Unit Wise Important Questions
Unit Wise Important Questions
Unit Wise Important Questions
Unit-1
Short answer questions
1. Define Computer Graphics and its applications?
2. Distinguish between Random and Raster Scan display?
3. What is the type of a computer-generated image – Physical or synthetic? Discuss.
4. Represent a Graphics system along with its major elements?
5. What is a pen-plotter model?
6. What are necessary specifications required to define a camera?
7. Write about the programmer's interface along with its representation?
8. List the attributes required for 3D APIs?
9. Write in short about Camera Specifications?
10. Discuss Modeling-rendering paradigm?
11. What are the two different primitives available in OpenGL?
12. Is triangle as a polygon supported by OpenGL? Justify.
13. What are two forms of text available?
14. Write about different types of matrix modes?
15. Differentiate between Aspect Ratio and Viewports?
16. Write Short notes on Control functions?
Unit-2
Short answer questions
1. What are the different physical input devices available?
2. What are the different types of input modes?
3. What are the features for designing a good Interactive program?
4. What are various logic operations in OpenGL?
5. Define scalars, points, vectors?
6. Define dot and cross products?
7. Define affine addition?
8. What are features that characterize 3D objects that fit well with existing graphs
hardware and software?
9. Define homogeneous coordinates?
Long answer question
1. Explain various classes of logical input devices?
2. Discuss about Display Lists along with suitable example?
3. Explain events in OpenGL?
4. Write in detail about Picking?
5. Explain the concept of double buffering with an example? How is it advantageous for
animation?
6. Elaborate coordinate systems and frames?
7. Discuss Frames in OpenGL?
8. Model a colored cube using OpenGL and comment where necessary?
Unit-3
Short answer questions
1. Define translation, rotation, and scaling?
2. What is classical viewing?
3. Define orthographic projections?
4. Define axonometric projections?
5. Define oblique projection?
6. What is perspective viewing?
7. Discuss Z-buffer algorithm?
Long answer question
1. Elaborate affine transformation?
2. How transformations are applied in homogeneous coordinates?
3. How transformations are concatenated?
4. Discuss transformation matrices in OpenGL?
5. Discuss 3D Graphics from computer perspective?
6. How do we position a camera for desired projection?
7. What is the limitation of parallel projection? Explain in Detail?
8. Elaborate Perspective projections in OpenGL?
Unit-4
Short answer questions
1. Define light? What are four lighting types that are sufficient for rendering simple
scene?
2. What are the parameter’s for specifying lightning?
3. What are the different types of light sources in OpenGL?
4. Define Clipping?
5. Define Polygon Clipping?
6. Define Rasterization?
7. What are object space and image space approaches for hidden surface removal?
8. Define antialiasing?
Long answer questions
1. Discuss Phong lightning model??
2. What is a vector and how do we compute them?
3. What are the ways to shade the polygons? Elaborate?
4. What are basic implementation strategies that any graphic systems must perform to
render a geometric entity? Elaborate each of them?
5. Elaborate different line segment clipping methods?
6. How clipping is done in a 3D polygon?
7. Explain Bresenham`s algorithm?
8. Explain Polygon Rasterization?
9. Explain different hidden surface removal algorithms?
10. What are the different problems to be considered for displaying an Object?
Unit-5
Short answer questions
1. What are different graphical objects used in animation?
2. Define CSGTrees, BSPTrees, QuadTrees, OctTrees.
3. Define parametric polynomial curves and surfaces?
4. Whar are the design criteria issues for curves and surfaces?
5. What are the reasons for using parametric polynomials?
6. How do we illustrate a cubic B-Spline curves?
7. Define recursively defined B-Splines?
Long answer questions
1. What is the use of tree data structure in computer graphics and explain Stack Based
Traversals
2. Define Scene graph and discuss Open Scene Graph API?
3. Discuss Bezier Curves and Surfaces?
4. Explain Various representations of curves and surfaces?
5. Explain about Interpolation?
6. Explain in detail the process of rendering curves and surfaces in OpenGL?
7. Elaborate curves and surfaces in OpenGL?