What Is Android?
What Is Android?
What Is Android?
Android is an open source and Linux-based Operating System for mobile devices such as
smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by
Google, and other companies.
Android offers a unified approach to application development for mobile devices which means
developers need only develop for Android, and their applications should be able to run on
different devices powered by Android.
The first beta version of the Android Software Development Kit (SDK) was released by Google
in 2007 where as the first commercial version, Android 1.0, was released in September 2008.
On June 27, 2012, at the Google I/O conference, Google announced the next Android version,
4.1 Jelly Bean. Jelly Bean is an incremental update, with the primary aim of improving the user
interface, both in terms of functionality and performance.
The source code for Android is available under free and open source software licenses. Google
publishes most of the code under the Apache License version 2.0 and the rest, Linux kernel
changes, under the GNU General Public License version 2.
Why Android ?
Features of Android
Android is a powerful operating system competing with Apple 4GS and supports great features.
Few of them are listed below −
1 Beautiful UI
2 Connectivity
GSM/EDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth, Wi-Fi, LTE, NFC and
WiMAX.
3 Storage
4 Media support
H.263, H.264, MPEG-4 SP, AMR, AMR-WB, AAC, HE-AAC, AAC 5.1, MP3,
MIDI, Ogg Vorbis, WAV, JPEG, PNG, GIF, and BMP.
5 Messaging
6 Web browser
7 Multi-touch
Android has native support for multi-touch which was initially made available in
handsets such as the HTC Hero.
8 Multi-tasking
User can jump from one task to another and same time various application can run
simultaneously.
9 Resizable widgets
Widgets are resizable, so users can expand them to show more content or shrink
them to save space.
10 Multi-Language
11 GCM
Google Cloud Messaging (GCM) is a service that lets developers send short
message data to their users on Android devices, without needing a proprietary sync
solution.
12 Wi-Fi Direct
A technology that lets apps discover and pair directly, over a high-bandwidth peer-
to-peer connection.
13 Android Beam
A popular NFC-based technology that lets users instantly share, just by touching
two NFC-enabled phones together.
Android Applications
Android applications are usually developed in the Java language using the Android Software
Development Kit.
Once developed, Android applications can be packaged easily and sold out either through a store
such as Google Play, SlideME, Opera Mobile Store, Mobango, F-droid and the Amazon
Appstore.
Android powers hundreds of millions of mobile devices in more than 190 countries around the
world. It's the largest installed base of any mobile platform and growing fast. Every day more
than 1 million new Android devices are activated worldwide.
This tutorial has been written with an aim to teach you how to develop and package Android
application. We will start from environment setup for Android application programming and then
drill down to look into various aspects of Android applications.
Android 2.3.3
Android 2.3.1
Android 2.3
Second point is that all the required tools to develop Android applications are
freely available and can be downloaded from the Web. Following is the list of
software's you will need before you start your Android application
programming.
Android Studio
Here last two components are optional and if you are working on Windows
machine then these components make your life easy while doing Java based
application development. So let us have a look how to proceed to set required
environment.
If you are running Windows and installed the JDK in C:\jdk1.8.0_102, you
would have to put the following line in your C:\autoexec.bat file.
set PATH=C:\jdk1.8.0_102\bin;%PATH%
set JAVA_HOME=C:\jdk1.8.0_102
Alternatively, if you use Android studio, then it will know automatically where
you have installed your Java.
Android IDEs
There are so many sophisticated Technologies are available to develop
android applications, the familiar technologies, which are predominantly
using tools as follows
Android Studio
Eclipse IDE(Deprecated)
Android Architecture
Android operating system is a stack of software components which is roughly
divided into five sections and four main layers as shown below in the
architecture diagram.
Linux kernel
At the bottom of the layers is Linux - Linux 3.6 with approximately 115
patches. This provides a level of abstraction between the device hardware
and it contains all the essential hardware drivers like camera, keypad, display
etc. Also, the kernel handles all the things that Linux is really good at such
as networking and a vast array of device drivers, which take the pain out of
interfacing to peripheral hardware.
Libraries
On top of Linux kernel there is a set of libraries including open-source Web
browser engine WebKit, well known library libc, SQLite database which is a
useful repository for storage and sharing of application data, libraries to play
and record audio and video, SSL libraries responsible for Internet security
etc.
Android Libraries
This category encompasses those Java-based libraries that are specific to
Android development. Examples of libraries in this category include the
application framework libraries in addition to those that facilitate user
interface building, graphics drawing and database access. A summary of
some key core Android libraries available to the Android developer is as
follows −
Android Runtime
This is the third section of the architecture and available on the second layer
from the bottom. This section provides a key component called Dalvik
Virtual Machine which is a kind of Java Virtual Machine specially designed
and optimized for Android.
The Dalvik VM makes use of Linux core features like memory management
and multi-threading, which is intrinsic in the Java language. The Dalvik VM
enables every Android application to run in its own process, with its own
instance of the Dalvik virtual machine.
The Android runtime also provides a set of core libraries which enable Android
application developers to write Android applications using standard Java
programming language.
Application Framework
The Application Framework layer provides many higher-level services to
applications in the form of Java classes. Application developers are allowed
to make use of these services in their applications.
Activity Manager − Controls all aspects of the application lifecycle and activity
stack.
Content Providers − Allows applications to publish and share data with other
applications.
Applications
You will find all the Android application at the top layer. You will write your
application to be installed on this layer only. Examples of such applications
are Contacts Books, Browser, Games etc.
There are following four main components that can be used within an Android
application −
Activities
1
They dictate the UI and handle the user interaction to the smart phone
screen.
Services
2
They handle background processing associated with an application.
Broadcast Receivers
3
They handle communication between Android OS and applications.
Content Providers
4
They handle data and database management issues.
Activities
An activity represents a single screen with a user interface,in-short Activity
performs actions on the screen. For example, an email application might have
one activity that shows a list of new emails, another activity to compose an
email, and another activity for reading emails. If an application has more than
one activity, then one of them should be marked as the activity that is
presented when the application is launched.
Services
A service is a component that runs in the background to perform long-running
operations. For example, a service might play music in the background while
the user is in a different application, or it might fetch data over the network
without blocking user interaction with an activity.
Broadcast Receivers
Broadcast Receivers simply respond to broadcast messages from other
applications or from the system. For example, applications can also initiate
broadcasts to let other applications know that some data has been
downloaded to the device and is available for them to use, so this is broadcast
receiver who will intercept this communication and will initiate appropriate
action.
Content Providers
A content provider component supplies data from one application to others
on request. Such requests are handled by the methods of
the ContentResolverclass. The data may be stored in the file system, the
database or somewhere else entirely.
Additional Components
There are additional components which will be used in the construction of
above mentioned entities, their logic, and wiring between them. These
components are −
Fragments
1
Represents a portion of user interface in an Activity.
Views
2
UI elements that are drawn on-screen including buttons, lists forms etc.
3 Layouts
View hierarchies that control screen format and appearance of the views.
Intents
4
Messages wiring components together.
Resources
5
External elements, such as strings, constants and drawable pictures.
Manifest
6
Configuration file for the application.