Spread Shotgun Offense PowerPoint Playbooks PDF
Spread Shotgun Offense PowerPoint Playbooks PDF
Spread Shotgun Offense PowerPoint Playbooks PDF
PLAY NUMBERING
FIRST NUMBER INDICATES THE SERIES
SECOND NUMBER INDICATES WHERE THE PLAY IS GOING
• EXAMPLE: 18 OPTION
“10” SERIES QB TO THE “8” HOLE, RUNNING “OPTION”
“ANY PLAY” @ 8
“ANY PLAY” @ 9
BOOT, NAKED, WAGGLE, REVERSE, ROLL @ 8 ARE PLAYS RUN TO THE 8 SIDE (RIGHT)
BOOT, NAKED, WAGGLE, REVERSE, ROLL @ 9 ARE PLAYS RUN TO THE 8 SIDE (LEFT)
• EXAMPLE: BOOT @ 8
BOOTLEG PASS TO THE RIGHT SIDE
PLAYACTION PASSES
TAG
BOOT
BOOTLEG ACTION WITH BACKSIDE GUARD PULLING TO PLAYSIDE TO PROTECT EDGE
• BOOT @ 8
• BOOT @ 9
NAKED
PLAYACTION INVOLVING SEVERAL RUNNING PLAYS…QB IS ON A “NAKED BOOTLEG”
• NAKED @ 8
• NAKED @ 9
WAGGLE
SAME AS BOOT, EXCEPT BOTH GUARDS PULL TO PLAYSIDE TO PROTECT EDGE
• WAGGLE @ 8
• WAGGLE @ 9
HOLE NUMBERING SYSTEM
9 7 5 3 10 2 4 6 8
GAP RESPONSIBILITIES
D C B A A B C D
PASSING TREE AND ROUTE CONCEPTS
1ST NUMBER
IS THE STRONG SIDE/PRIMARY SIDE
EVEN NUMBERS TO THE RIGHT, ODD TO THE LEFT
EXAMPLE: 408
400 PROTECTION…5 STEP DROP TO THE RIGHT WITH AN 8 ROUTE CONCEPT
2ND NUMBER
IS ALWAYS A ZERO UNLESS A PLAYACTION FAKE IS INVOLVED
EXAMPLE: 446 – 8 ROUTE
400 PROTECTION TO THE RIGHT
FAKE 46 ACTION
8 ROUTE CONCEPT
3RD NUMBER
IS THE ROUTE CONCEPT
IT TELLS THE OUTSIDE RECEIVER THEIR ROUTE
EVERYONE ELSE MUST KNOW THE COMPLIMENTARY ROUTE TO THE PRIMARY ROUTE
IN 100 SERIES THE ROUTES ARE “MIRRORED” BY BOTH STRONG AND WEAK SIDE
80, 90
• SLIDE STEP AND HINGE PROTECTION…TURN YOU BUTT TO THE SPRINT SIDE
• BOTH BACKS BLOCK TO SPRINT SIDE UNLESS INVOLVED IN ROUTE
EXAMPLE:
“85”
80 SERIES SPRINT RIGHT
5 ROUTE CONCEPT
100
• BIG ON BIG FOR LINE
• NO BACK PROTECTION
• EVERYONE ON A ROUTE
• MIRROR ROUTES ON BOTH SIDES UNLESS THE PLAY IS “TAGGED”
• QUARTERBACK IS RESPONSIBLE FOR PLAY SIDE LINE BACKER
EXAMPLE:
“103”
100 PROTECTION WITH A 3 ROUTE CONCEPT
“100 BOUNCE”
100 PROTECTION WITH A TAGGED ROUTE “BOUNCE”
PRE DETERMINED ROUTES
200,300 – “READ” GAME
• QUICK GAME – 3 STEP DROP
• 200 TO THE RIGHT – 200,201,202,203,208,209
• 300 TO THE LEFT – 300,301,302,303,308,309
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON (OT CHOPS)
• FULLBACK HAS PSLB, TAILBACK HAS WSLB
• BOTH BACKS BLOCK UNLESS MOTION OUT TO AN OPEN FORMATION WHERE
THEY ARE INVOLVED IN A ROUTE
EXAMPLE:
“201”
200 PROTECTION WITH 1 ROUTE CONCEPT OUT OF THE READ GAME PACKAGE
400,500
• 5 STEP DROP ½ ROLL
• 400 TO THE RIGHT
• 500 TO THE LEFT
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON
• FULLBACK HAS PSLB, TAILBACK HAS WSLB
• BOTH BACKS BLOCK UNLESS MOTION OUT TO AN OPEN FORMATION WHERE
THEY ARE INVOLVED IN A ROUTE
• TAGGED PASS PLAYS MAY BE RUN OUT OF 400 OR 500 AS WELL
EXAMPLE:
“404”
400 Protection with “4” Route concept
“442 Cross”
400 Protection
Fake 42 Lead
TAG: “Cross” route concept
“549 - 8 Route”
500 Protection
Fake 49 G Action
“8” Route Concept
600,700
• 5 STEP DROP ½ ROLL
• 600 TO THE RIGHT
• 700 TO THE LEFT
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON
• FULL BACK BLOCKS PSLB
• TAILBACK SWINGS OR IS ON PRE DETERMINED ROUTE (MAY SWITCH
RESPONSIBILITIES WITH FULLBACK ON CERTAIN PLAYS)
EXAMPLE:
“708”
700 PROTECTION
8 ROUTE CONCEPT WITH TAILBACK SWINGING/FLAIR
“652 SLAM”
600 PROTECTION
FAKE 52 VEER
TAG “SLAM” ROUTE CONCEPT
800,900
• 5 STEP DROP ½ ROLL
• 800 TO THE RIGHT
• 900 TO THE LEFT
• BACKSIDE OF LINE CUP PROTECTS INSIDE GAP TO PLAYSIDE
• PLAYSIDE OF LINE AGGRESSIVELY BLOCKS MAN ON
• TIGHT END (S) MAX PASS BLOCK, FULL BACK BLOCKS PSLB
• TAILBACK BLOCKS WSLB UNLESS INVOLVED IN THE ROUTE OR FAKE
WILL RUN WHEN WE WANT THE TIGHT END(S) TO STAY IN AND BLOCK
MAX PROTECTION
SAME AS 400, 500 FOR LINE
EXAMPLE:
“804”
800 PROTECTION
4 ROUTE CONCEPT WITH NO TIGHT ENDS IN THE ROUTE
Passing Game Concept & Protection
The Passing Game is based on a numbering system. The first number gives the series. The second
and third number describe the route concept or play action series being simulated.
TAG SYSTEM
SOME ROUTES BREAK THE RULES AND PASSING TREE CONCEPT…CERTAIN COVERAGES
CAN BE PICKED APART BY ROUTE COMBINATIONS. INSTEAD OF CALLING EVERY
RECEIVER’S INDIVIDUAL PASS ROUTE OR BLOCKING SCHEME, WE TAG OR PACKAGE
CERTAIN ROUTES TOGETHER. BY TAGGING ROUTES, WE CAN GAME PLAN WEEK TO
WEEK OUR BASE TAG PLAYS AND ADD ONE OR TWO NEW ONES. TAGGING ROUTES
ELIMINATE TOO MANY WORDS IN A PLAY…LEARN THE NUMBERING SYSTEM, AND
MEMORIZE THE TAG WORD, AND WE ARE READY.
• SLAM
• SMASH
• BOUNCE
• MESH
• DIG
• DASH
• TEXAS
• SWITCH
• CHOICE
• SLIDE
• GO
• STREAK
• HITCH
• BUBBLE
• JET
• SHALLOW
COACHING IDEAS
GROUPS
EVERY OFFENSE MUST MAXIMIZE ITS STRENGTHS AND MINIMIZE ITS
WEAKNESSES. IT IS IMPORTANT FOR COACHES PLACE THEIR ATHLETES IN A
POSITION TO BE SUCCESSFUL.
SOME COACHES WILL FLEX THEIR TIGHT END OUT IN OPEN SETS AS A RECEIVING
OPTION. OTHERS WILL SUBSTITUTE A SMALLER QUICKER STYLE OF ATHLETE IN
PASSING SITUATIONS. SO IN ONE PLAY, THE Y MIGHT BE A BLOCKING TIGHT END
WHO ONLY RUNS BOOTLEG PASS ROUTES, WHILE ON THE NEXT PLAY – WITH A
COACHING SUBSTITUTION – THE Y WILL BE A SMALL SCAT BACK USED TO CATCH
A SCREEN, RUN A GO ROUTE, OR EXECUTE A REVERSE. A COACH NEEDS TO KNOW
HIS PERSONELL, AND GROUP THEM ACCORDING TO SITUATIONS, FORMATIONS,
MOTIONS, AND INTELLIGENCE.
KNOWING YOUR OFFENSE INSIDE AND OUT, STUDYING FILM, AND EVALUATING
YOUR ATHLETES ON A DAILY BASIS WILL HELP YOU DRAW SOLID CONCLUSIONS
ON WHAT YOUR PLAYERS CAN AND CAN NOT DO. IT IS IMPORTANT TO BE AWARE
OF SUBSTITUTION AND/OR FORMATION AND MOTION TENDANCIES WHICH MAY
LET DEFENSES KNOW WHAT PLAY YOU MAY RUN, OR TO WHICH PLAYER YOU
MAY GO TO. WEIGH ALL OF THESE FACTORS TOGETHER AND ASSEMBLE GROUPS
THAT WILL MAXIMIZE THE POTENTIAL OF YOUR OFFENSE.
TERMINOLOGY
PLAYER TERMINOLOGY IS CONSISTENT BUT FLEXIBLE
PASSING RULES
IN OUR OFFENSE, RULES ARE A FOUNDATION. BY UNDERSTANDING CERTAIN
RULES MAKE THE OFFENSE EASIER TO LEARN, RUN, AND COACH.
IN OUR OFFENSE THE FIRST NUMBER TELLS US WHICH SIDE IS THE STRENGTH OF
THE CALL. THIS HELPS THE LINE KNOW WHO IS STRONGSIDE AND WHO IS
BACKSIDE FOR OUR STYLE OF PASS PROTECTION (WHICH GAVE UP VERY FEW
SACKS OR QB PRESSURES). IT ALSO LETS THE TIGHT ENDS AND BACKS KNOW,
WHETHER NO BACK, ONE BACK, OR TWO BACK, IF THEY WILL BE BLOCKING OR
BE OUT ON A ROUTE. THE SECOND NUMBER IS ZERO UNLESS THERE IS A
PLAYACTION FAKE INVOLVED. THE THIRD NUMBER IS THE ROUTE CONCEPT
UNLESS IT IS PART OF THE PLAYACTION SERIES.
• EXAMPLE
403
400 SERIES IS 5 STEP DROP TO THE RIGHT WITH A 3 ROUTE CONCEPT
• EXAMPLE
434 3 ROUTE
400 SERIES
FAKE 34 ACTION
3 ROUTE CONCEPT
OTHER RULES
WEAKSIDE ROUTES
SHALLOW PACKAGE AND MIRROR PACKAGE
ROUTES ENDING IN 0,1,2 AND 3 THAT ARE PART OF THE READ GAME PACKAGE
ARE EXPLAINED UNDER THE READ GAME SEGMENT OF THE PLAYBOOK.
ROUTES ENDING IN 6,7,8,9 WILL ALL BE MIRRORED…SO THE STRONG SIDE AND
THE WEAK SIDE ROUTE WILL BOTH LOOK THE SAME.
HOWEVER, IN THE 100 SERIES, NO MATTER WHAT THE LAST NUMBER IS…THE
ROUTES ARE MIRRORED. TAGGED ROUTES BREAK ALMOST ALL RULES…IT IS
JUST A MATTER OF MEMORIZING THE TAG.
TAGGING ROUTES
SOMETIMES ROUTES BREAK THE RULES. OR WE WANT CERTAIN PLAYERS OR
POSITONS RUNNING A CERTAIN ROUTE NO MATTER WHAT FORMATION IS
USED…THIS IS WHEN WE TAG A PLAY. BOUNCE, MESH, DIG, TEXAS, TURBO, DASH,
SLAM, HBO, ETC…THESE TAGS ALL REPRESENT VARIOUS ROUTE CONCEPTS THAT
ARE MEMORIZED IN ORDER TO ELIMINATE EXTRA LONG PLAY CALLS. SOME
COACHES GIVE NUMBERS, NAMES OF ANIMALS, STATES, OR ROCK BANDS TO
NAME PLAYS.
FORMATIONS
FOMATIONS CAUSE DEFENSES TO ADJUST. TWO TIGHT ENDS AND ONE BACK
DEMAND THAT A DEFENSE BALANCES ITSELF. IN SPREAD FORMATIONS, YOU CAN
PLACE DEFENDERS INTO PASS COVERAGE SITUATIONS THEY MAY NOT BE USED
TO. TIGHT, COMPACT FORMATIONS REQUIRE SECONDARY PLAYERS TO MAKE
TACKLES TO SAVE TOUCHDOWNS. AS A COACH, USE FORMATIONS TO ATTACK
THE WEAKNSESSES OF A DEFENSE.
FLEXIBILITY
THE OFFENSE IS FLEXIBLE. THE NUBERING SYSTEM, TAGS, TERMINOLOGY,
CONCEPTS, ARE THE FOUNDATION. WEEK BY WEEK A PLAY MAY HAVE TO ADAPT
IN ORDER TO ATTACK A CERTAIN DEFENSE…SO BE PREPARED TO ADJUST.
CHANGES
THE BACKS ARE GIVEN A NUMBER. IN THE WISHBONE OFFENSE, GOAL LINE
OFFENSE, PIRATE OFFENSE, WING T OFFENSE, STACK OFFENSE, STRAIGHT T
OFFENSE, WEST COAST, AND Y STACK OFFENSE CONTAIN THE FOLLOWING
ADJUSTMENTS.
• 1 BACK QUARTERBACK
• 2 BACK FLANKER WING
• 3 BACK FULLBACK
• 4 BACK TAIL BACK
• 5 BACK OPEN
EXAMPLE:
44 DIVE IS A DIVE BY THE 4 BACK TO THE 4 HOLE
36 SLANT IS A OFF TACKLE PLAY BY THE 3 BACK TO THE 6 HOLE
25 TRAP IS A INSIDE TRAP PLAY BY THE 2 BACK TO THE 5 HOLE
ADJUSTMENTS
IN GAME ADJUSTMENTS ON A PLAY BY PLAY BASIS ARE VERY IMPORTANT. FIND
A WEAKNESS AND EXPLOIT IT. THE SINGLE MOST IMPORTANT FOR AN OFFENSE
IN MY OPINION IS HALF TIME. IT IS AT THE MID POINT WHERE THE COACHES PUT
THEIR OBSERVATIONS, RECOMMENDATIONS AND IDEAS TOGETHER. REGROUP,
MAKE CORRECTIONS, AND FORM A SECOND HALF GAME PLAN WITHIN 3 TO 5
MINUTES BEFORE GOING BEFORE THE OFFENSE. BE PREPARED TO CREATE ONE
OR TWO SPECIAL PLAYS ON THE SPOT…SOME COACHES DON’T BELIEVE IN THIS,
BUT I’VE SEEN THIS WIN MANY GAMES. IF THE PLAYERS KNOW THE RULES OF
THE SYSTEM, THEN ADDING A WRINKLE WILL NOT THROW THEM OFF…SO LONG
AS YOU ARE NOT TRYING THE SUPER DUPER TRIPLE REVERSE PASS OPTION!
YOUR STAFF
BELIEVE IN YOUR STAFF. EVEN IF THEY LACK KNOWLEDGE, BUILD THEM UP,
ENCOURAGE THEM, AND LET THEM KNOW YOU VALUE THEM…THEY WILL BEND
OVER BACKWARDS AND EXCELL UNDER THIS KIND OF ENVIRONMENT
THE PLAYERS
BELIEVE IN THE PLAYERS.
THEY TRAIN.
THEY LIFT WEIGHTS.
THEY RUN SPRINTS.
THEY SACRIFICE.
THEY FIGHT.
WHY?
BECAUSE IT IS FUN.
BECAUSE OF THE FRIENDSHIP.
BECAUSE OF THE TEAM.
BECAUSE OF THE GLORY.
BECAUSE OF A DREAM.
CLOSING THOUGHTS
THE DREAM…
IT IS BIGGER THAN YOU OR ME…THE DREAM OF BEING A CHAMPION. THAT’S OUR
DREAM TOO, ISN’T IT?
SHIFT
START IN VIRTUALLY ANY BASE OR CRAZY FORMATION YOU WANT (OR THEY WANT)
AND END UP IN THE CALLED FORMATION.
• EXAMPLE: “SHIFT TO TRIPS LEFT”
ALL BACKS AND TIGHT ENDS CAN LINE UP STACKED, WISHBONE, EMPTY…SO
LONG AS THEY LINE UP IN THE CALLED FORMATION WHEN THE QUARTERBACK
YELLS “SHIFT!”
FLIP
FLIP MOVES THE X OR Z TO THE SAME SIDE AS THE TIGHT END. THIS UNBALANCED
FORMATION MAKES THE TIGHT END INELIGIBLE AS A RECEIVER.
• EXAMPLE: “I RIGHT FLIP”
THE X MOVES OVER INTO TWINS ON Z SIDE
OVER
MOVES THE TACKLE OVER TO THE OTHER SIDE OF THE FORMATION
• EXAMPLE:”I RIGHT OVER”
TIGHT END GOES TO I RIGHT NEXT TO RIGHT GUARD…RIGHT TACKLE MOVES
“OVER” TO THE LEFT
IN BALANCED FORMATIONS…ALWAYS GAME PLAN WHERE THE TACKLE WILL SHIFT
TO…WIDE OR SHORT SIDE OF FIELD.
SUPER
SUPER IS A HEAVY FORMATION
THE WEAK GUARD AND WEAK TACKLE WILL SUPER SHIFT TO THE STRENGTH CALL.
• EXAMPLE: “SUPER I RIGHT”
FROM LEFT TO RIGHT THE FORMATION WOULD APPEAR AS FOLLOWS: X TO
CENTER TO GUARD, GUARD, TACKLE, TACKLE, TIGHT END AND SPLIT Z
FREEDOM
LIBERTY IN AN OFFENSE
FREEDOM IN TERMINOLOGY
KEEP IT SIMPLE
I RIGHT TWINS
X Y
Z
F
T
I LEFT TWINS
Y Z
X
F
I RIGHT FLEX
X Z
Y
F
T
I LEFT FLEX
X Z
Y
F
T
TRIPS RIGHT
GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Z BLUE
NEAR
Y F FAR
TIGHT
GUN
GUN
GUN
T
DOUBLES
GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Z BLUE
NEAR
Y FAR
F TIGHT
GUN
DOUBLES OVER
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
Z BLUE
X NEAR
FAR
F Y TIGHT
GUN
RIGHT SPREAD
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
FAR
TIGHT
Z F
T
SPREAD - ISOLATES Y AWAY FROM TRIPS
GUN
T
GATOR GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Z BLUE
NEAR
F T Y FAR
TIGHT
GUN
GUN
WISHBONE STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
H Y NEAR
FAR
TIGHT
F
Z T
GUN
ROBUST STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
H Y NEAR
FAR
TIGHT
Z F T
GUN
GUN
GUN
I RIGHT OVER
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X RT Y NEAR
Z FAR
TIGHT
F
T
OVER - MOVES CALLSIDE TACKLE AWAY FROM THE CALL ( Y )
GUN
T
GUN
F Z
GUN
Z F
GUN
I RIGHT FLIP
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
Y X NEAR
FAR
Z TIGHT
F
T
GUN
T
GUN
ACE
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
H Y NEAR
FAR
X Z TIGHT
GUN
GUN
STRONG
GUN
T
RIGHT TWINS
GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
X Y BLUE
NEAR
Z F FAR
TIGHT
GUN
LEFT TWINS
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
Y Z NEAR
FAR
F X TIGHT
GUN
I RIGHT STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
Y BLUE
X NEAR
Z FAR
TIGHT
F
T
I LEFT GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
Y Z BLUE
NEAR
X FAR
TIGHT
T
GUN
RIGHT STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Y NEAR
FAR
F Z TIGHT
GUN
LEFT
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
Y Z NEAR
FAR
X F TIGHT
GUN
I RIGHT FLEX
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X Z NEAR
FAR
Y TIGHT
F
T
GUN
T
TB MOVEMENT GUN
STRONG
FLEX
TWINS
STRONG
WEAK
X Y OVER
Z RED
BLUE
NEAR
FAR
FAR F NEAR
TIGHT
FLIP
T
FB MOVEMENT GUN
STRONG
FLEX
TWINS
STRONG
WEAK
OVER
X Y RED
BLUE RED Z BLUE
NEAR
FAR
TIGHT
WEAK F STRONG
GUN
Y MOVEMENT STRONG
FLEX
TWINS
STRONG
WEAK
OVER
RED
BLUE
X TIGHT Y FLEX NEAR
Z FAR
TIGHT
FORMATION OPTIONS
GUN TURN ANY FORMATION INTO SHOTGUN
STRONG SEND FB STRONG WHICH IS TO Y SIDE CAN APPLY IN ONE BACK
FLEX FLEX Y OUT INTO SLOT
TWINS SENDS EITHER X OR Z TO OPPOSITE SIDE OF FILD IN A TWINS SET
WEAK SEND FB OFF SET TO WEAK SIDE AWAY FROM Y
OVER SEND OFFENSIVE TACKLE OVER TO THE OTHER SIDE OF THE LINE. CREATES UNBALANCED LINE
RED SENDS FB INTO THE SLOT ON THE RIGHT
BLUE SENDS THE FB INTO THE SLOT ON THE LEFT
NEAR OFF SET THE TB NEAR THE Y
FAR OFF SET THE TB AWAY FROM Y
TIGHT BRINGS THE X INTO A TIGHT END POSITION. CALL HIM H
FLIP BRINGS THE X OR Z TO THE STRENGTH CALL JUST LIKE TWINS. THE Y IS NOT ABLE TO GO OUT ON PASS ROUTES
SUPER THE GUARD AND TACKLE GO OVER TO THE OTHER SIDE OF THE LINE CREATING A SUPER UNBALANCED LINE
BASE FORMATIONS
I LEFT I RIGHT
LEFT RIGHT
ACE DOUBLES
NASTY NASTY
NEAR LEFT TIGHT NEAR RIGHT TIGHT
NASTY NASTY
FAR LEFT TIGHT FAR RIGHT TIGHT
NASTY NASTY
STRONG I LEFT TIGHT STRONG I RIGHT TIGHT
NASTY NASTY
WEAK I LEFT TIGHT WEAK I RIGHT TIGHT
NASTY FORMATIONS
NASTY NASTY
I LEFT I RIGHT
NASTY NASTY
NEAR LEFT NEAR RIGHT
NASTY NASTY
FAR LEFT FAR RIGHT
NASTY NASTY
STRONG I LEFT STRONG I RIGHT
NASTY NASTY
WEAK I LEFT WEAK I RIGHT
WING FORMATIONS
I LEFT WING I RIGHT WING
LIZ
RIP
LUCKY RINGO
LASER RAZOR
LASER & RAZOR
F
LASER T RAZOR
LOCK ROCK
F
T
ORBIT
F
T
T T
FLY POP
RIP
X Z
Y
F
LIZ
Z
X
F Y
ZOOM
ZIP
Z
ZAG
PASS PROTECTION
300,500,700,900 200,400,600,800 600,700 IS USED IN MAJORITY 100 NO BACK PROTECTION
STRONG LEFT STRONG RIGHT OF PLAYACTION PASSES QB IS RESPONSIBLE FOR PSLB
FS B
B B B
B B B
B
E T T E E T T E
300,500
100 NO BACKS BLOCKING 200,400 IN ONE BACK, TAKE PSLB
B B B B
B
B B
B E T T E
E T T E
700 900
600 USUALLY TB IS ON A ROUTE 800 AUTOMATIC Y MAX, WITH TB ROUTE
CENTER BIG ON BIG. UNCOVERED, SLIDE STRONG, KEEP AN EYE ON MLB OR WSLB
FS
C C
B B B B
E T T E
PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL
MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE
MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL
MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE
FS
FS
B
C C C
C
B B B B B B B
E E T T E
E T T
FS
C C
B B
B B
E T T E
PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL
MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE
MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL
MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE
FS
FS
B
C C C
C
B B B B B B
B
E E T T E
E T T
FS
C C
B B
B B
E T T E
PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL
MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE
MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL
MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE
FS
FS
B
C C C
C
B B B B B B
B
E E T T E
E T T
FS
C C
B B
B B
E T T E
FS B FS
C C C
C
B B B B B
B B
E T T E E T T E
FS
C C
B B
B B
E T T E
FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E
FS
C C
B B
B B
E T T E
B FS FS
C C C
C
B B B B B
B B
E T T E E T T E
FS
C C
B B
B B
E T T E
FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E
FS
C C
B B
B B
E T T E
FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E
FS
C C
B B
B B
E T T E
FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E
FS 3
2
C C
B B B
CHECK FOR LB BLITZ
B
E T T E
1
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
TRIPS
RIGHT 404
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FS
1
C
C
B B B B
2
E T T E
BIG
F SEAM. OCCUPY FS
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
4-3 COVER 2/4 40 COVER 1//3
TRIPS RIGHT
200 MIDDLE SCREEN
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FS
C C
B B
B B
E T T E
SPECIAL NOTES:
FS
C C
B B
B B
E T T E
SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
DOUBLES
LIZ 46 COUNTER - READ O
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FS
C C
B B
B B
E T T E
FS FS
B
C C C C
B B B B
B B B
E T T E E T T E
FS
C C
B B
B B
E T T E
F RIP
ON READ O YOU ARE THE PITCH BACK
CENTER man on inside block backside a gap
Z stalk and cover
FS FS
B
C C C C
B B B B
B B B
E T T E E T T E
FS
C C
B B B B
E T T E
PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL
MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE
MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL
MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE
FS
FS
B
C C C
C
B B B B B B B
E E T T E
E T T
FS
C C
B B
B B
E T T E
Z BIG CONCEPT
HITCH OR GO VS. TIGHT COVERAGE
BSG BIG ON BIG
QB PRE-SNAP READ. PICK SIDE.
CATCH AND THROW
SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
TRIPS LEFT
300 BUBBLE SCREEN
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FS
C C
B B
B B
E T T E
F STALK #2
CENTER BIG ON BIG
BIG CONCEPT
Z HITCH OR GO VS. TIGHT COVERAGE
SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
DOUBLES
46 COUNTER - READ
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FS
C C
B B
B B
E T T E
FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E
FS
C C
B B
B B
E T T E
FS
FS B
C C C
C
B B B B B
B B
E T T E E T T E
FS
C C
B B
B B
E T T E
man on
BSG zone to hole QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill
FS
FS B
C C C
C
B B B B B
B B
E E T T E
E T T
FS
C C
B B
B B
E T T E
FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E
FS
C C
B B
B B
E T T E
FS
B FS
C C C
C
B B B B B
B B
E T T E E T T E
FS
C C
B B
B B
E T T E
man on
BSG zone to hole QB
catch and place ball in TB belly - mesh
Reach and ride - read end for keep or give
carry out fake downhill
FS
B FS
C C C
C
B B B B B
B B
E E T T E
T T E
FS
C C
B B
B B
E T T E
FS
B FS
C C
C C B B
B B B B B
E T T E
E T T E
FS
C C
B B
B B
E T T E
FS
B FS
C B C
C C B B
B B B
E T T E B
E T T E
FS
C C
B B
B B
E T T E
PSG COMBO WITH TACKLE, BASE Y BASE, STEP WITH INSIDE FOOT
OUT CALL VS A 7 TECH
FS
FS
B
C C C C
B B B B B
B
E T T E E T N T E
FS
C C
B B
B B
E T T E
PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL
MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE
MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL
MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE
FS
FS B
C C C
C
B B B B B B B
E E T T E
E T T
FS
C C
B B
B B
E T T E
FS
FS B
C C
C C B B
B B B B B
E T T E
E T T E
FS
C C
B B
B B
E T T E
FS
FS B
C B C
C C B B
B B B
B E T T E
E T T E
FS
C C
B B B
B
E T T E
PSG COMBO WITH TACKLE, BASE Y BASE, STEP WITH INSIDE FOOT
OUT CALL VS A 7 TECH
FS
FS
B
C C C C
B B B B B
B
E T T E E T N T E
FS
C C
B B
B B
E T T E
PST
LEAVE END ALONE
BLOCK LB X STALK AND COVER
ARC RELEASE
Y STALK AND COVER
PSG MAN ON
TAKE HIM DOWN HILL
MAN ON
F STALK AND COVER
CENTER ZONE TO HOLE
MAN ON
Z STALK AND COVER
BST ZONE TO HOLE
QB
CATCH AND TAKE THE BALL TO THE END
PITCH BALL
MAN ON
BSG ZONE TO HOLE TB
MIRROR THE QB
5 X 5 RULE
CATCH PITCH AND GO SCORE
FS
B FS
C C C
C
B B B B B B B
E E T T E
T T E
C FS
C
B B
B B
E T T E
F CORNER
CENTER BIG ON BIG
Z 6 AND STOP
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TREY RIGHT
GUN 433 BOUNCE
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1 2
C FS
C
B B
B B 3
E T T E
F CORNER
CENTER BIG ON BIG
Z BOUNCE ROUTE
UP HASH
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ. GREAT FAKE
READ CORNER
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TREY RIGHT
GUN 100 SLAM
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C FS
C
B B
B B
E T T E
F CORNER
CENTER BIG ON BIG
Z 6 AND STOP
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TREY RIGHT
GUN 100 BOUNCE
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1 2
FS
C
C
B B
B B 3
E T T E
F CORNER
CENTER BIG ON BIG
Z BOUNCE ROUTE
UP HASH
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ. GREAT FAKE
READ CORNER
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
RIGHT TWINS
GUN 300 MIDDLE SCREEN
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FS
C
C
B B
B B
E T T E
MIDDLE SCREEN
PST PASS BLOCK
FORCE OUT X DOWN THE LINE ON A JOG
2 COUNT...GO NEXT LEVEL CATCH AND GO SCORE
F BLOCK OLB TO
SPECIAL NOTES:
1
FS C
3
C
2 B B
B B
E T T E
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
RIGHT
GUN 509 Z IN
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FS
C C
B B
B B
E T T E
F GO
CENTER BIG ON BIG
Z IN
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
409 X IN
RIGHT
GUN
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FS
C C
B B
B B
E T T E
F GO
CENTER BIG ON BIG
Z GO
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
RIGHT
GUN 100 SLAM
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FS
C C
B B
B B
E T T E
F CORNER
CENTER BIG ON BIG
Z 6 AND STOP
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
DOUBLES
BOOT @ 9
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3 FS
2
C C
B B B
B CHECK FOR LB BLITZ
E T T E
1
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
BOOT @ 8
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FS 3
2
C C
B B B
CHECK FOR LB BLITZ
B
E T T E
1
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
100 SLAM
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FS
C C
B B
B B
E T T E
F CORNER
CENTER BIG ON BIG
Z 6 AND STOP
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
DOUBLES
100 HITCH SCREEN www.powerpointplaybook.com
FS
B B
C C
B E T T E B
43 COVER 2
SPECIAL NOTES:
COMMUNICATION BETWEEN RECEIVERS IS IMPORTANT
HAND SIGNALS TO AND FROM QB HELP
DOUBLES
100 HITCH SCREEN www.powerpointplaybook.com
B FS
B B B
C C
E T T E
43 COVER 2
F HITCH
STIP UP AND BACK...GO SCORE
CENTER BIG ON BIG
Z STALK #1
SPECIAL NOTES:
FS
C C
B B
B B
E T T E
F BUBBLE SCREEN
CENTER BIG ON BIG
Z STALK #1
SPECIAL NOTES:
VS TIGHT MAN ON #2...INSIDE Y OR F, NEED TO SWITCH
RESPONSIBILITIES WITH #1 X OR Z
FS
C C
B B
B B
E T T E
F MAX PROTECT
CENTER BIG ON BIG
Z LIZ
RAIL
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ.
READ CORNER
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
GUN 904 T OUT
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FS
C C
B B
B B
E T T E
F MAX PROTECT
CENTER BIG ON BIG
Z BACKSIDE POST
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
GUN 804 T OUT
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FS
C C
B B
B B
E T T E
F MAX PROTECT
CENTER BIG ON BIG
Z CURL
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
GUN 509 Z IN
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FS
C C
B B
B B
E T T E
F GO
CENTER BIG ON BIG
Z IN
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
409 X IN
ACE
GUN
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FS
C C
B B
B B
E T T E
F GO
CENTER BIG ON BIG
Z GO
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
ACE
GUN 100 SLAM
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FS
C C
B B
B B
E T T E
F CORNER
CENTER BIG ON BIG
Z 6 AND STOP
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
ACE FLIP
GUN 818 4 ROUTE
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FS
C C
B B B
B
E T T E
F MAX PROTECT
CENTER BIG ON BIG
Z CURL
SPECIAL NOTES:
FLIP CAN HURT TEAMS THAT DO NOT ADJUST
HURTS COVER 3 OR COVER 1
GOOD VS BLITZING TEAMS
ACE
109
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FS
C C
B B
B B
E T T E
F GO
CENTER BIG ON BIG
Z GO
SPECIAL NOTES:
GOOD VS MAN OR ZONE
HURTS COVER 3 OR COVER 1
GOOD TWO MINUTE OFFENSE PLAY
TRIPS RIGHT
200 BUBBLE SCREEN www.powerpointplaybook.com
FS
C C
B B
B B
E T T E
F BUBBLE SCREEN
CENTER BIG ON BIG
Z STALK #1
SPECIAL NOTES:
SCREEN OUT OF TRIPS...ALWAYS BLOCK #1, #2 DEFENSIVE BACK
RECEIVER CATCHING SCREEN MUST OUT RUN #3
TRIPS RIGHT
85
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3
2
FS
C
C
B B B B
1
E T T E
F 5 AND OUT
CENTER POWER SLDE AND HINGE
Z DEEP COMEBACK
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
GOOD CALL WHEN PASS PROTECTION IS BREAKING DOWN
GOOD 3RD DOWN PLAY
TRIPS LEFT
GUN 100 MESH
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1
FS
C
C 3
2 B B
B B
E T T E
F CORNER
CENTER BIG ON BIG
Z DRAG
MESH OVER TOP OF Z
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ.
READ CORNER
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TRIPS
LEFT BOOT @ 9
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3 FS
2
C C
B B B
B CHECK FOR LB BLITZ
E T T E
1
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
TRIPS LEFT
300 MIDDLE SCREEN
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FS
C C
B B
B B
E T T E
MIDDLE SCREEN
PST PASS BLOCK
FORCE OUT X DOWN THE LINE ON A JOG
2 COUNT...GO NEXT LEVEL CATCH AND GO SCORE
SPECIAL NOTES:
FS
C C
B B
B B
E T T E
F CORNER OR STOP
READ CORNER
CENTER BIG ON BIG
Z 7 OUT OUT
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
ACE
100 SLAM
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FS
C C
B B
B B
E T T E
F CORNER
CENTER BIG ON BIG
Z 6 AND STOP
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
TRIPS LEFT
709 TED STRONG
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FS
2 1
C
C
B HOT
B B B
3 E T T E
F SEAM
CENTER BIG ON BIG
Z SEAM
SPECIAL NOTES:
GOOD VS MAN
GOOD ON 2ND AND LONG
GOOD 3RD DOWN PLAY
TRIPS
RIGHT 609 TED STRONG
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FS
1 2
C
C
B B B HOT
B
E T T E 3
F SEAM
CENTER BIG ON BIG
Z SEAM
SPECIAL NOTES:
GOOD VS MAN
GOOD ON 2ND AND LONG
GOOD 3RD DOWN PLAY
TRIPS LEFT
504
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FS
1
C
C
B B B B
2
E T T E
BIG
F SEAM. OCCUPY FS
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
4-3 COVER 2/4 40 COVER 1//3
DOUBLES
500 CROSS
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FS
C C
B B B B
E T T E
SPECIAL NOTES:
BIG PLAY
VS COV 2, READ STRONG SIDE SAFETY
GOOD VS ZONE OR MAN
IF FS IS DEEP. CROSS UNDERNEATH
IF FS IS TIGHT, INSIDE F RUN DOWN THE HASH AND PLAY CATCH
TRIPS
RIGHT 500 CHOICE
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FS
2
1
C C
B B B B
E T T E
FS
C C
B B B B
E T T E
SPECIAL NOTES:
BIG PLAY
VS COV 2, READ STRONG SIDE SAFETY
GOOD VS ZONE OR MAN
IF FS IS DEEP. CROSS UNDERNEATH
IF FS IS TIGHT, INSIDE F RUN DOWN THE HASH AND PLAY CATCH
TRIPS
RIGHT 404
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FS
1
C
C
B B B B
2
E T T E
BIG
F SEAM. OCCUPY FS
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
4-3 COVER 2/4 40 COVER 1//3
DOUBLES
400 CROSS
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FS
C C
B B B B
E T T E
SPECIAL NOTES:
BIG PLAY
VS COV 2, READ STRONG SIDE SAFETY
GOOD VS ZONE OR MAN
IF FS IS DEEP. CROSS UNDERNEATH
IF FS IS TIGHT, INSIDE F RUN DOWN THE HASH AND PLAY CATCH
TRIPS LEFT
400 CHOICE
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FS
2
1
C C
B B B B
E T T E
300,301 200,201
302,303 202,203
LEFT SIDE RIGHT SIDE
FS 200
C
203
201
C
B B B B
E T T E
202
VS PRESS MAN
SPECIAL NOTES:
IN THEORY...INDEFENSIBLE PLAY
IF OLB ARE TIGHT, CALL 200 SO INSIDE REC RUN SEAMS
IF CORNERS ARE LOOSE, RUN THIS UNTIL THEY COME UP TIGHT
VS TIGHT PRESS COV, CALL 202 - INSIDE PICK FOR OUTSIDE
CALL 203 FOR A QUICK BACKSIDE QUICK ROUTE
DOUBLES
133 - 4 ROUTE
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FS
C C
B B B B
E T T E
F 5 AND OUT
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
108
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FS
C C
B B B B
E T T E
F RAIL
SPECIAL NOTES:
BIG PLAY
GREAT VS MAN COVERAGE
STRONG RAIL AND BACKSIDE POST USUALLY OPEN
DOUBLES
106
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FS
C C
B B B B
E T T E
F RAIL
CENTER BIG ON BIG
Z IN
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
TRHROW RAIL TO OUTSIDE SHOULDER AT 22 YARDS
GOOD VS COVER 2
DOUBLES
104
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FS
C C
B B B B
E T T E
F 5 AND OUT
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
KILLS COVER 3
GOOD 3RD DOWN PLAY
DOUBLES
100 HBO
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FS
C C
B B B B
E T T E
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 3 OR 1
GOOD 2ND AND SHORT PLAY
TRIPS LEFT
95
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3
2
FS
C
C
B B B B
1
E T T E
F 5 AND OUT
CENTER POWER SLDE AND HINGE
Z POST
SPECIAL NOTES:
GOOD VS. ZONE COVERAGE
GOOD CALL WHEN PASS PROTECTION IS BREAKING DOWN
GOOD 3RD DOWN PLAY
TRIPS RIGHT TIGHT
GUN 100 BOUNCE
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1 2
FS
C
C
B B B
B 3
E T T E
F CORNER
CENTER BIG ON BIG
Z BOUNCE ROUTE
UP HASH
BSG BACKSIDE CUP PROTECTION - INSIDE OUT
QB PRE-SNAP READ. GREAT FAKE
READ CORNER
SPECIAL NOTES:
GOOD VS MAN OR ZONE
KILLS COVER 2
GOOD TWO MINUTE OFFENSE PLAY
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