Adrik Hill Dwarf Druid 1

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Druid 1 Outlander

CLASS & LEVEL BACKGROUND PLAYER NAME


Adrik
Hill Dwarf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I place no stock in wealthy or well-mannered folk.

+1 ARMOR
CLASS
25 Money and manners won’t save you from a hungry
owlbear.
- I’m always picking things up, absently fiddling with
them, and sometimes accidentally breaking them.
+2 PROFICIENCY BONUS INITIATIVE SPEED

13 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY Change: Life is like the seasons, in
Dexterity constant change, and we must
+1 ●


Constitution
Intelligence
CURRENT HIT POINTS
change with it.
IDEALS

13 ● Wisdom
I suffer awful visions of a coming
Charisma disaster and will do anything to
CONSTITUTION SAVING THROWS prevent it.
TEMPORARY HIT POINTS BONDS

+3
Acrobatics (Dex) Total SUCCESSES
I am slow to trust members of
16 Animal Handling (Wis) FAILURES other races, tribes, and societies
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
Athletics (Str)

+2

Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Scimitar Darkvision 60ft


14 Insight (Wis)
Intimidation (Cha) Dwarven Resilience: You
WISDOM Investigation (Int) have advantage on saving
Medicine (Wis) throws against poison, and
+3 ●
Nature (Int) you have resistance against
Perception (Wis)
poison damage.
16
Performance (Cha)
Persuasion (Cha)
Stonecunning: Whenever you
CHARISMA
make a History check related
Religion (Int)
to the origin of stonework, you
-1 Sleight of Hand (Dex)
are considered proficient in
Stealth (Dex) the History skill and add
8 ●
Survival (Wis) double your proficiency bonus
SKILLS ATTACKS & SPELLCASTING to the check, instead of your
normal proficiency bonus.
PASSIVE WISDOM (PERCEPTION)
Wooden Staff (Druidic
CP
Focus) Dwarven Toughness: Your hit
point maximum increases by
Light, Medium Armor, Shields SP Hunting Trap 1, and it increases by 1 every
Trophy from an animal time you gain a level.
Battleaxe, Handaxe, Warhammer, EP
you killed
Throwing Hammer, Clubs, Daggers, Traveler’s clothes
Darts, Javelins, Maces, Quarterstaffs, Belt pouch Ritual Casting: You can cast a
Scimitars, Sickles, Slings, Spears GP
10 druid spell as a ritual if that
Herbalism Kit
Leather Armor spell has the ritual tag and
Brewer's Supplies Wooden Shield you have the spell prepared.
PP
Drums Explorer's Pack

Common, Dwarvish, Sylvan, Druidic

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Wanderer: You have an excellent memory for maps and


geography, and you can always recall the general layout of
terrain, settlements, and other features around you. In addition,
you can find food and fresh water for yourself and up to five other
people each day, provided that the land offers berries, small
game, water, and so forth.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Prepare Wis Mod + 1/2 level
Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Guidance
Produce Flame

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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