Dungeons & Dragons 3.5 Index - Creatures
Dungeons & Dragons 3.5 Index - Creatures
Dungeons & Dragons 3.5 Index - Creatures
Races
Human Subraces
Races Page 2
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Dwarf Subraces
Races Page 3
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Elf Subraces
Races Page 4
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Gnome Subraces
1
Small: +1 AC, +1 to hit, +4 on Hide checks, Must use smaller weapon, Lower carrying limits.
Races Page 5
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Halfling Subraces
Planetouched Races
Races Page 6
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Shapechanger Races
Races Page 7
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Goblinoid Races
2
Large: –1 AC, –1 to hit, –4 on Hide checks, May use large weapon, Greater carrying limits.
Races Page 8
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Gnoll Races
Races Page 9
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Races Page 10
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Races Page 11
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Aberration Races
Dragon Races
Fey Races
Races Page 12
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Giant Races
Page 13
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Outsider Races
Page 14
Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Psionic Races
The following Psionic Races are included for completeness, but are not detailed.
Empty Vessels
(Eb p290)
Kalashtar
(Eb p16)
Synad
(DR314 p64)
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Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
3
Middle Age: –1 Str, –1 Con, –1 Dex, +1 Int, +1 Wis, +1 Cha.
4
Old: –2 Str, –2 Con, –2 Dex, +1 Int, +1 Wis, +1 Cha.
5
Venerable: –3 Str, –3 Con, –3 Dex, +1 Int, +1 Wis, +1 Cha.
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Dungeons & Dragons 3.5 Edition Index – Creatures April 1, 2005
Air Walk(PH p197) – The Animal can be the subject of the spell Air Walk without panicking. DC 25.
Attack(PH p74) – The Animal will attack the designated Humanoid, Monstrous Humanoid, Giant, or Animal. If the animal is to be trained to attack all types of
creatures (including Undead), this counts as 2 Tricks. DC 20.
Come(PH p74) – The Animal will come to its master, even into unusual areas. DC 15.
Defend(PH p75) – The Animal will automatically come to its master’s defense, or will defend a person designated by its master. DC 20.
Down(PH p75) – The Animal will stop attacking on command. Without this trick, the Animal attacks until its opponent is defeated or it is driven off. DC 15.
Fetch(PH p75) – The Animal will attempt to retrieve the designated object. DC 15.
Guard(PH p75) – The Animal will stay in the designated location and keep others from approaching it. DC 20.
Heel(PH p75) – The Animal will follow its master, even into unusual areas. DC 15.
Perform(PH p75) – The Animal can perform simple tricks, such as barking on command & rolling over. DC 15.
Seek(PH p75) – The Animal goes into the designated area and looks for anything alive and/or animate. DC 15.
Stay(PH p75) – The Animal will stay in the designated location, but will allow other to approach. DC 15.
Track(PH p75) – The Animal with the Scent Ability will attempt to track the presented sample scent. DC 20.
Work(PH p75) – The Animal will pull or push a Medium / Heavy load. DC 15.
Purposes
Animals that are trained for a job, such as Guarding or Hunting, have a set of Tricks that it learns as a group. Only on Handle Animal check must
be made at the end of the training, which is still 1 week per Trick. The animal must have enough Intelligence to learn all the Tricks.
Combat Riding(PH p75) – The Animal knows Attack, Come, Defend, Down, Guard, & Heel. Warhorses & Riding Dogs already have this training. DC 20 & 6
weeks.
Fighting(PH p75) – The Animal knows Attack, Down, & Stay. DC 20 & 3 weeks.
Heavy Labor(PH p75) – The Animal knows Come & Work. DC 15 & 2 weeks.
Hunting(PH p75) – The Animal knows Attack, Down, Fetch, Heel, Seek, & Track. DC 20 & 6 weeks.
Performing(PH p75) – The Animal knows Come, Fetch, Heel, Perform, & Stay. DC 15 & 5 weeks.
Riding(PH p75) – The Animal knows Come, Heel, & Stay. This Purpose can be upgraded to Combat Riding in 3 weeks. DC 15 & 3 weeks.
Trick Air
Attack Come Defend Down Fetch Guard Heel Perform Seek Stay Track Work
Purpose Walk
Combat Riding + + + + + +
Fighting + + +
Heavy Labor + +
Hunting + + + + + +
Performing + + + + +
Riding + + +
Cohorts
Cohorts are acquired by taking the Feat: Leadership(DMG p106).
Blink Dog LG 6 DMG3.5 p199 Unicorn CG 8 DMG3.5 p199 Avoral NG 15 DMG3.5 p199
(MM p28) (MM p249) (MM p141)
Guardian Steed NG 7 DR309 p33 Displacer Beast Ettin CE 15 DMG3.5 p199
(DR309 p30) (MM p66)
LE 10 DMG3.5 p199 (MM p106)
Pegasus CG 6 DMG3.5 p199 Dragonne Erinyes
(MM p206) (MM p89)
N 10 DMG3.5 p199
(MM p54)
LE 16 DMG3.5 p199
Bonus to Bonus to
Levels Above Bonus to Bonus
Natural Strength and Misc.
Minimum HD Tricks
Armor Dexterity
Any spell you cast on yourself can effect your companion also as long as it
remains within 5’ of you.
0–1 +0 +0 +0 1
Gain +4 bonus on Handle Animal checks with your companion. You can do
a ‘handle’ check as a Free Action & a ‘push’ as a Move Action.
2–4 +2 +2 +1 2 Your companion gains Evasion.
Your companion gains a +4 Morale bonus on saves vs. Enchantment spells &
5–7 +4 +4 +2 3
effects.
8 – 10 +6 +6 +3 4 Your companion gains the Feat Multiattack.
11 – 13 +8 +8 +4 5
14 – 16 +10 +10 +5 6 Your companion gains Improved Evasion.
17 – 19 +12 +12 +6 7
When your Companion receives Bonus HD, it also gains an improved Base Attack Bonus & Base Saving Throws to match an Animal with that number of HD.
Companions
Badger 1 PH3.5 p35 Cheetah 4 PH3.5 p36 Horrid Dire Badger 7 Eb p288
(MM p268) (MM p271) (MM p62) & (Eb p289)
Camel 1 PH3.5 p35 Crocodile 4 PH3.5 p36 Horrid Dire Bat 7 Eb p288
(MM p270) (MM p271) (MM p62) & (Eb p289)
Dinosaur, Dire Badger 4 PH3.5 p36 Horrid Dire Weasel 7 Eb p288
Swindlespitter 1 MM3 p41 (MM p62) (MM p65) & (Eb p289)
(MM3 p41) Dinosaur, Fleshraker Lion
(MM3 p40)
4 MM3 p41
(MM p274)
7 PH3.5 p36
Dire Rat 1 PH3.5 p35
(MM p64) Dire Bat Rhinoceros
(MM p62)
4 PH3.5 p36
(MM p278)
7 PH3.5 p36
Dog, Riding 1 PH3.5 p35
(MM p271) Dire Weasel Tiger
(MM p65)
4 PH3.5 p36
(MM p281)
7 PH3.5 p36
Eagle 1 PH3.5 p35
(MM p272) Horrid Dire Rat Viper, Huge
(Eb p288)
4 Eb p288
(MM p279)
7 PH3.5 p36
Hawk 1 PH3.5 p35
(MM p273) Leopard 4 PH3.5 p36 Bear, Polar 10 PH3.5 p36
Horse, Heavy (MM p274) (MM p269)
(MM p273)
1 PH3.5 p35
Lizard, Monitor 4 PH3.5 p36 Dire Lion
(MM p274) 10 PH3.5 p36
Horse, Light 1 PH3.5 p35 (MM p63)
(MM p273) Shark, Large 4 PH3.5 p36 Horrid Dire Ape 10 Eb p288
Owl (MM p279) (MM p62) & (Eb p289)
(MM p277)
1 PH3.5 p35
Snake, Constrictor 4 PH3.5 p36 Horrid Dire Boar
(MM p279) 10 Eb p288
Pony 1 PH3.5 p35 (MM p63) & (Eb p289)
(MM p277) Viper, Large 4 PH3.5 p36 Horrid Dire Horse
Porpoise (MM p279) (MM2 p75) (3.5up p32)+ 10 Eb p288
(MM p278)
1 PH3.5 p35 & (Eb p289)
Wolverine 4 PH3.5 p36
Shark, Medium (MM p283) Horrid Dire Wolf 10 Eb p288
(MM p279)
1 PH3.5 p35 (MM p65) & (Eb p289)
Bear, Brown 7 PH3.5 p36
Squid (MM p269) Horrid Dire Wolverine 10 Eb p288
(MM p281)
1 PH3.5 p35 (MM p66) & (Eb p289)
Crocodile, Giant 7 PH3.5 p36
Viper, Medium (MM p271) Megaraptor 10 PH3.5 p36
(MM p279)
1 PH3.5 p35 (MM p60)
Deinonychus 7 PH3.5 p36
Viper, Small (MM p60) Sea Tiger 10 MM3 p147
(MM p279)
1 PH3.5 p35 (MM3 p147)
Dire Ape 7 PH3.5 p36
Wolf (MM p62) Shark, Huge 10 PH3.5 p36
(MM p283)
1 PH3.5 p35 (MM p279)
Dire Boar 7 PH3.5 p36
Ape (MM p63) Snake, Giant
4 PH3.5 p36 10 PH3.5 p36
(MM p268)
Dire Wolf Constrictor
7 PH3.5 p36 (MM p279)
Bear, Black 4 PH3.5 p36
(MM p65)
(MM p269) Dire Wolverine Whale, Orca 10 PH3.5 p36
7 PH3.5 p36 (MM p282)
Bison 4 PH3.5 p36
(MM p66)
(MM p269) Dire Bear
Elasmosaurus 7 PH3.5 p36 13 PH3.5 p36
Boar (MM p60) (MM p63)
(MM p270)
4 PH3.5 p36
Elephant 13 PH3.5 p36 Horrid Dire Bear 16 Eb p288 Horrid Dire Elephant
(MM p272) (MM p63) & (Eb p289) (MM2 p75) (3.5up p32)+ 19 Eb p288
& (Eb p289)
Horrid Dire Lion 13 Eb p288 Horrid Dire Elk
(MM p63) & (Eb p289) (MM2 p75) (3.5up p32)+ 16 Eb p288 Horrid Dire
Octopus, Giant
& (Eb p289) Rhinoceros 19 Eb p288
(MM p276)
13 PH3.5 p36
Squid, Giant (FF pXXX) & (Eb p289)
(MM p281)
16 PH3.5 p36
Dire Shark Horrid Dire Shark 19 Eb p288
16 PH3.5 p36 Triceratops (MM p64) & (Eb p289)
(MM p64)
(MM p61)
16 PH3.5 p36
Dire Tiger Horrid Dire Tiger 19 Eb p288
16 PH3.5 p36 Tyrannosaurus (MM p65) & (Eb p289)
(MM p65)
(MM p61)
16 PH3.5 p36
The following creatures can be taken as Animal Companions if the Druid / Ranger has Feat: Monstrous Animal Companion.
Levels
Level Natural Strength
above Int Special Abilities
Up6 AC Adjust
Min
– Mount gets Improved Evasion (if succeeds on a Reflex save, the Mount takes no damage, else half
damage).
– If the Mount stays within 5 feet, the Master can share personal spells with the Mount.
0-2 +2d8 HD +4 +1 6 – The Master cannot see through the Mount’s eyes, but the Mount can telepathically tell the Master
what it sees.
– The Mount gets its Master’s base save if it is higher.
– The Mount is considered a ‘Magical Beast’ for purposes of being targeted by spells.
3-5 +4d8 HD +6 +2 7 – The Mount gains +10’ movement.
– The Mount can now Command similar creatures (a horse can command horses, donkey, ponies,
6-9 +6d8 HD +8 +3 8 mules, etc.) that have fewer HD, usable (Master’s Level / 2) times per day. If being ridden, the
Mount must make a Concentration check vs. DC 21.
10+ +8d8 HD +10 +4 9 – The Mount gains Spell Resistance of (5 + Master’s level).
Min Min
Mount Lv.
Reference Mount Lv.
Reference
Celestial Warhorse, Light 6 DMG3.5 p205 Celestial Riding Dog 6 DMG3.5 p205
(MM p273) & (MM p31) (MM p272) & (MM p31)
Dire Wolf 6 DMG3.5 p204 Celestial Warpony 6 DMG3.5 p205
(MM p65) (MM p277) & (MM p31)
Hippogriff 6 DMG3.5 p204 Dire Bat 6 DMG3.5 p205
(MM p152) (MM p62)
Monstrous Spider, Large 6 DMG3.5 p204 Dire Badger 6 DMG3.5 p205
(MM p289) (MM p62)
Shark, Large 6 DMG3.5 p204 Dire Weasel 6 DMG3.5 p205
(MM p279) (MM p65)
Unicorn 6 DMG3.5 p204 Lizard, Monitor 6 DMG3.5 p205
(MM p249) (MM p275)
6
Also improve Base Attack Bonus & Base Saves
Servants
Servants Reference
Fiendish Bat DMG3.5 p183
(MM p268) & (MM p107)
Fiendish Cat DMG3.5 p183
(MM p270) & (MM p107)
Fiendish Dire Rat DMG3.5 p183
(MM p64) & (MM p107)
Fiendish Horse DMG3.5 p183
(MM p273) & (MM p107)
Fiendish Pony DMG3.5 p183
(MM p277) & (MM p107)
Fiendish Raven DMG3.5 p183
(MM p278) & (MM p107)
Fiendish Toad DMG3.5 p183
(MM p282) & (MM p107)
7
Also improve Base Attack Bonus & Base Saves
AC
Level Int Special Abilities
bonus
– Master gets Feat: Alertness (+2 to Spot & Listen checks) while familiar is within arm’s reach.
– Familiar gets Improved Evasion (if succeeds on a Reflex save, the Familiar takes no damage, else half damage).
1-2 +1 6
– If the Familiar stays within 5 feet, the Master can share personal spells with the Familiar.
– The Master cannot see through the Familiar’s eyes, but the Familiar can empathetically tell the Master what it sees.
3-4 +2 7 – The Familiar can now deliver “touch” spells for the Master.
5-6 +3 8 – The Master & the Familiar can now communicate at a speaking level.
7-8 +4 9 – The Familiar can now communicate with similar animals (cats can speak to felines, rats can speak to rodents, etc.).
9-10 +5 10
11-12 +6 11 – The Familiar gains Spell Resistance of (5 + Master’s level).
13-14 +7 12 – The Master may use Scrying (as the spell) on the Familiar once per day.
15-16 +8 13
17-18 +9 14
19-20 +10 15
The Master gets the Familiar of his or her choice off the following list.
Familiars with a minimum level of 3rd or higher require Feat: Improved Familiar(DMG p202).
Swarm Familiars (such as a Bat Swarm Familiar) do not grant their Master the Feat: Alertness or the ability to communicate with similar creatures, but the Master
is immune to the Swarm’s Distraction ability, and any special attack it may has, such as Disease or Poison.
Familiar Lv. Bonus to Master Popular with… Reference Familiar Lv. Bonus to Master Popular with… Reference
Bat +3 bonus on Medium & PH3.5 p52 Screech Owl +2 bonus to Move
(MM p268) 1 Listen checks Smaller Masters DMG3.5 p203 (diminutive) 1 Tiny Masters DMG3.5 p203
(DMG p203) Silently checks
(DMG p203)
Cat +3 bonus to Move Shark (tiny) +3 bonus to Spot
(MM p270)
1 Silently checks
PH3.5 p52 1 Aquatic Masters DU107 p95
(DU107 p95) checks
Dire Rat +2 bonus to Snake (med.
(MM p64)
1 Fortitude saves
Huge Masters DMG3.5 p203
viper) The Snake has a
1 poisonous bite
Huge Masters DMG3.5 p203
Ferret +2 bonus to (MM p280)
(DMG p203)
1 Reflex saves
Tiny Masters DMG3.5 p203
(DMG p204)
+3 bonus to Spot +3 bonus to Bluff
Hawk 1 checks in bright PH3.5 p52 Snake (tiny checks
(MM p273)
light viper) 1 PH3.5 p52
The Snake has a
(MM p280)
Hedgehog +1 Natural Armor poisonous bite
(DMG p203)
1 bonus to AC
Tiny Masters DMG3.5 p203
Thrush The Thrush can
(DMG p203)
1 speak 1 language
Tiny Masters DMG3.5 p203
Leopard +2 to Move
(MM p274) 1 Silently checks
Huge Masters DMG3.5 p203
Toad
(DMG p204) PH3.5 p52
(MM p282) 1 +3 hit-points
DMG3.5 p203
Lizard +3 bonus to (DMG p203)
(MM p275)
1 Climb checks
PH3.5 p52
Weasel +2 bonus to
(MM p203)
1 Reflex saves
PH3.5 p52
Lizard,
Monitor 1 +3 hit-points Huge Masters DMG3.5 p203 Wolverine +2 bonus to
(MM p275) (MM p283) 1 Reflex saves
Huge Masters DMG3.5 p203
(DMG p204) (DMG p204)
Mouse +3 bonus to Move Hawk,
(DMG p203)
1 Silently checks
Tiny Masters DMG3.5 p203
Celestial Masters aligned
3 —
with Good
DMG3.5 p200
Owl (med.) +2 to Move (MM p273)
(DMG p204)
1 Silently checks
Huge Masters DMG3.5 p203
(DMG p201)
+3 bonus to Spot Krenshar Masters aligned
Owl (tiny) 3 —
with Neutral
CWar p100
(MM p277)
1 checks in bright PH3.5 p52 (MM p163)
light Swarm, Immune to his/her
Masters aligned
Rat +2 bonus to Spider 3 swarm’s distract DR329 p98
(MM p278)
1 Fortitude saves
PH3.5 p52
& poison effects
with Neutral
(MM p239)
Raven (small) The Raven can Viper,
(DMG p204)
1 speak 1 language
Huge Masters DMG3.5 p203
Masters aligned
Fiendish 3 — DMG3.5 p200
+3 bonus to (MM p280) with Evil
Appraise checks (DMG p201)
Raven (tiny) 1 PH3.5 p52
(MM p278) The Raven can Masters aligned
Worg 3 — with Neutral CWar p100
speak 1 language (MM p256)
Evil
Familiar Lv. Bonus to Master Popular with… Reference Familiar Lv. Bonus to Master Popular with… Reference
Masters aligned Quasit Masters who are
Blink Dog 5 — with Lawful CWar p100 (MM p46) 7 — within 1 step of DMG3.5 p200
(MM p28)
Good (DMG p201) Chaotic Evil
Elemental, Spark Do-It-Yourself
Air (small) Masters aligned Guardian 7 — CWar p119
5 —
with Air
DMG3.5 p200 Masters
(MM p96) (CWar p119)
(DMG p202)
Swarm, Immune to his/her
Masters aligned
Elemental, Locust 7 swarm’s distract DR329 p98
Masters aligned with Neutral
Earth (small) 5 — DMG3.5 p200 (MM p239) effect
(MM p97) with Earth
Masters aligned
(DMG p202) Winter Wolf 7 — with Neutral CWar p100
(MM p256)
Elemental, Evil
Fire (small) Masters aligned
5 —
with Fire
DMG3.5 p200 Gauntlet
(MM p99) Do-It-Yourself
(DMG p202) Guardian 9 —
Masters
CWar p120
(CWar p120)
Elemental,
Water (small) Masters aligned Swarm, Bone Immune to his/her
Masters aligned
5 — DMG3.5 p200
9 swarm’s distract DR329 p98
(MM p100) with Water Rat with Undead
(DMG p202) (LM p88) effect
Hell Hound 5 —
Masters aligned
CWar p100 Swarm, Immune to his/her
Masters aligned
(MM p151) with Lawful Evil Centipede 9 swarm’s distract
with Neutral
DR329 p98
Masters who are (MM p239) effect
Shocker within 1 step of
Lizard Blade Do-It-Yourself
5 — Neutral –or– DMG3.5 p200 11 — CWar p120
(MM p224) Guardian Masters
(DMG p202)
Masters aligned (CWar p120)
with Electricity
Swarm, Immune to his/her
Masters aligned
Stirge Masters who are Corpse Rat 11 swarm’s distract DR329 p98
(MM p236) 5 — within 1 step of DMG3.5 p200 with Undead
(LM p92) effect
(DMG p202) Neutral
Swarm, Immune to his/her
Masters aligned
Immune to his/her 11 swarm’s distract DR329 p98
Swarm, Bat 5 swarm’s distract
Masters aligned
DR329 p98
Emphemeral with Undead
(MM p237) with Neutral (MM3 p50) effect
effect
Immune to his/her Swarm,
Masters aligned Immune to his/her
Swarm, Rat 5 swarm’s distract Swamp Masters aligned
(MM p239) with Neutral
DR329 p98 11 swarm’s distract
with Neutral
DR329 p98
& disease effects Strider effect
(MM3 p171)
Formian Masters who are
Worker Swarm, Immune to his/her
Masters aligned
7 — within 1 step of DMG3.5 p200
Dread Bloom 13 swarm’s distract DR329 p98
(MM p108) Lawful Neutral with Plants
(DMG p201) (MM3 p45) effect
Hippogriff Masters aligned Swarm,
7 —
with Neutral
CWar p100 Immune to his/her
(MM p152) Bloodmote Masters aligned
13 swarm’s distract
with Undead
DR329 p98
Homunculus Do-It-Yourself
Cloud effect
(MM p154) 7 —
Masters
DMG3.5 p200 (LM p88)
(DMG p201)
Swarm, Immune to his/her Masters aligned
Masters aligned Needletooth 13 swarm’s distract with little DR329 p98
Howler 7 — with Chaotic CWar p100 effect Dinosaurs
(MM p154) (MM3 p109)
Evil
Swarm, Immune to his/her
Masters aligned
Ice Mephit Masters aligned Hellwasp 16 swarm’s distract DR329 p98
(MM p182) 7 —
with Cold
DMG3.5 p200
effect
with Evil
(MM p238)
(DMG p201)
Pseudodragon Masters who are Swarm, Brood Immune to his/her Masters aligned
(MM p210) 7 — within 1 step of DMG3.5 p200 Keeper Larva 19 swarm’s distract with Magical DR329 p98
(DMG p201) Neutral Good (MM3 p109) effect Beasts
Note: Celestial & Fiendish versions of basic (i.e., available at 1st level) familiars are available at 3rd level.
Constructs
The following Constructs include instruction on how to create them.
Construct Name Min Lv. Construct Name Min Lv. Construct Name Min Lv.
Dedicated Wright — Alchemical Golem 14 Wicker Man
(Eb p285) (MM3 p66) (FF p188) 16
Expeditious Messenger Blood Golem of Hextor (3.5up p24)+
— 14
(Eb p285) (FF p84) Prismatic Golem 17
Furtive Filcher (3.5up p24)+ (MM3 p71)
— Mud Golem
(Eb p286) 14 Shadesteel Golem 17
(MM3 p70) (MM3 p72)
Bogun
(MM2 p34) 4 Stone Golem 14 Demonflesh Golem
(3.5up p30)+ (MM p137) 18
(FF p86)
Homunculus Stone Golem, Greater 14 (3.5up p24)+
4 (MM p137)
(MM p154) Hellfire Golem
Iron Defender Web Golem 14 (FF p88) 18
(Eb p287)
4 (MM3 p74) (3.5up p24)+
Construct Modifications:
Advanced Binding (DR327 p73) – removes the chance of certain types of Constructs from going berserk.
Extra Arms (DR327 p73) – +2 arms for +25% cost.
Rudimentary Intelligence (DR327 p73) – Construct with no Intelligence gains an Intelligence score of ½ Caster level, plus the appropriate number of Feats and Skill
points.
Alternate Forms
Wild Shape Forms
Starting at 5th level, a Druid can take the form of an animal using its Wild Shape ability. As the Druid goes up in level, creature forms of different sizes become
available.(PH p37)
Lvl 5 – Small & Medium Animals. Lvl 8 – Large Animals. Lvl 11 – Tiny Animals. Lvl 12 – Tiny to Large Plant Creatures. Lvl 15 – Huge Animals & Plant
Creatures. Lvl 16 – Small to Large Elementals.
Reincarnation Forms
When reincarnated with Reincatenate(PH p270), the target looses one level, but then keeps the remaining Levels (+Base Attack Bonus, Base HP, etc.). Any previous
Racial bonuses & penalties are remove & new Racial bonuses & penalties (listed below) are applied.
All the races listed in this tabled are detailed in the Races section of this document.
Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Bugbear +4 +2 +2 01 Goblin –2 +2 +0 39–42 Kobold –4 +2 –2 90–93
(MM p29) (MM p133) (MM p161)
Dwarf Half-Elf Lizardfolk +2 +0 +2 94
(PH p14) +0 +0 +2 02–13 (PH p18) +0 +0 +0 43–52 (MM p169)
(MM p91) (MM p102)
Orc +4 +0 +0 95–98
Elf Half-Orc (MM p203)
(PH p15) +0 +2 –2 14–25 (PH p18) +2 +0 +2 53–62
(MM p101) (MM p204) Troglodyte +0 –2 +4 99
(MM p246)
Gnoll +4 +0 +2 26 Halfling
(MM p103) (PH p19) –2 +2 +0 63–74 DM’s choice ? ? ? 00
(MM p149)
Gnome
(PH p16) –2 +0 +2 27–38 Human +0 +0 +0 75–89
(MM p131) (PH p12)
Incarnation Str Dex Con d% Incarnation Str Dex Con d% Incarnation Str Dex Con d%
Dire Rat +0 +6 +2 01–13 Dire Ape +12 +4 +4 51-59 Dire Lion +14 +4 +6 85-90
(MM p64) (MM p62) (MM p63)
Dire Weasel +4 +8 +0 14-26 Dire Dire Bear +20 +2 +4 91-96
(MM p65) Wolverine +12 +6 +8 60-68 (MM p63)
Dire Badger (MM p66) Dire Tiger
(MM p62)
+4 +6 +8 27-39 (MM p65)
+16 +4 +6 97-00
Dire Wolf +14 +4 +6 69-77
Dire Bat (MM p65)
(MM p62)
+6 +12 +6 40-50
Dire Boar +16 +0 +6 78-84
(MM p63)
Arboria
Celestia Elysium
Beastlands Angels(MM p10)
Angels(MM p10) Byopia Angels(MM p10)
Angels(MM p10) Eladrin(MM p93)
Archons(MM p16) Guardinals(MM p141)
Titan(MM p242)
Air
Arrowhawk(MM p19)
Belker(MM p27)
Ysgard
Arcadia Elementals(MM p95)
Lillend(MM p168)
Djinni(MM p114)
Invisible Stalker(MM p160)
Mephits(MM p180)
Fire
Azer(MM p21)
Water Native Elementals(MM p98)
Mechanus Elementals(MM p98) Couatl(MM p37) Efreeti(MM p115) Limbo
Chaos
Law
Formians(MM p108) Mephits(MM p180) Janni(MM p116) Magmin(MM p179) Chaos Beast(MM p33)
Inevitables(MM p158) Tojanida(MM p243) Planetouched(MM p209) Mephits(MM p180) Slaad(MM p228)
Triton(MM p245) Rakshasa(MM p211) Rast(MM p212)
Salamander(MM p218)
Thoqqua(MM p242)
Earth
Acheron
Elementals(MM p98) Pandemonium
Achaierai(MM p9)
Mephits(MM p180) Howler(MM p154)
Hell Hound(MM p151)
Xorn(MM p260)
Hades
Hell Gehenna Night Hag(MM p193) Carceri Abyss
Devils(MM p50) Barghest(MM p22) Nightmare(MM p194) Vargouille(MM p254) Demons(MM p40)
Yeth Hound(MM p260)
Evil
Appendix
Revision History
August 19, 2003 – Initial D&D 3.5 edition release.
Contains Player’s Handbook v.3.5, Dungeon Master’s Guide v.3.5, & Monster Manual v.3.5.
Also includes Monster Manual II, Manual of the Planes, & Fiend Folio, with relevant parts of the D&D v.3.5 Accessory Update.
Absorbed Races section of the deprecated ‘Basic Index’.
March 19, 2004 – Added Complete Warrior & the Book of Exalted Deeds.
Added Dragon #309 – Dragon #313.
Added Dungeon #107.
November 12, 2004 – Added Dragon #314 & #325.
Added Eberron Campaign Setting.
Added Monster Manual 3. Change the abbreviation of Monster Manual v3.5 from “MM3.5” to “MM” to avoid confusion with “MM3”
April 1, 2005 – Added Dragon #324, #326 – #329.
Added Complete Arcane.
Change the abbreviation of Player’s Handbook v3.5 from “PH3.5” to “PH”.
Change the abbreviation of Dungeonmaster’s Guide v3.5 from “DMG3.5” to “DMG”.
Key to Sourcebooks
PH3.5 – Player’s Handbook v.3.5
DMG3.5 – Dungeon Master’s Guide v.3.5
MM – Monster Manual v.3.5
MM3 – Monster Manual 3
Note: If a Key reference is followed by a “+”, then it is partially superseded the entry above it.
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