DND - Tome of Magic PDF

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Tome of Magic Errata

• To speak an area’s truename (using the Lexicon of the


Errata Rule: Primary Sources Perfected Map), you must succeed on a Truespeak check
®
When you find a disagreement between two D&D rules with a DC equal to 25 + 5 per level of the utterance. If
sources, unless an official errata file says otherwise, the the area is a magical location, increase the DC by an
primary source is correct. One example of a additional 5.
primary/secondary source is text taking precedence over
a table entry. An individual spell description takes Page 216: Monk Abilities
precedence when the short description in the beginning In the third paragraph of the Monk Abilities description
of the spells chapter disagrees. strike the mention of penalties for flurry of blows. The
class is intended to grant flurry of blows progression.
Page 18: Table 1–2: Vestiges by Level
Table 1–2: Vestiges by Level indicates that Dahlver-Nar
has a special requirement. He does not.
Page 28: Dahlver-Nar
Dahlver-Nar’s summary indicates that he has a special
requirement. He does not.
Page 38: Leraje
The first paragraph of Leraje’s description should read as
follows:
Once a favored servant of the primary deity of the elves,
Leraje allowed her pride to become her downfall. Leraje
gives her summoners an elf’s eyesight, great skill with a
bow, and the ability to hide well.
Page 45: Savnok
The first paragraph of Savnok’s description should read
as follows:
Once a servant of the gods, Savnok now grants his
summoners the ability to wear heavy armor and summon
it from the ether, the power to shift places with an ally,
and protection against piercing weapons.
Page 59: Improved Read Thoughts
Replace the description of the improved read thoughts
ability with the following:
Improved Read Thoughts (Su): The DC of the read
thoughts ability granted by Dantalion increases by 2.
Page 113: Table 2–2: Uses Per Mystery Per
Day
In Table 2–2: Uses Per Mystery Per Day, the 17th-level
line should indicate that a 17th-level shadowcaster gains
2 uses of 6th-level mysteries per day, not 3.
Page 149: Shadow Time
The duration of shadow time should read as follows:
Duration: 3 rounds (apparent time); see text for time
stop
Page 195: Speaking a Truename
Insert the following bullet point after the first three on
the page.
Tome of Magic Errata 1 3/23/2006
©2006 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved.

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