z STALK AND COVER

BSG ZONE TO HOLE


QB SLIDE STEP AND RUN LEAD PATH BEHIND FT

BST ZONE TO HOLE


TB LEAD ON PSLB

FS
FS
B
C C C C
B B B B B
B
E T T E E T N T E

4-3 COVER 2/4 50 COVER 1//3


DOUBLES
18 OPTION
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL

MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE

MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL

MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE

FS

FS B
C C C
C
B B B B B B B
E E T T E
E T T

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
45 CAKE - READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

leave end man on line of scrimmage alone


PST man on inside. Block LB. may have to arc X stalk and cover

PSG man on inside Y stalk and cover

F stalk and cover


CENTER man on inside block backside a gap
Z stalk and cover

BSG pull down hill and kick out end man


on the LOS. QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill

BST backside funnel to LB TB


slide step, creat mesh
Ride path
Keep ball, follow blocks down hill

FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


DOUBLES
33 READ
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST MAN, ZONE, SLIP X STALK AND COVER

PSG MAN, ZONE, SLIP Y STALK AND COVER

F STALK AND COVER


CENTER MAN, ZONE, SLIP
Z STALK AND COVER

BSG MAN, ZONE, SLIP


QB MESH WITH TB. REACH AND RIDE.
BURN YOU EYES ON THE END. ON READ, KEEP OR GIVE

BST MAN, ZONE, SLIP


TB MESH WITH QB. RUN YOUR ZONE PATH AND READ COLOR
LOOK FOR CUTBACK LANES

FS
FS B
C B C
C C B B
B B B
B E T T E
E T T E

4-3 COVER 2/4 40 COVER 1//3


LEFT
GUN 13 LEAD
www.powerpointplaybook.com

SPLIT COVER 1/3

FS

C C
B B B
B
E T T E

PST COMBO WITH GUARD, COVERED BLOCK BASE X


LISTEN FOR Y CALL OUT BLOCK VS A 7 TECH
STALK AND COVER

PSG COMBO WITH TACKLE, BASE Y BASE, STEP WITH INSIDE FOOT
OUT CALL VS A 7 TECH

F STALK AND COVER


CENTER BASE, FOLD WITH BSG WITH A 1,
ZONE IF UNCOVERED
Z STALK AND COVER

BSG ZONE TO HOLE


QB SLIDE STEP AND RUN LEAD PATH BEHIND F.

BST ZONE TO HOLE


TB LEAD ON PSLB

FS
FS
B
C C C C
B B B B B
B
E T T E E T N T E

4-3 COVER 2/4 50 COVER 1//3


DOUBLES
19 OPTION
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL

MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE

MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL

MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE

FS

B FS
C C C
C
B B B B B B B
E E T T E
T T E

4-3 COVER 2/4 40 COVER 1//3


TREY RIGHT
GUN 433 SLAM
www.powerpointplaybook.com

C FS

C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CORNER

PSG BIG ON BIG Y SEAM

F CORNER
CENTER BIG ON BIG
Z 6 AND STOP

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TREY RIGHT
GUN 433 BOUNCE
www.powerpointplaybook.com

1 2
C FS

C
B B
B B 3
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CORNER

PSG BIG ON BIG Y QUICK FLAT ROUTE

F CORNER
CENTER BIG ON BIG
Z BOUNCE ROUTE
UP HASH
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ. GREAT FAKE
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB FAKE ZONE
PSLB

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TREY RIGHT
GUN 100 SLAM
www.powerpointplaybook.com

C FS

C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CORNER

PSG BIG ON BIG Y SEAM

F CORNER
CENTER BIG ON BIG
Z 6 AND STOP

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TREY RIGHT
GUN 100 BOUNCE
www.powerpointplaybook.com

1 2
FS
C

C
B B
B B 3
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CORNER

PSG BIG ON BIG Y QUICK FLAT ROUTE

F CORNER
CENTER BIG ON BIG
Z BOUNCE ROUTE
UP HASH
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ. GREAT FAKE
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB FLAIR WEAK SIDE

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
RIGHT TWINS
GUN 300 MIDDLE SCREEN
www.powerpointplaybook.com

FS
C
C
B B
B B
E T T E

SPLIT COVER 1/3

MIDDLE SCREEN
PST PASS BLOCK
FORCE OUT X DOWN THE LINE ON A JOG
2 COUNT...GO NEXT LEVEL CATCH AND GO SCORE

PSG JAM AND GO GET OLB


Y BLOCK OLB TO
NEXT LEVEL

F BLOCK OLB TO

CENTER JAM AND GO GET LB TO FS


2ND AND 3RD LEVEL

Z BLOCK OUT ON CORNER

BSG JAM AND GO GET LB


WSLB
QB PRE-SNAP READ.PICK SIDE.
CATCH AND THROW
PASS BLOCK
BST FORCE OUT
2 COUNT...GO NEXT LEVEL TB PROTECT HARD INSIDE
RACE TO LEVEL 1,2,3

SPECIAL NOTES:

KILLS TEAM THAT LIKE TO BRING HEAT UP THE MIDDLE


RIGHT TWINS
GUN 100 MESH
www.powerpointplaybook.com

1
FS C

3
C
2 B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X IMMEDIATELY HEAD DOWNHILL


DRAG AND PICK ON MESH ROUTE FOR X

PSG BIG ON BIG Y DRAG


MESH OVER TOP OF Z

F QUICK FLAT ROUTE


CENTER BIG ON BIG
Z CORNER

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB FLAIR WEAK SIDE

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
RIGHT
GUN 509 Z IN
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X GO

PSG BIG ON BIG Y GO

F GO
CENTER BIG ON BIG
Z IN

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ FREE SAFETY

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB PROTECT

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
409 X IN
RIGHT
GUN
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X IN

PSG BIG ON BIG Y GO

F GO
CENTER BIG ON BIG
Z GO

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ FREE SAFETY

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
RIGHT
GUN 100 SLAM
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X 6 AND STOP

PSG BIG ON BIG Y CORNER

F CORNER
CENTER BIG ON BIG
Z 6 AND STOP

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
DOUBLES
BOOT @ 9
www.powerpointplaybook.com

3 FS

2
C C
B B B
B CHECK FOR LB BLITZ

E T T E
1

SPLIT COVER 1/3

PST BIG ON BIG X GO

BOOT ROUTE AT 12 YARDS


PSG BIG ON BIG Y SIT IN WINDOW VS ZONE

F FLAT ROUTE TO SIDELINE AT 5 YARD DEPTH


CENTER BIG ON BIG
Z POST

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB CARRY OUT BOOTLEG FAKE, SELL RUN, AND
READ YOUR PROGRESSION

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CARRY OUT COUNTER FAKE, CHOP DEFENDERS

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
BOOT @ 8
www.powerpointplaybook.com

FS 3

2
C C
B B B
CHECK FOR LB BLITZ
B
E T T E
1

SPLIT COVER 1/3

PST BIG ON BIG X POST

PSG BIG ON BIG Y FLAT ROUTE TO SIDELINE AT 5 YARD DEPTH

BOOT ROUTE AT 12 YARDS


F SIT IN WINDOW VS ZONE
CENTER BIG ON BIG
Z GO

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB CARRY OUT BOOTLEG FAKE, SELL RUN, AND
READ YOUR PROGRESSION

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CARRY OUT COUNTER FAKE, CHOP DEFENDERS

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
100 SLAM
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X 6 AND STOP

PSG BIG ON BIG Y CORNER

F CORNER
CENTER BIG ON BIG
Z 6 AND STOP

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
DOUBLES
100 HITCH SCREEN www.powerpointplaybook.com

300 HITCH 200 HITCH


AUTO SCREEN LEFT AUTO SCREEN RIGHT

FS

B B
C C
B E T T E B

43 COVER 2

PST BIG ON BIG, CHOP BLOCK X STALK #1


VS PRESS MAN...SWITCH
HITCH

PSG BIG ON BIG


Y STIP UP AND BACK...GO SCORE
VS PRESS MAN...WITCH WITH Z
HITCH
F STIP UP AND BACK...GO SCORE
CENTER BIG ON BIG VS PRESS MAN...WITCH WITH Z
Z STALK #
VS PRESS MAN...SWITCH
BSG BIG ON BIG
QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW

BST BIG ON BIG, CHOP BLCOK


TB PROTECT HARD INSIDE

SPECIAL NOTES:
COMMUNICATION BETWEEN RECEIVERS IS IMPORTANT
HAND SIGNALS TO AND FROM QB HELP
DOUBLES
100 HITCH SCREEN www.powerpointplaybook.com

300 HITCH 200 HITCH


AUTO SCREEN LEFT AUTO SCREEN RIGHT

B FS

B B B
C C
E T T E

43 COVER 2

PST BIG ON BIG, CHOP BLOCK X STALK #1

PSG BIG ON BIG


Y HITCH
STIP UP AND BACK...GO SCORE

F HITCH
STIP UP AND BACK...GO SCORE
CENTER BIG ON BIG
Z STALK #1

BSG BIG ON BIG


QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW

BST BIG ON BIG, CHOP BLCOK


TB PROTECT HARD INSIDE

SPECIAL NOTES:

#2 RECEIVER MUST OUT RUN OLB


DOUBLES
100 BUBBLE SCREEN www.powerpointplaybook.com

300 BUBBLE 200 BUBBLE


AUTO SCREEN LEFT AUTO SCREEN RIGHT

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG, CHOP BLOCK X STALK #1

PSG BIG ON BIG


Y BUBBLE SCREEN

F BUBBLE SCREEN
CENTER BIG ON BIG
Z STALK #1

BSG BIG ON BIG


QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW

BST BIG ON BIG, CHOP BLCOK


TB PROTECT HARD INSIDE

SPECIAL NOTES:
VS TIGHT MAN ON #2...INSIDE Y OR F, NEED TO SWITCH
RESPONSIBILITIES WITH #1 X OR Z

VS COVER 2, RUN REGULAR HITCH SCREEN


ACE
GUN LIZ 908
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X POST

PSG BIG ON BIG Y MAX PROTECT

F MAX PROTECT
CENTER BIG ON BIG
Z LIZ
RAIL
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB PROTECT

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
GUN 904 T OUT
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CURL

PSG BIG ON BIG Y MAX PROTECT

F MAX PROTECT
CENTER BIG ON BIG
Z BACKSIDE POST

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB OUT ROUTE

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
GUN 804 T OUT
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X BACKSIDE POST

PSG BIG ON BIG Y MAX PROTECT

F MAX PROTECT
CENTER BIG ON BIG
Z CURL

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB OUT ROUTE

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
GUN 509 Z IN
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X GO

PSG BIG ON BIG Y GO

F GO
CENTER BIG ON BIG
Z IN

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ FREE SAFETY

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB PROTECT

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
409 X IN
ACE
GUN
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X IN

PSG BIG ON BIG Y GO

F GO
CENTER BIG ON BIG
Z GO

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ FREE SAFETY

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
ACE
GUN 100 SLAM
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X 6 AND STOP

PSG BIG ON BIG Y CORNER

F CORNER
CENTER BIG ON BIG
Z 6 AND STOP

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
ACE FLIP
GUN 818 4 ROUTE
www.powerpointplaybook.com

FS

C C
B B B
B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X OUT

PSG BIG ON BIG Y MAX PROTECT

F MAX PROTECT
CENTER BIG ON BIG
Z CURL

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB FAKE
FLAIR

SPECIAL NOTES:
FLIP CAN HURT TEAMS THAT DO NOT ADJUST
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
109
www.powerpointplaybook.com

FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X GO

PSG BIG ON BIG Y GO

F GO
CENTER BIG ON BIG
Z GO

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ FREE SAFETY

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
TRIPS RIGHT
200 BUBBLE SCREEN www.powerpointplaybook.com

FS
C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG, CHOP BLOCK X BIG CONCEPT


HITCH OR GO VS. TIGHT COVERAGE

PSG BIG ON BIG


Y STALK #2

F BUBBLE SCREEN
CENTER BIG ON BIG
Z STALK #1

BSG BIG ON BIG


QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW

BST BIG ON BIG, CHOP BLCOK


TB PROTECT HARD INSIDE
RACE TO LEVEL 1,2,3

SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
TRIPS RIGHT
85
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3
2
FS

C
C
B B B B
1
E T T E

SPLIT COVER 1/3

PST POWER SLDE AND HINGE X POST

PSG POWER SLDE AND HINGE Y SEAM. OCCUPY FS

F 5 AND OUT
CENTER POWER SLDE AND HINGE
Z DEEP COMEBACK

BSG POWER SLDE AND HINGE


QB SPRINT OUT - RUN PASS OPTION
THROW COMEBACK OR OUT

BST POWER SLDE AND HINGE


TB SPRINT OUT PATH AND CHOP

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
GOOD CALL WHEN PASS PROTECTION IS BREAKING DOWN
GOOD 3RD DOWN PLAY
TRIPS LEFT
GUN 100 MESH
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1
FS
C
C 3
2 B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X IMMEDIATELY HEAD DOWNHILL


DRAG AND PICK ON MESH ROUTE FOR X

PSG BIG ON BIG Y QUICK FLAT ROUTE

F CORNER
CENTER BIG ON BIG
Z DRAG
MESH OVER TOP OF Z
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB FLAIR WEAK SIDE

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TRIPS
LEFT BOOT @ 9
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3 FS

2
C C
B B B
B CHECK FOR LB BLITZ

E T T E
1

SPLIT COVER 1/3

PST BIG ON BIG X GO

BOOT ROUTE AT 12 YARDS


PSG BIG ON BIG Y SIT IN WINDOW VS ZONE

F FLAT ROUTE TO SIDELINE AT 5 YARD DEPTH


CENTER BIG ON BIG
Z POST

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB CARRY OUT BOOTLEG FAKE, SELL RUN, AND
READ YOUR PROGRESSION

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CARRY OUT COUNTER FAKE, CHOP DEFENDERS

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
TRIPS LEFT
300 MIDDLE SCREEN
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FS
C C
B B
B B
E T T E

SPLIT COVER 1/3

MIDDLE SCREEN
PST PASS BLOCK
FORCE OUT X DOWN THE LINE ON A JOG
2 COUNT...GO NEXT LEVEL CATCH AND GO SCORE

PSG JAM AND GO GET OLB


Y BLOCK OLB TO 3ND AND 3RD LEVEL

F BLOCK OUT ON CORNER


CENTER JAM AND GO GET LB TO FS
BIG CONCEPT
Z HITCH OR GO VS. TIGHT COVERAGE
BSG JAM AND GO GET LB
WSLB
QB PRE-SNAP READ.PICK SIDE.
CATCH AND THROW
PASS BLOCK
BST FORCE OUT
2 COUNT...GO NEXT LEVEL TB PROTECT HARD INSIDE
RACE TO LEVEL 1,2,3

SPECIAL NOTES:

KILLS TEAM THAT LIKE TO BRING HEAT UP THE MIDDLE


ACE
103
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FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X 7 OUT OUT

PSG BIG ON BIG Y CORNER OR STOP


READ CORNER

F CORNER OR STOP
READ CORNER
CENTER BIG ON BIG
Z 7 OUT OUT

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
ACE
100 SLAM
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FS

C C
B B
B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X 6 AND STOP

PSG BIG ON BIG Y CORNER

F CORNER
CENTER BIG ON BIG
Z 6 AND STOP

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TRIPS LEFT
709 TED STRONG
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FS
2 1

C
C
B HOT
B B B
3 E T T E

SPLIT COVER 1/3

PST BIG ON BIG X SEAM

PSG BIG ON BIG Y SEAM

F SEAM
CENTER BIG ON BIG
Z SEAM

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
GLANCE AT SEAM...BE READY FOR HOT.
DO NOT EYEBALL TB
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB SLIP THROUGH LINE AND CROSS TO TRIPS SIDE

SPECIAL NOTES:
GOOD VS MAN
GOOD ON 2ND AND LONG
GOOD 3RD DOWN PLAY
TRIPS
RIGHT 609 TED STRONG
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FS
1 2

C
C
B B B HOT
B

E T T E 3

SPLIT COVER 1/3

PST BIG ON BIG X SEAM

PSG BIG ON BIG Y SEAM

F SEAM
CENTER BIG ON BIG
Z SEAM

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
GLANCE AT SEAM...BE READY FOR HOT.
DO NOT EYEBALL TB
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB SLIP THROUGH LINE AND CROSS TO TRIPS SIDE

SPECIAL NOTES:
GOOD VS MAN
GOOD ON 2ND AND LONG
GOOD 3RD DOWN PLAY
TRIPS LEFT
504
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FS
1
C
C
B B B B
2
E T T E

BIG

SPLIT COVER 1/3

PST BIG ON BIG X CURL

PSG BIG ON BIG Y 5 AND OUT

F SEAM. OCCUPY FS

CENTER BIG ON BIG


Z BIG CONCEPT. SLANT, STOP, OR FADE

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. CHECK BIG REC
READ OLB

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
4-3 COVER 2/4 40 COVER 1//3
DOUBLES
500 CROSS
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FS

C C
B B B B

E T T E

SPLIT COVER 1/3

PST BIG ON BIG X DEEP COMEBACK

PSG BIG ON BIG Y READ FS, AVOID CONTACT BY OLB


GO DOWN THE HASH OR COME ACROSS MIDDLE

F SCISSOR ROUTE IN FRONT OF LB


CENTER BIG ON BIG
Z DEEP COMEBACK

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. 1/2 ROLL STRONG
READ FS...PLAY CATCH DOWN THE HASH OR
UNDER ZONE
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT

SPECIAL NOTES:
BIG PLAY
VS COV 2, READ STRONG SIDE SAFETY
GOOD VS ZONE OR MAN
IF FS IS DEEP. CROSS UNDERNEATH
IF FS IS TIGHT, INSIDE F RUN DOWN THE HASH AND PLAY CATCH
TRIPS
RIGHT 500 CHOICE
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FS
2

1
C C
B B B B

E T T E

SPLIT COVER 1/3

PST BIG ON BIG X DEEP COMEBACK

PSG BIG ON BIG Y RUN TO OPPOSITE HASH

F DOWN PLAYSIDE HASH


CENTER BIG ON BIG
Z DEEP COMEBACK
PRE-SNAP READ. READ FS
BSG BACKSIDE CUP PROTECTION - INSIDE OUT QB READ CORNER. IF ITS ONE ON ONE...
THROW COMEBACK OR FADE...
OTHERWISE, READ FS AND THROW DOWN HASH
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT
SPECIAL NOTES:
GOOD VS ZONE OR MAN
BIG PLAY
F WILL BE OPEN
DOUBLES
433 CROSS
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FS

C C
B B B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X DEEP COMEBACK

PSG BIG ON BIG Y SCISSOR ROUTE IN FRONT OF LB

F READ FS, AVOID CONTACT BY OLB


GO DOWN THE HASH OR COME ACROSS MIDDLE
CENTER BIG ON BIG
Z DEEP COMEBACK

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB
PRE-SNAP READ. 1/2 ROLL STRONG
READ FS...PLAY CATCH DOWN THE HASH OR
UNDER ZONE
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB FAKE
PLAYSIDE LB. OLB. PICK UP FIRST THREAT

SPECIAL NOTES:
BIG PLAY
VS COV 2, READ STRONG SIDE SAFETY
GOOD VS ZONE OR MAN
IF FS IS DEEP. CROSS UNDERNEATH
IF FS IS TIGHT, INSIDE F RUN DOWN THE HASH AND PLAY CATCH
TRIPS
RIGHT 404
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FS
1
C
C
B B B B
2
E T T E

BIG

SPLIT COVER 1/3

PST BIG ON BIG X CURL

PSG BIG ON BIG Y 5 AND OUT

F SEAM. OCCUPY FS

CENTER BIG ON BIG


Z BIG CONCEPT. SLANT, STOP, OR FADE

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. CHECK BIG REC
READ OLB

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
4-3 COVER 2/4 40 COVER 1//3
DOUBLES
400 CROSS
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FS

C C
B B B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X DEEP COMEBACK

PSG BIG ON BIG Y SCISSOR ROUTE IN FRONT OF LB

F READ FS, AVOID CONTACT BY OLB


GO DOWN THE HASH OR COME ACROSS MIDDLE
CENTER BIG ON BIG
Z DEEP COMEBACK

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. 1/2 ROLL STRONG
READ FS...PLAY CATCH DOWN THE HASH OR
UNDER ZONE
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT

SPECIAL NOTES:
BIG PLAY
VS COV 2, READ STRONG SIDE SAFETY
GOOD VS ZONE OR MAN
IF FS IS DEEP. CROSS UNDERNEATH
IF FS IS TIGHT, INSIDE F RUN DOWN THE HASH AND PLAY CATCH
TRIPS LEFT
400 CHOICE
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FS
2

1
C C
B B B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X DEEP COMEBACK

PSG BIG ON BIG Y RUN TO OPPOSITE HASH

F DOWN PLAYSIDE HASH


CENTER BIG ON BIG
Z DEEP COMEBACK
PRE-SNAP READ. READ FS
BSG BACKSIDE CUP PROTECTION - INSIDE OUT QB READ CORNER. IF ITS ONE ON ONE...
THROW COMEBACK OR FADE...
OTHERWISE, READ FS AND THROW DOWN HASH
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT
SPECIAL NOTES:
GOOD VS ZONE OR MAN
BIG PLAY
F WILL BE OPEN
DOUBLES
READ GAME www.powerpointplaybook.com

300,301 200,201
302,303 202,203
LEFT SIDE RIGHT SIDE
FS 200

C
203
201
C
B B B B

E T T E
202
VS PRESS MAN

SPLIT COVER 1/3

PST BIG ON BIG...CHOP X 6 AND STOP

PSG BIG ON BIG Y 6 AND STOP OR SEAM

F 6 AND STOP OR SEAM


CENTER BIG ON BIG
Z 6 AND STOP

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB OUTSIDE
PRE-SNAP READ. PICK SIDE.
RECEIVER USUALLY OPEN...READ OLB

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB PLAYSIDE LB. OLB. PICK UP FIRST THREAT

SPECIAL NOTES:
IN THEORY...INDEFENSIBLE PLAY
IF OLB ARE TIGHT, CALL 200 SO INSIDE REC RUN SEAMS
IF CORNERS ARE LOOSE, RUN THIS UNTIL THEY COME UP TIGHT
VS TIGHT PRESS COV, CALL 202 - INSIDE PICK FOR OUTSIDE
CALL 203 FOR A QUICK BACKSIDE QUICK ROUTE
DOUBLES
133 - 4 ROUTE
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FS

C C
B B B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CURL

PSG BIG ON BIG Y 5 AND OUT

F 5 AND OUT

CENTER BIG ON BIG


Z CURL

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ OLB

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB
FAKE
SWING OR SIT OVER CENTER

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
108
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FS

C C
B B B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X POST

PSG BIG ON BIG Y RAIL

F RAIL

CENTER BIG ON BIG


Z POST

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ.PICK SIDE. IS THERE A FS?
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK SWING

SPECIAL NOTES:
BIG PLAY
GREAT VS MAN COVERAGE
STRONG RAIL AND BACKSIDE POST USUALLY OPEN
DOUBLES
106
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FS

C C
B B B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X IN

PSG BIG ON BIG Y RAIL

F RAIL
CENTER BIG ON BIG
Z IN

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK SWING

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
TRHROW RAIL TO OUTSIDE SHOULDER AT 22 YARDS
GOOD VS COVER 2
DOUBLES
104
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FS

C C
B B B B
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CURL

PSG BIG ON BIG Y 5 AND OUT

F 5 AND OUT

CENTER BIG ON BIG


Z CURL

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ OLB

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB CHECK SWING

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
100 HBO
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FS

C C
B B B B

E T T E

SPLIT COVER 1/3

PST BIG ON BIG X STREAK

PSG BIG ON BIG Y 5 AND OUTOR 5 AND STOP- READ OLB

F 5 AND OUT OR 5 AND STOP- READ OLB


CENTER BIG ON BIG
Z STREAK

BSG BACKSIDE CUP PROTECTION - INSIDE OUT


QB PRE-SNAP READ. PICK SIDE.
READ OLB. IF HE IS IN MAN, EXPECT OUT.
ZONE - STOP
BST BACKSIDE CUP PROTECTION - INSIDE OUT
TB CHECK AND SWING

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 3 OR 1
GOOD 2ND AND SHORT PLAY
TRIPS LEFT
95
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3
2
FS

C
C
B B B B
1
E T T E

SPLIT COVER 1/3

PST POWER SLDE AND HINGE X DEEP COMEBACK

PSG POWER SLDE AND HINGE Y SEAM. OCCUPY FS

F 5 AND OUT
CENTER POWER SLDE AND HINGE
Z POST

BSG POWER SLDE AND HINGE


QB SPRINT OUT - RUN PASS OPTION
THROW COMEBACK OR OUT

BST POWER SLDE AND HINGE


TB SPRINT OUT PATH AND CHOP

SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
GOOD CALL WHEN PASS PROTECTION IS BREAKING DOWN
GOOD 3RD DOWN PLAY
TRIPS RIGHT TIGHT
GUN 100 BOUNCE
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1 2
FS

C
C
B B B
B 3
E T T E

SPLIT COVER 1/3

PST BIG ON BIG X CORNER

PSG BIG ON BIG Y QUICK FLAT ROUTE

F CORNER
CENTER BIG ON BIG
Z BOUNCE ROUTE
UP HASH
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ. GREAT FAKE
READ CORNER

BST BACKSIDE CUP PROTECTION - INSIDE OUT


TB FLAIR WEAK SIDE

SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
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