Luminosity masks allow for natural-looking digital blending by proportionally darkening or lightening tones based on their brightness. The key advantage is a smooth, natural look when applying adjustments on a pixel level. Common workflows using luminosity masks include darkening highlights to bring out color, increasing midtone contrast for mood, and blending exposures by selecting areas like highlights or shadows from a middle exposure as the base. Restoring shadows can be problematic if it destroys texture, so masking out the darkest tones or customizing the mask is recommended.
Luminosity masks allow for natural-looking digital blending by proportionally darkening or lightening tones based on their brightness. The key advantage is a smooth, natural look when applying adjustments on a pixel level. Common workflows using luminosity masks include darkening highlights to bring out color, increasing midtone contrast for mood, and blending exposures by selecting areas like highlights or shadows from a middle exposure as the base. Restoring shadows can be problematic if it destroys texture, so masking out the darkest tones or customizing the mask is recommended.
Luminosity masks allow for natural-looking digital blending by proportionally darkening or lightening tones based on their brightness. The key advantage is a smooth, natural look when applying adjustments on a pixel level. Common workflows using luminosity masks include darkening highlights to bring out color, increasing midtone contrast for mood, and blending exposures by selecting areas like highlights or shadows from a middle exposure as the base. Restoring shadows can be problematic if it destroys texture, so masking out the darkest tones or customizing the mask is recommended.
Luminosity masks allow for natural-looking digital blending by proportionally darkening or lightening tones based on their brightness. The key advantage is a smooth, natural look when applying adjustments on a pixel level. Common workflows using luminosity masks include darkening highlights to bring out color, increasing midtone contrast for mood, and blending exposures by selecting areas like highlights or shadows from a middle exposure as the base. Restoring shadows can be problematic if it destroys texture, so masking out the darkest tones or customizing the mask is recommended.
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LUMINOSITY MASKS AND DIGITAL BLENDING JIMMY MCINTYRE
- THE KEY TO UNDERSTANDING THE LM
o If I select mountain in the distance AND the sky, and darken both, they will be darkened equally. This will give an unnatural effect, because the mountain needs less darkening than the sky! If we use a basic luminosity mask, such as the red channel, then the darkening will be proportional to the tonality the sky will be lighter and therefore masked less and therefore darkened more, and the mountains being of a darker shade of grey will be darkened less because they are masker more (being darker) THIS IS THE KEY ADVANTAGE OF LM SMOOTHNESS ANA NATURAL LOOK!!! AND ALL THIS IS DONE ON PIXEL LEVEL AUTOMATICALLY! o The basic mask can be used just by selection r,g, or b channel depending on which one has more contrast.
o THE BIGGEST STRENGTH OF LUMINOSITY MASKS IS NATURAL LOOKING HDR I.E.
DIGITAL BLENDING. - Workflows o SUNRISE ON THE SEA DARKEN THE HIGHLIGHTS this will bring back more color to the overblown area INCREASE MIDTONE CONTRAST select midtones, and if needed subtract highlights and shadows from it to protect them better. You can confirm on the histogram it will show no highlights and shadows, just midtones. Now simply change the blending mode to soft light to increase the contrast, and adjust opacity if too strong. This GIVES GREAT MOOD TO THE IMAGE! Darken the shadows if needed, and mask out the change from the areas you do not want too dark. Run DETAIL ENHANCER and then select a luminosity mask that will apply this only to desired areas maybe not the sky and the smooth sea. Apply this mask to the detail enhancer layer. Suppose the sun area is too dark lacks brightness and you want to select the lights luminosity mask that has the sun but that mask is just grey rather than white meaning it will affect the area only partially. Well, the good thing is all LMs are adjustable just copy the one that is nearest to what you want, and then use levels to increase the contrast in taht mask. Also, you can paint out the effect from areas where you dont want it. o MILKY WAY You can select something like LIGHTS 3 = where the stars are selected and nothing else, then invert and apply NOISE REMOVAL WHILE PROTECTING THE STARS. o HDR DIGITAL BLENDING The big question is which of the exposures do we run the LMs on? Mostly, it will be the middle exposure, but it depends on what is to be achieved. But most of the times, it will be the middle exposure and we will use highlights and shadows to blend into it. YOU MIGHT NEED TO TRY ALL OF THEM BEFORE YOU FIND THE DESIRED SELECTION. Why do we use the middle exposure? Because using others will give too harsh transitions between the selected area and the rest. We need smoother transitions. So do not just jump to the dark exposure, select the highlights and blend them in that will be harsh. ONE KEY CONCEPT IS THAT YOU CANNOT BLEND ONE VERY DARK AND ONE VERY BRIGHT EXPOSURE. THIS WILL LOOK UNNATURAL, LIKE A NIGHT SKY OVER DAYLIGHT CITY. YOU NEED A MIDDLE EXPOSURE TO BRIDGE THE GAP. o BIGGEST PROBLEM OF LUMINOSITY BLENDING Restoring highlights is straightforward. But restoring the shadows is problematic. Why? Imagine a dark object. That object has black areas, and some areas of very dark shadows, and some brighter shadows. If we just select the blacks and the dark shadows and brighten them using luminosity masking we will bring those to the level of the brighter shadows on that object, thus destroying the contrast and texture of the object, with the result of greyish flatness. So what do we do? We need to select as before, e.g. darks 2, but the new need to subtract darker tones from the mask, so subtract darks 4,5,6. Now the darkest tones will stay protected. ANOTHER SOLUTION: customize the mask by alt clicking on it, and then use dodging/burning on highlights and shadows selectively to mask out the darks.