BeThere Two Pager
BeThere Two Pager
BeThere Two Pager
The Problem
VR/AR is forecast to be a $100 Billion market by 2020, but it won’t get there unless realistic humans can be
captured in performance, and that they then find profitable audiences. There are three main problems:
The Solution
A volumetric performance capture and environment creation pipeline, and decentralised marketing and
trading system.
Additional Information
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Use Cases
Spotify
Spotify invests $1M in capturing 20 performances and creating 20 environments
They populate their own app with these experiences.
Additionally these 20 performances are freely traded and marketed in the BeThere Marketplace, where
hundreds of third party developer populate their websites and apps with Spotify branded avatars and
environments, and combinations of the two. As theyre free-to-watch they generate 500,000 views each =
10 Million engaged and immersed potential Spotify addicts.
Warner Brothers
Warners invests $1M in capturing 20 performances and creating 20 environments
These items are released into the marketplace on a pay-per-view basis.
Each artist generates 50,000 VR/AR views each at 5$
ROI = 500%