Definitii Valorizare en
Definitii Valorizare en
Definitii Valorizare en
INTRODUCTION:
This glossary consists of a non-exhaustive list of terms which are recurrent while addressing
dissemination and exploitation issues inside programmes and activities of DG Education and Culture.
The glossary is intended as a tool which helps actors of European programmes in the fields of
lifelong learning, culture, youth, citizenship and sport, to better understand the terminology linked
to dissemination and exploitation of results. This glossary is subject to periodical revisions and
updates.
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The concepts of dissemination and exploitation are subject to a variety of interpretations within DG
EAC. It is therefore important to establish some fixed terminological reference points:
Dissemination and exploitation are, therefore, distinct but closely related to one another.
Consideration of the intervention logic for these activities revealed that the keys to successful
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It should noted that the ‘results of programmes and initiatives’ encompasses the results of individual projects,
events, activities, periods of mobility, etc.
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Definitions of mainstreaming and multiplication have been adapted from Guide to Achieving Impact for Project
Promoters; EMPLOYMENT Community Initiative; DG Employment and Social Affairs (1997).
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dissemination and exploitation are:
¾ Producing relevant results from projects and programmes/initiatives to satisfy the demands
of providers, policy-makers– and ultimately society more generally;
¾ Ensuring, through the use of effective dissemination and exploitation, that such results
reach the right target audiences in a format and at a time which enables them to benefit
from them.3
BENCHMARKING
A standardised method for collecting and reporting critical operational data in a way that enables
relevant comparison of performances of different organisations or programmes, often with a view
to establish good practice4.
BENEFICIARY
The beneficiaries are the individuals or organisations (users at any level, intermediaries/multipliers,
agents such as associations, regional authorities) benefiting in various ways from the
implementation of the projects. In the European programmes they are also often understood as the
entities receiving financial grants. (see also: FINAL BENEFICIARY)
BROKERAGE
Brokerage indicates the match between supply of results and demand, e.g. the needs of the users for
whom the results are meant. The aim of dissemination and exploitation of results is to facilitate a
brokerage action and to make sure that the project provides an adequate answer to the needs of the
target group. On the stock exchange, a broker is a party that mediates between a buyer and a seller.
CAPITALIZE ON INVESTMENTS
Capitalising on investments entails getting benefits from the means invested in the project (return
on investments). It concerns a project’s tangible and intangible outcomes, which may be exploited
transferred to new users and further developed (= build upon achievements)
COMMERCIALISATION
Commercialisation is a process of marketing the project outcome after having it transformed or not.
This operation may be oriented at
¾ Regaining the cost of the product’s development
3
From EAC external evaluation on dissemination and exploitation mechanisms
http://europa.eu.int/comm/dgs/education_culture/evalreports/index_en.htm#crossHeader
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http://www.bologna-bergen2005.no/
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¾ Making a profit out of the project’s products
Commercialisation serves as a tool to make the results sustainable after the project ends.
¾ promoting best practice which can feed new projects and encourage greater participation
in mobility projects (capitalize on investments)
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¾ disseminating and giving visibility to mobility projects and project outcomes (awareness-
raising)
EVALUATION
Evaluation (at project level) is a crucial phase for projects since it allows a review and qualitative
and quantitative assessment of:
¾ the results achieved against the aims (as regards activities/products), with implications for
the whole of the grant if results are unacceptable and where results are very poor;
¾ the means used to achieve these results in relation to the contractually agreed budget
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Ex-post dissemination and exploitation is connected with the linear model of innovation5. It involves
dissemination and exploitation after the project has finished, when the results have been developed
and are ready to be used. In general late dissemination and exploitation of results reduces the
chances for the project to have real impact. One of the forms of ex – post dissemination and
exploitation is the transfer of innovation.
EXPLOITATION MECHANISMS
Exploitation embodies the act of employing results to the greatest possible advantage. Exploitation
needs appropriate mechanisms to make results more attractive for use to the target group; tailor
the results to the needs of specific target groups, sectors or organisations; transfer results that
could be used by new target groups or sectors; sustain results and keep them in use and existence;
influence and change mainstream practice and policy.
FOLLOW UP ACTIVITIES
In general the follow up activities take place when the project is finished in administrative terms.
Their aim is to keep results alive and sustainable. The activities could imply
¾ updating the results after the project has been completed
¾ recognising/certifying the result
¾ involvement of policy – makers taking up results
¾ transfer and exploitation of results by other sectors/target groups/environments
¾ commercialisation of a project results
¾ …
GOOD PRACTICE
A good practice is an exemplary project (including results or processes) which has positively
influenced systems and practices throughout its activities and results. Consequently, good practices
are worth transferring and exploiting in different contexts and environments by new users or
entities.
IMPACT6
Impact is the effect that the project and its results have on various systems and practices. A project
with impact contributes to the objectives of programmes and to the development of different
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in the linear model the dissemination and exploitation of results follow a more chorological pattern and takes
place only at the end of a project or even after it has been completed
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Project Cycle Management, Aid Delivery Methods, March 2004
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European Union policies. The effective transfer and exploitation of results, together with the
improvement of systems by innovation, produces positive impact.
INNOVATION
Innovative results are those which represent some new and distinctive features, distinguishing them
from others with similar characteristic, and adding value in relation to conventional solutions7.
MAINSTREAMING
Mainstreaming is a process which enables activities to impact on policy and practice. This process
includes identifying lessons, clarifying the innovative element and approach that produced the
results, their dissemination, validation and transfer. More specifically, mainstreaming also defines
the phase of transfer and the way in which other actors take account of the elaborated results,
approaches and key elements9.
NEEDS ANALYSIS
Needs analysis is a fundamental starting point in the process of dissemination and exploitation of
results. Ideally, it takes place at the planning stage, before starting a project (ex ante needs
analysis). The aim is to define the needs of a target group (future beneficiaries and users of the
project results) and to better orientate the project’s activities, with the objective to effectively
answer these needs. The project designed and planned on the basis of needs analysis
¾ brings more added value to the project itself
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After Making change possible. A practical guide to mainstreaming under EQUAL, p.53
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After Grundtvig Learning Partnership Navigator, page 40
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based on the definition of mainstreaming used in EQUAL programme
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¾ is more likely to produce useful and sustainable results which may have positive impact
2) 'Methods’ include:
increased knowledge of the participants within a certain field and topic;
cooperation processes and methodologies;
managerial lessons learned and know-how; and
exchange of ideas and good practice.
3) ‘Experiences’ are intangible and perhaps even less durable than products and methods;
they include:
experience gained by the project partners in the management and undertaking of (transnational)
partnerships;
experience gained by individuals, for example, experience gained from mobility periods within
Erasmus or Leonardo or from the exchanges or the voluntary scheme of the Youth programme;
exchange of experience and best practice through the establishment of networks, such as
Thematic Networking in Leonardo or Comenius Networks;
experience gained from town-twinning, cultural events, etc.
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From EAC external evaluation on dissemination and exploitation mechanisms
http://europa.eu.int/comm/dgs/education_culture/evalreports/index_en.htm#crossHeader
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4) 'Policy Lessons’ usually emerge from the overall experience of projects within a programme or
initiative (or group of programmes or initiatives) or from individual projects that are particularly
innovative or effective. They are applied more widely at ‘systems’ level by multiplier agents. The
generation of policy lessons is unlikely to be the primary consideration of project promoters or
coordinators (and partners) and their reason for participating in an EU programme or initiative.
5) 'European Co-operation’ as a means, in part, to increase awareness about the EU and improve its
visibility but also to reinforce actions at EU level. It includes:
new or extended European partnerships;
transnational sharing of experience and best practice;
cross-cultural dialogue and co-operation; and
new dialogue and partnerships between EU and non-EU countries.
SUSTAINABILITY
Sustainability is the capacity of the project to continue its existence and functioning beyond its
end. The project results are used and exploited continuously. Sustainability of results implies use
and exploitation of results in the long term.
STAKEHOLDERS
Individuals or institutions that may, directly or indirectly, positively or negatively, affect or be
affected by a project and/or a programme. Examples of stakeholders in the activity field of
education and culture: decision makers, social partners, sectoral organisations etc
TARGET GROUP
The target group concerns those who will be directly, positively affected by the project by its
activities and its results. (See also: FINAL BENEFICIARY)
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TRANSFER OF INNOVATION
The aim of the innovation transfer process is the adaptation and/or further development of
innovative results of a project, their transfer, piloting and integration into public and/or private
systems, companies, organisations at local, regional, national and/or Community level. The process
has the objective of answering the needs of new target groups and users. The actors who can take
part in transfer of innovations are: users at any level, intermediaries/multipliers, decision makers,
etc.
The process for transferring innovative content ideally has a number of steps which go beyond
simple dissemination, and which are described below:
• identifying and analysing targeted user requirements;
• selecting and analysing innovative content to meet these requirements and analysing its
transferability;
• adapting it to the culture, needs and requirements of potential users (updating the product,
translations etc);
• transferring it to new socio-cultural and linguistic contexts (target groups, sectors, etc.)
• using it in new sectors, with new target groups, including piloting it in public or private
structures;
• integrating (or certifying) it in regional, national, European and/or sectoral systems and
practices.
USER
User is an individual or organisation which can make use /exploit or be inspired for further activities
by project results.