Supernatural Habitat 3
Supernatural Habitat 3
Supernatural Habitat 3
course the barren Wilderness par excellence, which underpins the constant
connection between ghostly and demonic powers. In the Mesopotamian texts the
very very long dead E oeinmu (intellect) aspect of the soul having enjoyed an afterlife
as an ancestral spirit, takes up residence in the Great Beneath as a Demon. The
greatest threat wielded by the Gods was their power to open the gates of the
underworld and to release the multitude of the dead to devour the living. These
decimations personified plagues, famines and other destructive natural phenomena
perceived to be the Acts of a variety of angry Gods.
The equation of natural phenomena with powerful supernatural forces is a universal
feature across religious traditions, expressed through the ecological experiences of
each culture. Furthermore, physical landscapes provide a fundamental background
to the explanatory landscape of experiences and how they are interpreted and
integrated with natural and unnatural phenomena into cultural traditions and belief
systems. Supernatural powers are frequently localized within a particular arena in
which they reside and rule, both in terms of actual geographical place, and by type.
Wilderness has its own mythology: Mountains, hills, woods, forests, rivers and
springs all feature as sites of special supernatural interest, as do wastelands whether
scrub, steppe, marsh, swamp or desolate ruins. Wilderness is of course, very much a
constructed concept: its common denominator being a place where humans aren’t,
and for moderns it is far more valued than it was in ancient or medieval times, due to
its relative scarcity. After nearly 2 millennia of preaching against the ‘superstitions’
of well dressing, seasonal bonfires and sacred trees the decline of pagan nature
spirits in western Europe probably owes a good deal more to concrete than
Christianization.
The term Wilderness comes from the Old English for a place of Wild Deer or game,
this in turn is derived from the proto-Germanic wildia " in the natural state,
uncultivated, untamed, undomesticated, uncontrolled”. In the term bewilder, the
archaic w ild means "lead astray, lure into the wilds. The Latin ‘desertum’: ‘a thing
abandoned’, underlies the later romance desert: uncultivated, waste, barren and
unproductive. The Wilderness is where the wild things are, quite literally, be they
Deer, the Big Bad Wolf, or Scary monsters; and by implication a place where humans
should not be. The other-than-human nature of the wilderness is the essence of its
wildness. The creepy stillness of the graveyard lies over derelict houses, and the ruins
of cities where people once were before being laid waste by war, flood, drought,
volcanic eruption, earthquake or phantasmal sandstorms.
Whilst Wilderness is not confined to the Desert, it is an accident of source survival
that the ancient Near East provides the longest documented period of religious,
medical, magical and even legal traditions that deal with the manifestation of the
supernatural. A great deal of the source survival is due to the excellent preservative
conditions of dry sand, just as much as the source content is due to the looming and
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threatening presence of the desert. Of course once upon a time everything was
wilderness, long term settled human habitations such as Jericho are a feature of the
last ten thousand years or so. Jericho probably originated as a stopping place for
pastoralists and hunter gatherers, a place for meetings and burials, well in advance
of any permanent settlement. To the earliest sedentary humans the ‘otherness’ of
non-settled areas developed over millennia as a manifestation of all that was outside
the fragile human structures of civilization; kinship, law and religion. The otherness
of outside increased in tandem with the scale of urbanization. In the Marriage of
Murtu t he cosmopolitan Mesopotamians describe the nomadic Amorites as less than
noble savages:
“Lo, their hands are destructive, (their) features are (those) [of monkeys]...A tent-dweller,
[buffeted] by wind and rain, [who offers no] prayer... He eats uncooked meat, / In his lifetime
has no house. / When he dies, he will not be buried.”
Sedentary life, protection from the elements, cooked food, religious rites and, finally,
proper burial are the fundamental signs of a fully human, civilized life.
The Order that underlies Civilization is in no way a natural state, it had to be carved
out, either from the natural environment, or in mythological terms, from primordial
chaos. Many creation myths involve a cosmic struggle between the personified forces
of order and chaos in which successive generations of Gods subjugate their
primaeval predecessors; Giants such as Ymir or the Greek Titans, Sea Creatures
such as Leviathan, Tiamat and Behemoth, and a multitude of other Chaos ‘monsters’.
The defeated parties are imprisoned, often under mountains, or otherwise
subjugated and the resulting order is created, shared in and maintained by the
Victors. The Pantheons of the Ancient Near East operate at a cosmic level wielding
the awesome uncontrollable forces of nature, whilst simultaneously occupying
metropolitan civilizations that essentially mirrored human societies: complete with
conspicuous consumption and a civil service. The existence of an ‘inside’ means the
existence of an outside: exceptions to the established power structures, human or
divine, some of whom menaced the wilderness beyond the city walls. ‘Otherness’, if
not outright enmity, is the special preserve of the ‘in-between’ beings, that occupy
the conceptual space between humans and Gods. Their social and geographical
alienation is often represented in their anomalous physical forms such as immutable
shapeshifting, or hybridity, inherently un-natural and monstrous. But more
importantly each ‘animal’ aspect of a Hybrid symbolizes its inherent force, and
similarly many gods take on theriomorphic forms. Protective, Apotropaic entities
such as the l amassu and sˇe ̄du figures that stand on either side of entryways to
palaces and temples are depicted as often winged, colossal human-headed bulls or
lions, are the ideal supernatural bouncers, potent enough to protect against any
manner of intruder. T utu of Egypt, depicted with his underlings, the Evil 7, has the
body of a striding, winged lion, the head of a human, with the heads of hawks and
crocodiles projecting from the body, and the tail of a serpent. His northern
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four times the size and weight of their modern counterparts, but the size of the
megaherbivores they predated strongly suggests they hunted in prides, clans and
packs. S ize and Predation of course go hand in hand; memorialized in impressive
imprints in human consciousness; from the Kraken and King Kong , to Godzilla,
Jaws and even Nessie, mythologies, folklore and popular culture all resound with the
motifs of of Big as Bad. The universal characteristics of mythical monsters include
their great size and or strength, claws, fangs or some other means of facilitating
predation, and a taste for human flesh and blood (in Saler & Ziegler 220). P redatory
agents were permanent features of the environment for most of the 55 million years
of our evolution from early mammals. Apart from the mega carnivores, hominids
evolved being predated by wolves, leopards, hyenas and big cats of all kinds, snakes,
bears, crocodiles, komodo dragons, sharks and other primates. The archaeological
record is littered by skulls of hominids with puncture marks that match perfectly the
teeth of large feline predators, reptiles and raptors (Hart & Sussman, 2008). T hreats
from animals are not limited to predation of course, stings and bites can cause
infection even if not poisonous, potentially fatal injuries can occur through goring,
tampling or crushing. The ill advised proximity to any number of large herbivores is
attested by the massive fatalities from Elephant stampedes on both sides of the
Second Punic War, but possibly most beautifully illustrated by a gold Scythian belt
buckle depicting a man being bitten by a grumpy camel.
The human brain is “pre-wired to learn fears that were of relevance in the Stone
Age” (194). Ridley), with a startle response of an evolutionary depth of 5 million
generations of primates increasingly aware of themselves as prey. In cases of
uncertainty, perception is biased in favour of sensing agency, either seen or unseen.
Therefore, “the fail-safe mechanism for most species would be to interact with an
unknown object as though it were animate, and probably predaceous.” (Ristau, 1989,
139). This regularly result in false alarms, but this is far less costly than becoming a
meal, even at the price of thinking you are having a heart attack. This Hypervigilant
detection of agency combines with other cognitive norms, Animism, (the detection
of life in inanimate forms), and Anthropomorphism, (our predilection to project
human notions of mind onto non-human animals or objects). Evolutionary
psychologists and Cognitive Scientists have discussed the origins of religion within
the framework of these three core cognitive stratagems. Detecting supernatural
agents in our environment, rather than predators, seems like a big leap, and
arguments continue as to how this gap is bridged.
I don’t have an answer, but I am fascinated by some of the possibilities suggested by
the complex behaviour that has been observed in male chimpanzees. In response to
perceived threats, such as thunder and lightning, chimps swagger and charge about
hooting and aggressively shaking and throwing branches and other objects in the
direction of the offending weather. Thunderstorms trigger the same reaction as
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does a predator or a rival, or certain other natural phenomena : fire, rivers and
waterfalls. These threatening displays have been described as ‘directed toward these
inanimate targets as though they were alive’, and all of the above are characterized
by one or more of the features of living things; motion, unpredictability, heat, noise
and growth.
Waterfalls, thunderstorms, rivers and fire, which so impress wild chimpanzees, are
also amongst the earliest and most widely recorded examples of animistic worship.
This is not to suggest that Chimps have found religion, even in the form of the
mighty Thor; threatening an intimidating and emotionally salient natural
phenomenon with a branch is not the same as imbuing it with ‘a local habitation and
a name’. This behaviour in non-humans has been described as ‘Reflexive Animism’:
a strategy by which inanimate objects and extreme sensory stimuli showing even
minimal ‘proof of life’ are imbued with agency, and presumably with appetites and
teeth to match. Animals in the wild not infrequently behave as though in the
presence of an unseen predator. In the detection of agency invisible and intangible
agents can be tracked via signs of their presence, a skill vital in stalking and hunting.
Whilst T hunder and Lightning are neither wholly visible or tangible, they alter
atmospheric pressure and make a lot of noise, throw branches and sometimes whole
trees around, and generally make their presence felt in a threatening manner.
Imbuing a Storm with Agency similarly imbues it with intent, hence Wild
Chimpanzees threaten Thunderstorms with the same performance they would put on
for a rival Chimp, or predators. Making a lot of noise and throwing things about is a
communicative strategy, widespread amongst testosterone fuelled males of various
species, and presumably the Chimp hopes that the threat communicated will be
understood. Inasmuch as a Chimp interprets the behavioural cues of a
Thunderstorm by the framework of his own behavioural repertoire, this strongly
suggests that non-human primates extend agency beyond its biological limits, just as
humans do. The shift between the two, the attribution or rather ‘misattribution’ of
mental rather than solely biological agency to natural phenomena, forms part of a
conceptual bridge in understanding how humans understand and relate to their
natural and supernatural environment.
Although in the modern western world one has to go out of one’s way to be eaten by
a predator, to the extent that the term is now associated with sexual criminality,
rather than carnivores. Apart from Large Carnivores and Snakes, which Indiana
Jones famously hated, the list of human ‘primal’ fears is short and universal: Spiders,
Strangers, Solitude, Darkness, Heights, Deep water, Thunderstorms, Confined
spaces, Scrutiny and Blood. All of the above are associated with the substantial
dangers presented by predation, pain, conflict and high risk environments. Darkness
and Deep Water also cover the more abstract fear of uncertainty, which merely exists
as the portal through which all other possible terrors may emerge, and upon which
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the imposition of form and substance is laid, accurate or not. These same fears are
still prevalent amongst human city dwellers, and the entirely common sense
responses towards seen and unseen dangers still escalate in the dark or at night; in
an unfamiliar environment; when startled; or in the face of solitude, illness, or the
prospect of death. Wilderness environments even today are populated by most of our
greatest terrors. And in the wilderness one must factor in the additional possibilities
for misadventure in terms of exposure, disorientation, thirst, hunger, lack of sleep,
temperature extremes, and loss of one’s wits from any one of the above... and those
are just the dangers from the mundane, visible world. The absence of safety (in the
form of protection from dangerous predators, or access to food, water, shelter,
medical care or human company) seems to have been reflected in the gathering mass
of unknown but dangerous ‘others’ in the lonely places of the ancient world,
themselves echoes of the wilderness as the locale of the dangerous and unknown.
Being outsiders and therefore exiles from the ordered natural or supernatural
structures of the world also accounts for the stateless, lawless and all together
aberrant nature of the Wild and its inhabitants. The Wandering spirits of the dead
and wandering demons, are considered two of the most dangerous entities in the
Ancient Near East, and are frequently the subject of protective magical spells. The
spirits of the dead most often wander because their bodies have been left unburied or
the appropriate rites and sacrifices have been neglected, the revenge for such
dereliction was believed to be both indiscriminate and deadly. Surviving execration
dolls, figurines symbolising pursuing demons, are often depicted with their limbs
bound, or twisted, and the head and neck forced backwards, specifically to cripple
them and prevent them pursuing their prey. Similarly drawings of bound demons,
and long, legalistic incantations inscribed onto curse bowls, employ sympathetic
magic to symbolically trap the demon in the object. The ritual aspect of such spells is
fortified by burning or burial of the object in a suitably ‘’dangerous’ location, a tomb,
in the steppe, the desert, or ruins or a crossroads, in order to contain them, in
perpetuity. Most of the execration objects discovered have been excavated from old
cemeteries.
Examples of Assyrian Hand of A ghost cures.
If a ghost seizes on a man and he is hot (and) cold (alternately), his terror approaching so
that) he (can)not rest by day or by night, his voice uttering in [sl]eep (?) like the sound of the
wind : it is the hand of a hostile ghost of the ruins which has seized on him.
A ghost which pursues has seized on him in the desert
Brigand-demon of the highway and c rossroad,
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An evil wind hath blown upon me, and a ghost of the roads pursueth me. So am I
perturbed, distressed, and troubled
Lurker Demons: Another group of Egyptian demons, werets (great ones) did not
wander about like (literally) lost souls, but their malevolent influence was restricted
to specific topographical features in which they lurked looking for victims.
The evil god is an evil u.-demon, a demon of the steppe, demon of the mountain, demons
of the sea, or demon of the tomb
The harmful udug [daimon] is present in the steppe, the ala [daimon] envelops ( its victim) in
the steppe.
“If when he comes up from the water, his body is paralyzed and he (feels like he) is spinning
and falls down, he was struck by the ‘lurker’ of the river...”
Demons have a special association with Mountains, Storms and the Blast-Winds
described earlier
“the murderous storm-demon is an unleashed lurker demon”
‘They are billowing clouds which causes gloom in Heaven,
they are the blast of the rising winds which cause darkness on a bright day’
As already mentioned, the deification of Storms is prevalent throughout ancient and
modern religion: weather Gods proliferate across Ancient Near Eastern iconography,
Greek Myths, Mesoamerican rituals and even Hollywood franchises. Mountains are
frequently personified as Storm Gods, their power manifesting as Thunder and
Lightning, Avalanches, and storms of all kinds. Most of the Great Gods of the
Ancient Near East: E l, Dagon, Belial, YHWH and Tessub are associated with
mountains, and storms, and depicted either in symbol or text, wielding lightning
bolts. The importance of seasonal climate to an area where agriculture first
developed is pretty much obvious, but Mountains hold an ambiguous role across
myth, depending on how fertile or arid the landscape they occupy. A great deal of
time and effort was spent carting building supplies up mountains, from
Mesopotamia to Mexico. Gilgamesh’s friend the wild man Enkidu, the first in a
tradition of hairy w odwose, who I always think of as being like Captain Cave-Man,
was living happily off the land before Gilgamesh made him get a hair cut, and cut
down a holy mountain cedar forest to build a temple. In Mexico the Mountain is a
beneficent God or Apu, entreated to care for the camelid herds, but like the other
in-between places, they are infested with ungovernable evil spirits. Some of these
also occupy the ancient mayan stone tombs, and even today are considered the
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source of a ghostly infection, almost exactly the same as the Hand of a Ghost,
described above.
In the arid heights of the Judean wastes hundreds of small pillars and altars have
been found along the herding routes of nomadic pastoralists, often connected to
tumuli tombs. This may point to an early but extremely persistent tradition of
ancestor and tribal cult, ironically our best textual evidence for these are the multiple
injunctions against them in the chronologically later books of the Old Testament. A
plethora of small cult sites based around Terebinth ‘holy trees’, masseboth, stone
pillars, and altars on ‘high places’ are described being destroyed; desecrated with
human bones, their idols burnt and smashed to dust, which is then dumped in the
Kidron graveyard outside the new cult centre of Jerusalem. That so many survive is
a testament to the enduring depth of these personal and tribal forms of managing the
supernatural landscape in the face of the pressures of centralization or eradication.
Even once demonized, Mesoamerican tombs, like the Irish sidhe mounds, are aspects
of belief tied into landscape by anciently deep roots, and not easily torn up by
conversion or reform of religion.
The less manageable aspects of the mountain landscape are frequently represented
not just by demons but by Giants, ogres and trolls: often taking the form of a
humanoid-mountain hybrid, typified by enormous size, a craggy appearance and
cannibalism. This form of sub-human hybridity, possibly best typified by
Polyphemus the Cyclopes in the Odyssey, is another depiction of barbarism: outside
the human and the domestic in everything from dress to table manners. Trolls and
Frost Giants feature heavily in Scandinavian myth and folklore, the outlaw Grettir
kills Giants and Zombies and wrestles and seduces trolls in his 21 stint in the wilds.
The poster boy for the archetypal ‘other’, the half-jotun (frost giant) Loki has three
monstrous children with the Troll-woman Angroburdr, an indiscretion which creates
a form of mischief ‘squared’, and shifts the fate of the A esir inexorably towards a
volcanic apocalypse. Once Loki wrests free of his confinement in the geysirs of the
‘kettlewood’, where he has been chained up causing the odd earthquake, he joins
with Fenrir (the wolf), Jorgmungandr (the sea-monster) and all H el breaks loose, quite
literally. Which goes to show, You can take the monster out of chaos, but you
cannot take the chaos out of the monster.
Ragnarok is an apocalypse of ice and fire, very much what I’m hoping for from the
final season of Game of Thrones, and like so much of myth and folklore is inexorably
tied to Natural phenomena and the physical Landscape. The defeat of the
gigantomachy by Zeus and his Olympian brethren is mapped upon the landscape of
the Mediterranean, at the eruption of Vesuvius in AD 79 Philostratus records that at
the time people thought the Giants were rising to revolt. The battleground was
thought to be located in the volcanic Phlegrean fields, on the NW curve of the Bay of
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Naples, where the geographer Strabo (5th AD) describes the Wounds of
thunderbolted giants, pouring out in streams of fire and water. At Leuca near
Tarentum, the sulphurous water springs were considered to be contaminated with
the i chor of the Giants blood. The volcanic landscape made sense in terms of the
Wars of the Gods, especially in view of the enormous bones they found. At Leuca, the
‘Cave of the Giants’ contained sulphurous springs and gigantic fossils, and all over
the ancient mediterranean the fossilized bones of giraffes, rhinos mastodons, and
hippo’s were interpreted as the bones of giants from numerous mythical wars with
various Gods.
Individual experiences of the exceptional, the spooky, demonic and divine inform
and are informed by the traditions they inherit in their expectations and
explanations. This also informs those universal perceptual errors that regularly affect
us, Pareidolia, the propensity to see faces in random images and patterns e xplains
how human forms and features are seen in natural phenomena as divergent as the
Old Man of Hoy and the Horsehead Nebula to clouds, trees, rocks and even toast.
The Roman poet Claudian described the forests near the summit of Etna as full of
Giants, vanquished by the thunderbolts of Zeus; their ‘faces, fixed in the trees, still
threaten cruelly’. Psychoneurological research has demonstrated that humans are
biased in favour of detecting human-like features, even a minimal arrangement of
punctuation marks in the appropriate formation is instantly recognisable as an
expressive face, as demonstrated by the recent rise of emoticons. The same applies
to interpretations of noises; P areidolia also occurs in the auditory capacity; hearing
intelligible words in random sounds, white noise, wind, wolf howls and birdsong, is
far from uncommon and is notably reported in cases of sensory deprivation. Both of
these cognitive illusions are a form of Apophenia, an excess of perceptual or
heuristic s ensitivity leading to t he discernment of meaningful patterns where none
exist. The evolutionary and physical landscape are a fundamental background to the
explanatory landscape of experiences and how they are interpreted. Apart from
taking comfort in the knowledge that we are not alone as a species when it comes to
making a fool of ourselves, those who are afraid of thunder and lightning are in good
company. In one of the earliest historical examples of Animism, Herodotus records
several groups of menacing Scythian warriors who habitually shot threatening
arrows at their Sky-Gods during thunderstorms.