DH - Medieval Wordview
DH - Medieval Wordview
DH - Medieval Wordview
Introducing more of the Medieval worldview into the WH40K setting is, I
find, quite the most rewarding way of making things stand out as
different to other science fiction. From our point of view, people who
lived in the Medieval era, while still being people, had some startling
differences in approach to life and worldview. The past is a foreign
country, strange in many ways.
This is a wonderous resource that gives the origin dates for words:
http://www.etymonline.com/
If a word arises after 1400 or so, don't use it; you'll be quite
suprised at how the tenor of language changes when you do that. If you
need a word for modern equipment, give it a Latin-based (Tech-based)
name that comes from what it does. Cogitators, for example, or
alchemists.
Medieval Measurements
Switch to leagues, rods and hands; drams, ells and gallons. Very effective in setting the tone.
Scholae for older children are not places of insulation from the world
where the children play, rather they are institutions of
apprenticeship, a single step removed from the guilds and manufactories
that are the destination of the young. Children are treated like less
capable adults in all things - no kid gloves.
Tales are only told about those at the top of the social order, and
those tales play a part of sustaining that social order. Chronicler is
a noteworthy occupation, a position of influence and renown, and
chroniclers played an important role in propagating the myths that
nobles, ecclesiarchs, lords, guilds leaders and others wish accepted.
The oppressed masses live and die unremarked, their stories untold and
unrecorded. They are the worshipful carpet on which walk kings,
ecclesiarchs and Imperial nobles.
The leaders of society lived in fear of the angry mob, for there was no
defense against such in those times. The mob would rule, briefly,
should it be allowed to rise. Cities of freemen were dangerous for
political leaders, and whole orders could be murdered in anger over
trivial matters once the mob was out for blood.
The movers and shakers of the Medieval era were frequently young and
often intoxicated. Alcohol was a matter of course, a lot of it, and
people came into power in their teens. Armies were raised and wars
fought over trivial insults and foolish passions. Pride led to great
butchery and inexperience to doomed undertakings.
Great events in the Medieval era often don't make a jot of sense from
our perspective. They don't have to in WH40K either - let passion,
miscalculation and pride rule the day.
Simple economics: if you have less life ahead of you, it makes sense to
take wild risks. In WH40K, one can see this as more "people are
plentiful, therefore the life of others is cheap." In place of taking
wild risks and dangerous behaviors, other people inflict those risks
and behaviors upon you - they don't care, as a hundred more people
stand in line for the same place.
Thus, mystery cults are common, as is the recycling of old myth into
the presently accepted religion, and continual purges and power
struggles within the ecclesiarchy.
This means there are never enough tablemakers, things are always more
expensive than is necessary, ignorance is rife, and change is next to
impossible to achieve. There is no dialog that will lead to invention,
and invention is suppressed in any case as secrets become doctrines.
Guilds and inviduals use their secrets as the lever to attain power and
influence.
No Market Is Free
Prices are set to some degree on most goods and services, further
helping to limit availability. Prices are controlled by guilds,
Administratum decree, nobles or other interested parties. No-one is
free to legally enter a transaction without interference. Black markets
in every possible good and service are widespread.
Pilgrimage
The masses traveled great distances to shrines and holy places, often
at risk to life and limb and at great cost. Pilgrims formed
associations and brotherhoods to sponsor the cost, or nobles and lords
demonstrated their piety by footing the bill for their followers and
serfs. Pilgrimage was as much a part of religious life as feast days.
Common law is made by those at the top of society for their own
benefit, and is enforced by servants of lords and landowners. Baliffs
and magisters serve their lords, to keep the peace amongst their serfs
and prevent ill happenings. Law amongst lords is what those lords make
and can enforce amongst one another - tradition, violence and
self-interest ever warring.
No Mass Production
There was no mass production in the Medieval era. Every item was
produced by someone, somewhere. Every item was individually crafted. In
the WH40K setting there are obviously mass produced items - but these
are all low-level materials, and comparatively unvaried in range.
Anything other than the STC pattern objects is hand-crafted.
Cogitators, tech-devices, furniture, weapons. Everything is unique,
made by someone, not by automation in a factory.
Specialization in Trades
The later Medieval period was in fact a time of invention and progress.
But the ecclesiarchical and guild line was that all wisdom was already
set down. You are not permitted to deviate. So a class war of sorts
took place between those who created new things and reworked the
traditions of the old, and those who held to past scripture, received
wisdom, and knowledge. For the most part, the traditionalists won the
battles and lost the long war. Change happened, but very slowly.
New voices are unusual and dangerous. In WH40K, this might all
translate to vox and pict networks rigidly controlled by guilds or the
Administratum, where they exist at all. Librarums are rare and literacy
discouraged.
Seers are believed, and signs and portents valued. Haired stars,
mysterious deaths, plagues, flights of birds. Everything is an omen to
some. Like the Medieval church, the Imperium has a mixed relationship
with those who claim to see the future. Some become feted as saints,
others are hunted down and slain or sent to the Black Ships. But both
lords and masses are hungry for portents of the future and the
God-Emperor's will, and the eager see signs in everything.
Further Reading
Principia Infecta