V Synth Book 1
V Synth Book 1
V Synth Book 1
Book
N e x t- G e n e r a t i o n S y n t h e s i s f o r U n l i m i t e d
Assignable Control
p.37
Performance Control
First Steps 10
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Trying out the Presets . . . . . . . . . . . . . . . . . . . . . . . . . . 11
The Two Basic Approaches to Programming . . . . . . . . . 11
Alternative Methods of Setting Values . . . . . . . . . . . . . 11
The Effect Section p.27 The Simplest of Patches . . . . . . . . . . . . . . . . . . . . . . . . 12
Advanced Performance 35
The Arpeggiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Performance Controls . . . . . . . . . . . . . . . . . . . . . . . . . . 37
The Matrix - Assigning Destinations . . . . . . . . . . . . . . . 38
Appendices 47
Other Tips 51
Patch List 54
Waveform List 56
Understanding Sound 58
Specifications 60
Index 62
Doorway to a new universe of musical expression
the V-Synth!
Unlimited sonic creation. Only synthesizers have For the first time ever, here is a synthesizer
such power. Unlike traditional instruments such as providing a Sideband Filter that can add
the familiar piano or violin, the synthesizer does not inharmonic overtones. Previous synthesizers were
have a sound of its own. However, the synthesizer able to produce only harmonic overtones, yet many
is unique in that it can generate sounds no one has of the sounds in the world around us include
ever heard before. inharmonic overtones that add timbral richness.
The Sideband Filter lets you produce a
Sound can be created in a vast number of ways. completely new
Analog synthesizers start from an electronically- breed of sounds
Side Band Filter
created square wave or sawtooth wave, and boost rich with natural
or cut specific overtones. PCM synthesizers use expressiveness as
large libraries of sampled waveforms to simulate never before.
Dy_SBF_WS
4
Main Feafures
Amazing VariPhrase synthesis Play waves any way you like! (Playback Mode)
Oscillator There are four VariPhrase playback
You can choose from three completely different types of modes.
fig.playback
oscillators that lie at the heart of the V-Synth: analog modeling,
PCM, and external input oscillators. It is exciting to realize that the
PCM oscillator features Roland's proprietary cutting-edge
VariPhrase technology. RETRIGGER: The phrase plays from the beginning each time you
press a key. This is the most typical mode.
fig.retrigger
Pitch, Playback Time, and Timbre (or Formants). Until now, none Here comes VariPhrase
of these elements could be controlled without affecting the others. Key On Key Off
original original STEP: The wave is divided into measures and steps; each time
value value
time
time you press a key, another of these regions plays by itself.
formant
Try out patch 012: Poppy Day to hear this.
fig.step
0 original 0 original note No.
note No. Event
sampling key sampling key
Here
* On a conventional sampler, * When you use VariPhrase,
pitch, time, and formant time and formant will Key On Key Off
always change together. remain fixed, and only the
pitch will vary. Vari
comes Phrase
Phrase
comes
Here
Vari
5
Samples that make effective use of Sound-making that transcends
VariPhrase (Patch Preview 1) the time axis (TimeTrip Pad)
Unfortunately, merely listening to the factory preset patches does The amazing expressive power of VariPhrase technology is
not reveal even half the power of the V-Synth. This is because
typified by the newly developed TimeTrip Pad.
many of these hitherto-unheard sounds are created by taking
advantage, behind-the-scenes, of VariPhrase to produce sounds
New performance techniques that differ from
that differ radically from their original form. Let's examine some
scratching or turntables
sounds to see how they work.
While playing a rhythm loop from the keyboard, touch the pad and
As examples, we'll take 007:VoixBulgares, 012:Poppy Day,
move your finger in a circle. Moving rapidly clockwise speeds up the
084:Tetapali, and 138:Spongle. Listen and compare these four
patches. These patches have totally different personalities, but are playback speed of the loop, and moving slowly slows it down 1 .
actually created from the same wave 066:137Scat 2+! Moving counter-clockwise reverses the playback 2 . When you
stop moving your finger, the music freezes! 3 You rule the time
Next let's look at 008:Voco Bass. This is a typical synth bass, but domain with your fingertips! VariPhrase gives you expressive power
the original wave is not produced by analog modeling or bass
to control wave playback position and speed in realtime. This is
guitar. Amazingly, the wave that underlies this patch is
somewhat related to a scratching turntable technique, but since
063:080 MakeGrv +, which is a vocal phrase! This type of
sound-creation is made possible by VariPhrase's ability to extract you can control time without changing the pitch, you can also play
just the beginning of a wave. melodies from the keyboard!
fig.tt1
2 1
loops. For example, it's fun to try it out with decay-type sounds
6
A revolutionary leap in sound Audio transfer lets you exchange waves and
creation potential! patches with your computer
Sampling and audio transfer The V-Synth has a USB connector that lets you exchange audio
files and other data with your computer. Both Windows and
When shipped from the factory, the V-Synth contains 324 different
Macintosh are supported, and no driver installation is required.
waves. You can also sample sounds from a mic connected to the
Just use a single USB cable to connect the V-Synth to your
input jack or from a CD player connected to the optical connector,
computer, and it is recognized as a hard disk drive. As with other
and you can use up to 999 different waves. The V-Synth is
drives, you can drag and drop files to copy them. It only takes a
awesomely powerful as a stand-alone instrument, but also
moment to back up patch data or save waves sampled by the
provides an interface for connection to your computer, opening up
V-Synth onto your computer. Sound data youve created using your
unlimited creative possibilities that can go far beyond your current
computer-based sequencer or loaded from commercially-available
sound sources.
royalty-free sampling CDs can also be imported into the V-Synth.
In addition to taking full advantage of the wave data you already
Sampling functionality that lets you add have built-in, this lets you use the V-Synth to synthesize any sound
waves without limit! in the world!
fig.samp1
The V-Synth provides both analog and digital inputs. Both optical
and coaxial digital input jacks are standard. A wide range of
sample rates including 44.1 kHz, 48 kHz, and 96 kHz are
supported. Naturally, you can apply VariPhrase to the waves you
sample. Original vocals, scat vocals, guitar performances and more
can be synthesized with independent pitch/time/formant control,
delivering immense impact! By radically extending the playback
time of a sound, you can find gorgeous sound textures in unlikely
audio sources such as the tick-tock of a clock, the plop of a drop
of water or the click of a camera!
fig.optical
7
Proprietary modeling technology! A new dimension for visual performances!
COSM V-LINK
Where conventional synthesizers provide a simple filter, the V-Synth V-LINK is a completely new feature that allows realtime
instead offers you Roland's proprietary COSM (Composite Object Sound performance of synchronized music and images. By using the
Modeling) technology. This sophisticated modeling technology has V-Synth in conjunction with V-LINK-compatible devices (e.g.,
become familiar to musicians from its use in effect processors in hard disk Edirol DV-7PR, V-4), you can create a wide range of visual
recorders and in multi-effect devices for guitarists. Unlike a filter or an
performance effects. Simply using the gestures with which you
effect, COSM provides unique types of signal processing (15 types) that
already play music, you can freely control images in realtime.
allow amazing and previously unattainable tonal transformations. fig.dv7pr
You can switch image clips instantly, and select clips that enhance
each section of a song or your stage performance. For example,
while playing a lead-type sound, you might display a computer-
graphic image that projects a sense of speed, or show a nature
scene when playing a pad, or display your band logo or name
during the intro and ending of your set.
The first generation of synthesizers provided keyboards that allowed For example, you might combine this type of control with a phrase
users to play the desired notes. This led to the view that synthesizers loop sound. The phrase and image could play back in their forward
are fundamentally keyboard instruments. The V-Synth breaks through direction as you move your finger clockwise across the pad, or
this stereotype, allowing you to create sounds in a manner similar to backward as you move your finger counter-clockwise. When you
those you would create on an electric guitar. Popular amps and stop moving your finger, the music and image would freeze! You
speakers can be freely combined using the Amp Simulator and can also easily create a wipe between two image clips by sliding
Speaker Simulator, and there's even a Resonator that adds the your finger to the left and right across the pad.
body resonance of stringed instruments. Three types of Resonator are
provided; banjo, acoustic guitar, and resonator guitar. These go
Free adjustment of hue and visual effects!
well beyond simple simulations, allowing you to adjust the instruments
perceived body size in fine increments in order to create unique effects.
(D Beam, C1/C2 knobs)
fig.reso
This is also a great way to vary the color (hue) and brightness of
an image. For example, you can use this capability in conjunction
with a PCM sound to make the image more red or blue along with
changes in the pitch of the sound. Or, the image could become
darker as a filter closes, and gradually brighter as the filter opens.
First Steps 10
Introduction 10
Trying out the Presets 11
The Two Basic Approaches to Programming 11
Alternative Methods of Setting Values 11
The Simplest of Patches 12
Advanced Performance 35
The Arpeggiator 35
Performance Controls 37
The Matrix - Assigning Destinations 38
F i r s t S t e p s
S t e p s
Introduction
There is quite a lot of learning by doing in this tutorial, and to get the most out of it
you should follow all the instructions strictly from start to finish. Later parts of the tutorial
F i r s t
dial
assume that you have carried out all previous steps to the letter, e.g. that you have saved
a sound called INIT PATCH to patch number 512, and one called Simplicity to
number 300, etcetera. Instructions become progressively terse because you will become
more familiar with the programming environment and terminology.
To differentiate between physical and virtual controls, those on the panel are referred to
as KNOB, BUTTON, SLIDER, VALUE DIAL, whereas those appearing on the screen button knob slider
are referred to as PAD, TAB, CONTROL or even GRAPHIC (depending upon function
and/or appearance).
Tab Pad
TABs are used for selecting different pages within a section, and only appear on the left
or right of the screen. The combination pitch-bender and modulation control to the left
of the keyboard is simply referred to as the BENDER.
For the sake of simplicity, only STRUCTURE number 1 is used throughout the tutorial.
Split and Drum modes are not mentioned for the same reason - for further information,
please refer to the Owners manual.
Graphic Control
10
Trying out the Presets
Before delving into the innermost secrets of the V-Synth, you should have a good listen to the presets to appreciate the wide range of sounds
the V-Synth already has to offer. If you are not currently in PATCH PLAY mode, press the EXIT button a few times (the mode is always
shown in the top left-hand corner of the display) and browse through all the presets using the INC/+ and DEC/- buttons or the VALUE dial.
Make sure that the patch number is highlighted white on blue first - if not, either touch it on the screen or use the cursor buttons.
Because most of the factory sounds have been programmed to react, often quite dramatically, to the various left-hand controls
(TimeTrip, integrated Bender, D Beam and the two CONTROL knobs) you should try all of these with each and every sound!
S t e p s
The Two Basic Approaches to Programming
One common misconception about programming synthesizers is that it is always easier to modify an existing sound than to start from
scratch. The main problem with modifying existing sounds is that you often have to search for and remove unwanted parameters (which
may be affecting the sound quite drastically), and you can easily end up with a very untidy patch structure.
F i r s t
On the other hand, analysing existing presets in depth can teach you quite a few tricks. Once you have found out how a certain trick is
done, you should then start from scratch and integrate the trick into your own patch. This will improve your programming skills much more
effectively than editing existing presets!
After you have learned the basics here, there is of course nothing stopping you from being inspired by some of the existing
presets and making them your own
The best method of selecting adjacent parameters is to use the cursor buttons
11
The Simplest of Patches
The following instructions may seem rather long and needlessly detailed, but there is a very good reason for this it has to be assumed
that you know absolutely nothing about the V-Synth architecture or menu structure at this stage. Please take your time and try to be
aware of the reason for everything you are asked to do. After you have become more familiar with the programming environment, creating
such a basic patch should only take a minute or two.
INIT PATCH
In PATCH PLAY mode, use the VALUE dial to select patch number 512 the highest
one available 1 . Holding down the SHIFT button at the same time will scroll through
1
patch numbers in steps of 10, so this is of course the best method. Touch the triangle in
S t e p s
the top right-hand corner of the screen, select PATCH Init from the dropdown menu
2 , then touch the EXECUTE pad in the bottom right-hand corner of the screen 3 . If
you find you have selected a different function by mistake (e.g. PATCH Write or PATCH 2
Copy), simply touch the CANCEL pad 4 or press the EXIT button, and try again.
Tip: When calling functions from the drop-down menu, you may find it easier to do this
F i r s t
all at once: Touch the triangle and dont release immediately. Drag your finger down until
the function you want is highlighted then release!
4 3
Y o u w i l l n e e d t h i s v a n i l l a p a t c h
1 2
throughout the tutorial...
12
Simplicity
To introduce you to some of the more basic parameters well start by creating a very
simple classic analog lead sound. Touch the OSC1 pad 1 on the screen to open the 2
PATCH Edit / OSC Type page for oscillator 1. 4
If the screen on your V-Synth looks different from the right image, this is probably 5 3
because one of the other tabs has been selected in this section touch the OSC Type 6
tab 1 . You should be able to hear a simple sawtooth when you play the keyboard. The
oscillator type is ANALOG 2 and the currently selected waveform is SAW 3 .
From now on it is a good idea to play a few notes after each step so that you 1 7
can hear what difference the parameter makes
S t e p s
Before we start filtering out some of the higher partials using one of the COSM sections, now
is a good time to check out the upper row of controls in the OSC1 section to see how they
affect the raw wave: PITCH, PW and FAT (TIME and FORMANT only apply to PCM
oscillators). Hold down a note with your left hand and turn each of these knobs in succession.
After you have finished, make sure that PITCH and PW are in the center and that FAT is at
F i r s t
minimum. The tabs labeled Pitch 4 , Pulse Width 5 and Fat 6 on the left of the screen
give you access to many parameters affecting these three elements, but we will leave them
alone for the moment and head straight for the filter: Touch the COSM1 pad 7 .
Touch the TVF 1 pad to select a conventional filter algorithm for the COSM1 section.
Touch the 24db/oct pad 2 to change the filter to a 4-pole Lowpass type. Touch the
Cutoff tab 3 to access the Cutoff page. 3
Take the filter cutoff frequency down to 64 by turning the upper knob in the COSM1
section to the center. The sound is now very mellow. To turn this into a typical analog 1
lead sound we have to apply some filter envelope...
2
Touch Env Depth (Envelope Depth) 1 and take the value up to +40 by holding SHIFT
and pressing the INC/+ button four times. Take the Sustain 2 value down to zero by
flipping the physical S slider (in the TVA section) all the way down. Touch Attack 3 and
keep your finger on the screen. Change the value to around 20 by dragging your finger 5
upwards (you can make fine adjustments with the DEC/- or INC/+ buttons). Press the
cursor-right button to select the Decay parameter 4 and change its value to 60 by holding 1
down SHIFT and moving the VALUE dial clockwise.
You have just been introduced to many different methods of selecting controls and 6 3 4 2
adjusting values and not always the best ones! Choosing the best method according
to the circumstances is far quicker and more precise than using e.g. touch-and-drag for
each and every parameter.
Touch Freq KF (Frequency Keyboard Follow) 5 and change the value to 100% (Ill leave
the method up to you this time). This balances out the filter cutoff frequency across the
keyboard lower notes become mellower and higher notes become brighter, just like in many
acoustic instruments. If you like, try different values and play the keyboard to get a feel for
what this parameter does, then set it back to 100% again.
The sound is still polyphonic, which is not very typical of analog lead sounds, so touch
the Common pad 6 . Touch the General tab if this page isnt already active. Next
13
Touch the Mono pad 1 and switch Portamento on 2 . The sound is now
monophonic, but portamento (glide) is applied to every note you play even if you leave
gaps between notes. To remedy this, change the Portamento mode to LEGATO 3 . The
glide effect is a bit too slow. Reduce the Time parameter 4 to about 8.
Before adding some delay effects (this sound is still completely dry), we could make the 5
2 3
Bender add some vibrato for extra expression. Touch the Matrix Ctrl (Control) tab 5 .
4
1
S t e p s
Touch the control 1/2 tab 1 and change the control 1 source 2 to CC01 using the
VALUE dial. As CC01 is the very next source in the list after OFF, you can hold SHIFT 3 1
6
and turn VALUE anticlockwise to quickly reach the beginning, then either move the
VALUE dial one click in the other direction or press the INC/+ button.
2
C C 0 1 i s d e f i n e d a s M o d u l a t i o n i n t h e M I D I s t a n d a r d s p e c i f i c a t i o n s . O n t h e
F i r s t
V-Synth, this type of data is transmitted by pushing the Bender away from you
Touch the MFX (Multi Effects) tab 1 . Touch the List button 2 and select algorithm
16:AnalogDelay Chorus using the VALUE dial 3 . Confirm your selection with OK 4 .
Change the Level to 80 for a more subtle mixture 5 . 1
2
5
14
Although this sound is still very primitive, its about time we named and saved it to make
sure that all the work done so far is not lost. Open the drop-down menu (via the triangle)
and select PATCH Write 1 .
S t e p s
Now touch the Rename pad 2 . Enter a suitable name: Simplicity.
At this point you might like to try out all the pads in this page, for instance Shift gives
you capitals instead of lower case letters and symbols instead of numbers. Confirm with
the OK pad in the bottom right-hand corner of the screen 3 . To save the sound to an
2
unused location (300), change the Destination using the VALUE dial 4 . When you
F i r s t
are sure the destination number is correct and that you are not overwriting any patch
you might need in future, touch the Execute pad 5 . Note that you can Compare 6 4
a sound to the original before overwriting. 6 5
Well be improving Simplicity later on, so please make sure you have saved it.
Now its time to learn a little more about each individual section in your V-Synth...
15
Basic Sound Parameters
This chapter only deals with those sections which are directly will be guided towards other sections in the V-Synth whenever
involved in sound generation and treatment. For information necessary. This will help you get used to switching between
about programming the Arpeggiator or applying realtime sections and guard against seeing each one as a separate,
P a r a m e t e r s
Creating a Patch - Functions of Patch Parameters dry sounds generally tiring to the ear, you can always add some
whenever you need detailed information about individual internal or external reverb.
parameters. Although each section will be dealt with in turn, you
B a s i c
For each of its two oscillators (per Zone), the V-Synth gives you
the choice of two fundamentally different types - Analog and
PCM. Whichever you choose, many of the parameters are Wave Pitch
Pulse
Width
Fat
OSC
TVA
practically the same. There is a third option which will be
mentioned later on: EXT IN causes signals from the two INPUT Pitch
Envelope
PW
Envelope
Fat
Envelope
TVA
Envelope
jacks to be routed directly to the MOD section.
audio signal control signal
when you play the keyboard. In other words, the simple audio signal control signal
act of inputting a sound is not enough to cause it to be
heard. Note that the signal from the DIGITAL INPUT is not
allowed to be used as a source for EXT IN.
16
This is what you see when you select PCM in the OSC1 section and touch the Pitch
pad, but the corresponding page for analog oscillators looks the same. If you touch each
of the other tabs in succession, you will see that they have a similar layout - except for
the LFO page of course.
P a r a m e t e r s
This page is used for setting all parameters which affect oscillator pitch. Try turning up
the LFO DP1 knob (DP stands for depth) to add some vibrato. If you like, go to the
LFO page (touch the LFO pad) and experiment with the parameters for a while.
Pitch modulation from the envelope is best demonstrated by turning Env Depth up to
something drastic like +50, setting Sustain to zero and then adjusting Attack and
Decay to taste.
S o u n d
Which methods did you use to select and change all these values?
Could you have made some of the adjustments much more quickly or precisely by using
the knobs, buttons and sliders on the panel? The answer to this question may only mean
5 seconds difference for each adjustment you make, but this can add up to many hours
B a s i c
in the long run!
17
TIME (PCM only)
Mad Orchestra
Press EXIT, then step down and up a patch to remove any edits you have made. Press
the OSC1 pad and change Osc Type to PCM instead of Analog. Use the cursor up/down
buttons (if necessary) to highlight the waveform number, then change this to number 2
043, 120 PfLick1+. If you play a note you should now be able to hear a piano 1
arpeggio sample.
Touch the Time tab so you can see the Time value. Touch the ZERO pad 1 . Play the
keyboard, watch Time change as you take it slowly up to +63 (using the OSC1 / TIME
knob) and then all the way down to -63 2 . This is VariPhrase and not conventional
P a r a m e t e r s
Now set Time to -1 by turning the TIME knob back to the to the center, touching the
Time control and pressing the DEC/- button. Play a bunch of random notes in the
center of the keyboard. Do you recognize this sound? It is the basis for the first patch in
your V-Synth, 001:MadOrchestra. Of course you can modulate the Time parameter
from its own dedicated envelope or from the LFO. Later on you will learn how to
modulate parameters using any realtime controls you like (TimeTrip, D Beam, C1 and
S o u n d
C2, Bender, keyboard velocity, aftertouch) by defining sources and destinations in the
modulation matrix.
This page is grayed out because the currently used waveform is of type Ensemble - see
the section on Creating and Editing Samples (Sample Mode) in the Owners
Manual as well as the section Sampling and Encoding later on in this tutorial.
We need a waveform of type Solo (or Lite) to demonstrate how formants can be
manipulated in realtime. Press EXIT, then step down and up a patch.
Go to the OSC1 / OSC Type page, select PCM and change the waveform to 067,
088:NaNaNa+. Activate Tempo Sync (a pad in the bottom right-hand corner of the
page) and reduce the tempo a little using the TEMPO knob in the ARPEGGIO section.
Play a chord with your left hand and add a higher note afterwards with your right hand.
The new note will be retriggered i.e. probably out of step with the other voices, so
change the Playback Mode to Legato. Try the chord and the additional note once again
- everything is now in step. Now experiment with the OSC1 Formant knob...
Hey You!
Take FORMANT back to the center, then turn the LFO DP3 knob up to maximum for
some deep and rapid formant modulation. Go to the LFO page, activate Key Sync 1 4 3
and change the Rate to one of the musical notes you will find after reaching 127 2 .
If you have selected a minim here (the empty circle with a tail), changing the LFO
waveform to SAW 3 will give you NunnaNaah HooYaah, and TRI 4 will give you
1 2
NannaNoo HeyYou. To turn this into HeyYou NannaNoo, go to the Osc Type page and
take Start Offset up to about 40000. You should use SHIFT + VALUE to do this,
otherwise it would take forever! Save this patch under the name Hey You! to patch
number 301.
18
OSC TVA (Analog or PCM)
This gives you control over individual oscillator volume. Because the Hey in your Hey
You patch starts rather abruptly, you can smoothen it here by changing the Attack to
around 30 1 . You will find that the R (Release) setting has no effect yet because the
main TVA release time is currently very short. Open the TVA section (by touching the
TVA pad 2 ) and change the Release value to 30. Save the patch again.
1 2
P a r a m e t e r s
The Mod Section
As well as standard mixing (MIX), the modulation section offers Ring Modulation (RING), Frequency Modulation (FM) or Synchronization
(OSC SYNC) between the two oscillators, as well as an envelope follower controlling oscillator 1 volume (ENV RING). Lets experiment
with each of these algorithms in turn. For further details about each parameter, please refer to the Owners Manual under
Creating a Patch Mixing/Modulating Two Sounds.
S o u n d
RING
OSC1
Ring Modulation adds complexity to the sound by multiplying two input signals
(oscillators 1 and 2) together. When the waveforms of both inputs are fairly pure, you
B a s i c
OSC2
can get bell-like sounds. Go to 512:INIT PATCH and activate oscillator 2 you can
press the lower of the two buttons next to the VALUE dial. Set both oscillators to SINE,
then change the Modulator Type to RING in the MOD section 1 . Take the Original Output
Level down to 0 2 . Experiment with both PITCH knobs and adjust overall pitch in the
Common / Tune page.
You might also like to experiment with the other knobs in the OSC sections. Of course
ring modulation is not only useful for bell-like sounds you can use any oscillator types
you like, including external input. Remember that if the sound is too harsh, you can
mellow it with a Lowpass filter (in one of the COSM sections). Well get to that soon. 1
FM
OSC1
Frequency modulation of one signal (oscillator 1 is the carrier) by another (oscillator 2 is
the modulator) is also a good source of complex sounds. Press EXIT and step down and
OSC2
up a patch to remove all your edits. Activate oscillator 2 again and change both oscillators
to SINE. Select FM in the MOD section 1 and turn the OSC2 PITCH knob only. Because
this is the modulator and not the carrier, doing this wont change the fundamental pitch of Output
your sound. Again, you should experiment with all the other oscillator types.
19
ENV RING
This is basically an envelope follower whereby the volume of oscillator 1 is controlled by
OSC1
the audio envelope of oscillator 2 i.e. its volume at any given time. Patch number
179:ShakinStr uses an internal sampled percussion loop (055 Shakin+) and shows
OSC2
off the effect very well (play the lower half of the keyboard). However, here is a good Envelope
opportunity to hook up an external audio source to your V-Synth...
Output
Start from INIT PATCH again, activate oscillator 2 and set the Type to EXT IN. Select
ENV RING in the MOD section 1 , go to OSC1 and change the waveform to SAW.
Feed a drum loop or drum computer into the V-Synths inputs and play a chord. To
P a r a m e t e r s
accentuate the rhythmic effect, use only very short percussive sounds with no reverb etc.
You can always soften the rhythmic effect by adjusting ENV RINGs own Attack and
1
Release parameters 2 .
2
S o u n d
ENV RING is very good in combination with dynamic filtering e.g. Auto Wah (available as
Multi Effect), but we are going to jump the gun here and use a similar (but polyphonic!)
COSM effect. Select COSM1 and change the Type to DYN-TVF. Touch the Cutoff tab 1 1
and take Cutoff frequency (Freq) down to around 50 2 , Freq KF to +100 3 and Dyn 2 3 4
B a s i c
(input Dynamics) up until it sounds interesting 4 . Note that you might also have to adjust
the volume of the sound source or the Cutoff frequency again. Try going to the Resonance
page and take the Reso and/or DynEnv parameter up for a much more squelchy sound.
OSC SYNC
This algorithm resets the phase of oscillator OSC1
1 every time oscillator 2 repeats its cycle, (=Output)
20
The COSM Sections
Although these two sections may appear to contain a bunch of add-on effects (like in the V-Synths own Effect section or a stand-alone
effects unit), COSM is fundamentally different. It is polyphonic i.e. the effects will be applied separately to each and every note you play!
Start again from scratch (512:INIT PATCH) and touch the COSM1 pad. The available COSM algorithms can be divided into four basic
categories: Guitar Modeling (the top row), Filters (the middle row), Dynamic Processing and Special Effects (both in the bottom row).
P a r a m e t e r s
OD/DS (OverDrive / Distortion)
Select the PCM type for oscillator 1 and change the waveform to number 161 Clean
Gt Lo. You should be able to hear a half-muted electric guitar sound. Select OD/DS in 1
the COSM1 / COSM Type page 1 . The sound is now completely overdriven. If you 2
prefer a little more movement within the sound, select the Drive tab 2 , change the 4
Drive value to 64, flip Sustain down to minimum, change Decay to about 35 and take
Env Depth up to +63. For a rounder guitar sound, select the drive type DS 3 , touch
S o u n d
the Tone tab 4 and change the value of the Tone parameter to around 64. Of course
you can apply an envelope to either or both of these parameters (Drive, Tone) and even 3
make them velocity sensitive...
B a s i c
W-SHAPE (Wave Shaper)
Barinet
This is an alternative method of adding high-frequency partials to a waveform, at the
same time attenuating some of the lower frequencies. Although grouped under the 1
guitar modeling algorithms, I find this one particularly suited to sustained sounds. For 3
instance, lets turn a clarinet sound into an edgy baritone-sax: Start from 512:INIT
PATCH, select the PCM type for oscillator 1 and change the waveform to number 113
Clarinet Vib. Go to Common / Tune and take the overall Patch Tune (Course) down
an octave (-12). Go to COSM1 / COSM Type and select W-SHAPE 1 . Change the
Shape Type to number 4 2 . Touch the Drive tab 3 and reduce the Drive value to 2
around 100. Play low notes on your keyboard.
21
SPEAKER (Speaker Emulation)
The only parameter here is the Speaker Type control, which selects one of 12 preset
equalization settings which mimic the frequency response of different speaker cabinet
models. Particularly useful for guitar sounds in combination with Amplifier Emulation
(see above).
P a r a m e t e r s
to minimum and Decay to around 70. Select COSM1 Type RESONATOR 1 , touch 3
the Size 2 tab and change the value of Size to 110. Touch the Balance tab 3 and
take Balance up to maximum (100). Now return to the COSM Type page and try out
the 3 different Filter Types 4 . Compare them with no effect at all by touching the pad 4
5
labeled ON 5 . Of course different values for Size are more suited to particular Filter
B a s i c
Types, and you can make these effects more subtle by turning Balance down a little.
experimenting with all the Frequency, Gain and Q values while you are here. Especially
removing some frequencies around 5000 Hz makes the sound much warmer 8 . Also, 8 7
try turning oscillator 1s PW knob down just a little! Save your sound to program number
3
302 under the name Karplus 1.
22
SBF2 (SideBand Filter 2)
Similar to SBF1, but with stronger resonance.
P a r a m e t e r s
COMB (Comb Filter)
Comb filters in general use several delay lines to boost or attenuate a series of frequencies. The filter frequencies in the V-Synth version
follow the harmonic series, so it can be used as a static effect to isolate or remove noise or to boost/attenuate partials within a waveform:
S o u n d
Removing / isolating the noise component of waves
Start from 512:INIT PATCH, select PCM for oscillator 1 and change the waveform to
086:F Ahs Mid. Go to COSM1, select COMB 1 , change the Octave to 0 (zero) 2
B a s i c
and Tone 3 to 64 (the Thru position). Turn the P1 knob (which controls Tone) in the 3
1
COSM1 panel all the way down to isolate the noise component. Turn it up to remove
the noise i.e. all the inharmonic partials!
23
DUAL (Dual Filter)
Similar to the standard TVF (see below), but with two 12dB/octave filters, either in
parallel or in series. The filters can be routed in three different ways: parallel LowPass /
HighPass, serial LowPass HighPass, and parallel BandPass / BandPass.
P a r a m e t e r s
LPF Low Pass Filter. Removes frequencies above the Cutoff point.
S o u n d
BPF Band Pass Filter. Removes frequencies above and below the Cutoff point.
HPF High Pass Filter. Removes frequencies below the Cutoff point. 3 different slopes.
NOTCH Often called Band Reject or Band Stop. Removes frequencies around the Cutoff point.
B a s i c
That was only five, but each of these types are available with different slopes (dB per
octave). For an easy example of what to do with a Lowpass filter, see the section
The Simplest of Patches above.
COMP (Compressor)
Compress Tom
Compression is the audio-engineers secret weapon used to manipulate several
attributes of pre-recorded sound. For instance, it can add punch to a drum...
Restore 512:INIT PATCH, select PCM for oscillator 1, with Waveform 239 RockTom
Lo. Listen to this sound for a while, then go to COSM1 and select COMP 1 . Take both
Attack and Sustain up to 70 and the Output Level down to 105 2 so that the
volume is about the same whether or not the compressor is active. Now compare the
1
original with the treated sound by repeatedly touching the ON button 3 . Note that 3
compression can also accentuate the ambient tail of a sound: Play a note and hold it... 2
The compressor in the COSM section is fairly simple (with only two main parameters - Attack
and Sustain), but like all COSM algorithms, it is polyphonic. For a more typical and flexible
stereo compressor, see MFX number 09 (Dynamic Processor) in the Effect section.
24
LIMITER
Limiting is a more primitive form of compression where any peaks above a fixed
threshold are reduced to exactly this level. Start from the Tom sound you have just
made, and select LIMITER instead of COMP in the COSM1 section 1 . For the most
drastic settings, take Threshold to 0 2 and Ratio to 100:1 3 . What is happening
here is that you have told the limiter to reduce any signal level whatsoever by a factor
of 100 to 1. You can still hear a click because the limiter needs a certain minimum time
1
to react. Turning Attack up to maximum will increase this time a little 4 . Now select
the lower ratios, starting with 16:1 5 and experiment with the other parameters
(particularly Threshold). 2 5 3 4
P a r a m e t e r s
And finally, the two special effects algorithms:
S o u n d
Inharmonics
As well as standard pitch-shifting (which you should also try out of course), I find this
COSM effect particularly useful for adding inharmonic partials to the attack part of a
B a s i c
sound. A little experiment: Start from INIT PATCH, select SINE for oscillator 1 and 5 1
change the Impact value (also in the OSC Type page) to 0.0. Go to COSM1 and
activate F-SHIFT. Touch the Balance tab and take the Balance control right down to 4 3
zero 1 . Flip Sustain down to zero and change the Decay to 30 2 .
Take Env Depth up to +63 3 and change the Velocity Curve to 1 4 . Touch the
Effect tab 5 and adjust the Effect value (i.e. the amount of Shift) to taste.
2
LO-FI (Low-Fidelity)
This is a combined bit-depth and sample-rate reducer used to add the typical grunge you
get from early samplers. These machines (e.g. the original Fairlight CMI) were typically
8-bit, with a sample rate well below CD-quality (44.1 kHz), and therefore have a special
quality compared with todays machines. Although seen as a serious drawback at the
time, Low-Fi artifacts are now quite fashionable, especially in Hiphop and Techno circles.
25
The TVA Section
TVA stands for Time Variant Amplifier, and this is the section which governs the
overall volume of each note while it is being played - including master volume (Level),
the envelope itself, keyboard velocity, panning and tremolo (via the dedicated LFO).
Having been introduced to envelopes earlier in this tutorial, you should already know
how to set up the most important parameters, but I will go into more detail here.
The TVA sliders on the panel can be used for any of the V-Synth envelopes -
whenever one is visible on the screen!
If TVA is deactivated, this is practically the same as setting maximum level, minimum
Attack and Decay, maximum Sustain and Release of 15. Release is not zero here
P a r a m e t e r s
because cutting the sound off too suddenly would cause a click. Start with 512:INIT
PATCH and try out the following:
Level KF Level KeyFollow. Level follows the MIDI note - try setting -200 and play
all the C notes on the keyboard starting from the lowest one. Then set
Level KF to +200 and play each of these notes again. You should now
know what KeyFollow means! Set Level KF back to +0 and press the
cursor-right button to highlight the next parameter...
S o u n d
Lvl LFO Dp Level LFO Depth. Amplitude modulation from the TVAs own dedicated
LFO. Useful as a tremolo effect - try different values. Set Lvl LFO Dp
back to +0 and press the cursor-right button again...
Pan Panorama. This moves the sound to the left or right. Try extreme values,
B a s i c
Pan KF Panorama KeyFollow. In a similar way to Level KF, the panorama position
will follow the notes on the keyboard. Note that panning is polyphonic,
i.e. if you play the lowest and highest notes on the keyboard at the same
time, they will be split in the stereo field. Try it!
Pan LFO Dp Panorama LFO Depth. Try extreme values for a deep stereo tremolo effect.
Curve At zero, this is flat i.e. the level (as well as some other values we will come
to shortly) is always the same, no matter how hard you play the keyboard.
The small graph indicates keyboard velocity in the X-axis, and how this is
translated into levels in the Y-axis. For instance Curve 1 means that keyboard
velocity is translated linearly, whereas Curve 3 means that it will take a lot
more energy to reach medium levels. Try playing the keyboard very
dynamically using each of these curves in turn - you will soon get a feeling
for each one, and understand intuitively what each individual graph depicts.
Sens Sensitivity. This parameter governs the degree to which keyboard velocity will
affect Level. The default value is +32, but with Velocity Curve at 1, values
around +27 are better (for my personal playing style at least). Note that setting
negative values here will make the sound softer the harder you play. Set Sens
to +0 so you can hear the effects of the following parameters in isolation:
A-Sens Attack Sensitivity. The Attack time is affected by how hard you play the
keyboard. Try setting A-Sens to +63 and the nominal Attack (using the
A slider) to 40, then alternate between playing very softly and very hard.
When you are finished, take both A-Sens and Attack back to zero.
D-Sens Decay Sensitivity. The Decay time can also be affected by keyboard velocity.
To make Decay longer when you play harder, you will have to set negative
values here. Set D-Sens to -50, Decay to 50 and Sustain to zero. Alternate
between playing very softly and very hard, then set D-Sens back to zero.
R-Sense Release Sensitivity. Similar to A-Sens and D-Sens, but affects Release time.
Env Time KF Envelope Time Keyboard Follow. Envelope times follow the MIDI note.
Setting positive values here shortens Attack, Decay and Release (all at
the same time) when you play higher notes, and lengthens them when
you play lower notes. You will hear this effect when playing a piano.
26
The Effect Section
A comprehensive, high-quality effects section is a must for any modern synthesizer, and
the V-Synth offers you plenty of choice here. There are three separate blocks which
appear as miniature rack units on the screen: MFX (Multi-Effects), CHO (Chorus or
Flanging) and REV (Reverb or Delay). These blocks can be routed in parallel, series or
any mixture of both. 1
The routing system may need a little explanation, although if you look carefully at the
2
screen you can see that the signal flow is actually indicated by small arrows. Output from
the TVA section is sent to all three blocks in parallel, each with a master send control.
Immediately in front to the MFX is an Output Assign parameter 1 offering the
P a r a m e t e r s
following choice of values:
MULTI Multi Effects. The standard setting where the signal is routed through the MFX block.
MAIN Main Outputs. The signal that would otherwise go to the MFX is sent straight to the main outputs (MIX OUT) instead.
DIR Direct. The signal that would otherwise go to the MFX is sent to the dry outputs (DIR OUT) instead.
To allow any parallel and/or serial mixture of all three effects, the MFX block has three output controls. The one to the right sets the amount
S o u n d
of MFX signal sent straight to the MAIN outputs. Below the block are two more controls which can send a certain amount of the MFX
signal to the Chorus and Reverb blocks - useful for routing the effects in series. Similarly, the Chorus block has a To Rev control 2 so
that the processed signal can have reverb added to it.
If you have plenty of time right now, recall a patch with a lot of upper partials (e.g. 202: Tea Bea Lead), touch the Effects pad and the
B a s i c
MFX tab, then try out each and every MFX type in turn. Note that many of these effects have multiple pages of parameters. Although
you might not learn many details at this sitting, at least you will have seen all the possibilities on the screen, not just in the list in the
Owners manual.
As well as the Send levels, up to three type-specific MFX parameters can be modulated from the Matrix, and this can be very useful if you
would like to e.g. control the repeat rate of a delay via the TimeTrip or the degree of distortion via foot pedal. In general, you should
always have the Owners manual handy so you can see what these destinations are, because they simply appear as MFX1, MFX2 and
MFX3 in the Matrix! See the chapter The Matrix - Assigning Destinations below.
27
Advanced Sound Programming
General
Try to make sure that maximum levels are as close as possible to 0 on the dB meter 1 ,
without ever lighting up the Peak LEDs. Use the INPUT LEVEL knob on the panel in
Advanced Sound Programming
preference to the Pre-Gain parameter. The trigger mode LEVEL is usually the best for 1
sampling from external sources, but sampling doesnt stop automatically so please
remember to touch the STOP pad.
The PreTrigger parameter adjusts the size of a special ring-buffer, a short piece of
memory (up to 1 second in the V-Synth) to which the input is continuously being written
before sampling officially starts. This is automatically tagged on to the beginning of the
finished sample to ensure that you dont lose the first bit - especially useful when using
LEVEL trigger mode. You can safely set PreTrigger to any value you like (though 50 ms
is usually enough if the Trigger Level can be set nice and low). Use the Truncate function
afterwards to remove any excess samples at the beginning.
* For the Digital IN/OUT of the V-Synth, possible sampling rates are 96 kHz, 48 kHz, and 44.1 kHz, and a bit rate of up to
24 bits is supported. As for the Digital Out, you can change the sampling frequency by means of Digital Output Freq in
System Mode. The internal format of the sampling frequency of the V-Synth is fixed at 44.1 kHz.
Pre-Effects
Instead of using an external compressor or limiter, audio can be recorded through the
V-Synths built-in dynamics processor. This is particularly useful for compressing live
vocals or for changing the punch and/or ambience of a drum loop.
Tip: To remove ambience from a drum loop, use the Noise Suppresser (a soft gate) with
maximum Threshold and minimum Release.
Metronome
Having an in-built metronome is a great advantage whenever you need to sample some
of your live playing (or singing) at a particular speed. Set the Tempo and Beat values
first, then switch MetroType to ALWAYS and adjust the Level parameter until you feel
comfortable with the volume. Change MetroType to REC 1 , select a 2MEASURE 1
Count-In 2 then touch START 3 . The V-Synth will only start recording after a two 2
bar count, just like most sequencers.
28
Editing Samples - Truncating
The first thing you should do is cut off any excess samples (there is usually quite a lot
at the end) using the Truncate function. The method explained below involves truncating
twice (once for the beginning and once for the end), but it is safer than trying to do this
all at once. After a little practice, this method will come naturally.
Touch the Edit pad 1 to enter the SAMPLE Edit page. Touch the horizontal Zoom +
pad a few times until you cant see the start any more, then touch the horizontal 1
Zoom - once 2 . Hold SHIFT and turn the VALUE dial until the highlighted section
starts very close to the beginning of your sample. Touch horizontal Zoom + again and
repeat the procedure until the highlighted area starts exactly at the beginning of the
sample, where the wave crosses zero. Touch the Preview pad to make sure 3 . You
can use the ZeroX (zero-crossing) buttons to find the exact start automatically 4 .
Select the Truncate function from the drop-down menu 5 , read the message, then 3
confirm. 4 2
Zoom out completely and press the cursor-down button to highlight the End value 6 .
Touch Preview to check whether there are any unwanted bits at the end. If you have
recorded something you wish to loop in its entirety (e.g. a drum loop), you should
If you dont really need anything after the loop, you might be able to save a lot of
memory (in the long run) by doing the following: Now write down the Start value on a
piece of paper - this is important because the loop data will be lost when you truncate.
Touch Edit 4 and move the Start point to the very beginning. Truncate, touch Loop
FWD and set the Start point to the number closest to what you wrote down before.
Zoom in as far as possible and adjust the Start point to be exactly what you wrote down.
29
Encoding
Depending upon the type of audio material in the sample, it must be processed according
to one of four different encoding algorithms, each of which enables a different set of the
VariPhrase features. You are given this choice because certain algorithms are better for
certain jobs. Note: Encoding is non-destructive i.e. the original sample is not overwritten
and can be re-encoded at any time (as long as you do not delete the original wave).
Typical
Advanced Sound Programming
conventional sampling vocals and solo drums and percussion fully mixed audio, rich
usage instruments (unpitched) sounds such as choirs
Defining Events
Before encoding, you can set the markers which define individual Events. Think of
Events as snippets within a sample, e.g. the individual hits in a drum loop, the words in
a vocal phrase - whatever you like. Individual Events can be played consecutively or on
fixed keys (C, C#, B etc.) if you choose STEP or EVENT mode in the OSC Type page.
Touch the Encode pad in the SAMPLE TOP page. The V-Synth operating system 1
automatically analyses samples and inserts Event markers wherever it finds distinct
beats. The Depth parameter 1 controls how many of these will be found - try
changing this value. Use the Adjust pads 2 to jump from one Event marker to the
2 3
next, preview the current Event, and delete or add Events using the Del Evt and Add
Evt pads 3 .
When adding Events you should zoom in to the wave for fine control over position
30
Effective Use of Envelopes
You have already seen that many sub-sections in the V-Synth have their own dedicated envelopes. Here are a few tips to help you make
the most of them:
Piano very short Attack, long Decay, zero Sustain, short Release
very short Attack, medium Decay, zero Sustain, medium Release (preferably the
Bass Drum same value as Decay)
Composite TVAs
With only four parameters, ADSRs were always a compromise. Although unable to
simulate exactly how (for instance) a real piano note decays, most modern instruments
still use ADSR envelopes because they are simple. The V-Synth has a solution to this Sub TVA
problem: Each oscillator has its own dedicated Sub-TVA, and the signal is sent to a main
TVA afterwards. This allows for more subtle shapes while retaining the quasi-standard
four parameters (ADSR). Remember that many of the PCM waves already have a built
in envelope, so this is yet another factor to be added to the equation!
Main TVA
31
Using the Time Envelope as Event Offset
When using STEP or EVENT Playback Modes you may find that some of the Events (i.e.
the individual snippets) of the sample start too slowly or too quickly, or they have an
unwanted bit at the beginning. Clever use of the Time envelope can solve any such
problems:
Recall patch number 012:Poppy Day and touch the OSC1 pad 1 . Take a look at the
2
OSC Type page - the Playback Mode is Step 2 , and that is why the Events are played
in strict succession whatever notes you play. There are four Events in this patch: Paw-
Pee-Day-Daah.
1
Touch the Time tab 3 . Although the Time parameter is set to -19 4 , this is the same
as selecting ZERO Time Offset with Time at +1 (I programmed this sound before the
Time Offset pads were included). So FWD mode with Time = -20 as well as BWD 4
mode with Time = +20 are the same as ZERO mode with Time = +0. Check this. 3
Important here are the Env Depth, Decay and Sustain values. In combination they 5
cause the first part of each and every Event to be drastically shortened, so you can see
this trick as a sort of Start Offset (see the OSC Type page) for individual Events. Try
Advanced Sound Programming
Recall 512:INIT PATCH, set OSC1 / Osc Type to PCM and select Waveform
077 M Doo. Touch the Pitch tab and listen to the sound. The pitch rises at the
beginning, then loops through a section of natural vibrato. Note that the Loop button is
not available - this is because a loop has been defined within the sample.
1
Our hypothetical goal (for learning purposes only) is to manipulate this sound so that it
starts with the initial attack, then freezes in the middle of the oo bit, all at the same
pitch and with no vibrato/tremolo whatsoever...
6
Touch the Robot Voice pad 1 to flatten the pitch, then touch the Time tab 2 and
select ZERO 3 . Trying out all positive values for the Time parameter shows that they 3
either slow the beginning down too much, or else they make the tremolo too obvious. 5
Changing Start Offset (in the OSC Type page) doesnt help either, because the entire
wave is still frozen. Heres the simple solution:
Leave Time at +0, flip Sustain down to 0 and set Decay to 40 4 . You will still only 4 7
hear the frozen beginning of the wave. Now take Env Depth up to around +20 5 .
What is happening here is that the envelope effectively shifts the Time parameter up to
+20 6 , then quickly takes it back to zero before the tremolo starts - so the wave is
frozen at this (later) position. To add some movement back into the sound, take Sustain
up. Around 40 is nice and subtle 7 .
32
One-Shot LFO as Additional Envelope
If LFOs are otherwise not required (e.g. for pitch or formant modulation), they can be put to good use as additional envelopes. Although
there is no special one-shot LFO mode in the V-Synth, this can be simulated using the following trick. Again, this is only an experiment
to show how it works - the sound itself is not particularly useful!
Dive
Start with 512:INIT PATCH and go to OSC1. Touch the LFO tab 1 , select SQR 2
and take Rate down to zero 3 . Activate both Key Sync and the ON>> Fade button
4 . Change the Time value to 40 5 . You should now see a short downward sloping
4 3
1
4
5
Pitch Envelope
Result of addition
Inverse Envelopes
Not many people ever consider putting envelopes upside-down, although this can be Normal Envelope Reverse Envelope
very useful sometimes. The individual segments change their meanings completely:
Next
33
Release Click
Start with 512:INIT PATCH and go
straight to the TVA section 1 . Change
Release time to 33 2 (you will find out
why very shortly). Now go to the OSC1
/ OSC Type page 3 . Set PCM-type 4
and select wave 151 Clav Lo 4 .
2
1 3
OK, this sound is not particularly spectacular at this primitive stage, but it demonstrates the only way (in most synthesizers) of getting a
noticeable and rapid change in timbre when you release notes - setting a negative envelope depth.
34
Advanced Performance
The Arpeggiator
The V-Synths arpeggiator goes way beyond what you would normally expect an
arpeggiator to be able to do because, as well as handling the usual up/down arpeggio
functions, it is also a quite a comprehensive pattern sequencer. If you havent done so
already, please read the section in the Owners Manual.
* Arpeggiator settings can be saved with each patch as part of the patch
settings. An arpeggio pattern can be saved for an individual patch as part of
the patch settings. This means that you can create a patch designed
specifically for that arpeggio pattern (or vice versa).
Per formance
Stage 1 - Normal Arpeggios
Motif: UP, DOWN, UP&DOWN, RANDOM, NOTE-ORDER
A few little experiments with the main arpeggiator parameters - more learning by
doing, and lots of fun! Later on you will learn step and realtime recording, as well as
how to handle controller data.
Go to 024:Nylon Floot (which is suitably dynamic for our purposes) and play the
Advanced
keyboard for a while to get used to the sound. Touch the Common pad and switch on 1 1
the arpeggiator as well as the Hold function 1 . Take the Patch Tempo down to 100 2
(use the TEMPO knob if you like) 2 . Play the D# below middle C and hold it. Add
higher black notes with wildly differing velocities (some soft, some hard), then release
the first note. Repeat this a few times until you come up with an arpeggio you really like.
Experiment with the Motif value and different Octave Ranges.
3 4 5
Because the KBD Velo parameter says REAL 3 , each note will appear with its original
velocity. Play around with this parameter to see what it does, then set it back to REAL.
Now try the Duration parameter 4 . When youre finished, set it somewhere below 50
percent for shorter notes. Try some shuffle 5 - 33 and 66 are full shuffle, the extreme
values (0 or 100) even play two notes at the same time. You might also like to try setting
the Resolution to a semiquaver - you can get some very interesting double-time effects
at Shuffle Rates of 33 or 66!
Try playing the TimeTrip and turning C1/C2. If you have connected an external
sequencer, you can record your performance because arpeggio notes are sent to the
MIDI output. Note that if you play the keyboard now, your original arpeggio will be
replaced by the new notes.
35
Stage 2 - Custom Rhythms
Reset 024:Nylon Floot by going back to PATCH PLAY mode (press EXIT) and
stepping down and up a number (DEC/- and INC/+ buttons). Touch the Common pad 1 1
and switch on the arpeggiator - but dont press HOLD yet 1 . Change the Tempo to 2
100 2 and play a middle C. You will hear it repeated monotonously with the same
velocity as it was played. Touch the Pattern Edit pad 3 .
3
The bottom row is already filled with 32 semiquavers by default - this is the rhythm you
hear when you play the keyboard. Use the cursor buttons to highlight the 9th note along
and press the leftmost pad, 0 1 . Press the cursor-left button a few times to move
back to the first note in the row. You can see that the 9th note is now missing, and if
you play the keyboard you can also hear the gap. Press the 127 pad and listen again
2 . The first note is now played with a higher velocity than the others (which are all at
100 - check this by pressing the cursor-right button a few times). Move the cursor to
where you deleted the note and press Tie 3 . The space has now been filled in with 1 2 3
a =, effectively making the previous note at least a quaver longer. 4
32 notes are too many for our purposes here, so change the End Point to 16 4 . You
might find it easier to use the cursor-down button to reach this field. Also, the pattern
Per formance
still reacts to how hard you play keys. Press EXIT, change KBD Velo to 120, then touch
Pattern Edit again.
How about recording some realtime controls? Touch the Real Rec pad 1 . You will hear
G#5 repeated with the rhythm you have already set up. Play with the TimeTrip (only!)
until you are satisfied with the results, then touch Stop. Two extra lines have appeared
containing the data you have just recorded 2 . The CC numbers (80 and 81 by
Advanced
default) are the default MIDI controls assigned to the TimeTrip. Press the MODE button,
select SYSTEM, touch Controller 3 and then the TT Pad Knob tab 4 to check these
2
values. There are plenty of other interesting parameters in the SYSTEM pages - have a
look around, but dont change any values yet! Read the Owners Manual until you are
sure you know what each parameter means.
1
36
Stage 3 - Custom Sequences
Motif: RHYTHM, PHRASE, AUTO
Go back to the main arpeggiator page and set Motif to RHYTHM 1 so that the NOTE
values become relevant. Touch Pattern Edit 2 . Highlight anything in the bottom row
and touch Clear. Select ALL CLEAR 3 to delete all the lines in the grid, then touch
Step Rec (step recording) 4 . Now enter notes or chords (playing legato will also result
2
in chords) until you have filled all 16 steps, and touch Stop. To change the velocity of 1
any of these notes, simply use the cursor buttons to highlight them, then change the
value using the row of pads and/or the VALUE dial. Setting zero will delete a note.
Now play any note - you should be able to hear the sequence you have just made, but
in the original pitch only. Press the EXIT button and change the Motif to PHRASE so
that you can transpose the sequence by playing different notes.
Touch Pattern Edit, then Clear. Select ALL CLEAR, then change the End Point to 32.
Touch Real Rec (realtime record). Wait for two bars, then play for two bars. Touch Stop
when you are ready. If you dont like what you have entered, you can always use the
Clear pad to start again. Tip: dont play too laid-back, otherwise several notes will
3
appear later in the grid. Having said that, such mistakes can turn out to be quite funky
and highly inspiring!
Per formance
4
Performance Controls
Advanced
A lot of thought has gone into making the V-Synth one of the most truly playable TimeTrip Pad Twin D Beam
keyboards on the market. The left hand controls (TimeTrip, D Beam, the C1 and C2
knobs) are specifically designed for manipulating sounds in realtime once they have been
programmed.
Of course any of the buttons, knobs and sliders on the panel could be used as
performance controls, and you might like to change e.g. the Decay time in an arpeggio
or to switch effects in and out during live performance. However, it is a much better idea
Assignable Control
to assign one or more of the many multi-purpose controls to the appropriate destination
in the Matrix Control (see below).
Why? Because all the left hand controls are assigned MIDI CC numbers (definable in the
MODE / SYSTEM settings). Any movements can be recorded to a MIDI sequencer or
even to the V-Synths own pattern sequencer (where all recorded data is quantized to
the current Grid value). The other buttons, knobs and sliders dont send data to the MIDI
Out port.
37
The Matrix - Assigning Destinations
The V-Synths Matrix Control is used for routing any sources of MIDI data to a wide
range of possible destinations. Available sources include the V-Synths left-hand
controls, all standard MIDI continuous controllers (including Pitchbend and Modulation)
as well as Aftertouch, Velocity and Key Follow.
Lets add a bit more depth to the Simplicity patch you made early on in this tutorial - it
should be number 300. Touch Common 1 , select the Matrix Ctrl tab 2 and the 3
Control 1/2 tab if necessary 3 . Pushing the Bender (CC01) has already been used for
adding vibrato, but here is a little trick which can always be used to make this more 5 4
expressive: Touch the Control 1 / Destination 2 List pad 4 and select 018:OSC1- 2
LFO-RATE. Touch OK and set the sensitivity (Sens) to +2 5 . Pushing the Bender now
increases the vibrato rate as well as its depth.
1
Per formance
Highlight the source of Control 2 (at the moment this reads +PAD-Y) and change it to
AFT (aftertouch) by pressing the DEC/- button twice 1 .
Select 044:CSM1-PRM1 (COSM1-Parameter1) from the upper list 2 and change the
corresponding sensitivity to +20 3 . Pressing harder on the keyboard now opens the
filter a little.
3 2
1
Advanced
To make filter Cutoff velocity sensitive, you dont really need to use the Matrix: Simply
go to COSM1 / Cutoff page 4 and change the Velocity Curve to 1 5 .
4
38
Activate oscillator 2, touch the OSC2 pad and the Pitch tab 1 . Change Fine to +5 2
so that the oscillators slowly beat against each other. With two oscillators the sound is
now much thicker, but pushing the Bender only adds vibrato to oscillator 1 at the 1
moment. Go back to the Common / Matrix Ctrl page and select the Control 3/4 tab 2
3 . Set the same values in Control 3 as in Control 1, but for oscillator 2 instead:
Source = CC01
Destination1 = 040:OSC2-LFO-PCH
Sens = +14
Destination2 = 39:OSC2-LFO-RATE
Sens = +2
Play the keyboard and push the Bender. You should be able to hear that the LFOs in both
oscillators have the same rate, but also that they are not synchronized - one can start 4 3
later (in its cycle) than the other. To remedy this, go to each of the oscillator LFO pages
in turn and switch on Key Sync.
Now lets create a control for the amount of Reverb. Select KNOB1 as Control 4 source
1 , set Destination1 to 075:REV-SEND 2 and sensitivity to +63. Even if you turn
Per formance
up the C1 knob now, you wont hear any reverb because it hasnt been switched on yet.
Touch the Effect pad 3 (and the Routing tab if necessary) then set Reverb Type to
06 (Hall3) 4 . Save your refined version of Simplicity!
2
Advanced
4
39
Backing Up your Data
Now that you have started making your own sounds on the V-Synth, its time you thought about making back-up copies. To be able to
transfer entire projects, patches and samples (in WAV, AIFF or the V-Synths proprietary W00 format) between your V-Synth and
computer, the USB drivers must be installed in your computer. When the USB connection is established, the driver installation will begin
automatically. Apple Macintosh (OS 9.04 or later, OSX) as well as Microsoft Windows (Me, 2000 and XP) are supported at present.
Temporary Area
Patch
(Play/Edit)
y o u r
Patch Patch
Write Select
Preset Memory Internal Memory
Patch
Patch Write
Patch Patch
Factory
(001 - 287) (Max:512) (Max:512)
U p
Reset
Project Project
Load Sampling
Wave Wave Wave
Project
B a c k i n g
Save
Project Work Area
USB
Patch
Computer
Write
(PC or Mac) Patch
(Max:512)
Project
Load
Wave
Project
(Max:999)
Save
Project
PC Card
40
* Each capacity of the memory is as follows.
System &
Patch (Max:512)
14 MB
Blank
20 MB
(User Sample)
D a t a
will be lost if you simply turn the power off.
y o u r
will not be lost even if you simply turn the power off.
U p
B a c k i n g
41
New dimensions in visual performance V-LINK
The V-Synth lets you use the pitch bend / modulation lever, TimeTrip Pad, D Beam
controller, and C1/C2 knobs to control a connected external video device. This
capability is called V-LINK ( ). Your performance on the V-Synth can
control not only sound, but images as well, linking the video to the sound of your
playing.
* V-LINK is a feature that lets you perform using music and images. V-LINK
makes it easy to enjoy a variety of video effects that are linked to your
V-Synth performance gestures.
fig.dv7pr
Let's experience V-LINK by using the Edirol DV-7PR Realtime Video Presenter
in conjunction with the V-Synth. Using the V-LINK feature requires the
following.
42
Preparing to use V-LINK
1. Connect the V-Synth and DV-7PR, and turn on the power of both devices. Wait until EDIROL DV-7PR TV monitor
REMOTE
MIDI OUT
V-Synth
performance
V-Synth's display shows the
V-LINK screen. This is the basic
screen for using V-LINK. Also
notice that the V-LINK logo
appears in the upper left of the
DV-7PR's screen.
fig.v4a
f
image
ig.v4b
4. On the V-Synths display, touch <V-LINK>. Make the following settings in the
screen that appears.
fig.v5
of
Specify the MIDI channel to be used for V-LINK
dimensions
output all the time. For this example, turn this OFF.
5. Lets save the settings we have made so far. In the lower right of the V-Synths display, touch <Write> and then touch <EXECUTE>.
6. Press [EXIT] to return to the V-LINK screen. Preparations are now complete.
43
Using the V-Synth to control sound and images
Selecting clips (Patch Palette)
Simply turning [V-LINK] on will not cause a clip (image) to appear on your TV monitor
you must select a clip to be displayed. Let's do this. Of the thirty-two clips belonging
to each palette in the DV-7R, you can select eight clips from the V-Synth. PATCH
PALETTE [1][8] on the V-Synth correspond to Clips 1~8 in the upper line of the
DV-7PR palette.
To prepare to switch palettes on the DV-7PR, hold down [BANK] and press [1] or [2]
at this point, the palette has not yet switched. When you next press one of the PATCH
PALETTE [1][8] buttons, the palette and clip switch simultaneously.
fig.v6
sound changes (e.g., pitch, formant) depends on the currently selected patch. The
009:Phrase Lab V-Synth patch works well here.
To return to the normal color balance, set [C1] and [C2] to the straight-up (center)
of
position.
fig.v8
dimensions
New
44
TimeTrip the image (TimeTrip Pad)
Press [TIMETRIP] located beside the V-Synth's TimeTrip Pad. Place your finger on the
TimeTrip Pad and move it clockwise in a circle to make the image play in the forward
direction. Move your finger counter-clockwise to make the image play backward. When
you stop moving your finger, the image also stops at that point. Try touching the TimeTrip
Pad as you play the keyboard. The V-Synth patch 023:TimeTripRun is well-suited for
this use.
fig.v9
From the V-LINK screen, touch <D BEAM>. Here we will specify the V-LINK function to
be assigned to the D Beam. You can select one of four V-LINK functions by pressing one
of the buttons ([TIMETRIP] [TIME] [PITCH] [ASSIGNABLE]) located below the
D Beam Controller. The screen settings correspond as follows.
Button
performance
For this example, we'll set up the D Beam so that a visual effect is also applied when
[ASSIGNABLE] is pressed. Touch <4 Asgn L>, and set [VALUE] to VFX1. Press
[EXIT], and then play the keyboard as you move your hand over the D Beam Controller
(left side). We recommend selecting 020:LetThemPray as the V-Synth patch.
fig.v10
image
Wiping between two images (TimeTrip Pad)
From the V-LINK screen, touch <TT Pad>. Y-Assign-XY is assigned to T-BAR. With
this setting, touching the TimeTrip Pad and moving your finger upward and downward
produces an effect similar to operating the T-bar. Let's try switching between two clips of
as they play back together.
dimensions
Press [EXIT] to return to the V-LINK screen, and press the V-Synth's [ASSIGNABLE]
button located beside the TimeTrip Pad. Next, press [HOLD]. While playing the
keyboard, touch the lower part of the TimeTrip Pad and select the clips you want to
switch using PATCH PALETTE [1][8]. Slowly raise and lower your finger to switch
images as the sound changes. Try 044:Rader Arp as your V-Synth sound. You can
select a clip to be switched each time you press PATCH PALETTE [1][8].
New
fig.v11
45
V-LINK functions that can be controlled from the V-Synth
The V-Synth lets you assign the following functions to controllers such as the TimeTrip Pad, D Beam Controller, and C1/C2 knobs in order
to control V-LINK compatible video equipment (e.g., DV-7PR, V-4).
Dissolve Time (image switching time) CC5 (portamento time) YES YES
Palette1 8 (Palette switching, Input select) CC0 (bank select): 00H 07H YES YES
Clip1 8 (Clip switching, Input select) Program change: 00H 07H YES YES
performance
image
of
dimensions
New
46
A p p e n d i c e s
Other Tips 51
Patch List 54
Waveform List 56
Specifications 60
Index 62
A p p e n d i c e s
48
Designer: Stephane Pigeon
008:Voco Bass
V-Synth analog oscillators may be considered as the Sound right behind waveforms start point. To preview the resulting
designers Swiss Army Knife. sound, from the Front Panel, switch all effects off, mute OSC2,
By offering sine, square and triangular waveforms, these disable COSM1 and hit a key. The static waveform you now hear
oscillators instantly provide the characteristic sound of the quickly becomes annoying if left as it is. The programmer bought
traditional synthesizer back at the time where everything was this patch into life by assigning the Formant parameter to the
analog. These oscillators are best described as primitive and keyboard velocity (see OSC1/Formant page). Furthermore,
static, but very powerful: the basic sound they offer literally bright hi-frequency sonic components were filtered out by using
jumps straight onto listeners face! By slowing the time down to a Dynamic time variant filter (please now enable COSM1) and a
zero, VariPhrase is able to turn any PCM sample into a static sub-oscillator has been added by means of our Swiss Army Knife
by those analog waveforms. Start from an initialized patch, an extra-bass character to the sound. At last, effects have been
choose a PCM oscillator, enable both VariPhrase and Robot use to polish the patch and give its final shape thanks to the
functions then make sure Time Offset parameter is set to Zero: Analog Phasing effect (now enable MFX and Chorus)
the Frozen World then welcomes you! Additional playability is offered by means of the TimeTrip pad
Voco Bass has been designed while experimenting such static (the X/Y mode alters both formant and filter COSM1 cutoff
waves and browsing through various frozen PCM samples. This frequency) and Aftertouch (increases COSM1 cutoff frequency).
018:Pulsatronic
Pulsatronic perfectly illustrates different key-features inside a Side-Band Filter which brings the noise bursts produced by the
single powerful patch. First, the arpeggiator, which here turns a first Oscillator into tune. This filter is mainly responsible for the
simple key-stroke into a rich up-and-down pattern. Settings can particular tonal character of this patch. Its effect can easily be
be customized from the Common/Arpeggio page where one heard by toggling the COSM1 structure switch ON or OFF.
may chose a shorter Duration for example. Then, the Furthermore, this patch also illustrates the flexibility of the
combination of both VariPhrase and analog oscillators, achieving analog section, which allows the user to gradually change the
a pleasant tonal balance. In this patch, the VariPhrase oscillator tonal characteristic of the sound while waving his hand around
is used to produce some crisp digital sounds, while its analog the D Beam.
counterpart adds more body to the patch. Then, the innovative
110:Sidewalk
The Side Band Filter represents one of V-Synth unique features. The distinctive sound of [110:Sidewalk] has been achieved by
This filter shapes noise-like spectrums into musical waveforms by this same particular filter and the COSM1/P1 knob can be used
removing all non-harmonic frequencies found in the original once again to increase or decrease the non-harmonic content of
source. Its effect is best heard through the preset patch called the filters output. In order to discover which sample has been
[111:SBSyncd]. In this preset, a motor noise has been used as used to create the rhythmic feel hidden behind the patch, grab
main oscillator source. This motor can be heard by turning the the COSM1/P1 potentiometer and put all non-harmonic
COSM1/P1 knob all the way up. By slowly decreasing the same frequencies back into the sound! Arent you surprised of what
parameter, the noise-like content of the original waveform will you now hear?
gradually dissapear until only harmonic frequencies remain. Once
all non-harmonic frequencies are gone, the resulting sound can
be played through the whole keyboard like any other musical
instrument.
49
Hans-Joerg Scheffler
240:OTODAMA-East meets west
The V-Synth is a great tool to create ethnic type sounds out of Try setting the time to -39 and the envelope amount to a value
rather conventional sources like a piano multi sample. Otodama of 63 to change the character of that OSC into a more brasslike
means the spirit of sound and I felt inspired by the name to use tone. OSC2 uses another piano wave and provides the attack of
the piano waveform and see if I can turn it into a different the sound. Time is set to zero to freeze the waveform and the
instrument. envelope modifies that so we get a very fast attack followed by
Oscillator one plays the sample in reverse and creates the body a frozen sustain. Try experimenting with setting time to -63 and
223:Cutting Edge
223:Cutting Edge combines a PCM wave and an analog than the release time of the TVA to produce an audible release
waveform for the best of both worlds. noise like on a harpsichord or clavinet.
Try to change the waveforms for different results. This patch It's a simple trick but helps a lot to simulate the sound of a
uses the dual filter for COSM1 with a release time that is shorter plucked string.
255:V-ocoder
255:V-ocoder sounds like a sideband filter but it isn't. This vocal sample. Change the pitch of OSC2 for some tonal changes.
patch uses the ring modulator and LFOs to create a pulsing COSM1 is using the wave shaper to tame the sound of OSC1.
sound that has a breathy quality like a drum loop animating a Try different waveforms for the shaper for different results.
009:Phraselab
009:Phraselab uses the attack menu waveform and the source for giving patches an always changing character as they
arpeggiator to create wave sequences. provide a different waveform for every key. In their original form
Time of OSC1 is set to zero and is controlled by an S&H LFO to every key is tuned to the same pitch which can get a bit boring.
create periodic changes. Activate ROBOT to have the pitch of these waveforms follow the
keyboard. Now you can play melodies that have a different
Try different LFO waveforms, rates and offsets for different
sound on every note.
results. The attack and sustain menu waveforms are a great
50
Other Tips
Reset to Default Factory Settings (p. 51) What is the resampling function? (p. 52)
What is the TimeTrip function? (p. 52) Enabling/Disabling the Beep Tone (p. 53)
What kinds of audio file can be loaded? (p. 52) Adjusting the Sensitivity of the D Beam Controller (p. 53)
T i p s
2. Touch <FACTORY RESET>. The Factory Reset screen appears.
3. Touch <EXECUTE> to execute the Factory Reset. When the display indicates
COMPLETED!, the factory reset operation has been completed.
O t h e r
internal memory, please make sure it is backed up before you perform a
Factory Reset. All data is discarded when a Factory Reset is performed. If
you want to keep the existing data, back it up on a PC card, to a computer
via USB, or transmit it to an external MIDI device and save it.
What is VariPhrase?
VariPhrase has the following advantages: Typical issues with Digital Samplers and Digital recorders
1. Capable of changing the pitch, rate of time expansion/ Changing tempo affects Pitch.
compression and voice characteristics (formant) on a Changing the pitch of phrases affects tempo and formant of
real-time basis. the sound.
2. Allows easy synchronization to tempo and pitch. Limited control of audio phrases. You cannot adjust a partial
section of a sound in real-time.
3. A single sample covers an extended range of keys
compared to conventional digital samplers. Most samplers require multiple samples over limited key
ranges for realistic playback of a sound.
4. Retains sound quality, while implementing the above three
advantages. VariPhrase overcomes many problems that Samples of the same tempo must be available for performing
conventional samplers and digital recorders have with audio chords, otherwise the notes of the chord will be out of sync.
phrases. Pitch or tempo changes on Digital samplers tends to degrade
audio quality.
51
What is the TimeTrip function?
One of the advantages of VariPhrase is that the playback location current playback location. Then as you move your finger from that
and speed of the wave can be changed in real-time. The TimeTrip point in a circle, the wave playback will advance in the direction of
function takes advantage of this ability to manually control the conventional playback (clockwise), or the reverse (counterclockwise).
playback location and speed of the wave. Unlike scratching on a turntable, this lets you control the playback
without affecting the pitch, so you can play the sound at the pitch
In patches that use VariPhrase, switch the TimeTrip Pad function to you specify from the keyboard.
TIME TRIP to use this function. While playing the keyboard, touch
the TimeTrip pad and the currently sounding wave will stop at the You can use the D Beam controller to produce similar results.
Preset Patches
One of the prominent features of the V-Synth is that you can In recent years, developments in sound design have focused on
create sounds in a way that was not considered possible on analog modeling and the reproduction of existing, real-life
digital synthesizers. Whats more, you dont need to have any soundsall the while keeping step with the advances in digital
prior knowledge of synthesizers of allall you need to do is turn technology that have occurred in every sphere. While being part
a few knobs and move a few sliders and youll be creating sounds of such trends, the V-Synth represents a new departure because
in real time that are sure to surprise and thrill your audience. it allows the user to easily and freely create any sound
imaginable, since it is a fully digital instrument.
Even though this instrument is totally digital, youll be able to
experience the pleasure of creating sounds in the same way that Most of the preset patches contained within the V-Synth were
those who used to use analog synthesizers did. And in fact, this designed in a way that highlights the features mentioned above.
instrument was designed specifically to allow users to rediscover Since the sampler found on the V-Synth is quite comprehensive,
the traditional sound creation processwith the help of the latest with features rivaling even those of a dedicated sampler, any
DSP and sampling technologies, of course. real-life sounds you need can be readily acquired simply by
sampling them.
52
Enabling/Disabling the Beep Tone
You can specify whether or not a beep tone will be heard when you touch a valid point on the touch screen.
1. In the upper right of the screen, touch triangle. A drop-down menu appears.
2. In the drop-down menu, touch <Beep> to add a check mark . With this setting, the beep tone will be heard. If you perform the
same procedure once again, the check mark will be cleared and the beep tone will no longer be heard.
Changes you make to the System function settings are only temporarythey will be discarded as soon as the power is turned off. If you
want to keep any changes youve made in the system settings, you must save them in internal memory.
T i p s
Adjusting the Sensitivity of the D Beam Controller
Perform this adjustment if the D Beam controller is functioning incorrectly, such as responding even though you have not operated it.
O t h e r
1. Press [MODE]. The V-SYNTH MODE MENU window appears.
3. In the CALIBRATION MENU screen, touch <D BEAM>. The D Beam CALIBRATION screen appears. When you place your hand
over the D Beam controller, the L or R level meter in the screen will move upward or downward.
4. First specify the location at which the D Beam controller will begin responding (i.e.,
the minimum value). Move your hand toward the D Beam controller, and touch
<Min> at the point where you want the controller to begin responding.
5. Next specify the location at which the D Beam controller will reach the peak (i.e.,
the maximum value). Continue moving your hand toward the D Beam controller, and
touch <Max> at the point where you want the peak response to occur.
6. While watching the level meter in the screen, raise and lower your hand to check
the response of the D Beam controller.
7. If you are satisfied with the response, touch <OK>. The sensitivity of the D Beam
controller will be calibrated.
Changes you make to the System function settings are only temporarythey will be discarded as soon as the power is turned off. If you
want to keep any changes youve made in the system settings, you must save them in internal memory.
10. Touch <Controller> button at the bottom of the screen, then touch <D beam>
tab in the left of the screen.
This sets the D Beam Controllers sensitivity. Sens L is the left side. The higher the value
set, the more readily the D Beam Controller goes into effect. Normally you will leave this
at 100.
53
P a t c h L i s t
012 Poppy Day 045 Tangy Speed 078 ScottishMess 111 SBSync'd
013 Jet Bass 046 Chorduroy 079 DA Converter 112 Triple Wha
014 Trip of Time 047 Synthetik 080 Sleeping Bs 113 Bowed Bells
P a t c h
015 NaNaNaHeyYaa 048 Late Lounge 081 DBeam Insect 114 Reversed Mb
016 Tardus 049 Tap Dance 082 Alien Bubble 115 Africalcool
017 120LpMixMenu 050 Dustbins 083 Talkbox 116 Running Away
018 Pulsatronic 051 Wet Balloon 084 Tetapaali 117 Funky Guru
019 Percolator 052 AKAGANI 085 HappyCartoon 118 Groovy-Doo !
020 LetThemPray 053 DanseSacrale 086 Junker Pad 119 Radon Rhythm
021 DblSweeper 054 InSaNe dJ 087 RevrsPfWater 120 BitDown Beat
022 Metalarnyx 055 Maddening Lp 088 Fireworks 121 Traship-Hop
023 TimeTripRun 056 MetalOnMetal 089 Break it ! 122 XY&DB 4 Fun
024 Nylon Floot 057 NaidinTirips 090 Man-Machine 123 Hip Groove
025 GhostingGrit 058 Nemesis 091 Break Down 124 Micro Jazz
026 TalkingSteps 059 Metaluna 092 Elektronoiz 125 Rubbadub
027 Synapse 1 060 LoCo Pilot 093 e=mc^2 126 Alien Groove
028 DBeam Slap 061 Fixed Star 094 90FootSpikes 127 Machine Seq
029 StormyFunkBs 062 Spectroscope 095 Broken HAL 128 XY Artefacts
030 Look@MeEllie 063 Bird Island 096 Voxette 2003 129 LoopWaveMenu
031 Earth Temple 064 To Space 097 Piston Pulse 130 085LpMixMenu
032 Grity Groove 065 Snowflake 098 Talkn'Slicer 131 100LpMixMenu
033 ReversedTrek 066 TTripWhisper 099 Runners 132 125LpMixMenu
54
No. PatchName No. PatchName No. PatchName No. PatchName
133 140LpMixMenu 173 Eclipse 213 Retro-Disco 253 HitSymphoniq
134 Voxalist 174 Aurora 214 Greasy Comb 254 Fire Bird
135 Formanteer's 175 Ghost 215 Hi-Lo Synth 255 V-ocoder
136 Idle Chatter 176 Tape Strings 216 V-Analog 256 SpectraPiano
137 Thinband Vox 177 VellatronStr 217 Wavezituar 257 AquaticPiano
138 Spongle 178 Stringerz 218 On the Edge 258 JD Piano
139 FmleVocalise 179 Shakin'Str 219 STALKER 259 MK-80 Rhodes
140 MOOD SCAT 180 Think Ployd 220 Legacy 260 Piano Warp
141 Babylon Talk 181 Stringent 221 Phasorblade 261 Vox Clavi
142 TimeTripMonk 182 DBeamFrmntVn 222 LiquidRubber 262 Keywave Klav
143 AfricanCharm 183 GoodOldJive 223 Cutting Edge 263 FM V-Klav
144 Virgo 184 Euro Flute 224 ElectricWah 264 V-Lo Klaver
145 Hybrid Scat 185 Vellatron Fl 225 NOT Sync! 265 ClaviWahWah
146 Vocalese 186 Tape Flute 226 DigiHarp 266 Nylon Shapes
147 GizmoVox 187 Soft Pan Flt 227 Winter night 267 OpticalOrgan
148 Vocalizing 188 Wind Ctrler 228 Krystal Bell 268 Prog Organ
149 Overtones 189 Drunk Alto 229 Remember D50 269 CathedrlPipe
150 Vocal Pad 190 ArpyClarinet 230 FrmntSwpBell 270 Wave Bass
L i s t
151 Choir&Prayer 191 Big Bamboo 231 Steamwires 271 Voyager Base
152 Monestary 192 Digier-V-doo 232 Enigmatics 272 Boogie Bs
153 Choral Beam 193 Feedback Osc 233 Sympathizer 273 Blackness Bs
P a t c h
154 Vox Dreams 194 Whoover 234 Kalimberd 274 Mini$@#Right
155 Glass Choir 195 Wave Ripper 235 Piggy Picker 275 Reso Atk Bs
156 Initiation 196 Sinkkasten 236 MidEastDrone 276 Dark Bass
157 Tomorrow 197 TopOfTheWrld 237 Gangescape 277 Mini Me
158 Flotation 198 Think Lead 238 Distant Land 278 Dance Bs 1
159 Twilight 199 Feel no pain 239 Ethno Synth 279 Dance Bs 2
160 Glass Pad 200 NastyLead 240 OTODAMA 280 Kick Bass
161 FuzzyHeaven 201 Sine ahead 241 Buzzards 281 BassTryAfter
162 Padus 202 Tea Bea Lead 242 Scale tuned 282 WShapeBass1
163 Filmy Synth 203 Scratch Lead 243 Clip Clop 283 WShapeBass2
164 Fluty Pad 204 Brassy Lead 244 Metal Pearls 284 Retro-Singer
165 Ringbearer 205 Solo Square 245 Coffee Break 285 DigiDharma
166 Smoothie 206 FragileVoice 246 Vudu 286 SpyCarGetawy
167 Touchpad Pad 207 Shuu Lead 247 Dyna Dholak 287 Harem Dance
168 Resonus 208 Cla Lead 248 Dyna Tabla
Patch numbers 288 and
169 SloSyncSweep 209 Asian Lead 249 Kick Menu
above were left empty when
170 BriteVektars 210 ConstructBts 250 Snr&Tom Menu the instrument left the
171 Brass Pad 211 Pulsactive 251 Rave Cave factory. Use them to store
patches that you create.
172 Tight Wire 212 Thick Sine 252 11 Staccato
55
Wa v e f o r m L i s t
* The number in front of the name indicates the original tempo (BPM).
* Waveforms with a + symbol at the end of the name:
Events have already been specified for the wave. For details regarding event, refer to Playback Mode (PCM Oscillator Playback Mode).
* Waveforms with a -M symbol at the end of the name:
This is a multisample wave. It consists of a multiple number of waves, each of which has been separately sampled for a specific pitch range.
* V S : The velocity switch is enabled. The sound will change in response to the dynamics of your keyboard playing. VS1 and VS2 are variations of the velocity switch.
* Wave numbers 325 and above were left empty when the instrument left the factory. Use them to store waves that you create.
Loops Elements
Morphing/Sequence Phrase Voice Brass/Wood Winds Piano/Keyboard/Mallet
No. Waveform Name No. Waveform Name No. Waveform Name No. Waveform Name No. Waveform Name
001 108 MrphSyn + 033 160 Slicer1 + 069 M Ooohz + 102 Brs Cluster 136 Ac.Piano Lo
002 058 VoxSwp + 034 160 Slicer2 + 070 F WoYeah + 103 Brs Swell 137 Ac.Piano Mid
003 114 SyncSwp + 035 120 Slicer3 + 071 M OhYeah + 104 Brass ff 138 Ac.Piano Hi
004 157 PGSweep + 036 120 MuscBel + 072 F Aah 105 Brs Fall 139 JD Piano Lo
073 F Uuh 140 JD Piano Mid
005 126 WaveTbl + 037 120 Spectre + 106 Trumpet Vib
074 F Hum 141 JD Piano Hi
006 119 SpctSeq + 038 100 GtrArpg + 107 TpHarmonMute
075 F Nm 142 Rhodes Lo
007 123 FrmtSeq + 039 113 WahGtr + 108 Trombone
076 F Shuu 143 Rhodes Mid
L i s t
008 120 Vox Seq + 040 116 WahCutG + 109 AltoSax Vib
077 M Doo 144 Rhodes Hi
009 120 WindSeq + 041 117 FunkGtr + 110 Flute Vib
078 M Nah 145 MK-80 EP Lo
010 120 PlckSeq + 042 090 FuzzGtr + 111 Punchy Flute
079 M Grow Nm 146 MK-80 EP Mid
011 115 XVLp01 + 043 120 PfLick1 + 112 Oboe Vib 147 MK-80 EP Hi
080 Soprano Vib
012 098 XVLp02 + 044 088 PfLick2 + 113 Clarinet Vib 148 Wurly Lo
081 F India Aah
m
013 085 XVLp03 + 045 120 Glocken + 114 Bass Cl Vib 149 Wurly Mid
082 Tuvan Low
014 111 XVLp04 + 046 104 Kalimba + 115 Bassoon 150 Wurly Hi
W a v e f o r
L i s t
272 Clav C -M 304 Brass B -M
193 Cymbal Loop 235 TR-808 Snr
273 Clav VS1 -M 305 Brass C -M
194 Jet Plane 236 TR-909 Snr
274 Clav VS2 -M 306 Brass VS1 -M
195 Turbine 237 TR-808 Rim
275 Marimba A -M 307 Brass VS2 -M
196 Afro Cheer 238 TR-909 Clap
276 Marimba B -M 308 Fl Vib A -M
197 Rain 239 Rock Tom Lo
W a v e f o r m
277 Marimba C -M 309 Fl Vib B -M
198 Propeller 240 TR-909 Tom
278 MarimbaVS1-M 310 Fl Vib C -M
199 120 Steamn' + 241 Studio HH Cl
279 MarimbaVS2-M 311 Fl Vib VS -M
200 150 Scratch1 242 Studio HH Op
201 136 Scratch2 243 TR-808 HH Cl
202 124 MG Zap 244 TR-808 HH Op
203 150 Water 245 Crash Cymbal
204 Harpin'Piano 246 Ride Cymbal
205 Piano Thump 247 Gong
206 SteelGt Noiz
207 ET Flex
208 Waterpan Hit
209 PCM Press
210 Glass Break
211 Firework
212 Smear Hit
213 ClasicHousHt
214 Orch Hit
57
Column
Un d e r s t a n d i n g S o u n d
Randomly moving controls on the panel or changing parameters in the menus is not the best method of arriving at musically useful sounds. Before attempting to create
new sounds on your V-Synth, you should be aware of some fundamental audio principles and how these apply to synthesizers in general. The concepts and examples
in this section have been kept relatively basic for readers with little or no previous experience of synthesizers.
A5
1 Hz sound wave (=880 Hz)
time
A4
(=440 Hz)
time time
1 second A3
(=220 Hz)
time
time time
Brightness
The brightness of a wave is generally Piano waveform (complex)
determined by how complex it is. The less
3rd partial
5th partial
6th partial
2nd partial
3rd partial
5th partial
6th partial
2nd partial
7th partial
Fundamental
Fundamental
4th partial
4th partial
Partials Partials
smooth the waveform, the brighter it
"clang"
sounds. If you compare a piano waveform
with a sinewave using an oscilloscope, it is time
easy to see why the piano note sounds
brighter than the sine wave.
Sine waveform (smooth)
Filters
The more high-frequency partials there are in a sound, the brighter it will be.
"poooh" Removing some of the higher partials from bright waveforms using a Low Pass
Filter will make the sound mellower, and this is the basic method used in
time
subtractive synthesis. Many subtractive synthesizers have an optional High Pass
filter to remove lower partials and/or a Band Pass filter to remove high and low
partials at the same time, leaving those in the middle unaffected. Whatever types
of filter are used, all subtractive synthesizers need waveforms with a rich
assortment of partials so that sounds can be modified in interesting ways.
Volume
The volume of a sound is determined by its amplitude, which is basically the bright waveform Low Pass Filter
level
absolute difference between peaks and troughs in the wave i.e. its height in the
partials
diagram below. Louder sounds have higher amplitude, and softer sounds have which are cut
time
lower amplitude.
frequency
time time
soft sound time
loud sound
Before being sent through the filter, additional partials can be created using
several methods of interaction between oscillators e.g. synchronisation (Sync),
Ring Modulation (RM) or Frequency Modulation (FM), as well as various
distortion techniques.
Column
Un d e r s t a n d i n g S o u n d
Time-variant timbral changes (Envelopes)
Listening to any acoustic instrument, you will often hear changes in brightness Amplifier Envelope
and volume within each note. Synthesizers make use of Envelopes to emulate Notes played on plucked or hammered instruments generally decay down to
these effects. silence, while on instruments such as organ or violins, they can carry on
indefinitely at the same level. Either of these basic forms can be emulated in
synthesizers using the Amplifier Envelope.
Pitch Envelope
Especially brass and woodwind
Trumpet, etc. Piano, etc.
instruments exhibit a rapid pitch
pitch
change at the beginning of each note.
The diagram below shows the typical
time-variant pitch change of the time volume
trumpet. Synthesizers make use of Pitch
Envelopes to emulate such effects:
time
Organ, etc.
Filter Envelope Key-off
Notes played on plucked or hammered instruments such as the guitar, piano or
drums start relatively bright, then become increasingly mellow as the sound volume
decays. This behaviour can be emulated in synthesizers using the Filter
Envelope:
time
Key-on
Piano, etc.
cutoff
frequency
time
time
Tremolo
Tremolo is a cyclic modulation of volume. A speciality of flute and string
players, tremolo is also available in electric pianos and guitar-amplifiers with
built-in tremolo units.
loud
volume
soft time
S p e c i f i c a t i o n s
AD Conversion: 24 bits
Parts
16
Nominal Output Level
MAIN OUT: +4 dBu
Maximum Polyphony
24 voices DIRECT OUT: +4 dBu
(Varies depending on the load placed on the sound generator.)
Nominal Input Level
Internal Memory INPUT (LINE): -20 dBu
Project: 1 INPUT (MIC): -46 dBu
Patches: 512
Waves: 999
Arpeggiator
Patterns: User programmable
Wave memory (RAM): 50 M bytes (When the unit ships from
(support use of control change messages)
the factory, 30 M bytes of this is taken
up by the preset waves.) Motifs: 8 types
60
Display Options
Graphic 320 x 240 dot backlit LCD with touch screen Keyboard Stand: KS-12
Connectors
Headphones Jack
USB Connector
AC Inlet
Power Supply
AC 117 V, AC 230 V, AC 240 V
S p e c i f i c a t i o n s
Power Consumption
16 W
Dimensions
1,056 (W) x 398 (D) x 111 (H) mm
Weight
13.1 kg / 28 lbs 15 oz
Accessories
Quick Start
Owners Manual
Sound List
PC CARD Protector
61
I n d e x
B BACKING 30 Flanging 27
MULTI 27
Backing Up 40 FM 19 S Sample 34
Freq KF 13 SBF2 23
C C1 37 F-SHIFT 25 O OD/DS 21
SHIFT 12
Inharmonics 25 TIME 18
PATCH Write 12
D D Beam 37 INIT PATCH 10, 12
patche 40
TimeTrip 37
DEC/- 11 Truncating 29
I n d e x
Pattern Edit 36
Delay 27 K Karplus 1 22
PCM 16
TVA 26
DIR 27 KNOB 10 TVF 24
PHRASE 37
Dive 33
PITCH 17 U UP 35
DOWN 35 L LEGATO 14
Portamento 14 UP&DOWN 35
DUAL 23 LFO 33
Book
Copyright 2003 ROLAND CORPORATION All specifications and appearances are subject to change without notice.
All rights reserved. All trademarks are the property of their respective companies.
No part of this publication may be reproduced in any form
without the written permission of ROLAND CORPORATION.
WE DESIGN THE FUTURE Printed in Japan July 2003 RAM-3739 BE-2 MI-NK
Visit us online at www.Roland.com
www.V-Synth.com