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“An end-to-end pipeline for creating and

monetizing fully immersive music AR & VR”

Open Source Marketplace Hundreds of Artists Audience of Millions


BeThere is both a creation mechanism and an open AR/VR marketplace, based on the games.network open
distributed trust protocol, using blockchain technology and smart contracts. AvatarCoin(AVC) is the new
native currency for digital humans and 3D environments that enables free trading and licensing of immersive
live performance and environments.

The Problem
VR/AR is forecast to be a $100 Billion market by 2020, but it won’t get there unless realistic humans can be
captured in performance, and that they then find profitable audiences. There are three main problems:

Volumetric performance Marketing VR/AR


1 360 Video sucks 2 capture is costly 3 experiences is expensive
It’s all very well being at the One-off AR/VR applications Consumers are not motivated
front of an Adele concert, but if alone rarely justify the to share and sell content as
you’re in a 360 bubble then you investment. there aren’t incentives to do so.
get bored fast.

The Solution
A volumetric performance capture and environment creation pipeline, and decentralised marketing and
trading system.

For Users For Publishers For 3rd Party Developers


An incentivized user-get-user A ‘3D performance’ ecosystem A distributed trust protocol
system where you are rewarded based around volumetric capture, enabling developers to create and
with AvatarCoins for sharing compositing, spatial audio and augment apps that feature ‘live’
digital humans and 3D finishing, feeding into an open VR/AR performances in studios,
environments, and also for hosting marketplace that monetizes the concert venues, nightclubs, or
the assets themselves. content with powerful incentivized theatres, all hosted peer-to-peer
rewards. without middlemen.
A project backed by Dimension.co
World leaders in the photo-realistic capture of humans and other living
creatures, their London volumetric capture facility is one of only three
in the world, and they bring decades of experience of cutting edge
capture to the venture.

A project backed by Halo


An award-winning post-production and audio facility based in Soho,
their environment capture, compositing skills, and spatial audio
experience ensures our product demos deliver.

A project backed by Games.Network


A pioneer in decentralised marketplaces, their distributed trust
protocol is set to revolutionise not just the PC games and mobile app
ecosystem, but also the trading of other classes of digital assets such
as video, music and virtual goods.

Additional Information
For more information about the BeThere ICO visit Bethe.re and contact [email protected]
Interested in taking part in the BeThere ICO? Read our terms and conditions here,
http://bethe.re/legal_notice

Use Cases
Spotify
Spotify invests $1M in capturing 20 performances and creating 20 environments
They populate their own app with these experiences.
Additionally these 20 performances are freely traded and marketed in the BeThere Marketplace, where
hundreds of third party developer populate their websites and apps with Spotify branded avatars and
environments, and combinations of the two. As theyre free-to-watch they generate 500,000 views each =
10 Million engaged and immersed potential Spotify addicts.

Warner Brothers
Warners invests $1M in capturing 20 performances and creating 20 environments
These items are released into the marketplace on a pay-per-view basis.
Each artist generates 50,000 VR/AR views each at 5$
ROI = 500%

Token Structure Use of Funds Dimension


Sale Supply: 200,000,000 tokens 60% Development Callum Macmillan
Nominal price: 1AVC = 0.00025 ETH 20% Strategy and operations Adam Smith
Soft Cap: $1M USD 15% marketing Yush Kalia
Hard Cap: 50,000 ETH/ $10M USD 5% Legal
Halo
Token Sale BeThere Nick Drew
Start 1 Sep 2018 Ben Hardyment - CEO/Founder Richard Addis
End 1 Oct 2018 Tim Field - Content Producer/Founder
Matthew Alexander – COO/Founder Advisory Board
Darrell Alexander - CoolMusic
Kent Demaine - Oooii

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