Cycle Roulette The World's Best Roulette System
Cycle Roulette The World's Best Roulette System
Cycle Roulette The World's Best Roulette System
In my forty years around gambling, this is the only roulette system I’ve seen
almost infallible. There will be times that you will loose a session, however, you
will have a very good chance to beat the roulette game if you don’t deviate from
my instructions and practice at home until you’re a pro. This system is designed
around playing one of the dozens. It doesn’t matter what dozen you pick, as long
as you stick to one the entire game and do not deviate.
Precise placement of your money on the lines is very important. Where you place
your chips will determine how many numbers you bet and your payoff. If you
place your chips straight up, or directly on a number, you’ll receive 35 chips if it
hits. When you place chips on the line between two numbers (called a “split”), you
are betting on either number to hit. If one of the numbers hits, it pays 17 to 1.
When you place chips on a corner touching four numbers that is called a “corner
bet.” Then you are betting on one of the four numbers to hit, which pays 8 to 1.
Those are the only three types of bet you have to know in this system: straight up,
corner, and split. Disregard any other bet or line on the roulette layout. (See
diagram)
You will only be playing one of the three 12-number “dozens” (1-12, 13-24, 25-
36). You don’t bet on the 12 numbers at all times but you must stick with the same
dozen numbers that you choose. You also must sit directly in front of the dozen
you are playing so you will have easy access to placing chips on these numbers.
Playing this system can get pretty hectic. Let’s use the first 12 numbers (1-12) as
an example. The best way for the ordinary player to learn this system is to practice
on a piece of cardboard with two-inch squares numbered 1 to 12. Then draw lines
like you see in the diagram so that you will learn to make your bets swiftly and
accurately, a very important requirement of this system.
This is a system where you progress when you lose. There’s a very odd reason for
this, because in this system you must be a loser before you can finish a good
winner. This progression system is not like others where you continue to bet more
as you lose. In this system you bet until you reach a maximum, then you start over
again. The system is run on cycles and operates on two important factors: the
number of cycles that have passed, and the time to bet your maximum chips.
1
The first step when you sit down at a roulette table is to buy enough chips to cover
your early bets and when you go into cycles. You must buy two kinds of chips.
The maximum chip you buy must be five (5) times the amount or value of the
minimum chip. Again, you are buying two different sets of chips. For example,
say you want to play with 10-cent chips. Buy 100 chips and place them in five (5)
stacks of 20 chips each. That comes to $10. Then buy 80 chips worth 50 cents
each, which would be $40. Players can increase the minimum and maximum value
of their chips, depending on their bankroll—and guts. A higher betting player
could buy 20-cent chips, then his maximum chip would be a $1 chip. An even
higher betting player could buy $1 chips as his minimum, which would come to
$100, and eighty $5 chips for $400.00.
Regardless of the value, your first bet would be 4 minimum-value chips on the
corners (see Diagram A). Look at the diagrams and note that there are only four
corners in the dozen. If you win, you would still bet 4 minimum-value chips and
you would stay at 4 chips until you lose a bet. If you lose, your next bet would be
8 chips on the splits (Diagram B). Note that there are only 8 splits in a dozen. If a
number hits, immediately go back to Diagram A and start all over again with 4
chips on the corners. If you lose the bet, your next bet (Diagram C) would be 20
minimum-value chips. You are now betting 14 chips on the first two lines. On the
first horizontal line you are betting a split, corner, split, corner, split, corner, split.
Do exactly the same on the line below. Now you place one minimum-value chip
straight up on 1, 3,10 and 12. Then place one chip between 6 and 9—that’s a
split—and the other chip between 4 and 7, that’s also a split. You are now betting
20 chips. If a number hits, go back to your original bet of 4 minimum-value chips
on a corner. If none of the numbers hit from 1 to 12, your next bet would be 40
minimum-value chips (2 chips as in Diagram D). Instead of betting one chip on
each, now you are betting 2 chips in each position. If a number hits, take off all
your chips and revert back to Diagram A. You are starting over again. If a number
does not hit when you are betting 40 chips, you next bet is 60 minimum-value
chips (3 chips in each position as in Diagram E). If a number hits, revert to
Diagram A and start over again.
If a number does not hit, you are in the FIRST CYCLE. At the start of your play
you must lose five consecutive minimum bets to enter the first cycle. To keep
track of the cycles, do not use a pencil and paper. Take 5 minimum-value chips
and place them directly in front of you but in back of your playing chips.
2
At this stage you have lost five consecutive bets: four in the corners, eight in the
splits, and 20, 40 and 60 chips placed in each position. Take one chip off the 5 and
put it on your left. That shows that you are now in a cycle. (As you learn the
system, you’ll find yourself squeezing to lose at the start.) Now you have lost five
consecutive minimum bets. You start all over again by betting 4 minimum value
chips on the corners and play the same way. If it misses, bet 8 chips on the splits.
But now that you are in a cycle, if at any time a number hits on your minimum
amount bets (corners, splits, or 20, 40 and 60 chips), you must immediately bet 20
maximum-value chips as in Diagram C. Use the same positions: split, corner, split,
corner, split, corner, split, straight up on the four outside numbers, and the two
middle splits. Now if any number hits, you are out of a cycle. That means you
have won a cycle.
That is the idea of this system: Get into the maximum betting amount of the chips
so that you can hit the big ones. Now that you are out of a cycle start all over
again—as if you were just sitting down at the table to play. If the 20 maximum-
value chips did not hit, you would have to bet 40 maximum-value chips, 2 chips on
each of the 20 positions. If that bet still does not hit, you would have to bet 60
maximum-value chips, 3 chips on the 20 positions. If that bet does not hit a
number, you enter your second cycle.
To keep track of the cycles, take another chip off the original stack of five and put
it on top of the one that you already have on your left from the first cycle. Then
start all over again as if you just sat down at the table, and bet your minimum-value
chips on the four corners. If a number hits with any minimum bet, you are now
betting your maximum chips. If a maximum number hits, you would take a chip
from your left and put it back on your stack of five, meaning you are down only
one cycle; then start all over again with 4 minimum-value chips on the corners. If
that number hits, go into your maximum-value chips immediately because you are
still one cycle down. You would bet a minimum of 20 maximum chips on the 20
positions. You must know that when you have to bet your maximum chips as in
Diagram C—not 4 chips in the corners or 8 chips on the splits. Only when you are
in a cycle do you bet your maximum chips.
You could be three or four cycles down and hit your maximum bet every time.
Just reduce the cycles until you have no cycles left except for the 5 “remainder”
chips in front of you. That means that you are back where you started. You will be
a good winner as this pattern goes on and you start over again. That is the idea of
playing this system.
3
This system may sound complicated, but actually once you practice and know what
you are doing you’ll realize that there aren’t that many bets to make. It’s simply a
matter of keeping track of the cycles and knowing when you must immediately go
into betting 20 maximum chips.
Funny as it seems, you can’t win any money unless you are loser, unless you are in
the second or third cycle or so. You have to be down a few cycles to win any
money playing this system. The idea is that you can go up and down on cycles;
but by the time you get back even after clearing all of the cycles off, you should be
a pretty good winner. Of course, during all of this you are still picking up the “in-
between hits.” You may hit 20, 40 or 60 minimum-bet chips as in Diagram C,
which helps you accumulate money.
The diagram will show you how to place your bets. You will have A, B, C, D and
E. They are self-explanatory. It may sound complicated but practice for half and
hour or so on your cardboard layout and you will see that it is very simple.
Again, this is one of the finest roulette systems I’ve ever seen. Below is a example
session that walks you through the process. The example uses the 3rd dozen to
show you that you can use any dozen as long as you stick with the same one.
Unless you are on a roll, I recommend use strict money management and keep your
sessions and losses at a minimum in order for your winning sessions to out way the
bad ones.
4
6 19 Min 40 -40 -53 D
7 22 Min 60 -60 -113 E Cycle 1
8 36 Min 4 8 -105 A
9 30 Max 20 170 65 C Cycle 0 20 Max Chips
10 9 Min 4 -4 61 A
11 4 Min 8 -8 53 B
12 4 Min 20 -20 33 C
13 35 Min 40 68 101 D
14 9 Min 4 -4 97 A
15 25 Min 8 5 102 B
10 24 Min 4 -4 98 A
17 18 Min 8 -8 90 B
18 29 Min 20 52 142 C
19 28 Min 4 5 147 A
20 3 Min 4 -4 143 A
21 10 Min 8 -8 135 B
22 25 Min 20 43 178 C
23 14 Min 4 -4 174 A
24 4 Min 8 -8 166 B
25 34 Min 20 43 209 C
26 9 Min 4 -4 205 A
27 12 Min 8 -8 197 B
28 35 Min 20 34 231 C
29 19 Min 4 -4 227 A
30 1 Min 8 -8 219 B
31 9 Min 20 -20 199 C
32 3 Min 40 -40 159 D
33 25 Min 60 129 288 E
34 8 Min 4 -4 284 A
35 7 Min 8 -8 276 B
36 16 Min 20 -20 256 C
37 34 Min 40 86 342 D
38 4 Min 4 -4 338 A
39 0 Min 8 -8 330 B
40 19 Min 20 -20 310 C
41 23 Min 40 -40 270 D
42 36 Min 60 129 399 E
43 9 Min 4 -4 395 A
44 00 Min 8 -8 387 B
5
45 3 Min 20 -20 367 C
46 13 Min 40 -40 327 D
47 17 Min 60 -60 267 E Cycle 1
48 6 Min 4 -4 263 A
49 10 Min 8 -8 255 B
50 27 Min 20 43 298 C
51 10 Max 20 -100 198 C 20 Max Chips
52 36 Max 40 340 538 D Cycle 0 40 Max Chips
53 20 Min 4 -4 534 A
54 0 Min 8 -8 526 B
55 31 Min 20 34 560 C
56 0 Min 4 -4 556 A
57 0 Min 8 -8 548 B
58 8 Min 20 -20 528 C
59 27 Min 40 86 614 D
60 3 Min 4 -4 610 A
61 24 Min 8 -8 602 B
62 22 Min 20 -20 582 C
63 28 Min 40 86 668 D
64 27 Min 4 5 673 A
65 36 Min 4 5 678 A
66 32 Min 4 14 692 A
67 2 Min 4 -4 688 A
68 9 Min 8 -8 680 B
69 4 Min 20 -20 660 C
70 11 Min 40 -40 620 D
71 12 Min 60 -60 560 E Cycle 1
72 29 Min 4 14 574 A
73 36 Max 20 215 789 C Cycle 0 20 Max Chips
74 26 Min 4 14 803 A
75 26 Min 4 14 817 A
817 Ending Balance
As noted in above example: within 75 spins, 817 units profit. That is 650 Units per
hour. Of course, you could have a bad session. Start with enough units to cover
one cycle. If you lose, then stop for money management. If you succeed, then
proceed until you feel comfortable to stop.
6
Practice, practice and more practice until you learn how to balance money
management with this type of system. Test yourself to see how many sessions you
win versus how many you lose with money management. You will be surprise as
to how much you can will.
7
DIAGRAM