G3Geo PDF
G3Geo PDF
G3Geo PDF
references
Before sorting the shapes by attributes, have the students verbalize what
the similarities are of all the shapes created. All the shapes are polygons.
Have all the students who have polygons with 3 sides go to the front of the
room and display their shapes. Have the students tell the similarities and
differences of the triangles created. Discuss number of sides, types of
angles, the name of the shape, etc. Students come to the front of the room
with their polygons based on the number of sides and continue discussing
similarities and differences.
Cube
Square-based pyramid
Tetrahedron
W. Tell how a cube and rectangular prism (not a cube) are alike
and different.
(5, 6) (3, 7) (1, 10) (7, 2) (6, 4) (9, 8) (3, 7) (3, 10) (6, 4)
(9, 8) (4, 5) (3, 10) (1, 5) (7, 2) (1, 10) (4, 5) (10, 3) (10, 3)
Q. Can you draw this picture? Directions: start at (2,3) and draw
lines connecting these points in order .... (2,4) (1,5) (2,6) (2,7) (4,7) (4,6)
(6,6) (6,5) (8,7) (8,3) (6,5) (6,3) and (2,3). Then draw a line from (3,3) to
(3,2) and another from (4,3) to (4,2); then add a small dot in the center of the
cell surrounded by (2,5) (3,5) (3,6) (2,6). Does your picture chirp? See
Blackline Masters II -8 and II - 9.
Version 1: Students work together to gather up all the balls and bats after the
game. Two number cubes are rolled. On the first roll the students start at
(0,0). They discuss which number on the dice to use as the first or
horizontal coordinate, and which to use as the second, or vertical. The
object is to get the balls and bats picked up with as few turns as possible. In
order to pick up (or mark out) a ball or bat, students must land exactly on the
point where the item is located. With the next roll of the dice, students must
start at the point where they landed on the last move. Again, they discuss
which number to use first, and whether to move left or right; should they
move the second number of spaces up or down? Play continues until the
whole field has been cleared.
Version 2: Students play competitively, with one collecting balls, and the
other collecting bats. If a student moves incorrectly, his opponent says,
“Not so fast,” and points out the error. (eg. Moving vertically first) The
player loses a turn.
Play begins with player one drawing a card from each stack, recording them
as an ordered pair with the East/West card the first point and the North/
South card second. Beginning at (0,0) the player locates her new point and
On the next move, player one again draws two cards, records the ordered
pair, and claims a new point. However, on this move the player begins on
the point she claimed in the last move. Player two does the same.
On each following move, the players, in turn, draw and record ordered pairs
and move, beginning at any point that player has already claimed. A player
must consider where to start and whether to move East or West and North or
South. Should she try for a point or try to block her opponent?
The first player to claim 4 in a row wins. A player may not claim a point
already claimed by another player.