TCP Cong Control

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TCP

Congestion Control

Computer Networks: TCP Congestion Control 1


TCP Congestion Control
• Essential strategy :: The TCP host sends
packets into the network without a reservation
and then the host reacts to observable events.
• Originally TCP assumed FIFO queuing.
• Basic idea :: each source determines how
much capacity is available to a given flow in the
network.
• ACKs are used to ‘pace’ the transmission of
packets such that TCP is “self-clocking”.

Computer Networks: TCP Congestion Control 2


AIMD
(Additive Increase / Multiplicative
Decrease)
• CongestionWindow (cwnd) is a variable held by
the TCP source for each connection.

MaxWindow :: min (CongestionWindow , AdvertisedWindow)


EffectiveWindow = MaxWindow – (LastByteSent -LastByteAcked)

• cwnd is set based on the perceived level of


congestion. The Host receives implicit (packet
drop) or explicit (packet mark) indications of
internal congestion.

Computer Networks: TCP Congestion Control 3


Additive Increase (AI)
• Additive Increase is a reaction to perceived available
capacity (referred to as congestion avoidance stage).
• Frequently in the literature, additive increase is defined
by parameter α (where the default is α = 1).
• Linear Increase :: For each “cwnd’s worth” of packets
sent, increase cwnd by 1 packet.
• In practice, cwnd is incremented fractionally for each
arriving ACK.

increment = MSS x (MSS /cwnd)


cwnd = cwnd + increment

Computer Networks: TCP Congestion Control 4


Source Destination

Add one packet


each RTT

Figure 6.8 Additive Increase


Computer Networks: TCP Congestion Control 5
Multiplicative Decrease (MD)
* Key assumption :: a dropped packet and resultant
timeout are due to congestion at a router.
• Frequently in the literature, multiplicative decrease
is defined by parameter β (where the default is β =
0.5)
Multiplicate Decrease:: TCP reacts to a timeout by
halving cwnd.
• Although defined in bytes, the literature often
discusses cwnd in terms of packets (or more
formally in MSS == Maximum Segment Size).
• cwnd is not allowed below the size of a single
packet.
Computer Networks: TCP Congestion Control 6
AIMD
(Additive Increase / Multiplicative
Decrease)
• It has been shown that AIMD is a necessary
condition for TCP congestion control to be stable.
• Because the simple CC mechanism involves
timeouts that cause retransmissions, it is important
that hosts have an accurate timeout mechanism.
• Timeouts set as a function of average RTT and
standard deviation of RTT.
• However, TCP hosts only sample round-trip time
once per RTT using coarse-grained clock.

Computer Networks: TCP Congestion Control 7


70
60
50
40
30
20
10

1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0
Time (seconds)

Figure 6.9 Typical TCP


Sawtooth Pattern

Computer Networks: TCP Congestion Control 8


Slow Start
• Linear additive increase takes too long to
ramp up a new TCP connection from cold
start.
• Beginning with TCP Tahoe, the slow start
mechanism was added to provide an initial
exponential increase in the size of cwnd.
Remember mechanism by: slow start
prevents a slow start. Moreover, slow start
is slower than sending a full advertised
window’s worth of packets all at once.

Computer Networks: TCP Congestion Control 9


Slow Start
• The source starts with cwnd = 1.
• Every time an ACK arrives, cwnd is
incremented.
cwnd is effectively doubled per RTT “epoch”.
• Two slow start situations:
 At the very beginning of a connection {cold start}.
 When the connection goes dead waiting for a
timeout to occur (i.e, the advertized window goes
to zero!)

Computer Networks: TCP Congestion Control 10


Source Destination

Slow Start
Add one packet
per ACK

Figure 6.10 Slow Start


Computer Networks: TCP Congestion Control 11
Slow Start
• However, in the second case the source
has more information. The current value
of cwnd can be saved as a congestion
threshold.
• This is also known as the “slow start
threshold” ssthresh.

Computer Networks: TCP Congestion Control 12


ssthresh

Computer Networks: TCP Congestion Control 13


70
60
50
40
30
20
10

1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0


Time (seconds)

Figure 6.11 Behavior of TCP


Congestion Control
Computer Networks: TCP Congestion Control 14
Fast Retransmit
• Coarse timeouts remained a problem, and Fast
retransmit was added with TCP Tahoe.
• Since the receiver responds every time a packet
arrives, this implies the sender will see duplicate
ACKs.
Basic Idea:: use duplicate ACKs to signal lost packet.

Fast Retransmit
Upon receipt of three duplicate ACKs, the TCP Sender
retransmits the lost packet.

Computer Networks: TCP Congestion Control 15


Fast Retransmit

• Generally, fast retransmit eliminates about half


the coarse-grain timeouts.
• This yields roughly a 20% improvement in
throughput.
• Note – fast retransmit does not eliminate all
the timeouts due to small window sizes at the
source.

Computer Networks: TCP Congestion Control 16


Sender Receiver
Packet 1
Packet 2
Packet 3 ACK 1

Packet 4 ACK 2

Packet 5 ACK 2
Fast Retransmit
Packet 6
ACK 2
ACK 2
Based on three
Retransmit
packet 3
duplicate ACKs
ACK 6

Figure 6.12 Fast Retransmit


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70
60
50
40
30
20
10

1.0 2.0 3.0 4.0 5.0 6.0 7.0


Time (seconds)

Figure 6.13 TCP Fast Retransmit


Trace

Computer Networks: TCP Congestion Control 18


Fast Recovery
• Fast recovery was added with TCP Reno.
• Basic idea:: When fast retransmit detects
three duplicate ACKs, start the recovery
process from congestion avoidance region
and use ACKs in the pipe to pace the
sending of packets.

Fast Recovery
After Fast Retransmit, half cwnd and commence
recovery from this point using linear additive increase
‘primed’ by left over ACKs in pipe.

Computer Networks: TCP Congestion Control 19


Modified Slow Start
• With fast recovery, slow start only
occurs:
–At cold start
–After a coarse-grain timeout
• This is the difference between
TCP Tahoe and TCP Reno!!

Computer Networks: TCP Congestion Control 20


Many TCP ‘flavors’
• TCP New Reno
• TCP SACK
– requires sender and receiver both to
support TCP SACK
– possible state machine is complex.
• TCP Vegas
– adjusts window size based on difference
between expected and actual RTT.
• TCP Cubic
Computer Networks: TCP Congestion Control 21
Figure 5.6 Three-way TCP
Handshake

Computer Networks: TCP Congestion Control 22


Adaptive Retransmissions
RTT:: Round Trip Time between a pair of
hosts on the Internet.
• How to set the TimeOut value (RTO)?
– The timeout value is set as a function of
the expected RTT.
– Consequences of a bad choice?

Computer Networks: TCP Congestion Control 23


Original Algorithm

• Keep a running average of RTT and


compute TimeOut as a function of this
RTT.
– Send packet and keep timestamp ts .
– When ACK arrives, record timestamp ta .

SampleRTT = ta - ts

Computer Networks: TCP Congestion Control 24


Original Algorithm
Compute a weighted average:

EstimatedRTT = α x EstimatedRTT +
(1- α) x SampleRTT

Original TCP spec: α in range (0.8,0.9)

TimeOut = 2 x EstimatedRTT

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Karn/Partidge Algorithm

An obvious flaw in the original algorithm:

Whenever there is a retransmission it is


impossible to know whether to associate
the ACK with the original packet or the
retransmitted packet.

Computer Networks: TCP Congestion Control 26


Figure 5.10 Associating the
ACK?
Sender Receiver Sender Receiver
Orig Orig
inal inal
t rans trans
miss miss
ion ion
Retr
ansm ACK
issio
n Re t r
ansm
issio
n
ACK

(a) (b)

Computer Networks: TCP Congestion Control 27


Karn/Partidge Algorithm

1. Do not measure SampleRTT when


sending packet more than once.
2. For each retransmission, set TimeOut
to double the last TimeOut.
{ Note – this is a form of exponential
backoff based on the believe that the
lost packet is due to congestion.}

Computer Networks: TCP Congestion Control 28


Jacobson/Karels Algorithm
The problem with the original algorithm is that it did not
take into account the variance of SampleRTT.

Difference = SampleRTT – EstimatedRTT


EstimatedRTT = EstimatedRTT +
(δ x Difference)
Deviation = δ (|Difference| - Deviation)

where δ is a fraction between 0 and 1.

Computer Networks: TCP Congestion Control 29


Jacobson/Karels Algorithm
TCP computes timeout using both the mean
and variance of RTT

TimeOut = µ x EstimatedRTT
+ Φ x Deviation

where based on experience µ = 1 and Φ = 4.

Computer Networks: TCP Congestion Control 30


TCP Congestion Control
Summary
• TCP interacts with routers in the subnet
and reacts to implicit congestion
notification (packet drop) by reducing the
TCP sender’s congestion window.
• TCP increases congestion window using
slow start or congestion avoidance.
• Currently, the two most common versions
of TCP are New Reno and Cubic
Computer Networks: TCP Congestion Control 31
TCP New Reno

• Two problem scenarios with TCP Reno


– bursty losses, Reno cannot recover from
bursts of 3+ losses
– Packets arriving out-of-order can yield
duplicate acks when in fact there is no
loss.
• New Reno solution – try to determine
the end of a burst loss.

Computer Networks: TCP Congestion Control 32


TCP New Reno
• When duplicate ACKs trigger a
retransmission for a lost packet,
remember the highest packet sent from
window in recover.
• Upon receiving an ACK,
– if ACK < recover => partial ACK
– If ACK ≥ recover => new ACK

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TCP New Reno
• Partial ACK implies another lost packet:
retransmit next packet, inflate window
and stay in fast recovery.
• New ACK implies fast recovery is over:
starting from 0.5 x cwnd proceed with
congestion avoidance (linear increase).
• New Reno recovers from n losses in n
round trips.

Computer Networks: TCP Congestion Control 34

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