PROMETHEUS Production Notes
PROMETHEUS Production Notes
PROMETHEUS Production Notes
PROMETHEUS
Production Notes
STUDIO SYNOPSIS: Visionary filmmaker Ridley Scott returns to the genre he helped define, creating an
original science fiction epic set in the most dangerous corners of the universe. The film takes a team of
scientists and explorers on a thrilling journey that will test their physical and mental limits and strand
them on a distant world, where they will discover the answers to our most profound questions and to
life's ultimate mystery.
(All information contained below was derived from WikiPedia and IMDb)
ABOUT THE FILM
Prometheus is a science fiction film directed by Ridley Scott and written by Jon Spaihts and
Damon Lindelof. The film stars Noomi Rapace, Michael Fassbender, Guy Pearce, Idris Elba,
Logan Marshall-Green and Charlize Theron. Set in the late 21st century, the story centers on the
crew of the spaceship Prometheus as they follow a star map discovered among the remnants of
several ancient Earth civilizations. Led to a distant world and an advanced civilization, the crew
seeks the origins of humanity, but instead discovers a threat that could cause the extinction of the
human race.
The film began development in the early 2000s as a fifth entry in the Alien franchise, with both
Scott and director James Cameron developing ideas for a film that would serve as a prequel to
Scott's 1979 science fiction horror film Alien. By 2003, the project was sidelined by the
development of Alien vs. Predator, and remained dormant until 2009 when Scott again showed
interest. A script by Spaihts acted as a prequel to the events of the Alien films, but Scott opted
for a different direction to avoid repeating cues from those films. In late 2010, he brought
Lindelof onto the project to rewrite Spaihts' script, and together they developed a separate story
that precedes the story of Alien but is not directly connected to that franchise. According to
Scott, though the film shares "strands of Alien's DNA, so to speak", and takes place in the same
universe, Prometheus will explore its own mythology and ideas.
The film entered production in April 2010, with extensive design phases developing the
technology and creatures the film required. Principal photography began in March 2011, on an
estimated $120–130 million budget, with filming taking place almost entirely on practical sets
and on location in England, Iceland, Spain, and Scotland. The film was shot entirely using 3D
cameras.
Prometheus was supported by a marketing campaign that included viral activities on the web.
The campaign released two videos that featured stars from the film, in character, which expanded
on elements of the fictional universe and received a generally positive reception. Prometheus
scheduled release on June 1, 2012 in the United Kingdom and on June 8, 2012 in the United
States and Canada.
Premise
In the late 21st century, a star map is discovered within the archaeological imagery of several
otherwise unconnected cultures. The crew of the vessel Prometheus is sent on a scientific
expedition, sponsored by the Weyland Corporation, to follow the map to find the origins of
humanity. Exploring the advanced civilization of an extraterrestrial race, they soon face a threat
to humanity's existence.
achieve an appropriate British accent, she also had her make-up artist apply extra blood and
sweat during filming to more accurately portray her character. Rapace noted, "I was out there
filming for about six months and it was super-intense, my body was in so much pain sometimes
but it was absolutely amazing." She has dismissed comparisons to the Alien franchise's Ellen
Ripley. Coming to director Ridley Scott's attention for her performance as Lisbeth Salander in
the 2009 drama film The Girl with the Dragon Tattoo, Rapace met him in August 2010, and by
January 2011 she had secured the role. Actresses Anne Hathaway, Natalie Portman, Gemma
Arterton, Carey Mulligan, and Abbie Cornish, were all considered for the role during
development. Eight-year-old actress Lucy Hutchinson portrays Shaw as a child.
go to the edge to get that." Describing the character's motivation, he stated: "he goes to the
extreme in everything he does, sometimes for the better, sometimes for the worse of the
[Prometheus crew]. I think what drives him is the thrill of the search." He contrasted Holloway
to Shaw, saying "she’s the believer. I’m the scientist. I’m the skeptic. I’m the atheist".
Other cast members include Kate Dickie as Ford, Emun Elliott as Chance, a pilot, Benedict
Wong as Ravel and Patrick Wilson in an unspecified role.
Production
Development
Development on a fifth film in the Alien franchise was in progress by 2002. At the time, Scott
was considering returning to the series he created with his 1979 science fiction horror film Alien,
to pursue a sequel that would explore the engineered origins of the series' Alien antagonists, and
the "space jockey"—the extraterrestrial being, who briefly appears in Alien, as the deceased pilot
of a derelict spaceship. Alien star Sigourney Weaver also expressed interest in returning to the
series. Aliens director James Cameron discussed the potential for a sequel with Scott, and began
working with another writer on a story for the film. It was then that 20th Century Fox
approached Cameron with a script for a crossover film that would pit the series' monsters against
the titular characters of the Predator films; what would become the 2004 science fiction film
Alien vs. Predator. After Fox confirmed that it would pursue the crossover, Cameron stopped
working on his own project, believing the crossover would "kill the validity of the franchise". In
2006, Cameron confirmed that he would not return to the project, believing that the series was
Fox's asset, and he was unwilling to deal with the studio attempting to influence the potential
sequel.
In May 2009, Fox first reported the project as a "reboot" to the Alien franchise, which was soon
afterwards expressed as a then untitled prequel to Alien. Development stalled in June 2009, when
Fox clashed with Scott over his selection of former commercial director Carl Erik Rinsch as
director. Fox was only interested in pursuing the project if Scott directed. By July 2009, Scott
was attached to direct the film, and screenwriter Jon Spaihts was hired to pen the script based on
his pitched idea for a direct Alien prequel. With both director and writer in place, and pleased
with Spaihts' pitch, Fox scheduled a release date for December 2011, but this was eventually
dropped. In June 2010, Scott announced that the script was complete and that pre-production
would begin, with a filming date set for January 2011. However, by July 2010, Lindelof had
been hired to redevelop Spaihts's screenplay into a more original work. In October 2010,
Lindelof submitted his refined screenplay to Fox. The studio was pleased because it had
contested Scott's proposed budget of $150–160 million and found Lindelof's screenplay to be
more budget-conscious; Scott had initially requested a $250 million budget and an adult oriented
product, but Fox was reluctant to invest this amount of money, and wanted to ensure the film
would receive a lower age-rating to broaden the potential audience.
In December 2010, it was reported that the film would be called "Paradise", but in January 2011,
the title was confirmed as Prometheus. A release date was scheduled for March 9, 2012, but
weeks later the date was pushed back to June 8, 2012. With the name confirmed, the production
began to publicly distance the film from its Alien origins. The filmmakers were deliberately
vague about the connection between the films, believing it would build audience anticipation for
Prometheus. Scott stated that "while Alien was indeed the jumping-off point for this project, out
of the creative process evolved a new, grand mythology and universe in which this original story
takes place. The keen fan will recognize strands of Alien's DNA, so to speak, but the ideas
tackled in this film are unique, large and provocative. "In June 2011, Scott and Lindelof
confirmed that Prometheus takes place in the same universe as the events of the Alien series. In
July 2011, Scott stated that "by the end of the third act you start to realize there’s a DNA of the
very first Alien, but none of the subsequent [films]".
Writing
Spaihts met Scott in late 2009, where they discussed Scott's desire to pursue an Alien prequel.
Spaihts offered his concept, including a "bridge" that would connect the film's "human story" to
the Alien saga. He was quickly hired, which he credited to the reception of his "bridge" idea.
Spaihts claimed his concept was created in the moment, and he had no ideas planned in advance.
Spaihts set about writing a 20-page "extremely detailed outline", and within three and a half
weeks his first draft was complete, and submitted to the producers on Christmas Day, 2009.
Within 12 hours, Scott returned the script with notes for changes, and Spaihts spent the
Christmas holiday redrafting.
Spaihts was tasked with exploring unresolved mysteries from Alien such as the Space Jockey.
He saw the driving mysteries of Alien as "alien in nature", stating "all the mysteries have alien
players: the exoskeleton nightmare and. . . the elephantine titan that was called the 'space jockey'.
. . How do you make anyone care about events between creatures like this?" He found a solution
in tying the alien mysteries to the past and future of human history. He explained: "if that story is
somehow ours, and deeply enmeshed with the human story. That story changes meaning within
our own life, things of such significance that we think of our own lives differently". He found
translating Scott's stylistic visual concepts to text difficult, and he periodically had to rein in
some of the director's ideas such as reminding Scott that in the scene they were discussing, the
characters were subject to gravity and so could not simply float. By April 2010, the script was on
the fourth draft. Scott described the script, saying "we are talking about gods and engineers.
Engineers of space. And were the aliens designed as a form of biological warfare? Or biology
that would go in and clean up a planet?" In June 2010, Scott stated that the script was complete
and ready for filming.
However, Scott instead contacted Lindelof and requested that he review Spaihts' script. Within
the hour, a messenger delivered the script to Lindelof and informed the writer that he would be
waiting outside to take it back as soon as Lindelof had finished reading it. Unaware of what the
producers liked about the existing script, Lindelof informed Scott and the producers that he
found the general concept appealing, but that the story relied too heavily on elements of the
Alien films, such as the general concept of the Alien creatures life-cycle. As a direct prequel to
Alien, it was focused on leading into that film's story, and recreating the familiar cues of that
series, and Scott was adamant that he avoid repeating previous accomplishments. Lindelof
clarified, "If the ending to [Prometheus] is just going to be the room that John Hurt walks into
that's full of [alien] eggs [in Alien], there's nothing interesting in that, because we know where
it's going to end. Good stories, you don't know where they're going to end." "A true prequel
should essentially proceed [sic] the events of the original film, but be about something entirely
different, feature different characters, have an entirely different theme, although it takes place in
that same world."
Lindelof suggested that the other parts of the script were strong enough to survive without the
Alien hallmarks, such as the Alien creature which he believed had been "diluted" by the
exposure it had received since, and the burden of "all the tropes of that franchise with
Facehuggers and Chestbursters". He offered that the film could instead run parallel to those
films, such that a sequel would be Prometheus 2 and not Alien, and submitted an idea for how
such a sequel could work. He met with the producers the following morning, and was hired
shortly afterwards in late 2010. Under Lindelof, the script began to divert from Spaihts' Alien
prequel into a more original creation. Scott and Lindelof worked together five days a week
between July and August 2010, trying to piece together exactly what vision Scott was trying to
convey and how the script needed to change, including scaling back the Alien symbology and
tropes. Beginning in August, Lindelof spent four to five weeks writing his first draft before
submitting it mid-September 2010. Inspired by Blade Runner and Spaihts' script, Lindelof
thought that it would be possible to combine an Alien story of action and horror with "the Blade
Runner thematic", to ask bigger questions that he felt were normally posed in science fiction
films. Lindelof explained:
Blade Runner might not have done well [financially] when it first came out, but people are still
talking about it because it was infused with all these big ideas. [Scott] was also talking about
very big themes in Prometheus. It was being driven by people who wanted the answers to huge
questions. But I thought that we could do that without ever getting too pretentious. Nobody
wants to see a movie where people are floating in space talking about the meaning of life . . .
That was already present in [Spaihts'] original script and [Scott] just wanted to bring it up more.
Scott's story concept was partially inspired by the work of Chariots of the Gods? author Erich
von Däniken's writings about the theory of ancient astronauts, suggesting that life on Earth was
created by aliens. Scott said, "NASA and the Vatican agree that [it is] almost mathematically
impossible that we can be where we are today without there being a little help along the way. . .
That’s what we’re looking at [in the film], at some of Erich von Däniken’s ideas of how did we
humans come about." Spaihts originated the idea that David, the android, is like humans, but
does not want to be anything like them, eschewing a common theme in "robotic storytelling"
such as Blade Runner. He also developed the theme that while the human crew are searching for
their creators, David is already among them. Scott liked these ideas and had them explored
further in Lindelof's rewrite. For Shaw, Lindelof felt it was important that she be distinct from
Alien's Ripley, to avoid inevitable comparisons between the two female leads. In Spaihts' draft,
Shaw was directly responsible for the events of the plot because of her desire to seek out
potentially dangerous knowledge. As with David, Lindelof further expanded this facet of the
character during his rewrites. Lindelof spent approximately eight months developing the script,
finishing in March 2011, as filming began.
Pre-production
Pre-production had begun by April 2010, with a team developing graphic designs for the film's
requirements. Scott convinced Fox to invest millions of dollars into the hiring of scientists and
conceptual artists to develop a vision of the late 21st century. Production of Prometheus was
marked by a high degree of secrecy with story details "extremely under-wraps." Determined to
maintain the secrecy of the plot, Scott required the cast to sign clauses to prevent them disclosing
story details, and the cast were only allowed to read the script under supervision in Scott's
production office. One exception was made when a courier flew to one of the actors in a foreign
location and then stood guard while the actor read the script. Concerning the confidential nature
of the script, Scott stated: "I was insistent that the script not leak onto the internet, where it gets
dissected out of context, which spoils it for everyone."
In July 2011, Lindelof stated that the film would be relying on practical effects, and employing
CGI generally for on-set pre-visualization of external space visuals. Scott recalling advice
special effects artist Douglas Trumbull gave him on the set of Blade Runner stated, "if you can
do it live, do it live", with Scott claiming that although "you can pretty much do anything you
want" with digital technology, practical effects are more cost effective. Cinematographer Darius
Wolski convinced Scott that it would be possible to film in 3D with the same ease and efficiency
of typical filming. 3D company 3ality Technica provided some of the rigs and equipment to
facilitate 3D filming, and trained the film's crew in their proper operation. According to Scott,
the decision to film in 3D added $10 million to the film's budget. Since 3D films need high
lighting levels on set, the hallmark atmosphere of the Alien films with darkness and shadows will
be added in post-production through grading processes, while the 3D equipment will be based on
post-Avatar technology.
Principal photography
Principal photography began on March 21, 2011, on an estimated $120–130 million budget.
Filming was scheduled to take place over six months, but it took longer than forecast: the film
was still being shot in September 2011. Filming began at Shepperton Studios in Surrey, England,
part of the Pinewood Studios group, where Scott used eight sound stages for filming, including
the 007 Stage. Studio space was limited and the crew were forced to make the stages work for
over 16 different sets, and also increase the size of the 007 stage by over 30%.
In July, filming moved to Iceland for two weeks, commencing at the base of the active Hekla
volcano in southern Iceland on July 11, 2011. Speaking about working at the base of an active
volcano, Scott stated "If one is afraid of nature in this profession then it would be best to find a
different job". Filming also took place at one of the most powerful waterfalls in Europe, the
Dettifoss waterfall in the Vatnajökull National Park in the north of Iceland. The Iceland shoot
involved 160 Icelandic crew members and over 200 imported crew. Scott claimed that the
Iceland filming comprised approximately fifteen minutes of footage for the film, and that the
area represented the "beginning of time". Exterior shots of the alien world were shot in Iceland.
Morocco had been an intended shooting location instead of Iceland, but the 2010 Arab Spring
protests, forced the change of venue. Alternatives including the Mojave Desert had been
considered alongside Iceland, but Scott explained that the country was ultimately chosen because
"here it is so rough and 'Jurassic-like' and that proved decisive".
In September 2011, filming moved to the Ciudad de la Luz audiovisual complex in Alicante,
Spain. Shooting areas included the complex's large water tank, and a nearby Alicante beach. The
complex was booked from August 22, 2011, through to December 10, with set construction
occurring from August until late September. Approximately 250 people worked on the three
month-long Spain shoot, generating over €1 million to the local economy. Filming also took
place in the Wadi Rum valley in Jordan.
Scott avoided using green screens unless necessary, instead employing various items to help the
actors understand where they were meant to be looking in any particular scene on the practical
sets that would have a CGI presence inserted in post-production. Rapace claimed that green
screens were used less than six times during filming. The production used five 3ality Technical
Atom 3D rigs, four of which were configured with Red Epic 3D cameras set up for use on
camera dollies and tripods, which were continuously in use during filming. The fifth rig
employed an Epic camera for use as a steadicam, which was only used as required.
Post-production
Scott focused on using the 3D footage to increase the illusion of depth. Despite this being his
first 3D film he found the process easy. He stated: "You can literally twiddle a knob and the
depth will increase", "the trick is not to overdo it". Prometheus contains approximately 1,300
digital effect shots,developed by visual effect studios, Weta Digital, Fuel VFX, Moving Picture
Company, Rising Sun Pictures, Luma Pictures, Lola Visual Effects, and Hammerhead
Productions. In December 2011, Rapace undertook additional dialogue recordings for the film.
Additional scenes were filmed during January 2012 on the Isle of Skye, Scotland.
In July 2011, Scott stated that he was filming Prometheus with both adult-oriented R and more
accessible PG-13 film ratings in mind, allowing the more adult content to be cut if necessary
without harming the overall presentation. Scott claimed he had a responsibility to 20th Century
Fox to be able to present a PG-13 cut of the film if the studio demanded, allowing it to be viewed
by a wider potential audience. When asked about the rating, Scott explained "the question is, do
you go for the PG-13, or do you go for what it should be, which is R? Financially it makes quite
a difference. . . essentially it's kinda R. . . it's not just about blood, it's about ideas that are very
stressful." Scott maintained that, regardless of rating, he would present the most "aggressive" cut
of the film he could, while Fox CEO Thomas Rothman stated that Scott would not be forced to
compromise the film's quality to avoid an R-rating. On May 7, 2012, Fox confirmed that the film
had received an R-rating and would be released without any cuts being made.
Design
Award winning production designer Arthur Max led the film's design. His art team were tasked
with deconstructing the art and visuals of Alien and reverse-designing them for Prometheus. Max
designed the sets including the alien structures and the landscape of the alien world, and
vehicles, including the Prometheus and alien ship. Max researched NASA and European Space
Agency designs and then developed these concepts with his vision of how space travel would
look in the future to create the Prometheus. Max stated that he wanted "to do something that was
state-of-the-art, which would represent a flagship spacecraft with every technology required to
probe into the deepest corners of the galaxy." The interior of the ship was built across two level
structure, fronted by a large, faceted, wrap around windscreen. Theron's quarters were designed
to represent her high status on the ship, being furnished with modern and futuristic items
including Swarovski chandeliers and a Fazioli piano.
Principal photography began on March 21, 2011, on an estimated $120–130 million budget.
Filming was scheduled to take place over six months, but it took longer than forecast: the film
was still being shot in September 2011. Filming began at Shepperton Studios in Surrey, England,
part of the Pinewood Studios group, where Scott used eight sound stages for filming, including
the 007 Stage. Studio space was limited and the crew were forced to make the stages work for
over 16 different sets, and also increase the size of the 007 stage by over 30%.
In July, filming moved to Iceland for two weeks, commencing at the base of the active Hekla
volcano in southern Iceland on July 11, 2011. Speaking about working at the base of an active
volcano, Scott stated "If one is afraid of nature in this profession then it would be best to find a
different job". Filming also took place at one of the most powerful waterfalls in Europe, the
Dettifoss waterfall in the Vatnajökull National Park in the north of Iceland. The Iceland shoot
involved 160 Icelandic crew members and over 200 imported crew. Scott claimed that the
Iceland filming comprised approximately fifteen minutes of footage for the film, and that the
area represented the "beginning of time". Exterior shots of the alien world were shot in Iceland.
Morocco had been an intended shooting location instead of Iceland, but the 2010 Arab Spring
protests, forced the change of venue. Alternatives including the Mojave Desert had been
considered alongside Iceland, but Scott explained that the country was ultimately chosen because
"here it is so rough and 'Jurassic-like' and that proved decisive".
In September 2011, filming moved to the Ciudad de la Luz audiovisual complex in Alicante,
Spain. Shooting areas included the complex's large water tank, and a nearby Alicante beach. The
complex was booked from August 22, 2011, through to December 10, with set construction
occurring from August until late September. Approximately 250 people worked on the three
month-long Spain shoot, generating over €1 million to the local economy. Filming also took
place in the Wadi Rum valley in Jordan.
Scott avoided using green screens unless necessary, instead employing various items to help the
actors understand where they were meant to be looking in any particular scene on the practical
sets that would have a CGI presence inserted in post-production. Rapace claimed that green
screens were used less than six times during filming. The production used five 3ality Technical
Atom 3D rigs, four of which were configured with Red Epic 3D cameras set up for use on
camera dollies and tripods, which were continuously in use during filming. The fifth rig
employed an Epic camera for use as a steadicam, which was only used as required.
Post-production
Scott focused on using the 3D footage to increase the illusion of depth. Despite this being his
first 3D film he found the process easy. He stated: "You can literally twiddle a knob and the
depth will increase", "the trick is not to overdo it". Prometheus contains approximately 1,300
digital effect shots,developed by visual effect studios, Weta Digital, Fuel VFX, Moving Picture
Company, Rising Sun Pictures, Luma Pictures, Lola Visual Effects, and Hammerhead
Productions. In December 2011, Rapace undertook additional dialogue recordings for the film.
Additional scenes were filmed during January 2012 on the Isle of Skye, Scotland.
In July 2011, Scott stated that he was filming Prometheus with both adult-oriented R and more
accessible PG-13 film ratings in mind, allowing the more adult content to be cut if necessary
without harming the overall presentation. Scott claimed he had a responsibility to 20th Century
Fox to be able to present a PG-13 cut of the film if the studio demanded, allowing it to be viewed
by a wider potential audience. When asked about the rating, Scott explained "the question is, do
you go for the PG-13, or do you go for what it should be, which is R? Financially it makes quite
a difference. . . essentially it's kinda R. . . it's not just about blood, it's about ideas that are very
stressful." Scott maintained that, regardless of rating, he would present the most "aggressive" cut
of the film he could, while Fox CEO Thomas Rothman stated that Scott would not be forced to
compromise the film's quality to avoid an R-rating. On May 7, 2012, Fox confirmed that the film
had received an R-rating and would be released without any cuts being made.
Design
Award winning production designer Arthur Max led the film's design. His art team were tasked
with deconstructing the art and visuals of Alien and reverse-designing them for Prometheus. Max
designed the sets including the alien structures and the landscape of the alien world, and
vehicles, including the Prometheus and alien ship. Max researched NASA and European Space
Agency designs and then developed these concepts with his vision of how space travel would
look in the future to create the Prometheus. Max stated that he wanted "to do something that was
state-of-the-art, which would represent a flagship spacecraft with every technology required to
probe into the deepest corners of the galaxy." The interior of the ship was built across two level
structure, fronted by a large, faceted, wrap around windscreen. Theron's quarters were designed
to represent her high status on the ship, being furnished with modern and futuristic items
including Swarovski chandeliers and a Fazioli piano.
The ship's garage was built on the backlot of Pinewood Studios in England. The vehicles within
were built over 11 weeks and were designed to operate on difficult terrain while still possessing a
futuristic aesthetic. For the alien world, Max created a large Pyramid structure, with main
interior areas connected by a series of chambers, corridors and tunnels, so expansive that some
crew became temporarily lost within. The pyramid was enhanced in post-production to further
increase its size. The pyramid housed the Juggernaut, a crescent-shaped alien ship reminiscent of
the crashed craft from Alien.
In designing the crew's space suits, Scott was inspired to include spherical glass helmets after
reading a story in Apple co-founder Steve Jobs' biography, about building an office out of
Gorilla Glass, with Scott remarking "If I’m in 2083 and I’m going into space, why would I
design a helmet that has blind spots. What I want is something where I have 360 [vision]. Glass,
by then, will be light and you won’t be able to break it with a bullet."The interior of the prop
helmets had nine functioning video screens, internal lighting, an oxygen supply provided by two
fans, with battery packs concealed within a backpack. The helmet's exterior featured a functional
torch and high-definition cameras with a transmitter and recorder. For the suit itself, Scott
wanted to avoid the unwieldy NASA-style suit. His frequent collaborator, Academy award-
winning costume designer Janty Yates, used medical research concepts relating to skin
replacement treatments and materials to develop a design that could believably provide a flexible
and comfortable garment. The outfit comprised a neoprene suit worn under an outer space suit, a
base to which the helmet could be attached, and a backpack.
Aboard the ship, Yates gave the characters their own distinct look. Theron is dressed in an ice-
silver, silk mohair suit, with Yates explaining: "[Theron] is the ice queen. It was always our
vision to make her look as sculptural as possible". Fassbender's David is dressed similar to other
crewmen, but his outfit was given finer lines to produce a more linear appearance. To create a
casual, relaxed appearance, Marshall-Green's Holloway was dressed in hoodies, fisherman pants,
and flip-flops, while Elba wore a canvas-greased jacket to represent his long career at the helm
of a ship. Alien creature designer H. R. Giger designed murals that appear as some of the first
artifacts discovered by the crew. Neal Scanlan and Conor O'Sullivan developed the film's alien
creatures, aiming to convey each creature as having a logical biological function and purpose.
Scanlan stated that much of Scott's inspiration for creature design is drawn from natural life such
as plants and sea creatures.
A scene involving a large 3D hologram star map was inspired by the 1766 Joseph Wright
painting "A Philosopher Lecturing on the Orrery", in which a scientist displays a mechanical
planetarium by candlelight. While discussing the plot necessity of a star map with Spaihts, Scott
mentioned the painting as how he saw the map being physically represented, although he was
unaware of the name and described it only as "circles in circles with a candle lit image". To
Scott's pleasure, Spaihts located the correct image based on his description. Spaihts stated:
"making the leap from a star map, to an Enlightenment painting, and then back into the far
future. [Scott's] mind just multiplexes in that way".
Music
Frequent Scott collaborator Marc Streitenfeld composed the musical score for Prometheus. Scott
processed Streitenfeld's score at Abbey Road Studios in London, England. The Prometheus
(Original Motion Picture Soundtrack) album was released on iTunes on May 15, 2012, and will
be released on CD on June 4, 2012. It features 23 tracks by Streitenfeld, plus 2 tracks by
composer Harry Gregson-Williams.
Marketing
Prometheus's marketing campaign began on July 21, 2011, at the San Diego Comic-Con
International, where images and footage from the film were presented by Lindelof and Theron,
with Scott and Rapace participating via satellite contribution. A segment of the footage showed
Theron performing "naked push-ups" which attracted much attention. A teaser poster was
revealed on December 14, 2011, with the tagline, "The search for our beginning could lead to our
end." A bootleg recording of an incomplete teaser trailer was leaked online on November 27,
2011, but was swiftly taken down by Fox. The teaser trailer was released on December 22, 2011.
On March 17, 2012, Scott, in partnership with AMC Theaters, hosted the premiere of the first
full Prometheus trailer at the AMC Downtown Disney, during WonderCon in Anaheim,
California. The event was streamed live via Facebook, Twitter, and the AMC Theater website,
and the trailer was posted on AMC's Youtube channel immediately after its debut. Reaction to
the trailer was considered to be positive among WonderCon attendees and on Twitter, and it
received nearly three million views in the three days following its release. On April 10, 2012,
media outlets were shown a 13 minute montage of scenes from the film's opening in 3D at the
Vue Cinema in Leicester Square, London. The screening was well received, with particular
mentions given to the 3D visuals and the performances of Fassbender, Rapace, Theron, and Elba.
On April 29, 2012, the international launch trailer debuted in the United Kingdom on Channel 4
during the first advertisement break of the TV show Homeland. Viewers were encouraged to
share their opinions about the trailer on Twitter, some of which were then shared in a live
broadcast during a later break. This marked the first time that viewers' tweets were used in a
broadcast advertisement. Alongside the trailer, a competition was launched on the social
platform Zeebox, offering viewers a chance to win tickets to the film whenever Zeebox detected
the advertisement airing. On May 8, 2012, the advertisement became subject to an investigation
by the British broadcasting regulatory body Ofcom for allegedly breaching broadcast rules when
a voice over encouraged viewers to book tickets while the advertisement played and with the
Channel 4 logo onscreen. The act potentially broke a rule that advertising and teleshopping must
be clearly distinguishable from editorial content.
Although marketers typically avoid collaborating with adult-oriented films to focus on reaching
broader audiences, the film attracted several promotional partners including Coors, Amazon, and
Verizon FiOS. The campaigns were estimated to have spent $30 million in marketing support.
Amazon directed interested users to purchase tickets through Fandango, and placed promotional
material in products shipped to customers; this was the first time that Amazon had allowed such
marketing by an external company. The National Entertainment Collectibles Association
(NECA) will produce a series of action figures based on characters in the film, with an expected
summer release date. A book, Prometheus: The Art of the Film, containing production art and
behind-the-scenes photos from the film, is scheduled for release on June 1, 2012. The premiere
in London, England, will be streamed live via the film's website and the Verizon FiOS Facebook.
The event is facilitated by BumeBox, which culls audience questions from social sites and
delivers them to reporters to ask at the event.
Viral campaign
A viral marketing campaign began on February 28, 2012, with the release of a video featuring a
speech by Pearce, in character as Peter Weyland, about his vision for the future. Set in 2023, the
video presents a futuristic vision of a TED conference, an annual technology and design event
held in Long Beach, California. The segment was conceived and designed by Scott and Lindelof,
and directed by Scott's son, Luke. The production was made in collaboration with, and made
available through TED because Lindelof wanted to introduce new audiences to the conference
itself. Lindelof explained that the scene takes place in a futuristic stadium rather than the smaller
locations of real TED conferences because "a guy like Peter Weyland—whose ego is just
massive, and the ideas that he’s advancing are nothing short of hubris—that he'd basically say to
TED, 'If you want me to give a talk, I’m giving it in Wembley Stadium. '"
TED community director Tom Rielly helped gain approval for the use of the TED brand-the first
time that TED had been used for promotional purposes. He was involved in designing the 2023
conference, preparing an "extensive briefing on all the visual and audio aspects of a TEDTalk
circa 2012 and a corresponding speculation on how things would work in the future", that
included flying video cameras and "live Twitteresque feedback". Rielly claimed that the
association generated millions of new visitors to the TED website. The video's release was
accompanied by a fictional TED blog about the 2023 conference and a tie-in website for the
fictional Weyland Corporation. On March 6, 2012, the Weyland website was updated to allow
visitors to 'invest' in the company as part of a game to reveal new Prometheus media.
During the 2012 WonderCon, attendees at the film's panel were given Weyland Corporation
business cards that directed them to a website and phone number. Calling the number resulted in
the caller being sent a text message from Weyland Corporation that linked them to a second viral
video. Narrated by Fassbender, the video is presented as an advertisement for the "David 8"
android, portrayed by Fassbender. An extended version of the video was released on April 17,
2012. The advertisement details "David"'s features including its ability to seamlessly replicate
human emotions without the restrictions of ethics or distress. Accompanying the video, a full
page "David" advertisement was placed in The Wall Street Journal; a Twitter account operated
by a David8 was revealed, allowing Twitter users to ask the character questions; and a
partnership with Verizon FiOS was launched, offering a virtual tour of the Prometheus
spaceship. Another video, "Quiet Eye", starring Rapace as Shaw, was released on May 16, 2012,
debuting through the Verizon FIOS Facebook. In the video, Shaw requests Weyland's aid to seek
out alien life, in a phone call monitored by Yutani, a fictional company from the Alien series. In
France, the Saint-Martin ghost train station was converted in appearance to resemble alien
architecture from the film, visible to passing commuters.
Lindelof discussed the videos at the May 2012 Digital Hollywood conference. He claimed that
the videos originated from the question of the film's status as an Alien prequel. It was decided
that creating videos with the film's stars would generate more interest than anything that could be
said in regards to its connection to the Alien films. He furthered that the challenge in creating the
videos was that they needed to be good enough to justify their existence, but not so important
that their absence from the final film would be an issue for audiences.
Release
The premiere of Prometheus is scheduled to take place on May 31, 2012, at Leicester Square in
London, England. The film will be released on June 1, 2012, in the United Kingdom, and June 8,
2012, in North America. It will be simultaneously released in IMAX theaters, and in 3D, and it is
encoded for D-Box motion seats that provide physical feedback to the viewer during the film.
In the United Kingdom, 18,827 tickets were pre-sold for the London IMAX, the largest IMAX
screen in the country, breaking the theater records for the highest grossing week of pre-sales with
£293,312 ($474,687), and the highest grossing first day of pre-sales with £137,000 ($221,717). It
extended this record to 30,000 tickets sold and £470,977 ($737,588) earned, becoming the most
pre-booked film at the theater, exceeding the performance of high-profile IMAX releases
including Harry Potter and the Deathly Hallows Part 2 and Avatar.
Sequel
During the March 17, 2012, WonderCon, Scott stated that the film leaves some questions
unanswered, and that these could be answered in a sequel, saying "If we're lucky, there'll be a
second part. It does leave you with some nice open questions." Asked if a sequel would be a
direct prequel to Alien, Lindelof said "if we’re fortunate enough to do a sequel. . . it will
tangentialize even further away from the original Alien."
Directed by
Ridley Scott
Screenplay by
Jon Spaihts and Damon Lindel
Produced by
Michael Costigan .... executive producer
Michael Ellenberg .... executive producer
David Giler .... producer
Walter Hill .... producer
Mark Huffam .... executive producer
Nikolas Korda .... co-producer
Damon Lindelof .... executive producer
Ridley Scott .... producer
Tony Scott .... producer
Original Music by
Marc Streitenfeld
Cinematography by
Dariusz Wolski
Film Editing by
Pietro Scalia
Casting by
Nina Gold
Avy Kaufman
Production Design by
Arthur Max
Art Direction by
Alex Cameron
Anthony Caron-Delion
Peter Dorme
Marc Homes (senior art director)
Paul Inglis
John King (supervising art director)
Adam O'Neill
Karen Wakefield (senior art director)
Set Decoration by
Sonja Klaus
Costume Design by
Janty Yates
Makeup Department
Claire Cameron .... prosthetics trainee
Jana Carboni .... makeup artist
Valter Casotto .... prosthetic makeup artist
Helen Christie .... prosthetics fabrication
Gemma De Vecchi .... prosthetics fabrication supervisor
Peta Dunstall .... hair stylist
Tina Earnshaw .... makeup designer
John Eldred-Tooby .... prosthetics modeller
Nana Fischer .... hair designer
Claire Folkard .... prosthetics key painter
Dan Frye .... prosthetics moulder
Richard Glass .... standby optician
Jo Grover .... special makeup effects artist
Peter Hawkins .... prosthetic effects technician
Nicky Knowles .... hair stylist
Chris Lyons .... special effects teeth
Aisling Nairn .... key makeup artist
Conor O'Sullivan .... prosthetics supervisor
Susie O'Sullivan .... prosthetic makeup artist
Jane Oginsky .... make-up trainee
Tom Packwood .... prosthetics moulder
Dhruve Patel .... optometrist
Martin Rezard .... creature designer & sculptor
Colin Shulver .... supervising sculptor
Áslaug Dröfn Sigurðardóttir .... prosthetic makeup artist
Jack Slack .... prosthetics trainee
Laura Stevens .... junior hair stylist
Production Management
Sam Breckman .... production manager: Iceland
Leifur B. Dagfinnsson .... unit production manager: Iceland
Finnur Jóhannsson .... production supervisor
Nikolas Korda .... unit production manager
Hermione Ninnim .... production manager
Art Department
Douglas Allam .... hod plasterer
John Allen .... carpenter
Davíð Örn Arnarson .... stand by props: Iceland
Ray Barrett .... construction manager
Graham Bishop .... production buyer
Matt Boyton .... prop modeller
Dan Burke .... graphic artist
Julian Caldow .... concept illustrator
Claudio Campana .... assistant art director
Martin Campbell .... prop modeller
Archie Campbell-Baldwin .... art department assistant
Paul Catling .... prop concept artist
James Collins .... draughtsman
Alan Cooch .... hod painter
James Corker .... art department assistant
Laura Davison .... construction coordinator/buyer
Gary Dawson .... dressing props
Wayne Day .... hod carpenter
Gina De Ferrer .... researcher
Stephen Doyle .... dressing props
Steve Dring .... prop modeler
Paul Duff .... construction CAD engineer
Jack Dyer .... construction buyer
Luke Edwards .... assistant set decorator
Sound Department
James Ashwill .... foley mixer
Ron Bartlett .... sound re-recording mixer
Bob Beher .... foley editor
Árni Benediktsson .... sound assistant: Iceland
Sandy Buchanan .... voice over recording engineer: computer voice
Derek Casari .... adr stage engineer
Blake Collins .... foley mixer
Duncan Craig .... sound assistant
Arthur Fenn .... boom operator
Glen Gathard .... adr recordist
James Gibb .... sound assistant
Tim Gomillion .... sound recordist
Simon Hayes .... production sound mixer
Doug Hemphill .... sound re-recording mixer
James Hyde .... adr recordist
Robin Johnson .... boom operator
Glenn T. Morgan .... foley editor
Dan O'Connell .... foley artist
Margit Pfeiffer .... dialogue editor
Dennis Rogers .... sound recordist
Ann Scibelli .... sound designer
Andy Stallabrass .... adr mixer
Mark P. Stoeckinger .... supervising sound editor
Bruce Tanis .... foley editor
Tim Walston .... sound effects editor
Special Effects by
Holly Bailey .... special effects technician
Norman Baillie .... special effects buyer
Visual Effects by
Shaun Friedberg 'Pyrokinesis' .... animation technical director: Weta Digital
David Abbott .... shader writer: Weta Digital
Rehan Abdulovski .... paint artist: fx3x
Tony Abejuro .... matchmove lead: MPC
Michael Aerni .... senior animator
Nidhi Agarwal .... matchmove artist
Kieran Ahern .... witness camera operator
Holly Aldersley .... roto/prep artist
Stephen Allison .... render wrangler: Weta Digital
Ohkba Ameziane-Hassani .... lighting/look development artist: MPC
Malcolm Angell .... visual effects production manager: FuelVFX
Charise E. Angone .... visual effects coordinator
Samir Ansari .... lighting td: MPC
Georgy Arevshatov .... senior texture artist: Weta Digital
Paul Arion .... lead layout artist: MPC
Paul Arion .... previs artist: MPC
Spencer Armajo .... flame artist
Vanessa Armitage .... vfx production coordinator
Vanessa Armitage .... visual effects coordinator
Ruth Asensio .... layout artist: MPC
Nicole Ashford .... matchmove artist
Joel Ashman .... senior compositor: Prologue
K.H. Aslam .... senior matchmove artist
Derrick Auyoung .... senior animation technical director: Weta Digital
Patrice Avery .... previs producer: HALON
Nithin Babu .... roto artist: MPC
Thai Bach .... lighting artist: MPC
Dorothy Ballarini .... texture artist: MPC
Andrzej Bandurski .... senior effects technical director: MPC
Marco Barbati .... creature facial technical director
Jason Bath .... visual effects executive producer: Fuel VFX
Erwann Baudet .... senior effects technical director: Weta Digital
Hamish Beachman .... digital modeler: Weta Digital
Brittany Bell .... visual effects
Gregory Bellis .... camera td: Weta Digital
Steven Benjamin .... roto/paint artist: Luma Pictures
Sam Berry .... lead rigger: MPC
Alex Berson .... digital paint artist: Weta Digital
Daniele Bigi .... lighting supervisor
Aevar Bjarnason .... look development artist: Fuel VFX
Gerald Blaise .... digital modeler: MPC
Christopher Blazick .... visual effects artist
Vincent Blin .... flame artist
Julien Bolbach .... environment lead: MPC
Sudeepto Bose .... compositor: The Moving Picture Company, London
Masaya Suzuki .... senior texture artist/look dev artist: Weta Digital
Jeremiah Sweeney .... compositor: Lola Visual Effects
Ben Swinbanks .... stereoscopic artist
Ben Swinbanks .... stereoscopic motion tracker
Marc Taganas .... roto/prep artist: MPC
Hirofumi Takeda .... digital compositor: Weta Digital
Sahil Tandial .... matchmove artist: MPC
Eric Tang .... lead creature technical director: Weta Digital
Biljana Temelkova .... roto artist
Chris Templeman .... rotoscope artist
Joseph Thomas M. .... matchmove artist: The Moving Picture Company
Vincent Thomas .... senior lighting artist & digital matte painter
Kim Tobin .... digital compositor
Mathilde Tollec .... lighting technical director: MPC
Ruggero Tomasino .... digital compositor: MPC
Mark Tompkins .... concept artist
Audrea Topps Harjo .... creatures production manager: WETA Digital
Brian A. Torres .... pipeline technical director: Luma Pictures
Jérémie Touzery .... environment artist: MPC
Diego Trazzi .... lead vfx: Weta Digital
Linda Tremblay .... digital compositor
Ryan Trenhaile .... senior compositor
James Turner .... vfx coordinator: MPC
Mauricio Valderrama .... stereo compositor
Gerard Van Ommen Kloeke .... character rigging supervisor
Duarte Victorino .... effects technical director: MPC
Douglas Peter Viljoen .... rotoscope artist
Andreja Vuckovic .... modeler: Weta Digital
Reed Wade .... production engineer
Ben Walker .... digital matte painter
Tim Walker .... compositor: MPC
Brenda R. Wallace .... production engineer: weta digital
Colin Ware .... modeler and texture artist
James Waterson .... digital compositor: Luma Pictures
Chase Watson .... systems administrator
Imery Watson .... previs artist
Mark Wendell .... dfx supervisor: rising sun pictures
Ruth Wiegand .... rigging artist: MPC
Edson Williams .... visual effects supervisor: Lola Visual Effects
Chris Wilson .... 3D lighting artist: MPC
Stephen Wilson .... digital compositor: Weta Digital
Blake Winder .... digital compositor: MPC
Oliver Winwood .... effects technical director: MPC
Rory Woodford .... digital modeler: MPC
Clare Woodford-Robinson .... digital modeler: Weta Digital
Kai Woytke .... senior digital compositor: MPC
Stunts
Tony Christian .... stunt rigger
Tony Christian .... utility stunts
Stuart Clark .... assistant stunt coordinator
Aldonio Danny Freitas .... stunt double
Amanda Dyar .... stunts
James Embree .... stunt double
Cecily Fay .... stunt double
Vladimir 'Furdo' Furdik .... stunt performer
Rob Inch .... stunt coordinator
Rowley Irlam .... stunts
Belinda McGinley .... stunt performer
Peter Miles .... stunts
Lee Millham .... utility stunts
Daniel Naprous .... stunts
Florian Robin .... stunt performer
Helen Steinway Bailey .... stunt double: Noomi Repace
Shane Steyn .... stunt performer
William Willoughby .... stunt double
Animation Department
Alexandre Belbari .... animator
Gérald Clévy .... senior animator
Santiago Colomo .... animator
Michael Cozens .... animation supervisor
Tom Del Campo .... senior animator
Mike Ford .... animator
Stephen Jolley .... animator
Joseph Kim .... animator
Paul Lada .... lead animator
Carmelo Leggiero .... animator: Weta Digital
Adrian Lim .... animator
Ted Lister .... animator
Tom Meade .... animation technical director (as Thomas Meade)
Karl Rapley .... animator
Florent Revel .... matchmove animator
Philip To .... animator: Weta Digital
John Turello .... animator: Fuel VFX
Casting Department
Kharmel Cochrane .... casting assistant
Charles L. Gariepy .... casting assistant
Caitlin McKenna-Wilkinson .... adr voice casting
Robert Sterne .... casting assistant
Leeba Zakharov .... casting associate
Berel-Anne Cohen .... costume breakdown artist (as Beryl Anne Cohen)
Jake Collier .... set costumer
Ivo Coveney .... costume props supervisor
Ellen Crawshaw .... costume assistant
Andrea Cripps .... assistant costume designer
Kate Frampton .... senior costume maker
Oliver Garcia .... costume assistant
Victoria Garside .... costume prop maker
Claire Hardaker .... costume buyer
Gordon Harmer .... costume supervisor
Dougie Hawkes .... costume assistant
Sam Keyte .... costume maker
Samantha Langridge .... costume trainee
Linda Lashley .... senior seamstress
Kate Lawes .... senior costume maker
Jessica Lawless .... principal costume runner
Gabriella Loria .... head costume buyer
Cavita Luchmun .... senior costume maker
Heidi McQueen-Prentice .... costume assistant
Michael Mooney .... assistant costume designer
Jacqueline Mulligan .... assistant costume cutter
Maggie Partington-Smith .... costume assistant
Josie Pledge .... costume cutter
Gemma Rasmussen .... costume maker
Lisa Robinson .... senior costume maker
Fay Roxburgh .... costume assistant
Marcia Smith .... senior costume maker
Grace Snell .... costume trainee
Elizabeth Thompson .... costume prop maker
Tara Van Zyl .... costume coordinator
Pamela Verran .... costumer
Dan Walker .... concept artist
Joanna Weaving .... chief costume breakdown artist
Shirley Wilson .... specialist neoprene maker
Edmund Woodward .... costume prop maker
Dominic Young .... costume cutter
Editorial Department
James Barham .... second assistant editor
Nick Davis .... apprentice editor
Danielle El-Hendi .... editorial assistant
Doiminic Evans .... digital image coordinator
Tom Harrison-Read .... first assistant editor
Ethan Henerey .... second assistant editor
Laurence Johnson .... second assistant editor
Kathleen Latlip .... first assistant editor
Music Department
John Barrett .... assistant score mixing engineer
John Barrett .... protools engineer
Joseph Bonn .... music editor
Ben Foster .... conductor
Ben Foster .... orchestrator
Meri Gavin .... assistant music editor
Del Spiva .... music editor
Roger Suen .... composer assistant
Sunna Wehrmeijer .... music programmer
Transportation Department
Paul Allen .... unit driver
Mark Crowley .... driver: Charlize Theron
Peter Devlin .... transportation captain
Lee Edwards .... driver: Guy Pearce
Stewart Fannon .... driver: Mr. Scott
Matt Jones .... transport captain: Iceland
Cain Lee .... transportation captain: VFX elements, Iceland
David O'Connor .... driver: cast
Ian Westwell .... driver: Michael Ellenberg
Other crew
Óskar Örn Arnarson .... key set production assistant: Iceland
Óskar Örn Arnarson .... stand-in
Philip Ball .... stand-in
Alex Boyd .... assistant: Mark Huffam
Emma Brazier .... assistant accountant
Unjoo Lee Byars .... main title producer
Aneta Chalas .... production secretary
Dave Chapman .... puppeteer
Catherine Charlton .... dialect coach
Luke Clare .... production assistant
Andrew Cooke .... studio manager
Cristiano D'Urso .... first assistant accountant: Iceland
Andrew Gwyn Davies .... assistant production coordinator
Charles de Lauzirika .... documentary producer
Kay Di Rezze .... assistant accountant
Charles Edwards .... clearances
Andri Egilsson .... stand-in
Birna Paulina Einarsdottir .... assistant production coordinator