FUR1-02 Shadows On The March
FUR1-02 Shadows On The March
FUR1-02 Shadows On The March
March
One-Round D&D 3rd Edition Living Greyhawk
A One-
Adventure
by J. Allan Fawcett
A dark shadow is falling across the once lush fields of Furyondy. Across the countryside, crops are dying and workers are
missing. This adventure is suitable for characters levels 1-6.
DUNGEONS & DRAGONS, D&D, GREYHAWK, and RPGA are registered trademarks of Wizards of
the Coast, Inc. LIVING GREYHAWK is trademarks of Wizards of the Coast, Inc. Scenario detail
copyright 2000 by Wizards of the Coast, Inc. ALL RIGHTS RESERVED. This scenario is intended for
tournament use only and may not be reproduced without approval of the RPGA Network.
This is a RPGA Network adventure game. A four-hour time
block has been allocated for playing the game (or this round 4 players 5 players 6 players 7 players Lvl Cap
of the game), but the actual playing time will be about three T1: 4-12 5-13 6-14 7-15 4nd
hours. T2: 13-22 14-24 15-26 16-28 6th
T3: 23-32 25-35 27-38 29-41 8th
It is a good idea to ask each player to put a name tag in
front of him or her. The tag should have the player's name The level cap indicated the highest level of character
at the bottom, and the character's name, race, and gender at allowed to play this adventure. Characters of levels higher
the top. This makes it easier for the players to keep track of than the highest level shown for the highest tier cannot
who is playing which character. be played.
Scoring the game for RPGA points:points The RPGA has
three ways to score this game. Consult your convention
coordinator to determine which method to use: Lifestyle
1. No-vote scoring: The players write their names and
numbers on the scoring packet grid, you fill in the top At the beginning of every scenario, each PC is required to
of the grid. That is all. No one is rated. This method is pay upkeep costs matching the level of lifestyle they wish
used for people who are just playing for fun. to maintain. The cost of each lifestyle will be indicated at
2. Partial scoring: The players rate the game master and the the beginning of the scenario. The lifestyles, and the
scenario on their player voting sheet, and provide effects that each has on play, are:
personal information, but don’t vote for other players.
The game master rates the scenario and completes Destitute You have no living space, and must carry all
personal and event information, but does not rate the your gear everywhere. You eat poor quality
players as a team or vote for players. This method is food. You wear a peasant outfit, your only
used when there is no competition, but the change of clothes.
convention coordinator wants information as to how Poor You sleep in poor accommodations, and eat
the game masters are performing, or the game master poor quality food. You wear a peasant outfit,
wants feedback on his or her own performance. and have two sets of clothing.
3. Voting: Players and game masters complete the entire Common You have common lodgings, and eat
packet, including voting for best player. If this method common quality food. You have normal
is used, be sure to allow about 15-20 minutes for the clothing for your profession (adventuring);
players to briefly describe their characters to the other nothing fancy. You probably have two or
players, and about 5-10 minutes for voting. This three sets of clothing.
method is used when the players want to know who High You stay in good quality lodgings, and eat
played the best amongst them, or when the adventure good quality food. You wear anything in
is run in tournament format with winners and prizes. value up to courtier’s outfits, and generally
Multi-round adventures usually required advancing a buy a new set of clothing every two weeks.
smaller number of players than played the first round, Luxury You have luxurious accommodations (twice
so voting is required for multi-round adventures. the cost of good accommodations), and you
When using Voting, rank the players in order of your eat excellent foods. You can throw a
voting choice while they are completing their forms, so banquet for your friends every day, and
that you are not influenced by their comments on your frequently do. You wear clothing up to the
abilities. value of noble’s outfit, and buy a new set of
clothes every week.
The players are free to use the game rules to learn about
equipment and weapons their characters are carrying. Lifestyles come with bonuses or penalties to Diplomacy,
Some of the text in this scenario is written so that you Intimidate, Disguise, and Bluff skill checks. These
may present it as written to the players, while other text is penalties, shown below, should be applied at the DM’s
for your eyes only. Text for the players will be in bold italics.
italics discretion, and can sometimes backfire—for example, a
It is strongly recommended that you paraphrase the player PC with a poor lifestyle would not have a penalty when
text, instead of reading it aloud, as some of the text is talking to a beggar, but would when talking to a city
general and must be adapted to the specific situation or to official. A PC with a high lifestyle should have a penalty
actions of the player characters. when dealing with a group of street thugs, where a PC
with a destitute lifestyle might not.
Dear Father, In the distance you can see the ridge upon which stands
I know you would not approve of my decision to Trovel’s Grove. The landscape here is a bit rockier and an
leave so I am leaving without your approval. I am sorry, animal trail leads through the field up the slope to the stands
I know how much this must upset you. Over the last last of trees. The top of the plateau looks heavily wooded and there
few years on the farm I have slowly realized that there is is no sign of the hangman’s tree that Aniradal described from
more to my life than working the land for someone else. this distance.
I wish to set forth and have a new life, one of my own.
A few nights ago while near Whittleborough I met By the time the PCs arrive at the turn off, it will be late in
an amazing woman. She is as beautiful
beautiful as the sky at the afternoon. The animal trail is a well-established run
twilight. She has started to show me how to control the for deer and other animals common to the area. There are
first touches of magic! At last I have found my true no signs of large or unusual creatures along the trail. If
calling in life. Tonight I meet her at Trovel’s Grove, she the PCs search for tracks along the trail, they may
has promised to share with me a secret of magic that has discover (Track, DC 18) several sets of human footprints
given her eeverlasting
verlasting life. Imagine it Father, to live along the trail. There are three sets larger sets of tracks
forever while studying magic with such a beautiful (Jared, Lunth, and another farmer) and a smaller set of
woman. tracks (Velladenna). All the tracks appear to be roughly
I promise to return when I have established myself human size and are booted. All of the tracks lead up the
as a magician. I will buy us a new home and we can live a game trail towards the top of the ridge.
better life. Clever PCs may think to scout the surrounding area
Your Son, around the hill for other signs of tracks. The plateau is
Lunth fairly large and can be accessed from several points
without difficulty. A careful inspection of the base of the
PC who share the letter with Aniradal will earn a sincere plateau will take the PCs several hours of tracking time—
thank you from the farmer. He will initially scold the boy meaning they will have to spend more than a single day
for being so foolish as to run off, but will then comment performing this task. If the PCs elect to spend the time
that each boy becomes a man and has to venture off searching, make a Tracking check (DC 20) to discover
someday. If asked about the grove, he will also give the another set of tracks. If successful, the PCs will find a
PCs directions to the grove under one condition. Aniradal second trail consisting of the small booted feet identified
will insist that the PCs do not mention him or the farm. earlier and another larger set of boot prints obviously
Aniradal believes that his son should have the leading a horse. These tracks are difficult to spot because
opportunity to make up his own mind about what he the persons making them took care to pass through with
wants to do with his life, after all, the farm will always be minimal disruption to the surrounding area.
here. Eventually, the PCs will approach the top of the
If the PCs ask him about the grove, Aniradal will tell ridge and Trovel’s Grove. When they are near the top, the
them the local folklore. sun will be getting ready to set. Read the following
Trovel’s Grove is the site of an old hangman’s tree description (modify it if the PCs are not approaching at
where over a hundred years ago evil men were hung for night as appropriate):
their crimes. It is a simple superstition held among most
Dear Father,
I know you will not approve of my decision to leave so I am leaving without your approval. I am sorry, I know how
much this must upset you. Over the last few years on the farm I have slowly realized that there is more to my life than
working the land for someone else. I wish to set forth and have a new life, one of my own.
A few nights ago while near Whittleborough I met an amazing woman. She is as beautiful as the sky at twilight.
She has started to show me how to control the first touches of magic! At last I have found my true calling in life.
Tonight I meet her at Trovel’s Grove, she has promised to share with me a secret of magic that has given her everlasting
life. Imagine it Father, to live forever and study magic with such a beautiful woman.
I promise to return when I have established myself as a magician. I will buy us a new home and we can live a
better life.
Your Son,
Lunth
3.. Did Hennevier “fall from grace” by allowing Velladenna to escape or by killing a PC?
Yes or No