Pragun Sharma is a passionate and self-driven software engineer seeking a collaborative team environment. He has experience in game programming, level design, and audio design through both internships and self-projects. Pragun has skills in C++, C#, Java, Unity, and Android development and a bachelor's degree in computer science specializing in game design from UC Santa Cruz. He has worked on building server-side quest systems and level design and enjoys creating casual games in his spare time.
Pragun Sharma is a passionate and self-driven software engineer seeking a collaborative team environment. He has experience in game programming, level design, and audio design through both internships and self-projects. Pragun has skills in C++, C#, Java, Unity, and Android development and a bachelor's degree in computer science specializing in game design from UC Santa Cruz. He has worked on building server-side quest systems and level design and enjoys creating casual games in his spare time.
Pragun Sharma is a passionate and self-driven software engineer seeking a collaborative team environment. He has experience in game programming, level design, and audio design through both internships and self-projects. Pragun has skills in C++, C#, Java, Unity, and Android development and a bachelor's degree in computer science specializing in game design from UC Santa Cruz. He has worked on building server-side quest systems and level design and enjoys creating casual games in his spare time.
Pragun Sharma is a passionate and self-driven software engineer seeking a collaborative team environment. He has experience in game programming, level design, and audio design through both internships and self-projects. Pragun has skills in C++, C#, Java, Unity, and Android development and a bachelor's degree in computer science specializing in game design from UC Santa Cruz. He has worked on building server-side quest systems and level design and enjoys creating casual games in his spare time.
Im a highly passionate and self-driven Software Engineer who likes to employ creative approaches to solve intricate problems. I take pride in building clean, effective programs with efficient frameworks.
I make extensive use of my education and musical experiences to infuse inter-disciplinary rigor to my work. Im a Gamer at heart with experience in Game Programming, Level Design and Audio Design.
My goal is to work with a collaborative team that believes in making great software.
COMPUTER SKILLS: C++, C#, Java, Xcode, Swift 3, Unity and Android App Development kit
WORK EXPERIENCE Programming Intern at BebopBee Inc. Jul 2016 Sep 2016 Contributed on building a world-class, server-side Quest System (using JSON), allowing for real-time changes in Rewards, Unlock/Complete conditions using predicates (lua) Level Designer worked with Sr. level designer to create fun and engaging levels for a platformer game focusing on multiplayer game mechanics and principles Playtest articulated gameplay insights by play-testing and doing competitive research Collaborated towards team brainstorming processes to facilitate creative outcomes iOS App Developer Intern at Mtor Inc. Jun 2017 Jul 2017 Firebase, Maps and Geo-location REST and Web Requests on iOS 10 using Cocoa-Pods Data Modeling for downloading data from API Data Persistence and Core Data MVC Programming Structure (Model View Controller) EDUCATION Bachelor of Science, Computer Science: Computer Game Design UC Santa Cruz |GPA: 3.33 Jun 2018 Successfully completed various intricate projects: Simple Rule Based Inference Engine (SRI): to allow for searches in a document that finds location, parent sentence and number of instances among a group of files BeatBox: allows players to design their own beatbox machine with custom sounds Airport: Implementation of search (airport codes -> names) using Treemap Mini-games like Tic-Tac-Toe and Craps Relevant Coursework: Applied Discrete Math | Making Games Using Unity | Mobile Apps
SELF-PROJECTS Glitch Garden: C#, Unity Game Engine Developed a Casual Tower-Defense game in which the player prevents funky animals from entering the home. Developed using public library by Tiny Speck Inc. Laser Defender: C#, Unity Game Engine Developed from scratch a Fun, Vertical Scroller that takes from Space Invaders the movement and fire mechanic but omits the destructible covers for a new mechanic twist Brain-Freezer: JavaScript, HTML, Phaser Brain Freezer requires players to rely on their memory and past game experiences to avoid the obstacles while trying to go the longest on the journey
EXTRA-CURRICULAR Launched my solo Music album (2012) Heart to Rhythm with T-Series, Indias biggest music company. Made Live Concerts Performances in front of thousands of audiences Wildlife Photography Enthusiast. Participated in documentaries and exhibited my work to raise awareness at prestigious India Habitat Center