Augmented Reality in Education
Augmented Reality in Education
Augmented Reality in Education
ABSTRACT RESEARCH
Technology is ever changing and ever growing. Research conducted for this literature review
One of the newest developing technologies is focused on educational applications of AR.
augmented reality (AR), which can be applied The initial search of K-12 applications was far
to many different existing technologies, such too broad to provide a valuable synthesis. The
as: computers, tablets, and smartphones. AR keywords included educational applications,
technology can also be utilized through wearable science or STEM focus, and augmented reality.
components, for example, glasses. Throughout Journals with a concentration in technology and
this literature review on AR the following aspects education that held significance to AR within
are discussed at length: research explored, the classroom setting were sought. References
theoretical foundations, applications in education, were included that explained the concept of AR
challenges, reactions, and implications. Several as well as studies that implemented AR. Most
different types of AR devices and applications are of the references for this analysis were published
discussed at length, and an in-depth analysis is within the past five years; however, a few articles
done on several studies that have implemented AR included were published as early as 2001. The
technology in an educational setting. This review majority of the research found focused on
focuses on how AR technology can be applied, applications in a middle or secondary level. AR
the issues surrounding the use of this technology, appears to have potential extending into lower
viewpoints of those who have worked with AR elementary grades. Additionally, research at the
applications; it also identifies multiple areas to be college level provides insight into windows of
explored in future research. opportunity that may extend into the K-12 sector.
Researchers often choose students at a middle
Keywords: augmented reality, science
school level because of the critical time period
education, self-determination theory, flow
it is for increase in science interest and building
theory, situated learning theory, just-in-time
self-confidence (Bressler & Bodzin, 2013).
learning, constructivism
Several studies seemed to take a mixed methods
INTRODUCTION approach combining both quantitative and
In today’s society, technology has become a qualitative analysis. Researchers noted that
crucial part of our lives. It has changed how providing case studies and opportunities for
people think and apply knowledge. One of the participant feedback extended the wealth of
newest developing technologies is augmented knowledge available and provided key insights
reality (AR), which can be applied to computers, to the quantitative data (Bressler & Bodzin,
tablets, and smartphones. AR affords the ability 2013; Enyedy, Danish, Delacruz, & Kumar,
to overlay images, text, video, and audio 2012; Iordache & Pribenu, 2009; Morrison
components onto existing images or space. et al., 2011; Serio, Ibanez, & Carlos, 2013).
AR technology has gained a following in the Qualitative data was also thoroughly inspected,
educational market for its ability to bridge gaps specifically acknowledging the positive and
and bring a more tangible approach to learning. negative components of AR that both students
Student-centered activities are enhanced by and teachers experienced (Arvanitis et al., 2009;
the incorporation of virtual and real-world Billinghurst & Dunser, 2012; Bressler, & Bodzin,
experience. Throughout this literature review 2013; DeLucia, Francese, Passero, & Tortoza,
on AR the following aspects will be discussed at 2012; Iordache & Pribeanu, 2009; Morrison et
length: research explored, theoretical foundations, al., 2011; Serio, Ibanez, & Carlos, 2013).
applications in education, challenges, reactions,
One of the quantitative research studies completed
and implications. AR has the potential to change
by Dunleavy, Dede, and Mitchell (2009), used a
education to become more efficient in the same
design-based approach with interviews to put the
way that computers and Internet have.
engagement of high school students under the compared to a behavioral learning environment; 97
microscope. The authors use the AR situation however, AR can be used to bridge the gap
desktops, mobile devices, and smartphones. and other students. The QR codes within the
The technology is portable and adaptable to a classroom allowed for location determination,
variety of scenarios. AR can be used to enhance which was necessary because the information
content and instruction within the traditional was not available online. Having the virtual
classroom, supplement instruction in the special environment accessible in a single location
education classroom, extend content into the encourages consistent and active participation in
world outside the classroom, and be combined person instead of just the virtual environment.
with other technologies to enrich their The learning experience of the traditional
individual applications. classroom was enhanced by the content sharing
of both instructor and peers.
Traditional classroom uses
In any educational setting, there are often Special Education Uses
limitations in the various resources available. With the ability to bridge learning and physical
This is often seen foremost in the traditional barriers, AR has the potential to bring value and
classroom. Due to budget restraints or high quality educational experiences to students
constraints on time, the means to teach students with learning and physical disabilities as well
in scenarios that allow them to learn by doing as the special education classroom. Billinghurst
can be a challenge. Desktop AR allows students and Dunser (2012) found that using augmented
to combine both real and computer-generated storybooks have led to more positive results
images. Iordache and Pribeanu (2009) used as students were able to recall stories and have
desktop AR that combined a screen, glasses, better reading comprehension. Augmented
headphones, and a pointing device that allowed storybooks could especially help students
students to conduct a hands-on exploration who were less able to comprehend only text-
of a real object, in this case a flat torso, with based materials. Physical movement is often
superimposed virtual images. It would not a component and consideration for AR tasks.
be feasible to explore the digestive process A student who may struggle to engage under
interactively as these students were able to do normal circumstances can become more actively
along with visualizing the nutrient breakdown involved in the kinesthetic nature employed
and absorption in a classroom setting without the by augmented tasks. Dunleavy et al. (2009)
AR technology. Computer images could show found in their interviews that teachers felt that
the process, but the pointing device allowed students who were identified as ADD as well as
students to guide their learning. unmotivated students were 100% engaged in the
learning process during an AR simulation.
Classrooms can shift from the traditional
lecture style setting to one that is more lab and Because of the variety of tools that can be
student-oriented. A case study conducted with overlaid in an augmented environment,
a visual arts class noted that allowing students students with physical disabilities can benefit
to freely explore a room that was set up with from the potential learning aides that could be
webcams and desktops encouraged more activity incorporated. Something as simple as overlaying
while the students perceived that they were audio for those with visual impairments or
more motivated to learn (Serio et al., 2013). text for those with hearing disabilities can be
Instead of receiving information via images effective tools when considering disability access
and lecture, students had access to multimodal (Forsyth, 2011). Physical limitations can make
representations including text, audio, video, and handheld AR devices more difficult to work with.
3D models. Head-mounted displays (HMD) can provide a
hands-free device to project the overlay visuals
Quick response (QR) codes can also open up
to a student and adjust the images based on the
opportunities to have a mixed reality setting
orientation of the student while other devices
within the actual classroom. DeLucia, Francese,
enable students to interact with the environment
Passero, & Tortoza (2012) conducted an
via voice recognition, gesture recognition, gaze
evaluation study on collaborative classroom
tracking, and speech recognition (Van Krevelen
environments in a university setting. Students
& Poelman, 2010). Bringing this technology mobile AR within the confines of the school 99
to the classroom has the potential to allow for campus. Students used iPhones that were
(Billinghurst & Dunser, 2012, p. 60). Though and show them how this way of teaching will
most research shows the use of AR in education foster an effective learning environment. The
through middle school science, there are some fear of not knowing what is on each student’s
implementations in other subject areas and age device can be elevated according to the authors
groups. For example, AR was utilized in a visual through the process of allowing the students
arts class as researched by Serio et al. (2013) and more control over their learning. In addition,
during the MapLens research by Morrison et al. Kamarainen et al. (2013) also found that teachers
(2011) when participants ranging in age from 7 felt they would be unprepared to manage the
to 50 were observed. same experience over again if they were by
themselves without the researchers present.
Outside of a traditional school setting, AR
Training should be provided to the educators
has many uses and can be applied to other
from the researchers if continued use of the AR
areas of interest as well. The medical field
technology is expected to be implemented.
can utilize this technology to see information
about the body systems without having to leave Many AR applications require the use of the
the sight of the patient. In addition, families environment to set up areas for study. Students
can see what furniture will look like in their walk around and use their AR technology
house before purchasing, contractors are able devices in order to receive information. The
to design different components and see how information must be triggered by either GPS
they will fit together before construction, and coordinates or other methods when students
tourists can find information out about the area get near the correct locations. The developer,
without an in-person tour guide. Van Krevelen as well as the educator, must be aware of the
and Poelman (2010), determined that AR can environment in order for this to work effectively
be particularly helpful in industrial situations (Van Krevelen & Poelman, 2010). Therefore,
in designing and assembling vehicles as well teachers need to either train themselves or attend
as military applications for combat training. training sessions on the environment that they
Companies such as Volkswagen and BMW have can use. For example, if an AR application
already started to use AR technologies in their is specifically designed to be completed in a
assembly lines (Van Krevelen & Poelman, 2010). school where students get close to fire alarms,
Therefore, AR has many benefits outside of the information appears on their device about fire
educational field. safety, and the educator or developer must be
aware of where all the fire alarms are located.
CHALLENGES
Resources
Training Billinghurst and Dunser (2012) understood that
Training is an important aspect of AR. “Most there are many aspects of AR that are considered
educational AR systems are single-use prototypes to be obstacles when trying to implement this
for specific projects, so it is difficult to generalize type of technology in the classroom. Many
evaluation results” (Billinghurst & Dunser, teachers do not have the skills to program their
2012, p. 61). Each AR situation researched own AR learning experience and therefore must
was unique and required a different program rely on the ability to create this AR environment
and requirements of the educator. Due to this through pre-made creation tools, which are rare.
uniqueness, training is needed for both educators This was slightly contradicting to the Annetta
and students to understand how to utilize each et al. (2012) statement that there are many free
AR program to its fullest potential. During the resources available for teacher use but stress that
Dunleavy et al. (2009) Alien Contact! AR lesson, because teachers are not properly trained they are
teachers expressed a concern for more support. unable to use these available resources.
Teachers did not feel confident when setting
AR tools are becoming more user-friendly and
up or implementing the program. In addition,
require less programming skills making them
teachers who are normally lecture focused had
more attractive to the common educator. Mullen
a hard time letting go and allowing students to
(2011) focused his work around providing
explore the learning environment on their own.
individuals with a resource for basic skills that can be uncomfortable and embarrassing to wear. 101
would enable them to not only understand how Gloves, backpacks, and headgear can all cause
classroom management skills and, equally instructional design. How these challenges
important, facilitating good instruction (Annetta factor into placement of AR materials in a single
et al., 2012). classroom or broad age level warrants extensive
focus by future researchers. Although much
IMPLICATIONS FOR RESEARCH of the research focuses on student or teacher
The importance of this literature review is that reactions to AR in the classroom and how it can
it not only showcases the current trends in AR be used, the technology itself has not allowed for
technology but also its focus on the increased long-term studies on the appropriate guidelines
research and potential further application in the to implementation that will assure student
educational setting. Several components remain growth and achievement of learning goals. The
to be explored. When using AR outside of the long-term effect of AR past a single classroom
classroom, teachers and students are able to use or group of students needs to be evaluated and
this as a tool for physical activity (Dunleavy compared. DeLucia et al. (2012) suggested that
et al., 2009). Linking learning with exercise the effects of their AR system be evaluated over
and activity in an educational way can improve a longer period of time. Supplementary research
the perception that technology creates a non- could explore what is the most appropriate range
interactive environment (NAEYC & Fred Rogers of members utilizing AR in groups and when is
Center, 2012). Since AR varies in the amount of the best time for AR to be introduced (Dunleavy
room required, there is a concern for how much et al., 2009). To further expand upon possible
space is needed in order to make implementation future research, additional studies would need
successful (Dunleavy et al., 2009; Morrison et al., to seek out if students using AR communicate
2011; Wither, Tsai, & Azuma, 2011). Particular more effectively and frequently compared to
interest within AR is that it has not expanded to students who are not exposed to AR platforms
fully utilize other learning styles, such as audio (Arvanitis et al., 2009; Rigby & Przybylski,
and kinesthetic (Billinghurst & Dunser, 2012). 2009). Throughout the multiple studies that
Another is that the amount of visual information were examined, many of them suggested further
that can be displayed on the screen can be analysis in what types of AR platforms would
overwhelming to students. Studies should further be the best fit for educational purposes (Azuma,
explore the effects AR has on cognitive load in Baillot, Behringer, Feiner, Julier, & MacIntyre,
the brain and how much information should be 2001; Dunleavy et al., 2009; Forsyth, 2011;
displayed before it turns from a beneficial device Iordache & Pribeanu, 2009).
into a distracting device (Bressler & Bodzin,
2013; Van Krevelen & Poelman, 2010). Many CONCLUSION
educators are already concerned with how to AR has already begun to help students
hold students’ attention to keep them engaged learn more efficiently as well as increase
throughout the lesson and maintain focus beyond their knowledge retention (Billinghurst &
the novelty of the technology (Kamarainen et al., Dunser, 2012). However, before AR becomes
2013). In one study, Serio et al. (2013) discussed mainstream in education, like desktops, laptops,
how AR could potentially increase memorization tablets, and even cell phones have become,
and concentration skills and suggested that special consideration must be taken into account
further research should be conducted to validate on the usability, cost, power usage, visual
these claims. appearance and the like, in order for content
AR simulations activities to become part of the
Educators must be digitally literate with an
regular academic curriculum (Van Krevelen
understanding of child development theory
& Poelman, 2010). AR has proved to be an
to select digital tools that are age specific and
engaging way for students to participate in
avoid the potential negative impact on learning
their learning. This new technology allows
(NAEYC & Fred Rogers Center, 2012).
the learning to be student-centered and create
Dunleavy et al. (2009) pointed out the challenges
opportunities for collaboration that fosters a
of using AR before students have collaborative
deeper understanding of the content. AR is
problem solving skill sets and behaviors that are
on the way to becoming an important part of
education, and its use will continue to grow. 105
Misty Antonioli is a high school mathematics
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